"Great job, ngathseshdurad! That stunt cost us our wagon! Plus, you made me spill my beer!"
"Hey, erokevon, it was your idea to nick the wagon and go for a joyride! Where are we, anyways? I don't see the road or our mountain!"
"Roderlnem, you got us lost!"
"Since we have no way back home, let's make a new home right here!"
Where are we setting up camp? Why right here, of course!
(http://i144.photobucket.com/albums/r193/tdp88/fort.jpg)
There are six free dwarves at the moment and I haven't started playing yet. Come one, come all!
If you wish to partake in this experience, give me the name you wish to be known as. Start up a game and get to the embarkation screen. Tally up no more than 294 points in skills, items, and/or animals for your character.
[ March 13, 2008: Message edited by: Mephisto ]
I'll be any male dwarf profession name "retiree"
I am a proficient marksdwarf, a regular bowyer, a novice woodcrafter and a regular armor user.
I have brought 30 logs 20 of wich are reserved for my bolts and my bed, u can use the rest as u like
My 2 war dogs
2 cave spider silk ropes
10 barrels of beer
1 copper cage in my room (if i make it that far) for my dogs...
Im a retired marksdwarf who paid for safe passage to my hometown, to retire and live peacefully, learning a new trade as a woodcarver.... until the "incident"...
Name: Valconette,
Gender: Female
Profession: Butcher
Skills:
Competent Butcher,
Competent Liar.
Items: Cougar Leather Dress (or other available material, camel, etc)
20 Tower Cap Logs,
1 Cave Spider Silk Bag
10 Groundhog Meat
5 Groundhog Leather
Pets: 1 kitten.
(Came out to 200 points I believe)
Valconette cannot wait to leave the mountain homes. She's been kicked out of every apartment she's tried to live in, all of her friends have abandoned her and her family has died. She's tried to live on her own, burrowing out at the base of the mountain and living with the groundhogs, slaughtering them for nourishment, until they turned on her and killed her beloved pet Scruffles the cat and nearly her entire litter, leaving only Tinkles the kitten behind. Dejected and alone, Valconette, unable to lie her way out of her newfound precarious situation, came back to the mountain homes, Tinkes stuffed into her Cougar Leather Dress pocket and another lie upon her lips.
She signs up for the first expedition she finds posted in the mead hall, promising to be an accomplished frontiersdwarf, claiming to know how to construct buildings, mine, and fish, though truly she knows nothing other than slaughtering the things she comes to depend on after sweetly talking them into her butcher shop clamp, before severing their heads and sucking the marrow from their bones. She's brought along some logs in favor of supporting her lie, and a bag to hold some bones of the wild animals she hopes to encounter in her new environment.
Little does she know; the desert is no place for a liar. There is nowhere to hide when your friends turn on you, and the desert itself will strike you down should you dare to venture alone.
This will be a rough journey for the evil little liar with a false warm grin, Valconette.
[ March 13, 2008: Message edited by: valcon ]
Sid, an ill-mannered, ill-kempt mason/mechanic. Preferably, he likes felines.
Proficient mason, competent mechanic, building designer.
One cat.
The rest of the points can be spent however.
"Claire", a Lady Dwarf.
Proficient Herbalist
Proficient Grower
20 Wine
20 Rock Nuts
20 Pig Tail Seeds
20 Plump Helmet Spawn
20 Cave Wheat Seeds
20 Dimple Cup Spawn
8 Tower Cap logs
10 Turtle meat
1 Pig tail bag
1 Pig tail rope
Claire is an odd little dwarf, because she loves plants. It's not uncommon for grower dwarfs to have a certain amount of green beard, but her affinity extends specifically to *above* ground plants. Rope Reed, Longland Grass, Whip Vine.. My God Whip Vines!
So yeah, she likes growing above ground plants, but is not averse to growing underground ones if the situation does not permit above ground growing. She's bringing along seeds in case there's no useable plantlife at their final destination (since they're stopping in a haunted savanna this is fairly likely) some dwarven wine (she loves her wine!) some tower cap logs (there aren't actually plowshares so let's just pretend) and some turtle meat.
Edit: Had some math errors and left some things out
[ March 13, 2008: Message edited by: GRead ]
Name: The Anvil
gender: male
proficient armorsmith,
proficient weaponsmith
1 war dog (assign to him)
10 turtles
15 dwarven beer
2 cave spider cloth
2 steel bars
5 logs
The Anvil could learn no more from his mentor.
With work being scarce, with even the smallest child already armed to the teeth in the Mountainhomes, he was happy to enlist with the latest expedition mandated by the Crown.
It promised great wealth and loads of iron and flux. The volcano on site had been dormant for ages and the surrounding lands were calm and even devoid of elves.
He could not have forseen the disasterous turn of events that would strand him and the rest of the expedition in the middle of an evil desert.
Fixed!
Also, that's six dwarves. I'll post them in the first post when I finally get the list together.
[ March 13, 2008: Message edited by: Mephisto ]
Name him Alud Raleshtn if he is a man or T”lgil Raleshtn if she is a Woman.
edit: Can you provide a 3D Screenshot of the Starting Location?
[ March 13, 2008: Message edited by: Heph ]
Mephisto rips the sign-up slab off the wall of the mead hall and glances over the list of names.
There's myself, Mephisto Crazybridged (woot!)
cook, appraiser/organizer/record keeper
(http://i144.photobucket.com/albums/r193/tdp88/Mephisto.jpg)
Retiree Whipmute
Marksdwarf, bowyer, bolt maker
(http://i144.photobucket.com/albums/r193/tdp88/Retiree.jpg)
Valconette Salveroom
butcher, liar
(http://i144.photobucket.com/albums/r193/tdp88/Valconette.jpg)
Sid Sculptboulder (no felines, but he likes elves)
mason, building designer, mechanic
(http://i144.photobucket.com/albums/r193/tdp88/Sid.jpg)
Claire Baldlance
grower, herbalist
(http://i144.photobucket.com/albums/r193/tdp88/Claire.jpg)
The Anvil Twinkledbanners
armorsmith, metalsmith
(http://i144.photobucket.com/albums/r193/tdp88/TheAnvil.jpg)
Forai Arrowbases
miner, mason
(http://i144.photobucket.com/albums/r193/tdp88/Forai.jpg)
Mephisto leaves to check on their single wagon and finds it loaded with
Dwarven wine (20)
Rock nuts (20)
Pig tail seeds (20)
Plump helmet spawn (20)
Cave wheat seeds (20)
Dimple cup spawn (20)
Tower-cap logs (71)
Turtle(20)
Pig tail bag (1)
Pig tail rope(1)
Cave spider silk rope (2)
Dwarven beer (25)
Copper cage (1)
Cave spider silk cloth (2)
Bismuth bronze pick (1)
Plump helmet (5)
Cougar leather dress (1)
Cave spider silk bag (1)
Hoary marmot meat (10) (sorry, no groundhog)
Hoary marmot leather (5) (again, no groundhog)
Steel bars (2)
Iron crossbow (1)
Steel bolts (10 stacks)
Dwarven ale (17)
War dog (3)
Cat (1)
Kitten (1)
After weeks of travel, Mephisto brings the wagon to a halt and takes out the map he was given.
Claire walks up to the wagon where Mephisto is sitting. "What are we stopping here for?"
"It would seem that this is our stopping location."
"Here? This place is supposed to be haunted! That's not all! Do you SEE a mountain around here?"
"I'm not one to question the authorities back home. There's supposedly riches under these sands. We need food. Sand grows food easily. Go get your stuff and do the job you signed up for."
((Sorry, Claire. Your profile seems to be the strongest willed while others meekly go along with whatever someone tells them to. Mine would rather intimidate others than have an intellectual conversation.))
And, since someone requested 3D shots:
Full map:
(http://i144.photobucket.com/albums/r193/tdp88/fullmap.jpg)
As you can see, there is nothing here. It's a good thing I had the points for steel as we could use an axe to cut down all of the living trees, of which there are more than was expected. Also, ignore the water. They are all murky pools.
Welcome to Scorchinggorge. Strike the earth!
[ March 13, 2008: Message edited by: Mephisto ]
Late edit: It would seem that Valconette, with her proficient lying, gained all noble positions.
[ March 13, 2008: Message edited by: Mephisto ]
Attached to this slab are etchings of our location.
I have set up an area for food storage until one can be dug from the sand. I do not like its close proximity to our refuse pile, but it will do for now.
(http://i144.photobucket.com/albums/r193/tdp88/start.jpg)
Haunted! Bah! There is nothing haunted about this place! No skeletons. No zombies. All I see are camels on the horizon. Normal ones, at that.
(http://i144.photobucket.com/albums/r193/tdp88/wildlife.jpg)
As Retiree (How did his parents choose that name?) is already somewhat experienced with woodworking, I have assigned him carpentry duty until further notice. We were promised an incoming group of fellow dwarves this fall. Forai has been assigned to dig modest temporary quarters in the sand. When we strike solid rock, they will be moved there.
(http://i144.photobucket.com/albums/r193/tdp88/rooms.jpg)
Claire expressed concern with our fairly small stock of food and alcohol. She hasn't been able to find edible plants on the surface as she likes to do, so I have ordered a small farm dug out for her. It is within easy access of our kitchen and still.
(http://i144.photobucket.com/albums/r193/tdp88/farms.jpg)
((I will update with character relationships shortly. Let's just say that Forai and Sid have a bit of something going on.))
Bah I should have put on me glasses before i signed up at the meadhall, I was supposed to be going home to retire peacefully. Now I'm stuck here in this infernal desert. Crazybridged goes about barking orders and the like. Forai has been strutting around in front of Sid and often teases him about the size of his beard...Ahh to be young again. Got to go, Crazybridged is on my ass about some shat again maybe I can squeeze time in to make my bed today. My bones hurt, some retirement.
Forai
(http://i144.photobucket.com/albums/r193/tdp88/Forai-relation.jpg)
Claire
(http://i144.photobucket.com/albums/r193/tdp88/Claire-relation.jpg)
Retiree
(http://i144.photobucket.com/albums/r193/tdp88/Retiree-relation.jpg)
Sid
(http://i144.photobucket.com/albums/r193/tdp88/Sid-relation.jpg)
The Anvil
(http://i144.photobucket.com/albums/r193/tdp88/TheAnvil-relation.jpg)
Valconette
(http://i144.photobucket.com/albums/r193/tdp88/Valconette-relation.jpg)
A bit on the gods:
ān Pantedromance is a deity of The Fences of Bravery. ān Pantedromance most often takes the form of a female dwarf and is associated with lust. Followers of ān Pantedromance include Forai Febenseb.
Doren is a deity of The Fences of Bravery. Doren most often takes the form of a male dwarf and is associated with metals. Followers of Doren include Retiree Bomrekrul.
Avuz is a deity of The Fences of Bravery. Avuz most often takes the form of a male dwarf and is associated with jewels. Followers of Avuz include Sid Aranetur.
Tobul the Copper Gold is a deity of The Fences of Bravery. Tobul the Copper Gold most often takes the form of a female dwarf and is associated with minerals. Followers of Tobul the Copper Gold include The Anvil Shetbźthzulban.
Kezat is a deity of The Fences of Bravery. Kezat most often takes the form of a female dwarf and is associated with light, rainbows, war and fortresses. Followers of Kezat include Claire Roderkūbuk.
Stėtnin Lunchesstrays the Gleeful Bunny is a deity of The Fences of Bravery. Stėtnin Lunchesstrays the Gleeful Bunny most often takes the form of a male dwarf and is associated with festivals. Followers of Stėtnin Lunchesstrays the Gleeful Bunny include Mephisto Dībeshsazir.
An Brainlenses is a deity of The Fences of Bravery. An Brainlenses most often takes the form of a female dwarf and is associated with scholarship. Followers of An Brainlenses include Valconette Sibrekmosus.
[ March 13, 2008: Message edited by: Mephisto ]
I speel gud!
[ March 13, 2008: Message edited by: Mephisto ]
I have bribed Forai into digging me an extra room attached to my quarters for the dogs they need their cage anyway so I dont lose them in this infernal desert and also a closet to store my bolts... aparently she really wants a bed so I snuck some of the extra logs to make her one, no use using my logs BaHahaHAhaHA!
I think I'll fashion myself a table and chair as I am too old to eat on the gound. I better make Crazybridged a set too. I dont want to hear his mouth. He keeps talking about stone and these being temporary quarters but i'd just assume that all these young buggers move far far away. I need my peace and quiet. Ill build myselfa door too, maybe I wont hear Crazybridged when he calls for the morning wake-up.
[ March 13, 2008: Message edited by: berent ]
quote:
Originally posted by berent:
<STRONG>Ill build myselfa door too, maybe I wont hear Crazybridged when he calls for the morning wake-up.[ March 13, 2008: Message edited by: berent ]</STRONG>
Quite funny, what you just said. You're already crafting tables/chairs/beds/barrels and will soon start on doors. It would seem that I am a few steps ahead of you. The bit about bribing Forai could also fit into what I have written, but I'm not that cruel.
[ March 13, 2008: Message edited by: Mephisto ]
I would ask for a smith, but it looks like you have 2 already, a glassworking dwarf maybe? There should be no shortage of sand after alll :)
Edit: Name: Yargh, Sex: Bearded
[ March 13, 2008: Message edited by: Yargh ]
Bloody ... fuck. I've signed on to the wrong damn mission. There's nowhere to burrow here. I tried to dig a hiding spot to keep my stolen goods, but the sand just spills in around it ...
I've managed to avoid any retribution for lying about my professions thus far, but certainly they will begin to ask questions ... I'll have to think of some kind of story.
I've sharpened up my bone saw and am eagerly awaiting someone to bring me one of these beautiful camel corpses, they look absolutely FULL of blood and bones. Perhaps, in this barren desert, I can find sustenance in their blood. I year for it ... deeply.
** Diggin the fort man, good work Mephisto =)
[ March 13, 2008: Message edited by: valcon ]
Is there an underground river by any chance?
If not, all injured dwarves are doomed as soon as the murky pools evaporate.
quote:
Originally posted by martinuzz:
<STRONG>Thanks for the steel bars.
I mistakenly thought they cost 50.Is there an underground river by any chance?
If not, all injured dwarves are doomed as soon as the murky pools evaporate.</STRONG>
14 Slate 1051
Journal of Mephisto of Scorchinggorge
I am surrounded by a small group of fellow dwarves, yet I am alone. We have all known each other for a month and a half. While I consider all of them closer than most, there is only one I can call a friend. I don't know why that is. She took the position that should have been mine.
Here I am, alone. The other six are sleeping while I stay up and tend the fields.
(http://i144.photobucket.com/albums/r193/tdp88/lonely.jpg)
(http://i144.photobucket.com/albums/r193/tdp88/others.jpg)
Forai kindly dug out a rough room connected to my bedroom. As I am no longer expedition leader, I believe it will be the office where I perform my bookkeeping duties. An etching of the nearly finished sleeping quarters and my unfurnished office are above. The only good thing about working with sand is that Forai cuts through it like a +large copper dagger+ through some ¤sweet pod syrup¤. I would enjoy some solid stone around me, though. We are far too close to the surface. Retiree has been acting strange lately. I caught him in the hallway looking at my office, as if he thought it was someone else's. When I asked him, he scurried off muttering about making some barrels.
Retiree, being the only one with woodworking experience, has also been put on crafting duty. With no axe and no anvil to make an axe, I fear we will be very low on wood by the time the promised autumn caravan arrives. 70 logs looked large on paper, but we have already used 28 making chairs, tables, and beds. That's not counting however many Retiree will go through and all of the barrels we will need to make.
I hate to lean on the old guy so much, but we are a small group. We are all pulling multiple shifts. We will all do what must be done until fresh dwarves arrive.
19 Slate 1051
The first of our crops have grown to maturity today. It is a relief to us all. We may make it after all. Life can survive in this evil wasteland.
13 Felsite 1051
It would seem that we have hit a previously unknown aquifer that permeates the area. Forai's latest digging expedition to take us closer to the rock beneath this desert filled up with water immediately after she finished carving the stairs. Luckily she had not dug much before it started to fill.
(http://i144.photobucket.com/albums/r193/tdp88/aquifer.jpg)
Lovely. We have to waste more precious wood to get below this threat, as well as waste good dwarfpower running the pumps I have yet to make.
[ March 13, 2008: Message edited by: Mephisto ]
I can only hope our dogs will help keep it at bay. If the need arises, Retiree may be forced to take up the crossbow one last time. He tells us that he brought wood to make bolts, but he doesn't know I brought some steel bolts he can use.
Process on breaching the aquifer is underway. Forai has been hard at work clearing an oversized area around the planned downward tunnel. We need the extra space for a line of pumps surrounding the tunnel.
(http://i144.photobucket.com/albums/r193/tdp88/aquifer-breach.jpg)
Again, I am the last to sleep. It is too Stėtnin-damned hot in this place. I don't see how the others sleep so easily.
-- The proposed aquifer penetration had a slightly humorous side effect.
(http://i144.photobucket.com/albums/r193/tdp88/th_aquifer-3D.jpg)
[ March 13, 2008: Message edited by: Mephisto ]
Good stuff so far.
From the screenshots it looks like those plants are harvestable. Perhaps the herbalism can get put to use after all! Huzzah!
quote:
Originally posted by GRead:
<STRONG>Looks like the place isn't haunted after all, judging from all the non-dead trees and foliage and the lack of undead. Looks more... sinister to me.Good stuff so far.
From the screenshots it looks like those plants are harvestable. Perhaps the herbalism can get put to use after all! Huzzah!</STRONG>
It is neither. It's terrifying, which should be worse than both sinister and haunted. Sinister is benign evil, haunted is neutral evil, and terrifying is savage evil.
Yeah, the plants are alive. Claire got her wish for some whip vines. There are also plots of prickle berries and wild strawberries growing.
I don't understand it. Every time I go for what seems to be a challenging area, it turns into a very easy fortress.
[ March 13, 2008: Message edited by: Mephisto ]
quote:
Originally posted by Mephisto:
<STRONG>It is neither. It's terrifying, which should be worse than both sinister and haunted. Sinister is benign evil, haunted is neutral evil, and terrifying is savage evil.
Yeah, the plants are alive. Claire got her wish for some whip vines. There are also plots of prickle berries and wild strawberries growing.
I don't understand it. Every time I go for what seems to be a challenging area, it turns into a very easy fortress.
[ March 13, 2008: Message edited by: Mephisto ]</STRONG>
Give it time, mate, the terrifying areas take a while to present.
On my ship map I was untroubled for the first 2 years or so
before 6 zombie tuna walked up on the shore and ate half my dwarves =)
so yeah, i'm sure it will show it's ugly head!
Valconette has been gazing longingly at the herds of camels. She was a butcher in our mountainhome, so I assume she wishes to continue with that occupation. I hesitate to send out Retiree as, no matter how great a soldier he was in his youth, he may not be of that caliber now.
21 Malachite 1051
Our small dining room is finished. I will eat my meals in my office, so there are only six tables and chairs. I hope no one minds eating next to the farm.
(http://i144.photobucket.com/albums/r193/tdp88/dining_room.jpg)
Etched here is a modification of my aquifer penetration plan.
(http://i144.photobucket.com/albums/r193/tdp88/aquifer_2.jpg)
There will be four water wheels in the southern room with a screw pump between the pairs. My plan is to line our new pond with screw pumps and connect them to the water wheels with an axle. We have two logs at the moment, five if we tear down our wagon. The plan is at a standstill until we acquire an axe. I doubt we can trade for an anvil with the two tower cap earrings and the tower cap crown that Retiree crafted, so my hope lies with a migrant woodcutter deciding to show up.
17 Galena 1051
Sid has been complaining of nothing to do. He's a mason. They work with rock. We have none. On a lark, I told him to go fishing. He looked at me as if I were insane. Maybe I am, with a name like Crazybridged. He brought up the fine point that there was no water on the surface. I was not speaking of the surface. I pointed him in the direction of the pond that Forai carved and walked off. Much to my surprise, Sid later runs up to me grasping a turtle!
Journal of Mephisto of Scorchinggorge
27 Galena 1051
In a change of events, something of Retiree's has raised our spirits for once. It is with great pleasure that I write of the birth of two puppies. Their fur is so soft... I just have to wait until they get older and I can have a new pair of shoes.
1 Limestone 1051
Autumn is upon us. Etched below are our current stocks. I regret to say that I have been neglecting my bookkeeping duties. Although I do not have an exact count, it appears that we have enough food to last for some time.
(http://i144.photobucket.com/albums/r193/tdp88/stocks-autumn1051.jpg)
4 Limestone 1051
More good news. The Anvil's war dog has given birth to two puppies also.
It seems that Claire and The Anvil act strangely around one another.
(http://i144.photobucket.com/albums/r193/tdp88/claire-anvil.jpg)
Valconette and I are... closer than earlier.
(http://i144.photobucket.com/albums/r193/tdp88/val-mephisto.jpg)
She wants something. I don't know what it is, but it isn't good. She is attempting to use me to get it. I'll go out and see if I can kill a camel. Maybe that will keep her away for a while.
[ March 14, 2008: Message edited by: Mephisto ]
There have been a few snickers in the halls and hints of my bow being **aged like a fine beer**. These young ones know little of survival bah indeed Sid looked a babe with a lizard when he found a frickin turtle in the work zone, Bah! I'll not go out hunting in this savage land until I have a Squadron nor will I sacrifice my beloved pets carelessly. Until then they can all go dig in the sand as far as im concerned. Retirement Bah! Oh why did i drink so much at the meadhall for my going away ceremony BAH!
JUST WAIT. BAH!
Till I get a squadron im off to build a kenel for my new pups. These youngsters didnt know I was an animal trainer in my youth. These two will be strong wardogs like their parents. The new life in this barren land revitalizes me and makes me feel younger.
[ March 13, 2008: Message edited by: berent ]
guard valconette carefully lest she slice ye up and make shin guards out of ye'!
hope the updates keep coming meph, we're still watching =)
I have fruitlessly wasted all ten of our starting steel bolts, wounding only one of the camels. It escaped from the area. I will repay Retiree for the wooden bolts I am using. I refused to order him out as he expressed a desire to stay within the fortress until he has a squadron.
It would seem that Retiree would have us believe that he was an animal trainer in his youth, despite having no knowledge of the job at the moment. I will entertain this wish, but if we run low on food, the dogs will go.
I regret that I had to trade with many of the items the others brought with them. After noticing our plight, the traders graciously gave us the materials needed to survive longer. They also left something called a prases. Even though it is right here in front of me, I can't for the life of me tell what it is.
13 Sandstone 1051
The caravan is on its way back to the mountainhomes. As they are leaving with less than they arrived with, I fear that we may not get the immigrants we so desperately need. I will be sure to repay them for this kindness when next they arrive.
19 Sandstone 1051
Just days after the caravan leaves, a kobold thief arrives. It was standing right next to The Anvil, who owns a war dog. The Anvil was displeased at the interruption and jumped on the kobold. When his dog, who is never far behind, joined the brawl, the kobold quickly lost its right arm, left leg, right foot, left hand, and finally its head.
(http://i144.photobucket.com/albums/r193/tdp88/thief-1.jpg)
-- I'm not dead yet. I started this at a terrible time. It was just days before spring break began. I'm now back home with access to my old dialup connection. That's quite a change from what I have been using.
[ March 15, 2008: Message edited by: Mephisto ]
27 Opal 1051
I shot and killed a camel today. I fear something is desperately wrong with Valconette. When she laid her eyes on the corpse, she rushed to the poor sap who was hauling it and ripped it from his hands, nearly shoving him into one of the numerous pits in the area.
(http://i144.photobucket.com/albums/r193/tdp88/kill.jpg)
-- That would be three that Mephisto shot in a fairly short span of time with one stack of 25 no-modifier wood bolts. He had to run up to the last (unconscious due to brain damage) camel and bash it to death with his crossbow. No, I didn't use Companion. I will refrain from using that particular tool, except for maybe allowing combat reports.
The dogs are getting too numerous. I've ordered all of the pups caged until something can be done.
25 Granite 1052
One thing the elves are good for, new pets. Today, I finally got around to freeing my new pet.
(http://i144.photobucket.com/albums/r193/tdp88/new_cat.jpg)
5 Felsite 1052
More mouths to feed. Migrants are here. In other news, our settlement is big enough for a sheriff. There are a total of 21 new dwarves here.
1 miner
1 mason
1 craftsdwarf
1 glassmaker
1 animal dissector
1 jeweler
1 gem cutter
1 woodworker
1 bone carver
1 herbalist
1 cook
1 miller
1 lye maker
5 peasants
1 butcher
2 children
1 kitten
1 mule
Two of the immigrants walked right up to me and introduced themselves.
(http://i144.photobucket.com/albums/r193/tdp88/yargh.jpg)
(http://i144.photobucket.com/albums/r193/tdp88/alud.jpg)
14 Felsite 1052
The Anvil is acting strangely. He acts as if possessed. His primary profession before joining us was working with metal. We have no anvil. I fear we have lost him.
Rest in peace, friend. Claire is taking this remarkably well for having lost someone as close to her as The Anvil was. I must quickly get past this aquifer. We have no stone for a casket.
10 Hematite 1052
Great. Fikod Sarveshdesor went and got too close to a nightwing. He's in bad shape. I reached the scene too late and with too few bolts. I fired off all of the bolts I was holding, but the thing was too quick. In the end, it ripped his whole lower body off... The others named it Fongbezdasėl ļlon Alud, Pungentheaven the Moon of Brothers.
(http://i144.photobucket.com/albums/r193/tdp88/nightwing.jpg)
(http://i144.photobucket.com/albums/r193/tdp88/fikod-injury.jpg)
I am writing this on my way to confront the beast.
*The journal of Mephisto ends abruptly at this point.*
A squad of four woodcutters were sent out to take care of the nightwing when Mephisto was killed. The creature took care of them while only sustaining a broken leg.
The fortress was livid at the loss of six dwarves and rose up to strike down the beast. It was not without losses, however. While the body count of the last stand of Scorchinggorge was not high, the mental scars lasted all the way to the end.
-- What a way to end a fort. One person dies to a strange mood. Six are killed by a nightwing. Forai has a yellow left upper leg. Claire has a red left foot. Valconette has a yellow lower body. Val was the first to snap and throw a tantrum. Claire followed soon after by just going stark raving mad. She attempted suicide by throwing herself down a one-level fall into an empty murky pool.
Next came Forai who began to tantrum. She then went melancholy. She then began jumping into a pond with Claire. Sid, who is miserable, insisted on attending a meeting with Val, who was currently tantruming in her bed.
Unib, fish cleaner, decided to take up a pick and was crushed in a cave in. Val cracked more and went berserk. Sid, who she was attacking, turned and killed her. He then began to tantrum.
I fear that this was too much for even the stoutest of the dwarves of Scorchinggorge.
(http://i144.photobucket.com/albums/r193/tdp88/end.jpg)
For the final exported map: http://mkv25.net/dfma/map-2333-scorchinggorge
I know you've probably read about Dwarf Companion-induced madness. That isn't the cause in this case.
[ March 20, 2008: Message edited by: Mephisto ]
Let the tales of our defeats temper the decisions of future dwarves who would consider attempting such a dangerous endeavor.
The hole in the desert we once called home with soon fill with the sands born on the backs of the harsh wind, covering us and stripping the flesh from our bones. Twas a good life. And life goes on; we can only hope some brave adventurer will dare to challenge the nightwing and avenge us, some day.
It would seem that the death count was higher than I said in the last update.
Everyone left after Valconette died was killed in the cavein. There were three left, which were killed shortly after.
I would have tried to carry on if it were possible, but a large portion of the "fort" was out of commission.
[ March 20, 2008: Message edited by: Mephisto ]