Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: shadow_archmagi on July 09, 2008, 09:27:56 am

Title: Adding tags
Post by: shadow_archmagi on July 09, 2008, 09:27:56 am
First off, does adding [pet] mulitple times have any effect? I say this because I am adding [pet] [trainable] via copypaste to every single creature.

Also, what effect does adding these to items have?

Can I make War Roasts?
Title: Re: Adding tags
Post by: PTTG?? on July 09, 2008, 10:50:10 am
Very, very, very unfortunately, the game ignores (and notes in the error log) any tags, tokens, or tickets that don't belong with the items involved. You can't put a Growdur, Biome, and seed token on hammers, and you can't add wings to plump helmets.

But come to think of it, you could make all the playable races milkable, though you'd only get the milk and cheese through trade...

I've got to make a Weird Mod with stuff like that. +Moose Silk Anvils+ for All!
Title: Re: Adding tags
Post by: shadow_archmagi on July 09, 2008, 01:18:02 pm
Hmm. How do I change it so that merely being undead doesn't stop a creature from being tameable? War Carp just arn't cool enough, I require Zombie War Carp!
Title: Re: Adding tags
Post by: Neoskel on July 10, 2008, 08:29:19 pm
First off, does adding [pet] mulitple times have any effect? I say this because I am adding [pet] [trainable] via copypaste to every single creature.

Also, what effect does adding these to items have?

Can I make War Roasts?

Just remember that all letters in a tag (cept for prefstrings and names and stuff) have to be capital. So [PET] and [trAINABLE].
Title: Re: Adding tags
Post by: Sean Mirrsen on July 10, 2008, 11:31:55 pm
[trAINABLE]
Now that you mention it, ALL letters in a tag must be capital.:)
Title: Re: Adding tags
Post by: Neoskel on July 11, 2008, 05:00:49 am
[trAINABLE]
Now that you mention it, ALL letters in a tag must be capital.:)

Ug, missed that.

Edit: It won't let me fix it...  :(