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Dwarf Fortress => DF Modding => Topic started by: Idiom on July 10, 2008, 08:20:46 pm

Title: Some silk-related modding
Post by: Idiom on July 10, 2008, 08:20:46 pm
1) Can I make cave spiders purchasable on the embark screen? Will they produce silk in game? Will they only produce silk at the starting area?

2) Can I mod regular critters (not vermin) to produce silk? Like cave spiders, where they just drop silk at intervals.
Make the kittens actually useful. Or just have my dwarves themselves do it (Ew  :P).
Title: Re: Some silk-related modding
Post by: Neoskel on July 10, 2008, 08:27:01 pm
Make the spiders a [COMMON_DOMESTIC]. I think it would be better if you added in a nearly identical common domestic spider with no other biome or alignment tags for this purpose, for no particular reason. Adding the [WEBBER] tag to a large creature only makes it shoot web in combat (and possibly make big webs when found in the wild but not as a cave monster), so any 'random web droppers' would have to be vermin sized.
Title: Re: Some silk-related modding
Post by: Demonic Gophers on July 11, 2008, 04:07:46 pm
Hmm...  If you cave cats [WEBBER], would they snare vermin in silk?  That might work.
Title: Re: Some silk-related modding
Post by: Aqizzar on July 11, 2008, 06:30:02 pm
Hmm...  If you cave cats [WEBBER], would they snare vermin in silk?  That might work.

Actually, vermin hunting is a hard-coded activity.  Cats aren't really fighting vermin, since vermin aren't really creatures.  That said, they would squirt webs at kobolds and such.  If you stick WEBBER on hoary marmots or groundhogs or something and hunt them, that'd get you some webs.  And sticky hunters.
Title: Re: Some silk-related modding
Post by: Kagus on July 11, 2008, 07:55:45 pm
Ah yes...  A beautiful dress made only from the finest groundhog silk.
Title: Re: Some silk-related modding
Post by: Neoskel on July 12, 2008, 01:56:42 am
Don't forget the [WEBIMMUNE] tag, otherwise you'd have some petty embarrassing self webbing incidents.
Title: Re: Some silk-related modding
Post by: MoonMan on July 12, 2008, 05:14:36 pm
Another silk question, is it possible to change the default color or is it always white?
Title: Re: Some silk-related modding
Post by: Shooer on July 12, 2008, 07:14:56 pm
http://www.bay12games.com/forum/index.php?topic=19934.0 (http://www.bay12games.com/forum/index.php?topic=19934.0)
A thread on the front page already covers most of this.