Bay 12 Games Forum
Dwarf Fortress => DF Modding => Topic started by: Neoskel on July 10, 2008, 08:22:34 pm
-
So i haven't tested or anything, but from what people say glass trap components do really low damage. So firstly, is it possible to mod the raws to let you make weapons out of glass (other than artifacts of course), and secondly, would such glass weapons do lousy enough damage that they could be safely used for sparring between even skilled dwarves?
-
Glass is like wood. Except glass can be easier to gain in massive quantities depending upon how you have your fortress made.
Glass swords = wooden swords. Oddly enough.
-
Hm. I don't think it's possible to have glass swords, unless through a smelter reaction, and that alone makes the modification wrong in my eyes.
-
Thought you were wrong, so I checked that out.
You're right. The only damage you can deal with glass is through trap components.
-
Well, if you actually want glass weapons, then here. I did this a while back when I was playing with reactions, it's a bit of a cheat some might say, as it's potentially an endless supply of low value metal for training weapons, furniture, bins etc. It's also magma resistant too. It could easily be changed to use clear glass rather than green, it would certainly make things a little less of a no-brainer.
Put this in reaction_standard
[REACTION:BAR_GLASS_GREEN]
[NAME:make green glass bar]
[SMELTER]
[REAGENT:1:BLOCKS:NO_SUBTYPE:GLASS_GREEN:NO_MATGLOSS]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:GLASS]
[FUEL]
and this in matgloss_metal
[MATGLOSS_METAL:GLASS]
[NAME:glass][ADJ:glass][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[WEAPON]
[DAMAGE_PERC:50]
[BLOCK_PERC:50]
[SOLID_DENSITY:7850]
Alternatively you can add this to most of the metals in matgloss_metal. Not quite such a blatant cop-out as glass bars.
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:50]
[BLOCK_PERC:50]
That'll let you make things like lead warhammers and gold platemail which are about as effective as wooden equipment. It can be good for fun though. I did this too, on the basis that there's no reason why anyone should be prevented from making things out of silly metals, but that's not going to say that the proverbial lead warhammer is going to be anything more than medicore in combat. You could make those numbers even lower for some metals, I think my gold is something like 40. Mind you, doing this will cause some silly occurances in adventure mode, and you'll find chaps trying to sell you zinc longswords.
Just the results of my fiddling about, but it gives you more options than vainly plugging the ground for silver.
-
Obsidian is glass... :D
And, erm, what Loctavus said.
-
Yes, but sharp stone weapons are as fearsome and dangerous as steel weapons, in spite of being bits of rock strapped to wood :P Obsidian or not. My understanding was an alternative to wooden and silver weapons was required. ::)
-
If you want low damage things it's much easier to mod in "training weapons" with low damage (I don't know if it's allowed to make damage 0 weapons) and make them all BLUDGEON (no organ-piercing).
I.e.
[ITEM_WEAPON:ITEM_WEAPON_AXE_TRAIN]
[NAME:training axe:training axes]
[DAMAGE:10:BLUDGEON]
[WEIGHT:20]
[SKILL:AXE]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_TRAIN]
[NAME:training hammer:training hammers]
[DAMAGE:10:BLUDGEON]
[WEIGHT:20]
[SKILL:HAMMER]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_TRAIN]
[NAME:training sword:training swords]
[DAMAGE:10:BLUDGEON]
[WEIGHT:10]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_TRAIN]
[NAME:training spear:training spears]
[DAMAGE:10:BLUDGEON]
[WEIGHT:20]
[SKILL:SPEAR]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[CAN_STONE]
[ITEM_WEAPON:ITEM_WEAPON_MACE_TRAIN]
[NAME:training mace:training maces]
[DAMAGE:10:BLUDGEON]
[WEIGHT:40]
[SKILL:MACE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
-
I thought dwarves couldn't equip any weapons except the hardcoded ones in Fort Mode. Or is it the skill what restricts the weapon?
-
You need to add it in as a default weapon in entity_default under dwarves for them to use anything.
theres plenty of weps to copy and paste from in there already just replace the name with the object name, not item name.
Example: SWORD_SHORT NOT short sword
-
I also made a rubber "metal" to make training stuff out of. Unfortunately, it's very rare, and impossible to obtain in smaller than standard worlds, because there are no tropical biomes.
-
Obsidian in RL is very sharp and is used in scalpels. Obsidian is not a glass in RL, though it acts like one. BTW, I am becoming an Obsidian expert it seems like. I commented on the RL melting and forming properties of obsidian before...:P
-
I also made a rubber "metal" to make training stuff out of. Unfortunately, it's very rare, and impossible to obtain in smaller than standard worlds, because there are no tropical biomes.
Thats why you make Loooooooooong worlds. ;)
-
I also made a rubber "metal" to make training stuff out of. Unfortunately, it's very rare, and impossible to obtain in smaller than standard worlds, because there are no tropical biomes.
Tats why you make Loooooooooong worlds. ;)
This is the best idea to have many different biomes.
-
No, that's not the point. Worlds smaller than normal use different criteria, and temperature and rainfall are usually less differentiated. So far, even in a medium world, I have never seen a tropical anything biome.
-
I had a tropical saltwater marsh.
-
*a metal called "glass"*
I haven't yet read further than this, but I'd like to point out that half the point of sparring weapons is dealing as little damage as possible, which means you don't want anything above base quality. It'd be better to make a series of reactions that consume raw glass to produce actual glass weapons (as opposed to metallic pseudo-glass ones), since reactions can only create objects of base quality.
-
Yes, but sharp stone weapons are as fearsome and dangerous as steel weapons, in spite of being bits of rock strapped to wood :P Obsidian or not. My understanding was an alternative to wooden and silver weapons was required. ::)
Well obsidian holds an amazingly sharp edge with very easy hand-tool working, one that takes many many hours of work to hone a steel blade close to and even then the obsidian is going to be sharper.
It's crystalline structure basically ensures that when it's chipped away at in the right methodic way, it forms a keen edge which is sharp down to the molecular level (comparatively anyhow, sharper than most metal cutting tools).
-
Yes, but sharp stone weapons are as fearsome and dangerous as steel weapons, in spite of being bits of rock strapped to wood :P Obsidian or not. My understanding was an alternative to wooden and silver weapons was required. ::)
Well obsidian holds an amazingly sharp edge with very easy hand-tool working, one that takes many many hours of work to hone a steel blade close to and even then the obsidian is going to be sharper.
It's crystalline structure basically ensures that when it's chipped away at in the right methodic way, it forms a keen edge which is sharp down to the molecular level (comparatively anyhow, sharper than most metal cutting tools).
Actually, obsidian can get down to monomolecular edges if handled correctly. Surgical blades for extremely delicate procedures use obsidian instead of steel for exactly that reason - obsidian makes the sharpest usable blades.
-
No, that's not the point. Worlds smaller than normal use different criteria, and temperature and rainfall are usually less differentiated. So far, even in a medium world, I have never seen a tropical anything biome.
But it works. Do a map that is maximum height and minimum width. You should be able to find some tropical biomes at one end or the other.
I've tried it a good number of times.