5th of Timber, 108
To help with the construction of the fortifications I’ve drafted the miners. The northern forests have been slated to be cut down as well. Work continues on schedule.
I’ve left the general management of the fortress to the appointed nobles, as trying to interfere with daily operations would be simply too much work. However, it has come to my attention that a metalcrafter by the name of Oddom Orrunlogem has become possessed by a wayward spirit and has claimed a craftsdwarves shop.
17th of Timber, 108
Oddom came out of his possession today. He has no memory of creating Fakzakgol, a felsite crown. It seems to be worth quite a good fortune, and it looks the part as well.
The new archery range has been dug out of the hillside as well. It consists of 3 groups of 8 targets each, allowing for a total of 24 Marksdwarves to practice simultaneously, a huge improvement from the makeshift targets the previous rulers had built in the middle of some abandoned hallway. Additionally, a catapult range has also been designated to be dug out, to train our future siege operators.
12th of Moonstone, 108
The first of the Ballista were installed today, and the siege workshops continue to produce parts for additional ballista.
Dodik Amnekdod had a child today while working on the fortifications; a baby boy she has decided to name Urist “Swiftcraft” Subetrigith. After I congratulating the new mother I issued a standing order to not give birth in the middle of construction as it hampers work and puts jobs behind schedule.
2nd of Opal, 108
The Count Consorts living quarters have finally been completed after having been delayed in favour of constructing the fortifications.
Speaking of which, they are coming along perfectly on schedule. The northern ballista bank is almost complete, and the new barracks and sparring centers only need to be furnished. The storerooms are not yet complete, but work is being done on them as I write this.
13th of Opal, 108
The Countess gave birth to a baby boy today; his name is Zaneg “Helmcrewed” Zonginet. The Eternal Halls celebrate the Countess’ first child.
Construction of the fortifications continues. In addition to the fortifications I’ve decided to build a pair of obelisks alongside the road leading north. They will mark the point upon which travelers and merchants enter the realm of The Eternal Halls.
27th of Opal, 108
The northern Ballista bank has been completed and the newly drafted siege operators are busy practicing on the catapult range. The barracks and sparring center are also complete, and as such I’ve ordered the old facilities to be decommissioned.
9th of Obsidian, 108
With the New Year nearly upon us and the construction of the first stage of fortifications nearly complete, I thought it would be appropriate to issue a new general work order. Starting tomorrow a massive mining operation will begin. The miners of The Eternal Halls will dig deep into the depths of this mountain in search of any and all precious gems and metal ores. This new project should make legendary miners out of all of them, and then we will be truly worthy of being the new Mountainhomes.
1st of Granite, 109
With spring comes the completion of the first line of defense of The Eternal Halls. The entire length of the ground fortification is lined with Ballista, and bolt production is at 100%. There is still some work left to be done on the 2nd level of fortifications, specifically finishing the parapets for the Marksdwarves. Unfortunately I won’t be around to oversee the total completion of the fortifications. I’ve been recalled back to the old Mountianhomes. The order wasn’t very specific, but I simply can not stay at the Eternal Halls any longer. I pray the next ruler has the wisdom to leave my work orders as they are; everything necessary to complete the defenses has already been ordered.
(http://i35.tinypic.com/111ukp3.jpg)
__________________
Well, it's spring time now. I'll pass on doing the next full year as the map runs on an average of 15 FPS, and I've felt really uninspired in regards to writing lately.
The next ruler will notice I've left a ton of construction orders left. I only ask that they be left to be finished; no extra work is necessary. Well, except for the obelisks, but that's only removing a pair of stairs and replacing them with iron block ramps, if it wouldn't be too much trouble.
Here's the save: http://dffd.wimbli.com/file.php?id=564
Oh, and here's the list of Nobles (http://i35.tinypic.com/2ldq2s.jpg)
27th of Obsidian, 108
The tension was palpable, but so was the boredom. The Countess had graciously lended the use of her office to hold a small meeting among the nobles. First (and last) up on the list was the issue of the next Chief Organizer. So far, they had gotten nowhere. Olin Nillibad, Hammerer, stood up suddenly.
"Let me just get an idea out there. Goes by the name of Kishmond, hammered by yours truly a couple months back, but I've noticed a few things-"
The Countess interrupted. "On what charges? Are you suggesting we grant a criminal the title of Chief Organizer?"
"Two counts of production order violation. Yours, in fact, Countess. But that's not the point. There is something different about him. You may have noticed a dwarf roaming the halls with not a speck of dirt on his person?"
"Him?" The Tax Collector raised her eyebrows, "Always staring at the walls as he passes by?"
Olin nodded, "As he passed by my desk he noticed my papers were out of order and insisted he fix it. I thought, why not? and 30 minutes later they were 'Primarily alphabetized by given name, secondarily by last name', that was what he said. I tried to make his hammering light given that he just did me a day's work."
Glances were exchanged, and after a further hour of back and forth arguing it was settled that this clean dwarf would be the next Chief Organizer. It was going to be an interesting year.
And my dwarfs profile, he is an armorsmith/furnace operator and part time stargazer:
(http://i21.photobucket.com/albums/b257/Kishmond/Games/Kishmond.png)
Yeah, I'm messing with the save file right now. My computer is no slouch and I'm getting about 13FPS with just the normal fort and some merchants. If a human siege showed up my processor might abandon ship.
EDIT: Just to have some fun, I'm breaching the you-know-what. We have frogs by the way. Aqizzar was the first to arrive, and opened a fight with two of them by lopping of a hand. This is going to be great.
CONTINUED: By Armok what a slaughter. Not the frogs, the dwarves. Aqizzar was by himself for a bit and cut down four alone without taking a scratch. The first two got their organs obliterated and slowly bled out. The third was chopped in half in two hits. The fourth was losing limbs with every three presses of (.), before being diced in twain as well, leaving Aq with enough time to cut the head of the first frog for good measure.
Then three champion sword dwarves showed up and it wasn't even a fight anymore. How many of these things are there supposed to be anyway? I think something wrong happened - the pit lord proper apparently spawned or fell in a magma pool, because there's a burning pile of demon bones down in there that wasn't there when I opened the pit.
Month of Slate
9th Slate
That moody dwarf, Sibrek dead-bridge-something-or-other, started making something. Based on what I've heard, it's gort a lot of wood in it. Hope it'e something to kill elves. That'd be ironic. Discovered a small, unused room out of the way from the rest of the fortress, above the river. Gonna have a few of my friends open it up a bit for me, for my tomb.
14th Slate
Tomb's about halfway dug out. That dwarf, Sibrek Martyredbridges, finished his crazy comstruction: a really gneiss bed called Dogiketar "Wadking".
(http://farm4.static.flickr.com/3254/2927630133_e93f7635c7_o.gif)
21st Slate
Tomb's done. Gonna put a coffin there now. Nothing interesting happening lately.
24th Slate
Got some engravers to start smoothing and engraving my tomb. Those suckers will do anything if you tell them that the mayor ordered it. Ha!
29th Slate
Ugh! Today I went to go dome some stone (not like there's anything else I can do around here), and the place they told me to dump it is a small shack out in the middle of the wood in front of he fortress! I had to walk a mile just to get there, not to mention that it's OUTSIDE! I need a drink.
[ooc] Really, why was there a garbage zone on top of that shack? [/ooc]
ok, worldgen info follows. This is for version 39e. I don't know how much difference it makes using 40d instead, but I suspect it's trivial.
Worldgen behind the spoiler.
Created in DF v0.28.181.39e.
[WORLD_GEN]
[TITLE:FOREVER]
[SEED:1165227620]
[HISTORY_SEED:887374258]
[NAME_SEED:1764302336]
[DIM:65:65]
[END_YEAR:1050]
[BEAST_END_YEAR:100:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:202:202]
[RAINFALL:0:25:101:101]
[TEMPERATURE:25:75:101:101]
[DRAINAGE:0:100:101:101]
[VOLCANISM:80:100:101:101]
[SAVAGERY:0:100:101:101]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:0]
[OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:0]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:6]
[NON_MOUNTAIN_CAVE_MIN:12]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Location:
(http://img254.imageshack.us/img254/2187/embarkbd3.jpg)
Edit: Actually you might want to stick with 39e on this. 40d changes the mineral makeup of the site as well as the names of things. Not a big deal, but it might also change the terrain, and besides that it would make farming harder with no sand.
Just in case, here's the lever designations:
Lever room, top left:
opens floodgates. can be used for refill of the waterfall. use with extreme care.
Lever room, middle left:
stops pumps of the waterfall do not use! will probably flood part of this level
Lever room, bottom left:
useless triggers some hatchcovers
Lever room, top right:
closes top bridge of water fall system. will stop waterfall safely
Lever room, middle right:
Opens brass floodgates and refills magma water. Will flood fort if left unchecked.
Lever room, bottom right:
Operates pumps above brass floodgates, which safely refill magma water and block Artifact room.
Sorry, been busy with studies, will be finished today. (I prefer big posts over many small ones)
Edit:
I'm done, had some problems uploading because of Chrome. Here you go.
Save: http://dffd.wimbli.com/file.php?id=926
Map: http://mkv25.net/dfma/map-5197-theeternalhalls
Spring:
Excerpts from the diary of Endok Ichedlabor, resident philosopher at Zilirîton.
Second granite, of the year hundred and thirteen.
After looking further into the beverage problem I discovered that the brewers had indeed been ordered to make drinks. In fact, there were whole stack of order forms in the breweries. Someone had scribbled a note on top. "Ned barrls, untl then Wer takin a breek."
Needless to say I sent the guard to drag the brewers back to their posts. I also paid the carpenters a little visit about the barrel shortage. They, in turn complained of a lack of wood.
Me: "Last time I checked, there was a whole damn forest outside. Go grab some axes and cut it down."
Urist McCarpenter: "But it's dangerous out there! There's goblins and and squirrels and stuff. We can't go out there, we'll be killed!"
Me: "We have guards don't we? Get them to guard (ahah) you. Now go and cut the forest down."
Urist: "What? All of it?"
Me: "YES. Now go damn you."
Third Granite, of the year hundred and thirteen.
I felt it was my duty to learn every inch of this fortress while I was in charge. I must admit that I hadn't been paying that much attention to the usual goings on in this place, so that had to change. I started exploring some of the less used passages in the depths when I ran into a problem; Many passages had grown full of mushrooms! Probably fungus excelsus, or the tower-cap as it's colloquially known. Fine specimens I might add, but they had to go. What if there was a fire-escape behind those blocked passages? It could be a serious fire hazard!
I spoke with one of the carpenters again today. I was curious as to why we had so little food in store earlier. Apparently, the previous rulers had wasted massive amounts of wood in building some weird monuments to themselves. I almost ordered the damn things pulled down for the industry, but got the better of myself. There's plenty of wood to go around, after all.
Fifth Granite, of the year hundred and thirteen.
The stacks of paperwork have been piling up. So much so that I can't carry them with me anymore. I had to order an office to be built for myself. I usually don't like to have too many possessions, but I had no choice. The requirements of efficient administration must go ahead of personal taste.
Seventh Granite, of the year hundred and thirteen.
I was exploring the lower levels today, and I came across a really strange complex of corridors. Tunnels turning this way and that, joining together and breaking off again, but leading nowhere. I asked one of the masons about it and he gave the most peculiar answer.
Bomrek McMason: "Aye, sah, they be aerial pictures."
Me: "Aerial pictures? You mean you're supposed to look at them from the air?"
Bomrek: "Aye, thas right."
Me: "But it's underground."
Bomrek: "Aye?"
Me: "But you can't... ugh... nevermind."
I feel like this will be a long year.
Ninth Granite, of the year hundred and thirteen.
I had casually observed that the well room was quite untidy, what with all the muddy sand and that someone should fix it. Dadamh the Artiste stormed into my office today barking something about "Travesty" and "Defiler of the Arts". At first I had no idea what he was talking about, but it turns out that some mason had heard my remarks and was rebuilding the floor. Apparently there were some original Dadamh engravings under all that muck, and the builders had destroyed them while fixing the floor.
Eventually I managed to calm Dadamh down by explaining that all art is, after all, transitory, and those were early period Dadamhs. In the end I had to promise to commission some work from him in the future.
Tenth Granite, of the year one hundred and thirteen.
The fortress suffered an attack today. The woodcutters ran back into the fortress screaming for help, but the elite guards that were assigned to the place were already on the job. I'm told it was Aquizzars squad, but the man himself was nowhere to be seen. The squad eliminated two attacking goblin squads with no casualties, while the third squad managed to escape. I paid a visit to the battlefield after the fact, and it was quite visceral.
(http://i283.photobucket.com/albums/kk308/nahkh/1stsquad.png)
(http://i283.photobucket.com/albums/kk308/nahkh/2ndsquad.png)
Fifteenth Granite, of the year hundred and thirteen.
The elves arrived today. I managed to listen in while the countess dealt with their ambassador. He wasn't very pleased with our renewed lumber efforts. I guess the old adage "If a dwarf cuts a tree in a forest, and no elf sees it, did it really fall?" was incorrect after all. I'm glad the countess remained firm with the ambassador, and refused to limit our woodcutting.
Our beverage situation has steadily improved since we began our massive lumber efforts. No dwarf has gone thirsty since I became the administrator. I ordered the Dadamh to buy all the food and drinks the elves brought. I guess he doesn't like being ordered around, as the traders are still waiting for him.
Twenty-sixth of Granite, of the year hundred and thirteen.
Finally, Dadamh showed his face at the depot, and purchased my order. Our beverage situation has climbed well clear of last years disaster.
First Slate, of the year hundred and thirteen.
I have a confession to make. I know I make such big fuzz about not caring about worldly possessions, and now I fear I've become a hypocrite. I was walking by the shops today, when I saw the most beautiful thing I've ever seen. It was an earring. A beautiful camelbone earring. I had to have it. So now it's lying on my desk next to me as I'm writing this, and I'm unsure what to do with it. No-one must know I have such a thing. I know! I'll hide it in my room (now that I have one).
Fifteenth Slate, of the year hundred and thirteen.
I've been reading "Dissertations on Astronomy" on my spare time and some of the claims it makes are simply preposterous! There is no way they can be correct. And I intend to show it. Yesterday evening I climbed to the top of the fortress to prove my point, but unfortunately I couldn't make out the necessary details from there. I need a better view. I must get higher.
First Felsite, of the year hundred and thirteen.
I've ordered a tower to be built on top of my office. A tower from which I can make observations. I think I will call the Observatory. With that I can show that bloody fool Wagonlached what's what.
The masons expressed skepticism about my design for the tower. I think his exact words were: "Oi! Tha' bloody thing'll fall over in a strong breeze. Yer off yer rocker." But I know my calculations are correct, so I guess he's in for a surprise. Anyway, the builders haven't been complaining that much, after all, I'm the "Booze-hero of Dwarvenkind". I better hope that doesn't go to my head.
Summer:
Excerpts from the diary of Endok Ichedlabor, resident philosopher at Zilirîton.
First Hematite, of the year hundred and thirteen.
I must congratulate the masons. The tower has been built. In record time, too. Must be that whole hero business. Maybe there's something to it.
Anyway, the tower itself has been built, but I still need a clear glass dome to be built on top.
I must go visit the glass makers.
Twelfth Hematite, of the year hundred and thirteen.
The humans sent a diplomat with their caravan again this year. Fortunately I don't have to be the one to listen to pointless diplomatic drivel. Again, I ordered Dadamh to buy all the food and drink off them.
Addendum: Apparently when I said _all_ the food Dadamh saw fit to include in our order some one hundred and fifty units of cheese. Damn it, Dadamh, do what I MEAN not what I SAY.
Third Malachite, of the hundred and thirteen.
There have been some problems with the glass production. The glassmakers are too busy with the actual making of glass to make some of the ingredients required. In this case, we're out of potash. I started going through the logbooks to find who was available, and I did find a group that were apparently just freeloading, and had been for some time. The siege operators.
Datan McSiegeOperator: "'Ey! You can't do this! We're siege operators you know. LEGENDARY siege operators."
Me: "Oh siege operators, eh? Shouldn't you be manning your posts then?"
Datan: "We're only supposed to man the ballistas once the alarm sounds."
Me: "Well you should be training then?"
Datan: "Ha! We're already masters of siege warfare. We need not train!"
Me: "Well then, you should be making yourselves useful."
Datan: "But we need to be around in case of alarms!"
Me: "You can hear the alarms just fine from the asheries. Get going."
Autumn:
Excerpts from the diary of Endok Ichedlabor, resident philosopher at Zilirîton.
Fourteenth Limestone, of the year hundred and thirteen.
Tragedy has struck Zilirîton. There was a goblin ambush today. Goblins made it past the first trap row before our guards reached them. By that time they had killed one gem cutter (I don't know his name) and wounded two more. Among the wounded was PTTGs daughter. She's recovering though, but is quite depressed over the loss of her cat.
I hear that Aquizzars elite unit cut the enemy to ribbons. Serves them right. I'm keeping Aquizzar on patrol until further notice.
(http://i283.photobucket.com/albums/kk308/nahkh/ambush.png)
Addendum: They expected me to speak at the gem cutters funeral, even though I didn't know him. It was horrible. I know they are all blaming me for his death. I just know it. I should've posted more guards. I should've kept steady patrols. I can't stand this.
Fifteenth Limestone, of the year hundred and thirteen.
The dwarven caravan arrived with the liaison today. I've been too depressed to care much. I'm told that Dadamh bought drinks and food, and that the countess ordered more of the same.
Sixteenth Limestone, of the year hundred and thirteen.
Aquizzar caught a snatcher today. His squad took the damn critter down very quickly. At least leaving them to guard the entrance proved the right choice.
Nineteenth Limestone, of the year hundred and thirteen.
Aquizzars men surprised a second group of ambushers, cutting them down like firewood. At last, my suspicions were vindicated! Perhaps it wasn't all my fault after all... These things happen, all we can do is to try better. Again, the battleground is pretty bloody.
(http://i283.photobucket.com/albums/kk308/nahkh/2ndambush.png)
Twenty-first Sandstone, of the year hundred and thirteen.
The Observatory has been completed! It's just as I'd planned!
Yes, yes, dear diary, this is perfect.
(http://i283.photobucket.com/albums/kk308/nahkh/observatory.png)
Twenty-eight Sandstone, of the year hundred and thirteen.
As an effort to improve our defenses (and give our builders something to do) I've ordered the construction of an extension to our fortifications. The west bunker will consist of a moat, a two level high wall with fortifications, and a gangway connecting it to the rest of the fort. Access will be either by a drawbridge or the gangway. Our leading military people approve of my design, so I'm going ahead with the orders.
Sixth Timber, of the year hundred and thirteen.
The builders excavated into a strange tunnel while digging the moat. Fortunately we hadn't let the water in yet. The tunnel wasn't on any of the blueprints, but it seemed important (and dwarf-made). I ordered the miners to extend the strange tunnel so it went around our moat instead of through it.
Winter:
Excerpts from the diary of Endok Ichedlabor, resident philosopher at Zilirîton.
Twenty-second Moonstone, of the year hundred and thirteen.
The bunker itself has been completed, but the gangway is still being built. It's actually turning out quite nicely.
Ninth Opal, of the year hundred and thirteen
Oh gods. I forgot about one of the mandates by our Tax Collector. I completely forgot! And now someones been killed over it. Oh no oh no oh no.... I don't even know his name. All I know is that he is... was... a weaponsmith. Oh gods.
They all look at me funny. I'm sure of it. Oh gods they all hate me.
I'm locking myself in my observatory. I can't stand their looks anymore. Oh no....
Fifth Obsidian, of the year hundred and thirteen.
I can see the bunker from up here. They've finished the gangway, and are building fortifications around it. Not in the original plan, but I suppose it's good.
Solitude has done me wonders. I can focus much better on my work without all the distractions.
I'm going to announce my resignation at the end of the month. I'd rather focus on my work than having all that responsibility.
Twentieth Obsidian, of the year hundred and thirteen.
The bunker has been finished. It looks pretty good I must admit.
(http://i283.photobucket.com/albums/kk308/nahkh/WestBunker.png)
Twenty-eight Obsidian, of the ... you know.
This is my last day. I'm going to march in there, and resign.
Month of Felsite
We had bought some animals from the elves, so I'd figure I'd put them to good use. We currently have an alligator, two giant jaguars and a giant leopard. These will be put on ropes around the outside of the fortress to deter intruders. Food was cluttering up the kitchens, so I dug out some food stockpiles above the dining room.
An advisor has told me that the king won't come until we make more offerings to the mountainhomes. This buys us some more time to create his room.
We have a large looking kimberlite vein on the bottom level where some exploratory mining seems to have been done by a previous leader. Diamond exploration will commence!
Month of Hematite
A carpenter started acting strange. He gathered some items and brought them to an unoccupied carpenter's workshop. He created Sôd Äkig, "The Mists of stretching", a wooden grate. Another item for the future king's room.
This is a Willow grate. All craftsdwarfship is of the highest quality. It is encrusted with Felsite and Yellow zircon and encircled with bands of Willow and clear glass. This object is adorned with hanging rings of Pig tail and menaces with spikes of cave lobster shell, Felsite, and Yellow zircon.
Weight:84Γ Basic Value: 63600☼
Humans arrived from Mizbomong, followed by an elven diplomat from Sethe Ifebo. We bought out all the stuff that they had that was useful (i.e. everything but crafts and human clothes) and offered them a bun full of exceptional and masterwork obsidian swords.
A modification was made to the obsidian maker to allow rainwater in addition to the well water. To my dismay, a nearby hematite vein has reached the boundary of the fortress's property and as such can't be mined further without incurring serious diplomatic penalties.
Month of Galena
There was an accident today. Whilst channelling digging out some obsidian, the magma pipe was breached, killing all of the miners and a few smiths. The furnaces are lost.
More tragedy. A goblin siege arrived. Sent out our two squads, but they got slaughtered by marksgoblins before they could get a chance to defend. We had to shut the gates, locking about ten dwarves outside to be mercilessly picked off by the ruthless invaders.
We're in for it now. A misdesignated lever opened a floodgate to the river flooding most of the fortress roughly thirty or so dwarves were able to make it to the statue garden above the entrance. I was able to tell a few to bring picks with them, so we might be able to start anew.
Spoilered for spoilery reasons.
As we dug our way into our new fortress, we hit something every dwarf has dreams and nightmares about. Adamantine. With no other way to turn, we were forced to try our luck and dig straight through. We weren't as luck as we'd hoped. A stream of tentacle demons took out most of out remaining dwarves before we were able to wall them off.
Then there was a tantrum spiral, rocks fell and everyone died.
This is a revised player list, with all the treehugging hippy traitors cut out.
1. Dadamh (done)
2. Run Comrades (done)
3. ChJees (done early)
4. Aqizzar (Rewound and Done Again)
5. Cave King(Done)
6. PTTG (Done)
7. Iluogo (Done)
8. Marine King (Done (twice))
9. Dogman (Done)
10. Sizik (Done)
11. Dadamh (Done)
12. Aqizzar (Done)
13. Eita (Done)
14. nahkh (Done)
15.Sizik (Done)
16.Qloos (Skipped for fail?)
17.RuckSackJack (No Response to PM)
18. PTTG (Done)
19. Dadamh (current)
20.inaluct
21. Barbarossa the Seal God
22. Lucifer
23. Aqizzar
24. Viprince
25. ChazzyBurger
26. The V Man
27. shackleton
28. Solarn
29. Katsuun
30. obscurequote
31. Kai
32. Skelodwarf
33. Maggarg - Eater of chicke
34. nahkh
35. kotekzot
Hokay people, listen up.
As a semi-observant follower of this thread I'm seeing a disturbing trend. I see people eagerly signing up, only to disappear after a mere few months wait. Fye on it! These kids have no STAMINA.
And further, you get your hands on the save and go off to a glorious start, only to lose interest once the difficulties start setting in.
"Oh damn I lost half the military to an unlucky ambush and the other half is throwing tantrums."
"Oh boogers, I just flooded the fort. With magma."
"Ohshi- pits!"
or more likely "Oh bloody hell, this place is an incomprehensible mess! I can't even find the food stockpile nevermind the bridge lever."
Shame I say. These things, heavy loads an overseer must bear, they wear you down, do they? A pox on you! These are the things that should INVIGORATE! To work, to strive, to excel! That is the dwarven way. The harder the challenge, the sweeter the reward.
Oh, running a mountainhome isn't such a breeze? Well tough shit. What do think this is? A holiday camp?
THIS IS BLOODY ETERNAL HALLS.
Yes, this was intended as a bit tongue in cheek even if I do hold the sentiment. However, there are some things I do want to say in all seriousness.
First, if you signed up, please let us know if you want to retract your offer. Just courtesy, please.
Second, if you start and can't finish, don't drop the save, especially if you screwed up royally. Upload the incomplete save and we'll carry on. That is what Eternal Halls is all about, no? If you do drop the save it's the same as savescumming, which is definitely against what this fort is about.
Thanking you in advance,
-Nahkh
Ps. Qloos, I was so waiting to hear about the hilarious antics of having the entire population ordered to the meat grinder obsidian sword practice. Many decapitations?
I've noticed that the turn list in the first post hasn't been updated since March. Added to the end should be me, PTTG??, Dadamh, and Redgaia.
I also suggest that the list of previous turns be colorized to show the status of that turn, sych as lime green for done, yellow for postponed (i.e. completed later in the list), red for skipped/no response, and white for undone/current.
Like this:1. Dadamh (done)
2. Run Comrades (done)
3. ChJees (done early)
4. Aqizzar (Rewound and Done Again)
5. Cave King(Done)
6. Iluogo (Postponed)
7. Antila (Skipped)
8. PTTG (Done)
8a. Iluogo (Done)
9. Immortal (Skipped)
10. Umiman (skipped)
11. Drunken (Skipped for no response)
12. Marine King (Done (twice))
13. Dogman (Done)
14. Kishmond (Spore)
15. Penguinofhonor (FPS Problems)
16. Sizik (Done)
17. Dadamh (Done)
18. Run Comrades (Skipped)
19. CHJees (Skipped)
20. Aqizzar (Done)
21. Cave King (Skipped, No Response)
22. ChazzyBurger (Skipped, No Response)
23. TheSpaceMan (Skipped)
23a. ChazzyBurger (Skipped)
24. Possessed(Skipped)
25. Katsuun (Skipped)
26. Antlia (Skipped)
27. Eita (Done)
28. Chaoticag (Skipped)
29. Blake Koris(Skipped)
30. Iluogo (Skipped, No Response)
31. Balor Kartain (Skipped, No Response)
32. Maggarg (Skipped)
33. MC Dirty (Skipped)
34. Jamini (No Response to PM)
35. Sukasa (Skipped)
36. nahkh (Done)
37.Thuellai (No Response to PM)
38.Hoborobo234 (No Response to PM)
39.Sizik (Done)
40.Qloos (Skipped)
41.RuckSackJack (No Response to PM)
42. PTTG (Done)
43. Dadamh (Done)
44. inaluct (current)
45. Barbarossa the Seal God
46. Lucifer
47. Aqizzar
48. Viprince
49. ChazzyBurger
50. The V Man (Reproducing)
51. shackleton
52. Solarn
53. Katsuun
54. obscurequote
55. Kai
56. Skelodwarf
57. Maggarg - Eater of chicke
58. nahkh
59. kotekzot
60. Sizik
61. PTTG
62. Dadamh
63. Redgaia
(http://i187.photobucket.com/albums/x89/edwardbayntun/news/seal-of-approval.jpg)
Fine.
At the end of the third day, I will resign.
Also, (and I'm pretty sure somebody has already said this)
DO NOT, for any reason, look up stone under the stock screen.
The game crashed for a full minute before somehow regaining its composure.
Also, by the time it came back up, I had hit the down key a few extra times and was unable to see the stone amounts anyways.
For those of you looking for a sweet visual, look no further:
The Eternal Halls!
(http://img248.imageshack.us/img248/4863/dfv1.jpg)
Enjoy.
Granite, 117
-------------
1st Granite:
Wow. Just wow.
Somehow I've been put in charge.
Living down in those mines must have gotten to me.
I've probably lost it.
Oh well. If they give me this authority, I might as well make use of it.
So I've changed my name to Orange.
Seems reasonable enough for a mad man.
(Fantasy or not)
I've also ordered them tear down part of the moat-turret-deal.
The perfect place for an unbalanced construction!
The day seem to pass by like mud. Armok help me.
Some guy went strange today.
I feel my best bet is to just let it run it's course.
3nd Granite:
Construction of the tower has started.
Lets see how high 99 olivine will get me in 1 year.
5th Granite:
3 days have passed and all they've done is throw up all over the dang thing.
Bunch of useless, beardless sissy's.
Some guy finished some strange construction.
Nothing but a wooden ring.
(http://img80.imageshack.us/img80/1875/urrithginet.jpg)
Useless lot.
14th Granite: Bunch of elves showed up with nothing.
I've decided to ignore them.
16th Granite: Some elf whined to me about trees.
I just nodded until he stopped talking and left.
I must get back to overseeing the tower!
18th Granite: The whiny hammering bastard wants a bed in his dining room!
Fine, whatever you want. I've demanded an entire squad of beds be constructed.
19th Granite: The elf brought up the trees again.
Will they ever just leave me alone?
28th Granite: I've had a bunch of useless animals ground to bits.
Things seem to have sped up a notch or two. (5 FPS gain)
1st Slate: Oh my god! A whole month has passed!
About time. The tower is getting taller every day.
(http://img401.imageshack.us/img401/6193/olivinetower1.jpg)
And now, time for the update!
Oranges Log:
-------------
4th Slate:
Someone gave birth to a little girl today.
Doesn't affect my tower, my hands are tied.
12th Slate:
Some guy went nauseous and stunned near the top of my tower.
I've no idea what happened to him, but he's blocking progress.
I've ordered six beds to be administered to Hammer's quarters.
25th Slate:
Drat! A small portion of my tower has collapsed!
No worry, I've cut back on the stability of the new levels to make up for lost time.
7th Felsite:
Migrants?! Fine. I have no idea what they want from me, but I there are here nonetheless.
Two of them. Oh well.
17th Felsite:
Some dwarf named Logem grew up today.
This place is overflowing with suprises.
27th Felsite:
A bloke named Zaneg went loopy today.
We're just going to ignore it again.
1st Hematite:
A whole season has gone by in this bleak, timeless world.
The tower is starting to look impressive.
I can't wait to see the look on those long elven faces!
10th Hematite:
Some humans came with supplies.
They can piss off.
Zaneg finally came around and made some useless scepter.
This what you will.
(http://img27.imageshack.us/img27/7950/itatkol.jpg)
16th Hematite:
Aban the cat has died old age.
Finally those damned pets are starting to rot.
Anyways, here's a new mock-up of the fortress.
I swear I will complete it by the end of the '17.
(http://img38.imageshack.us/img38/453/dfv2.jpg)
And that's it for tonight.
Also, sorry about the huge resolution.
I use a 26" wide-view at top resolution and if I don't upload them at that size they appear dinky on my screen.
Okay! I'm back up on the web!
And don't worry about what I said earlier.
it's really easy to finish a year in a week.
i'll probably be done by tonight.
Anyways,
Read up:
Orange's Log:
19th Hematite:
There was a goblin attack today.
I just sent in the guys and they were gone in no time.
The only wierd part is, a spattering of blood ended up at the top of my tower.
How? I have no clue.
My current theory is that its Aquizzar's fault.
It's not his blood of course, but still his fault.
Oh crap! There are still a bunch of the buggers left.
They've cut down a couple of our own.
Rest at peace Champion Urdim, and marksdwarf Tun.
Let's hope no more fall today.
20th Hematite:
It was a hard battle through the night, but that was the last of them.
We've only lost two.
Some guy went tantrum for a few seconds, but he's calmed down.
I hope to Armok that we can get through this without a despair wave.
Let's continue construction now damnit!
9th Malachite:
Some guy named Tulon is throwing a tantrum.
Meh.
1st Limestone:
Autumn has arrived!
Half way done!
Two dwarves named Thob and Dastot keep throwing tantrums.
Couple of nutters.
3rd Limestone:
Some guy named Ablel has fallen to Thob in combat.
He says the guy had it coming to him.
I think Thob needs to calm down.
Oh he has.
I wonder how long it will last this time.
No matter, soon they will probably hammer him.
Solving (hehe) the whole conflict.
12th Limestone:
I've nearly ran out of olivine.
So I'm having it all mined out.
14th Limestone:
Thob went off and destroyed an iron chain.
Oh! And just in time for the goblins to show up!
Whatever.
Go get 'em Aquizzar!
----
Well, they're all dead, sure enough,
But so are five of my precious workers!
Dastot, Kikrost, Sigun, Mosus, and Rovod have all fallen to the green menace.
15th Limestone:
Now some guy named Ast is dead! How?
And Teb now too? What?
3rd Sandstone:
Some kid Goden grew into a child.
Sounds horrible.
11th Sandstone:
Some kid named Nil grew up today.
Good for him.
Now he can help build the tower.
And throw up on it.
12th Sandstone:
There's been a lot of aging lately.
Some cat met his doom.
Father time waits for no one.
Except me.
Bitches.
22nd Sandstone:
Today my tower surpassed the old tower in height.
I intend to do some pretty snazzy things at the top, so height is important.
5th Timber:
Kogan became an adult.
Woot!
10th Timber:
Someone named Sazir has given birth to a girl.
The tower is getting taller than ever.
22nd Timber:
I'm adding the crown to my wonderous tower.
Oh yeah, and some guy went possessed.
Good thing I don't care.
Oh, and this moat project I'm working on went badly.
Oops.
1st Moonstone:
Winter is upon us!
The tower gets closer and closer to completion.
Another crappy artifact:
(http://img183.imageshack.us/img183/2707/lolokuzlir.jpg)
I feel my time here will be over soon.
------------------------------------------
Here's a picture of the finished tower:
(http://img10.imageshack.us/img10/7718/olivinetower3.jpg)
And another:
(http://img143.imageshack.us/img143/6296/olivinetowerfinal.jpg)
From the observatory of the old tower:
(http://img33.imageshack.us/img33/742/olivinetowerview.jpg)
Actually... Before I post... Just needed to visualise the awesomeness of this
(http://img27.imageshack.us/img27/3699/tomb1.th.jpg) (http://img27.imageshack.us/i/tomb1.jpg/)
Tomb, eh?
SUMMER
Oh... summer already. Wow.
I've decided to turn to a slightly smaller - scale megaproject. Obviously my idea for the *gigantic statue of armok rising half out of the earth and giving the middle finger to incoming traders* Might be a leeeetle too large scale for me to do. It seems I may have lapsed into the common mistakes of RULRs, underestimation. Or possibly letting power get to their heads.So I've decided to level the entire mountain! Kidding. I'm not that hypo... hypi... hippocritcal.
But anyway, in that case - I've decided to make the roads more safe and asthetically pleasing! That must be the only thing left wrong with this fortress. *Note to self - level entire mountain*
Oh noes. A miner and woodworker have fallen into the water... due to a cave in... Due to me trying to make them build a wall... connected to only a bridge... over water. I remember mentioning my architectural skill?
(http://img35.imageshack.us/img35/918/cavine.jpg)
I sent "orange" to go dig them a ramp. They'll be fine.
The woodworker died... I honestly didn't forsee that.
(http://img40.imageshack.us/img40/5685/failnb.jpg)
But, on a happier note... The miner seems to have gotten out. And the fact that the woodworker is in water, means that we don't have to recover the body and bury him! The water might even mask the Miasma!
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Orange... You wouldn't happen to know why there's a goblin bowman in a cage, and a lot of equipment on fire??
(http://img25.imageshack.us/img25/7295/fireni.jpg)
And caravans have arrived. But who cares about that.
I'd better post some pictures of my constructions soon.
Literally two seconds later... besieged. Crap
/////////////////////////////////////////////////////////////////
Well - We got caravans arriving. Humans, too. I'd better go trade with them.
*Hastily Scribbled*
A siege! Exciting! Gotta Go!
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Now to keep you in suspense for a bit.
///////////////////////////////////////////
/| |\
//\\ //\\
|| \\ // ||
||- \\/\// ||
|| - |(^)| ||
|| - ))^(( ||
|| =)^(= ||
|| (<^>) ||
\\// (<>) \\//
\| (^) |/
|.|
|.|
|.|
|.|
|.|
|.|
- (..)
- (..)
- (..)
/...\
\.../
\./
Just for lulz. (C) for me. Use however you wish. (note to all of those who think that this should be in a different thread... You are perfectly justified). Damn
Now, sorry. But I has to do assignmenting. Post later today, hopefully.
Well... I've finished my work on the main road - so here we go.
(http://img195.imageshack.us/img195/1043/road1w.jpg)
Now I'm just going to do the east road, and the road to the tomb. The huge floored area to the west... I don't know what is, so I'll leave it. (a problem is, I only got up to page 3 before taking over this fortress. I honestly don't know what this is.)
w00.
Anyway
//////////////////////////////////////
I've ordered the woodcutters to clear the entire forest north of the fortress. That'll teach it to get in the way of the monuments. HA. Nature stands nothing against dwarven skill!
And some elves, and dwarven caravans arrive on que.
But anyway, the elves arrive - and ask me to cap the amount of trees i'm felling. I've already felled them all, so I agreed.
However. If they start asking for less than one hundred... They die. It's only fair, right?
Here's a picture of how the complex is coming along...
(http://img38.imageshack.us/img38/110/complecx.jpg)
I know, the tomb looks a little undershadowed behind it, but I don't have the time or guts to make a gigantic pyramid.
125... I'm actually dissappointed. Oh well... A coinflip is a coinflip, i guess.
Well, the elf went away, with a parting remark about me embracing trees as we do the rock and mud. As If! Trees don't have a bloody soul! I mean, At least rocks let us work them and carve out of them. What a toff. At least he has a sense of humor.
I built a floor, after some dwarves went there to get the bodies. But anyway, last post! (and my fps was hitting around 12 to 16 for the entire thing)
Well... Nothing doing really. Another siege... over really quickly. Suspended construction on the complex to build me a tomb. I built it out of IRON. Iron is the new. People don’t want expense. They want RARITY. Which is why I built mine out of iron. I mean... I am just a hobo.
And back to the tomb complex.
(http://img143.imageshack.us/img143/7589/tomb2.jpg)
Almost done – Yeah, that’s all I was really planning for it.
I had to move two statues, so that my dwarves had access. I did it very... very subtly and quietly. Hopefully nobody... Aquizzar... won’t notice.
Well... I’m done. I’ve managed to create a wall around the tomb,(http://img2.imageshack.us/img2/348/dftomb.jpg)(http://img42.imageshack.us/img42/6307/vftomb.jpg)
some road walls, and a crossroad house, and finally, A stone dump and stonemasons area for Coloured Blocks.(http://img12.imageshack.us/img12/6546/stonemasonsection.jpg)
Also, just in case the happy creator wants a look at the (old) tower, I made a sketch.(http://img182.imageshack.us/img182/1503/theoldtower.jpg)
Now just to take care of my final order of business...
Ok. I’m freaking out! You see – I replaced his bathwater with rum, hoping that he’d absorb enough alcohol through his skin to get him hopelessly drunk, instead of the normal state of slightly drunk. I swear I didn’t know he liked candles in the bath! Who the hell does that anyway?
But anyway, the resulting explosion knocked him through the wall... and the next. All I really had to do was put the RULR tag on his body, and make sure that nobody picked up any of his !!clothes!!. Can’t trust dwarves nowdays. But now... it’s time for me to get the hell out of here. I was never suited to rule anything but a happy household, and was never suited to be master of anything but hauling. I’m a good hauler.
(crappy lead off, but it was the only thing I could think of that ties off nicely, and allows for the next person to make their own entry idea)
Anyway, I trust one o’ yas to finish my floor at least for me, in the tomb complex that is.
Game
http://dffd.wimbli.com/file.php?id=1419 (http://dffd.wimbli.com/file.php?id=1419)
Map
http://mkv25.net/dfma/map-6946-eternalhalls-119 (http://mkv25.net/dfma/map-6946-eternalhalls-119)
AndI'm DONE!
Have fun, nextperson!
Also... I took some parting shots. Sorry, I just really like visual fortress!
(http://img15.imageshack.us/img15/2204/partingshot1.jpg)
(http://img16.imageshack.us/img16/6815/partingshot2.jpg)
Diary. 2nd Felsite, 119.
Work is ongoing. I've had everyone working as fast as they can. We ran out of alunite, but there's still enough felsite to complete the job. A mechanic was lost to magma; he will be missed (by someone, I suppose).
__________________
I think that if we're going to be doing this first-come-first-turn, there should be a minimum of 4-5 years between the same person going twice.
1st Hematite.
Phase one is complete. Phase two is almost halfway done. According to the Administrator, this project will dwarf the previous year's olivine tower. He says that's good, but I don't see how making something else seem like a dwarf makes you better. Maybe he means out-dwarf? It's definitely going to do that.
6th Malachite, 119.
Phase Two of the project is complete. Preparations for Phase Three are underway, and are progressing smoothly. Meanwhile, I've ordered some more clear glass to be made, to improve the look of the glass structure in the middle of the front patio.
_____________
I was wondering, has anyone but me ever used my obsidian maker?
_____________
Diary, 16th Malachite.
A miner, iluogo, and a cat were caught in a cave-in during an attempt to drain a few of the pools that held a few items that some people might've owned.
Phase Three has begun. There was a little hiccup, but nothing too unexpected.
6th Galena.
A farmer went into a strange mood. This is what he made:
(http://i38.tinypic.com/211t2ex.png)
Diary of Sigun Sizik Semorzasit, Mechanic. 18th Moonstone.
An accident occurred. Six miners died from magma, including myself and a dwarf named Orange. Luckily, I was able to leave this body and take over another. I hope no one notices.
23rd Felsite.
One of the nobles' children became possessed, took over a craftsdwarf's shop.
Made this:
(http://i35.tinypic.com/2w5sly0.jpg)
Sandstone is mid-autumn. Four phases.
25th Sandstone.
It is finished! Finally, after all these months of hard labor, Kolôsust Zilirlamduthnur Rakust (Wheeltamed the Eternal Stone-Guard of Tombs) has been completed. Kolôsust measures 19 units long, 24 units wide, and 20 levels high. He is made of pure, cast obsidian. I've had some engravers make some engravings of him:
(http://img4.imageshack.us/img4/2969/statue1.jpg)
(http://img7.imageshack.us/img7/1347/statue2l.jpg)
(http://img35.imageshack.us/img35/76/statue3.jpg)
(http://img35.imageshack.us/img35/4664/statue4.jpg)
(http://img18.imageshack.us/img18/5039/statue5g.jpg)
(http://img18.imageshack.us/img18/1396/statue6.jpg)
(http://img18.imageshack.us/img18/7024/statue7.jpg)
(http://img35.imageshack.us/img35/9256/statue8.jpg)
(http://img18.imageshack.us/img18/6066/statue9.jpg)
(http://img35.imageshack.us/img35/8669/statue10.jpg)
(http://img62.imageshack.us/img62/27/statue12.jpg)
"The easiest way, Sire, is to use the magma conduit that was constructed to build the statue in the first place." The chief engineer, PTTG, gestured at the blueprints of the fortress. "Most of the iron pumps were deconstructed, but it will be a piece of *cat tallow biscuit* to put them back in place. As for getting the magma through the statue, I propose an aqueduct be built within the tomb, right under the ceiling, carrying the magma to a pump stack within the statue itself."
The king pondered this idea, then looked at the engineer. "I'm sure Aqizzar wouldn't mind a little warmth," said the king with a smile.
After many days of digging constructing, engineering, power routing, masonry, and pump stacking, the project was complete. Kingler stood watch on the platform overlooking the northern road, the only good vantage point besides standing directly in front of the Colossus itself. He signaled to the dwarf on the battlements, who them promptly ran off to pull the lever. Within minutes, the mouth of the statue started glowing, then dribbling red liquid down its obsidian beard. "YES! YES!" exclaimed the king, jumping up and down before promptly vomiting due to the sunlight. "Ugh... yes."
(http://img849.imageshack.us/img849/9565/magmastatue.png)
Movie (http://www.mkv25.net/dfma/movie-2408-magma-spewingobsidianstatue)
Just then, the king noticed something to the southwest. "Is that... Why yes, it's the humans! Let's see how they appreciate dwarven engineering." But just as the king turned to go back underground, something caught his eye. Goblins, on the mountainside! The king stared in disbelief, then sighed. "Goblins. Why'd it have to be goblins?"
Remember kids: Conserve magma, always turn your statue off when you're not using it.
(http://img716.imageshack.us/img716/4802/floodx.png)
I went into this year with the mindset that it might be interesting for everyone if I played without reading the previous entries. throw me to the wolves
This instead produced a great amount of anxiety and nearly led to a fell mood. I spent most of the hours I put into this one year with the game paused as I agonized over the controls and with whether or not my actions might besmirch the efforts of those who came before.
2008 dwarf fortress really is like its own prequel game lol
There is a tree growing in lava
(https://i.imgur.com/2PkakCJ.png)
The iron road is beautiful. The majesty of this fort is both overwhelming and inspiring. I can not tell you the function of half of the rooms here.
My only complaint is everything being made of rough stone. Even though you can't see the difference in my head I know its there. Also the iron road being made of bars instead of blocks made my stockpile work difficult
Long short. ITS A MESS.
There's virtually no military right now and we are constantly being ambushed by goblins.
As much as I find the sight of naked dwarven wrestlers covered in vomit, piss and blood twirling around the battlefield it simply shall not do.
Dwarves have been drafted
I do not know if the previous overseer had plans for the candy other than coins, but the candy we already have I've converted into armor, and when that ran out I did bismuth bronze and then iron. (I did NOT mine more candy out of respect for the fact that there might be other plans)
Fortunately, with the humans coming I bought a plethora of iron toys and steel ones from the dwarves.
The fact that both had exclusively steel toys or iron toys leads me to believe previous overseers relied on this trade too although for non-military projects!
Oh joy the heir to our kingdom's throne has been kidnapped! This is the first time in my years of playing I've ever lost a dwarf to a snatcher. I fully expect him to return 30 years from now to violently reclaim his throne
(https://i.imgur.com/DO6stJl.png)
We will not tell the monarchs until I've had time to flee.
Dwarves keep dying. This is before there was a burrow function so everyone feels content to suicidality charge to claim ragged pairs of socks at the edge of the map AND the military is still new and training and mostly naked
Simple solution that my fellow dwarves might find reprehensible: Cage traps.
Not fair I know, but we're not ready. I spread them out across the western half of the map and around the major thoroughfares and caught around 20 goblins.
I do not know where the garbage dump is here all I can do is dearly hope that it is a pool of magma as I had every goblin disposed of
(https://i.imgur.com/RwxTWUE.png)
Good. More meat for the grinder
The dwarven caravan dealt with a goblin ambush for us. I find that the goblins are exceptionally well-armed and skilled as well! No wonder they have no problem killing naked wrestlers. Fortunately, that means the gear sells well!
I would note that our duchess has a lot of dead children.
(https://i.imgur.com/3Akyaqy.png)
I propose we convert one of the countless statue gardens into an arena, although I had no time to prepare this I suggest it for my future overseer as it will likely be the place of my death for allowing the royal heir to be taken.
For the winter the goblins came in force. Many were caught in traps thankfully. The real problem came with our populace having a suicidal urge to go and loot items from the wilderness at the same time. Frankly, after a year of stress I was done and so I made little effort to save them.
8 dwarves died before the military arrived and quite handily dealt with the enemy, if I do say so myself!
(https://i.imgur.com/kDm2iGY.png)
I can say I mostly finished rebuilding a military, although I had to start many new graves and fill them this year!
Bright side! Queen gave birth to another child! So the bloodline is secure and hopefully my head
I don't know what caught fire on this bridge here and I don't want to know! I am changing my identity!
(https://i.imgur.com/zJ6DXiX.png)
Here is a video of me leaving the scene of this fort at the end of the year while ignoring all the problems that occurred during my tenure: https://www.youtube.com/watch?v=_QWnCDYeYH0&ab_channel=Bacon_
I've changed my name back from Maloy to a new identity! Hopefully no one in the fort will know it is me thanks to how many are dead and all the new faces.
here is the save: https://dffd.bay12games.com/file.php?id=15834
So we begin, although the earth is long since struck. Returning to my throne of power, my garden of migranes, a mere thirteen years later.
That's right, I last ran this exact fortress in 2009. A thrill to read, although it is curious how reading my literature from those times makes my insides hurt and eyes water.
I am pretty sure I was the one who built the road of iron. I might do some block-work to fix up the summary screen.
(https://i.imgur.com/GBNJ2EH.png)
Yep... let's turn the resolution down a tad.
Ah, feels like nothing has changed.
Goals for this year:
1. A new source of iron
2. Using all of this cyan tumbleweed for something productive
3. Bin and Barrel replenishment (I hope I don't create an FPS monster with this)
Nevermind- the new year started with a siege. A quick dip into military mechanics and I've sent out the champions
(https://i.imgur.com/ZTEEWvM.png)
Obsidian swords and steel armor make short work of these.
One champion appears to have taken a knock to the head, or maybe just too much light- but he was slaughtering just fine regardless.
(https://i.imgur.com/Lr19CQc.png)
A new siege comes quickly afterwards, and three mobs of goblins disappear as quickly as a blinky mob of smiling faces can approach and then dismember them
(https://i.imgur.com/3uxEKi1.png)
Working on part 2. I've got strands being extracted but I'm unsure how this stuff worked in 40d. If I recall even the damage system was different. Cloaks were godlike, but wore out quite quickly, whereas things like platemail weren't really worth the cost.
I'm tempted to start on chainmail, as I believe blunt damage is a bit washy in this version. I'll have a look though.
Now, how would a person smelt this stuff into weapons and armor without it being immediately claimed by the civilian population? For sure I have no idea.
New news interrupts me, I have a fey mood craftsman who has claimed a workshop... somewhere. Cannot for the life of me find them.
(https://i.imgur.com/EKFXrDq.png)
However, that draws my attention to something else. Seems a noble's mandate must have expired as I'm viewing an altercation here.
(https://i.imgur.com/j5yL2ix.png)
That right there... is a champion beating a guard unconscious with his fists.
Sometimes the law needs to take a second and evaluate.
A new hammer arrives with a migrant wave the next day. We'll see what he has to say about this.
And our prodigy has completed their work. It's a child!
(https://i.imgur.com/BfKtqKu.png)
Leaving this here so we know who to make a stonecrafter when they come of age.
Interesting note, I have learned that if dwarves are Activated but not 'On Duty', that is when they will spar in the barracks.
So far, the champions are becoming more proficient. Also, we have three fortress guard out of commission, one missing an arm, one with a spinal injury and one with a heavy lung injury.
These two things may be related. Perhaps I should find somewhere to store training equipment.
Till next season!
1st Hematite.
(https://i.imgur.com/AIlUM7r.png)
... I probably need to deal with the amount of cats.
A peasant has been struck down. No idea where, but it's my first fatality of the year.
(https://i.imgur.com/Fe7vNPK.png)
Glassmaker threw a tantrum. He has destroyed a floor hatch... somewhere. Some downsides to the now wild 40FPS I appear to be pulling.
He then swiftly became my second casualty. The hammerer is equipped with... a masterwork steel warhammer. That could be problematic.
Guess he's no longer complaining about job security.
A new siege occurred, and I got to send out my new squad of crossbowdwarves to deal with them.
(https://i.imgur.com/SuhaPPX.png)
Not sure what kind of crossbows they're using but they can really beat the tar out of goblin with them.
Some...
(https://i.imgur.com/5UyuHzN.png)
Cleanup. Got to keep on top of this. I forgot about 40d.
(https://i.imgur.com/uBXQCmr.png)
There looks like a good kill-pit outside, but the bottom is inaccessible. Following the stairs up...
(https://imgur.com/a/bT90zDF)
(https://imgur.com/a/x6yNzP1)
Ah, the mystery shack. Hopefully this mystery is as simple as 'It makes the big pit work'.
... It did not. I have ordered the lever re-pulled in the hope that it will forestall whatever disaster I have set loose upon the fortress.
(https://i.imgur.com/TXMVMXS.png)
there is also this lever... but...
I think I'm done with pulling levers for now.
There is a lever, somewhere:
(https://i.imgur.com/dEU3V5a.png)
which operates this floodgate and reopens the kill pit for use.
I invite anyone to try and find it.
(Hint. Possibly avoid the FELMOOD lever)
Our Duchess has given birth to another boy. The royal line is secure due only to fecundity in the face of ridiculous odds.
Meanwhile, the king recently has thrown multiple tantrums.
(https://i.imgur.com/bVhU9RH.png)
Either the Queen Consort or the Astronomer's bedroom is a wee bit too hardcore.
Or the glass pane I put in might be so much less value than the ≡engraving≡ it will have defaced.
His fault for mandating it. I've dropped an artifact cabinet in his room to see if that will shut him up.
Our Armorsmithing as a whole is subpar. I'm feeling it's not worth using our cyan superproduct with people who are less than proficient.
That being said, strand extraction is proceeding smoothly. No idea where they're being stored but I assume it's safe-ish.
See you in Autumn!
1st Limestone
Trade! The human caravans have arrived! I've managed to offload another set of narrow equipment, but unfortunately having a guard as your broker isn't exactly useful for getting them to show up to the depot.
Nonetheless, I got some cheeses and some steel equipment. If I'd had more time I could have emptied them out, but unfortunately haulers are hard to find sometimes.
In other news, I managed to gather all of this nonsense into one place
(https://i.imgur.com/H65GOOE.png)
and organise for it to be melted. Problem solved until the next siege.
Two guards have recovered from their (probably not deserved) injuries, so now it's only three invalids in the common bedroom.
(https://i.imgur.com/H65GOOE.png)
This is also the inaugral opening of the 'target practice hall' seen on the right. Get some experience at the expense of those recently caged creatures!
(https://i.imgur.com/bS2QSKL.png)
A little 40d oopsie, maybe. Ammunition will not be re-stacked. It's either melt it down, or someone somewhere sometime has a quiver of 1.
Let's recover from this with another fun fact. Reports aren't on 'R' this long ago. 'R' finds rooms! Or any built object really.
(https://i.imgur.com/RYlyBy2.png8)
Helpful when you need to find a single inexplicable farmer's workshop or tanner. That's right- one. Running the fortress.
(https://i.imgur.com/qGO4EnP.png)
I've built a couple more of these. Now I just need to massacre more animals. Thankfully there are other cages.
Now just to stay ahead of ridiculous mandates for bronze items and greaves.
1st Moonstone
Winter has arrived with little fanfare. Leather items have begun to be processed, and there is an assortment of greaves flying from the furnaces.
(https://i.imgur.com/57HKCHT.png)
Kogan Swimpulley finally hit a fortress guard, and bounced. That's some rough damage to his leg. Pre-DF2012, there's no medicine so it's mostly going to be the work of time and water while he gets back up. Plus, maybe soap? Can't remember if soap was in that yet, or just a great trade good.
I've found what might be the result of the 'item inaccessible' prompts. This vault- packed with a ridiculous maze and filled with a single coin stockpile
(https://i.imgur.com/TDxfPSH.png)
Economy in 40d... well, existed, but has never not been in a broken state. Essentially, it was better to have zero coins, ever. Dwarves are able to do the mental gymnastics of their own account just fine, and it's preferable to the constant rushing back and forth from the mint to accumulate their precise wealth in coins. Hence, an empty coin stockpile in a locked room at the end of the world. Smart.
I've deleted the stockpile and I'm gonna see if that clears stuff up, just in case some goblins dropped some coins somewhere at some point.
Edit: It didn't.
Kogan One-Leg is slowly starving and dehydrating on the floor of the training room, so I might strip a few hauling jobs off a peasant, see if he can be convinced to do some more intensive health care.
My final act of trying to clean up before I leave, the king is still tragically struck by the bedroom conditions of his lessers. He's sitting on some extra real-estate which his room isn't actually reaching, so I'm going to see if I can extend it into that stockpile.
(https://i.imgur.com/EvJKUpm.png)
Stone (I think) is a teeny negative value, but it's far outstripped by the ridiculously high value of the engravings underneath, so that shouldn't be a problem at all. We'll have to see next year if his thoughts recover from his tragic ignomy.
The butt.
Well, I daresay I've done what I can here. There are a gaggle of dogs being born and I have no idea where the animal trainer's workshop is, so that's probably a future problem.
Also, decent progress has been made on updating the Iron Road, but that's not a one-year job at this point. Everyone is busy as heck. The good news is that Kogan is on a bed now. It would be pretty ridiculous to lose a champion withering away on the floor.
Here's the save:
https://dffd.bay12games.com/file.php?id=16003 (https://dffd.bay12games.com/file.php?id=16003)
Here's the version:
https://www.bay12games.com/dwarves/df_28_181_40d.zip (https://www.bay12games.com/dwarves/df_28_181_40d.zip)
1st Granite, 128
(https://i.imgur.com/vT0rKJs.png)
Well, things seem to have largely recovered from the Incident two years ago. Hundred'n'fourty-odd souls, a few more champions, and... the animals seem to be getting a bit out of hand. Mostly cats and all of them having adopted a dwarf already, naturally, so I can't do anything about that. Could do with some more meat.
(https://i.imgur.com/ll5sGRc.png)
Well, we don't need this many horse foals at least. I'll leave the puppies for now, I'll have to check if we still have war dog training capabilities.
Now, what else is going on...
(https://i.imgur.com/s7zkksw.png)
Dangit, the catacomb expansion *still* isn't cleared and furnished? I'll have to deal with that then. You always gotta have free coffins in reserve.
(https://i.imgur.com/pbqvZRL.png)
Speaking of needing coffins, we appear to have at least one squad full of wrestlers with no armor or shields. We have a huge excess of iron from all the goblin armor and our armorsmiths are low level, might as well pump out a batch of iron armor. Not as good as steel, but it's better than nothing and it'll give the armorsmiths experience.
(https://i.imgur.com/WO2Ljzt.png)
While checking on our armor situation, I noticed that we have exactly one set of adamantine plate mail. James Wake has it.
(https://i.imgur.com/2DAFvX9.png)
The previous overseer mentioned that coins might be causing some of the incessant whining about dwarves not being able to reach their things. There's another coin stockpile down in the obsidian factory, for some reason. I've forbidden the coins in it to see if that helps anything.
(https://i.imgur.com/JvffZRG.png)
(https://i.imgur.com/59wByXK.png)
The king is tantruming. I may admittedly have gone overboard with my very nice bedroom. I'll move back into my old bedroom for a bit, but I'm keeping the office.
8th Granite, 128
Correction, we do not have an excess of iron bars. The bars in the iron road still count for the purpose of stockkeeping. Canceled the armor orders and designated some useless things (narrow armor, some steel toys, instruments, and trap components that I've bought off of caravans in the past for this purpose) to be melted.
10th Granite, 128
(https://i.imgur.com/O5rXXd8.png)
Likot Arustzas, a child, made this goblin bone axe with pictures of demons on it. I don't know how effective it will be as a weapon, but it's metal as hell.
Also, the elven caravan arrived. Or, as I call them, the narrow and tattered clothing disposal service. Though they're terrible even at that, with their pitiful carrying capacity. I bought their booze and some bags of whatever was heavy to free up weight.
23rd Granite, 128
(https://i.imgur.com/azCO5IX.png)
By Armok's adamantine armpit hair! There's still job cancellation spam, but it's *different* job cancellation spam! Forbidding the coins in the obsidian factory seems to have stopped the inaccessible item complaints. Literal years, I've been listening to those. Finally I can hear myself think.
15th Slate, 128
(https://i.imgur.com/YofiFdB.png)
Migrants! Four of them, one each peasant, ranger, herbalist, and glassmaker. So, one potentially useful dwarf and three haulers. Also, I noticed the item inaccessible messages starting up again, so I forbade all coins of all types via the stocks screen, and they seem to have stopped again.
26th Slate, 128
(https://i.imgur.com/4sCBVB8.png)
This door is locked. Has that seriously been the cause of all that confusion, over all those years? If I unforbid the coins, and unlock that door, will that also solve the problem?
28th Slate, 128
(https://i.imgur.com/kJynUBk.png)
I'm carving out another row of low-rent bedrooms, since all the ones I checked were being rented already and that suggests a lack of spare capacity.
5th Felsite, 128
(https://i.imgur.com/qIvD2z7.png)
In deference to the king's pettiness, since my switching back to my old quarters did seem to calm them down, I've decided to swap the roles of my second office and my second bedroom. This gives me an exceedingly nice office, and a merely very nice bedroom, which the king will hopefully take better.
(https://i.imgur.com/VammVvj.png)
Is that acceptable, your majesty?
20th Felsite, 128
(https://i.imgur.com/aarb0Br.png)
There's a hole in that corridor. Has that always been there? Did that just collapse at some point? Oh, is this the damage to the iron road that those iron blocks were commissioned for? I'll start on re-paving that corridor.
22nd Felsite, 128
The new bedrooms are done being carved out and I've now designated them for smoothing.
1st Hematite, 128
(https://i.imgur.com/A0Xybrl.png)
(https://i.imgur.com/8FGoO4y.png)
That's all for tonight. I should be able to get at least one more season in this weekend.
5th Hematite, 128
The state of the clothing in this fortress is deplorable. Most are wearing tattered rags, if even that. I've ordered a batch of all sorts of clothing, which should hopefully both help with that issue and clear up some stockpile space from our huge stocks of silk cloth.
10th Hematite, 128
The Human caravan arrived. Trading them various goblin products and goblin accessories. I'd say it's the all-goblin economy, but we do also have rock crafts. Speaking of which, I noticed this in our trade goods pile.
(https://i.imgur.com/gEijJex.png)
Dwarf bone? It's worth just over a thousand urists, but I'm keeping it anyway.
(https://i.imgur.com/7q52Y53.png)
Overall, a huge trade deal. Mostly for the sake of getting rid of this junk, I traded for everything they had that was made of metal (for melting), everything they had that came in a barrel, all of their food and all of their booze.
19th Hematite, 128
(https://i.imgur.com/rdQ0ev8.png)
Years of effort changing stockpile settings, manufacturing bins, and trading things away are actually having an impact! There's spare space in the miscellaneous stockpile! The bulk of the unbinned remainder is cloth, and I'm working on using that for clothing. Hmm, actually, those orders have been approved for a bit and haven't progressed. Do we actually have any clothesmakers?
26th Hematite, 128
(https://i.imgur.com/77WWkmF.png)
For all practical purposes, we do not. I've assigned a few random dwarves the labor. Now, where are the relevant workshops...
(https://i.imgur.com/jApt03S.png)
Here it is. And it's workshop, singular. I'll slap down another few of those to speed things up.
1st Limestone, 128
(https://i.imgur.com/7JzRpde.png)
I decided to mine out the last of the adamantine. I was almost certain the demons had already been cleared out, but I had the military standing by just in case. But I was right and it was fine. The previous overseer set up adamantine refining and I saw no reason to stop it, so it's just been running in the background. I haven't gotten around to training up armor or weapon smiths, so I have no current need for it. Use it responsibly if you use it at all.
10th Limestone, 128
The dwarven caravan from Kodthikut has arrived! Hopefully they have steel, and like goblin bone.
(https://i.imgur.com/ZeG7jhY.png)
Also, the iron road's repairs have been completed. And it was immediately vomited on, naturally.
16th Limestone, 128
(https://i.imgur.com/yLtRnvs.png)
They did indeed have steel, and like goblin bone. In exchange for an absolutely titanic quantity of rock crafts, bone crafts, tattered clothing, and goblin paraphenalia we have receieved several cartloads of steel equipment, all of their food, all of their booze, all of their clothing, and mild wrist strain from filling out the trade paperwork. If the ledgers are to be believed this single trade comes close to matching the sum total exports of the fortress to date.
17th Limestone, 128
A vile force of darkness has arrived! A squad from the south, two squads from the west, and a squad from the east! I've ordered all dwarves inside and scrambled the champions.
(https://i.imgur.com/AQoj6F8.png)
This lever is unlabeled, hopefully it raises that drawbridge.
(https://i.imgur.com/4UqnU72.png)
The champions arrived before it could become an issue.
23rd Limestone, 128
Seige broken. Immediate casualties one planter and one marksdwarf, several injured. One marksgoblin was allowed to keep firing for quite some time, accounting for the military death and several serious injuries, which could still result in more losses.
(https://i.imgur.com/9u9P9lD.png)
Speaking of which.
(https://i.imgur.com/eigSswx.png)
18th Sandstone, 128
(https://i.imgur.com/Ar31d4o.png)
While following the adamantine vein, we encountered platinum. Nice enough, but rather overshadowed by the adamantine itself.
2nd Timber, 128
I drafted two rangers and a few random planters into the military, since we've had a few military losses in recent years that hadn't been properly replaced. I don't know how to give them a training schedule, though.
10th Timber, 128
Migrants! Only two of them, but at least I can keep the plural. A peasant and a stoneworker.
13th Moonstone, 128
(https://i.imgur.com/1twVFRn.png)
Two dwarves were killed by the guard for violation of production orders. I have admittedly been ignoring those, I've now checked the current mandates and ordered the relevant items.
18th Moonstone, 128
(https://i.imgur.com/11ghbz8.png)
The crops wither in the fields for lack of harvesters. I've assigned some more planters, but the main cause of this issue is that our haulers are overstretched, keeping everyone too busy for harvesting. Ah well, we have a huge excess of food anyway and we're making good progress tidying up, and installing beds and doors for the new apartment block.
7th Opal, 128
(https://i.imgur.com/zL5uOzX.png)
Oh, what is it now.
(https://i.imgur.com/sWOm0JW.png)
Dangit, you're going to make me give up my tomb too, aren't you. *sigh* I suppose having the tomb directly off the quarters makes the quarters less reusable than they really should be, I'll make one somewhere else. If that's still too much for the king, they'll just have to deal with it.
24th Opal, 128
(https://i.imgur.com/xNftRxC.png)
Congratulations! Oddom is one of the ones I assigned to the military, so I guess they started training even without specific instructions.
1st Obsidian, 128
(https://i.imgur.com/5j2inXs.png)
The new apartment block has now been completed, designated, and put up for rent.
1st Granite, 129
(https://i.imgur.com/CCZhpD1.png)
(https://i.imgur.com/Wgd5WiJ.png)
Overall, it's been a good but not particularly eventful year. We have plenty of free bedrooms now. The miscellaneous stockpile has been almost fully cleared, and most stockpiles have at least some free space. There's dramatically less, but still far from none, unbinned material. There's a great deal of hauling to be done to get everything in the right stockpile, and in bins, but that just needs time. The trading was good - we have a fair bit of steel bits and bobs that are suitable for use directly (e.g. trap components) or melting as desired. The clothing situation is significantly improved, though not yet fixed - keep checking people to see what clothing types are missing or tattered and ordering more as needed. I've been making some clear glass blocks, though I didn't have time to do anything with them. I've repaired the iron road. My crowning achievement is resolving the item inaccessible job cancellation spam from the second coin stockpile (Orange is still occasionally complaining about inaccessible items, but only them so I'm fairly sure it's something else). The previous overseer set up adamantine processing and I saw no reason to stop it, so that's been continuing in the background. We still have no armor or weapon smiths worthy of it - training some up should be a priority. Since the general tidying up that's taken place over the last six years has mostly been done by this point, it'd be a good time to start a more significant project.
(also, end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires.)
Save: https://dffd.bay12games.com/file.php?id=16094
Dwarf therapist: http://dffd.bay12games.com/file.php?id=14657
DF version: https://www.bay12games.com/dwarves/df_28_181_40d.zip