Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Languidiir on May 16, 2008, 09:13:00 pm

Title: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 16, 2008, 09:13:00 pm
Starting new, real Tacticus game, since the old one is a bit dead.

Using the Pantshelm-Jorundr rule set, which states that gentlemen don't have to use barons and baronesses.

Now, in this game, I want real tacticus players. The rules, other than the standard Pantshelm edition, go out like this:

1. Gentlemen do not have to use barons and baronesses.
2. No TV or movie references.
3. No walking over hot coals with a duck on your head while whistling a Dixie song backwards while you paint a picture and neuter a dog.
4. No card-oriented gameplay. Please. Dice is permitted.

'Cite new rules anytime' ruleset goes.


PLAYERS:

-Languidiir
-Duke 2.0
-Qmarx
-Dasleah

AUDIENCE:
-LASD
-A_Fey_Dwarf
-Lord_Frodo

BETS:
-LASD [bet lost]
-A_Fey_Dwarf [bet lost]
-Lord_Frodo [bet: pig tail bag that menaces with iron and mule bone spikes ; spy dwarf dies before waking]

--WATCH THIS POST FOR UPDATES--

To start, I cart up my Bronze Colossus to the front of the fortress in a cage. The wheelbarrow is not crushed because it's made of adamantine.

Meanwhile my sneaky spy dwarf sits on top of the mountain, asleep.

code:
 
.....................z.....
#...####............z....##
##.##||####.......#.@.####,
,###,,,,,,####..#######,,,,
,,,,,@[C],,,,####,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,

| - fortress gate
# - cliff face
. - rock surface
, - grassy surface
@ - dwarf
[] - denotes caged creature
C - colossus


I don't ask that you draw maps, but I did just for the hell of it.


Your turn, gentlemen!

[ May 17, 2008: Message edited by: Languidiir ]

[ May 18, 2008: Message edited by: Languidiir ]

[ May 18, 2008: Message edited by: Languidiir ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Helmaroc on May 16, 2008, 09:25:00 pm
Could someone tell me what the heck is TACTICUS and how is it played?   :(
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 16, 2008, 09:26:00 pm
I leave my kobolds around the well while in stealth mode, and position my tamed bear in the brewery.
code:

###############
#...WWW########
#.B.WWW##.k.###
#...WWW###kok##
###.####.k.k.##
...............
##.############
##.############

Let the fun begin!

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 16, 2008, 09:34:00 pm
I command my dwarf to let loose the Colossus into the fortress.

code:
 
##||###
,~~~,,,
,~@C[],

Urist Cannonfodder cancels Run: Interrupted by Colossus.
Urist Cannonfodder has been struck down.


Oh well.

code:

###..####
###.C####
###..####
###..####
###||####

The Colossus enters the fort.

[ May 16, 2008: Message edited by: Languidiir ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: InquisitiveIdiot on May 16, 2008, 10:13:00 pm
quote:
Could someone tell me what the heck is TACTICUS and how is it played?
The rules are fairly simple to learn.  Dwarf > elf > goblin > kobold.  Humans are something of a wildcard, depending on their weapons and armor.  The twists come when you factor in exceptions, like kobolds in sneak mode, goblin master thieves and tantruming dwarves.  Points are allocated according to fortress wealth, stockpiled booze and defaced engravings.  Fortress wealth depends partly on caged goblins, goblin cages, and points.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 16, 2008, 10:17:00 pm
quote:
Originally posted by InquisitiveIdiot:
<STRONG>The rules are fairly simple to learn.  Dwarf > elf > goblin > kobold.  Humans are something of a wildcard, depending on their weapons and armor.  The twists come when you factor in exceptions, like kobolds in sneak mode, goblin master thieves and tantruming dwarves.  Points are allocated according to fortress wealth, stockpiled booze and defaced engravings.  Fortress wealth depends partly on caged goblins, goblin cages, and points.</STRONG>

What a succinct and wildly innacurate description of Tacticus! I applaud you!

Title: Re: TACTICUS - Gentlemen's Edition
Post by: InquisitiveIdiot on May 16, 2008, 11:49:00 pm
"Wildly inaccurate?"  You must not be using the new Revised Community Rules edition.  It reverted some revisions of the previous edition, presenting a more refined vision of revision.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 16, 2008, 11:51:00 pm
Tacticus need not be limited to a fortress. Tacticus need not even use dwarves at all. Tacticus is a wild and intangible thing which changes whenever needed. In this case, it's centered around a fortress, but there are no rules or systems in place, other than those you introduce yourself. Also, there aren't any points other than worthless ones you make yourself.

Speaking of that, you're free to bet on the Tacticus game if you're just here to watch.

Example:
"I bet fifteen longnose gar leather codpieces that Urist Forumgoer is going to totally own that elephant."

I'll be keeping a list of contestants and registered watchers (just say you'd like to watch.)

[ May 17, 2008: Message edited by: Languidiir ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kagus on May 17, 2008, 12:58:00 am
TACTICUS is the forum equivalent to Calvinball.  There are no rules other than the ones you make up when you're taking your turn.  You generate troops, develop (and use) massive weaponry, and make long and confusing posts citing the sources, revisions, and version numbers of the rule you are invoking to make your move.  And, when in doubt, dance.

I hope that clears things up.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: LASD on May 17, 2008, 02:22:00 am
I shall be the first to register as a watcher, but I retain the option of affecting the game, as stated in the "Inclusive TACTICUS Rulebook" by Tirist Dorenmilol.

I also bet my hydra leather backpack containing mule bone greaves (30 hydra bones, 5 mule bones) that the colossus will die in a confusingly stupid way involving 5 sliced and diced kobolds.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: A_Fey_Dwarf on May 17, 2008, 03:08:00 am
Oh I do enjoy watching a game or two of tacticus.
*signs up as watcher*

Now for the wager:
Ill bet 2 green glass mug's studded with spikes of green glass that the colossus will not "die in a confusingly stupid way involving 5 sliced and diced kobolds". The colosus will in fact be involved in a chasm orientated cave-in trap.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Dwarfaholic on May 17, 2008, 05:26:00 am
I wish to join the game, as a player.
I bring my Legendary Woodcutter onto the table.
He immediately starts mining out my new fortress, as per the famous "Well, dirt is kinda like trees" rule.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Qmarx on May 17, 2008, 05:45:00 am
I play two legendary masons and set them to making a U of walls 1 z level over the ocean, enclosing the current oceanic play area (in accordance with, of course, the 5-tile rule).  I guard them with a skeletal hammer shark hammerer, which I discard four of the cards I drew at the beginning of my turn to get.

Plans NOT TO SCALE

Lower level:

code:

777777777777777777
777777777777777777
777777777777777777
777777777777777777
777777777777777777
777777777777777777
777777777777777777
777777777777777777
777777777777777777

Upper level

code:

##################
.................#
.................#
.................#
.................#
.................#
.................#
.................#
##################

[ May 17, 2008: Message edited by: Qmarx ]

[ May 17, 2008: Message edited by: Qmarx ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Dasleah on May 17, 2008, 07:34:00 am
Right, I enter the game under the revised 4th Edition Silly-Billy rule (from the Beards: One Thousand and Seven Things To Do With Rampant Facial Hair Rulebook, for those playing at home) that allows me to draw 5 cards per D3 I roll when the Nonsense Level drops below 3 and no characters in play have the Stiff Upper Lip labour enabled.

*rolls Dice, draws Card*

Hmmm, interesting. I place one card face down, in attack position, and discard another to the Stone Stockpile. I then play the Marxist Revolution card, that forces all Nobles in play to be renamed to Bourgeois and suffer a -5 penalty to their Filthy Upper Class Cowardice checks.

I end my turn by activating an Axedwarf, but since the Balls Up rule is activated due to the current Nonsense Level, he picks up a Hammer instead and wanders off to fish.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 17, 2008, 04:24:00 pm
Thankfully, I have the MODDER card at my arsenal. I mod my kobolds to NOBREATHE creatures. I have a few of 'em jump into the wall, walking through the water tube to the river. Perhaps I can have 'em assassinate the axedwarf fishing.

Oh, and I have my remaining two kobolds wander around the fortress to cause havoc with levers.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 17, 2008, 07:31:00 pm
From now on, rule 4 is no silly Yu-Gi-Oh bullcrap. Really. Tacticus is not a card game, in this case.

My Colossus wanders over to the booze stockpile. According to the 23rd Ironback material rulebook edition, rule 1523 addendum 4c footnote states that bronze is a source of ignition.

code:

#####.#####
#....C....#
#%%%%%%%%%#
#%%%%%%%%%#
#%%%%%%%%%#
#%%%%%%%%%#
#%%%%@%===#
###########

Urist Drunkface cancels Drink: Interrupted by Colossus.


[Continue to watch first post for players, watchers, bets, and rules.]

[ May 17, 2008: Message edited by: Languidiir ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Dasleah on May 17, 2008, 08:00:00 pm
Feind! Scalliwag! Ragamuffin! Uncivilised native!

:p

Seeing as the Almighty Rule Number Four has been played, I remove all current cards from play and immolate then in the nearest ignition source.

However, as the Expanded Grumbletops Revised Platnium Edition (3rd Printing) rulebook states, I now get to roll and an equal number of dice and compare my tally to the Introduce Gameplay table. I substitute my first eleven rolls to force selection of Proficiency: Monocles for all creatures in play.

*rolls dice, adds tally, looks up on chart*

Aha! Armok is with me (as implied under the Jefferson - Immanuel ruling during the Southern Hemisphere World Championships of '88)! I am able to introduce the Ooooh! Shiny! Rule to all Peasants in play not currently getting murdered or indulging in a spot-of-tea. This allows me to attach a Level 10 Attraction bonus to the Bronze Colossus currently in the bronze stockpile. As such, he is now irresistable to the Peasants, who - *rolls dice* - having failed their Resist checks by 5 and a kitten, begin to wander towards him, entranced by his splendorous hide.

Back to my Axedwarf fishing with a Hammer, he manages to pass his Identify: Eminent Underwater Menace roll, but fails on his Recognition check, and so believes the unbreathing Kobolds to in fact be a rather nice !!Door!!, which he admires, giving him a +5 Admiration bonus to his morale. However, he fails his Paradox check to determine whether he can handle a flaming door underwater, and so he begins to drool, which, under the Excessive Consumption of +Wine+ rule, is a flammable substance.

I end my turn.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 17, 2008, 08:15:00 pm
Oh no! Now my kobolds have no way of breathing underwater! It is very fortunate for me that kobolds count as peasants when it comes to item-granting rules. I don't think I need to cite where this rule is stated, we all know the section. However, due to size restraints all items granted to kobolds that are improper sizes are changed to a similar item of the appropriate size. Thus they are all granted cigars.

It is unfortunate that one of these kobolds was just discovered by a peasant, and given a proper beat-down. The peasant, being a poor fellow, instinctively grabs any nearby item not currently owned. Lets see...
*Rolls dice*
Ha! He fails his ignition check! His shirt goes up in flames. Although I wonder, where are all these peasants going towards?

It seems the axedwarf is in the no-drool zone. Due to rules in the Confederate Rulebook of Lesser Elven Shady Nations, I am granted one token of Underground Feature. Of course, due to rule 34F.T section T17; I can only play this token on squared to be mined in the future. In which case, the miners will soon find a chasm underneath their main hall.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 17, 2008, 10:04:00 pm
The drunk walks toward the Colossus, arms open wide for a hug.
The Colossus suddenly realizes that killing is futile, and everyone should just get along. He runs toward the peasant, arms open wide, willing to throw away everything he was taught in Colossus school for this one drunk dwarf! Oh, peaceful, joyous day! Peace! Peace between dwarves and Colossi! Run, dwarf, run to the Colossus! Run, Colossus, run over that booze stockpi- oh.

code:

#####!#####
#!!!!!!!!!#
#!!!!C!!!!#
#!!!!!!!!!#
#!!!!@!!!!#
#!!!!!!!!!#
#!!!!!!!!!#
###########

Bronze Colossus cancels Love: Interrupted by explosion.
Urist Drunkface cancels Love: Interrupted by explosion.
Urist Drunkface has been struck down.
The Bronze Colossus has been struck down.

! - fire/explosion


Hmmm.

Looks like both the Watchers lost their bets.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Lord_Frodo on May 17, 2008, 11:01:00 pm
I'll join as a watcher.
Hmmmm one pig tail bag that menaces with iron and mule bone spikes, says the spy dwarf above the entrance dies before he wakes up.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Dasleah on May 18, 2008, 01:47:00 am
Well then, as stated by the "Hey Dude, I'm On Fire!" rule in the 11th Edition Dwarving In Environments That You Really Shouldn't Be content pack (and it goes without saying that I'm using the revised Thai printing), the Colossus' death cries cause the activation of all latent Fear tokens in play. Time to take those Terror checks, lads.

*rolls dice*

So, screaming "Fire in the Mines! Why didn't the canary warn us?!" the Miners under the Main Hall, in their quest to find that Chasm, activate and move in the Stampede Phase (before woman and children, as stimuplated in sub-paragraph B, section 12r, of the Weldbug Magnetite rulebook) It appears, however, that one of the Miners has the fortune of having 3 points in his Rapid Escape: Pennyfarthing skill set, and so he gains a +3d4 + (x + y) / z bonus to his movement in peggles.

*sigh* My drooling Axedwarf, due to the Pradox Confusion continuing into this round, rolls against the Activity: Mindless table in the Lesser Barking Toads and How They Make You Crazy Rulebook (Hotpants Publishing, 1744)

*rolls*

It appears that the Paradox is losing its grip, as he failed the roll by 11 and 4/5ths (and so I get to remove 5 Cer-Azy tokens from play), but nevertheless his mind is still broken. Thus, because of Dramatic Device: Advice Plot rule (as most famously enacted in the Uzbekistan LARP ruleset, 2nd printing, Hindi translation, revised) he suffers a Fey Mood!

He demands... *rolls* bronze, *rolls*, kitten shells, *rolls*, and a portrait of Her Royal Highness in *roll* a suit of Woolly Kobold Wool Armour.

I reset the appropriate tokens, resorting all Monocles and Stiff Upper Lips to their respectful positions, and end my turn.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: eldar on May 18, 2008, 03:08:00 am
i'll join as a watcher for now, and i bet 20 Dragon scale plated boots(from deon's mod) the magic carp of death shroud rule 1.5, page 321 section 2.ab of the handbook "Rules of Water and You", shall come into effect from a three dice roll rolled Dasleah by thus ending all water activity for 3 dice rolls and all objects in water suffer 2 eyesight damage.

[ May 19, 2008: Message edited by: eldar ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: LASD on May 18, 2008, 03:55:00 am
The items from the lost bets appear to the game fortress, following the rules from "The Lost Notes of Pantshelm rule set" by Various authors.

The spinning hydra leather backpack containing mule bone greaves and 2 green glass mug's studded with spikes of green glass appear on the top of the mountain. They fall down and collide with the sleeping spy dwarf. Acknowledging the fatality of projectiles, this could be... well, fatal. But as a watcher I can't roll a die (or dice) to determine what will happen because of the rule known as "Watchers are losers and shouldn't be allowed to do anything fun". This rule is under heavy debate, but because players are more important than watchers the rule still stands in the Age of Demon and Titan in 1051. Someone else has to do the roll.

EDIT: Oh my, I forgot to make a bet. *polishes monocle*. So, hereby I bet my (well, of course not mine as in I would use them) Dwarf leather thongs that at some point a dwarf will make thongs similar to these in a fell mood.

[ May 18, 2008: Message edited by: LASD ]

[ May 18, 2008: Message edited by: LASD ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 18, 2008, 09:41:00 am
Indeed, if that pack had fallen on that dwarf a fatality would happen. However, I specifically chose kobolds for the numerous strategies that can be accomplished with their skills. One such skill as outlined and implied by the Kaolinite Orthodox Beermaker Order of Lifting Drunks ruleset, and suggested at the 1992 panel of Tacticus rulemakers involving the yet-to-be-dead Gygax, kobolds have a chance of stealing any item I so choose to steal, weather that item may or may not be included in the list of explicitly o nailed down items as listed in the 2003 list of things allowed to be nailed down on page 1267B section 5F article "Containers in containers, mugs, spikes and glass"

Basically, if I fail this roll:
*Rolls dice*
Then I can steal any number of items within that pack mid-air.
*Rolls dice*
Of course, due to  bad roll here the pack itself is not stolen.

Now for continuity sake, I add more kobolds to the top of the mountain. They are now harassing wildlife, stealing their wallets and setting up rigged gambling rings.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Languidiir on May 18, 2008, 08:31:00 pm
Unfortunately, due to the giant explosion almost directly beneath him, our hero the spy dwarf wakes up just in time to dodge the flying pack.

code:

.......k..c..
...k.........
......k......
#########..@#
,,,,,,,,##.##
,,,,,,,,,###,
[],,,,,,,,,,,
,,,,,,,,,,],,
,,,,,,,,,,U,,

The liaison has been struck down.

k - kobold
c - cat
] - article of clothing
U - human


Looks like we won't be getting supplies from the human caravan this year.

Meanwhile, my miner, Tekkud Minepants, is digging around for a chasm.

code:

████████£█
████..@££█
████.█████
████.█████
████.█████

Praise the miners! We have discovered adamantine!

£ - metal
█ - stone


This doesn't bode well.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: eldar on May 18, 2008, 10:15:00 pm
not to distrupt game play but can you put me in the bets section, im feeling ignored   :(
Title: Re: TACTICUS - Gentlemen's Edition
Post by: RPharazon on May 18, 2008, 10:32:00 pm
You need to place a man's bet first.

For example, I place a bet that the aforementioned Tekkud Minepants will wet his famous pants in accordance to the "Holy Shit Adamantine" rulebook, wherein is contained the Urinal Incontinence rule under Section 56b, subpage 35.

My bet collateral will be a shiny masterwork gold ring with Elven writing decorating it in compliance to the "Weird Elven Artifacts and their Consequences" rule under section 3 of the "Stupid Hippy Elves" article in The Official Tacticus Biweekly Magazine.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: eldar on May 18, 2008, 10:37:00 pm
ok lemme edit my previous previous post to standards
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Squeegy on May 19, 2008, 08:32:00 pm
According to the Overkill Handbook, section 12b, rule 4.1, if one's awesomeness level is over 9000 one can join the game with a dragon in full plate armor with a hammer. My awesomeness level is only 9000, but by joining such an awesome game it goes up by 1 and I may join with my dragon, which I position by the entrance to the fortress.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Snoopicus on May 20, 2008, 06:37:00 pm
(Delete)

[ May 20, 2008: Message edited by: Snoopicus ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: xpCynic on May 20, 2008, 11:26:00 pm
I have next to no idea what's going on, but I'll spectate. Let's take a stab at this...10 bins of narrow iron greaves say the "Where there's adamantine, they pinch back" clause comes into play and Tekkud Minepants gets into a very awkward wrestling match with a tentacle demon.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Impending Doom on May 20, 2008, 11:54:00 pm
Hmmm...

I bet seventeen barrels of elf tallow bisciuts, fourteen crystal glass goblets that menace with spikes of pitchblende and are encircled with bands of hoary marmot bone, and eight tower-cap barrels of sewer brew that the "Oh SHIT, there's something in there!" clause (As cited in the November 1989 issue of "Poor man's TACTICUS: House Rules for Dead-Beats", in an article by Uja Lalgiesme), which states that all dwarf-type units in proximity to exposed adamantine recieve -5 to their "Flee, damn you, FLEE" rolls will come into play.

[ May 21, 2008: Message edited by: Impending Doom ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: dresdor on May 21, 2008, 10:00:00 am
I'm willing to bet an Artifact steel mini-forge that menaces with spikes of adamantium that the "What's the worst that could happen?" rule from the "Shit you should never say because you know something really really bad will happen if you do, you stupid bearded twit" rulebook (abridged 1998 version, which is the only legal version since the Tactican Council of Trent in 2004 outlawed the revised abridged version aptly titled "Shit Happens") will come into play regarding a maimed kobold being left to die, namely that the kobold will utilize rule 23 listed in section 23 line 23 of the Kobold Compendium; Why Kobolds like the number 23.


And of course, I reserve the right to join or interfere with the game, in accordance to rule 1 of "The only rule that really matters in Tacticus betting; A Complete Idiots Guide."

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kidiri on May 21, 2008, 03:46:00 pm
I want to join as a watcher and place a little wager. I bet a masterpiece Steel short sword that menaces with spikes of red tourmaline and has a picture of a Dwarf and an Elf in Obsidian. The Dwarf is striking the Elf down. I bet this piece of Dwarven technology that the last kobold will be struck down by the flying vomit of Tekkud Minepants, thrown by none other than the penultimate kobold, after he (Tekkud Minepants, not the kobold) wanted to forsake the Adamantine and grab the hydra leather backpack. But, obviously, only if subsection par 22/7, section 155, paragraph 502 of the 'Hydra leather is shinier than Adamantine'-rule, as stated on  page 404 of 'The 1052 official rulebook' written by Bomrek and Urist 'Greavepants', 4th pocket edition with the infamous 'a woman's hole'/'a woman, sole'-typo.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Jualin on May 21, 2008, 08:56:00 pm
According to the inaction clause of section S, subsection C, sub-subsection R, sub-sub-subsection E, sub-sub-sub-subsection W, sub-sub-sub-sub-subsection E, clause D in "The A-to-T Manual of Pointless Categories and Obscure Demands", all butterflies within the playable area must now grab the nearest axe and decapitate something.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: dresdor on May 21, 2008, 10:06:00 pm
Due to the fact that two megabeasts have been in play (the dragon and the colossus) I evoke the  rule "He goes where he is needed, or whereever the hell he wants to" from page 27 of the Nist Akath expansion ruleset.  This allows Captain Ironblood, under my control, to spring out of ambush next to the dragon.  Unfortunately, this also brings one of each megabeast into play for every player who has not already placed a megabeast (Ironblood counts as a megabeast) according to the "Give them a fighting chance" rule from Nist Akath revised rulebook, page 27 subsection A (added when players started complaining about the Captain's uberness).

The Captain, brandishing his cabinet of course, gives the dragon one chance to flee before taking any other action.  Also, according to the "You think he cares about kobolds?" rule (Nist Akath expansion, page 27 subsection B) kobolds are the only unit that the Captain doesn't cause terror in (megabeasts included), and that's only because the Captain wouldn't waste his time on kobolds.

[ May 21, 2008: Message edited by: dresdor ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Bricktop on May 23, 2008, 05:53:00 am
mmm...this seems to be an interesting game. I think I'll join...


First, things first, faction. The fortress faction of this game seems to be getting downplayed a little, so I'll be helping them. Of course, in accordance with the Pantshelm rules this gives me access to workshops but limits me to dwarves. It also forces the "Mind-numbing stupidity" rules (Pantshelm rulebook, chapter 14, section 37e, just below the picture of the burning kitten) onto all of my peices. Also, in accordance with the Pantshelm Revision: fortress rules revision all of my dwarves will suffer from minor psychosis and extreme manic depressiveness.


I'll place my 1st dwarf - a proficient brewer - to work in the brewery making dwarven beer. My second dwarf - a novice woodcutter - will be placed just within the forts entrance. However, I am exchanging his starting axe for an immediate Strange Mood.

**Rolls 5d8**

Ah, he seems to have a fell mood to create a weapon (as in accordance with the Random Mood Chart of Insanity in Pantshelm, chapter 57, section 879.34g


Also, as a side note the addition of a working fortress faction to the game makes all dwarves and kobolds in play completely attracted to any burning clothes currently in play. Since I beleive the booze stockpile is currently full of burning drunk (and his clothes), that forces a "Why the hell does he want a burning sock?!" roll on all dwarves and kobolds.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 23, 2008, 07:43:00 am
Yes! Reenforcements! Due to the "More if Better than Few" rule of the Pantshelm ruleset and the various sidenotes attached to it, I can consider any significantly large group of creatures as a megabeast as according to how proportionally smaller the creature is compared to a real megabeast. Thus I call upon a legion of 100 kobolds.

Of course, due to some of the cheaper rules regarding fire and the effects of which, my kobolds become un-stealthed and rush the fortress entrance in a grand zerg-rush.

I guess I should enforce the "Kekekeke" rule of "More is Better then Few" rule section charter SC. My kobolds are suddenly faster, hold twenty more gallons of blood, and rush any larger-sized opponent with ten units or more.

Sure I loose a few kobolds to mad axe-wielding butterflies, but thats a small price to pay for the horde!

Also, I have my grizzly down some drinks in the brewery and start to hide behind the still.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kidiri on May 23, 2008, 11:01:00 am
quote:
Originally posted by Bricktop:
<STRONG>Pantshelm</STRONG>

I thought you were playing the Pantsheim, Version 101 C, Kodor Datannazush-edition, seeing you can get away with the blatantly overpowered opening move as made in the final of the WTC of 1986, that ended, as we all know, in the explosion of Chernobyl's nuclear power plant.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: dresdor on May 23, 2008, 12:19:00 pm
quote:
Originally posted by Kidiri:
<STRONG>

I thought you were playing the Pantsheim, Version 101 C, Kodor Datannazush-edition, seeing you can get away with the blatantly overpowered opening move as made in the final of the WTC of 1986, that ended, as we all know, in the explosion of Chernobyl's nuclear power plant.</STRONG>


haha!  noob!  Every true Tacticus player knows that it was the Urist Gambit being countered by the only use in history of the Komi non-alcohol dependant dwarf reverse gambit, the rules of which are so confusing and specific that the rule only every appeared in the Complete Ultimate Compendium of Tacticus Rules (which upon completion of the final page, collapsed into a black hole by it's own weight) and in the Abridged Complete Ultimate Compendium of Tacticus (The only copy of which was used in the First Annual Cherobyl Tacticus Championship).  

A true Tacticus Player would also know that the force of Russian Tacticus player Cherskolsky slamming the cover in defeat caused the reactor to go critical.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kidiri on May 23, 2008, 01:07:00 pm
quote:
Originally posted by dresdor:
<STRONG>

haha!  noob!  Every true Tacticus player knows that it was the Urist Gambit being countered by the only use in history of the Komi non-alcohol dependant dwarf reverse gambit, the rules of which are so confusing and specific that the rule only every appeared in the Complete Ultimate Compendium of Tacticus Rules (which upon completion of the final page, collapsed into a black hole by it's own weight) and in the Abridged Complete Ultimate Compendium of Tacticus (The only copy of which was used in the First Annual Cherobyl Tacticus Championship).  

A true Tacticus Player would also know that the force of Russian Tacticus player Cherskolsky slamming the cover in defeat caused the reactor to go critical.</STRONG>


Well, that is why I'm only a Watcher... All of this happened even before I was born. I never had the chance of reading  either books. But this does explain why they did the Anti-kobold Incendiary  Double Stratosphere in the 68th move of the 3rd round, just right after the Hidden Interpolation of Vanity. I mean, who in their right mind would do this when the Pantsheim rules are applied? Unless version threepointfiveandthreequarters was used, it would take a fool or a genius to try and do that move.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Jualin on May 23, 2008, 07:29:00 pm
Egads man, what have you done?! By invoking his name, Cherskolsky gets one more turn, in accordance with "The Official Handbook of Flippery"! As he is now dead, he cannot take his turn, but it is well documented that having lost, Cherskolsky tried to invoke "The Boatmurdered Supplementary Handbook, Edition II", but failed due to the fact he was no longer playing. Well, no longer Mr. Cherskolsky, no longer...

A mysterious masterwork bauxite lever appears in the the middle of the farming room. The scorched marks on its red handle, vaguely in the shape of fingers, call out for those who would activate it.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: dresdor on May 26, 2008, 09:45:00 pm
Dear gods....not the boatmurdered ruleset....What have I done...

Sadly, according to rule 28 of "Awesome things in Tacticus" all awesome things attract each other first, and so the first target for the pull lever job of the mythical Boatmurdered lever is Captain Ironblood.  That means that he immediatly heads for the lever, and, being Ironblood, reaches it this turn.

Fortunately, due to the unique nature of the "F*ck the World Device" it requires another unit to be present to activate it and flood the map with magma.  The call goes out to the second most awesome unit on the board, the dragon in full plate. (According to rule 28 Section A of "Awesome things in Tacticus: When Awesome things collide")

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 27, 2008, 12:56:00 pm
Oh dear. Seems that my bear was a female. Due to spores in the air, she gives birth to a half-dozen bear cubs. These join in the terror-causing the kobolds are doing. Sure they can be killed by cats, but what will you do when there are hundreds of 'em?

Ooh, and now they stumbled upon the armory! Steel large daggers for all!

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Fox-Of-Doom on May 27, 2008, 05:22:00 pm
According to the 69th Edition of the rules set by 'The Titan's Fist', I put down 5,000 goldencoins of 1609 Arkgarn that Ironblood will strip naked and wrestle the dragon.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kilowatt on May 28, 2008, 05:10:00 pm
#1- Hello.

#2- Is it too late for me to join this game? I find it quite amusing.

If so...

code:
  
      ###E E###
      ###E E###
      ### EE###
      ### EE###
      ###EE ###


According to the 1050 Revised Edition of the Pantshelm-Jorundur rulebook, section XVI, subsection BB, addendum 198 A, if two or more megabeasts have been in play at some point, I may spawn a herd of any large animal at the entrance to the fort. If I spawn any animal the size of an elephant or bigger, I must do an undeath check. How convennient, for I wish to spaewn a herd of elephants. *rolls dice*

Failed. A herd of Zombie elephants tromp into the fort's entrance and promptly begin angrily stomping about and trumpeting, rocking the fortress and forcing any living thing to do a sound resistence check. Those kobolds better start rolling.   :)

[ May 28, 2008: Message edited by: Kilowatt ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: dresdor on May 28, 2008, 08:43:00 pm
Well, according to the Boatmurdered Artifact guide, the Boatmurdered lever requires two operators unless:

1. Elven traders have arrived
2. Goblins are sieging the fort

or

3. A herd of elephants (any type) is breaching the gate.

Since the third exception is now in play, Captain Ironblood pulls the lever, and magma surges through the map (note, this is magma according to rule 99 of "The 2d Tacticus Handbook" so it fills the entire map during my turn).

Since Ironblood has a toughness over 10, he gets to make a save vs. the magma's heat instead of just being vaporized (page 28 "Damn that's hot" magma expansion ruleset).  And *rolls* luckily I save by a whole 3 points.  So Ironblood is now swimming in the hot magma, and even though his clothes and non-steel armor has been burned away, he is still perfectly alive.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kilowatt on May 28, 2008, 09:48:00 pm
The immense heat, according to section MCXVI of the Pantshelm ruleset (copyright 1075), subsection MMMCCXVVIVIVIVVVICMMMXM (etc...), states that pon the pulling of any mythical leveron the map, causes any zombie animals to vaporize into Zombie Virus particles.  

Oh dear. Can you say "Aerosolized Zombie Virus?" Oh dear.

Meanwhile, deep underground...

code:
  

    ~~~~~~~~~~
    ~~~~~~~~~~
    ~~~~~~~~~~
    #### :confused:#####
    #### #####
    #### #####

    Urist Wetpants has canceled digging: reached ocean, and is now running like hell.


Oh dear.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Donnigan on May 29, 2008, 01:05:00 am
Just before the magma rush, according to the Where the Hell did they All come From? Rulebook, subsection: AG Pg 42, Whenever there are more kobolds than dwarves on the map, a new player is instituted.

I play an 2 space adamantine canoe Which I fill to the brim with female dwarven gemsetters.  According to the Spacial rules in the Quantum Space and how to Fuck with it Booklet released in 1934, There can be any number of dwarves in a single space, there fore, I now have an unlimited supply of Cannon fodder.

I send the first dozen or so to jump into the magma for the enjoyment of all.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: xpCynic on May 29, 2008, 03:16:00 am
And I'll place a bet of an artifact cow bone toilet seat that as a result of rule 524434.8, paragraph 667 of Brain-Bruisingly Impossible Exceptions will allow for a single one of them to, instead of melting in the magma, become encased in ice due to an extremely lucky roll. Oh yes, I'm a risk-taker, all right.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 29, 2008, 06:36:00 am
quote:
Originally posted by xpCynic:
<STRONG>And I'll place a bet of an artifact cow bone toilet seat that as a result of rule 524434.8, paragraph 667 of Brain-Bruisingly Impossible Exceptions will allow for a single one of them to, instead of melting in the magma, become encased in ice due to an extremely lucky roll. Oh yes, I'm a risk-taker, all right.</STRONG>

Seems you already won THAT one. Man, these rolls are crazy. According to the stats:
89% of my forces were incinerated
3% were trampled by elephants before the great flood of fire.
4% drowned. Somehow.
One of 'em exploded in a cloud of gore. He was at the corner of the map before the magma reached him.
Another one somehow turned into a vermin. Thankfully, I had him warp into a room sealed from the outside chaos.
The last little bugger got encased in ice from a freak roll with the Quantum Space and how to Fuck with itBooklet. Damn you, 1dΞ - ϖ!

To save my forces, I have my kobolds mess around with levers as their last act of defiance. This causes a number of things, ranging from releasing the irrigation waters to combat the lava and saving my kobolds in the farm rooms to causing the Dining Room to collapse into the chasm.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kilowatt on May 29, 2008, 06:50:00 am
code:
  
    ##########
    ####SS####
    ####SS####
    ####~~####
    ####~~####
    ####~~####


The water from the sea rises up the tunnel and into the main entrance, cooling any magma in its path- OH NO!

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Xenomorph on May 29, 2008, 08:33:00 am
I'd like to place a bet of one artifact Birchen table, engraved with an image of dwarves speaking with dwarves, that at least one kitten somehow survives the magma/water deluge, either by learning to breathe underwater or simply not burning up in magma.  And further, that said kitten then goes on to butcher ten kobolds.

I'm sure you all recognise this as a situation outlined in the Pantshelm-Jurundr 1054 supplement Kittens, Kittens and More Kittens: They're Coming Out of the Walls!, specifically from Table 32(c) ('Quantum Catsplosion Effects, with Special Attention to Interaction with Fluids') on page 263.  That one always intrigued me.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Donnigan on May 29, 2008, 12:14:00 pm
As the fellow in the ice floats by, I have my gem setters fish him out According to the One More Can't Hurt Any Addendum from the Classic Rules from 1999.  Unfortunately...

*Rolls*

This one Did.  

It seems bringing this Icy kobold onto the Canoe has made the side I brought him onto Reach critical mass due to the Closeness of Solid Koboldium to Excess Amounts of Dwarfinium, as Described in the Even More Minerals Online Rule Blog.

*Rolls 20d8*

Well, that's not Good...The entire left Side of the Canoe is Incinerated, Causing the Ice cube to Fly into the air and begin falling right over the yet to be magmized hilltop where the dwarven spy is.  What is even more strange, is, by a freak roll, he wasn't even on the side that exploded.  Ohh well, That's Physics for you.

[ May 29, 2008: Message edited by: Donnigan ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: RetSpline on May 29, 2008, 08:56:00 pm
Ah! This is a perfect chance to take advantage of Urist McRuleWriter's Singularities and their Hazards expansion, wherein it is stated, "At any point should a catastrophic event arising from the misuse of temporal and physical impossibilities, any new play may enter play with 2 dwarves (one of whom must be a Dungeon Master) and a tame Giant Cave Spider.

Unfortunately, the rule also stipulates (in accordance with rule 238 of the compendium, Clauses: We Have Too Many of Them!: "If a new player is to enter the game with any noble dwarven character, his demands must be met within 3 turns, or the noble will throw a tantrum. Use Tantruming Noblesfor specifics regarding tantruming nobles") that the second dwarf, brought along with the Dungeon Master, has no appreciable skills...

*Rolls 3 of the letter dice from Boggle*

...In this case, Professional Fish Dissection...

...and must be the dwarf to prepare the Dungeon Master's wishes.

Urist McPoorchap starts carving a descending staircase into the ground (with his bare hands, as allowed during the 2003 Oklahoma regional competition) while the Dungeon Master looks smug.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Bricktop on May 30, 2008, 09:44:00 am
Remember my fell-mooding dwarf? Well, he's decided that my brewer will be the victim, and has dragged him into the nearest butchers workshop. He then proceeded to make an artefact Dwarven Bone Axe decorated with Dwarven Leather and Dwarven Pancreas (as allowed in the 1999 Internal Organs: For Fun and Profit Expansion Booklet.

I've equipped him with the sword, but he can't go anywhere now as the corridor outside the food preparation area is full of magma. If anybody wants the sword, they'll have to mine in here and kill the dwarf (who is now a legendary bone-carver).


code:

#~########  @ is my dwarf
#~#..###.#  # is either wall or workshop
#~#.@###.#  . is floor
#~+..###.#  ~ is burning magma of death
#~#......#
#~########



EDIT: Also, a note for anyone attempting the Melbil Gambit (as seen to great effect in the InkyRipeness tournament of 2003) that using a Super-Awesome Dwarf to swim through the magma won't work, as opening the door will let the magma destroy the sword (so sending Ironblood down there won't get you the artefact).

[ May 30, 2008: Message edited by: Bricktop ]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Dr. Melon on May 30, 2008, 01:41:00 pm
Is it too late for me to join in?
If not, you've got a new, unarmed, untrained Recruit at your disposal. Well, he's carrying a Cougar Chunk.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kilowatt on May 30, 2008, 02:54:00 pm
Ok, seeing as my dwarves are dead and my elephants are too, as Space, Time, Spacetime, and the Universe, and How to Screw With It [Copyright 1550, by Urist Scienceguy] (section B, subsection VI, addendum 142, subaddendum 20453) clearly states that any anomalies occuring when or after all of a player's troops are killed, one can summon any hypothetical beast. In this case I summon a clockwork man squad(From my upcoming mod), consisting of two snipers (marksman), two myrmidons (swordsmen [legendary]), two gearmasters (mechanics), diggers, and clockwork warhounds, all quite heat resistant, in a side room, near the dwarf with the artifact axe.

code:
  

    #~##ooooo###
    #~################
    #~+.w&&.......mmm#
    #~+..??..###..mmm#
    #~#..//..###..mmm#
    #~#..SS..###sssss#
    #~##########sssss###
    #~##########sssss.I#
    #~##################

    # is the wall
    s is stone
    . is the floor
    ~ is magma
    w is wardog
    & is myrmidon
    ? is diggers
    S is snipers
    + is a floodgate
    I is a lever- linked to the floodgates
    m is a mechanic`s workshop
    o is the part of the room established in bricktop's post

    All clockwork can remain in magma for a duration of time (but not too long)

[too long is 6 turns- one turn = 1 post]

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Jualin on May 30, 2008, 04:17:00 pm
According to Modding: How to F*** with People, volume one, whenever another player mods in a new creature, or mods a current creature, you may add one tag to a currently existing species when it is not your turn.

I give carp the [FIREIMMUNE] tag.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Donnigan on May 30, 2008, 08:02:00 pm
Well, The second space of my canoe forms a second according to pg.32 of Ships Ahoy!: Water Crafts and Other Undwarvenly Vehicles, Specifically, the rule pertaining to crafts full of Babes will never sink until every single babe has a chance to scream horribly and get rescued.  Since my Canoe is everfilling with female Gem setters, that will be a long time. As such, A few of them break out the addy Paddles and have them start boating over to the submerged fortress entrance.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: DuncanFrost on May 31, 2008, 12:08:00 pm
You have made a mighty mistake! As I have been complimented at least once in the past on my Tacticus skill (as stated in the "You're A Vain And Selfish Bastard, Now Let's Play Tacticus" rulebook, I may now summon any unit used in a previous game of Tacticus. I summon the King Quadgremlin on top of the mechanical men, forcing them to take a Holy Shit, There's A King Quadgremlin On Top Of My Mechanical Men test (as stated in "Holy Shit, There's A King Quadgremlin On Top Of My Mechanical Men Tests: An Unneccesarily Specific Rulebook". If their strength added to the carp-modified dice roll is less than the Flab level of the King, they are all immediately crushed.
Title: Re: TACTICUS - Gentlemen's Edition
Post by: Duke 2.0 on May 31, 2008, 03:02:00 pm
Well, things aren't going will for the kobold survivors. Some were incinerated, but most got something odd done.

1. A kobold stumbled upon the magma lever, and due to the "More Ways to Kill a Fortress" guide 3'rd edition 3D version blue series, pulls it despite whatever dangerous problems happen to it. Thus magma, demons, curses and badass archaeologists cannot stop the kobold from turning off the magma flow.

2. Another one found a secret staircase to a tower at the top of the mountain. I lead twenty survivors up there, but they get detected by a cat on the way up. Thanks to how cowardly these guys are, they run in the opposite direction down into the fortress. Right into some magma.

3. Due to some odd rolls, a kobold got a strange mood and stole a sheet of paper. "Kobolds and their treasure" handbook by Mr Adom states that kobolds get random loot instead of an artifact for their strange moods. I have the kobold throw the paper away, the worthless thing. Of course, it was no ordinary paper. It was a scroll of genocide. It hits a door, and thus all doors are gone.

4. Three fell down the chasm. They found other kobolds plotting an invasion of the overworld, but convinced them to stop. All thats up there is magma and death. They go down and make a grand city in the deep. They construct homes for dwarves that fall down deep chasms.

5. Another kobold is encased in ice.

6. Another one can now breathe fire. Lacking the fire immune tag, he is more of a bomb than a maga-pest.

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Donnigan on June 01, 2008, 12:32:00 am
Well, occording the the optional rule supplement, Darn Them, not Darfur, whenever genocide is committed, A group of fifty elves from EAGAD(Elves Against Genocide And Dwarves) appears and immediately lays siege to the fortress.  Luckily for them, they arrive just as the last of the lava drains.  Unluckily, their chef Failed his inconvenient plot check by 6 and sneezes into a pile of Undead Elephant dust.

*Rolls*

And he also failed his fortitude save. According to Lethal Contagions and Why You Care, when any bipedal being becomes infected with something, it can automatically choose to die from it, rather than suffer the embarrassment of getting everyone sick, which this one does.  Unfortunately, he died into the local river.  Zombie Virus Checks for Everyone!

Title: Re: TACTICUS - Gentlemen's Edition
Post by: Kilowatt on June 01, 2008, 06:51:00 am
For an unknown reason, my clockwork force suddenly explodes. Violently. This causes a cave-in, making the brewery above collapse into the smoking pit of what is left of the mechanic's workshop.

Meanwhile, a soltary giant clockwork Eagle, with a clockwork spider riding on its back, alights on a cliff just above the main entrance.


code:

    #####..#########
    #####..#########
    ##........######
    #######.ES......
    ################
    ######///#######
    ######///#######

    / is the entrance
    . is the flooor
    E is a giant clockwork eagle
    S is a clockwork spider
    # is stone.



Title: Re: TACTICUS - Gentlemen's Edition
Post by: DuncanFrost on June 01, 2008, 02:28:00 pm
Ah, the Urist McUristUristUrist Anti-Clockwise Turntable gambit, eh? I didn't see that coming. As my King Quadgremlin was about to land on them as they exploded, he loses 15d5 points worth of flab, leaving him with...

*rolls*

...0 flab points! This means I now have a King Quadgremlin skeleton with chunks of meaty flesh dangling off it, giving one point of ewwwwww damage to all within range.