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Dwarf Fortress => DF Community Games & Stories => Topic started by: Dadamh on July 23, 2008, 08:29:11 pm

Title: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 23, 2008, 08:29:11 pm
I've seen a number of succession games peter out due to lack of interest, end in some cataclysmic tantrum spiral, or just achieve their objective and stop.

I don't want that.

I like to think of a fortress as the last hope of the dwarven civilization.  The mountain halls are exhausted of minerals and food, and expansion is a do-or-die situation.  Thus, I propose a different kind of succession game:

We don't quit.  No objectives, no purpose, and above all, no quitting.  What do I mean?

If the magma overflows and floods half the fort, we dig again elsewhere in the same plot and rebuild.  If the river floods, same thing.  If we release demons, we fight them back.  If there's a massive fatal tantrum spiral that kills all the dwarves, we reclaim the place.  This location MUST be held. 

It's a bit harder to guard against lack of interest, but any time I can't contact any of the players, I'll run a year and keep the thread updated.  I'll maintain the fort even if no one reads it.  Ha!

Of course, this isn't saying we can't keep the place interesting.  No overarching, definitive objective does not mean you can't build your own silly projects, or even build half of one and wait for your next turn.  Just nothing to say "Ok,fort's done".  Because it won't ever be done.  It's the new capital for the civilization.

Who's with me?  I've already got a spot with cave river, magma pipe, chasm, and adamantine.  Year long turns into eternity!

1. Dadamh (done)
2. Run Comrades (done)
3. ChJees (done early)
4. Aqizzar (Rewound and Done Again)
5. Cave King(Done)
6. Iluogo (Postponed)
7. Antila (Skipped)
8. PTTG (Done)
8a. Iluogo (Done)
9. Immortal (Skipped)
10. Umiman (skipped)
11. Drunken (Skipped for no response)
12. Marine King (Done (twice))
13. Dogman (Done)
14. Kishmond (Spore)
15. Penguinofhonor (FPS Problems)
16. Sizik (Done)
17. Dadamh (Done)
18. Run Comrades (Skipped)
19. CHJees (Skipped)
20. Aqizzar (Done)
21. Cave King (Skipped, No Response)
22. ChazzyBurger (Skipped, No Response)
23. TheSpaceMan (Skipped)
     23a. ChazzyBurger (Skipped)
24. Possessed(Skipped)
25. Katsuun (Skipped)
26. Antlia (Skipped)
27. Eita (Done)
28. Chaoticag (Skipped)
29. Blake Koris(Skipped)
30. Iluogo (Skipped, No Response)
31. Balor Kartain (Skipped, No Response)
32. Maggarg (Skipped)
33. MC Dirty  (Skipped)
34. Jamini (No Response to PM)
35. Sukasa (Skipped)
36. nahkh (Done)
37.Thuellai (No Response to PM)
38.Hoborobo234 (No Response to PM)
39.Sizik (Done)
40.Qloos (Skipped)
41.RuckSackJack (No Response to PM)
42. PTTG (Done)
43. Dadamh (Done)
44.inaluct (Current, going rather slowly)
45. Barbarossa the Seal God
46. Lucifer
47. Aqizzar
48. Viprince
49. ChazzyBurger
50. The V Man (Reproducing)
51. shackleton
52. Solarn
53. Katsuun
54. obscurequote
55. Kai
56. Skelodwarf
57. Maggarg - Eater of chicke
58. nahkh
59. kotekzot
60. Sizik
61. PTTG?
62. Dadamh
63. Redgaia
64. Criptfeind
65. TobiasF
66. SeanTucker
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 23, 2008, 09:42:23 pm
Sign me up!  :D

I'm on another bloodline game now, so if they ever clash, I'll just skip my turn on this one.  But I'd be in it for the long-haul, no worries there! :D  Oh, but I might have to drop out much later in the game if we get a really high population, like more than 150, because I think my comp is too slow, but we'll see!

Dwarf Characteristics
Male, if possible.  Name: Omer.  Occupation: Broker/Manager, and all related skills (but not treasurer!).  How about a few points to weaponcrafting too, just in case I get moody!  Pick a character that is more reclusive, and male if possible.  If not give the recluse favor, so even if female go recluse! Oh, and give him/her any other skills needed as well. Preferably an indoor job like mining or farming.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 23, 2008, 10:15:01 pm
Count me in.  I was thinking about proposing a succession game where we start with the Primative challenge - just seven peasants, an empty wagon, and our dwarven guts.

At any rate, I just genned up a world with a dwarven civ that got wiped out by goblins and is still at war with them, yet can still be embarked with.  There's no magma in the useful area, but it adds a nice dramatic impetus.  There's still other dwarf civs in the world though, so it's not as good as a world where our fort would be the last dwarven stronghold.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 23, 2008, 10:17:17 pm
Sounds good ;P. Im in.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 23, 2008, 10:55:28 pm
Dwarf Characteristics
Male, if possible.  Name: Omer.  Occupation: Broker/Manager, and all related skills (but not treasurer!).  How about a few points to weaponcrafting too, just in case I get moody!  Pick a character that is more reclusive, and male if possible.  If not give the recluse favor, so even if female go recluse! Oh, and give him/her any other skills needed as well. Preferably an indoor job like mining or farming.

Setting up a dwarf with those skills is easy, but making sure they are reclusive and male isn't.  But I'll give a dwarf those skills and name them "Omer" anyway.

There's still other dwarf civs in the world though, so it's not as good as a world where our fort would be the last dwarven stronghold.

Heh.  Well, I don't think we need world history that matches the game concept per se.  I mean, after all, we're going to get trade caravans from the mountainhomes anyway.  I've got a spot picked out on a world that has magma, chasm, cave river, and adamantine, so it should be sufficient for a long-term fort.  Of course, I dunno if bauxite is available from the mountainhomes/embark screen.  I'll check.


OK!  We've got a few people, so I'll regen the world tomorrow and embark.  Expect a report probably friday and we'll kick this off.  Anyone else wants to play, say so and I'll add you to the list.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 23, 2008, 11:16:32 pm
Bauxite was available for me at embark for my last fort. But it was reclaim so I dunno.

Re:Reclusive male, just thought I'd try and maybe get lucky! :p
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 23, 2008, 11:50:05 pm
 ;D Sign me up for turn 5 please.
OS: Windows Vista Home Premium
CPU: AMD 64 Athlon @ 2.6GHz
Ram: 2GB DDR2 600
Video Card: 8800GT
I can handle a moderate population with a medium map at 60+ fps.
I also have a ton of free time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 24, 2008, 02:35:39 am
When I tried asking the dwarven liaison for bauxite Angel of Wards it wasn't listed.  I think it depends on what the home civ has access to.

You might want to switch me and ChJees.  I won't be able to take a turn until Monday at the earliest.

And are we embarking with ourselves as the starting seven?  Very cool.
Aqizzar - Male preferably (I never seem to get a good male dwarf)
5 Carpenter, 3 Axedwarf, 2 Bowyer
No nonsense personality if possible, if not then just anything not cheery.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 24, 2008, 03:42:46 am
Do we get to choose the starting guys?
If so here is mine
Nickname: Calvin
Profession: Mechanic
9 Mason - 9 Mechanic - 7 Building Designer
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 24, 2008, 05:42:57 am
You might want to switch me and ChJees.  I won't be able to take a turn until Monday at the earliest.

And are we embarking with ourselves as the starting seven?  Very cool.

Ok, you are switched.  Also, yes, to starting ourselves, I suppose, since Run Comrades sort of suggested it.  But not as all seven, since I'm embarking in a few minutes and I've only got five players.

Also:  Can't really set personality or gender without cheating, and I don't want to cheat given the instability it causes.  So I'll make a person with those skills and hope it turns up well.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 24, 2008, 06:06:16 am
Well, a slight problem.  No bauxite from either of the dwarf civilizations in this world.

Bauxite is important if you feel the need to make any magma-handling devices.  It's fairly unlikely we'll find any on the embark site, because there's not much of a sedimentary layer there.

A poll among players and non-players, in a very informal way.  Responses will be read at 11:30 or so today (lunch hour), defaulting to "Stay here anyway" if no votes.

Should we stay or should we go?  Meaning:  Should I make worlds until I find a site that has all the required features as well as bauxite available, or just deal with the lack of magma playing?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on July 24, 2008, 06:57:41 am
i'd like to join to if possible
and about the bauxite i think you should look for another location because a sedimentary layer is really nice to have because you can then make a good metal industry and without you only really have bronze to work with
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 24, 2008, 07:04:36 am
I say stay. 

If it's not available from the mountainhomes, what are the chances that we can get it in trading?  Probably not good, I assume.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 24, 2008, 10:47:27 am
I say stay. 

If it's not available from the mountainhomes, what are the chances that we can get it in trading?  Probably not good, I assume.

Chances are actually zero on that, I think.  The caravans have access to what the starting civ has access to, which doesn't include it.  I'll make a bunch of new worlds till I find a useful site.  Shouldn't take too long.

I wouldn't normally bother so much with finding a 'perfect' site, but any fort that is supposed to last 'forever' needs to have all the amenities.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 24, 2008, 11:00:37 am
And by the way, make use of the new Note system in the new version :P. Label levers so we know what they are used for.

Oh and add Notes to specific areas.

Mini tutorial on how to use Notes:

N to access Note Mode.
/ * - + To Change Symbol and Color.
c To toggle between changing: Symbol, Foreground Color & Background Color.

The rest is quite self explanatory :P.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 24, 2008, 11:24:51 am
Good call, the note system is WIN!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 24, 2008, 12:28:59 pm
I would like to join too, cause I like the idea. When all ten of us are done, do we start a new round (that would be good)?

My dwarf: Antlia (and whatever last name it gets)

5 miner, 2 mason, 2 mechanic, 1 building designer.

To the eternity and far beoynd!!!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 24, 2008, 03:25:13 pm
Sign me up for every new Round Dadamh :3.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 24, 2008, 04:15:48 pm
I will play for eternity!  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 24, 2008, 04:50:46 pm
Eternity here we come!  See you all on the other side!

Dadamh - are you looking for an area where we will actually be attacked sometimes?

And if you haven't already started, yeah, a sedimentary layer is great to have.  If this fort is going to last forever, sand will definately be necessary.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on July 24, 2008, 04:58:32 pm
I'm in. This game looks strong enough to bear the Curse Of PTTG.

Make sure we have dwarves at war with goblins. I think that a little raw-ing can be done so that dwarves allow everything and goblins Punish_capital everything, (except for murder), and thus they are always at war. Tada!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 24, 2008, 05:03:17 pm
My only real wish is to have some water to play around with :P.

Oh and with me in management so do i tend to overproduce food a bit...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 24, 2008, 08:15:49 pm
As long as there's Rock Metal and Liquid im happy.
To the mountains we march!
(http://img530.imageshack.us/img530/6552/westwindnorsebarbariandng1.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on July 24, 2008, 09:13:35 pm
Sign me up! I want my awesome army! I call leading it!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 25, 2008, 01:46:29 am
Its Friday everyone! ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on July 25, 2008, 02:11:42 am
I'll take the final year.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 25, 2008, 03:56:30 am
I'll take the final year.

There is no final year.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 25, 2008, 04:27:10 am
That's the spirt!

FRIDAY, YEEEAHH!

This fort's gonna rock all my balls, that's all I have to say.  I'm gonna set some tasks to manage like a muthafukah!  ;)

!VIVA OMER!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 05:35:17 am
Haha holy carp, everyone is all jazzed.  Ok, I'll update the list up top and get to finding a site.

Re: Sedimentary, it is not impossible but very difficult to get all the features I want along with a sedimentary layer.  That is to say, Magma (big one), Chasm (eh), Cave River (eh), and HFS (important!). 

Re; Gobins.  You always get seiged regardless of war, I think.  But yeah, ok, I can set dwarves to think lots of things are Unthinkable that goblins find Acceptable, and they'll always be at war.

However the awesomeness of the world parameterization is that I can tailor a lot of things, so I'll work on that.  Hopefully I'll embark today and get up a starting post.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Drunken on July 25, 2008, 06:21:24 am
Tentatively add me to the end of the list would you?
If the fort gets laggy you will have to skip me though as the computer I have atm is pretty crap.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 06:32:35 am
Tentatively add me to the end of the list would you?
If the fort gets laggy you will have to skip me though as the computer I have atm is pretty crap.

OK, you are added, but by year 11 there are likely to be an awful lot of dwarves.  Still hey, it's a 4x4 plot so maybe it won't be too terrible.  Plus it's only a year.

To everyone:

Ok, I found a spot as below:
(http://img254.imageshack.us/img254/2187/embarkbd3.jpg)

That's sand,  Magma, Wood, underground river, technically underground pool as well, and "other features".

We lack a proper sedimentary layer, but to be honest I've generated in the realm of 100 worlds looking for spots, and this is about the best I've found.  We may lack bauxite.  To be honest, fooling around with lava too much would probably cause excess death anyway.  You can still do magma forges and whatnot without bauxite, so we're good.  Just no pumping it everywhere.  (Unless you use Adamantine ore, but... uh... no.)

I'll set up the dwarves and embark now (notably I am late for work so I will post maybe over lunch).  To eternity!

Strike the earth!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on July 25, 2008, 09:16:50 am
We dont need sedimentary thats what those goblins are for!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 10:44:01 am
We dont need sedimentary thats what those goblins are for!

Yeah, honestly.  You are never short of iron bars when you have 800 (narrow Iron chain mail) laying around next to a magma forge.

I do wish you could designate a stockpile for "exotic clothing", the same as the shop.  Keeps all the gobbo crap in one place.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 25, 2008, 11:05:15 am
Omer has created Rigoth Akulnomensath, an adamantine mechanisms! 

:o
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 25, 2008, 12:57:22 pm
Yay we have sand for glass making and those blasted goblins will bring us our metal by the ton.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 25, 2008, 02:20:41 pm
Quote
I do wish you could designate a stockpile for "exotic clothing", the same as the shop.  Keeps all the gobbo crap in one place.

You can designate stockpiles to have (u)sable or (j) unusable items, I am fairly certain. It's in the stockpile settings.  Very useful! 

Cave King: Your signature is lol!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 25, 2008, 04:16:16 pm
The only thing I'm worried about is not having flux, but yeah, we can certainly make do.  We will forge our iron in blood of the greenskins.  Strike the earth!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on July 25, 2008, 04:48:04 pm
hmmm flux yes that'll be a problem, we can order some in easily enough, we wont need much unless we plan on a army in full plate steel, obsidian masterwork shortswords do wonders..
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 05:23:58 pm
hmmm flux yes that'll be a problem, we can order some in easily enough, we wont need much unless we plan on a army in full plate steel, obsidian masterwork shortswords do wonders..

As I recall, they are equivalent to steel, but cost 'less' to make, depending on how you look at it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on July 25, 2008, 05:52:10 pm
They are just like steal and they only require a peice of obsidian and wood, also a legendary stonecrafter is like 9999x more common then a legendary weapon smith.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 07:29:28 pm
They are just like steal and they only require a peice of obsidian and wood, also a legendary stonecrafter is like 9999x more common then a legendary weapon smith.

Agh, I didn't even think of how often you get stonecrafters.  Ok, point taken.

Aside from that, I'm done playing my year.  I'll write it all up and post in a bit.  Things went smoothly.  No deaths, no flooding, and no starvation.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 25, 2008, 08:57:02 pm
The first year has passed and Eternal Halls has been founded.

PARTY!
(http://img413.imageshack.us/img413/4600/dwarfdrinkersrmivo8.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kagus on July 25, 2008, 09:00:33 pm
"Err, Dvalin...   The keg tap's a little higher."
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 09:06:19 pm
Ok, the year went pretty smoothly.  A typical first year.  Mostly just got the basics set up.

With regards to everyone's requests:  I set the skills you wanted and named those dwarves after you.  I believe Omer and Calvin are "she" at least, but I didn't really pay attention.  It's possible you did not get the personality traits you wanted.  Also the game picked Omer as expedition leader, as well as all other 'noble' appointments.  I replaced the bookkeeper with my dwarf, but I couldn't change the leader.  Sorry, Immortal, but it's random(ish).

Also I didn't name two of the dwarves, because only four people requested specific skills.  Others can name dwarves after themselves when it's their turn.

Ha!  I like the warhammer dwarves that have been posted while I've been writing.  Hope the report is up to snuff for the enthusiasm this game has generated.  Also the images are a bit blurry.  I'd forgotten how crap the JPG compression in MSPaint is.  Anyway...

Ok, on with the report.  I tried to keep in the personality profile for my given dwarf.  Here it is, the start.



The log of 'Dadam' Uthmikmelbil, "Shaketome" in the human tongue, Preliminary Leader of Zilirîton, "The Eternal Halls", Year 101

1st Granite:  We've arrived at our destination.  Deep in the forest, along a steep mountain slope, we are tasked with the new capital of our race.  The mountainhomes are depleted.  The soil is infertile and the mountains there offer no more metal or gemstones.  It will take time, but this new city, The Eternal Halls, will forever be the new home of our people!

(http://img518.imageshack.us/img518/4476/eh101startfullqc2.th.jpg) (http://img518.imageshack.us/my.php?image=eh101startfullqc2.jpg)
(http://img185.imageshack.us/img185/6082/eh101st1xf0.jpg)

That said, we have a long way to go.  I've been assigned as the temporary outpost manager, due to my having quite a head for numbers and a rather no-nonsense outlook on design.  This is not a task to be taken lightly.  Still, I can see a great deal of potential here.  The ground in the northeast corner of the area is warm, indicating magma below.  The fact that the magma vent doesn't break the surface is a good thing:  It protects us from the monsters and devils that dwell in such pipes.  The source of a cave river begins here.  The water leaks from the very rock, and so we will always have fresh water to drink, in the unthinkable occurrence that we run out of proper drinks.  Antila swears by the sound of his pick upon the mountain that he can hear the resonance of adamantine deep within.  I don't dare to hope.

Omer is the official leader by decree of the king, but as I've said, I'm in command for the first year.  Omer, Calvin, and Antila have begun mining a defensive hallway, as well as a stockpile for our supplies.  I'm not prone to excessive management, and have simply designated one room for all supplies for the moment.  Aqizzar has shown skill with an axe, and in lieu of hewing goblins, must settle for cutting lumber with me.  The farmers are awaiting a farm's construction.

We strike the earth today, the first day in our glorious history!


15th Granite:  Work has been moving quickly.  Antilla is skilled with a pick, and the other miners are quickly learning to tear through the stone as well.  A short distance below our main hallway, we've struck brown zircon, a semiprecious gem.  A good omen.

17th Granite:  I diverted the miners' efforts for a day to dig out a farm.  Granted, the sandy area there is removed from our fort entrance proper, but it is hopefully only a temporary solution.  Rith and Likot have begun farming plump helmets here.  The sand is of quite a fine quality.  Tapping the magma to the north could provide us with a very profitable glass industry.  Aqizzar and I have ceased felling the trees, having procured quite a stock of logs.

(http://img68.imageshack.us/img68/7384/eh101farmxu2.th.jpg) (http://img68.imageshack.us/my.php?image=eh101farmxu2.jpg)

19th Granite:  The stockpile room is finished.  I've left a few large pillars in order to stabilize the mountain, as well as providing emergency entrances in the case of flooding or some other disaster.  I've set the miners to dig out some workshop space to the east, while being careful not to breach the cave river.  There is a daunting amount of goods to haul inside.

8th Slate:  These damned cave spider webs are everywhere.  The others say I should be glad that there is no giant spider along with them, but to be honest, I would prefer an immediately visible threat to these thousands of tiny vermin.  I was sleeping last night, and awoke with a web strung from the wall to my nose.  These terrible creatures nauseate me.  I hope the cats eat them all.

(http://img413.imageshack.us/img413/6997/eh101websoo2.jpg)

28th Slate:  Seems the gods are fickle and took my wish exactly the opposite as intended.  One of the cats is now mewling over a rather dangerous looking spider bite.  It can still move, but it won't abide being petted. 

In possibly more important matters, the food stocks are still being hauled inside.  I'm becoming a bit worried, as barrels can only keep food from rotting for so long outside of the earth's embrace.  I've ordered the main stockpile expanded, as I can see we will run out of room quickly.  The miners are grumbling, but we all knew that this was going to be a lot of work.

1st Felsite:  Perhaps Felsite will be a lucky month, given how much of the stone surrounds us.  Rith has put aside farming in order to gather masses of the webbing left all over by the cave spiders.  I am aware that silken cloth is luxurious, and that we can sell it to humans as well as our dwarven brethren, but I do hate the spiders themselves.

On a brighter note, our farm is fully operational, and we are seeing returns on the planted seeds.  Food shouldn't be a problem for a while.

I was viewing the source of the river today, basking the mist of the falls, when I heard strange animal calls inside, and saw light reflecting in several sets of eyes.  I've ordered the source of the river walled off from the outside.  We can open it again when we need the water, but I don't want an invasion of snakemen to squelch our efforts before we even begin.

10th Felsite:  Calvin informs me that he's struck Orpiment.  I'm not exactly fond of bright yellow stone, but I suppose it has it's decorative uses.  It's luster is particularly attractive for furniture.  Chairs and the like.

27th Felsite:  I am becoming more than incensed over these damned cave spiders!  Their webs are everywhere!

2nd Hematite:  It's now summer.  Speaking of Hematite, the slops of the mountain glisten with it in several places.  We have a few piles of it in the stockpile already.  We will not be short weapons if it comes to war here. 

I've designated a trade depot to be built.  The caravan from the mountainhomes comes soon and I won't be caught unprepared.

Speaking of designations, I've marked an area to be dug out for "Founders' Hall", a small set of rooms for we seven that were brave enough to start this endeavor.  The name is perhaps a bit dry, but to be honest I'm not much of a writer of flowery prose.

6th Hematite:  Calvin has finished designing and constructing the depot.  The building seems accessible and the design is more than adequate.  We've constructed a number of workshops suitable for stone crafting, and I've told most of the more idle folk that they should spend their time practicing this craft.  Small trinkets as such are an excellent way to endear your settlement to potential immigrants back home.  Calvin also has struck a cluster of Resin Opals in Founders' Hall.  These gems aren't likely to make us rich, but they do have a beauty.

10th Hematite:  We've struck Bandfire Opal, another semiprecious gem.  This mountain seems full of wealth and beauty.

3rd Malachite:  I have again encouraged everyone, skilled or otherwise, to spend time making stone crafts.  It's not as though we don't have tons of stone to use for it.  The floors and hallways are littered with it.  Aqizzar and I have set ourselves to building bins and barrels for storage.  Stockpile space is at a slight premium, and dozens of stonecrafts laying loose in the floor will not help the situation.  Rith's constant weaving of spider silk cloth is growing to be an issue as well.

3rd Galena:  Founders' Hall is complete for the moment.  Still a bit rough, but the beds and door are all in place.  Omer, our appointed leader, has been assigned the opal encrusted door and bed, as well as the room at the end of the hallway.  A place of prestige.

I've also designated a relatively small dining hall excavated.  Nothing extravagant, but it will provide a place to rest and eat together.

15th Galena:  I've told Rith to stop collecting the webs.  We are half buried in silk cloth, and the stockpile is overflowing.  I've also ordered the stockpile expanded again.  Speaking of stocks, I've begun work on keeping our books updated.  Omer has expressed distaste in this work, and I'm a borderline mathematician anyway. 

1st Limestone:  It is now Autumn.  The caravan from the mountainhomes should soon arrive to trade, as well as to see how the work is proceeding.  I do not intend to disappoint.  We have plenty of cloth and stone crafts to trade, even if the crafts are not exactly expert quality.  I've begun work smoothing the walls and flooring in the dining area. 

I am impressed with everyone.  No one is idle for more than a moment.  We are all working hard to establish our lasting legacy here.

13th Limestone:  A kobold thief was spotted!  Our camel, brought to lead the wagon, scared it away.  Those these lower creatures are skittish, we may still need more reliable defenses at some point. 

14th Limestone:  The thief was seen again, this time inside the fort.  He tried to steal a small kitten, but the animal's yowling scared it off.  I am uncertain how the kobold found it's way inside without being seen, the entryway is extremely heavily traveled.

15th Limestone:  Rith seems to have scared off the recurring thief.  Just in time as well: The caravan has been spotted in the distance.  I've ordered our crafts and silk to be moved to the depot.  I'm confident Omer can get a good deal in trade for these items.

(http://img378.imageshack.us/img378/7038/eh101caravanfm5.th.jpg) (http://img378.imageshack.us/my.php?image=eh101caravanfm5.jpg)

19th Limestone:  A stray horse, one of the animals that was brought to pull the wagon, was found dead, torn to chunks in the wilderness outside.  We could find no other animal likely to do this, and there has been no sightings of anything hostile.  It's a little eerie.

25th Limestone:  Omer reports that the trading went well.  We've traded our crafts and silk, both fairly common materials for our young city, for an anvil, a barrel of beer, and a couple cages.  We purchased a donkey as well.  I've found little to be lacking in our placement here, and so Omer only asked for drinks next year.  We have no plants aside from plump helmets, and wine does wear on you after a time.

5th Sandstone:  Thinking about the wine situation reminded me to expand our farming area a bit.  I have done so.  The stockpile has been expanded again as well.  Omer has finally worked out an export agreement with the mountainhomes.  They were so impressed with our silk here that they've requested primarly gloves and headwear.  This shouldn't be difficult to produce at all. 

(http://img378.imageshack.us/img378/8721/eh101trademd2.png)

26th Sandstone:  I've told Likot and Rith to begin brewing wine.  We are by no means low on drinks, but you can never be too safe on that front.  Besides, aging will only help the flavor.

1st Timber:  I've decided to dig a tunnel to search for the magma I suspect to be present in the northeast.  The form of this tunnel is a staircase downwards, in the center of the three lakes in thea area.

11th Timber:  Omer has broken through to the magma pipe, but it's infested with fire imps!  I have crafted a floor on the surface, to block the creatures within.  Still, we now have a proper idea of the layout of the pipe.  Future rules may attempt to set up magma powered forges here.  I did think to bring along a few steel bars to block the imps coming down any channel that would be used to power forges, but I have no access to bauxite.  This means that in all likelihood, the dwarf that broke into the magma pool would, by necessity, be trapped behind the same bars that would block the imps.  I am not willing to sacrifice any of our founders thus.  If some heroic immigrant with a death wish arrives later, so be it.

I do leave notice here than mechanisms built with stone other than bauxite will only melt and destroy the setting for the bars, rendering them useless.  The only other suitable material for such mechanisms would be adamantine, but that is such an excessive waste as to be appalling.

17th Timber:  I have begun engraving the dining room now that there is time for it.  I've also told the others to resume stone crafting, in preparation for the possible elven caravan to arrive in the spring.  Word of this city has apparently spread quickly.

1st Moonstone
:  Winter is upon us.  I foresee no difficulty.  We are awash in food and drink, and there have been no true problems since arrival.  Aside from these spiders.

27th Moonstone:  Moonstone has proven to be an uneventful month.  Though I've been called somewhat morbid for even thinking it, I've finished "Founders' Rest", a hallway with adjoining tombs for each of us.  Our eternal rest is a serious consideration.

1st Obsidian:  Opal passed without incident.  We are now in the final month of my appointed year of initial planning.  Looking over my time as preliminary manager, I feel I've done well enough.  We have the needed supplies for survival, and we have even begun turning a profit. 

1st Granite:  My time as leader is over, and I don't regret it.  Omer is more than capable of taking control of the settlement.  I find such responsibility a bit beyond me besides.  In the time I've spent over the past year engraving the dining hall, I've found that I prefer craftsmanship over the rigors of leading a group of my fellow dwarves.

The books need keeping, and the walls need decoration, and those are my callings.  Omer, the fort is yours.  Keep her well.

(http://img76.imageshack.us/img76/2277/eh101endfulllc8.th.jpg) (http://img76.imageshack.us/my.php?image=eh101endfulllc8.jpg)
(http://img509.imageshack.us/img509/7294/eh101stfinaljt6.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 25, 2008, 09:12:45 pm
I suppose I could be less of an idiot, and actually post the save.

http://rapidshare.com/files/132496974/region13.zip.html (http://rapidshare.com/files/132496974/region13.zip.html)

Also, if anyone is terribly superstitious and doesn't like that this ended up being in the folder "region13", you can rename the folder easily enough.  Just make it "region3" or whatever and it will be fine and possibly less unlucky.

Anyway, RunComrades, you're up.  Youv'e been reasonably active in this thread and the forum in general, so I won't bother PMing you over it.

Good luck!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 25, 2008, 11:41:52 pm
From The Official Logbook of Managers of The Eternal Halls.  The second entry in the Logbook titled 102 Omer Vabokudar.
First of Granite of the year One Hundred Two
Today the term of my comrade and friend Dadam as General Manager of The Eternal Halls ends.  I am officially the Expedition Leader of this outpost, but this year marks my first real term of management of The Eternal Halls.  I will spend the day carefully examining our outpost and begin planning for my time as the leader.  Dadam has done exceedingly well in getting us inmountain and roomed and fed. To be certain it is a daunting task, and the signs of weariness have been apparent for the last few months. Now that we are safe from the Sun and all of the other perils it breeds it is time to organize.  That  is, unfortunately, not an attribute that my good friend friend posses.  But I find tasks that he enjoys, thinking Dwarves tasks, to be wearisome.  Like counting, for one.  He will without doubt enjoy the break from the pressures of leadership; may he count to his hearts content!   At the very least I plan to prepare for the welcome possibility of a population boost.  That means more rooms, beds, food. And drink, always drink. 

My term begins now!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 25, 2008, 11:48:56 pm
Question: Economy off?  I'd prefer it that way, but I'll change my init for this if y'all want it on.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 26, 2008, 12:37:51 am
Economy definately on.  We're doing this the real way.  Forever!  No matter much the advent of nobility and rents\wages ruins our design!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 26, 2008, 03:33:34 am
Ill be playing with weather and temp off ill turn temp on when im working with magma or fighting fire based enemy's.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 26, 2008, 04:11:22 am
Looks good this far. But I just have a one question. Do we use the newest version of DF or some older version? Please put the version number after the save you're gonna post.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on July 26, 2008, 06:07:23 am
very nice i hope my turn will come soon but in this pace it will be in no time
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 26, 2008, 06:29:56 am
Question: Economy off?  I'd prefer it that way, but I'll change my init for this if y'all want it on.
Ill be playing with weather and temp off ill turn temp on when im working with magma or fighting fire based enemy's.

I'd prefer playing vanilla, but if you just need the FPS boost, I suppose that makes sense.  Thing is, I don't know the effect of turning such things on and off during play.  If the baron arrives on a turn with no economy, does the economy never start?  If the baron arrives, the economy starts, and then a year passes without it, what happens?

Also:  Be careful with no temp.  If you make something screwy happen with the magma, it would melt and explode all over the next person's turn.  Though honestly that would be fun I suppose.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 26, 2008, 06:43:31 am
Looks good this far. But I just have a one question. Do we use the newest version of DF or some older version? Please put the version number after the save you're gonna post.

I used 39e.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on July 26, 2008, 07:40:11 am
Quote from: Dadamh
With regards to everyone's requests:  I set the skills you wanted and named those dwarves after you.  I believe Omer and Calvin are "she" at least, but I didn't really pay attention.  It's possible you did not get the personality traits you wanted.  Also the game picked Omer as expedition leader, as well as all other 'noble' appointments.  I replaced the bookkeeper with my dwarf, but I couldn't change the leader.  Sorry, Immortal, but it's random(ish).

Its ok, I meant leader of the army, like in sqauds.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 26, 2008, 08:14:19 am
Ok, just to be safe, I'll keep economy on then.  I was playing on 39e as well.  And I play with weather off for the fps, but temperature on, because you just have to have it!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 26, 2008, 01:16:12 pm
How much of a fps boost does just weather off give?
Ill probably play with temp on most of the time because DF just isn't DF without temperature.
maxfps 1000
gfps 15 gives me a really good boost already.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 26, 2008, 03:58:38 pm
Hm, actually I ran a really shoddy comparison just now, and with my personal fort that has pop of 109 and a large embark area there was no appreciable difference in fps w/weather on or off.  It was around 19-30 fps either way, with it hanging around 25-27 most of the time.

The same was true with trying fps cap at 1000 and gfps at 15, no appreciable difference, at least for me.

But temp off boosted me to 30-50 fps with it hanging around 40-45 most of the time.  But I can't bear not having my precious temperature.  I have a dragon for crying out loud!  Although, I'm not sure if his flaming breath needs temp or not, I assume it does.

Anyway, moral of story: Weather on for me from now on!

Now, back to The Eternal Halls!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on July 26, 2008, 06:37:15 pm
This looks really cool. I don't post often, but I lurk everyday, and wouldn't mind getting in on this if you don't mind.

My computer isn't great, but it can handle most things with no problems. If nothing else, I can always skip my turn if things end up slowing to a crawl.

EDIT: Whoa, I just tried that stuff mentioned above about the FPS settings, and my FPS literally jumped by a factor of 5. My dwarves are zipping around almost too fast to keep track of them. Thanks for the advice, even if it wasn't given to me directly.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 26, 2008, 07:16:07 pm
Thanks for the thanks MarineKing, gfps:15 really does help boost fps.
Run Comrades how's your year coming along?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 26, 2008, 08:23:22 pm
Quite well!  I am in late autumn right now.  I will be done with my turn tonight, but the write up won't come until tomorrow, because I will be hitting the bars here pretty soon :p

But things are going very smoothly.  Overall. 

Anyhow expect the full report sometime tomorrow!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 27, 2008, 02:03:50 pm
2nd Granite
Now that I have had a chance to fully assess our situation, I have a clearer
idea of what I should attempt to accomplish to advance our situation in The
Eternal Halls.

I feel that I should explain a little of how I came to occupy this post.
I was appointed by the King to be the official leader of the Eternal Halls. 
This appointment was given to me by the King for my assertiveness, sense of
duty, and my willingness to sacrafice my own needs for the greater good.  Of
course once our populace are diverse enough to reliably choose a suitable leader,
of their own they will be given every opportunity to do so.

Antlia, my dear, and myself decided to come along with our good friend Dadam
to assist with the outpost that he had been discussing with the King.  My
abilities are more suited for leading for the short term, but because Dadam has
a clearer view of the future of the fortress, he was chosen to lead our crew for
the first year of our settling.


Antlia and I had truthfully decided to migrate here to elope.  He being the
direct relative of the nobility of the mountainhomes, and myself a little more
than a peasant daughter born to a family far removed from nobility, our
interest in each other had been frowned upon from the beginning. I
wasn't a proper wife for this man by their standards.  So travelling with him
to establish a new dwarven settlement seemed like the most honorable and reasonable
thing to do in my situation.  I hope that my choices turn out well.


Today I politely asked Aqizzar if it was possible to switch rooms with Antlia
so that we could have adjoining rooms. He graciously acquiesed.  I will dig
a hallway to connect our rooms and also temporarily set myself an office in
that corridor so I have a proper place from which to run my duties as the
outpost manager of labors.

15th Granite
I have begun better organizing the stockpiles.  For now I think creating
separate piles for different goods will be enough.  But eventually some proper
stockpile rooms should be dug.

Today news came that the Elven caravan was soon to arrive.  I have all of us
hauling the bins of stone crafts that we've made to the depot.  Antlia and I
are currently carving new areas to be used as bedrooms for any new citizens
that might arrive.

2nd Slate
Trading went well with the Elves.  I exchanged some of our crafted stone for
prickle berry seeds, longland grass seeds, fisher berry seeds, blade weed seeds,
and hide root seeds. I also acquired a Gian Jaguar from them, which I am very
excited about.  Hopefully we can get a mate for it.  I also got some rope reed
ropes, berries, barrels and some booze.  They were pleased with the trade, and
I will be pleased to be rid of them until next year.

4th Slate
Now that trading is completed I am going to dig out a large area in the sand
to the north. We can start to store our metal ore there, it is relatively close
to where our eventual forges will be.

5th Slate
I have found some native copper in my digging today.  This will be somewhat
useful for us.

3rd Felsite
I was alerted today that some migrants have begun arriving.  I haven't yet readied
thier rooms; they will have to sleep in the dirt until then.

5th Felsite
19 of our bretheren have come from the mountainhomes to take up permanent residence.
Their help will certianly ease the pressure on the rest of us.  And we are all
glad to see some fresh beards around the cavern.

8th Felsite
Reg Edanathel, a newly arrived peasant, has been acting strangely.

9th Felsite
Reg has taken a craftdwarf's workshop and began a construction after bringing
a lone chunk of food from our stockpile.

13th Felsite
We've struck some brown zircon today.

14th Felsite
Reg has created Rothurvad, a pine idol.  It is fairly worthless, but he has
high skills in woodcrafing.  This will be very useful.

I've asked that the rangers and trappers that have arrived to cease their hunting.
A future manager may override this if they so wish, but I am something of a
conservationist.

26th Felsite
I have laid out the digging plan for the new bedrooms.  Antlia and I have begun
our work digging.

27th Felsite
I've ordred the moving of the stone out of the food stockpile into the dump
near the masons and craftdwarve's workshop.  This will clear up some of the
clutter on the floor.  Now that we have more dwarves standing around this is
a task that is easily undertaken.  They do have to earn their keep, after all.

11th Hematite
Humans have arrived!  We are hauling some of our goods to the depot now.

I've given the peasants that arrived with the migrants the privelage of mining
alongside Antlia and I.  They will have to work hard to keep up, but I expect
they will learn quickly.  We now have five miners total in my crew.

14th Hematite
Trading went quite well with our Human neighbors.  I traded our stone crafts
for some barrels, drinks, bars of metal, wood, meats and cheeses.

25th Hematite
A couple of Kobold thieves have been spotted.  This time I nearly had one of our
nearby miners lodge a pick through their tiny skulls, but I refrained.  I will
not tolerate their lurking much longer, however.

26th Hematite
I talked with the liason today. I requested that they bring wood, drinks, seeds,
dogs, and meats for next year.  Musical instruments and weapons were what they
requested of us.  We will happily carve some instruments for them.  But I don't
feel comfortable handing out instruments of death, even to a friendly neighbor.
You just never know.
(http://img360.imageshack.us/img360/3786/tradeagreementeternalhays1.jpg)

20th Malachite
Work continues on the new bedrooms, and they are now nearly finished.  I have
begun to worry about our defensive situation here.  We have no standing military
but I am not ready to designate any of our precious labor force to sparring.
What's worse is that we can be attacked from all directions due to our location.
Something will eventually need to be done about that, but I can't spread myself
too thinly now.

19th Galena
The bedrooms are furnished.  Everyone happily has a place to sleep now.

25th Galena
Righ Rakustrab my friend and one of the seven original founders has been possessed.
She took control of a clothier's workshop.  I will have to keep an eye on her.

26th Galena
We've struck levin opal today.

4th Limestone
Today one of my crew members showed me some beautiful pink garnet that we've dug out.
We've also hit some morion.

7th Limesone
We've dug out some Sphalerite.  The variety of this mountain is incredible!

9th Limestone
Hit yellow spessartine.

14th Limestone
I've noticed that Rith wants some thread.  We have none on hand, as our weavers
are very much busy bodies and have seen to it that it is immediately woven into
cloth.  I'll try to get some pig tails planted and harvested and processed.  I
fear that I have waited too long, though.  In my business, I had neglected to
check up on Rith. 

The Dwarven Caravan comes today.  Time to prepare for trade!

17th Limestone
Trading went well.  They were happy to recieve the requested gloves of silk that
I've had our clothiers prepare for them.  In return I got us some wood, drinks
armor, a dog, food supplies.  I also got some thread, hopefully this is what
Rith requires.

18th Limestone
I talked with the mountainhome liason today.  I requested drinks, wood, and
dogs from them.  I also ordered the start of the smoothing of founders hall.
(http://img247.imageshack.us/img247/7928/eternalhallsdwarftradeavy0.jpg)

19th Limestone
We've got some puppies running around now.  This is good as we can soon begin
chaining them around the perimeter to help with the detection of unwanted
trespassers.

9th Sanstone
I've connected our farms to the rest of the fort by way of an underground tunnel.
I've also locked the doors on the surface.  We should try to stay within the fort
as much as is possible.

11th Sandstone
Rith has been stricken with melancholy.  I know this is my fault, and I fear that
I will now lose a good, old friend.  Perhaps I was not as fit for leading as the
King had assumed.  I am going to take a break for a while and rest.  The stress
of leadership certainly does wear on one.  I understand Dadam's desire to be
done with it for a time.

1st Moonstone
Winter is here.  I have been expanding the dwarven apartments with my crew.
The work is hard as the stone is damp and conditions are miserable from the
river above.

2nd Moonstone
A sad day.  Farewell Rith, my dear friend.  I hope that you rejoin the stone from
which you were carved!

12th Moonstone
As work continues on the rooms, slowly, we have struck graphite.

16th Moonstone
Sigun, one of our craftsdwarves, found a Kobold thief trying to make off with
some of our crafts.  The thief ran off in the cowardly fashion of Kobolds.

24th Moonstone
I've dug out all fo the wet rooms. The work was difficult but at least others
won't have to deal with the miserable task of digging there.  We have plenty
of spare bedrooms now.

28th Moonstone
I've ordered more wood be harvested for the crafting of beds and chests.

17th Opal
I am going to makestockpiles for food and drinks near the dining room.  A large
area adjacent to it, to the west.  It will replace the food piles above, when
finished.

4th Obsidian
Zuglar Stullikot, bone carver was possessed.  We've had some very moody comrades
lately.

8th Obsidian
Zuglar started construction.  Turtle shell, gneiss blocks, and conger eel
leather is what he required.

11th Obsidian
We've hit some stibnite today.

Zuglar created Sudir Ethad, a turtle shell amulet.  I'm not impressed.

13th Obsidian
Reg Edanathel has given birth to a beautiful baby girl.  This is our first Native
Born child.  Keshan be praised!

20th Obsidian
I have the haulers occupied with outfitting all of our rooms with cabinets
as I write this.  It is about time that we begin to properly furnish our
quarters.

26th Obsidian
Today I ordered the brewing of 60 drinks.  We are not low on booze by any measure
but there's never too much I say.

1st Granite
This marks the end of my duties as manager.  I only have a few comments for the
next managers.  We are lacking in the area of security for our fort.  I had planned
to address that, but I was too busy with other matters.  The garbage dump that
I used for stone is located in the hallway near the masons and craft shops. 
I have haulers currently clearing the newest food stockpile that is near the
dining hall, they should not be occupied for too long.  I now will resume my
duties as the General Manager of The Eternal Halls, as well as a miner, and leave
the reigns to someone else for a time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 27, 2008, 02:11:28 pm
Alrighty!  Year two done!  Let's keep this rocking.  :D

Here's (http://mkv25.net/dfma/map-3143-theeternalhalls) the map in the map archive!  Check out the POIs!  :D

Here's (http://dffd.wimbli.com/file.php?id=356) the save file. 

I can't wait to see what develops!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 27, 2008, 02:24:41 pm
Antlia, my dear

Heh, it's always sorta amusing when the game pairs two people from the succession lineup.

Nice writeup though.  The place has expanded a bit without being reckless, and you have more micromanagement style than I do.

Next up is CHJees
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 27, 2008, 03:02:49 pm
Good writing, my dear  ;).

I am eager to see how this will continue.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 03:58:40 pm
Starting mah turn :3.

(Oh, you people are quite generous with space to your dwarves ;p)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 27, 2008, 04:08:12 pm
The mountain is stuffed with gems and ore!
We need to start training a small military and set some traps.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 05:05:56 pm
I am making this miserable fortress better as we speak ;p.

Oh and i have really kickstarted the industry and threw away those stupid parties. Things are actually happening now!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 27, 2008, 06:52:41 pm
I am making this miserable fortress better as we speak ;p.

Oh and i have really kickstarted the industry and threw away those stupid parties. Things are actually happening now!

Heh.  See, this is sorta what makes succession games interesting.  Watching the different fort style clash all over each other.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 07:14:49 pm
Mid-game update!

This character is pretty grumpy and thinks that the only right way is his :P.

Here is the current logs:
4th Granite
I have arrived here to this "Fort" called Zilirîton and what do i see? Dwarves wasting valuable work time on drinking up all booze

and not even a SINGLE mason in sight. Oh and that hill is a eyesore, i will remove soon enough.

I guess i need to inspire some fear into these maggots and learn the true industrial spirit. The end of syrup roast days are over! I have started the excavation of our new metal processing plant. (I do still not have fricking idea why my predecessors left all ore to rot.)

Time to rally these incompetent Dwarves and make some profit!

22nd Granite
Our forge area is allmost complete, the Slaves... Err, Dwarves seem to have been to relaxed. I hear complaints about why they can't party all day long. Want to know why? I want SOMETHING done in this darn place. They either have to get used to this or i will feed them to the Imps.

In other news, nothing much have happened except a few pathetic kobolds tried to sneak into the fortress. But they ran away,

pests.

I have also assigned a few useless Dwarves to actually do something useful now! I forced them to operate the smelters and make brass!

P.S: Did the original outpost team not bring with them a weapon smith!? I want to have a word with the planner of this "Fortress".

5th Slate
My excavation for Sphalerite and Native Copper are going as planned, i do not care wether it makes our fortress look ugly but these are riches! Oh and i will bring down that eyesore of a mountain soon.

11th Slate
My minions have finally excavated the Sphalerite and Native Copper vein. :D And our Furnace Operators are melting Brass for

their whole lives worth! (Not that they were worth much to begin with...)

Now so can i concentrate on get rid of that eyesore wich have been hurting my eyes for so long.
(http://i38.tinypic.com/2r2om6p.png)
Heroes among Dwarves!

14th Slate
Begun removing that stupid hill. The Furnace Operators will have plenty to do with all mined ore.

23rd Slate
Asked kindly my Metal Smith to make Brass Statues, that will raise our wealth substantly! I have now changed the orders for our

Furnace Operators to melt copper for our warriors.

3rd Felsite
Nevermind about the statues, i will make a grand tomb out brass for ME instead because i am such a good leader.

The eyesore is practically gone by now and it looks better. What to do with all rock? I will maybe make a tower out of it.
(http://i34.tinypic.com/kaokfa.png)
The true Nobles among Dwarves! Those who work that is!

19th Felsite
Begun construction on my tomb, it will be made of brass baby!
(http://i38.tinypic.com/xmvq8i.png)
My Tomb in it's pathetic infantile state...

24th Hematite
My Tomb is nearing completion and the Dwarves are performing surprisingly well! After my Tomb is completed so will i start making sure our warriors get some real weapons.

12th Malachite
My Tomb do only need a roof now to be complete! I guess all of the scum in this fortress will be baffled by my supreme tomb!

23rd Malachite
My Tomb is finished! Now can i get my eternal rest in a tomb made completely out of Brass!
(http://i37.tinypic.com/vy0ayw.png)
Ain't my Brass Tomb beutiful :D?

1st Galena
I am finally making weapons for our small emergency squad. Iron is too expensive to use for now, so Copper armor and weapons will do.

The journal ends abruptly... (Continued later)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 27, 2008, 08:25:05 pm
From the personal journal of Omer Vabokudar
1st Felsite


My successor has been working us all to the bone! No rest for the wicked, I suppose.  I am currently seeing to the orders of taking down the hill outside.  I  was very fond of it, and sad to see it go. But orders are orders.  While the slave driver can be fairly hard to get along with, things are definitely getting done, and I believe that is something everyone can appreciate.  Even if we are all quite exhausted.  My break time is nearly up, better get back to digging before the boss sees me!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 08:34:56 pm
Sad news...

Omer got crushed by some ground not long after...

Scribed note from the journal
"5th Sandstone
`Omer´ the original founder tragically died when some dirt was being removed. `Dadam´ did not seem to mind to replace her in her other roles."
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 27, 2008, 08:38:59 pm
Maybe the hill removal could have been planned better, but hey, accidents happen I suppose.

Still, I liked having the hill there.  It was a unique terrain feature!

The mid-play update is a good idea in a sense.  Less time waiting for the others to read what's happening.

So someone finally got the magma forges running, eh?  I didn't want to get a dwarf killed for mining the channels, and I couldn't figure a way to do that while still blocking off the place with bars.

... You did block off the channel with steel bars, right?  So the fire imps/magmamen won't eat us?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 08:45:26 pm
Uhh... Nope :P. I have a Anti-Imp Force training currently and labor is expendable >:3.

I setup the industry. Im surprised it took this long.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 27, 2008, 08:52:09 pm
Darn!  :D

Antlia you will be left a lifetime widower!  And before I could bear you any children, a shame! ;)

On my next turn I'll take up another Dwarf and set them up as a labor manager.  I like using the job manager, and I like having my little guy running around ordering Dwarves around! :p  That is, if no one objects.

I like the mid update as well.  I'll do that on my next turn.  I didn't do it on this one because I began and finished my turn in one sitting.  But that has a lot to do w/ high fps from having a small number of Dwarves.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 09:06:27 pm
It's fun to roleplay a slaving swine ;D.

I hope someone REALLY kills him by feeding him to the fishies :P. He is after all not a likeable character.

3 months left ingame time....
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 27, 2008, 09:13:38 pm
After this reign of terror, I think that someone will see fit to arrange an, "accident".  :D  Very entertaining though!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 09:27:15 pm
Journal Resumes here!

11th Limestone
Assigned some Dwarves to smooth this place up. And it is not so bad here now with ME in charge. Though i fear my superior leadership abilities will be replaced by someone inferior :/.

14th Limestone

Time to do something against this Tree Menace. I will order 10 Battle Axes to be forged and then send out Dwarves with them and chop down all these vile trees.

1st Sandstone
Dealt with yet another group of traders, got some useful stuff from them though. Otherwise so is it eventless.

5th Sandstone
`Omer´ the original founder tragically died when some dirt was being removed. `Dadam´ did not seem to mind to replace her in her other roles.

14th Sandstone
I have started a project to "Smooth" the mountainside, i am sure the dwarves will be pleased with the end results.

17th Sandstone
Ordered our Engravers to smooth the living quarters. And i hope they do not let Omer's stinking corpse be out too long for me to see.

20th Sandstone
More sla... Immigrants have arrived i will make sure that they will have a miserable good future here.

21th Sandstone
I hate trees.

26th Sandstone
This place must be full with lunatics... Someone got secretive, i do not know what they are plotting against me. I should get away from here as quickly as possible as soon as i get the chance!

4th Timber
Nicat Orshet the idiot created a Artifact Bag, well it will be useful for handling my belongings after death. Maybe he wasn't plotting after all.

11th Timber
Some Dwarves said to me that there was something wrong with my Tomb, i said them to fix it themselves but they insisted that i should check it out myself.

12TH FUCKING TIMBER
DAMNIT I KNEW THEY WERE UP TO SOMETHING! THEY LOCKED IN ME IN MY OWN TOMB... I WILL GET MY REVENGE AFTER DEATH!

(http://i33.tinypic.com/v3dpns.png)
I will see you all... In hell... <Journal ends abruptly because of a nervous breakdown>

I end here because i have no patience longer to end this turn :P. (Computer being slow as fuck)

Download (http://rapidshare.com/files/132970268/region13.rar.html)
Map Viewer (http://mkv25.net/dfma/map-3147-theeternalhalls)

Have fun :P.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 27, 2008, 09:43:07 pm
Pretty awesome!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 27, 2008, 10:13:05 pm
Aqizzar:  Your turn to take the fort, I suppose.  That is, assuming you don't mind a longer turn than normal:  CHJees dropped midway through fall.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 27, 2008, 10:22:40 pm
Find a suitable punishment for my slave driver :P. Only your imagination is the limit.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jualin on July 27, 2008, 10:46:22 pm
Sign me up. I'm nigh obligated to finish recklessly follow the pursuit of happiness at the cost of life (not my own, I assure you) until school kicks in next month.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 27, 2008, 10:57:40 pm
Ill take up the rest of ChJees's turn.

13th Timber, 103, Late Autumn
I have decided to start up the glass industry and I have assured all dwarfs have their own rooms.

19th Timber, 103, Late Autumn
Antlia erithnoram was burned to death by lava.
(http://img507.imageshack.us/img507/4949/antliariphl5.png)

23rd Timber, 103, Late Autumn
I have heard talk of an amazeing item made by Aqizzar lately.

3rd Moonstone, 103, Early Winter
ChJees appears to be missing no one can find him anywhere.

10th Moonstone, 103, Early Winter
Aqizzar has created a materpiece barrel clearly this dwarf likes to drink

3rd Opal, 103, Mid Winter
Im still trying to get glass makeing setup it should be ready soon.

6th Opal, 103, Mid Winter
You have struck Hematite! A good source of Iron.

9th Opal, 103, Mid Winter
ChJees has been found dead in his tomb :O

10th Opal, 103, Mid Winter
The vein of Hematite is quite large.

12th Opal, 103, Mid Winter
Some thiefs were caught sneaking around, little buggers.

8th Obsidian, 103, Late Winter
Sigun Semorzasit Engineer withdraws from society.

13th Obsidian, 103, Late Winter
The glass works are finally up and running.

17th Obsidian, 103, Late Winter
I am makeing large Iron Spikes for some traps at the enterance.
4 spike traps with 3 spikes each.

1st Granite, 104, Early Spring
My month long rule has come to an end.

We have raw clear glass and tons of iron.

The Save
http://rapidshare.com/files/132993846/region13.zip.html (http://rapidshare.com/files/132993846/region13.zip.html)
(http://img74.imageshack.us/img74/4118/sadadqwqeasmb4.th.png) (http://img74.imageshack.us/my.php?image=sadadqwqeasmb4.png)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 28, 2008, 01:31:19 am
19th Timber, 103, Late Autumn
Antlia erithnoram was burned to death by lava.

A tip when digging for magma to magma forges and furnaces: ONLY have a 1 tile passage when breaching the Magma vent. Why? Because the Magma spreads faster and the Dwarf will not react. Also have STRAIGHT escape routes.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 28, 2008, 03:10:26 am
The personal diary of Antlia Erithnoram, miner

5th Sandstone
No. No. No. NO! Oh, dear Diary, what have I done!? Haven't I always obeyed Armok in every single order he has given to me? Why did he take Omer from me!? WHY!? No, no, no... It's not you, my dear Diary... No. HE did it... HE DID IT! The leader. Yes, my dear Diary, yes. HE ordered my dear to dig out that FUCKING hill. HE planned that my wife would die doing that! HE... Yes, my dear... I'll do it, yes... His blood shall be in my hands.

11th Timber
I did, Diary. I did it! I said HIM that something was wrong in his tomb. And I have a plan, yes a plan indeed. When he goes to take a look at his grave I will close the door and HE shall be locked inside forever! Buahhahhaa!!! I am genious! Isn't that so, dear Diary?

12th Timber
YES! HE'S INSIDE NOW!!! I can't believe it, my diary, HE's inside. Nobody will ever know what happened, HE just stays inside. Inside his own tomb that I dug to HIM... I have avenged the death of my wife. Rest in peace, dear Omer.


According to the interrogations of fellow dwarves, Antlia was striken by melancholy and he took all the most dangerous jobs that we're offered. One day, only 5 days after the murder he did, he was killed while digging some lava channels. Let him rest in peace and hope that he meets his love in the dwarven heaven again. If he even goes there...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 28, 2008, 04:12:12 am
The spirit of the Slave Driver will still haunt the place and will "Posses" an unfortunate Dwarf to bring out his own wicked Justice. (Roleplaywise of course)

Expect Sinister Temples and Famine in next round :P.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 28, 2008, 05:14:46 am
Wasn't it Aqizzars turn? Why did Cave King play now? Well, I guess that we have to change the order a bit.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 28, 2008, 05:18:30 am
It is Aqizzars turn now.
I was finishing off ChJeeses turn because he finished early and Aqizzar is unable to take a turn until Monday.

ChJees wasn't 100% through his year.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 28, 2008, 05:26:55 am
It is Aqizzars turn now.
I was finishing off ChJeeses turn because he finished early and Aqizzar is unable to take a turn until Monday.

ChJees wasn't 100% through his year.

I guess you talked to him first then.  Ok.  It's better to at least check, so that he doesn't play that time also.

Anyway, We've got founders dying left and right, and Antila won't even get a tomb.  Sad times.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 28, 2008, 05:58:06 am
I would like to ask for an favor. When the immigration wave brings a peasant, could the ruler, that is currently playing, name him Antlias. I have a story for him related to the death of Antlia... And when you have named him, could you draft him into military as swordsman? It also fits if a swordman comes, so you can also name a swordman Antlias. I'll tell the story later, when he comes, he would also be my character in the fortress. Oh and he's the bastard son of Antlia.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 28, 2008, 06:00:09 am
I would like to ask for an favor. When the immigration wave brings a peasant, could the ruler, that is currently playing, name him Antlias. I have a story for him related to the death of Antlia... And when you have named him, could you draft him into military as swordsman? It also fits if a swordman comes, so you can also name a swordman Antlias. I'll tell the story later, when he comes, he would also be my character in the fortress. Oh and he's the bastard son of Antlia.

My name is Antilas Montoya.  You kill my father.  Prepare to die.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 28, 2008, 06:27:36 am
I have no objection to someone jumping the gun, but just to make sure, that link in cave king's post is the latest save right?  Don't want to cause a temporal paradox.

It's 6:30AM and technically Monday, and I am dead tired.  I'll take a quick look to maek sure the save works, them I'm gonna crash.  Be warned, it took me four days to take my turn in Sedil Zalis, but with no new version to eat my time, this should go quicker.

Be back in quite a few hours.  And Antlia, your son will take up arms to avenge you!  If this apparently cursed fortress doesn't claim him too...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 28, 2008, 07:54:57 am
:o :o :o

I was never a superstitious person before, but it just HAS to be the region13 folder!  :P

My prediction is that there will be a lone farmer founder remaining.  That will be the last to kick it.  Someone should probably set that dwarf to dedicated farming, if they're not already!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 28, 2008, 09:13:11 am
Just one question. How do I put screenshots in my report?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 28, 2008, 10:09:00 am
You can take screenshots by alt+print screen. That saves it to the clipboard.

Then you can save (and crop if you wish) the screenshot by pasting it into a program like photoshop or whatever you use to work with images.

After you've saved the file as a jpeg. You upload the photos to a place like Image Shack, which is the one I use. 

Once uploaded you get the code from image shack and paste it right in the text field here wherever you want your image to appear.  The code would be something like
Code: [Select]
[img]http://insert url of the photo here[/img]
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 28, 2008, 10:25:12 am
No, it doesn't work. When I copy the screenshot in Paint, it shows out as black.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 28, 2008, 11:05:35 am
Hm, I just tried it in paint and it worked for me.  Make sure the window you are running DF in is active, the one selected.  Then hit alt+print screen.  Then you should be able to control+v it into paint.

If that doesn't work for you, I don't know what to tell you other than maybe try a different program.  Or maybe just use print screen button without alt, so that it captures your whole screen.  Then you'd just have to do more cropping.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 28, 2008, 11:08:24 am
Now it works! My problem was that I always took the screeshots in fullscreen.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 28, 2008, 11:10:04 am
Now it works! My problem was that I always took the screeshots in fullscreen.

Yeah, printscreen by itself works in fullscreen, but alt-printscreen might screw up.  It's weird like that.

I use windowed mode for screenshots just because there is less distortion.  It's roughly square tiles there, instead of maybe 1:2 horizontal to vertical ratio in fullscreen.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 28, 2008, 04:15:12 pm
I have no objection to someone jumping the gun, but just to make sure, that link in cave king's post is the latest save right?  Don't want to cause a temporal paradox.

So far as I know, that's correct.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 29, 2008, 09:24:29 am
So Aqizzar have you started yet ???
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 29, 2008, 02:05:36 pm
So Aqizzar have you started yet ???

Yes, yes, I'm doing it right now.  I work nights, so my useful day starts at 2-3 and ends at 10.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 29, 2008, 04:16:01 pm
Yes, yes, I'm doing it right now.  I work nights, so my useful day starts at 2-3 and ends at 10.

Ugh, working nights sucks.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on July 29, 2008, 07:34:59 pm
Oh and that hill is a eyesore, i will remove soon enough.

That will was in the perfect position to become the main bulwark of the fortress' defenses! Right there flanking the main entry way, with the potential to have ballista, catapults and fortifications covering every possible firing arc  >:(

There was enough room in there to house the main barracks and a sizable ammunition stockpile.

Put me on the list. I shall rebuild that "eyesore of a hill" into a true defensive Citadel in which entire goblin civilizations will fall before. It will be a bastion of defensive works that will last through the ages.

Although judging by my potential spot, some one will probably beat me to it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 29, 2008, 07:46:19 pm
Fortresses start to get really interesting after the first round of turns is done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 29, 2008, 07:58:31 pm
That will was in the perfect position to become the main bulwark of the fortress' defenses!

I agree!  It was an interesting feature in that regard.

Anyway, ok, I'll add you to the end of the list.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 29, 2008, 08:11:47 pm
That will was in the perfect position to become the main bulwark of the fortress' defenses! Right there flanking the main entry way, with the potential to have ballista, catapults and fortifications covering every possible firing arc  >:(

There was enough room in there to house the main barracks and a sizable ammunition stockpile.

Put me on the list. I shall rebuild that "eyesore of a hill" into a true defensive Citadel in which entire goblin civilizations will fall before. It will be a bastion of defensive works that will last through the ages.

Although judging by my potential spot, some one will probably beat me to it.

My thoughts exactly.  I liked that hill.  Damn that ChJees, one more reason to curse his grave.  Anywho...

A lot of stuff came up today and I couldn't get much done.  I did start though, and I'll try to get at least a season done after work.  Until then, plot!



Floors needed polishing, corners needed buffing, and rough stone everywhere needed smoothing.  The books always needed keeping too, but Dadam considered them well enough for now, and set back to his hobby.  Through the bedchamber halls echoed the yelps of dogs and the din of bored dwarves finding ways to kill time.  Nothing seemed to get done anymore, and a malaise had swept through the Eternal Halls as the earth swallowed up one dwarf after another.  Of them, three were Dadam's friends, three of the seven who had been sent from the mountainhomes and first struck the earth here.

All the fort suffered under the mad appointee ChJees' short rule, and Dadam knew the fort needed direction.  But his management of the fort's first year before Omer officially assumed command had been trying enough, and his current duties just keeping track of the fortress were no easier.  Then, in the heavy footsteps ringing down the hall, he somehow knew the question was about to be answered for him.

He looked out into the hall just in time to meet Aqizzar's gaze as he leaned on his inseperable axe.  To the extent the burly carpenter had moods, he was clearly sour, Dadam was sure for the same reason.

“Well?” Aqizzar grunted.

“Well... what?” Dadam could only reply.

“Exactly.  Omer's dead.”

“So is ChJees, damn him.  But what-”

“Antlia's dead.”

Dadam winced.  “Look, he-”

“You know why.”

“Calvin is doing her best.  She couldn't have-”

“Likot's buried herself in food.”

“She's having a hard time dealing with all this.  You can't blame-”

“What are you going to do?”

“I made sure things were settled in.  I'm doing my best to-”

“You going to start giving orders?”

Dadam shifted his feet.  “Well, with-”

“So, no then.”

Dadam had enough of this.  “Alright toughdwarf.  What about you?”

“That's what I was figuring,”  Aqizzar growled out, and with that, hefted his axe and strolled away.  Dadam tried to say he would formalize the issue with the charters, but if Aqizzar heard it he had nothing to add.  Dadam wondered how much of an issue Calvin would have with the assumption, but after Antlia's death and the rumors of a curse falling over the office of administrator, he was sure Calvin was as reluctant to keep the title as himself.


Record of the Eternal Halls for 1st of Granite of the year 104

My name is Aqizzar Atöldastot, and I have claimed control of this fortress, cursed hole that it is.  Work's not getting done, mines aren't being dug, my friends have fallen under the rule of a crazed despot, who died in his own tomb, and I'm the only one left with the spine and the beard to whip this fort back into shape.

Stuff that needs doing-
-Lock up these dogs, ponies, and Armok knows what else dirtying up the halls.
-Get all this junk out of the way and sort out the storage.
-Turn this dusty cave into an actual mountainhome.
-Count beans.  Omer didn't like keeping notes, and all the fort's trading acumen died with her.
-Dish out some sense.  With my axe.  The flat side of course.
-Other inane things.  Doubtless they'll come to me soon enough.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 29, 2008, 08:18:08 pm
Haha I'm timid and unwilling to assume command.  Which is amusing because apparently, somewhere around a decade from now, I will be again.  That is, assuming I survive.  Hah.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 29, 2008, 08:21:18 pm
Time heals wounds and strengthens men, or something.  I had to come up with some reason why a far more qualified clerk wasn't administering things instead of a drunken carpenter.

I like this guy.  His food preferences are just raw Plump Helmets and Wine.  Proper dwarf that is.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 29, 2008, 08:29:51 pm
Time heals wounds and strengthens men, or something.  I had to come up with some reason why a far more qualified clerk wasn't administering things instead of a drunken carpenter.

I like this guy.  His food preferences are just raw Plump Helmets and Wine.  Proper dwarf that is.

That is dwarfy!

Also, the way this place seems to be going, ten years from now I'm going to have to step in forcibly and stop the tantrum spirals and miasma clouds.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 29, 2008, 08:49:27 pm
That's the damnedest part.  The starting seven aren't friends with anybody but each other (a couple weren't even friends with me), and of the survivors Likot is the only one who's less than ecstatic.  I might have to shut down the Legendary Dining Room just to keep to things interesting.

Really, this fort is both a confusing mess and completely self sufficient.  With no enemies and no sortage of food, making problems to solve will be the hardest challenge...

Oh, and no one mourned ChJees.  He died completely friendless.  Sorry man.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 29, 2008, 09:33:19 pm
making problems to solve will be the hardest challenge...

Nah, I'm sure we'll have problems later.  No reason to force them on ourselves.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 29, 2008, 11:33:08 pm
Oh, and no one mourned ChJees.  He died completely friendless.  Sorry man.

I saw that too in his friends list :P.

Something tells me this whole fortress will be totally warped ;D. On my next turn so will i roleplay as a Dwarf who is posessed by the mad rulers spirit. (He said he were going to get revenge didn't he?)

Oh and every succession game need a mad ruler :D.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 30, 2008, 02:30:18 am
Oh and that hill is a eyesore, i will remove soon enough.

That will was in the perfect position to become the main bulwark of the fortress' defenses! Right there flanking the main entry way, with the potential to have ballista, catapults and fortifications covering every possible firing arc  >:(

There was enough room in there to house the main barracks and a sizable ammunition stockpile.


Exactly! And now matter how bad the fact that the hill is gone now is, that's nothing to compared that the hill took my wife! We shouldn't have touched it, we should have left it alone... With the last strength it had, it revenged it's death. Hills have eyes...

I think that when we finally open the cave rive, the monsters from the deepness will soon overrun the fortress but kill only one dwarf... One of the founders. Next we'll open a chasm and one founder dies dodging chasm dwellers. Then a stupid flooding accident fills a new farm with water, drowning only one dwarf... The last founder will eventually start tantruming caused by the death of all his/her friends.

So, my theory is that the fortress will want us all, before it can rest in peace and let us live there. At some point, it could be the easiest way to do some sacrificing. You now with what...

Anyways, when you say we don't have enemies, do you mean that there is no goblins around? That would be a pity.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 30, 2008, 05:23:03 am
Anyways, when you say we don't have enemies, do you mean that there is no goblins around? That would be a pity.

As I recall, it's not possible to get a fort that doesn't have goblins nearby.

But still, yeah, there are goblins.  They had a red line next to their name on the embark screen, which i believe means they will still attack.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 30, 2008, 07:14:29 am
I think it might be possible to not have goblin neighbors.  In my personal fort, something like ten years has gone by, I've created hordes of wealth, and still not a single goblin!  Hell, I don't think even a kobold has tried to make off with anything!  No gobbies on the civ screen either.  But that has nothing to do with this place.

Anyway
I like this guy.  His food preferences are just raw Plump Helmets and Wine.  Proper dwarf that is.

That is dwarfy!

It does sound like he's a dwarf's dwarf!  Lol!  I wonder what the dwarven word for macho is?  :P


Exactly! And now matter how bad the fact that the hill is gone now is, that's nothing to compared that the hill took my wife! We shouldn't have touched it, we should have left it alone... With the last strength it had, it revenged it's death. Hills have eyes...

:o  I think you were right about that!  Even the hill disapproved of its levelling!  :D  And I think you're right, Antlia, about the fortress consuming the founders. 

I still say it's the region13 folder.  We'll have PLENTY of problems to deal with!  :P 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 30, 2008, 08:10:41 am
Problems are what make DF fun :D
[The Following is NOT related to Eternal Halls]
The fortress I am currently playing in the dwarfs started right in front of the magma pit it was fine at first the imps and magma men kept to themselves then they attacked killing all but 3 of my dwarfs leaving Mike Jones past the magma pit (of death) near the river 4 levels down. Well the damn imp was camping the entrance barring my only 2 dwarfs Chuck Norris and Calvin inside while the other was starving to death and Calvin was going berserk and breaking shit. I got Chuck Norris to dig a tunnel to the river so he could rescue Mike Jones. Calvin didn't do anything but sit there and break crap Chuck Norris had to make the bucket bed and door to rescue Mike Jones and the fort. Luckily immigrants arrived shortly after and used the new secret escape route to get in. Damn magma creatures!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 30, 2008, 11:06:20 am
Sounds a bit like the fort I'm running!  I started with a magma pipe opening to the surface.  The imps did keep to themselves for a bit.  Then while I was making a sandwich or something, killed all my poor dwarves.  My first reclaim was a team of seven.  This time there were more imps than before, somehow.  And they were destroyed (while doing some sort of hauling tasks).  Second reclaim team was thankfully fourteen strong.  Made a bunch of marksdwarves, they were just set to patrol the magma pipe in a continuous circle until all the imps were dead. 

Needless to say, this was a success.  And I had tons of supplies to start my fort now with two teams of dwarves dead!  Still running strong!  Except a dragon did show up and mess some stuff up.  We'd captured it, and then I set its cage to be smelted accidentally....killed 30 (the reason he killed so many, is because of course I set a bunch of smelting tasks right as I leave the fort to run while I go to the anime rental place to get some dvds!)!  :o  Recaptured him, but at a heavy cost and fires consuming lots of stuff!  :D  FUN!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on July 30, 2008, 11:40:38 am
Howis the game doing, Aqizzar?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 30, 2008, 03:19:23 pm
Slowly.  With this size map, a cave river, and all these animals my FPS is hovering around 30.  I've got a lot of stuff to do today, but I'll get as much DF in as I can.  Til then, I've got a one month update.  And something for ChJees' ghost to haunt us for-

Record of the Eternal Halls for 20th of Granite of the year 104

ChJees is still listed as the official administrator with the mountainhomes, and Calvin's still named as his replacement.  Dadam is charge of the books and numbers.  That shmuck Zuglar who bunged up that ugly turtle amulet, who I've never met either, somehow got hold of the Mayoral emblems and has been whining about not having enough chairs.  With me, that makes five dwarves who are supposed to be in charge.  That'll be whittled down soon enough.

Stuff done-
-Animals locked up.  Mostly.  Too many pets around here.
-Mechanic Sigun made some mess of gears.  Wouldn't move until some pig-tail was woven.
-Elves are here.  With junk, not weapons.  Dadam volunteered to shoo them off.
-Knocked down that ridiculous brass crate ChJees killed himself in.  Or whatever happened to him.

Stuff doing-
-Packing food away.  If it doesn't get cooked soon this all meat will get hairy.
-Do something with this metal.  We've got a few soldiers in copper plate when we're knee deep in iron.  That's not right.
-Set some traps up.  Had to beat up some kobolds at the doors.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 30, 2008, 04:23:56 pm
What?  I don't think meat spoils if it's in stockpiles.

But wow, sounds like the fort has changed tremendously since I played, which is fun times.  I think it will be interesting to see how different everything is on my next turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on July 30, 2008, 05:05:28 pm
What?  I don't think meat spoils if it's in stockpiles.


It doesn't rot no, but it does get worn out much faster than if it were in barrels. Vermin can get at it and Dwarves walking over it damages it. And besides, would you rather have raw meat sitting on a dusty stockpile floor? :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 30, 2008, 05:22:30 pm
What?  I don't think meat spoils if it's in stockpiles.


It doesn't rot no, but it does get worn out much faster than if it were in barrels. Vermin can get at it and Dwarves walking over it damages it. And besides, would you rather have raw meat sitting on a dusty stockpile floor? :P

But meat gets stored in barrels if you have enough of them.

But yeah yeah.  Plus preparing meals makes it easier for dwarves to get their favored foods.  Though it does lessen the number of seeds you get, but when has that ever been a problem?  I'm normally up to my neck in plump helmets after about the fifth year of farming.  My recent long-term fort was on year nine and had eight thousand plump helmets all over.

I don't know where I was going with that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 30, 2008, 10:00:31 pm
I'm cooking the food to free up space mostly.  Not cooking the plump helmets (not that it would matter) - we've got something in the range of 450 of them.  And lots of dwarven wine, though I'm worried about how the dwarves are going to react to that.  I'll try to get some wider drink types.

And sorry I'm taking so long.  Lots of real responsibilities always seem to come up, and this fort takes some wrangling.  Got some migrants today-


Record of the Eternal Halls, 17th of Slate of 104

Kid was born.  Son of Rovod the master jewelist and the other woodcutter.

Bunch of migrants showed up.  Some got useful skills.  Most were slackers, put them to work smoothing the walls.  One claims to be a true Dungeon Master, come to see the beasts in the cave river.  Our first noble, demands and all.  Grand.  Seventy one dwarves live here now.

Speaking of the river, we've got plenty of liquor, but a secure, accessible, not-monster-infested water supply is a good thing.  I've drawn up plans for Calvin's miners to dig out.  Planning it as they dig – not sure where to run the water to, since the river's above half the fortress.

Stuff done-
-Made furniture.
-Dadam got the elves to leave – made them turn over some drinks and cart off some stone junk.
-Dug a barracks.  One hammerdwarf took a bad head hit, looks kind of funny now.

Stuff doing-
-Dig waterway.  Somewhere.
-Smooth stone.  We were lacking stoneworkers till the migrants got here.


So yeah, we've got a Dungeon Master now.  Destinctive character that she is I figure some later player would like to claim her.
(http://img210.imageshack.us/img210/6787/newbitmapimageyk7.png)
Word of warning - with possible demands like that, she might have to die.

And Antlia, I'll get your son in next update.  Gotta run to work.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 30, 2008, 10:37:50 pm
AGH.  Look at all the likes!  No place in any DF world has all those metals and gems!

Haha, fun times.  Still, I don't think we should just constantly kill nobles.  That seems like a fairly bad idea.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on July 30, 2008, 11:33:36 pm
AGH.  Look at all the likes!  No place in any DF world has all those metals and gems!

Haha, fun times.  Still, I don't think we should just constantly kill nobles.  That seems like a fairly bad idea.

Agreed. Much higher chance for problems if we try to meet the nobles demands/mandates instead of offing them as soon as possible.

A fortress where nothing bad happens is a boring fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 31, 2008, 02:56:25 am
I have a feeling this fort will be the definition of epic.

I think I should tell you guys that I have pretty much no experience with military in dwarf fortress so if a siege happens on one of my turns it might not end so well.

I know how to draft troops and tell them what weapons to use and how to make them train but im a novice at it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 31, 2008, 04:17:30 am
I think I should tell you guys that I have pretty much no experience with military in dwarf fortress...im a novice at it...

GOOD!  ;)  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on July 31, 2008, 04:30:49 am
Be happy that i set up the Metal industry then :P.

Cave King, the Job Manager will be your friend when equipping your troops :3.

And someone should really make a "Energy Farm" for our miscellaneous constructions :P.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on July 31, 2008, 05:03:52 am
well it looks like all is still well and might actually be able to do my turn ;)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 31, 2008, 05:10:28 am
I know how to draft troops and tell them what weapons to use and how to make them train but im a novice at it.

That's all you really need for most sieges.  Lock all but one door to the outside, have a bunch of traps in front of that door.  Have marksdwarves on a ledge above that door, behind fortifications, preferably unreachable from the ground.  What the traps don't kill, the marksdwarves will annihilate.

Anyway, if you have a massive catastrophic siege on your turn and everyone dies, write up till then, end your turn, and the next guy can reclaim.  That's sorta the hook for this place anyhow!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on July 31, 2008, 10:54:05 am
Be happy that i set up the Metal industry then :P.

Cave King, the Job Manager will be your friend when equipping your troops :3.

And someone should really make a "Energy Farm" for our miscellaneous constructions :P.

I've allways wanted to build a massive power-plant. I think I'll make a hydro-power dam.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 31, 2008, 11:10:43 am
Look here! (http://www.bay12games.com/forum/index.php?topic=608.msg6256#msg6256)

It's this massive ugly water tower I once built. 

But it took like 12 waterwheels to power it all.  Ugly as hell, but it worked...;)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 31, 2008, 11:20:44 am
Anyway, if you have a massive catastrophic siege on your turn and everyone dies, write up till then, end your turn, and the next guy can reclaim.  That's sorta the hook for this place anyhow!

Kinda secretly hoping for that someday.... ;D  I'm certain I'm not the only one...we can be kinda sadistic at times...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on July 31, 2008, 02:05:35 pm
Anyway, if you have a massive catastrophic siege on your turn and everyone dies, write up till then, end your turn, and the next guy can reclaim.  That's sorta the hook for this place anyhow!

Kinda secretly hoping for that someday.... ;D  I'm certain I'm not the only one...we can be kinda sadistic at times...

To be honest, I'm hoping to happens right before my turn. ;D

I've yet to test my machine on 500 quadrillion dwarves... and I'd personally rather there be at least 499 quadrillion corpses before I start. :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on July 31, 2008, 05:03:47 pm
Whats your machines specs?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on July 31, 2008, 06:47:39 pm
Almost straight from DxDiag.

Operating System: Win XP Pro

Processor: Intel Pentium D CPU 2.80GHz (2 CPUs) [Wait, does that mean I have a dual processor?]

RAM: 1.49 GB RAM

Video Card: Intel Q965/Q963 Express Chipset Family 256 MB memory

That, and I've done that whole FPS tweak thing mentioned earlier, so I figure I can handle a decent amount and still get at least 30 FPS, but I haven't tested it with a very high population yet.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 31, 2008, 07:43:54 pm
still get at least 30 FPS

With that machine?  You shouldn't have problems at all at less than maybe 150 dwarves, and it should run tolerably even at the (default) full 200.

That is, assuming you don't have lots of one-tile-wide corridors and others weird things that slow everything down.  Also assuming you don't play with water for the sake of playing with water.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 31, 2008, 07:54:12 pm
Yarg this takes a long time.  With my big water project nearly finished and nothing else to do, it's just a lot of micromanagement left to clean up.  It's damn confusing trying to make sure everyone's got a bedroom, but other than that there's nothing else for me to take care off.  Unless something comes up (like goblin's I hope) I'll try to just coast out the rest of my turn and speed this along.  Til then, another two month update.  Hopefully I'll get through summer by the end of my night (5-ish).

[EDIT]Fixed sleep deprived typing.

Aqizzar dropped his wine barrel, made by his own hands, at the shouts from the lower halls.  More trouble brewing.  Down in the main forum, he found Dadam restraining one of the ruddy migrants.  “What's all this then, eh?”

Dadam tried to answer, but the newcomer spun and yelled out, “Who is in charge here?  Who is responsible for the death of my family?”

Aqizzar planted his axe and leaned into the loud migrant.  “You want me.  Well, what?”

The immigrant stood tall and announced himself.  “My name is Antlias Eseshlikot.  You killed my family?  Prepare to die!”

The carpenter held him off with his axepoint.  “Easy there lad.  Who's this family now?”

“Antlia Erithnoram and Omer Vabokudar.  I have heard that they were killed in these halls, and I have come to avenge them.”  The young dwarf summonded himself up, “If you are responsible, then you must die.”

“Omer was killed by a hill, and Antlia burned up diggin' the forges in grief.”  Seeing the confusion on Antlias' face, Aqizzar added, “You can blame ChJees if you want.  We all do.”

“Then this ChJees must pay for my loss.  Where is he?”

Aqizzar grunted.  “Stinking up his tomb.  Managed to kill himself in it.  You're just too late son.”

Antlias sunk in defeat.  After a moment, he flatly asked, “What can I do then?”

The carpenter pulled out a long carving saw and handed it to fiesty dwarf.  “Been needin' some soldiers.  You'll do fine.”  With a slap on the shoulder, the recruitment was complete.  “Welcome to the Eternal Halls, capital of all dwarves.”


Eternal Halls Record, 10th Hematite 104

It's clear this fortress needs some proper leadership.  Official nonsense being in the way, I've named myself Captain of the Guard to slap some work ethic into these dwarves.  Our supposed mayor Zulgar had to sign the papers – he wanted more chairs around.  He got his chairs alright.  When he came to, he declared the export of amulets to be illegal.  I'm sure Dadam will get a kick out of that when the wagons show up.

Putting together a proper military.  Can't be too careful.  Immigrant with some spine showed up – put him in charge.  Need to make some gear for them.

Waterway's coming along.  Not confident in the water pressure relief system, some floodgates will hold the water back.  Control lever's in Dadam's new office – he's quite pleased with it.  Thinking we'll try to get a tower-cap farm going while we're at it.  Sure, there's plenty of trees around, but not proper dwarven wood.

Done-
-Built barracks and office for me.
-Opened up the quarters for more space.
-Made traps around waterway entrance – Dungeon Master wants some olmmen.

Doing-
-Dig mushroom farm.
-Arm the recruits.
-Beat up Zulgar.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on July 31, 2008, 08:09:12 pm
Good updates Aqizzar, I love your writing style.

Quote from: Dadamh
With that machine?  You shouldn't have problems at all at less than maybe 150 dwarves, and it should run tolerably even at the (default) full 200.

That is, assuming you don't have lots of one-tile-wide corridors and others weird things that slow everything down.  Also assuming you don't play with water for the sake of playing with water.

I never work with anything less than three-tile wide corridors (Except during the first year). Anything else just looks plain ugly, as far as I' concerned. As for rivers, I usually make perfectly due with lakes, unless the temperature ends up killing all of the water before I can get to it. It's nice to see I should be able to get a decent-sized fort - I was afraid I'd have to be stuck with a small population forever.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on July 31, 2008, 09:15:16 pm
Hopefully I'll get through summer by the end of my night

Wow, slower going than I thought.  Well, the fort doesn't end, so it's not like we are rushing towards anything I suppose.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on July 31, 2008, 11:34:13 pm
Good update Aqizzar ;D  Nice seeing some Dwarves with some cojones around here...:P


Hopefully I'll get through summer by the end of my night

Wow, slower going than I thought.  Well, the fort doesn't end, so it's not like we are rushing towards anything I suppose.

That's definitely the attitude to have here.  With a dozen different schedules, time zones, and computer cpus there will be some quick turns and some really slow ones.  Also the various building and digging tasks that everyone wants to do slows down the year a bit.  I've always kinda wanted to be able to designate tasks, digging, and building things in real time.  It should be optional at least.  That way it doesn't pause for the five minutes that you are designating a digging patter or building pattern or whatnot.  Not really a big deal though.

It's damn confusing trying to make sure everyone's got a bedroom

Are the rooms I dug out already filled? 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 01, 2008, 02:27:05 am
Good writing, indeed. Keep up the good work and just taske your time if needed. This fortress deserves carefull treating and nothing too fast can be carefull and gentle. Nice thing that Antlias came there at last, so he's in good condition and has some skill when I take the control of the Fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 01, 2008, 08:02:02 pm
Hey folks, Aq here.  Finished summer, on to autumn.  Does anyone know how elections work?  Our new mayor (same name as the old mayor...) has no relationships greater than passing aquaintence.  Oh well, his mandates have been easy to meet.  I agree that one thing that'll make this fort interesting is to keep the nobles alive and do our best to appease them.  The mayor's office gets nothing though - at least until someone worth the title gets elected.  And no, I did not embelish the events of the update.

I'd like to add that Dadam is the mightiest dwarf in the fortress right now.  He's near Legendary in Bookkeeping and Engraving, and punched a kobold hard enough to make it explode.  I put the artifact mechanism in his office - his profile reads, "He conducted a meeting in a setting worthy of legends recently."  After, "He has taken joy in slaughter recently."

I don't have to work tonight so I should be done fairly soon.  I expect the next migrant arrival will really shake things up (more people, economy on, new nobles), so it'll take a while longer.  Big new developments - we're not alone...


The great mysteries of dwarven politics hung in the air with the unmistakable smell of the human trader.  Aqizzar couldn't ignore that he was sitting in the same chair.  Across another of his many tables sat Dadam, being his own immaculate office.  The human had been singularly unimpressed, not able to appreciate Sigun's renown floodgate lever in the way the dwarves could.

Dadam shuffled through the election returns, which Aqizzar never could remember to vote in.  This one would teach him to pay more attention, if any could.

“So that ponce Zulgar's out of our beards now?” Aqizzar asked over his wine barrel.

“Yes, Zulgar Stullikot is now just an ordinary craftsdwarf...”

“Good riddance.  Never could figure out how he got elected.  And our new leader is-”

Dadam smirked at the swelling Captain.  “Also Zulgar.  Thikutcuggan this time.”

Aqizzar just stared.  “Who?”

“Beats me,” Dadam shrugged out, absently flipping through the ballots.  “There's only three legible votes here, and his name is on all of them.”

Aqizzar just grunted.  With nothing else to add, Dadam pulled out the trade agreements.  He was about to bring up the guild leader's fascination with earrings, when a great cry went up from the front gate.  At Dadam's urging, the Captain of the Guard sauntered into action, but stopped when a new stench hit his nose.  Both looked to each other at once, “Goblins.”

Aqizzar took off in a full run to the trade depot, where the human caravan had yet to break camp.  The merchants and their animals ran wild at the arrows arcing into the fray, as their guards stumbled about grabbing their weapons.  All together rushed at the goblins, who quickly lost their nerve before the tall pikemen.  One raider stumbled out of the fight, only to be sent flying by the dwarf's axe.  The cackling bowmen continued to pepper them all with arrows, striking the humans in the legs as they fell into each other.  Aqizzar lept over them to the goblins, separating one bowman from his arm, then his entrails, as the human with a hammer bashed the other goblin to paste.


Eternal Halls Record, 24th Hematite 104

We have goblins.  Damn fools to attack the depot like that.  Thieves or otherwise, if it's war they want, it's war they'll get.  These are the Eternal Halls, capital of all dwarves, and they'll find us no easy mark.

On that note, these recruits need some fighting spirit.  I've started training with them to beat in some nerve.  Equipment is coming along.

Human Guild Leader came to trade.  Took more junk for wood, meat, and metal.  Wants earrings and toys.  Freaks.

Elected a new mayor.  Never met him, some forge monkey.  Note to self – vote next time.

Done-
-Food stores straitened out.
-Fight goblins.

Doing-
-Whip up army.
-Finish tree farm, then finish waterway.
-Fight more goblins.
-Beat up new Zulgar.


Eternal Halls Record, 27th Galena 104

More goblin thieves turned up in the corridors.  Only managed to grab a kitten before we chased them off.  I've had the stairs by the gates sealed up – no goblin will be taffing about my fortress without coming deep inside.  We killed all the raiders, so no word got out, but the thieves escaped easy.  If the gob's leaders didn't know who we were before, they sure do now.

The water system worked, after a fashion.  Filled a little quicker than I thought, started spilling into the forum before it closed off.  Little muddy, no problems.  Tower-cap farm didn't fare so well.  Tried to get the water to equalize, and now the lever access is flooded.  It sealed off before it completely sunk, but the area's useless for now.  We'll have to find a way to pump the water out.

New mayor's not making too big a nuisance of himself anymore.  Wanted some turtle shell trinkets.  Also suggested we make more shields – I like the way he thinks.

Done-
-Equipped the soldiers.
-Watered the wells.
-Dug more bedrooms.

Doing-
-Get water out of the lower levels.
-Chain some dogs at the doors.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 01, 2008, 08:19:59 pm
I'd like to add that Dadam is the mightiest dwarf in the fortress right now.  He's near Legendary in Bookkeeping and Engraving, and punched a kobold hard enough to make it explode.  I put the artifact mechanism in his office - his profile reads, "He conducted a meeting in a setting worthy of legends recently."  After, "He has taken joy in slaughter recently."

Awesome.  It's always so strange how adding up numbers and counting seeds makes you into Batman.

Re: Goblins.  Good!  I'm glad that they are hostile.  That gives us something to look forward to with regards to difficulties.  It also sounds like you are having some problems with regards to the tree farm.  If it's not already a complete loss, you could always just expand the area it contains sevenfold.  That is, if the place is sealed from the water source, dig out a huge area around it and then breach the wall.  The water will pour out and equalize to (hopefully) 1/7, and then dry up pretty quickly.

There are also more sane ways of doing that, I'm sure.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 01, 2008, 08:37:24 pm
It's always so strange how adding up numbers and counting seeds makes you into Batman.

Lmfao! 

Aqizzar: Keep the awesomeness coming!  Me likey!  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 02, 2008, 01:58:38 am
Okay, that pissed me right the hell off.  Didn't get much done, because a big fight broke out at the front gate that took way to much micromanaging and still didn't accomplish anything.

A goblin ambush scared the dwarven caravan out of the trade depot.  They sort of regrouped, but I guess because one merchant was badly hurt, the depot never registered them as being there, and after a minute they all left without a word.

Then I noticed the front doors flickering on and off, so I stationed a squad up there (when they finally got around to it) and killed a thief.  Then the haulers found another thief, and and the military just would not get out there.  Seriously, they're all set as On Duty (after Standing Down this whole time) and everybody is just chilling in their rooms.  The hauler/thief fight fell outside the doors, so line of sight was broken, and the thief proceeded to kill both the dwarves who fell on him.  Then every single dwarf I recruited right on the other side of the door would immediately run back down the hall, no matter how in toggled them or put the station marker.  So the thief got away scott free with two dwarven scalps while every one who should have been attacking him milled around three tiles away picking their noses.  Damn that sucked.  Also, everyone stopped hauling wood.  I'm beginning to think this fort is not only cursed, but bugged.

It also sounds like you are having some problems with regards to the tree farm.  If it's not already a complete loss, you could always just expand the area it contains sevenfold.  That is, if the place is sealed from the water source, dig out a huge area around it and then breach the wall.
Ironically, that's pretty much why it went pearshaped in this first place, yet seemed the easiest solution.  So it made the perfect DF plan!


Eternal Halls Record, 1st Sandstone 104

Good bit of insanity around here.  Traders from the mountain homes showed up, then were attacked by another throng of goblins.  Most of the pillocks forgot their weapons, but a couple had bows, and shot up the caravan pretty bad before the guards killed them.  All happened so fast, none of us made it outside to help.  Then we caught a band of thieves at the doors, and some kobolds stumbled in as well.  The merchants decided it was all too much, and buggered off without trading a thing.  Sniveling peddlers.  Just a few goblins.

Liaison made it inside before things went to hell.  Met with New Zulgar the 'Mayor' in his bedroom.  Zulgar wasn't happy at all about that.  Suppose it wouldn't hurt to make a proper mayor's office, in case we get a proper mayor.  Since we're not lacking for anything, he just asked the liaison for an assortment of metals and gems.  This being the capital, he said bringing in wealth would only be proper.  Maybe I'll get to work on that office.

Lower levels might be usable soon.  Had to dig out some new tunnels and chambers, but it's all for the best.  Dadam drew up some plans, and Calvin volunteered to knock them out, and with a bit of patience, everything will dry out soon enough.  Waiting for tower-caps to grow isn't a quick job.

Done-
-Kill lots of thieves.
-Trade.  Ask for trade.
-Drain tower-cap farm.

Doing-
-Guard doors.
-Make more furniture.


Eternal Halls, 2nd Sandstone

Spoke too soon.  A couple dwarves who went out to clean up the goblin mess ran into another thief.  Diced them apart before they, or anyone else, knew what hit them.  Coffins being made.  Need a graveyard.  And a better front door.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 02, 2008, 06:44:44 am
The game just won't let you finish your turn, eh?

Geez, and you were worried the fort would be too easy.  I don't think it's bugged; it sounds like either you told dwarves not to go outside, or the squad leaders were off getting drunk and the rest of the squad won't do their work.

Anyway, it's not the end of the world.  Seems like things are still going well enough.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Drunken on August 02, 2008, 09:30:57 am
I find it is usually best to use small squads 2-3, then you get less absenteeism from dumb leaders. Sometimes I even just make each man his own squad, it means you get the best turnout at each fight
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 02, 2008, 12:00:14 pm
That is true, but for most people, that is just micromanagement hell.  I don't mind, and will not hesitate to do it when in need, but...

Small squads are the happy medium though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Teeto_K on August 02, 2008, 11:22:10 pm
Just wanted to say, I'm really liking reading this fort. Thanks all of you for making a final stand for dwarfkind against all odds!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 02, 2008, 11:52:24 pm
Geez, and you were worried the fort would be too easy.  I don't think it's bugged; it sounds like either you told dwarves not to go outside, or the squad leaders were off getting drunk and the rest of the squad won't do their work.

Actually it was both of those.  Two of the "squad" leaders (there's only three, and one is just Aqizzar) were either sleeping or eating, and as it turns out, yes I did order everyone to stay indoors.  How and when I don't know, since I never bother with the "outdoors/indoors" thing, knowing it to be completely ineffective.  Oh well, unintentional drama was just what I was hoping for.

But anyway, micromanagement hell is the name of the game here.  I didn't get much done today, since I spent most of it horsing around on military hardware and getting smashed on Texas Tea.  Appologies for any misspellings in the above.  Trying to get a few hours in now.  Should get through fall, into winter, and if all goes well (remember, I'm about to get bumped into the economy/nobility population), I'll be done around 6-7PM tomorrow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 03, 2008, 05:27:01 am
Well, finished autumn and my big narrative write up.  This one took a while - I tried to liven things up when I triggered another artifact and remembered there's some secrets still waiting for us in our supposedly cursed fortress.  Hope I didn't hoke it up too much.

Luckily, I dodged a bullet by jumping into one.  The economy hasn't activated - I only got nine new guys in the fall immigration wave, and thanks to my ineptitude and that goblin thief killing two dwarves, the population was right at 78.  Then a baby was born - if another plops out in the next three months I'm screwed.  Otherwise, the economy will be Cave King's mess to deal with.  Should be done tomorrow night - wish me more luck.


Eternal Halls Record, 27th Sandstone 104

Some more pathetic migrants arrived.  Seems those merchants spread tales of danger and goblin raids, and no respectable citizens want to come live in the ordained, and incomplete, capital.  Just scruffers and young push-outs.  Total population now seventy eight.

The victims of that damned thief have finally been interred.  A few more were found skulking the area.  Scoping us out.  We'll need better protection.  One immigrant claimed to be hunter, if a shoddy one, but she brought her own crossbow.  I'll put together a marksdwarf squad for her to lead.

Need to tell the Dungeon Master to stay away from the forges.  I know she loves to work metal, but her skills are just not up to the task.  Can't afford to have her practice smithing on the needed equipment.  I'll get to it sometime.

Done-
-Proper peasant's tomb.  With pet tomb off the side.
-More bedroom drudging.

Doing-
-Arm archers.
-Make goblin bones into bolts.  Show them what for.



“Now, your basic greenskin stands 'bout yey high,” Aqizzar barked, knocking the wooden dummy for emphasis, “weighs half a dwarf or so, and's usually skinny enough to wrap over in a strong gust.  The scrawny neck here is the weak point o'course...”

The six other dwarves stared in varying levels of disinterest as the Guard Captain prattled on.  Any dwarf could recognize a goblin by just their odor, let alone by sight, and the captain's sodden admonishments only slowed their archery practice.

“...on hand for when you can catch'em.  Blighters know they're no match for any armed dwarf, and will try to pick you off with their flimsy bows.  A good suit of dwarven plate is more than enough protection-”

“-along with a good cloud of wine spirits, eh?”  The hunter Obok feared no brigand or sergeant, and was fast growing tired of the lessons.

Aqizzar missed it completely.  “Damn right lass.  Knocked those assassins cold with it.  Now, who can tell me the best place on a pauldron to take an arrow?”

“Shells.”

Captain and squad alike looked to the peasant who'd answered.  “Aye, the shell, but what part lad?”

“Silk!” he shouted past Aqizzar.

“Lad?  What're y-  Hey, get back here!”  The recruit spun and tore off into the forum, babbling about glass and bowling through the crowd.  Aqizzar was about to have the dumbfounded squad get some target practice on him, but recognized the ancient language of the dwarves in the screams...

“When did he stop yelling?”  Dadam asked.

Antlias reasoned what counted as screaming.  “About an hour or so.”

“Did you catch anything in it?  What was he yelling about?”

“A lot of old words, and all of it mad.  The only part I could understand was 'Neshastkab'.  He kept saying that over and over.”

“Has anyone gone to check on him?”

“After a ruckus like that?  No one's seen him since he started.”

“Time to fix that then,” Aqizzar grunted.  With his axe hefted, he ambled down the halls to where the crazed immigrant Zan had holed up days earlier.  And there he still sat, a pile of felsite mugs at his feat growing larger by the moment.

Dadam was the first to walk up, and put a hand on his shoulder.  “Are you... alright, friend?  What happened in here?”

Zan didn't look up from his work.  “I had an idea for a little piece of work.  Or maybe it had me.”  The dust settled as his hands finally stopped.  “It was...  The...  Its over there.”

As one, the other dwarves looked to the spiny lump in the far corner of the workshop.  Aqizzar hefted it, picking his way though the gauntlet of stone spikes and twisted goblin bone.  It lacked any iconography, but Dadam recognized the hide of a giant toad stretched over the flat top.

“You made a drum?”

Zan didn't turn.  “Yes, its...  Its a drum.”

Antlias held in a snort, and Aqizzar could hardly contain himself.  “What lad, your mouth weren't loud enough, so you had to go and make a daft tambourine?”  He dropped the stone drum and rapped on it.  Whatever sound he had expected didn't come out.  The row instead filled the chamber with the a deafening crash of rock.  After a long moment, Aqizzar could only mutter, “By Armok's bloody beard...”

With that, Dadam snapped to.  “Zan, what in the Eternal Lands did you make?”

Zan said nothing.

Aqizzar stroked his jaw.  “Never heard a kettle do that before.  How'd you pull that?”  Frustrated with no answer, he smacked the drum.  The single note this time registered as the unmistakable crack of molten rock splitting.

Dadam knew trouble when he heard it.  “Aq, stop touching that thing already!”  Whether bold or stubborn, the captain hit the skin again.  A tinny chord rang out, like fists pounding on metal.  Now incensed, Dadam grabbed for the drum.  Aqizzar tried to pry him away as Antlias did his best to separate them both.  In the struggle, fingers were pricked and the drum escaped them all, hit the floor with an unearthly crash, and continued to vibrate as it rolled.  The thrumming slowly softened, down and down to a stony whisper.  And in the echo, the founders heard a voice they hadn't known in two years.  Rith's.




Record of the Eternal Halls for the 20th of Timber of the year 104

And here I thought things were getting quiet.  One the new recruits, worthless peasant by the name of Zan, slipped off his cracker and went storming through the halls, grabbing whatever he fancied.  Scared everyone out of the workshops right proper.  When we didn't hear him shouting anymore, went in and found him grinding stone into goblets with his bare hands.  And he made a drum.  Calls it Neshastkab.  Risknamed in the old tongue.  Appropriate, in a mad way.  Never thought I'd say I was afraid of a noisemaker, but I hear the curse of these mines calling again.

For what it's worth – the lower levels dried, another kid was born, and I had Calvin and the lads dig out a record vault.  The record being of goblins slain.

Done-
-Show off goblin skulls.
-Grow things.

Doing-
-Train soldiers more.
-Make furniture.
-Get more plants growing.
-Stow drum somewhere.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 03, 2008, 08:09:19 am
Geez, and you were worried the fort would be too easy.  I don't think it's bugged; it sounds like either you told dwarves not to go outside, or the squad leaders were off getting drunk and the rest of the squad won't do their work.

Actually it was both of those.  Two of the "squad" leaders (there's only three, and one is just Aqizzar) were either sleeping or eating, and as it turns out, yes I did order everyone to stay indoors.  How and when I don't know, since I never bother with the "outdoors/indoors" thing, knowing it to be completely ineffective.  Oh well, unintentional drama was just what I was hoping for.

But anyway, micromanagement hell is the name of the game here.  I didn't get much done today, since I spent most of it horsing around on military hardware and getting smashed on Texas Tea.  Appologies for any misspellings in the above.  Trying to get a few hours in now.  Should get through fall, into winter, and if all goes well (remember, I'm about to get bumped into the economy/nobility population), I'll be done around 6-7PM tomorrow.

The Outdoors indoors thing works if you forbid the doors then they don't do the door dance.

Is Texas tea alcohol? If it is I was smashed last night too ;D I ended up in the drunk tank though.
I drank a bottle of Crown Royal whiskey.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 03, 2008, 08:15:12 am
The Outdoors indoors thing works if you forbid the doors then they don't do the door dance.
That wasn't really the problem.  I was recruiting random dwarves and placing their rally point Outside, an illegal area, so they just ignored it and ran back to their rooms as a default.  Since the doors were closed, no one had line of sight to the goblin, so nobody ran to help.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 03, 2008, 08:25:10 am
I liked the description of the drum.  I'm assuming it was a possession that led to it's creation, except that you imply he became a stonecrafter afterwards. 

You'd think that the artifacts created by possession would be darker and more dangerous than others.  In conception, it seems a demon is taking control and making something that pleases him, and the dwarf has nothing to do with it.

Anyway nice write up.  Here's hoping you are able to finish tonight.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 03, 2008, 08:26:28 am
This will be neat I've never had economy before.
*Goes to the DF Wiki*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 03, 2008, 08:29:23 am
This will be neat I've never had economy before.
*Goes to the DF Wiki*

Economy isn't THAT huge a deal, just don't make coins.  Seriously.  Don't even think about it.

Also make sure the haulers have nice tiny cheap rooms to sleep in.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 03, 2008, 09:26:10 am
You'd think that the artifacts created by possession would be darker and more dangerous than others.  In conception, it seems a demon is taking control and making something that pleases him, and the dwarf has nothing to do with it.
Nope, ordinary fey mood, except the sort that made him yell everything instead of mumble.  I'm still chalking it up to demons.  No real reason, just bored, though I really shouldn't have said that.  The fortress curse struck again, but more on that in a second.

Also make sure the haulers have nice tiny cheap rooms to sleep in.
Everyone in the fortress has smoothed, partially furnished 3x3 rooms.  Hauling pays enough for a 2x1 notch of cave with a bed and maybe a cabinet.  The transition is going to hurt.  But I've got my own problems.

As I've continued playing (going to sleep now) another goblin ambush showed up, along side thieves, then as soon as both were dispatched, another ambush decloaked.  I knew there was going to be trouble when the season changed and my FPS dropped from 38~ to 22~, but this is getting ridiculous.  Somehow, my dwarven avatar managed to be the first guy to respond, and almost every time the battle plays out, he takes an arrow through the heart and both lungs (trance or not, with iron platemail).  I haven't even finished the battle yet, because I like to know exactly what's happening.  At any rate, if it's not done tonight (double shift at work), it'll be before noon tomorrow.  Almost there.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 03, 2008, 09:48:41 am
almost every time the battle plays out

Wait, are you savescumming?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on August 03, 2008, 10:03:42 am
almost every time the battle plays out

Wait, are you savescumming?

I thought we should let what ever happens, happen. Although I can see why he wouldn't want to in this situation. It's his Dwarf going out there and getting killed, and in that situation one might think that calls for ending his/her turn early.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 03, 2008, 11:50:51 am
tsk tsk...NO SCUMMING!  ;D

You're creating multiple parallel universes by doing that; time-space is going to wear thin and beasts from Todash Space are going to consume us!   :o
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 03, 2008, 03:49:39 pm
Yeah, I did it because I didn't want to have to end my turn right there.  (Not to mention the sheer cheapness of it all.  You watch your favorite competant warrior drop to the first arrow three times in a row and see if you don't think of scumming.)  At any rate, in the line of reality I've commited to, Aq managed to survive the first ambush and went inside to get a drink.

Which brings me to my current difficultly.  The whole military ran back inside as soon as I let them stand down.  The haulers ran outside to grab junk.  Then at the same time, two more ambush parties appeared.  That's altogether 17 fighters right around the door, with a dozen or more juicy peasants in their hands.  Luckily, none are archers, but there might even more cloaked parties out there.

So yes, I'm fighting this one to the bitter end.  Along with the standing guys, I'm throwing a mass wave of woodcutters, miners, engravers, and legendary crafters to outnumber them.  Hopefully, there will still be a fort after everything goes to hell.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 03, 2008, 03:59:58 pm
Wow! Insane-O!   :o

Hindsights always clear, but the d->b->f to mass forbid the crap all over the ground outside could have avoided the civvies getting in the way at least.  That wouldn't stop the relentless ambushing though, and I guess that's the real problem. ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 03, 2008, 04:02:00 pm
At this rate, perhaps we won't be getting economy any time soon. :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 03, 2008, 04:19:23 pm
Aren't economies usually healthy in times of war?  ;)  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 03, 2008, 07:56:30 pm
Aren't economies usually healthy in times of war?  ;)  :P

America's isn't so hot right now.

Here's hoping Cave King doesn't have to run a reclaim!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 03, 2008, 08:06:26 pm
I really shouldn't have said anything about wanting more problems to solve.  If this fortress wasn't cursed to begin with, I sure brought a smackdown on it.

And that's it, I'm finally done.  Battle turned out alright, all things considered.  Aq spent the whole thing in the wine cellar, my peasant mob won the day, Dadam showed up to kill-steal all three Elven squad leaders, ten dwarves died, and no tantrum spirals.  I didn't write up a narrative post for this one (too big, no time, etc.)  but suffice to say it was pretty wacky.  Calvin and a woodcutter took on eight goblins, and Calvin chased the survivors across half the map.  A lazy brawl dragged on up the hill over the doors, claiming five dwarves before the marksdwarf squad started peppering them at the end.  And the highlight was the giant dogpile of peasants on the three highly skilled, iron equiped elves on the trade depot.  So, here's the last post-


Eternal Halls Record - 19th Moonstone 104

The Nightmare of Beards the goblins call themselves, and terror did they promise us so long ago.  And so did we vow, that death would be all they receive from us.

The first battle of the Eternal Halls has ended, and we are victorious.  Vicious cowards that goblins are, they hit first with a band of archers to soften us up.  Nearly turned me a pincushion, but we slew the lot without too much trouble.  They were led by the most disgusting character I've ever had to lay eyes on – an Elven maiden with a barbed whip.  I always knew those twig brained cannibals were in league with the goblins.  She ripped a forger to shreds before we did likewise to her.

A job well done, the soldiers and I all went inside to rest.  What fools we are.  What a fool I am.  Three more squads, each led by another grinning tree-devil, dropped out of the hills over the gate and laid into the peasants.  A long bloody day's brawl later, and Calvin was chasing the last of them into the woods, while the rest of us picked up the pieces.  Lost Reg the great weaver and her child, survived by her husband and eldest daughter.  One of my guards, Minkot, went down to the elves.  Bunch of workers I didn't know are scattered over the depot, and quite a few more are wounded.  All in all, a triumph of dwarven fighting spirit over armed and experienced thugs, but a bad loss all around.  Ten have added to the tombs.  The Eternal Halls stand, now with sixty nine dwarves provided everyone else lives.

Curious force the goblins sent.  Four squads, plus some rogues to scout us out.  Each squad was led by an elf, an no squad had more than two weapons between the half-dozen fighters.  Apparently they're led by the vicious sap-bloods, have plenty of bodies to spare, but little equipment.  Have to factor that into future battle plans.  Rule one – no one goes outside with reason and escort.

Done-
-Win battle.
-Curse name of all greenskins and their pasty allies.

Doing-
-Guard doors.
-Clean up depot.
-Get rid of goblin junk.


Record of the Eternal Halls, 26th of Obsidian of the year 104

It's clear I can't remain as administrator any longer.  Overseeing the Fortress Guard and training the soldiers is taking up all of my time now.  The gates need much more fortification, and I'm not the designer for the job.  Too many chores are drawing my attention away from drill and practice.  I took this job because it needed taking, and it's time I stepped aside and focused on my duties.

Calvin took a hand at running things last year.  Antlia died in the process, but I think all the work since then, especially her good showing at holding the gate, tells me she's ready to try again.  We founded this capital, and she's as deserving as I to run it now.

This place needs her skill as a miner and architect.  Need to do something about defending the entrance.  We haven't dug any exploratory shafts for more metals.  I'm sure more immigrants will arrive soon.

Done-
-Steeled nerves, straitened spines, beat in sense.
-Fought battles, killed goblins.
-Earned honor for the Eternal Halls.

Doing-
-Maintain nerves, spines, sense.
-Defend dwarves, fight wars.
-Keep honor of the mountainhomes.
-Hand over keys.


Map of the Eternal Halls (http://mkv25.net/dfma/map-3219-theeternalhalls) as of end of Obsidian, 104.

The save file is here! (http://dffd.wimbli.com/file.php?id=377)

Good luck Cave King.  You get the double whammy of economics, and probably more seasonal multi-ambushes.  You can blame me if you like.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 03, 2008, 08:39:34 pm
I really shouldn't have said anything about wanting more problems to solve.  If this fortress wasn't cursed to begin with, I sure brought a smackdown on it.

Hey, conflict is what makes a story, and no succession fort is complete without it.  Seems like you avoided (hopefully) a tantrum-spiral wipeout.  Besides, anything short of perma-world-flooding can be reclaimed fairly easy, so no real concerns.

Awesome that I'm such a badass.  The founders get that way really quick in most forts.

Ok, Cave King, you're up!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 03, 2008, 08:55:05 pm
 :D Ill start immediately!

[Edit: I have to sleep I don't have the energy to check everything out right now]
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on August 03, 2008, 09:48:42 pm
This looks fun actually, and I see lots of areas of improvement. Count me on the operator list and we'll see if improvement still needs doing when I get around to it.
Only one question: What is the point of the extensive waterway? I heard talk of a tree farm, but you don't need that much custom construction for that surely.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 03, 2008, 09:56:08 pm
This looks fun actually, and I see lots of areas of improvement. Count me on the operator list and we'll see if improvement still needs doing when I get around to it.
Only one question: What is the point of the extensive waterway? I heard talk of a tree farm, but you don't need that much custom construction for that surely.

It seems the tree farm is about maybe two hundred tiles?  Kinda small for one.  A proper tree farm is the better part of the level.

Anyway, I'll add you to the list.  We may never loop at this rate.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 04, 2008, 01:11:30 am
Boy, by the looks of that map, you guys must not like Z-levels very much!

I build almost entirely in Z-levels most of the time (Kinda like one long perpetual shaft with rooms branching off of it slightly), so this should be interesting when my turn rolls around.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 04, 2008, 03:26:42 am
On the subject of z-levels, most of the fort was already in place by the time I got it.  I would have built the bedrooms at least in vertical style, but I worked with what I had.  Being all obsessive compulsive, I hate to break a pattern.

As for the waterway, it was mostly because I was bored and wanted something more than a barracks and smoothed hallways to leave my mark on the place.  Goblins wound up doing that for me, but there's the sewer at any rate.  The tree farm should definitely be a lot bigger, but I've never made one before, and got it stuck in my head that I was making a farmable area.  Bit of fun if you back the game up - since the cave river is on the same level as the top of the fortress, if you pull the (artifact) lever in Dadam's office, it'll flood the whole fort.  Very slowly.  DF water moves a bit like melted jello, and dries a lot quicker than you'd think.

Oh, and I forgot to mention, we've got about 1100 plump helmets in stock, and nothing else.  The farm fields (both of them, need more) are set to fallow.  Cave King, see if you can broaden the menu any.  Course, the hundreds of meaty meals cover things plenty well.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 04, 2008, 05:49:39 am
Boy, by the looks of that map, you guys must not like Z-levels very much!

I build almost entirely in Z-levels most of the time (Kinda like one long perpetual shaft with rooms branching off of it slightly), so this should be interesting when my turn rolls around.

Only problem with building deep is that it lowers framerate to keep track of moving crap on that many levels.

Edit:  Also, haha!  'Dadam' has 4 kills.  One kobold and three elves.  Screw the treehuggers!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Drunken on August 04, 2008, 06:45:25 am
I think it would be best if i abdicate from the list. My current fortress of 80 dwarves is hovering around 20fps and that is with careful managing of the number of objects and not many pets. Maybe leave my name on the list but just put a note by it that i should be skipped except for reclaim years or just after a catastrophy. Im gonna try and set up a high fps succession game I have a good idea for it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 04, 2008, 09:19:27 am
OK I'm up well rested its 7:20 AM I'm grounded and I don't have a job. Perfect day to play DF.
Expect an update in an hour or two.


Ok So I've started setting up a tower cap farm lets just hope nothing goes eerrr wrong...

I don't really have much of a clue as to what else is going on around here everything is so damn cluttered im starting to get claustrophobic.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 04, 2008, 10:58:30 am
I don't really have much of a clue as to what else is going on around here everything is so damn cluttered im starting to get claustrophobic.

Well, feel free to hack around with the fort a bit.  That's part of having a succession game is that each ruler brings a bit of their own style to the thing.

That said, I agree that the fort is a tremendous mess right now.  Everything is all confused and I fully expect the thing to flood sometime.

So, pretty much awesome.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 04, 2008, 11:03:42 am
LOL!

Yeah, What I think would be really nice is if someone went down enough z levels to find one undisturbed, and created a nice preplanned deal with wide hallways and stockpiles that are big enough and in places that make sense for what people or workshops use it. 

Then we could basically abandon the upper level and retreat deeper into the mountain in classic dwarvish style.

That's just my idea though!  :P

I'd love to do it, but my turn won't come again in ages!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: penguinofhonor on August 04, 2008, 11:20:01 am
Oh, sign me up. For more challenge, I'm not going to read any of the posts in this thread about the fortress. I want to be surprised. Just PM me when I'm up.

Hopefully, PMs will be more noticeable in this forum than they were in the last one.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on August 04, 2008, 11:58:46 am
By default you get e-mail notifications. Pretty hard to miss.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 04, 2008, 12:47:20 pm
 >:( I just had a BSOD.
Region 13 is cursed I tell you!
Eternal Halls will remain eternal even if it means gong back in time.

Anyways Ill be able to get things done better and faster now that I know how simple a tower cap farm is. Efficiency is crucial to a fortress
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: penguinofhonor on August 04, 2008, 12:49:23 pm
By default you get e-mail notifications. Pretty hard to miss.

I do not like email spam. If I want to check my PMs, then I go to the forum that my PMs are on. My email is for emailing stuff.

So I want to know if there's a little thing at the top of the forum that says "You have a new PM". I bet there is, so there's probably no reason to worry.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 04, 2008, 01:42:12 pm
Cave King: Yuk!  That's no fun. Not only is it the folder, but we're on page 13 of the thread now!  :o  On my laptop I get those lots, so its literally saving every 10 or 20 minutes!  Desktop no problems though.

Penguin: yeah, when you sign in, there's a tab that says "My Messages" if you have one there will be a [1] or [2]..etc. next to it depending on how many new messages are in there.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 04, 2008, 03:02:05 pm
The strange thing is I never get BSODs It could be because I had my cpu overclocked a little too far 2.7GHz it bsods sometimes but at 2.6 its 98% stable.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 04, 2008, 04:22:16 pm
Oh, sign me up. For more challenge, I'm not going to read any of the posts in this thread about the fortress. I want to be surprised. Just PM me when I'm up.

Hopefully, PMs will be more noticeable in this forum than they were in the last one.

Righto, adding you and with a note to PM you when your turn comes.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 04, 2008, 08:20:21 pm
Hey Aqizzar, what's up with the goblin?

That goblin floating over a channel with an earring in it.  It doesn't register as anything, but if you abandon fort it gives the "You failed a siege" message.

How'd that happen?  It's a bit weird.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 04, 2008, 09:30:03 pm
I really don't know what happened with that goblin.  Apparently he was knocked into the air and got stuck, as it were.  I've tried channeling under him and building on him, and neither dislodged him.  Collapsing something on him might work, but since he's above ground, you can't cave on him.  Can't build anything either, so a bridge is out.  I just wanted to finish up, so I built a wall around him to keep him out of the way, but I really don't know what to do about it.  He's just stuck in "flying" mode.  He can't be [v]queried and doesn't show up on the unit list, but his equipment does show up in the stocks menu.

I didn't know he keeps the place registered as under siege.  I wonder if that means another siege won't show up, or if it just means that if the fort ever crumbles, it'll be taken over by goblins (which is pretty cool anyway).  If absolutely necessary, I've got a backup save from right before the big battle starts, so I can play it out again.  Obviously, we'd want to do that now, so Cave King can move on with his turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 04, 2008, 09:33:52 pm
Meh, i won't worry about it.

Good writeup by the way.   I liked the short stories interspersed with the diaries.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 04, 2008, 11:51:09 pm
Yeah your style is cool!  8)

Unless I am misunderstanding your statement about collapsing and caving...
You can collapse/cave something on someone above ground.

Here's a side view:
Code: [Select]
  (^)---------------------------------------
  (^)I
    ^I                                g
    ^
    ^
...........................................
The dashes are built floor.  The "I"s are a supports, only the top one has to be hooked to a lever. "^" are staircases.  The staircases in parenthesis are ones that were there for the construction of the top floor and the level just below (where the support connected to the lever is), but then is deconstructed (otherwise the top floor won't fall. I thought that having just the stairs on the level of the floor to fall would be enough, but apparently the stairs just below also hold it up).  Once the lever that the support is connected to is pulled, the constructed floor above our "g"oblin should cave on him.

If I'm stating what's already known and probably obvious, my apologies!  :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 05, 2008, 12:02:23 am
Count me in.  I've been wanting to try something like this ever since I read the story of Boatmurdered.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 05, 2008, 01:56:52 am
If I'm stating what's already known and probably obvious, my apologies!  :)

Yeah, unless I'm mistaken, that would simply deconstruct a floor over him.  If I understand it right, natural floors falling behave differently from constructed ones.  Natural tiles produce actual force and "cave in" effects.  I could be wrong about all of this, and will now test it.  Or you can just go ahead and see what happens, in true succession game fashion.

What I'm afraid of is that the goblin is perminantly stuck in "fly through the air" mode and is completely immune to world effects.  But if anything will bring him down, a cave in would.

Also, I have no idea where that earring under him came from.  I suppose we could just leave the mess there as a monument to our cursed abode.  The Eternal Halls, the only dwarf fortress so tough, a goblin got trapped between dimensions.

Oh, and I haven't said anything, but thanks to everyone for all the props about my write-ups.  They were part of the reason why my updates took so long, but I just feel obligated to do it.  Nice to hear you enjoyed them.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Drunken on August 05, 2008, 05:27:46 am
I had the same problem with channeling under a wagon once. In the end I used the teleport function in gibbed's tweak and randomly moved it elsewhere, then it suddenly resumed its normal activities and left the map
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 05, 2008, 05:34:47 am
Count me in.  I've been wanting to try something like this ever since I read the story of Boatmurdered.

Sure, adding you to the list.  I think I might change the way we loop this after a bit; it seems we will never get to the end with the number of new folks coming in.


Also:  How's it going again, Cave King?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 05, 2008, 05:40:27 am
Hey, NEW RULE on succession here!

Ok, since we keep getting new signups and looping in a normal sense won't work, I say we do it this way:

You can have one pending turn at a time.  After you take your turn, mention in the final post of your writeup that you'd like to be listed again, and I'll add you to the end of the list.  That way we can keep taking new signees, but if I, say, sign up again as #17, then I'm still #17, instead of waiting for the list to finish when it grows faster than people play.

I will tack myself on the end of the list now, and everyone who wants another turn, tell me and I'll add you in (this time) order that your original turn was.  After that, it's first come first serve.

This has the side advantage of ending up with a stupidly long list that makes us look awesome.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 05, 2008, 07:45:36 am
Dadamh: OOOH! Sign me up!  :D 8) I wanna play!

Aqizzar: It probably won't work against our mystical flying goblin, but collapsing a built construction works the same as a cave in.  I use traps like that all the time on my laptop forts because I usually don't have enough dwarves for a military for FPS reasons.  So I build all kinds of lever controlled smashing devices.  It still gives the collapse message, and the crap will kill anything under it and smash through areas that aren't solid underneath!  Dust and all!  :D

It's worth a shot, I suppose! Or not...could be feature of the fort...build some windows around him or something...:P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 05, 2008, 10:36:30 am
I amended my above post that had the diagram for the outdoor collapse.  The other design was slightly wrong, but that one will work!  They are a lot of effort to build though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 05, 2008, 05:51:28 pm
sorry progress has been slow people have been comeing over so I haven't had time for the fortress :P ill be putting up a report soon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 05, 2008, 06:13:18 pm
Why not build stairs right next to the goblin and kill him directly?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DwarfMan69 on August 05, 2008, 06:55:52 pm
This is an intreasting fort. I recently created a world that would be perfect for it. There was only one dwarf fort left in the entire world at 1050, everybody else died in wars.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 05, 2008, 07:23:13 pm
Its late summer
I have dug everyone rooms and graves and built a large dining hall
I am in the process of moving the stockpiles and workshops deeper underground.
90 Dwarfs call eternal halls their home.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 05, 2008, 11:56:50 pm
Why not build stairs right next to the goblin and kill him directly?

That seems like a good idea, might work.  Since this is some sort of nether goblin.

But usually dwarves won't build a damn thing when there's a goblin (or kobold, or raccoon) around.  So I doubt they would actually go through with it, they'd just stare back at you as if to say "You do it, asshole."

The whole reason I'd do the construction thing, is it allows you to build at a distance that might be more acceptable to the dwarf. Although they still might not go through with it. 

But then again, that goblin might not even really be there....by the way, has this been posted in the bug section yet?  :)

Cave King: No worries here! Eternity ain't goin' nowheres! :P  Glad to here someone is taking initiative with the stockpile and workshop situation.  That will certainly help with efficiency of industry!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 06, 2008, 02:21:34 am
But usually dwarves won't build a damn thing when there's a goblin (or kobold, or raccoon) around.  So I doubt they would actually go through with it, they'd just stare back at you as if to say "You do it, asshole."

The whole reason I'd do the construction thing, is it allows you to build at a distance that might be more acceptable to the dwarf. Although they still might not go through with it. 

But then again, that goblin might not even really be there....by the way, has this been posted in the bug section yet?  :)

You'll note that the goblin is completely surrounded by constructed walls.  The dwarves won't attack him, because they don't even register him as being there.  However, they still consider the tile occupied, and won't enter it or build on it either.

Come to think of it, I didn't try stationing a soldier near him.  But the marksdwarves didn't fire at him either, so I doubt that'll work.

May as well just consider it a goblin shaped sign.  Or an impaled goblin corpse.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 06, 2008, 05:28:15 am
But usually dwarves won't build a damn thing when there's a goblin (or kobold, or raccoon) around.  So I doubt they would actually go through with it, they'd just stare back at you as if to say "You do it, asshole."

The whole reason I'd do the construction thing, is it allows you to build at a distance that might be more acceptable to the dwarf. Although they still might not go through with it. 

But then again, that goblin might not even really be there....by the way, has this been posted in the bug section yet?  :)

You'll note that the goblin is completely surrounded by constructed walls.  The dwarves won't attack him, because they don't even register him as being there.  However, they still consider the tile occupied, and won't enter it or build on it either.

Come to think of it, I didn't try stationing a soldier near him.  But the marksdwarves didn't fire at him either, so I doubt that'll work.

May as well just consider it a goblin shaped sign.  Or an impaled goblin corpse.

Somehow I think a corpse that got knocked hard enough to fly forever in the same tile as scarier than an impaled one.

We could possibly use something like tweak to see if it could be fixed, but I'm not sure tweak exists for this version yet.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 06, 2008, 07:46:15 am
Oh yeah, forgot bout the walls ;D

I think it's probably the ghost of that hill, come to haunt our fortress for recklessly leveling it.  ;)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 06, 2008, 12:31:45 pm
Sorry that I've been idle for some, time, I read this topic every day but I don't often have anything to say.

How's the game going, Cave King?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 06, 2008, 01:33:20 pm
horrible I haven't really had time to concentrate on the game.

Its late summer I'm focusing on moving the fortress deeper into the mountain.

Hopefully none of my stoner friends come over I just want to get this DF turn done! No sieges yet and almost everyone has a coffin.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 06, 2008, 01:48:18 pm
Get your stoner friends to hook you up, and then shit'll get done!  ;)  :P

Make that mountain our bitch!  ;D

Quote
No sieges yet and almost everyone has a coffin.

Which of course means it's about time for a siege!  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 06, 2008, 04:23:10 pm
No sieges yet

That worries me, not because I want you to be annihilated by sieges while stoned off your ass, but because that floating goblin makes me worry that sieges won't come.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 06, 2008, 06:14:01 pm
Hmm that was a completely uneventful year.

Not much really got done and due to the bsod there is no tower cap farm
However everything is set up for fast expansion.

Here's the save gah I have a horrible headache.

http://www.mediafire.com/?t9xmnx12gg1

Sign me up for another turn too please.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 06, 2008, 06:37:44 pm
What the spork?  No goblins?  How did you get a year with no goblin ambushes?  I got four in one season!  With thieves!  Did no one go outside?  Did no kobolds sneak in?

Region13 wants my blood.  It knows I savescummed to keep my avatar from dying during my turn, and now it's waiting for me.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 06, 2008, 06:57:25 pm
Hmm that was a completely uneventful year.

Not much really got done and due to the bsod there is no tower cap farm
However everything is set up for fast expansion.

Here's the save gah I have a horrible headache.

http://www.mediafire.com/?t9xmnx12gg1

Sign me up for another turn too please.

Sure, signed up for another turn.

Are you planning to do a writeup?  I completely understand not doing one now if your head is hurting.

Regardless, Iluogo, it's your turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Grath on August 06, 2008, 08:09:34 pm
Dadamh - One thing that could be done is just to get someone with DFC to nuke the floating goblin with Hurt.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on August 06, 2008, 08:44:44 pm
Did some expirmenting. The goblin isn't listed in the units list; in fact, it isn't listed anywhere. loo(k)ing at the tile only shows the floor, and (v) doesn't reveal anything either. I deconstructed the walls around it and it didn't go anywhere. Hell, I even built a wall on the same bloody square but the tile still showed up as if something was in mid flight, but it only registered the wall.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 06, 2008, 09:13:34 pm
Did some expirmenting. The goblin isn't listed in the units list; in fact, it isn't listed anywhere. loo(k)ing at the tile only shows the floor, and (v) doesn't reveal anything either. I deconstructed the walls around it and it didn't go anywhere. Hell, I even built a wall on the same bloody square but the tile still showed up as if something was in mid flight, but it only registered the wall.

Yeah, I walled in that square, and the nine above it, and collapsed the whole tower.  No effect.  But still if you abandon it acts like you are under siege.  It's a bit odd.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 06, 2008, 10:15:16 pm
Ok, not trying to be a pessimist here, but I just ran the game for a year as a test and got no sieges.  Caravans still come and you can do whatever else, but sieges don't happen.  It's a bit distressing, since without ambushes or sieges (or thieves) this fort might get pretty dull pretty quick.

Edit:  It's worth noting that if this just gets stupidly boring, abandoning and then adventuring turns that goblin into a corpse.  This implies that the gobbo is still in memory somewhere as something.  I still dunno how to fix the problem though.

It also implies that abandoning/reclaiming the fort might restore sanity.  I dunno though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DwarfMan69 on August 06, 2008, 10:16:42 pm
You guys should send toady an email about this. Mayhaps if you send him the save he could get rid of the goblin.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 06, 2008, 10:20:43 pm
You guys should send toady an email about this. Mayhaps if you send him the save he could get rid of the goblin.

Yeah, I'm posting it in the bug forum.  He seems pretty attentive there.

Ok, bug posted here: http://www.bay12games.com/forum/index.php?topic=22504.0 (http://www.bay12games.com/forum/index.php?topic=22504.0)

It'd be nice if Toady fixed it, but I haven't seen him fix active saves all that often.  I think the other alternative if we get confirmation that it's not going to get fixed would be to abandon/reclaim, but that sucks.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 06, 2008, 11:49:58 pm
Abandoning, adventuring, then reclaiming might be the way we have to go.  Should we just play through a few more years before (voting?) going with that option?

The first few years would suck again, having to pick up all that forbidden crap strewn about, but it'd be better than starting fresh!  If it comes down to it, I have no problems with having to do a reclaim.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on August 07, 2008, 12:25:27 am
This succession really is cursed then :P. If we are forced to abandon come up with a reason why the fortress fell :3.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on August 07, 2008, 12:39:55 am
This succession really is cursed then :P. If we are forced to abandon come up with a reason why the fortress fell :3.

There's a lever in an office (Dadam's I think, it's the lever with the artifact mechanism, and it's the only royal office) that's connected to a series of floodgates. If you pull it the entire fortress with exception of the ground level will flood.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 07, 2008, 02:35:08 am
I'll get started now, but be warned I only have a couple days to do this so maybe somebody has to finish my turn :-[
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 07, 2008, 02:48:43 am
Uh, guys...  I feel pretty bad now.  It's clear that the only way that goblin is going away is by abandoning or utilities that don't work yet (if they ever will for this problem).  And the fort's now being ignored by ambushers.  This is almost certainly because that dimension-phased goblin flags the fort as still being under attack.  So as long as it's there, the fort will be undisturbed.

Since it's my fault, I feel terribly responsible for it.  I still have a backup from before the fight started, and I'm willing to re-play the end of my turn (and Cave King's if he doesn't want to) to fix this problem.  Otherwise the fort's going to be very boring from now on.  We should probably make a decision now before too many turns pass.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 07, 2008, 04:30:02 am
A reclaim would take a few years to get back on track and the amount of crap strewn about will take forever to clean but I think its the best way. We should keep a record of how many sieges we have fought and how many reclaims have been made etc etc. Region 13 is cursed and removing the hill from the mountain only made things worse. How many years can we last before its impossible to continue?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 07, 2008, 06:35:56 am
So it seems like everyone is annoyed but ultimately willing to tolerate a reclaim for the sake of being able to be attacked.

Still I don't want to do it.  To be honest I'd rather go the route of just using Aqizzar's backup save before the goblin was there, and having the last turn replayed.

This is honestly a fairly selfish request, because 'Dadam' is still alive and I can't really think of a reason that the whole fort would be spontaneously abandoned.  You'd think the dwarves themselves would be right happy to be immune to sieges.

Also the bug report thread has got zero responses so far.

So anyway, we could wait a few years until reclaiming is the only valid option, or we could revert to save right away and avoid having to replay more than one year.  Any thoughts?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 07, 2008, 06:39:51 am
well, because I already started I'd like to finish it. I'm in midsummer now already.
I also haven't had any sieges. what we can try is teleport it with tweak that might work.
also, we are now officially a country ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 07, 2008, 06:46:37 am
Like I said, if a utility exists that can bring the goblin down to earth, use it.  I just wasn't aware any of the utilities were working with the new version.

I'll go ahead and play out a back-up save to the end of my turn (start of year 105).  If my beloved awatar loses all his vital organs to the first arrow fired at him again, that'll be my penance.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 07, 2008, 07:39:10 am
Just because it happened during your turn doesn't make it your fault Aqizzar! :)

Although, I DID warn you about wearing time-space thin and the beast from Todash consuming us....I guess I just didn't actually think it would happen!  :o  :P


So, let's let Iluogo finish his turn.  While that turn is going on, someone might try a few utilities to see if we can get rid o' the goblin?  I have no idea if any work w/this version, and I've never used any so I won't be of too much help there.


Aqizzar's gonna play through and get an alternate reality set up that might be more stable.  I guess we'd just have to see if Cave King would want a re-play or if he'd pass it on to someone else.  Then Iluogo would get another turn.  Then we'd be back to present-day. 

I suppose if people don't mind re-playing their turns (or passing them) I don't mind either.  And if you don't want a reclaim, Dadamh, I completely understand, you do have a pretty hardcore dwarf!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 07, 2008, 07:51:09 am
well i think it's a bit lame to finish my turn now maybe i'll do it later when i have more time just for myself the only problem is that i will be gone for 2 weeks in a few days so i probably won't be able to go after aqizzar but you can stick me to the end of the list
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 07, 2008, 08:03:16 am
It's definitely totally up to you, but we haven't totally decided what to do yet.

There's still a chance we can tweak our way out of this, or that we do a reclaim.  In either of those cases your turn would be valid, and everything you dug and built would still be in the next incarnation of the fort. And no one would have to replay.

But, if we do go back in time, it would be kinda lame to finish your turn, since it would basically be a practice run.  I guess we'll wait to see what everyone thinks, and if there is a tweaking solution.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 07, 2008, 09:24:21 am
Ill play my turn again if need be. Aqizzar was tampering with strange magics that have woken the darkest beasts of the mountain.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 07, 2008, 11:18:55 am
Well as much as I don't like having to revert, it makes sense.

Bugged saves are no good.  Since it seems like Aqizzar and Cave King don't mind replaying, I think that's the best idea.

Iluogo, It might be a while before your turn comes up, but I won't put you at the end of the list, since that's a long time off.  Just tell us when you are back from vacation and I'll put you in the next slot, I suppose.

Aqizzar, i suppose it's your turn again, from whenever that save is.  Sucks, but it does happen.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Grath on August 07, 2008, 12:48:24 pm
Hold off on the replaying, I'll see if I can use DFC or Tweak (which I believe is working) to fix it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Drunken on August 07, 2008, 01:02:36 pm
I checked tweak yesterday it wasnt working
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 07, 2008, 01:05:39 pm
well i hope you can still work this out but I've tried tweak and it didn't register on the tile edit and the teleport doesn't seem to be working.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 07, 2008, 01:08:38 pm
Wait what would happen if we buried it? (if possible)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Grath on August 07, 2008, 01:09:26 pm
Yeah, neither the semi-working Tweak nor DFC worked to deal with it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 07, 2008, 02:42:50 pm
Well, I guess that leaves us no choice!

It's gonna be a tight fit, but EVERYBODY SQUEEZE IN!
(http://img165.imageshack.us/img165/4986/bteaboothoj5.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 07, 2008, 02:47:19 pm
DISREGARD COMPLETELY!!  I FOUND THE RIGHT BACKUP!!!  ALL IS WELL!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 07, 2008, 04:19:58 pm
Wait what would happen if we buried it? (if possible)

The thing is, there's nothing to bury.  The goblin isn't an item or a unit.  It's just drawn there with nothing else about it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on August 07, 2008, 06:23:06 pm
BTW, the glitch was reported earlier, and I linked aquizzar's end turn save to the thread.
I guess I really should have told you guys, but hey, the ice creamcone was invented by two diffrent people at the same time, right?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 08, 2008, 06:41:36 am
Run Comrades:  Geez, it's been forever since I've thought about that movie.

Aqizzar:  How's it going?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on August 08, 2008, 07:43:14 am
Hello

I've been wanting to do a comunity fortress for sometime, as I have never done one before, so is it ok if I ask if I can be next (after everyone else that's signed up)?

I'm an ok DF player, but I do play it ALL the time, it's my favourite game

If you don't want me ruining anything, it's no bother.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 08, 2008, 10:20:47 am
Ha!  I'm sure you'll be added gladly.  We'll turn no one away...except for goblins of course.

DF is wonderful...Probably pretty useless saying that here since everyone knows that.  But it's seriously the greatest game in the history of gaming IMHO.

And: We need all the potential chaos we can get, so inexperience is certainly welcome!

Dadamh:  :D  8) I figured since we're making a small trip to the past and all...:P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 08, 2008, 10:47:05 am
Hello

I've been wanting to do a comunity fortress for sometime, as I have never done one before, so is it ok if I ask if I can be next (after everyone else that's signed up)?

I'm an ok DF player, but I do play it ALL the time, it's my favourite game

If you don't want me ruining anything, it's no bother.

Sure sure, I'll add you.  It will be a while before you turn though, there's a lot of people in line.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 08, 2008, 10:52:58 am
Add me as well. I played DF since the 2D version but never taken part in a CF.
Inform me with a PM when the turn comes around.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 08, 2008, 11:14:38 am
Add me as well. I played DF since the 2D version but never taken part in a CF.
Inform me with a PM when the turn comes around.

Yep, you are added.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 08, 2008, 05:48:14 pm
Alright, got through the big battle again, just waiting for winter to play out, should be ready in an hour or two.  But I should ask this first, especially if Cave King want's to take a turn again.

Calvin died in the fighting.  Head was chopped off in one swing by the Swordelf.

Should I try again and keep Calvin away from the fight?  Make some special preperation?  Rename another dwarf?

(By the way, sorry for the delays.  Took a nice ten hour sleep today.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 08, 2008, 06:55:09 pm
As far as I understand scumming is strongly discouraged if we can help it. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 08, 2008, 08:04:01 pm
Alright, I went with it.  Figured I've fucked up the space-time continuum enough already anyway.  Sorry Cave King, but Calvin's dead.  If you want to take another turn, go ahead and rename whoever you want as a successor.

State of the Fortress-

We have one competant miner.
Dadam didn't kill any elves, but he killed enough goblins to earn the title "The Holiness of Fording".  Aqizzar got "The Strategic Blade of Manors", and is now the friend of the mayor.
I engraved all the founder's tombs and the graveyard, and they wound up as a panorama of goblins, elves, and dwarves being slain, including a very cool picture of Antlias laughing at an elf he mortally wounded.
The fortress is still not bug free.  I just noticed that some of the muddy felsite tiles in the main hall turned into sand.  Harmless, but interesting.
There's no crazy nethergoblin this time, and playing forward in time, the next season didn't seem to generate another ambush, and abandoning does exactly what it's supposed to.  Remember to keep some guards on hand for when they do show up - the rapid decline in framerate is the signal.

Save is here (http://dffd.wimbli.com/file.php?id=406) this time, for whoever is going to take it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 08, 2008, 09:04:28 pm
Aqizzar, you sound like you are beating yourself up over this.  It's a bugged alpha copy of a game.  It happens.

Also I think mud turns to dust when it dries.  Never heard of it becoming sand, but hey, maybe we can make glass now?

OK, Cave King, your turn again.  I assume you still want to play.  You can of course name a new guy Calvin or what-have-you.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 08, 2008, 09:58:50 pm
Yeah Aqizzar, Don't worry!  You're a great player to have on this fort!  :D

I wouldn't worry about the lack of ambushes in a year, happens, as I'm sure many have experienced.

If we go several years w/o gobbs, then we worry.  But I feel that we are getting back on track! 

On to the next installment of Eternety!!!  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 09, 2008, 12:37:57 am
Ok finally everything is good im comfortable and I have energy drinks to stay up.
10:30PM I have plenty of time to keep my eye on things and keep and up to date report.
I don't mind if my guy dies or the whole fortress things happen as they happen :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 09, 2008, 01:03:28 am
Is it now my turn? I would be glad if it was.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 09, 2008, 01:16:07 am
It will be after im done my turn (should be less than 24hours)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 09, 2008, 02:16:42 am
Oh, okey.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Possessed on August 09, 2008, 11:49:56 am
Sign me up. :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 09, 2008, 12:21:18 pm
Sign me up. :)

Heh, ok.  But of course now we're going to end up getting a message like "'Possessed' has been possessed!"
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 09, 2008, 02:34:23 pm
A new version of DF is out im starting my turn in 39f
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 09, 2008, 03:49:37 pm
A new version of DF is out im starting my turn in 39f

I thought you started yesterday.

Haha, but anyway cool.  I haven't seen any threads about old saves causing bugs yet, so it shouldn't be a problem.  Plus, 38f will help the reclaim go easier if we ever have to.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 09, 2008, 06:00:41 pm
Yeah- no freaking setting mundane tasks for dozens of dwarves anymore! YAY!

(or 60 of them, like the last reclaim I did!!! :o  Almost failed cause I didn't bring enough food..etc.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 10, 2008, 03:15:43 am
12th Hematite Early Summer
A goblin ambush arrived with the human trade caravan Kuda Kicungosp the Human guild representative was shot in the upper right leg and to my knowledge he died shortly after
17th Limestone Early Autumn a goblin siege is upon us I sent out our military to aid our Dwarven allies. A goblin wrestler went into a rage after being beaten with a hammer then after being smashed again crawled off and died. The rest fell quickly and we managed to get one of the one who tried to flee.
Or dwarfs had no more than scrapes and bruises.
12th moonstone another siege this time they came with weapons our men are guarding the entrance.
the mace lord is the first to come charging through the door he kills a dog and smashed datan in the foot with his mace datan then delivered a stunning blow knocking the axe lord back stukos a swordsman finished him off after.
the rest of the goblins went down with ease.
Antlias was struck down by a goblin during the fight. R.I.P Antlias

The save
http://www.mediafire.com/?sharekey=aa4c57009f94a6e3d2db6fb9a8902bda
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 10, 2008, 04:22:53 am
Damn, Antlia, you just can't catch a break.  What extended member of the family is going to show up this time?

I swear this fortress really is cursed.  And an absolute eyesore to the goblins.  It just keeps getting better.  Sorry again for making you play two turns Cave King.

Wow, looking through the fort is amazing after leaving it.  Especially my avatar that I nearly killed the game to save.  He even fell in love with the hammerer I titled 'Hero', because despite a brain/spine sparring injury she was most reliable soldier in the army.  Incredible.  Nice that you started building the hill again too.  One question though, why was the marksdwarf squad deactivated?

EDIT: Upon further inspection, holy crap.  The rest of you have to see what Cave King's been up to in the basement.  Also, huzzah!  We have Tower-caps!  In your faces people who said it was too small!  Even though none of them are actually in the tree farm area!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 10, 2008, 05:58:58 am
Nooooo!!! I have to get someone else to be my avatar in the fortress, this time a farmer or something, so he doesn't possibly die so soon. But that wouldn't be fun, would it?

This forum seems to have different time than my computer (for example the date here is yesterday for me), so I can't say exactly when I start. The only sure thing is that I start today and finish god knows when, because school starts tomorrow in here. I'll try to be as fast as I can.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 10, 2008, 06:08:57 am
Nooooo!!! I have to get someone else to be my avatar in the fortress, this time a farmer or something, so he doesn't possibly die so soon. But that wouldn't be fun, would it?

This forum seems to have different time than my computer (for example the date here is yesterday for me), so I can't say exactly when I start. The only sure thing is that I start today and finish god knows when, because school starts tomorrow in here. I'll try to be as fast as I can.

Hey, it's no rush.  We've had long turns before, and that's even ignoring the crazy time jump.  Don't worry about that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 10, 2008, 07:58:44 am
EDIT: Upon further inspection, holy crap.  The rest of you have to see what Cave King's been up to in the basement.  Also, huzzah!  We have Tower-caps!  In your faces people who said it was too small!  Even though none of them are actually in the tree farm area!

Tower Caps will grow in small farms, but it just takes a while and there are less of them.  If you clear an entire level of stone and flood it, you'll have trees all over in a year or two.

Cave King does seem to like the Z-levels.  I tend to build really horizontal forts.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 10, 2008, 09:13:19 am
Sign me up for this as well!

I have a strict schedule, so if I dont respond within a day of my turn coming up, kindly skip me...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 10, 2008, 01:06:20 pm
Cave King!  Nice job on the new what are probably going to be the living areas.

BUT AWESOME JOB ON THE CRYPT!  :D ;D  It's kickass!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 10, 2008, 01:15:12 pm
From the diary of Antlia Deduklimul (Manorgolds), the master engineer, the advisor of the major of Eternal Halls and the humble servant of Kervash the Crevices of Depth.

7 Obsidian, 105

To my surprise I have been chosen to lead this eternal fortress for a year. Maybe I should tell a bit about myself at first, before I start list the notes that I've made of this fort and what are my goals on my reign of terr period of rule.

I was born to a noble family, I think, but because of the Great Civil War of Dwarfkind I was given away, maybe because my parents wanted to protect me from the horrors of the war. I grew in a farmer family far from the mountainhomes, far from the war. When I was old enough my foster parents paid for my engineering training, cause they wanted me to leave to the cities beneath the mountains to become something, not just farm plump helmets in a little basement they had dug to the hill years ago.

And so, at the age of my adultness I left them (it had occured to me that I was never going to see them again) to make my way to the city to make money and hone my skills further. My skills never got better than a novice, but I soon realised that my skills were elsewhere. I was born to be a leader someday. I arrived into the city and lived harsh live, every day fighting for my life and soul in the merciless slums of the city. There were too many engineers far better than me, so I didn't get any jobs.

Few years ago I heard of an fortress said to be eternal, so I left there to gain money and power, in wich I have always had a lust for. the trek there was heavy, we had to fight the nature and it's children, the wildlife of the forests. Many were lost on the way but finally we got to our destination, the Eternal Halls. I started my career there, but soon I heard of an other dwarf named Antlia, who had just been killed accidentally before my arrival. I started thinking it carefully, because Antlia is a rather rare name among dwarves.

Finally I found out that he was from a noble family too and he was born in the excatly same city than I was. Last few days I have been trying to dig out this mystery.

I was promoted to be the advisor of the Mayor himself because of  I seemed to fit to the job. The Mayor had kept some tests to pick a good dwarf to the mission and I had the best results in it. Now I'm the one to lead this fort for a year, because the Mayor is not so fond of really doing anything for this place.

And so, I have made some research and found out the points of interest in the Eternal Halls. According to them I've also formed a things-to-do list, wich is right here:

- Organize the military better. Right now we have one "real" military squad and one very big squad that seems to be an emergency squad to hide all of us deep into the fortress at the time of siege. I think it is not a very good idea to keep such a squad so I have to remove it and reorganize the military structure better.
- Train marksdwarves whis is something very important. We have to get an element of destruction to kill the gobbos at long range.
- Make some defences. At the time we don't have a wall to keep the goblins out, so I have to make one. Couple of pillboxes and watchtowers wuld be good too.
- Clean up. There is stone lying on every floor of the fortress. That is so irritating that I have to do something about it.
- Make more coffins to fill up the crypt. There are too few of them.
- Make wells. I didn't see any of them.

That's about it. I'll start tomorrow, today was too busy.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 10, 2008, 01:30:03 pm
With regards to wells, Aqizzar made a lot of water-filled tunnels.  Do NOT dig into them.  The pressure will flood the fort immediately!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 10, 2008, 03:34:06 pm
As I mentioned, there is a marksdwarf squad, they're just not activated.  Go down the military roster to the planters and find a bunch of guys set to crossbows.  They were improving when I left them a year ago, and they should be better by now.

Actually there are two wells.  One in the barracks, and one in the drafty cave they all use as a meeting hall.  As for getting water down lower, the northern, lowest part of the waterway is disconnected from the source.  Your miners would get drenched, but it's finite.  Pulling the lever in Dadam's office upstairs opens those brass floodgates to refill that section (be sure to keep someone nearby to pull the lever again).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 10, 2008, 06:05:53 pm
Hey, uh Aqizzar, I decided to play the latest save, and somehow you suffocated in the meeting hall. Your body was just there while everyone else partied.

Oh, also, sign me up for a turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 10, 2008, 06:13:38 pm
Everything looks fine.  Must taken a bad hit while sparring.  Since he's Legendary in Shield it probably won't reproduce.  Yet somehow he's only 'Tough' - I guess he's a glass cannon.

If I could make one suggestion Antlia - make a new meeting hall.  With 40ish idlers at any one time, it's damn crowded in there.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 10, 2008, 06:19:46 pm
Wait, how does that deal with suffocation? Check Cave King's save, maybe you took a bad hit in the lungs, but that's the only explanation I can think of.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 10, 2008, 06:37:10 pm
I did check the save.  Aqizzar is in the middle of drinking, completely unwounded.  Bad sparring can occasionally break a neck, spine, brain, or throat, possibly making the dwarf stop breathing.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 10, 2008, 06:54:12 pm
Also if he sparred with a wrestler, he could just get choked.

It happens pretty commonly actually.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 10, 2008, 07:36:09 pm
But he was in the meeting hall...

Anyways, you don't need to make another. The dwarves are only using about half of it. Build doors in the half-assed entry-ways that are there and you can expand to maximum size.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 10, 2008, 08:27:05 pm
Antlias: I like the way that you got another dwarf with your name into the mix.  It's a good and interesting storyline! :D

Yeah: let's try not to flood the halls...the pumping involved to try to get the space back would be insurmountable!  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 10, 2008, 08:41:01 pm
Antlias: I like the way that you got another dwarf with your name into the mix.  It's a good and interesting storyline! :D

Yeah: let's try not to flood the halls...the pumping involved to try to get the space back would be insurmountable!  ;D

But possible, so long as whoever flooded it thought to forbid all the exits.

Otherwise, since the cave river is on the level with most of the map, you end up flooding the whole world.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 10, 2008, 09:01:54 pm
Whee! I'm next! YAAAAY.

Lessee... I really don't see why stockpiles are necessary. Let's see what happens when we go a year without them!

Also, I'm going to make sure we don't have any annoying pets running around with my new invention- by putting random spikes all over the fortress and paving the rest with cage traps, pets will get wounded, pass out, and get trapped. Tada!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 10, 2008, 09:06:48 pm
Whee! I'm next! YAAAAY.

Lessee... I really don't see why stockpiles are necessary. Let's see what happens when we go a year without them!

Also, I'm going to make sure we don't have any annoying pets running around with my new invention- by putting random spikes all over the fortress and paving the rest with cage traps, pets will get wounded, pass out, and get trapped. Tada!

But spike traps don't have IFF, so you'll have dead/caged dwarves everywhere too.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 10, 2008, 09:19:57 pm
Oh, for some reason, as of Cave King's save, there is no butcher or tanner's workshops, so all those animals you have are pretty much worthless. Except for the Giant Jaguar after I added the "Trainable" tag.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on August 10, 2008, 09:38:35 pm
One second.. elves are hostile? When did that happen?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 10, 2008, 10:25:43 pm
Whee! I'm next! YAAAAY.

Lessee... I really don't see why stockpiles are necessary. Let's see what happens when we go a year without them!

Also, I'm going to make sure we don't have any annoying pets running around with my new invention- by putting random spikes all over the fortress and paving the rest with cage traps, pets will get wounded, pass out, and get trapped. Tada!

But spike traps don't have IFF, so you'll have dead/caged dwarves everywhere too.

"Oh well..."

(P.S. No panic attacks. I'm not serious)
(or AM I?)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 11, 2008, 01:18:18 am
I've decided to put these things as an upgrade into the things-to-do list.

- Activate the marksdwarf squad. If we already have it, I must order it to train.
- Make a new meeting hall. The curret is too crowded.
- Do some exploratory mining. It would be good for us to get some ore.

Also, can anyone say where the magma is? I can't find it but I remember that Antlia died digging in it. If I can find magma, then:
- Set up magma-based metal industry to make ammunition and weapons.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 11, 2008, 01:40:36 am
Just hit F3, it's hotlinked to the forges.  The lower smith is set to only work for certain dwarves (should probably just be changed to allow by skill level) to guarantee only skilled workers get in there, and not the Dungeon Master.

And you have to pry the marksdwarves out of the siege-safety squad.  No biggy.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 11, 2008, 01:45:17 am
siege-safety squad.

Safety squad makes me picture a bunch of challenged dwarfs in padding standing in a dark musty room :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 11, 2008, 05:14:51 am
One second.. elves are hostile? When did that happen?

They arent' generally hostile by themselves, but if elf babies get snatched by gobbos, the elves for some reason end up running ambush squads pretty often.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 11, 2008, 09:07:21 pm
And they might become hostile if you repeatedly kill their caravans.  Not sure about that, but humans do!  :o
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 12, 2008, 06:28:06 am
How's it going, Antila?  Things still on schedule.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 12, 2008, 07:19:58 am
I'm really really sorry, this is gona take some time more. I've already started and it's going well but as I said, it's gonna take some time. I release the hole thing in one shot, so you have to wait for it. I think I'm done in at least three days, possibly two. The school has started here and the homework is enormous... :'(
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 12, 2008, 09:03:17 am
hmmm if there is one week playtime for each player theren my turn will occur in 112 days. ^^ aprox 3 months and 2 weeks.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 12, 2008, 09:41:09 am
Key word here:

ETERNAL Halls....:P  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 12, 2008, 09:57:17 am
hmmm if there is one week playtime for each player theren my turn will occur in 112 days. ^^ aprox 3 months and 2 weeks.

Now I'm depressed...  :-\
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 12, 2008, 10:13:42 am
hmmm if there is one week playtime for each player theren my turn will occur in 112 days. ^^ aprox 3 months and 2 weeks.

Now I'm depressed...  :-\

Sorry d00d.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 12, 2008, 10:15:32 am
hmmm if there is one week playtime for each player theren my turn will occur in 112 days. ^^ aprox 3 months and 2 weeks.

Now I'm depressed...  :-\

Sorry d00d.

"Shrug" Whatever. My turn will come when it comes...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: eerr on August 12, 2008, 12:13:39 pm
to keep the mid-air bug from re-occurring,
don't save with goblins launched halfway in mid air...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on August 12, 2008, 02:42:54 pm
to keep the mid-air bug from re-occurring,
don't save with goblins launched halfway in mid air...

words of eternal wisdom...

Hey, I made a pun without realising it  8)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 12, 2008, 03:14:36 pm
to keep the mid-air bug from re-occurring,
don't save with goblins launched halfway in mid air...
As if I needed to be told again.

hmmm if there is one week playtime for each player theren my turn will occur in 112 days. ^^ aprox 3 months and 2 weeks.
I'll exchange turns if you want!  I don't know what my free time looks like in 3+ months, but hey, you're welcome to move up a couple weeks.  Pointless I know.
The Never Ending Turn Wait... Do do doo, do do doo...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 12, 2008, 03:54:31 pm
In 3 months the fortress is gonna look crazy.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 12, 2008, 04:20:36 pm
In 3 months the fortress is gonna look crazy.

Isn't that the goal?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 12, 2008, 04:51:34 pm
With goals and ideas for the fortress changing every week, I would be suprised if the fortress wasn't completely rebuilt by my turn.

Out with the old, and in with the new!

"Floods out fortress and starts building above ground"
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 12, 2008, 08:27:23 pm
I actually started doing that in the alternate reality I'm playing in. First I build extensive fortifications, and then started building a ceiling because I was annoyed by Marksgoblins killing everyone who dared step outside.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 13, 2008, 04:48:25 am
Useless Facts. one floor is enough space to supply each dwarf you'll ever have with a personal 7x7 size room. Still leaving lots of room for workshops and diningrooms. I was bored once and just built perfect square rooms on the bottom floor with corridors around them.

I will probably try to think of something dangerously creative on my turn if the fortress is stable then.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 13, 2008, 05:59:23 am
if the fortress is stable then.

HA.

But yeah, maybe it will stabilize eventually.  Currently the place seems about as stable as Boatmurdered.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 13, 2008, 10:13:14 am
STABILITY BE DAMNED!  ;D

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 13, 2008, 10:23:54 am
ok. I'll just spend my time building water/magma filled resetable fall traps then. :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 13, 2008, 12:33:08 pm
I'll spend MY time building multiple dangerous yet pointless projects that have the potential to flood my fortress with water/magma/vomit, etc.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Owie on August 13, 2008, 01:03:04 pm
Any room for another ruler? I'll do a year, so long as it is before September.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 13, 2008, 01:15:48 pm
Always room for more, but if you'll refer to the list on the starting page you'll see that september is pretty unlikely...actually impossible!  ;D  Pretty long...

ok. I'll just spend my time building water/magma filled resetable fall traps then. :P

Go for it!  :P  But if you do, you'd better watch your back...because of all the traps...I mean.

I'll spend MY time building multiple dangerous yet pointless projects that have the potential to flood my fortress with water/magma/vomit, etc.

Flooding w/vomit.  That'd be interesting.  Remove all of the designations for coffins used for burials, put a bunch of graveyard areas (one tile big) lining the halls, kill half of the population...let the vomiting ensue.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 13, 2008, 01:17:01 pm
Any room for another ruler? I'll do a year, so long as it is before September.

We have just been talking about the fact that my turn might not start untill 3 months in the future. Queue skipping wouldn't sit well with me atm. ^^
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 13, 2008, 01:21:21 pm

I'll spend MY time building multiple dangerous yet pointless projects that have the potential to flood my fortress with water/magma/vomit, etc.

Flooding w/vomit.  That'd be interesting.  Remove all of the designations for coffins used for burials, put a bunch of graveyard areas (one tile big) lining the halls, kill half of the population...let the vomiting ensue.

If only you could designate specific areas for dwarves to vomit... Then I could create the Pool of Bile Chunks, the centerpeice of the former graveyard!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 13, 2008, 02:31:08 pm
We have just been talking about the fact that my turn might not start untill 3 months in the future. Queue skipping wouldn't sit well with me atm. ^^

This is a first come, first serve fortress of eternity.  Everyone waits their turn.  The only thing that would expedite someone's wait time would be a pass, or a skip due to inactivity. 

So no worries there!  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 13, 2008, 03:49:39 pm
Speaking of which, whose turn is it?  Antlia?  How's the fortress coming along?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 13, 2008, 08:01:14 pm
What happened to the OP?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 13, 2008, 08:10:18 pm
What happened to the OP?

I'm still around.  The succession game has been a bit slow to move lately, so I haven't posted daily per se.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 13, 2008, 09:32:50 pm
Hey would you guys mind messaging me on my turn. I have been checking the list but it jumped from the last time, I dont want to miss my turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 13, 2008, 11:33:07 pm
Sorry I've been idle but Iäve been quite busy here. It's overhelmingly difficult for me to write a complete narrative diary, so I'll just play through and make a report of my doings afterwards.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Owie on August 14, 2008, 12:15:38 pm
Always room for more, but if you'll refer to the list on the starting page you'll see that september is pretty unlikely...actually impossible!  ;D  Pretty long...

Oh. Sorry, then. I'm going to have to wait a while before I can sign on.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on August 14, 2008, 12:22:21 pm
I'm really sorry, guys.

I have to go to our summer cottage this weekend and I can't finish 'til it. I think you have to skip me... I'm sorry and I would like to take a place again, but I want to be last in the list for the punishment for my laziness. Sorry again.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 14, 2008, 01:21:51 pm
Sorry I'm late. I'll pick this up after work if I'm not too late.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 14, 2008, 02:00:10 pm
Why does my name on the list have (PM) next to it?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 14, 2008, 03:49:34 pm
I'm really sorry, guys.

No big deal.  Real life is more important than dwarf fortress, man.  Don't worry about it.

Sorry I'm late. I'll pick this up after work if I'm not too late.

You posted less than an hour after it became your turn.  You aren't late.

Why does my name on the list have (PM) next to it?

You asked to be notified at some point.  Or else I thought you had and added a note to do so.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 14, 2008, 06:49:42 pm
LIES. Dwarf Fortress is more important then anything. Honestly, I'm debating whether or not to name my first child Urist.

Also, it appears that I've not been added to the list. Put a PM note for me too.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 14, 2008, 09:36:27 pm
I'm really sorry, guys.

I have to go to our summer cottage this weekend and I can't finish 'til it. I think you have to skip me... I'm sorry and I would like to take a place again, but I want to be last in the list for the punishment for my laziness. Sorry again.

Why not just post what you already have?  If you've played at all then the save will be worth it.  Don't feel obligated to write about it, just give a head's up and everything will make itself obvious.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 14, 2008, 09:50:50 pm
LIES. Dwarf Fortress is more important then anything. Honestly, I'm debating whether or not to name my first child Urist.

I'm right with you!  ;D  Just one difference though, I'd skip the subtlety and just name my child  Dwarf Fortress McGee
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 14, 2008, 10:57:54 pm
But then we'd copyright infringement problems.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on August 15, 2008, 07:16:19 am
Add me to this. Honestly, as the turn list looks this long then I should get my turn at around the rediculously long xmas holiday.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 15, 2008, 11:21:04 am
So, PTTG??  how's it going?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 15, 2008, 11:29:26 am
By reading a bit about boatmurdur i realise with the egravings they got (even if it's a bit late now) that we should have rooms somewhere, that are egraved during each rulers year. Then each room would work like a history book. Each new ruler should start their turn by deactivating the engraving of the old room, dig a new one and start the engraving of that one, or part of it over time after big events.

Would be cool, might be to late for this fort. If history doesn't start today? i would suggest a 6x6 room somewhere, enough area to add new rooms so you have to walk trough them in order...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 15, 2008, 02:08:14 pm
So, I'm going back to Cave Kings' Save?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 15, 2008, 02:24:16 pm
But then we'd copyright infringement problems.

At least you haven't signed up for a community fortress that makes references to every famous fortress in DF, and some that aren't that famous!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 15, 2008, 05:31:02 pm
I think you quoted the wrong person  ;D  That comment makes more sense with this quote in your message:

Add me to this. Honestly, as the turn list looks this long then I should get my turn at around the rediculously long xmas holiday.

Or maybe I'm just misunderstanding you...:P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 15, 2008, 05:36:59 pm
So, I'm going back to Cave Kings' Save?
As far as I can tell yes
5. Cave King(Done)
6. Iluogo (Postponed)
7. Antila (Skipped)
8. PTTG (Current)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 15, 2008, 06:30:48 pm
So, I'm going back to Cave Kings' Save?

Yep, looks like.  Use his, it's the latest posted.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Iituem on August 15, 2008, 06:38:22 pm
But then we'd copyright infringement problems.

At least you haven't signed up for a community fortress that makes references to every famous fortress in DF, and some that aren't that famous!

Strictly speaking, I haven't referenced Copperblazes.  I'd have referenced this one, if the 'last hope of the Mountainhomes' theme didn't preclude it, though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 15, 2008, 08:53:16 pm
You could always say that your fortress was created after this one was victorious.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 16, 2008, 11:45:20 am
But then we'd copyright infringement problems.

At least you haven't signed up for a community fortress that makes references to every famous fortress in DF, and some that aren't that famous!

Strictly speaking, I haven't referenced Copperblazes.  I'd have referenced this one, if the 'last hope of the Mountainhomes' theme didn't preclude it, though.

True, but I dont count Copperblazes. That one was too perfect for its own good.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 16, 2008, 06:49:03 pm
Log of 'PTTG' Isonathel, Woodburner

8th Obsidian, 105
 What a party! Well, it's the new year, and apparently I'm going to be in charge for a while! This is going to be great! I'll get myself a nice new room and drink only the best ales, it's a dream come tr~

Blast! Zulgar the Mayor "mandates" that Turtle Shell Items! AND give him a private dining hall. AND annother chest. Well, I guess it's not all fun an~

And NOW the stockpiles records are out of date!


15th
 Bah! Just as I get everyone organized, Zulgar throws a party in the well-room! I have half a mind to disband all these party halls. Well, I do have an idea for something that will be a grand addition here; and soon I will put it in motion. We will need pumps...

11th Granite
 Well things have been going well on my project, but elsewhere it seems that these are the laziest dwarves I have seen this side of a mirror. No one is doing thier jobs, yet they complain about the lack of work! The new manager I appointed has yet to prepare a single job order, yet does he come tell me he needs an office? NO! Meanwhile we're drowning in turtle shell and I've had to go down and force the crafters to work myself!

Not to mention that some poor doomed soul decided he needs to use one of our craftshops; we'll see if he can find what he needs.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 16, 2008, 09:24:36 pm
Ah, good, game is moving again.  Here's hoping to a productive year, PTTG??!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 17, 2008, 12:00:37 am

15th
 The elves have arrived. The first thing Zulgar does? He forbids we let the elves leave with any shields. What does this dwarf want with a pile of terrible wooden shields? We can't even burn them for fuel! I'll have them dumped in the magma.

20th
 Trading with the elves went well; up until we offered a crate of silk to them. Apparently, they can't stand to so much as have a wooden bin be made of lumber. Oh, good news is that they only had one shield. If we hadn't had taken it beforehand, we would have needed to kill them to satisfy Zulgar.

7th Slate
 Digging has slowed on my great project, but I have achived what some said could not be done; I have ensured that the entire population of the fortress is working; and I have locked up the various menagerie of animals that has been wandering around permanently and have started having them slaughtered. Cats, dogs, horses, whatever it is it will be eaten!

27th
 Soon all the digging will be done and the pumping can begin! I'll admit that there are some risks to my plan, but I think that this will work. Perhaps I'll have Zulgar test it.

4th Felsite
 Well, one of the peasants has had annother child. Somehow, I feel that this will make things go even slower than they do now...

6th
 The Baron has arrived; these lands are now a barronry. Curses! Now I will have to prepare rooms for the baron and his accociation; this will take needed workers away from my project. Well, perhaps these will distract Zulgar from his normal duties, which can only be good for me.

12th Hematite
 In the past weeks we have almost completed the preparation of my project and soon it will be ready for filling. However, due to the incresed activity at the cave river area, we where attacked by the dezidens of the river. During the confused fighting, Aqizzar became tangled in a frogman and the two fell in to the churning waters. We do not know what happened after that point, but several minutes later, the water became red with blood - fish blood. Then, with a spash and a gasp, Aquizzar pulled himself, unscathed, from the stairwell into the water.


Nearly permaflooded the fortress. Oh, and there was a human siege that was blown away by Aquizzar and company.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: BlakeKoris on August 17, 2008, 01:07:46 am
Hey, this is looking pretty good!

I wouldn't mind taking a Round, if possible. No promises on not accidentally flooding the Fortress, though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 17, 2008, 04:58:38 am
Awesome, I'm a badass.  Dragged into a cave river with no swimming skill, and I still make it out alive on my own.

But, a human siege?  What the hell?  We used to trade with them.  Heck, they're the only people worth trading with.  Did somebody piss them off?  Was it just a goblin siege with a lot of human kidnapees?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 17, 2008, 09:31:16 am
Hey!  Be careful with that river!  No flooding the world!

Anyway, that's a kickass story about Aqizzar.  It's difficult to survive falling in the river like that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 17, 2008, 10:33:56 am

24th
 the last 12 days have been extrodinarily hectic. First, the Humans Siege. Well and good enough, we can cut them down and smelt thier armor quite easily. THEN the moron fisher is attacked by a frogman AGAIN. When I go to inspect on that, then I notice that someone has started the pumps for my project prematurely; flooding that room and sending the slightest rivlets down, down down, right into the heart of the fortress; this treatens to flood the access to the wehiels powering the pumps, thus making the whole thing impossible to stop. I order the only thing we still have access to destroyed; a small gear system that will destroy the watermills when removed, and hope that the slaggars can take care of that before we're all swimming. Meanwhile, the humans are marching back and forth before the walls. I send out quizzar's squad and the humans march no more. Now, while all this is happening, the barroness's consort DEMANDS that we cut three large gems. What does he expect? You can't just make that sort of thing
happen! Ohh, I might have to get those two to visit my project NOW. Or, perhaps, have them taken on a fishing trip.

25th
 I've ordered all the metal the humans brough melted in the forges, and anything else to be incinerated in the magma. they will be made to be usefull.

27th
 We've had no losses, but two marksdwarves have lost limbs in the fighting. They'll make good meatshields for the melee dwarves, but not much else.

16th Malachite
 Things have been quiet, now. The nobles have demanding so much, but I plan to give them some private rooms without all the inconvieniaces of doors and beds soon. The project, despite the setbacks, is now ready for unvieling, but if I give it some time, it will be all the more impressive.
Today's buisiness is that as the miners where digging allong an experimental shaft, they discovered we walls- but this is distant from the river, and far below the surface. I will have them find the source of the moisture immediately.

the surpluss population of this fortress is appalling. Perhaps I shall have a Dwarven Blender built...

21st
 Things have been peacefully chaotic, but the fortress has been holding together well. The Count's quarters are being engraved, and surprisingly enough, SUPER MASON Tulon Storlutgeshund went into a mood and produced a gloryous throne for the count's throne room. Dispite this, the count still is unsatisfied with his quarters... hmm, we do have those caged frogmen in that exellent cage; and several masterpiece mechanisms. perhaps his room just needs some sprucing up!

25th
 I've grown tired of repeated attacks from the river creatures; I've done what I can to elimintate thier main access while I improve the last few mechanisms for my project's pump area.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 17, 2008, 12:14:38 pm
Wow. Lotsa potentially dangerous stuff happening ;D

How interesting!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 17, 2008, 02:40:19 pm
Now you all see why I walled the stinking river off in the first place!

But hey, fun times.  Watch The Eternal Halls be the first community fort to end up at war with everyone, even the other dwarves.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 17, 2008, 03:08:08 pm
21st
 Things have been peacefully chaotic, but the fortress has been holding together well. The Count's quarters are being engraved, and surprisingly enough, SUPER MASON Tulon Storlutgeshund went into a mood and produced a gloryous throne for the count's throne room. Dispite this, the count still is unsatisfied with his quarters... hmm, we do have those caged frogmen in that exellent cage; and several masterpiece mechanisms. perhaps his room just needs some sprucing up!

Now that's ironic.  I don't know who gave him that title, but he was completely useless and entirely unnecessary from what I could see.

<- By the way, I refer you to my subtitle.  Doing great man!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Teeto_K on August 17, 2008, 09:04:49 pm
Nice to see you guys get over that rocky patch and rolling again.

Huzzah for the Eternal Halls! ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 17, 2008, 10:03:31 pm
SUPER MASON is apparently not a custom title actually. I played with Cave King's save and I got about three messages announcing that someone is now a SUPER MASON. Also, why are the humans sieging?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 18, 2008, 02:22:52 am
Hey everyone.
I'm back from the desolate place that is Holland.
I've read everything and looks like it's still going strong. So can i get back in?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 18, 2008, 05:50:21 am
Hey everyone.
I'm back from the desolate place that is Holland.
I've read everything and looks like it's still going strong. So can i get back in?
Hey, hope you had a fun trip.  Sure sure I'll rearrange things, though it will doubtlessly annoy some people.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 18, 2008, 06:12:51 am
won't anoy me if the person in question was allready suposed to play before me. I will only be anoyed if someone who is not in the list would get inserted before me. ^^
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 18, 2008, 11:58:38 am

4th Timber
 Well, the Count if finally pleased with his arrangements; I don't know how he's taken the gradual starvation of his consort.

10th Moonstone
 An Ambush! curse them!

23rd
 The river beings are attacking rabidly! They are pulling dwarves in and invading like never before! I am sealing all access to the river. And where is the Mayor? In the garden! He must have asked every dawrf in the fortress to meet him there. I'm sealing the doors- weather he is there or not.

6th Opal
 There have been increasing attacks from both the cave river and outside goblins. I have begun to seal all access to the fortress from both of these locations. I may even brick up the main entrance hall. Theives, kiddnappers, and other villans stalk the surface, now only doing me the favor of cleaning the debris of battle.

13
 I have had a miner cause a cave-in in such a way as to seal the cave river's supply shut. Now, the water will drain out, causing the creatueres there to be easy pickings for our military. After we have cleared the valuable bones and corpses from the river channel, we can remove the dam.

3rd Granite
 Well, I narrowly avoided flooding the fortress and could hardly have brought more suffering to the population. I can firmly say; Mission Accomplished! I turn this fortress over with simple glee for the shock awaiting the next commander. Good luck, you poor fool.

(le Save est cet laba: http://dffd.wimbli.com/file.php?id=445)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 18, 2008, 12:20:28 pm
well, i guess it's this poor fools turn to start his turn :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 18, 2008, 12:21:51 pm
Hey everyone.
I'm back from the desolate place that is Holland.
I've read everything and looks like it's still going strong. So can i get back in?
Hey, hope you had a fun trip.  Sure sure I'll rearrange things, though it will doubtlessly annoy some people.

No annoyance here, carry on.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 18, 2008, 02:43:24 pm
Sounds like there're some messes that need cleaning up!  I wonder if this fort will reach a state of stability ever!?  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 18, 2008, 02:58:51 pm
I'm now in summer end I am afraid to say the curse of the eternal halls strikes again. this time the trade depot seems to have been struck. the traders refused to see it and when i tried to break it down nobody seemed to care i even had a metalsmith with all smithing jobs enabled (it appears to be a brass trade depot) and nothing else sit next to it and then going back to the meeting hall with no job! it's a pity because i can't build buildings in its place and had planned a to put a really nice trap with repeating spears there :'(
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 18, 2008, 04:21:19 pm
What?  Another bug?  I hope not.  Is there another depot elsewhere?  That always seems to cause problems.  Who the heck made a brass depot anyway?  Felsite is fine!

Anyway here's hoping something gets resolved.  It's getting stupid how many bugs we are getting.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 18, 2008, 07:21:50 pm
What?  Another bug?  I hope not.  Is there another depot elsewhere?  That always seems to cause problems.  Who the heck made a brass depot anyway?  Felsite is fine!

The brass trade depot is my doing.  I built it out of the remnants of ChJees' tomb, so it's probably his ghost come to prevent us from getting any meat or fancy metals.  Honestly though, I don't know what the problem is.  That other trade depot (next to the original entrance) was too far from the now main entrance.  Since it's the last legacy of Antlia (the first one) I left it there, and forbid'd the stones it's made from, which has always made traders ignore it.  I guess it can be torn down if you want.

The only time I had any problem with traders was when a dwarf caravan got attacked by goblins, they scattered out of the depot, one got badly wounded, and for some reason, they never registered as being there, and just sort of shuffled off without a word after sitting on the depot for a few minutes.  Sounds like we've got another wacky problem going on.  Hopefully it won't need any more time travel to fix.

EDIT: Looked around the save, and... holy hell what happened to this place?  Dadam's gone mad with power and has placed 200% markups on almost everything, Aqizzar has imprisoned one of his own guards for somehow failing the Count's mandate, there's collapsed cave in the bedrooms, dwarf bones in the cave river, a pile of rotting fat in the bottom of the tombs, a shack out in the woods, a bone carver with a room full of goblin armor, the Dungeon Master has a private army of wardogs, and an Elven diplomat is scratching his nose at the border.

But hey, we've got a philosopher!  And a tax collector.  And a new mayor, but Zulgar (who I was starting to like) still owns the mayor's office.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 18, 2008, 09:33:31 pm
Dont' worry about the trade depot thing.

The building components are set for dumping, as well as being forbidden, which makes it unusable.  Go into the building and undump the items.  (t) (go to building) (d on each item, using +/- to scroll)  Then go and unforbid them, the same way but (f) instead of (d).

Probably someone assigned an area for dumping and hit the depot.

ALSO ALL THE EXTERIOR DOORS ARE FORBIDDEN.  No wonder the diplomat was standing around confused.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 18, 2008, 09:42:42 pm
Good lord, I agree with Aqizzar here.  This fort is completely whacked.  I knew it would get that way eventually, but not so soon.  Everything is muddled and confused!  Which of course is awesome. 

I like the garden by the way.  It's a muddy mess and will serve as an extra treefarm, but it's also neat looking and has a cool natural feel.

Edit:  Haha, the elven diplomat is here to bitch about our nature desecration.  Fun times.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 18, 2008, 11:36:34 pm
I'm just surprised it all happened in one save.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 19, 2008, 02:06:44 am
thanks for the tip. I'm trying to get some order in it. expect update soon
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: eerr on August 19, 2008, 02:49:22 am
if its eternal how is it going to end?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 19, 2008, 04:29:03 am
it isn't ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kazindir on August 19, 2008, 04:51:58 am
As it should be really. :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 19, 2008, 05:00:09 am
here are the first few months I've done

-----------------------------------------------------------------------------------------------------
logbook of Iluogo, legendary miner and ruler of the eternal halls

1st of granite.

today is my first day as ruler of the eternal halls. I have been given the task to clean up some of this mess and create rooms and jobs for everyone. It seems the previous ruler has been to busy with his muddy cave to realize that there are only 80 rooms and more than 120 dwarfs. the dining room is even worse there are 20 chairs! I will make sure every dwarf will have a seat in the new dining room. heck i might even make a waterfall in it!

16th of granite

the elves have come. they don't seem to be happy about the number of trees the last ruler cut down. they seem to think they can threaten me with their wooden weapons! I have send the filthy treehuggers back to were they came form!

8th of slate

all dwarfs have been set to work i have also ordered a new workshop area be build

14th of slate

today new immigrants arrived to the eternal halls i have order more beds to be made.

18th of slate

today some nut job claimed a workshop. I hope he makes something useful

27th of slate

today the count demanded nickelsilver items be made. She doesn't seem to understand that we have no nickelsilver. I will see that the 2 frogman in her room are set lose

29th slate

A disaster. This count is tougher than he looks. He killed 2 frogman with his bare hands! I will have to dispose of him later...

12th of hematite

today the hunter came running in my office. when i asked him what the carp he was doing here. He fell down with a goblin bolt in his back! This can only mean one thing! A siege! I ordered all men to suit up and get ready to fight

17th of hematite

the goblins have retreated. I was afraid that we might not make it for Aqizzar decided that he had to sleep just when the gobs reached the gates.
the rest of his squad went with Aqizzar leaving only brave Morul to defend our fortress luckly Morul is as brave as the whole of Aqizzar's squad combined and stood firm in front of the gates. He smashed 13 goblins to death and injured even more. Evading arrows while he did so! after the goblins had seen the might of our finest warrior they fled probably to think up another plan! I will see a statue is made for morul the hero of the Eternal halls who singlehandedly defeated a siege of more than 30 goblins!

(http://i513.photobucket.com/albums/t338/iluogo/heromorul.jpg)
Morul smashing goblin's
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 19, 2008, 05:44:08 am
Ha!  The Eternal Halls are full of ninja dwarves!

The freaking nobles are strong enough to wrestle monsters to death, and one man held off a siege?  Awesome.  This is what makes DF fun.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 19, 2008, 06:37:56 am
We are fine on the outside, but I bet the insides still a wreck. Can you give us a status report on that, Iluogo?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 19, 2008, 10:00:46 am
Watch some super badass goblin come and kill every last dwarf singlehandedly and walk away with both eyes gouged out and a missing arm.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 19, 2008, 02:22:46 pm
If that does actually happen, I propose we keep the eternal halls going by repopulating the fort playing as the goblin civ that took over!  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 19, 2008, 04:32:12 pm
I'm now at the end of Autumn and my waterfall is finished ;D
I did end up giving my new dining room a layer of mud and 3 dwarfs were killed by caveins and flooding accidents :-\ but I got it working now ;D. so hopefully when you are in danger of a tantrum spiral the dwarfs will look up to the lovely waterfall and forget how his wife was killed by the hammerer :P. only downside is that my framerate is now down to 20 so I'll probably disengage it until I really need it.

on a side note: the count is now demanding crystal glass items, the jerk. I will prepare an encounter with the goblins we captured last siege
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 19, 2008, 04:49:47 pm
....

We have a dining room?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: eerr on August 19, 2008, 06:31:06 pm
frogmen are almost easier than deer, don't get worried
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 20, 2008, 01:02:44 pm
AAAAAAAAAARRRRRRRGGGGGGGGHHHHHHHHH

I can't take it any more :'( :'( :'( :'(
curse the fool who assigned a million guarddogs to the dungeonmaster >:( >:(
i ordered some armor lying around to be smelted so the dungeon master went out with all his dogs and the worst part is the dogs all got puppy's walking after there momma. i've orderd a ton of butcher shops be built but it's going so slow. its like 5fps right now

5better news is that i'm already in early winter so i think i can sit it through
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 20, 2008, 01:08:53 pm
Looks likes im going to be commanding the fort from hell when my turn arrives.. do we have a map on the DMF?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 20, 2008, 02:26:47 pm
I dont think we do... should we se about putting that up? So we can examine the ruins the fortress is left every year?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 20, 2008, 04:23:07 pm
You do know that you can butcher assigned war dogs, right?

Through the status page, go to animals, find the war dogs with names and order them all killed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 20, 2008, 04:48:27 pm
Looks likes im going to be commanding the fort from hell when my turn arrives.. do we have a map on the DMF?

Run Comrades, or maybe Aqizzar, uploaded a map on their turn, a long ways back.  I'd use the same place to stick future ones.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on August 20, 2008, 05:13:41 pm

I can't take it any more :'( :'( :'( :'(
curse the fool who assigned a million guarddogs to the dungeonmaster >:(

War dogs naturally stick close to whomever trained them. Unless some one actually went into (p) - <war animals> and assigned all of them to him, you should be able to really assign them to some one else.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 20, 2008, 06:12:20 pm
I find it amazing how in one year this entire fort turned to hell.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 21, 2008, 08:14:24 am
Its not that bad. I've seen fortresses that are fine one season, ruined the next.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 21, 2008, 08:32:58 am
Its not that bad. I've seen fortresses that are fine one season, ruined the next.

When ruined, use fire... then repopulate. ^^
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on August 21, 2008, 08:43:37 am
Its not that bad. I've seen fortresses that are fine one season, ruined the next.

When ruined, use fire... then repopulate. ^^

I prefer water, myself. Then I repopulate. -_-
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 21, 2008, 09:04:58 am
i finally finished ;D here is the last update

----------------------------------------------------------------------------
12th of galena

today evil spirits possessed one of our children. i hope he will be alright

27th of limestone

finally all the pumps for the waterfall are installed. i have ordered the reservoir of the waterfall to be filled and the pumps started

3th of sandstone

I hate the count. today he wanted crystal glass to be made! crystal glass! next he will be mandating adamantine or something. luckily some goblins were captured last siege i have ordered a goblin wrestler to be released in his room.

12th of timber

disaster! when the goblin was released from his cage he was only capable of bruising the count. when you want something done you have to do it yourself it seems so i have locked the door and he will hopefully starve to dead.
(http://i513.photobucket.com/albums/t338/iluogo/countverslaatgoblinwrestler.jpg)

22nd of opal

today the count finally died of dehydration in his room. he will be placed in the tomb together with his predecessor.

28th obsidian

today marks the end of my rule. I have provided beds for everyone and a grand dining room with waterfall. I have increased the fortress wealth from one and a half million to more than 2 million but it was an exhausting task. I will probably retreat in my rooms and focus all on mining. The ruler after me will have to take care of the fortress.

--------------------------------------------------------------------------

here is the map at the map archive  (http://mkv25.net/dfma/map-3407-theeternalhalls)

and here is the save file (http://dffd.wimbli.com/file.php?id=456)

for more information read the notes i made ingame

advise for the next ruler:
all is going pretty well but i advise you make a food and booze stockpile under the dining room. i wanted to do this at first but the waterfall took longer than expected to get working. I also neglected military a bit so you may want to do something with that. all the dogs are now in a cage or slaughtered and my framerate was at an average of 27 with the waterfall on. we have 160 bedrooms for 130 dwarfs. you may want to do something about the animals because we have almost more animals than dwarfs.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 21, 2008, 10:44:59 am
YAY! *goes to check out maps*

;D

NEXT!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 21, 2008, 11:21:48 am
Woo, another year down.  Thanks for the writeup and the quick turn.

I've PMed Immortal about his turn; hopefully we'll hear from him shortly.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 21, 2008, 11:24:36 am
no problem ;)
and can you ad me to the bottem of the list. if it still is going then i'd like to see how it is in it's 30st year
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Balor Kartain on August 21, 2008, 11:46:00 am
Add me to, send me a pm or something when i'm up
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on August 21, 2008, 12:06:18 pm
May i ask a few questions.

We didn't have lava?
What size are we playing on?
How many Z levels do we have?
Any additional info?

you can add the answer in a spoiler tag if anyone don't want to know the answers before their turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 21, 2008, 02:45:27 pm
just go to page 3 first post
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 21, 2008, 03:33:23 pm
What version of df should I use?

Edit - Illuogo what version were you using?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 21, 2008, 03:54:13 pm
whatever you are currently using. the first half i used 39f the last few months 40c
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 21, 2008, 04:12:21 pm
Thx, Ill bump my version up to 40c
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DwarfMan69 on August 21, 2008, 04:27:17 pm
Just read the whole thing today. It's like to DF gods don't want this to last. Have "fun" Immortal.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 21, 2008, 04:31:30 pm
May i ask a few questions.

We didn't have lava?
What size are we playing on?
How many Z levels do we have?
Any additional info?

you can add the answer in a spoiler tag if anyone don't want to know the answers before their turn.

We have lava. It's pretty big. Enough.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 21, 2008, 04:35:46 pm
May i ask a few questions.

We didn't have lava?
What size are we playing on?
How many Z levels do we have?
Any additional info?

you can add the answer in a spoiler tag if anyone don't want to know the answers before their turn.

Yes to lava.
4x4
Something like two or three viable surface z levels, I suppose 15 below.
Additional info?  cave river and HFS
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 21, 2008, 07:31:44 pm
Just read the whole thing today. It's like to DF gods don't want this to last. Have "fun" Immortal.

Im having lots of fun!.. I had to make a new lever for the dam waterfall in the dining room! Iluogo!

Seriously it took me like an hour to get my bearings of this hellhole! Anyways i'm now acutally starting to play.. Also why are there levers all over the place with nothing connected to it? I also gave the towercap farm a new layer of water haha I went looking for what the lever did. Is there any levers that I shouldnt pull? or incase of seige pull?

EDIT - Iluogo you said get the army sorted? how bout a new one muahhaah (this fort is getting to me)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 21, 2008, 09:16:14 pm
Okay thats it I cant play this fort, my fps is running at abour 12 with waterfall off and everything I can think of is caged. Warning to next person when you turn off the waterfall it floods the dining room... haha that is what made me give up.


Yes I know double post but I want it noticed
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 21, 2008, 09:37:44 pm
Do you have any other windows open? Closing your browser does amazing things.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 22, 2008, 04:10:15 am
Immortal you should have read the notes. you have to pull the lever in the topright corner off iluogo's lever room. that will stop the waterfall without flooding the place :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 22, 2008, 06:39:46 am
So immortal, you are dropping your turn?  Once you confirm it, we can go ahead to the next person.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Immortal on August 22, 2008, 09:25:19 am
Yes Im dropping my turn.

I tried everything to get it to run and only got about 5fps still then It was a crawl. If only I could have broken 20.. Good luck to the next person, it was fun just trying my turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 22, 2008, 10:58:40 am
Ok, it's Umiman's turn.  Use Iluogo's save I suppose.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on August 22, 2008, 08:11:45 pm
Err... it was a joke. Since this is the succession game that never ends, so I said I'll take the final position. Sorry for the confusion.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 22, 2008, 09:11:01 pm
Err... it was a joke. Since this is the succession game that never ends, so I said I'll take the final position. Sorry for the confusion.

Hurrrrrrr.  Ok ok, then maybe Drunken's turn.  He expressed that he had a slow system so might not be able to handle it, as I recall.  Give it a shot.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 23, 2008, 07:17:35 pm
Whoa, boy. Can't let this drift off to the second page, now can we?

Also, It's almost my turn. ;D

Should be a great opportunity to test out my new rig.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on August 24, 2008, 06:42:38 pm
Remember kids, use [N]otes!

Also read them...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 25, 2008, 04:54:53 am
Well, Drunken doesn't seem to respond. Maybe it's time to skip Drunken and let marine king start his turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 25, 2008, 05:27:29 am
Well, It was the weekend and there's not much activity on the forums over the weekends sometimes.  Let's give him 'till Tuesday morning, then skip him.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Cave King on August 25, 2008, 05:59:42 am
Hey guys just checking in
*starts reading*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 25, 2008, 12:26:13 pm
Wow, lotsa potential skips!  Should please some people!  I wonder if my comp will be able to handle it when I get there.

Actually fairly soon I should be building a new computer.  Maybe I'll have it by the time my next turn comes!  That'd be nice ! :D

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on August 25, 2008, 06:58:35 pm
So, where is the latest save/dfma map? I need to prepare for my turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 26, 2008, 05:20:01 am
Ok, Marine King, your turn.  Three days with no response is too long, so Drunken has been skipped.

Use the save from Iluogo on page 26, I suppose.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on August 26, 2008, 11:44:16 am
Wow, there has been ALOT of skips

Maybe the Eternal Halls will have to wait for an eternity for someone whose computer can run the damn thing :P

Could I also request that I am PMed when it is my turn?

Far into the future, but oh well :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on August 26, 2008, 12:49:18 pm
My PC runs Abbeyverse without an awful lot of lag.
The dwarves aren't exactly running, but they move at a comfortable mooching speed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: eerr on August 26, 2008, 02:50:06 pm
40c increased dwarf fort speed by at least 3x
(with the right init options)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 26, 2008, 03:06:05 pm
Great!  I'll have to see how that works on my pc! :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 26, 2008, 03:28:38 pm
Yay, my turn. Thanks for the PM Dadamh. I'll start right now.

One small question, would anyone like screenies? I'm using a heavily edited graphics set, and while I like to think it fits the DF style nicely, some others might not like it. I tried playing without it for a while, to test if I could just do it for this one year and, to be honest, I'll just get totally lost.

EDIT: Here's my opening post.

---

Journal of Ast "The Marineking" Ritholezum, past engraver and mason, now new Director of the Eternal Halls.

1st Granite, 108.

There I was, etching a small design into a block of stone I'd made myself, when a silent dwarf snatching my tools right out of my hand. I turned to him angrily, but all he did was shove a piece paper into my hands, pivot, and walk away, his name and face unknown. Bewildered, I'd unfolded the paper, and on it were the words, scratched big and sloppy,

You are now in charge. For a year. Don't kill anyone.

I thought it was a big joke, until people started coming to me, asking me all sorts of questions, looking for answers I didn't have. I finally dragged one poor boy aside and demanded to know what was happening. He told me that the fort was, for some reason, being administered once a year by different rulers. I asked him why, but he just shook his head silently before running off.

I still don't know completely whats going on, but I suspect these next few months are going to be hectic...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 26, 2008, 10:49:56 pm
Alright, here is about half a year, done. Quite fun, mostly, with few problems.

All, of course, except the last... Continued at the end of this post.

And don't click on the screenshots if you don't like graphic/character sets!

***********************************

7th Granite, Year 108.

It has been a week, and I have finally come to terms with it. I am now in charge. Everyone comes to me - my room is fast becoming too small to accommodate everyone (Note - arrange for a bigger one. I am in charge, am I not?). I need to write off permission to cut trees, smooth walls, make crafts - I even have to tell the dwarves, specifically, to clean up the mess of stones littered everywhichwhere (A mess, I might add, that I had not noticed for some reason until I attained this office...). I am beginning to wonder if they would even bother crying out for help if they tripped and cracked their skulls without first asking my permission. I hope never to find out.


11th Granite, Year 108.

The elves have arrived. This will be interesting. I've heard the stories, of course, but I've yet to actually meet an elf. I think I'll accompany Dadam, our trader, to the depot when they set up shop.

In addition, my new "office" is well underway. I was dismayed to learn that the only glassmaker in the fortress was chained in the jail - if you can call it that; damned fool was living in more luxury than nearly everyone else in the fortress - by Aqizzar, for some offense no one seemed to quite remember. I've assigned a new one to get the job done, as well as get a second wood burning workshop set up, as I can't seem to find the one that already exists.

16th Granite, Year 108.

Short entry. A dwarf by the name of Erush Edemsefol locked herself up in a masons workshop some days ago, though I didn't hear about it until now. It seems she has made an... interesting bed. It is not to my taste, but my advisers assure me it is priceless.

(http://img517.imageshack.us/img517/6966/eternalfortress1uc3.th.jpg) (http://img517.imageshack.us/my.php?image=eternalfortress1uc3.jpg)

26th Granite, Year 108.

The elves are not quite what I expected. They are tall, frail, and wore what looked like wooden armor. I did not believe it at first, but it is true. They did not bring much, except barrels, and barrel, and barrels, and barrels, of cloth. I didn't bother buying any, and they should be gone soon.

Also, the Countess showed up today, along with her consort. I'd thought we'd already had a Count overlooking things, but apparently he disapeared somehow... Regardless, I have given her the late Count's rooms, as they seem properly opulent.

6th Hematite, Year 108.

Glass takes much longer to produce en-masse than I had initially expected. I may have to scale back the plans for my office a bit - that is, if I ever plan on using it during my reign...

15th Hematite, Year 108.

Goblins! It seems I face my first true challenge as leader of this fortress. I must rally the guards, and get everyone inside. I shall document the rest of the details after the vile things have been slaughtered.

(http://img174.imageshack.us/img174/7224/eternalfortress2gf0.th.jpg) (http://img174.imageshack.us/my.php?image=eternalfortress2gf0.jpg)

19th Hematite, Year 108.

It is done. They are all corpses now, our haulers taking them away to rot in the sun.

At first, all went well. I initiated the call to arms, and all of our military members, led by the Captain of the Guard, Aqizzar, arrived at the main entrance in short order. I must say I am rather impressed by their discipline. I ordered them to go out and deal with the vile creatures, before they came too close to the walls. Aqizzar gave me a blank look, but obeyed silently.

It worked, to an extent. The group they went after was slaughtered, with not an injury among them. The problem was that there were second and third groups that I'd not noticed. Thankfully the Guard Dogs and marksdwarves made short work of them. The only casualty of the day was an unlucky Wrestler who, armed with naught but a few pieces of copper armor, came too close to a goblin spear. I shall grieve, but all in all, I think it went well. We now simply need to clean the blood off of the main entrance walls.

7th Malachite, Year 108.

I visited the construction site of my Office today. The first floor's walls are complete, and the ground-level floor is half-way done. Construction is already begun on the second floor, and soon the second-floor walls will be erected as well.

One other thing I noticed - and which thoroughly disgusted me - was that the workers involved in the construction seem to have left vomit all over the place, and didn't even bother to clean it up! I've a mind to throw several of them in the brig to teach the others a lesson, but I do not want to slow progress on my Office. As it is, I fear I'll never step foot in it before my time here is done.

16th Limestone, Year 108.

First goblins, and now we are under siege by humans. Sense tells me that they will be somewhat harder to deal with, what with those dirty beasts they ride on. However, I am more experienced now, and will not make the same mistakes as last time. I will make another entry once this ordeal is over.

(http://img144.imageshack.us/img144/5237/eternalfortress3vh1.th.jpg) (http://img144.imageshack.us/my.php?image=eternalfortress3vh1.jpg)

***********************************

Here's the problem. Once the humans appeared, my FPS dropped to, well, the FPS reader says 0, though things are moving. Very, very, abysmally slowly. I've tried everything to get it to speed up; set G_FPS_CAP to 5; turned off temperature and weather... I don't know what else to do.

I'm going to let it run through the night and see if the siege is over in the morning, but I don't know. I may have to give up.

We shall see!

EDIT: Okay, looks like this is going to work. Aqizzar and Company (Or should I say, Aqizzar and his Trusty Friend, as they are the only two who decided to not be drinking or something when the humans attacked) finally made it to the humans, who all grouped together in one corner. They are winning, slowly but surely. The main problem is that the humans keep running away from them on their confounded horses.

Cowards.

So far, the score is Aqizzar and .co = 3 kills. Which means we have about 35 horsemen left to kill.

*Sigh*

Gonna be a long night.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 27, 2008, 02:41:41 am
Haven't posted in a while, so it's nice to come back and see I'm still a badass.  I imagine the briefing went something like this.

(http://img168.imageshack.us/img168/8956/daplandi8.jpg)
"Drew up a plan for th' attack.  'Not to scale o'course, but I'm sure you get th' gist.  You go left, I'll go right, an' we meet in th' middle.  Figure it should be 'bout a dozen each and the lanky sops'll break off.  If Mosul or Cog 'member to show up, all's th' better for it.  Right, 'ere we go."
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 27, 2008, 03:13:10 am
Yeah, pretty much.


Here's another screenie.

(http://img151.imageshack.us/img151/2369/eternalfortress4xu8.th.jpg) (http://img151.imageshack.us/my.php?image=eternalfortress4xu8.jpg)

The other half of them are -> that way, off screen.

You're the dude with the blue shoulder pads, by the way.

EDIT: Better screenie. The other one kinda sucked.
EDIT2: Grrrr. I can't get the screenie to work properly. Anyway, the little green slashies are the humans.

They're a lot more fearsome in person, I assure you.

EDIT3: You know, I just realized something. Aqizzar is not only kicking ass - he is doing it while nauseous and vomiting all over the place.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 27, 2008, 05:02:19 am
It's a psychological advantage.  Would you stand and fight a crazed axedwarf running at you and hewing your compatriots while projectile vomiting wildly?

The FPS hit sucks.  I don't know what causes it, but a lot of times sieges and ambushes drop FPS pretty hard.

Weird that the humans hate us so much.  Who attacked them?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 27, 2008, 01:44:31 pm
I did get some pussy ass diplomat in my rule asking to have peace but not knowing what it was i just said they could piss off with their peace :P
thinking about it if i would get the question i would still have said the same :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 27, 2008, 03:16:08 pm
The FPS hit sucks.  I don't know what causes it, but a lot of times sieges and ambushes drop FPS pretty hard.

I handled the Goblins with no problems. I think it's just the fact that the humans are mounted, and judging by how their icons switch between horse and man, the game considers them to be separate units.

40 humans invade, on 40 horses. 80 more units for my computer to track - which, by the way, is just barely handling all of our dwarves.

Yucky numbers...

By the way, things are starting to slack up a bit as Aqizzar kills the humans and their horses. I should be able to play close to normal, soon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on August 27, 2008, 04:05:39 pm
Anybody still using the Hammer's cabin I put up there? I left it with a hole in the roof for food drops, so one could keep a noble secure and away from the rest of the fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 27, 2008, 04:12:21 pm
Anybody still using the Hammer's cabin I put up there? I left it with a hole in the roof for food drops, so one could keep a noble secure and away from the rest of the fortress.

He's being a good boy right now, so I'm letting him keep his office in the fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 27, 2008, 05:45:22 pm
This is weird. I have killed all but six of the invaders (So that is 12 left, including their horses), yet the FPS is showing nearly no improvement at this point. I'm beginning to wonder if it's slowed permanently or something.

So, if it finally turns out that I can't move on, what should we do? You guys want the save where it is now, or you wanna just revert back to iluogo's?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 27, 2008, 08:09:26 pm
Maybe there are hidden ambush groups or something?  I don't know what would slow it down that much.

I say try to play it out until the siege is broken, and see if that fixes it.  I dunno what else to say.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 27, 2008, 09:24:17 pm
Yeah for me sometimes fps doesn't go back to normal til everyone leaves.

Aqizzar: LMFAO at that drawing! :D  That's pretty freaking funny.  :P

Okay, I vote that if the FPS doesn't fit that we keep the save and give it to a good computer to run just for a little while to see if it fixes, then give it to the next one in line (or back to the current ruler, if you still want it). 

And only then, if it doesn't work, do we revert.

Here's another idea: if we get really screwed, I say that we kill everybody, abandon, reclaim, and start over with a controlled population?  Something our pathetic comps can handle?  Just a suggestion! :)


Oh yeah a Gneiss Bed...FUNNY!  :P  It is very gneiss  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 27, 2008, 09:59:04 pm
Argh....!

I tried over and over, but for some reason it just crashes on me now. There seems to be nothing that can stop it. I've run into a brick wall with nothing but a spoon to dig through.

So, here is the save file. If anyone wants to try it from here, feel free. A damn shame that I couldn't finish it myself.

http://dffd.wimbli.com/file.php?id=486
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 28, 2008, 05:20:29 am
I tried over and over, but for some reason it just crashes on me now.

Yup, save crashes out about five or ten seconds in.  I get like 45 FPS but it keeps crashing.  Marine, you want to restart your turn with the previous save, or just skip your turn and the game reverts anyway?

What is with this game and bugged saves?  Geez.

edit:  Abandoning and reclaiming does 'fix' the crash, but it is kind of hard to recommend, just because TEH at this point has thousands of items, and they get strewn all over everywhere.   Plus reclaiming is full of bugs, which isn't good.

Oddly enough, the legends screen says the siege was mostly goblins, which is weird  Also it says someone in 107 rejected a peace offer from the same group.  Anyway I say Marine King should just redo the turn, but if he doesn't wanna, we should revert.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on August 28, 2008, 10:36:28 am
like i said that peace offer was my fault. i didn't you could have sieges by humans then so i just said no to their offer and see what happens
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 28, 2008, 11:12:34 am
Iluogo :D

Oh yeah, I forgot about the x1000000 items that would be left behind..:P

And the bugs...

Okay well we'll see what happens w/this cursed fort from hell then!  :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 28, 2008, 01:52:08 pm
If y'all are okay with it, I certainly don't mind starting over.

Hopefully it doesn't get a bug once again...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on August 28, 2008, 01:53:04 pm
How old is this fort, anyway?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on August 28, 2008, 02:50:49 pm
Very old I would think...

It's Eternal, after all :P

(Note to self, Stop trying to make crappy Eternal Jokes)

But yeah, this one fort must be the buggiest ever to be created.

Or the most unlucky, not sure
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 28, 2008, 07:32:16 pm
(disregards Chazzy's note to self)

It would be TIMELESS because it's Eternal  ;)

And yeah, its freakin unlucky as hell!

Here's to hoping that it doesn't bug on your turn again, Marineking! :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 29, 2008, 05:36:16 am
To answer the question of "how old", it's probably the only succession fort that is on thirty forum pages with seven complete years of play.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 30, 2008, 01:58:27 am
Ach, sorry for taking so long guys. Unavoidable, I assure you. I plan on riding the night out, and should get most of the year done. For now, here is my "opening" post. Since it's a new year, I judged that a new character, with a new personality, was called for.

***

Diary of "Marineking" Atastsazir, new Director of the Eternal Halls. 1st granite, year 108.

I have been informed that, due to circumstances regarding the management of this fortress, I have been chosen to be the manager of all orders and ordeals that occur for a full year. Why me, a lowly trainer of dogs, one might ask (As I certainly have)? I do not know. The man who gave me the note proclaiming this disapeared before I could ask a single question. Regardless, I must say that I am not very distressed by the fact. I have always been better at negotiating with people than with beasts, and I believe I will do this fortress some good in my tenure. I am on my way now to have a tour of the fortress, and I will see what needs done afterwards.

Diary entry, 4th Granite.

After several days of getting to know the place, I must say that I am somewhat unsure of what to think. On the one hand, it is still standing. That is always good. On the other, there are a myriad of strange problems, though thankfully none of them major. There are stones littered all about the place, as if no one could be bothered with picking them up or shoving them into a corner. There is a  ramchackle hut lying out in the wilderness, which is, I have been told, "for him, if he starts acting up again." I've no idea who "he" is, but I felt it best not to pry.

Another problem I've noticed is that I lack a proper place to recieve work requests (And gods, are there enough of those...). I shall have that rectified as soon as possible.

As a matter of fact, I have the new glass furnaces being set up as I write this.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 30, 2008, 03:59:58 am
Diary entry, 1st hematite.

It is now the beginning of the new season, and though the air is little changed here inside the earth, it still seems as if the world is a brighter place simply from the knowledge that Summer has arrived. With the season have come more questions, if not more problems.

A glass industry, it seems, is mindbogglingly frustrating to get running, and even more annoying to keep running. Every time I turn my back, the Potash Maker has slacked off, with the pathetic excuse that he "doesn't have any ashes." How hard can it be to find something so simple as ashes, especially when i have twice the number of potash makers burning wood for it! And when the Potash maker slacks off, so does the Pearlash Maker. And then the glass blowers cannot work. Which arises to another problem - gathering enough sand. You wouldn't expect this to be a very difficult task, but at the rate the bags come in, it certainly must be. Despite such problems, I have gotten the initial walls of my new Office completed. I was hoping to dedicate each floor to a particular type of room... but I see now that I do not have the time for that. Hopefully by scaling back the ambition of the project, I can use it before my time here is done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 30, 2008, 06:35:25 am
Glass is always a pain to make.  Clear glass is magnitudes more of a pain.

I'm still holding out hope that the game won't get bugged again.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on August 31, 2008, 04:13:50 am
Diary entry, 9th Hematite.

And now the goblins decide to raid. Well, fine then. I am not averse to a little combat. Especially when I'm in my rooms giving the orders. I have ordered Aqizzar and his men to engage the enemy just outside the doors, with the Marksdwarf squad giving cover. We'll see how this turns out.

Diary entry, 13th Hematite.

The siege has been broken, and with little trouble. They arrived in three parties, each consisting of roughly 13 of the green beasts. The first one moved directly for the entrance, while the others meandered off a little. I sent Aqizzar and his men to deal with the first group, of which they did expediently and without injury. After that, the rest of the cowards fled. I'll admit, my first crisis was far less spectacular than I had hoped. Ah, well. There is always the glassblowers to deal with. Always.

***

I got through this with nary a fluctuation in FPS. You'd think that, even if they are technically only half the number of the humans, I would see some difference. I'm beginning to wonder if the siege itself was bugged, and thus causing my drastic slowness, as opposed to it simply being a matter of numbers.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Drunken on August 31, 2008, 07:11:17 am
I don't know if you already skipped me or not but I got a PM and I am just confirming here that I will NOT be taking my turn due to fps issues.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on August 31, 2008, 08:51:55 am
I don't know if you already skipped me or not but I got a PM and I am just confirming here that I will NOT be taking my turn due to fps issues.

Yeah you got skipped because you didn't reply for a few days.  It's ok, the fort is kinda FPS heavy.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on August 31, 2008, 01:00:57 pm
Glass is fun :P

I think I might run the latest save to see if I can even handle another turn!  I am optimistic as the other for I am doing ran really well with the new version.  :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on August 31, 2008, 04:48:50 pm
Ack, I almost forgot my turn was coming soon. If it hadn't been for Marineking's Industrial Age fortress I would have totally forgotten about The Eternal Halls.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on September 01, 2008, 09:10:29 am
Good news! Humans just invaded, and my FPS is great. Barely even notice the difference, like with the goblins earlier. Must have simply been a huge, totally SUCK bug, last time.

I'm gonna wait until the end of my turn for the official update and write-up, but I just thought I'd let y'all know that things should turn out fine now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on September 02, 2008, 02:32:43 am
Ugh. I know you guys aren't going to like this -- hell, I certainly don't -- but it's bugged again.

The siege goes well, fps is fine, but after about ten minutes (on 25 FPS, average), it just crashes (Well, freezes, but the end result is the same).

I tried it three times, and the third time I didn't kill the humans (Just to make sure). All three times it happened, no matter what I did.

Here is the save, if you guys wanna take a whack at it, go ahead.

http://dffd.wimbli.com/file.php?id=512
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 02, 2008, 03:16:04 am
So it would be my turn now, if we can't figure out this bug?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 02, 2008, 11:37:29 am
So it would be my turn now, if we can't figure out this bug?

Yes, assuming you can get the game to run.  I don't have time to test it right at the moment.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 02, 2008, 05:23:36 pm
Yeeeep, crashes for me as well.  I have ways to avoid screw ups on basically every type of succession game problem EXCEPT bugs.  ARGH
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on September 02, 2008, 06:54:53 pm
Give the save to Toady?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 02, 2008, 07:46:27 pm
Just crashed for me too. Another thing, though: the humans just seem to sit at the edge of the map and don't bother approaching the fort, despite there being a clear path.

I'll give it a shot using the next-to-latest save, see if it still has trouble.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 03, 2008, 06:24:46 am
note today's devlog:

# fixed crash from human siege campfires

That might be what is happening with that save.  That means that it will keep happening if we keep getting human sieges also, at least until the next release.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on September 03, 2008, 09:51:37 am
well i think it's probably best to wait for the next release then, how long away it may be :'(
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on September 03, 2008, 09:57:00 am
Agh, that sucks.

At least we know there is a fix on the way, though.

Perhaps we should consider turning off invasions until they are fixed? I mean, that would be losing a bit of the fun, but at least we should be able to continue.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on September 03, 2008, 11:42:08 am
would playing older versions of DF work?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 03, 2008, 01:17:23 pm
would playing older versions of DF work?

Just tried to run Marinekings latest save in 39c. It doesn't seem to be backwards compatible; region 13 was the only save game but it didn't recognize it. Only gave me the option to create a new world.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Grath on September 03, 2008, 02:11:13 pm
UPgrading DF saves is buggy and can cause very serious bugs.
Downgrading DF saves is AT BEST buggy and at worst destroys the save.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 03, 2008, 03:42:51 pm
I have a fortress I've been playing since last November, upgraded every release. No bugs yet. I think we're just unlucky.

PS: Holy schmack I just realized last November was almost a year ago. Time flies huh?

PPS: I'm going out of state this weekend until Sunday. Do you mind waiting for me to get back Sunday evening? On the off chance all the bugs are fixed and Dogman finishes his turn by then.

PPPS: Spore is coming out the day I get back. Irony! And joy!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 03, 2008, 06:20:45 pm
When I was testing it I noticed the only squad that made campfires was the one that appeared on the western edge. Perhaps if we were to take them out quickly enough, we'd avoid the campfire bug?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 03, 2008, 08:19:47 pm
When I was testing it I noticed the only squad that made campfires was the one that appeared on the western edge. Perhaps if we were to take them out quickly enough, we'd avoid the campfire bug?

It's possible, but I'm pretty certain they already have a fire going when Marine King's turn ends.

I think we might should just wait until the next release.  it will likely only be a few days, and I hate to make Marine King's turn(s) never have happened.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on September 03, 2008, 08:48:32 pm
For what it's worth, I agree!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Marineking on September 04, 2008, 01:47:34 pm
I think we might should just wait until the next release.  it will likely only be a few days, and I hate to make Marine King's turn(s) never have happened.

Lol, for what it's worth, you won't hurt my feelings (Though I appreciate the sentiment!).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Devath on September 04, 2008, 03:32:49 pm
Run Comrades, check in in Bloodrock or your turn is gonna get skipped.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 06, 2008, 09:45:27 pm
Hm, next version will possibly going to break save compatibility.  Kinda sucks but I suppose we'll keep using 40d from now on.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on September 07, 2008, 04:01:17 am
Ok this means The Eternal halls can live on
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on September 07, 2008, 06:28:32 pm
Hey, it fixes the bug we currently have.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on September 08, 2008, 10:36:19 am
It's Dogman's turn so you should PM him
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 08, 2008, 10:54:46 am
Ok, I PMed Dogman.  Hopefully he'll be back here and start his turn again shortly.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on September 08, 2008, 11:40:38 am
sweet! :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 08, 2008, 03:05:53 pm
RIGHT! Sorry. I didn't notice I was being sent to the third page whenever I typed in the URL for the forums (long story short, I was clicking on the first link in the drop down box, which happened to be a link to the third page of the community games section). I'll start on my turn right now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: penguinofhonor on September 08, 2008, 10:53:25 pm
I don't know if people have been talking about this or not:

What happens when saves get broken?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 09, 2008, 05:19:18 am
We all get depressed and try to find a way to fix it.  So far, that way seems mostly to be either replaying the turn(s) that caused the bug, or waiting for Toady to have a fix in a new version.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 09, 2008, 07:05:12 am
I'm confused, what exactly changed in the savegame compatibility department? It still says saves from 27.169.32a are compatible.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on September 09, 2008, 07:49:12 am
It's the NEXT update that will break the compatibility I think. So it should all be ok.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: penguinofhonor on September 09, 2008, 04:09:25 pm
But it will get broken and it will break the eternity of the fortress. That's not cool.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 09, 2008, 06:25:06 pm
Well, no.  It doesn't stop us playing forever.  Just stops us using the fort with the new versions.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on September 09, 2008, 09:41:38 pm
Seeing as how I keep several "back issues" of DF, it certainly won't be hard for me to open a slightly dusty folder once in a while to play this fort :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DwarfMan69 on September 10, 2008, 06:16:03 pm
Will the entire world be broken by the save incompatabilty? Beacause if it's only forts we could just abandon and reclaim.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 12, 2008, 10:46:48 am
So how's that turn coming, Dogman?  Or is everyone too busy playing Spore?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 12, 2008, 07:30:42 pm
So how's that turn coming, Dogman?  Or is everyone too busy playing Spore?

Spore for two days but I think I've got it all out of my system. The real trouble is writers block :(

But rest assured I haven't forgotten about it and will endeavor to get the first update posted within a reasonable time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 12, 2008, 10:30:21 pm
We all knew Spore would kill this forum for a couple days.

Dogman, don't make my mistake and feel obligated to write a novella for every season.  Nobody will begrudge just slapping a post together.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 13, 2008, 07:45:43 am
Ok, so Spore is why I wasn't here also.  I was amazed at the lack of penis monsters, and it helped raise my hope in humanity.  Also I like terraforming.

Anyway no rush dude.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on September 13, 2008, 01:51:23 pm
I'd Expect the Entire forum to be down for quite a while, as the Spore pandemic will last for some time.

Anyhow, let's see how the buggiest Fortress in the whole forums gets on :D

(On the Note of Penis Monsters, I think MAXIS made one!!!

Oooh, you bad Will :P)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on September 16, 2008, 08:20:46 pm
Ok, so Spore is why I wasn't here also.  I was amazed at the lack of penis monsters, and it helped raise my hope in humanity.  Also I like terraforming.

Anyway no rush dude.

You haven't been to YouTube then. Boob monsters, penis monsters, pedo bear. They've all been made.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on September 17, 2008, 10:07:10 am
Ok, so Spore is why I wasn't here also.  I was amazed at the lack of penis monsters, and it helped raise my hope in humanity.  Also I like terraforming.

Anyway no rush dude.

You haven't been to YouTube then. Boob monsters, penis monsters, pedo bear. They've all been made.

Yeah it's part of the EULA, if you send up the wrong content, you risk loosing your account. The would probably make my primeval man count as racism. :S And we should probably not even start to talk about my crusifighter.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 19, 2008, 06:28:26 am
Okay, first little bit here is just exposition and the first journal entry to get things started.  My general interest towards playing DF at all was pretty low the last few days, but I managed to crank this out. Anyways, enjoy. Further updates to come.
__________


The Mountianhomes are little more than an empty husk at this point. Years ago the miners carved out the last trace of precious metal within the cavernous mountain that had been the cradle of Dwarven Civilization for ages passed. But now, metal ore is as rare as work for a Purring Maggot milker. Enterprising bands of Dwarves and hopeful migrants are embarking for a new home every day. One band in particular was tasked with the utmost critical of duties: to build a new capital worthy of the King himself.

The new fortress, dubbed “The Eternal Halls” had become quite wealthy and prosperous in the years since its founding. Dwarves from throughout the realm flooded to it, urged on by the promise of work and precious metal. It would appear that the crisis that had threatened the entire Dwarven civilization had been adverted with the founding of this new hall, but such wealth and reputation draws the ire from many.


The night of the 2nd of Limestone, 108

Deep within the carved halls of the old Mountainhomes, a gathering of Dwarves was taking place; the point of which was the discussion of military matters. The generals of the army and the finest siege engineers met in an opulent room, with every wall masterfully engraved with depictions of battles and duels from the very history of the Mountianhomes itself. Of course, such grand design and appointment was quite common in such a place.

“The Goblin raids have increased rather sharply within the last two years. We’ve been losing contact with outpost after outpost in the southern regions, and to make matters worse the only passes to the south have fallen into the hands of those green bastards.” A rather stern looking Dwarf explained, “The Eternal Halls is under threat. So far they’ve managed to hold their own against the Goblin hordes and marauding Humans, but their last military report indicates a severe lack of proper siege fortifications.”

Another Dwarf, dressed in the traditional red the mechanics corps, leaned forward onto the communal table, drawing in on his pipe before speaking, “So then, how’ve they been defending themselves?”

“Thus far they’ve relied purely on the strength of Dwarven arms. And a damn good credit they do to it, too.” This time a Dwarf adorned in ornate steel armour spoke up, obviously the Lord of the military. “All the fortifications in the world mean nothing without the Dwarves to man them, Kobok.”

“But the situation is clear,” Urist, the Dwarf at the head of the table interrupted, “A selection of our finest mechanics and siege engineers must be dispatched to oversee the construction of proper fortifications, lest the Eternal Halls falls to the greenskin onslaught.” Urist eyed Kobok, “I want you to send your apprentice to take stock of things first. Give him instructions to lay the groundwork for the fortifications, by order of the King.”
Kobok gave a ‘yes sir’ followed by a quick bow and rushed out of the meeting room to inform his apprentice as to his next duty.


23rd of Limestone, 108

This is the first time I’ve had time to write in my journal since my arrival at The Eternal Halls. It has been a very busy first week.

The journey here was much swifter than one would normally expect. I arrived some time in the very early morning of the 11th of limestone. I, and my guard, could see the light of campfires on the hills to the east and the plains to the west of the road leading to The Eternal Halls. A few days previous we happened to pass by a messenger, whom explained that a Human raiding party had set up camp near my new home.

Luckily my guard appointed to protect me, Domas, and I were able to sneak past their patrols under the cover of the night and make it inside the stone halls safely. I was greeted by the sight of the local defenders taking their positions, readying themselves for the coming battle.

My first impression of the state of this fortress’ defenses is less than stellar. The one and only entrance was flanked by two long walls, which would force any attack to funnel down it. Such a fortification is well enough on its own against small raiding parties, but it will simply not do for the purpose of The Eternal Halls. I think establishing a more defensible entrance will be my first job.

The morning I after my arrival I was able make a better assessment of the fortifications. Hidden by the gloom of the night, I did not notice the section of parapets above the entrance. If we had more than 4 marksdwarves I’m sure they could be put to better use.

The barracks were also fairly underwhelming. For a fortress that relied on the strength of arms, there wasn’t much room to train those arms. A paltry dozen beds and a modicum of empty sparring space was what the previous rulers called a “barracks”.
(http://i36.tinypic.com/esramu.jpg)

I also spoke to the hitherto director of The Eternal Halls. I explained, by order of the King, I am now to be considered, for all intents and purposes, the administrator of this Fortress. She seemed to take it well; or it could have been the fact that she was standing in the middle of a large stockpile of alcohol.
(http://i36.tinypic.com/v8mq0p.jpg)
Either way, I was unceremoniously handed over control. I understand that a Countess and her consort have taken up their position of nobility, along with a philosopher, tax collector, dungeon master, and the ever dreaded hammerer.

While I have my doubts the citizens and nobility of The Eternal Halls will accept my new position of power happily, they can not argue an order direct from the King himself. I have my work cut out for me; there’s a lot of things in this fortress that need turning around, and I just hope I can prepare it all for my master back at the Mountainhomes before the year is out.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 20, 2008, 06:16:40 am
Continued from the previous entry

After inspecting the state of the fortress I turned my attention to the more pressing matters at hand; namely the raiders making camp outside our walls. Given the state of the defenses, I ordered the small, but reportedly very effective, military to take the fight to the Humans. The first group of raiders to be dispatched had set up their camp in the hills just east of the gates. The reports from the scouts indicated they consisted of 4 conscripts, or slaves, ushered forward by 7 lashers, led by a pikemaster.
(http://i36.tinypic.com/97slcg.jpg)

The soldiers started their attack by peppering the enemy with bolts, and after having scored a number of hits, charged the humans.
(http://i37.tinypic.com/e7bfyv.jpg)

It seems while most of the soldiers were busy chasing the scattered remains of the raiders, surprised by the sudden assault, the Pikemaster managed to rally a few raiders around him. Urdim Hamesteppe, a marksdwarf, managed to get a good shot against their leader, piercing not only both his lungs, but his heart as well with a single bolt from his crossbow.
(http://i33.tinypic.com/wah8px.jpg)

With their leader dead, the last few remaining Humans broke rank and fled the field of battle.
(http://i35.tinypic.com/2ed2j54.jpg)

The second squad of raiders set up their camp on the western plains. Scouts estimated their strength at 9 slave-conscripts, and 6 spearmen led by an elite bowman.
(http://i33.tinypic.com/2gy61q9.jpg)

The Marksdwarves led the attack on the second squad. They spearmen and slaves opted to run, but unfortunately the elite Bowman stood his ground and returned fire, wounding two of our Marksdwarves.
(http://i34.tinypic.com/142hf8h.jpg)
(http://i33.tinypic.com/epoxsz.jpg)

The elite Bowmen, not happy with merely wounding our Dwarves, fatally shot and killed Erith Umammonom, Hero.
(http://i35.tinypic.com/29uyf5e.jpg)

And as if that wasn’t bad enough, while up on the battlements observing the battle there was a terrible commotion inside the fortress. Apparently the Count Consort was very fed up with the status, or lack thereof, of his personal dining room and office, and threw a tantrum. I’m told he destroyed one of the shops, and then proceeded to get a drink.

Just when things seemed bleak, Meng Sodellolor, the Artificial Distinction of Lor, rushed out onto the field of battle towards the Bowman, dodging arrow after arrow. With one quick thrust of his sword he not only pierced the Bowmans heart, but knocked him off of his horse.
(http://i36.tinypic.com/ruwjzq.jpg)


Meng then continued doing his duty and slew no less than 4 other raiders.
(http://i35.tinypic.com/2m7f4on.jpg)

With the western squad completely decimated, my attention was called back to the eastern hills. It seemed my initial estimation of the morale of the enemy squad the soldiers had engaged earlier was incorrect. They managed to rally and return with at least half the numbers they showed up with.
(http://i38.tinypic.com/28lykjm.jpg)

With the second assault, or rather massacre, the siege was broken. We lost 2 good Dwarves, and had one severely wounded. Their sacrifice, however, will not be in vain.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 20, 2008, 06:28:22 am
Wow, the Eternal Halls live!  Awesome.  Human siege, cramped quarters, moronic leadership, everything looks good so far.

Erith, Hero?  That was Aqizzar's wife wasn't it?  I gave her that title when she proved the most reliable soldier during my sieges, despite a gray sparring wound to her brain keeping her from training.  I guess that finally caught up to her.  It was amazing to get a save from a couple years later and see that she and my avatar had fallen in love.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 20, 2008, 07:26:22 am
Wow, the Eternal Halls live!  Awesome.  Human siege, cramped quarters, moronic leadership, everything looks good so far.

Erith, Hero?  That was Aqizzar's wife wasn't it?  I gave her that title when she proved the most reliable soldier during my sieges, despite a gray sparring wound to her brain keeping her from training.  I guess that finally caught up to her.  It was amazing to get a save from a couple years later and see that she and my avatar had fallen in love.

She was just Aqizzar's lover. But on the bright side the half dozen or so cats she had as pets are now free to slaughter.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 20, 2008, 07:58:41 am
Woo, a writeup.  Hey, going well so far.  Good job.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on September 20, 2008, 08:15:13 am
I will so join when the next version is released :P. I will take my role of Slave master\Better than thou leader again :P.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 20, 2008, 11:17:35 am
I will so join when the next version is released :P. I will take my role of Slave master\Better than thou leader again :P.

But the next version breaks save compatibility.  We don't get to change versions with this fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 21, 2008, 11:56:30 pm
This fort is a mess. And I'm not just talking about the layout. There's engravers doing woodcutting, farmers doing mining.. It'll take a whole day just to get every Dwarf's work orders fixed.
__________________


24th of Limestone, 108

Now that the raiders are dealt with the real work can begin. The first thing to take care of is that ungodly half-constructed wall next to the road leading to the gates.
(http://i33.tinypic.com/2whiam9.jpg)
I don’t know what the builder had in mind for that, but it must come down to make room for proper fortifications.

The next thing to do is organize the stockspiles; specifically taking stock of all weapons and armour available, and melting down unsuitable or ill-fitting items. The current stocks indicate a severe lack of ammunition for our Marskdwarves with barely over 100 bolts in the armory. As such, I’ve ordered full time production of bolts. The new defenses will rely heavily on our markdwarves.

And speaking of stockpiles, the ones we have are a complete mess! I am simply stunned at the sheer bureaucratic mess the stockpiles are. There are no less than 6 armour stockpiles all situated in the same room, yet are not counted as a single one, causing 6 times the amount of forms to be filled and signed for; one for every possible stockpile. I think just organizing the stockpiles alone will take a full year to do. I have no idea how I’ll be able to get this fort in working order and build siege fortifications on top of that.


1st of Sandstone, 108
(http://i34.tinypic.com/e7ym4h.jpg)

A cave crocodile from the river managed to swim up the channel a previous ruler had dug for a garden of sorts and cause quite a stir. Several Dwarves were nearby and Melbil Rigithvetram, a siege engineer, was attacked. The crocodile tore a chunk out of her lower left arm before retreating back into the water.

There is a series of traps lining the walkway next to the channel, but it seems they have been neglected. Over half of the traps are sitting unloaded. I believe the problem stems from a severe lack of mechanics to tend to the traps; if the census is correct, there are only 3 registered mechanics in this entire Fortress. That simply will not do.


3rd of Sandstone, 108

 To make way for the new fortifications, and to allow faster access to the outside world, I’ve ordered the dismantling of the walls that flank the main gates. It simply created a bottleneck and increased travel times. The children seemed to enjoy taking it down, and it gave a lot of work for the peasants.

(http://i37.tinypic.com/sqo02b.jpg)

Additionally, I’ve ordered the jail to be expanded. The Hammerer mentioned the lack of a good jail. Who am I to deny the Hammerer that? Some one who wants the use of all of his limbs, that’s who.


10th of Sandstone, 108

The Countess mandated that 3 nickel items were to be made. She didn’t specify what items she wanted though.

To clear the way for the eventual siege-works, I’ve ordered the entire western forest to be cut down. I’m sure I’ll have an ear-full from the Elves when spring rolls around, but the trees will block the path of the ballista. There’s also a large clear-glass structure that presents a problem. Undoubtedly it is the monument of some previous ruler, and as such deserves to stand, but it will undoubtedly interfere with my plans.


14th of Sandstone, 108

The Count Consorts constant tantrums have finally gotten on my nerves. As such, he’s going to get everything he ever wanted; a grand bedroom, dining hall, office, and tomb. All engraved and appointed with the finest furniture available. It will be some time before its all ready, however, and I only hope he doesn’t end up killing some poor Dwarf before then.

The last of the stray cats have been butchered today as well. The fort is starting to smell less like a litterbox every day. Now if I could only talk to mayor into giving up a couple of his 12 cats.

The deforestation project is also coming along nicely. A full 1 third of all the trees designated for cutting have been felled, and the woodworkers continue to work tirelessly on the rest. After this, we’ll never run out of wood.

The ammunition situation is also looking up. From barely over 100 bolts 2 weeks ago, we now boast over 440 bolts.


25th of Sandstone, 108

(http://i37.tinypic.com/23th9ur.jpg)

Construction on the gate fortifications is well underway. The perimeter walls are under construction and the air-lock gate is almost ready to be put in place. However, construction is not going nearly as quickly as I would like. The stonemasons are complaining of rocks being in the way of construction. When I told them to just move them out of the way, they said they couldn’t move objects already assigned to another job. I don’t think the world is going to end if they move the bloody rock 5 feet off to the side…
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 22, 2008, 11:30:13 am
I don't really know your tileset.  What is that block of gold?  Is it gold?  Do we even have gold?


Also:  haha the fort is a mess.  It was doomed to be a mess.  It's a succession fort and people keep making things.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 22, 2008, 05:55:11 pm
I don't really know your tileset.  What is that block of gold?  Is it gold?  Do we even have gold?


Also:  haha the fort is a mess.  It was doomed to be a mess.  It's a succession fort and people keep making things.

That block of gold is actually a brass trade depot. Unless you're referring to that block of yellow with the black-on-gray I in the middle, then that's just sand.

You know, I picked up my turn in the middle of Autumn. Does that mean I should hand it off to the next player once spring comes or continue to the next spring after that? Doing the former would just be 'completing' Marine Kings turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 22, 2008, 06:25:07 pm
The essence of the succession game is that every ruler who's taken over has their own grand dreams and great projects to build, and it's impossible to get them all in one year.  At the same time, every player develops their own DF Logic of Economics, which no one else understands.  So now the fort is a checkered mess of ad-hoc stockpiles and half-finished monuments.  The Eternal Halls are goddamn beautiful.

Hey Dogman, can you post a list of the nobles?  Or are you almost ready to post a save?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 22, 2008, 08:44:49 pm
You know, I picked up my turn in the middle of Autumn. Does that mean I should hand it off to the next player once spring comes or continue to the next spring after that? Doing the former would just be 'completing' Marine Kings turn.

You can do either.  If you aren't interested in completing a year and a half you can drop it on the spring.  Otherwise you can feel free to do your original year.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 24, 2008, 01:03:29 am
5th of Timber, 108

To help with the construction of the fortifications I’ve drafted the miners. The northern forests have been slated to be cut down as well. Work continues on schedule.

I’ve left the general management of the fortress to the appointed nobles, as trying to interfere with daily operations would be simply too much work. However, it has come to my attention that a metalcrafter by the name of Oddom Orrunlogem has become possessed by a wayward spirit and has claimed a craftsdwarves shop.


17th of Timber, 108

Oddom came out of his possession today. He has no memory of creating Fakzakgol, a felsite crown. It seems to be worth quite a good fortune, and it looks the part as well.

The new archery range has been dug out of the hillside as well. It consists of 3 groups of 8 targets each, allowing for a total of 24 Marksdwarves to practice simultaneously, a huge improvement from the makeshift targets the previous rulers had built in the middle of some abandoned hallway. Additionally, a catapult range has also been designated to be dug out, to train our future siege operators.


12th of Moonstone, 108

The first of the Ballista were installed today, and the siege workshops continue to produce parts for additional ballista.

Dodik Amnekdod had a child today while working on the fortifications; a baby boy she has decided to name Urist “Swiftcraft” Subetrigith. After I congratulating the new mother I issued a standing order to not give birth in the middle of construction as it hampers work and puts jobs behind schedule.


2nd of Opal, 108

The Count Consorts living quarters have finally been completed after having been delayed in favour of constructing the fortifications.

Speaking of which, they are coming along perfectly on schedule. The northern ballista bank is almost complete, and the new barracks and sparring centers only need to be furnished. The storerooms are not yet complete, but work is being done on them as I write this.


13th of Opal, 108

The Countess gave birth to a baby boy today; his name is Zaneg “Helmcrewed” Zonginet. The Eternal Halls celebrate the Countess’ first child.

Construction of the fortifications continues. In addition to the fortifications I’ve decided to build a pair of obelisks alongside the road leading north. They will mark the point upon which travelers and merchants enter the realm of The Eternal Halls.


27th of Opal, 108

The northern Ballista bank has been completed and the newly drafted siege operators are busy practicing on the catapult range. The barracks and sparring center are also complete, and as such I’ve ordered the old facilities to be decommissioned.


9th of Obsidian, 108

With the New Year nearly upon us and the construction of the first stage of fortifications nearly complete, I thought it would be appropriate to issue a new general work order. Starting tomorrow a massive mining operation will begin. The miners of The Eternal Halls will dig deep into the depths of this mountain in search of any and all precious gems and metal ores. This new project should make legendary miners out of all of them, and then we will be truly worthy of being the new Mountainhomes.


1st of Granite, 109

With spring comes the completion of the first line of defense of The Eternal Halls. The entire length of the ground fortification is lined with Ballista, and bolt production is at 100%. There is still some work left to be done on the 2nd level of fortifications, specifically finishing the parapets for the Marksdwarves. Unfortunately I won’t be around to oversee the total completion of the fortifications. I’ve been recalled back to the old Mountianhomes. The order wasn’t very specific, but I simply can not stay at the Eternal Halls any longer. I pray the next ruler has the wisdom to leave my work orders as they are; everything necessary to complete the defenses has already been ordered.

Spoiler (click to show/hide)

__________________

Well, it's spring time now. I'll pass on doing the next full year as the map runs on an average of 15 FPS, and I've felt really uninspired in regards to writing lately.

 The next ruler will notice I've left a ton of construction orders left. I only ask that they be left to be finished; no extra work is necessary. Well, except for the obelisks, but that's only removing a pair of stairs and replacing them with iron block ramps, if it wouldn't be too much trouble.

Here's the save: http://dffd.wimbli.com/file.php?id=564

Oh, and here's the list of Nobles
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 24, 2008, 05:18:41 am
Haha I'm still alive!  Ok, cool.  Good turn, Dogman.  Kishmond is up next; I'll PM him.  Here's hoping there's no bug!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on September 24, 2008, 01:58:42 pm
Can I have turn 32 please?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 25, 2008, 03:15:59 pm
So good to be back. Incidentally, I've not had power for 1 week, 5 days, 15 hours, and 35 minutes. Just came back on. As soon as I regain my sanity I'll start my turn. And am I right this is still on .40d?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MC Dirty on September 25, 2008, 03:35:18 pm
I haven't read the whole thread (yet), but can I be number 33? I don't have that much experience yet, but I'll try my best. ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 25, 2008, 04:14:58 pm
So good to be back. Incidentally, I've not had power for 1 week, 5 days, 15 hours, and 35 minutes. Just came back on. As soon as I regain my sanity I'll start my turn. And am I right this is still on .40d?

yep
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on September 27, 2008, 05:42:33 am
Can we have a map?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 27, 2008, 06:46:14 am
On the map topic, we have one in DFMA from a while back, but I dunno how to upload a more current one.  The save is a couple pages up; you could take that and look at the fort.

Kishmond, how's things?  Started yet?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 27, 2008, 09:34:33 am
Reading the last entries right now, will start immeadiately thereafter.
.
.
.
Started. Bach's Toccata in D Minor is very fitting.
.
.
Got my bearings, but I think I want to play Spore now. I'll write up an introduction.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 27, 2008, 11:41:12 am
   27th of Obsidian, 108

   The tension was palpable, but so was the boredom. The Countess had graciously lended the use of her office to hold a small meeting among the nobles. First (and last) up on the list was the issue of the next Chief Organizer. So far, they had gotten nowhere. Olin Nillibad, Hammerer, stood up suddenly.
   "Let me just get an idea out there. Goes by the name of Kishmond, hammered by yours truly a couple months back, but I've noticed a few things-"
   The Countess interrupted. "On what charges? Are you suggesting we grant a criminal the title of Chief Organizer?"
   "Two counts of production order violation. Yours, in fact, Countess. But that's not the point. There is something different about him. You may have noticed a dwarf roaming the halls with not a speck of dirt on his person?"
   "Him?" The Tax Collector raised her eyebrows, "Always staring at the walls as he passes by?"
   Olin nodded, "As he passed by my desk he noticed my papers were out of order and insisted he fix it. I thought, why not? and 30 minutes later they were 'Primarily alphabetized by given name, secondarily by last name', that was what he said. I tried to make his hammering light given that he just did me a day's work."
   Glances were exchanged, and after a further hour of back and forth arguing it was settled that this clean dwarf would be the next Chief Organizer. It was going to be an interesting year.

And my dwarfs profile, he is an armorsmith/furnace operator and part time stargazer:
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on September 27, 2008, 11:46:32 am
So you're some poor little fussy locksmith who gets beaten up by the hammerer?
Epic.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hectonkhyres on September 28, 2008, 12:12:45 am
I'm picturing the dwarven version of Mister Teatime* from discworld. And that is just five kinds of awesome.

*Not pronounced how it is spelled. Unless you are not particularly fond of your extremities.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on September 28, 2008, 07:00:21 am
I'll upload the map because everybody is to lazy to do so.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on September 28, 2008, 07:36:49 am
done,the map (http://mkv25.net/dfma/map-3601-theeternalhalls)

please help me put some notes because I'll only put in a few place holders
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 28, 2008, 05:09:27 pm
   Operations log: Granite 1, 109

   So, apparently I'm going to be the new Chief Organizer. No idea why. It even falls to me, not the so-called record keeper, to keep a definitive journal of events. You know, just in case we all die horribly and someone wants to know why.
   I've only just gotten used to the idea, too. First things first: I need a new bedroom. And it has to me MY bedroom, see. So I can keep it as symmetrical as I like.


   Granite 2, 109

   My dig order hasn't even been started yet. Now I know lots of folks are busy carrying out standing build orders but isn't at least one miner free? I have requested a comprehensive list of job orders and assignments be made.


   Granite 4, 109

   Stockpiles are very full. It's disconcerting but not as bad as it looks. Most of the finished goods piles are filled with stone instruments and narrow clothes that I can offload next time I get the chance. It's a pity a previous ruler saw fit to piss off the humans...
   Note: we have PLENTY of tables, doors, and coffins.

   Granite 5, 109

   Parties?! What are we, elves!? There is no time for such things. I tell Mr. Whipsubtle that there will be no such distractions while I run things. 'Good dwarves are dying in the war, we need to relax!' he says. 'There's a perfectly good waterfall just over there.' I say. 'In fact, it is a very nice waterfall. And just look at these wonderful tables!' He misunderstands me, as usual. But you know what's different now? What I say goes, and I say no parties.

   Granite 6, 109

   Would you look at that? Turns out, there's a huge mining operation going on way down in the deep. I admit that may be more important than my bedroom, but could you really not spare even a one? They haven't found much besides gems yet anyway.

   The events of Granite 9, 109

   "What do you mean, arrested?" Kishmond was understandably furious. The Guard, however, was unfazed.
   "One count of: violation of production order number 26139-A. That's brass items. You didn't make the Sir Consort's brass items."
   "I didn't? Are you-- you're kidding, you must be joking."
   "'Fraid not, guv. You're coming wif me."
   It took a further 3 guards to get Kishmond out of his immaculately clean rented room. That was the way it worked, after all. Kishmond didn't agree, as the whole fortress soon knew.
   "Do you know who I am?! I am busy here! Ye gods! BY ANAN THERE WILL BE REPERCUSSIONS!"



Wow, I wasn't expecting that... I hope I don't get hammered to death though it does only say 29 days in prison. I was working on those brass items too.
And this is an interesting fortress. I've had almost this many dwarves before but it's never been, well... such a hellhole.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 28, 2008, 07:47:36 pm
Region13 knows you're playing it.  It knew exactly which dwarf to haul off.  Given the towering list of pointless-stuff-that-need-doing and general uncaring of these dwarves, I'd be more afraid of you dying of thirst while imprisoned.

Looking at the map, I don't have a clue what all that stuff below the waterway is, but I'm glad to see it's being put to other convoluted uses of some kind.  Also, hey guys, do we have enough balistas yet?  I don't think so!  Seriously, where did those come from?  And that half-designated castle hanging in the air over the trade depot?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 28, 2008, 07:58:05 pm
I swear this is the most wrecked fort since Boatmurdered.  Which is awesome.  Nice writeup so far, here's hoping it stays interesting.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on September 28, 2008, 09:08:51 pm
Region13 knows you're playing it.  It knew exactly which dwarf to haul off.  Given the towering list of pointless-stuff-that-need-doing and general uncaring of these dwarves, I'd be more afraid of you dying of thirst while imprisoned.

Looking at the map, I don't have a clue what all that stuff below the waterway is, but I'm glad to see it's being put to other convoluted uses of some kind.  Also, hey guys, do we have enough balistas yet?  I don't think so!  Seriously, where did those come from?  And that half-designated castle hanging in the air over the trade depot?

All those ballista are from my half-a-year turn, as is that half-designated castle. I wanted to leave a good mark on the fortress after my turn, and I think enough ballista to skewer the entire goblin species and the fortifications to go with them is a good mark. I had intended the second level of the 'castle' to be storage space, but I ran out of time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Idiom on September 29, 2008, 05:52:05 pm
I love looking at succession game maps. They're so messed up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on September 29, 2008, 08:31:26 pm
So, do you guys write the story as you're playing or write notes and the story after? So far I've been writing as I play so I don't miss anything, and my note-taking is so through I might as well do the writeup. That's been going kind of slow, but I don't plan on writing an entry for every 2 in-game days. This is just the introduction.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on September 29, 2008, 08:49:27 pm
I take notes, usually on the order of "9th Granite - Stonecrafter tantrummed, killed three cows and a cat" and then write around that.

It would certainly be a long year if you wrote in that detail for each day of it.  Probably better that you are not.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jamini on September 29, 2008, 09:01:32 pm
Pop me in at the end. If we get that far send me a PM and I'd love to give a go at this.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Axe27 on September 29, 2008, 10:40:45 pm
wow, you have a shit load of Ballistas....and a few cage and not finished cage traps. Jesus. The entire golbin species might actually use the front door, you know. However, adding additional floors isn't a bad idea. Some more space to place even more crap, and the overload of barrels too.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on September 30, 2008, 08:49:35 pm
For the love of god, floor over that open space The goblins will fire down over multiple z-levels.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 02, 2008, 09:52:07 pm
So Kishmond, still working on that?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on October 03, 2008, 01:27:04 pm
Heheh, no. Too busy playing Spore. I don't want to hold you guys up so while I'm rotting in jail the next guy can play his turn.

http://dffd.wimbli.com/file.php?id=584
Sorry I wasted your time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 03, 2008, 08:02:55 pm
But Spore is boring as sin.  Still, ok.  Turn passed to Penguin of Honor.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: penguinofhonor on October 03, 2008, 10:21:16 pm
Penguin's Diary
9th of Granite, 109

It appears I've been tricked.

I was passing through the countryside on what I thought was a normal diplomacy mission. Boy, was I wrong.

It appears that I signed up to lead a fortress several years ago, and some of its inhabitants saw me from the top of some obnoxiously tall towers and ran out to greet me.
I thought I was giving my signature to some petition to create a huge wall between our empire and the elves' empire, titled "The Eternal Walls".

I was wrong.

So I have to rule this fortress for a year. It's a decently large fortress with over a hundred dwarves. All of them under my control. This isn't so bad. At least, it isn't a bad idea.

But... this fort. It's an abomination. I was expecting a modest hole in the ground as an entrance, with the typical dwarven fortress beneath it, invincible in its simplicity.

But this fort has walls. What are we, humans? I'll let the dwarves complete the previous leaders' constructions, but will build no more. That's just a silly thing to do.

Then there's this marvelous system of pumps and waterwheels. My favorite part is the lever marked "Will flood waterway, then fortress if not watched". That sounds like a good way to end my term.

This is a big fortress, though, and I don't know where people live. Or where I'll live. Or where anything is. I'll steal the best rooms, though. It's my right as our glorious leader.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 04, 2008, 12:12:12 am
Five people in jail or under warrant for violation of production orders, most of them unrelated to producing anything, including a guard.  There's a free marksdwarf in the prison who's missing his entire left leg.  We have a dwarf whose best skill is organizing.  The peeved tax collector 'recommends' 27 thousand of each coin type to match our supposed wealth.  And Dadam is still mad with power over pricing.

According to the map on page two, that anomalous wet tile is from another pool we never opened.  There's something to do.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 04, 2008, 06:10:46 am
Haha I like the post, Penguin.  Also yes, the fort is a solid mess and will likely stay that way.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: penguinofhonor on October 05, 2008, 03:45:23 pm
Damn. This will not run on my computer fast enough. Sorry about getting your hopes up with the cool first post, but you're going to have to skip me.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 05, 2008, 04:13:19 pm
...

Well then, we're batting something around 500 for successfully finished turns.

Ok, next up is Sizik.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 05, 2008, 04:27:20 pm
I honestly didn't think this fort would hold interest long enough for the roster to wrap back around to you Dadamh.  The Eternal Halls live on!  At this rate of progression, it's looking like it'll be my turn here and in the nostalgia fort in the same week.  Uh oh.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 05, 2008, 05:14:29 pm
That's the thing; we've had something like ten pages of talk with no fort updates because no one seems interested in the fort.

Eh.

But anyway, Yeah, I'm mildly surprised it got back around also.  Though at the rate we started I figured it'd be a bug that killed the game.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on October 05, 2008, 05:21:18 pm
I think at this point it's the FPS problem that kills it for most people. I know if I was getting more than 10 FPS I could have done my full year.

Some epic disaster or tantrum spiral needs to happen to thin out the population, and/or get rid of the clutter. But then again, the rules state no intentional destruction of the fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 05, 2008, 05:37:47 pm
Yeah, I'm messing with the save file right now.  My computer is no slouch and I'm getting about 13FPS with just the normal fort and some merchants.  If a human siege showed up my processor might abandon ship.

Spoiler: Hidden Fun Stuff (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 05, 2008, 08:34:35 pm
Frankly, waterworks often kill FPS, and the sheer size and stupid of the fort isn't helping either.  I knew the thing would be murder on computers eventually; having a bunch of players each make their own changes to the thing inevitably leads to chaos like that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sukasa on October 05, 2008, 10:42:28 pm
I'll Sign up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on October 05, 2008, 11:31:33 pm
http://www.bay12games.com/forum/index.php?topic=25545.0 (http://www.bay12games.com/forum/index.php?topic=25545.0)

should help with FPS
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 06, 2008, 04:38:23 pm
Well, it seems it's my turn. I'll get started right now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on October 07, 2008, 05:55:19 am
I wanna sign up for this too. Just PM me before my turn's supposed to start. I also have a pretty good rig fps-wise.
This is such an awesome, awesome fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 08, 2008, 04:26:18 pm
So how's that turn going, Sizik?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 09, 2008, 02:16:02 pm
Turn's going good. Currently averaging ~17 fps.
Month of Granite:
Diary of peasant 'Sizik' Dîshmabirtir

9th Granite
I've finally decided to start a journal. Something happened with the leadership lately, either someone quit or was fired or died or something like that, I don't really know. Anyway, I was workin' on the wall outside when one of those damn elves showed up. Also, someone ordered the entire bottom floor mined out, instead of just in rows. I think that the whole damn thing would collapse, but that's none of my business

15th Granite
The elves wanted us to limit the number of trees we cut down. Like hell we would! But those stupid big business government types agreed to their proposal. It makes me sick. Speaking of which, now they canceled all the lower level mining in favor of something to do with magma. I think it's a crazy idea, working with magma. I prefer my rocks nice and solid, thank you very much.

19th Granite
Some more elves showed up, wanting to trade. I would've told 'em to go drown in magma, but that's just me.
A new stockpile room was ordered to be dug for, get this, COLORED STONES! Hahahahaha! I can understand wanting a little more than gray now and then, but making an entire stockpile just for rainbow rocks is ridiculous.

25th Granite
Heard someont went and took over a mason's workshop, mumblin' to themselves. Wonder what'll come of it. On a related note, I think I might secretly build myself a tomb somewhere...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 09, 2008, 04:24:59 pm
Sounds like a lot of activity and large scale construction/deconstruction.  So, basically, a dwarven fort.  Glad the turn is going well!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 09, 2008, 09:27:31 pm
Month of Slate
9th Slate
That moody dwarf, Sibrek dead-bridge-something-or-other, started making something. Based on what I've heard, it's gort a lot of wood in it. Hope it'e something to kill elves. That'd be ironic. Discovered a small, unused room out of the way from the rest of the fortress, above the river. Gonna have a few of my friends open it up a bit for me, for my tomb.

14th Slate
Tomb's about halfway dug out. That dwarf, Sibrek Martyredbridges, finished his crazy comstruction: a really gneiss bed called Dogiketar "Wadking".

Spoiler (click to show/hide)

21st Slate
Tomb's done. Gonna put a coffin there now. Nothing interesting happening lately.

24th Slate
Got some engravers to start smoothing and engraving my tomb. Those suckers will do anything if you tell them that the mayor ordered it. Ha!

29th Slate
Ugh! Today I went to go dome some stone (not like there's anything else I can do around here), and the place they told me to dump it is a small shack out in the middle of the wood in front of he fortress! I had to walk a mile just to get there, not to mention that it's OUTSIDE! I need a drink.

[ooc] Really, why was there a garbage zone on top of that shack? [/ooc]
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: BlakeKoris on October 11, 2008, 07:51:21 pm
Something tells me when my turn comes, I'll be dealing with Madness.

Even though everything's fine now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 12, 2008, 01:39:34 am
Month of Felsite
5th Felsite
The smoothing of the tomb is finished, engravung has started. I even was able to get the legendary engraver 'Dadam' Skaketome the Holiness of Fording to work on it! In related news, the large order for statues that I snuck into the manager's office has been approved.

27th Felsite
YES! The tomb's engraved! Now to move all those statues...
Also, they built some kind of secret entrance, in case the entrance floods or something and someone wants to get in.

Month of Hematite
1st Hematite
Summer already. Me and a few friends started moving statues to my tomb. I told them to pay careful attention to where they put them.

13th Hematite
Humans arrived. Wanted to end the war. We agreed. Then a goblin snatcher appeared and the Human drove it away.
Then an ambush arrived. Then a Human caravan passed by and killed all the goblins. One of the wagons was srtuck down, so we get free stuff. Then another ambush came. The humans had left, so the guard took care of them themselves.

24th Hematite
A child went into a strange mood. Nothing else interestong.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 12, 2008, 08:58:43 pm
Month of Malachite
1st Malachite
Kid made Playcrested, a pine cup. They started testing their magma contraption.

Month of Galena
10th Galena
I was browsing around the shops, when the well suddenly started to overflow. Many things got wet. I overheard
someone saying that in order to supply the magma contraption with water (I believe their making obsidian), they
opened a floodgate that connected their water supply to the river four floors up. Problem is, the water they
used for obsidian-making is the same one that some of the wells draw from, leading to the predicament we are in
now. I sometimes wonder if the higher-ups are alright in the head.

*The pages here have been ripped out*

Month of Limestone
1st Limestone
Due to a second well-flood, my diary got soaked and I lost most of the entries from Galena, so here's a quick
recap. The wells flooded. The obsidian-generator test run was apparently a sucess, so a mining operation was
started in the now solid section of the magma pipe (which is right next to the magma forges). Some stupid miner
got too close to the magma, and breached it. The magma was not noticed until the excavated cavern was half
filled, and five miners and a dog burned to death. The floodgate lever was pulled, and while the magma was
stopped, the magma forge area was flooded and some of the forges went powerless.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Thuellai on October 12, 2008, 11:54:38 pm
I like the idea.  Sign me up too, why not.  Send me a PM if my turn ever rolls around.  40d, right?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 13, 2008, 05:04:31 am
Yep, 40d.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 13, 2008, 05:13:28 am
So, is this in a Pre-saved World? If so sign me up and give me the Data.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 13, 2008, 06:47:07 am
So, is this in a Pre-saved World? If so sign me up and give me the Data.

Well, it's a succession fort, in the sense that we are all taking turns on a single save.

The world is pretty standard.  We're not 'actually' the last dwarves.  Anyway, I'll get the gen params once I get home for lunch, as I've got to go to work.  Still, I'll sign you up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 13, 2008, 06:53:05 am
Woo Hoo
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 13, 2008, 11:11:10 am
ok, worldgen info follows.  This is for version 39e.  I don't know how much difference it makes using 40d instead, but I suspect it's trivial. 

Worldgen behind the spoiler.
Spoiler (click to show/hide)

Location:
(http://img254.imageshack.us/img254/2187/embarkbd3.jpg)

Edit:  Actually you might want to stick with 39e on this.  40d changes the mineral makeup of the site as well as the names of things.  Not a big deal, but it might also change the terrain, and besides that it would make farming harder with no sand. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 13, 2008, 01:09:01 pm
What about the save? What happens with that?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 13, 2008, 04:16:48 pm
Ok, the typical procedure with succession games is that people pass around the fortress save file, and each play a year in turn.  They also write up a basic synopsis of each year as they go.

When it's your turn, the previous player will post the save game.  You don't have to have a region like it already, you just unzip that save folder into your DF/data/save directory.  Then, when you start the game, you'll have that region in your "Continue Playing" list.

You play a year, marking down interesting events, and write up the story after you are done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 14, 2008, 10:37:27 am
Ok I understand, what if I get carried away?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 14, 2008, 11:03:26 am
I'm not really sure what you mean by 'carried away' here.  If you make a lot of weird constructions, that's fine, the fort is screwy anyway.  If you mean that you play past spring, well, that's part of playing succession.  You have to end on Granite 1, the first of spring.  As soon as "Spring has arrived!" appears, you quit, and send the save to the next guy.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 14, 2008, 12:53:14 pm
Even if I am in the middle of a construction? :(
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 14, 2008, 04:16:06 pm
That's how it goes.  You gotta budget time so you end it by your year.  Or, leave it half done and wait for your next turn, though with this game that might take a while.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 15, 2008, 01:47:27 am
Ok I'm In
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 16, 2008, 11:00:01 am
Sizik?  How's that turn going?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 16, 2008, 06:41:36 pm
I was away from monday to wednesday, so I couldn't play, but I'll get back on it tonight or tomorrow.

Rest of Limestone
8th Limestone
They started building walls outside, so sieges and the like have to pass through a tunnel and infiltrators will
be more easily noticed. Alse, a statue garden is going up in the big constructed area outside.
They added a obsidian stockpile by the magma forges, and started to build floodgates.

12th Limestone
Finally, I have found something better to do than carry around rocks all day. Next to the obsidian stockpile,
they built some workshops for making swords, but there's one problem: There was nobody there! I then dropped
what I was doing (bringing obsidian to the stockpile I was conveniently standing on) and went to one of the
shops and started making swords.

17th Limestone
Merchants from the Mountainhomes arrived. Construction began on those two towers north of the fortress. I
overheard the word "pillbox", but I'm pretty sure that the dwarf just forgot to take his medication.

25th Limestone
Disaster strikes the fortress! First, in a convoluted effort to retrieve a pick from the magma (from when it
was breached by miners, causing five deaths), a miner (who had just given birth) channeled out the support for
the ground she was standing on and, like some kind of wiley coyote, fell to her (and her baby's) death.
About half an hour earlier, a child helping with the deconstruction up on the towers did relatively the same
thing, but safely landed on the floor below. Now, another child attempted the same thing (with a horse, I might
add) but ended up falling off the tower. Eight floors later, they died on impact. Even more tragically, their
falling knocked off Sibrek Martyeredbridges and her son, Rish. The baby died on impact, but Sibrek sustained
major injuries, including a damaged lung and broken spine. Shortly thereafter, she suffocated.

On an unrelated note, some of master engraver Dadam's fine floor photos are being destroyed by plants, due to
the semi-recent flooding. There's still some water floating around. I heard a rumor that he actually doesn't
like art! How ironic that would be, eh?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 18, 2008, 01:33:53 pm
Does anyone know what (if anthing) the lever in the Countess's room does?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on October 18, 2008, 01:50:50 pm
it was hooked up to 2 cages with goblin wrestlers so I could easily execute the count. To bad my count was such a bad ass as he killed both and left my only metal smith in bed with a broken arm for 3 seasons because he had not made any nickel silver items and thus received a beating from the hammerer
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 18, 2008, 08:39:35 pm
Month of Sandstone
2nd Sandstone
Noone immigrated this year. Seems the approximately ten deaths we've had this year seems like a lot to potential newcomers.

10th Sandstone
Another dwarf named Sibrek, this time a butcher, went moody. In his moodiness, he came and claimed MY workshop, where I was working on a nice obsidian sword. Such nerve! I guess I'll go use the other workshop, where our legendary "stonecrafter" Zan Ducimil (Workwordy) has yet to show up for work.

19th Sandstone
Sibrek started working on his item of legend. It contains lots of gems and metal.

22nd Sandstone
Sibrek finished Enenâzkob "The Ill Incense", an Obsidian scepter
__________________________-

I copied the save so I could see what happens when the fortress floods, and what can be done about it. One thing I noticed is that adventurers can't walk down ramps that are under water.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on October 18, 2008, 11:30:23 pm
Construction began on those two towers north of the fortress. I
overheard the word "pillbox", but I'm pretty sure that the dwarf just forgot to take his medication.

25th Limestone
 
About half an hour earlier, a child helping with the deconstruction up on the towers did relatively the same
thing, but safely landed on the floor below. Now, another child attempted the same thing (with a horse, I might
add) but ended up falling off the tower. Eight floors later, they died on impact. Even more tragically, their
falling knocked off Sibrek Martyeredbridges and her son, Rish. The baby died on impact, but Sibrek sustained
major injuries, including a damaged lung and broken spine. Shortly thereafter, she suffocated.


Towers to the north? Pillboxes? Deconstruction?

What are you doing to my Obelisks? D:

Those children and Dwarves falling to their deaths HAS to be punishment for defacing my great works.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 20, 2008, 07:11:28 pm
Pushed to the second page? Someone's going to get a hammering! (I'm looking at you, Mr. "Innocent" Soapmaker)

Construction began on those two towers north of the fortress. I
overheard the word "pillbox", but I'm pretty sure that the dwarf just forgot to take his medication.

25th Limestone
 
About half an hour earlier, a child helping with the deconstruction up on the towers did relatively the same
thing, but safely landed on the floor below. Now, another child attempted the same thing (with a horse, I might
add) but ended up falling off the tower. Eight floors later, they died on impact. Even more tragically, their
falling knocked off Sibrek Martyeredbridges and her son, Rish. The baby died on impact, but Sibrek sustained
major injuries, including a damaged lung and broken spine. Shortly thereafter, she suffocated.


Towers to the north? Pillboxes? Deconstruction?

What are you doing to my Obelisks? D:

Those children and Dwarves falling to their deaths HAS to be punishment for defacing my great works.

Now your so-called "obelisks" have a connecting bridge lined with fortifications, so that marksmen will rain death from above upon helpless elves goblin sieges. Makes them look like a Π. Hope that doesn't confuse any aspiring adventurers...

Month of Timber
1st Timber
I was kicked out of the obsidian workshop, so that the legendary stonecrafters can make masterwork swords. I went and built my own workshop so I can still work on swords.

18th Timber
Good news! I am now an official stonecrafter! Now I can work on these rock short swords with noone to bother me!
In other news, I heard that they're working on an engineering project to reduce the chance of flooding. It has something to do with pumps and pressure, that's all I know.

26th Timber
The first official test of the Obsidian generator has begun.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on October 20, 2008, 08:35:23 pm
I love how the fortress is so fucked up now that the nominal ruler of it has no idea what the hell is going on.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 20, 2008, 09:21:05 pm
I love how the fortress is so fucked up now that the nominal ruler of it has no idea what the hell is going on.

My dwarf isn't the ruler. He's just an avereage Urist.

Month of Moonstone
8th Moonstone
The Obsidian Generator was successful. Plenty of Obsidian is now rolling in for sword production.

21st Moonstone
Problem with the generator. Due to the current design, the water wasn't able to come in contact with the magma, due to the old floor not being able to be dug out. This is going to be fixed soon.
Other projects:
-Easier to access magma dump
-Flood protector
-Artifact storage room
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 21, 2008, 05:06:22 am
That's a lot of construction!  Yeesh, we are going to have one heavily mechanized fort.

Cool though.  Also the place is a broken wreck, and that's why we love it so much!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 21, 2008, 11:13:14 pm
Finally done!

Month of Opal
1st Opal
Turns out that the floor above the magma couldn't be dug because there was a bridge over it. That is being removed.

8th Opal
They started to smooth and engrave the Artifact chamber. Obsidian maker is nearly operational.

12th Opal
Obsidian maker bridge is gone. Now to run it properly.

Month of Obsidian
7th Obsidian
The Obsidian maker works properly now. TIme to make swords!

19th Obsidian
The Anti-Submerging Solution Featuring an Artifact Protection System, or as it's more commonly known, ASSFAPS, is complete. The only problem is that the Artifacts are too protected now, so we will have to find a way around that.
_________________________

Brief summary of year 109:

-Finished castle-esque construction outside.
-Ended war with Humans
-Built Obsidian Generator
-Built Artifact storage room
-Made ASSFAPS
-Made side entrance, if adventuring/reclaiming and the front gate is closed
-Turned useless obelisks into a fortified watchtower
-Shop area now has golden floors (from flooding)

Recommendations for next ruler:
-There is a bridge being built outside the artifact room, to drain the water when the pumps are off. Link this to the lever that controls the pumps (bottom right in lever room).
-Before using the Obsidian Generator, read the notes by the magma forges.
-Assign some new miners

Please sign me up again.

It's all yours, Dadamh!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Qloos on October 21, 2008, 11:21:05 pm
Signing up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 22, 2008, 05:39:01 am
Right, you are both tacked onto the end there.  Wow, 40 turns listed.

Looks like a fun turn, Sizik!  You did a lot of (it sounds like) complex construction.

One thing about continuing, however, is that I'm going to need the save.  Could you post that?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on October 22, 2008, 12:19:52 pm
What was your total population, Sizik?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dogman on October 22, 2008, 03:00:29 pm

One thing about continuing, however, is that I'm going to need the save.  Could you post that?

And a map too. I want to see just how badly he desecrated my "useless" Obelisks.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on October 22, 2008, 03:02:08 pm
I can't wait for my turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 22, 2008, 03:25:12 pm
Right, you are both tacked onto the end there.  Wow, 40 turns listed.

Looks like a fun turn, Sizik!  You did a lot of (it sounds like) complex construction.

One thing about continuing, however, is that I'm going to need the save.  Could you post that?
I knew I forgot something, but I just thought it was that baby who got stuck in the water supply...
http://dffd.wimbli.com/file.php?id=618 (http://dffd.wimbli.com/file.php?id=618)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 22, 2008, 04:30:18 pm
What was your total population, Sizik?


123 pop.  Fort is growin' right slow.

By the way, i still don't know how to post maps.  Someone else can do so.

The towers are now really really tall towers with a lentil across the top.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iluogo on October 29, 2008, 05:36:21 pm
cool, I am now theaterfasten the stoked death!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on October 31, 2008, 06:50:25 am
Ok then, the forums are back up.  I'll try to get my turn done shortly.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on October 31, 2008, 02:05:48 pm
Yay! Soon is it my turn again :D. It will be fun to see how much that has changed :P.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: rucksackjack on November 01, 2008, 07:10:41 am
I'd like to get in on this someday, even though I will be an old, old man by then. Going to need a PM.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on November 01, 2008, 11:29:13 am
Can you guys PM me on my turn?
I'm getting worried on whether or not this will coincide with my December holiday...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 01, 2008, 06:44:00 pm
Ok, so I finally got DF running on my 42" TV.  Now I can start my turn.  Don't worry, won't take long once I get started.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Greiger on November 02, 2008, 01:19:11 am
I have never participated in a succession game before, and I can't now because I get 10 FPS with the last save.  10 Fps is bearable for me but it will only be worse by the time I would get a turn so I won't be joining in.

I just wanted to mention how awesome this whole thing was.  I never saw a succession save before (other than some skimmed over maps of boatmurdered) and I was skeptical about not being able to figure out what stuff did.  So I downloaded the save to have a look around.

I was wrong, I figured my experience would see through all disorganization.  But still I must ask...
Why is everything covered in mud? 
Why are there fresh corpses floating in the water? 
Why are there 4 siege workshop on the surface but one sitting all by its lonesome in the middle of nowhere 1 z level down? 
Why is Zan Ducimil starving to death on a rickety staircase over magma? 
Why is there a fancy statue in the middle of all the skull totems?
Why are there 2 loaded cage traps in the countesses room? 
Is that a smiley face in the statue stockpile?
Is there anything Furniture Stockpile #53 does NOT accept?
Why the heck does the BROKER have 8 kills?
Why the hell is Zan Ducimil starving to death slowly roasting on a rickety staircase over magma?

I apologize.  This is just stunning...so incredibly awesome there are no words...

Keep up the good work.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 02, 2008, 01:29:26 am
I was wrong, I figured my experience would see through all disorganization.  But still I must ask...
Why is everything covered in mud? 
Why are there fresh corpses floating in the water? 
Why are there 4 siege workshop on the surface but one sitting all by its lonesome in the middle of nowhere 1 z level down? 
Why is Zan Ducimil starving to death on a rickety staircase over magma? 
Why is there a fancy statue in the middle of all the skull totems?
Why are there 2 loaded cage traps in the countesses room? 
Is that a smiley face in the statue stockpile?
Is there anything Furniture Stockpile #53 does NOT accept?
Why the heck does the BROKER have 8 kills?
Why the hell is Zan Ducimil starving to death slowly roasting on a rickety staircase over magma?

These are the goddamn Eternal Halls.  We've abandoned distracting things like "reason" and "answers".  Honestly, nobody can really explain any of that stuff.

I'm curious, because I don't look around.  Even with the .500 batting average on player availability, this seems to be a pretty long lived succession game by comparison.  What's it been now, eleven years?

EDIT: Okay, I'll try some.

Mud: The well system.  My bad.
Corpses: No clue, but it's awesome.
Workshops: Ballista Madness
Roasting Zan: Something ill advised, I'm sure.
Skull Statue: I was bored.
Countess Traps: Vindictiveness
Smiley: Probably bad luck.  Or sparring.
#53: Nope.  Untangle that at your own risk.
Broker: That's Dadam, the Super-Accountant.  He got a few of those kills on my turn.
Roasting Zan: Man, I gotta check that out.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 02, 2008, 08:59:40 am
Is there anything Furniture Stockpile #53 does NOT accept?

Haha, the first turn, I used my normal stockpile, which is a 'custom' that accepts everything except corpses and refuse.  Organization?  BAH.

Also yes, the fort is awesomely confused and retarded.  That's the best way to do it!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on November 03, 2008, 08:24:00 pm
Quote from: Greiger
Furniture Stockpile 53
Zan Ducimil
Corpses
Mud

If that's the large square one above the nice dining room, then it doesn't accept bins made of gold, rose gold, or silver.

Zan Ducimil was the one who went to remove the floor adjacent to the staircase, and ended up on the wrong side. I recommend rescuing him ASAP as he is a legendary stonecrafter and makes nice obsidian short swords.

Accidents.

Flooding.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 05, 2008, 07:38:05 am
The weekend was a bust due to Fallout 3 and bad time management.  However, I'm getting to it today and tomorrow, and should write everything up shortly.  I say "today and tomorrow", but ARGH THIS FORT IS A MESS.

Haha, that is awesome.  I don't know about huge projects on my turn, but I do think I will try to get things sorted out a bit.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Antlia on November 05, 2008, 12:04:07 pm
Just for you to know, I'm still in this :)

I just have been quite quiet and waited for my turn to come.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on November 05, 2008, 12:21:57 pm
he he he... I'd love annother turn to see how it's gone. Can you notify me when it rolls around?
lesse... assuming it takes an average of 4 days a turn, it will take 13 weeks until the next open spot- but that's if everybody actually plays.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on November 06, 2008, 05:15:41 pm
Bump for updates? (Stop playing Fallout for five minutes ok?)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: BlakeKoris on November 06, 2008, 06:25:20 pm
And still, I wait for my crack at this.

Dear god, my FPS wil probably be 1 or 2 by my turn...!!!

Hmm, who's up for a catastrophe?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 06, 2008, 08:14:20 pm
Hmm, who's up for a catastrophe?

I've got a couple in mind.  Subject to change when I get there.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 07, 2008, 06:10:09 am
I have been stopped playing fallout.  It's just that I've spent a lot of time trying to figure out why apparently everything that everyone owns is inaccessible.  I've got spammed cancelled tasks for that reason everywhere.  Also I have an 8-5 job that soaks up time otherwise useful for DF.  Plus, y'know, FPS.


Edit:
Also we were short about 15 coffins for all the unburied dead.  Also we don't have enough stockpile space and crap is piling up in the depot.  Also there's a random trench outside for no reason.  Also the fort makes no sense.

Heh.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on November 07, 2008, 11:03:15 am
Also the fort makes no sense.

Heh.

Ahhhh, we love you Enternal Halls, we really do
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on November 07, 2008, 06:23:29 pm
The trench was to facilitate the draining Of a nearby pond as there were some gems in it.

And if I remember correctly, the two with the inaccessable items were Sibrek the legendary stonecrafter and the dungeon master. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 07, 2008, 06:53:26 pm
Why are they inaccessible?  It's driving me crazy.

Edit:
Maaaaaaaaan time moves slow.  I'm not doing much with my turn, just sort of... holding the fort. It's mid-late autumn now.  A few moods, but mostly an uneventful year.  This is good because I don't want to be the guy that wrecks the fort somehow.

Edit again:

Ok, turn over.  I'll write this up tomorrow at some point, though it was a fairly uneventful year.  Sorry for such a long turn.  I blame the forums being down, as well as me being lazy and playing too much F3 instead of DF.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 08, 2008, 06:28:23 pm
Like I've said, a fairly bog standard year.  I'm not one for megaprojects, so I just held the line for my year.  Here's the RunComrades, if he's still around.



Eternal Halls, Year 110:

1st Granite:  I was the first overseer of this fortress, The Eternal Halls, back in 101.  It's been nine full years, and the fortress has seen a number of rulers, both for better and for worse.  Some lowly peasant has been masquerading as overseer for the past year, but I've deposed him.  For the moment, I'll resume command.  The place is... sort of a mess.  I can't blame the peasant, it's just the way fortresses tend to get after a time.  I'm not even sure if we have a food stockpile, while tons of meat are rotting in the trade depot.  There's goblin and dwarf clothing littered around outside, half of the fortress is devoted to confusing an incomprehensible engineering projects, and Zan Ducimil seems to have locked himself over a lava pit and is hunting for vermin to eat.  Welcome to the glorious future mountainhomes!

3rd Granite:  Zan has been freed, and immediately ran off to drink.  Can't blame him.  Also it seems that I'm getting a lot of reports about submerged building sites.  I'm understandably a bit concerned, as even if I could find out where the hell the flood is occurring, I'm not sure I could figure out how to turn it off.   People seem to be having problems crossing the bridge to the front of the fort.  I'm not sure how to maintain security while also letting people outside.  I'm not even certain that the bridge is the problem.  Thirdly, To be honest, I think there is no way to get into our artifact storage room.  There's no staircase in, and the room has been walled off.  It's annoying the good dwarves that own artifacts, as well as being a puzzling design decision.  I would remove the wall, except that the hallway outside appears to be waist deep in water for all time.  I'm going to go find Zan; I need a drink.

5th Granite:  Vucar Eszulban, just a child, has withdrawn from his childhood society.  He promptly claimed a Crafting workshop in some area that I can't readily identify.  I'm anticipating that he'll make an object of great craftdwarfship and beauty, but next to no practicality and usefulness.

6th Granite:  A sad situation.  Vucar is requesting perhaps ten items for his mysterious creation, among them, at least two kinds of shells.  I have no idea what is stopping his work.  I do not predict a terribly long or bright future for the lad.  As a side note, I turned off the waterfall.  There is flooding somewhere, and that's just about the only lever that wasn't holding a note saying that it would flood or otherwise destroy the fortress.

7th Granite:  The bridge/gate out front has been dismantled, and still people seem to have issues understanding that they can go outside and get things.  I can't find any standing orders telling them not to, but the trade depot is full of meat and the lands outside have scattered clothing and armor, but no one is getting anything.  Let alone that my desk is full of reports about inaccessible items.

12th Granite:  The elves have arrived, gaily traipsing towards our depot.  I hope they don't mind the carcasses stacked five deep in there.

13th Granite:  While watching the elves cross our lands, a strange feature just came to my attention.  There's a long, half-finished trench, connecting what used to be a small lake to absolutely nothing.  There are random small islands with trees on them in this trench.  What is the purpose of this construction?  I understand that dwarves need work to do, but this seems... counterproductive?

14th Granite:  Found out what the lever near the smithy does.  It raises/lowers some floodgates INTO LAVA.  Thankfully the obsidian producing mechanics had produced obsidian outside the gates, and nothing happened.  Still, I'm putting a note on that thing.

17th Granite: An elven diplomat has arrived, presumably to talk about logging.  I'm not sure I've ever heard them talk about anything else.  I do hope his forest friendliness protects him from the pack of wolves directly to the south of his current position.  I've ordered our champion squad to go decimate the wolves regardless.

(http://img401.imageshack.us/img401/4332/18granitelg9.th.jpg) (http://img401.imageshack.us/my.php?image=18granitelg9.jpg)(http://img401.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
18th Granite:  Why, sure, Mr. Suvasdatan.  We won't cut down any trees at all.  I give you my word as an axe-wielding hoardmaster.

20th Granite:  Traded with the elves today.  We've procured a number of caged animals, both domestic and exotic, in exchange for random stonecrafts.  We have piles of both items, so why not?

5th Slate:  I want you to take a look at my desk here.  These are just about all the complaints I've been receiving lately:
(http://img401.imageshack.us/img401/5816/5slatetl7.th.jpg) (http://img401.imageshack.us/my.php?image=5slatetl7.jpg)(http://img401.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

6th Slate:  Someone finally heard Estan Genetlogem banging on the wall that he created today.  I don't know how long ago Estan walled himself in, but he's probably near death in there.  I've ordered his wall deconstructed so that he can get out.  Idiot.
(http://img401.imageshack.us/img401/397/6slatext4.th.jpg) (http://img401.imageshack.us/my.php?image=6slatext4.jpg)(http://img401.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

(http://img406.imageshack.us/img406/9742/8slatefh1.jpg)
8th Slate:  Ha.  "May be their tomb"  No one leaves the Eternal Halls.  No one.  Anyway, immigrant count is 20.  Mostly useless peasants, glassmakers, and the like.  Still, might be good for our woefully insufficient fortress guard and royal guard.

13th Slate:  Found some old exploratory mining underground, as deep as our miners say the region is safe to dig.  I'm not really sure what my predecessor was hoping to find down there, but I feel like the only likely result is some horrible gate into the hells.  I don't think I'll be continuing that project at the moment.

15th Slate:  I had the two goblins we had in captivity tossed into the pit that Zan Ducimil was previously roasting over.  There's lava in the canal below, for whatever reason, and they both promptly incinerated.  I consider it no loss.  Speaking of caged things, Nearly every war dog in the fortress is in some cage somewhere, but I don't know why.  I'll just assume that there is a purpose and then not do anything about it.  Also:  I'm going to lay off journaling day-to-day events for a while.  My desk is piled with enough complaints without adding my own.
(http://img89.imageshack.us/img89/8272/15slaterv8.th.jpg) (http://img89.imageshack.us/my.php?image=15slaterv8.jpg)(http://img89.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

1st Felsite:  In the interest of getting the piles of garbage out of our trade depot, I've begun construction on a new 'whatever you want to put in here' stockpile.  As a measure to increase speed of mining, I've handed out picks to everyone who looked bored.  Don't give me "No job".  The economy isn't THAT bad.  I've also put every animal I could find up for slaughter.  We don't need to be ankle deep in dwarf vomit AND animal feces.  One or the other will suffice, thank you.

20th Felsite:  Screw you pointy-eared bastards.
(http://img89.imageshack.us/img89/7290/20felsiteuj6.jpg)

21st Felsite:  It's been a while since I've done anything purely narcissitic and selfish.  I've designated a grand tomb for myself.  It may take a while to finish, but it provides the benefit of paying work for a number of miners, metalcrafters, gem cutters, gem setters, and engravers.  Also it provides a suitable resting place in the case that I ever need one.

1st Hematite:  First of summer.  Things are going well overall in the fortress.  I don't see much cause for worry or anything.

12th Hematite:  The human caravan has arrived!  They aren't far from the front walls, so they should make it in fine, even in the unlikely event of goblins appearing.

13th Hematite:  Goblins ambushed the caravan to little effect.  A squad of champions and elites have been pacing back and forth in the entry hallway for my entire tenure thus far, and they proved their worth in this combat, to say the least.  Also a human diplomat arrived, doubtlessly with important news and not just idle talk.

20th Hematite:  A guard has drowned somehow.  I'm looking into it.  There is no reasonable entrance to the piping he's drowned in.  Also, the human diplomat predictably said a number of words with no real meaning and then wandered off.  Time well spent.

18th Malachite:  Things are going smoothly, with no real problems.  One of the piddling peasants has taken on glowing red eyes and a deep demonic voice.  In short, he's possessed.  I'm not sure what he'll craft, but if it's anything like that drum the other fellow crafted a while back, I'm not interested.  He's laid claim to a craft shop, and so we know that it will be some useless trinket.  The amount of demonic possession in this fort feels like an omen.

2nd Galena:  The peasant gathered perhaps a dozen ingredients for his device, and has set to work.

6th Galena:  Well, the peasant's item is finished.  He's crafted "FadeDecay", an Alunite Trumpet.  To be honest, making a trumpet out of stone is no small feat to start with, but...  I don't know.  The only one who can make the thing sound is the peasant that crafted it, and though it's perfectly pitched and tuned, there's just something... wrong with it.  I think we'll keep this item inside the fort, for safekeeping.  I don't know what it does, but whether it fades things or decays things, I don't want to be responsible for it falling into the wrong hands.
(http://img146.imageshack.us/img146/8594/6galenarp0.jpg)

22nd Galena:  Well, my tomb is done, for the most part.  It could use a bit more furniture, but I'm not going to do too much else to it.  Other than that, the fort is still running smoothly.

10th Limestone:  The caravan from the mountainhomes is here, along with the city liason.  Certainly goblins will follow.

15th Limestone:  The caravan made it inside with no problems, though we honestly don't need to trade for anything.  We made some trivial trade contract just to keep relations good.

15th Sandstone:  The caravan has left.  I didn't bother trading.  We have all that we need here.  The days are passing slowly, but we'll get through the year.

19th Moonstone:  An elf-led group of goblins has ambushed our front gate!  The champion squad killed them all, though we lost a lesser wrestler.  On the whole, a solid victory.

22nd Moonstone:  I think the elves are using goblins as mercenaries.  Regardless, another ambush!  Despite their very deft killing of a kitten, our champions once again proved the better of goblins and elven pike... elves.  Pikeelves.

1st Opal:  The countess gave birth to a boy.  Not sure we need more dwarves that refuse to work, but that's how it goes, I guess.

8th Opal:  A child has withdrawn from society!  I fear the worst.

16th Opal:  The child has begun construction on some silly thing.  Craftdwarf shop implies something worthless.  Still, good that he found whatever his inspiration called for.

20th Opal:  A fine, pine scepter was produced by the child, but with fairly uninspiring details.  I have ordered it tossed into the pile of other masterworks generated here. I'm forbidden to tell the child to be a woodcrafter by trade when he grows older, so remember the name  "Ushat Mistemtosed" for when he's of age.

1 Granite:  My year is over.  Things went smoothly, with minimal casualities and tolerable growth in places.  I wish the best of luck to my successors!
(http://img522.imageshack.us/img522/1535/1granitezn6.jpg)


Save is thus:
http://rapidshare.com/files/161962531/region13.rar.html
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 08, 2008, 06:49:07 pm
Comedy!

Well, there's a flood going on somewhere, and this is the only lever that I don't know will flood the fortress.  Let's give it a try.

*PULL*

So it releases some magma.  To nowhere.  How 'bout that.

1st Felsite:  In the interest of getting the piles of garbage out of our trade depot, I've begun construction on a new 'whatever you want to put in here' stockpile.  As a measure to increase speed of mining, I've handed out picks to everyone who looked bored.  Don't give me "No job".  The economy isn't THAT bad.  I've also put every animal I could find up for slaughter.  We don't need to be ankle deep in dwarf vomit AND animal feces.  One or the other will suffice, thank you.

20th Felsite:  Screw you pointy-eared bastards.
(http://img89.imageshack.us/img89/7290/20felsiteuj6.jpg)

Another scepter that stirs all dwarven hearts and inspires legends across the land?  Yeah, just throw it on the pile.

I'll just assume that there is a purpose and then not do anything about it.

Whatever.
-Dadam, Broker
-Motto of the Eternal Halls
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 09, 2008, 01:35:25 am
I didn't know it had different flavor text for migrants. Does this happen when you lose a lot of people?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 09, 2008, 06:46:50 am
Whatever.
-Dadam, Broker
-Motto of the Eternal Halls

Hey, that was my feeling going through this thing.  Not 'whatever' in the apathy sense, but more in the 'what the heck is going on with this fort?' sense?  It's hard to conceive large projects when everything else is so screwy.  But that's why I like this game!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 09, 2008, 03:27:12 pm
Hm, it's Run Comrades' turn, but he is listed as being 'last active' on September 9.  I sent a message saying we'd wait till wednesday to see if he's interested, but I'm guessing not.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on November 10, 2008, 02:10:29 am
Awesome stuff :D
Can't wait for my turn. Looks like it'll be around half past eternity.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Run Comrades on November 11, 2008, 11:13:10 am
Yeah, thanks for the consideration!

I'm mixed up in some other things at the moment. But I might return in the future. In the mean time, I'll stick to lurking and watching behind the scenes. :P

Sally forth!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 11, 2008, 11:43:44 am
Haha, good of you to at least vocally pass on your turn instead of just waiting.

Ok, ok, next up is CHJees, in his triumphant(?) return.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on November 11, 2008, 02:27:26 pm
I will play my turn tomorrow.
So do not worry :P.

But which version is this in?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 11, 2008, 05:16:44 pm
40d, the current one.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChJees on November 13, 2008, 12:53:28 am
Nevermind, i won't have any time for the next days. (Bought new computer)

So my turn can be delayed or skipped.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 13, 2008, 03:46:03 am
It's... my turn again then?

Oh hell.  Well, that's cool.  I probably can't really start until Saturday, but I'll take a look now to make sure everything still works.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 13, 2008, 06:10:07 am
Ok, CHJees, we'll skip you.  Do you want to be tacked on to the end again?

Aqizzar, yep, it's your turn now.  Good luck!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on November 13, 2008, 12:34:52 pm
How messy is the fort? When I get my turn will it still be messy or will i have to tidy it up for everyone? I want every one to have a fair gameplay experience!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 13, 2008, 05:20:02 pm
How messy is the fort? When I get my turn will it still be messy or will i have to tidy it up for everyone? I want every one to have a fair gameplay experience!

Depends on what you mean by messy.

There is stuff on the floor in places, mostly owned items because they don't always get moved, and there's crap on the front lawn for unknown reasons, though possibly the same ones.  Also apparently stockpile space was so limited that an amount of items were left where they were due to space shortages.

As far as architecturally, the place is an insane, twisted mess due to too many people's over-ambitious projects.  That part isn't really feasible to 'clean up', because... well, most of it is highly pressurized water that would flood the fort given half a chance.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 13, 2008, 05:26:48 pm
"Alright, listen up lads.  'Ere's what we're gonna do.  Kib, Cerol, you two start cutting down all the tower-caps springing through the halls.  Asmel, Oddom, put down your shoppin' and slap together a nickle armor stand for the Countess so we don't lose another metalsmith...  We ain't got no nickle?  Well crap.  I'll get back to you.  Anybody know how to work a still?  Three of you?  You lot brew as fast as you can, til we got more booze than dwarves again.  Everyone else, start making skull totems.  I'll tell you when to stop."

I don't have a fucking clue what's going on here.  I think I'll need to spend some time just drawing a paper map of the fort so I'll have a 3D idea of how this rat maze of muddy tunnels fits together.  We're probably low on bedrooms again, especially with the economy on, which seems to be playing hell with people's possessions.  We're also desperately low on basic stuff like booze, plants, and metal types.

Observation: Tower-caps can grow underwater.  The main waterway is slowing being choked off.

Was somebody previously running the fort with temperature off?  Because there's a lot of iron junk in the magma that's not melting.  Of course, I might have to turn it off myself.  FPS ~10 with no invaders.  I'll do my best.

I'll upload a map to the archive in a bit.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Grath on November 13, 2008, 05:41:42 pm
Iron is magmaproof last I knew.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 14, 2008, 12:18:33 am
Iron stuff remains solid in magma.  I.e. goblin crap.

I had temp on during my turn, which I believe was the last complete one.

I know what you mean with the "What the hall?" kind of reaction.  The fort is crazy.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 17, 2008, 06:35:39 am
So, uh, Aqizzar, how goes it?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 17, 2008, 11:35:03 am
I really really want to play my turn.  Really want to.  Short on time with the semester wrapping up, but really want to.

Tell you what, I'll get a season or more done today and post it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 18, 2008, 06:08:56 am
Just do what I did:  Procrastinate on school work until you fail half a dozen classes and have to go to school an extra year.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 18, 2008, 06:49:38 am
Just do what I did:  Procrastinate on school work until you fail half a dozen classes and have to go to school an extra year.

That's no solution.  I'm already doing that anyway, I need an additional plan.

Actually, I'm playing the game now.  At 10-15 FPS, it's taken an hour to get to 16th Granite, but it's going.  I just told the Elven diplomat to piss off about his trees.

My original plan was to just ride out the year as quick as possible, but I've got a project in mind now.  Nothing spectacular, just a customary big damn tomb.  It'll probably take me until the weekend to get the turn done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 18, 2008, 10:19:29 pm
Double post bump bump.

Even with DF running full time in the background, it took like 5-6 hours to get through spring, but I'm still through spring.  Stuffs coming along OK, got an artifact box, we're low on barrels somehow, my tomb is well on its way, and we killed some goblins.

I'll put together a whole IC post at the end with pictures and such.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on November 18, 2008, 11:02:27 pm
Ooh! A box!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on November 19, 2008, 04:15:00 pm
The fortress may run as slow as hell, filled with stupid dwarves, be attacked by pansy elves and goblins, be annoyed by humans, have complete shortages of everything and really annoying nobles...

But heck, look at that Artifact Box!!!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on November 20, 2008, 02:07:12 pm
I can only imagine how horrible this dump'll be when i get it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 20, 2008, 02:25:43 pm
I can only imagine how horrible this dump'll be when i get it.

Dump?  You have no idea.  Whatever you do, don't un-forbid any clothing items.  They'll never stop hauling...

I'm exporting the image files for a map now, should be up soon.  I'm partway through summer, with my big tomb-thing partly complete.  FPS wobbling between 13 and 8 depending on how many goblins are lurking around, and I keep having to micromanage my construction because I didn't put together a proper building plan.

EDIT: Alright, map is up (http://mkv25.net/dfma/map-3992-theeternalhalls).  Doesn't including the deep exploratory mining shafts, but otherwise complete.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Teeto_K on November 22, 2008, 04:33:13 pm
I like the eternal halls. It's a great read. Thanks, all of you, for posting about it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Techhead on November 23, 2008, 07:25:04 pm
I like the eternal halls. It's a great read. Thanks, all of you, for posting about it.
Great read?
A bit of an understatement perhaps?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 23, 2008, 08:03:23 pm
Hey folks, Aq here with a status update.  I had to go out of town for a little while, and do some chores today.  I'm through summer and into fall, and I don't have anything else to do after Monday morning, so I should be done late Monday night.  Taking a while, but even leaving it running doesn't help because of how crappy my computer is.  Seriously, I think it's about to burst into flame from all the dust in it.  I really need some canned air.

We just got another turtle shell amulet.  Also found out that if there is a garbage area over a pit anywhere on the map dwarves will only dump items there.  Tomb is being built much faster now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on November 23, 2008, 09:19:41 pm
Add me! :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 24, 2008, 07:23:44 am
Woo, hopefully we'll see a post soon.  Yeah, FPS is a problem in a fort like this.  Waterworks in particular tend to kill FPS fairly quickly.

inaluct:  Ok!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 25, 2008, 08:35:55 pm
Hey folks, sorry this is taking so long.  I've had other things to take care of, along with computer trouble.  I've been bogged down in micromanaging construction of my pointlessly large tomb.  I should note that it has claimed a few lives, as any succession game monument to hubris should.  Just waiting for more of the roof to be built so I can put down the sarcophagus.  Winter just started - I'll be done tomorrow afternoon.

Also, WARNING!  INCOMING KING!
I don't know why, but he's listed on the noble screen, waiting for more roads and offerings.  I'm replacing the stone road with one made of iron bars, but it'll probably take more than that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on November 26, 2008, 11:21:39 am
It may have been that royal mausoleum I made for myself, which could've boosted the architecture value up quite a bit. Or those exceptional and masterwork obsidian short swords.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Teeto_K on November 26, 2008, 07:22:09 pm
It depends on your architecture strategy so far: If you've used just one high-skill architect, and he designs all those roads, you could be looking at a monumental increase in road value. And if they aren't that well crafted, you could always dissassemble and try again. Architecture is abusable.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 26, 2008, 07:26:21 pm
It depends on your architecture strategy so far: If you've used just one high-skill architect, and he designs all those roads, you could be looking at a monumental increase in road value. And if they aren't that well crafted, you could always dissassemble and try again. Architecture is abusable.

Architecture is enabled on about a third of the workforce, so I don't think quality is helping.  I'm just making them out of expensive iron, which is working pretty well.  Road value needed is 7500, up to about 4500 with a few more road segments on the way.  Still need to make lots of offerings.  And build rooms for him when he gets here, since the Duchess and her man-bitch are still complaining about their rooms.

Also, Sizik, you're probably going to die.  You got a punctured lung during a cave-in while digging my tomb.  I turned off any labors that would make you go outside, but it's only a matter of time before you pass out on a weapon trap somewhere.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 26, 2008, 10:38:10 pm
Record of the Eternal Halls, Acting Director Aqizzar Atöldastot

In the fullness of time, I have again found these halls in need of proper motivation.  Just as seven years ago, I have assumed leadership of the Eternal Halls in Dadam's stead, and found a mess of half-finished projects and slovenly dwarves.  No matter - all ongoing efforts are hereby annulled, to be subsumed by my own orders.

Granite 4th - Our ridiculously long front gate isn't defended by much more than loosely armed pedestrians.  I've ordered more weapon traps built.  Notice we have a weaponsmith with one lung.  Keeps passing out everywhere.

Granite 7th - Too damn many cats - putting some to the block.  Need to tell my squadmates that they don't have to follow me to my bedroom when we're on patrol.

Granite 11th - Elven diplomat arrived, right through the area Dadam ordered clearcut.  Got a kick out of that, I'm sure.

Granite 14th - I fear the Hammerer fancies himself true royalty.  He's demanding new furnishings in his quarters, but won't say what he wants.  Grabs up crowns by the armload for his dining room.

Granite 15th - Diplomat finally met with the Countess.  He bluntly suggested we cut down fewer trees.  She bluntly suggested he kiss off.  Fine act of politicking that.

Granite 19th - Goblin thieves hit the Elven caravan - we splattered them well enough.  Another group with whips caught the diplomat, but he managed to give them the slip and escaped unharmed.  Good footwork I'll admit.  Gave a load of goblin clothing and stone junk for the Elves' booze.  Fair trade.

Granite 25th - Dadam put the miners to work on a gigantic tomb for himself, and I feel as the only other living founder, I deserve likewise.  I've drawn up some plans and mapped out the area - will require a lot of gruntwork.

Granite 28th - Noticed in the rolls an Olon Betancilob who's supposedly a master craftsman.  Made one of the artifacts taking up space around here, but he's counted as an unskilled peasant...

Slate 12th - Some migrants showed up, despite the rumors of danger.  A mason, a jeweler, a smith, and seven useless buggers of varying sort.

Slate 22nd - I swear to Armok, the fortress would be better off if we had no designated storage at all, just leave everything where it lies and work as needed.  Half the population is constantly employed just carting crap around to where it supposedly belongs.

Slate 26th - Kol the glassblower finally got started on another flash of useless inspiration.  Nabbed up so much junk he can barely move around the workshop.

Felsite 2nd - "The Killer Square", a glass box.  Huzzah.

Felsite 12th -
(http://img149.imageshack.us/img149/5830/r131ni3.png)
The horror.

Felsite 28th - Foundation of my tomb is nearly complete, just have to knock out all the scaffolding stone left behind.

Hematite 9th -
(http://img149.imageshack.us/img149/5927/r132ny2.png)

Hematite 15th - Human caravan arrived with the merchant in tow and a pack of goblins hot on their heels.  "It's such a pleasant place you've carved out for yourselves," he says.  Damn Elves can't wait to slit our throats, got the better of their planning - the goblin's fop guide didn't even bother taking off his guardsman uniform.

Hematite 18th - Damn but does it take a long time to carve out a tomb.  Could have put more thought into the access supports, but no matter now.

Hematite 22nd - The inevitable finally happened.  Weaponsmith lost his breath and passed out while crossing through a trapline.  At least we know ten masterfully crafted obsidian swords are more than adequate for stopping something as tough as a dwarf.

Hematite 28th - I grow to despise the Hammerer more by the day.  On top of snatching every crown in the fortress in retribution for us not guessing what bizarre decoration he wants, he's also named himself the personal guardian of a dozen or so cats.  The floors are slick with their mess, and he won't give up one.

Malachite 3rd - Need to tell the carpenters that every piece of garbage stone doesn't need to be tossed into the magma pipe.  Lost a carpenter to the last fire imp before we shot it down.

Malachite 23rd - Some bonecarver wants shells for a thing he's making.  We have dozens of turtles laying around waiting to be eaten, but he won't crack one open himself.

Galena 6th - Turtles were eaten and we have another fantastic amulet.  I really need to explain that one trash heap is as good as any other to the builders clearing the tomb.

Galena 22nd - We have more dwarves than booze, but the brewers can't find one empty barrel to put more in.  I've ordered the construction of another twenty to be sure.

Limestone 12th - I've been informed that The Eternal Halls are now considered a duchy.  Informed by the newly christened Duchess that is.  I suspect she just wants more fancy crap in her suite, but she swears King Kubuk Morullikot himself is planning to make these halls his true seat soon, and a place should be prepared for him.  Whatever the case, it's something else to keep all these peasants employed.

Limestone 17th - Caravan showed up, bringing the liaison to confirm the big news.  Fine.  I've ordered the retaining wall partially brought down - there's defensibly long and there's annoyingly long.

Limestone 22nd - Dadam ordered more gems and booze, being the only two things we're low on.  I swear, just talking made him even more muscular.

Sandstone 6th - That amulet maker fell to his death while clearing out the scaffolding in my tomb.  Pity that is.  Also, killed a kobold.

Sandstone 9th - Obviously those fools need better instructions when carving out earth.  Reg, our great Mayor, was knocked off to her doom.  Her husband died years ago, and her six children are now left orphaned by some incompetent miners.  Who, I'm not sure, but Sizik and some stonecrafter were also badly injured.  I'm blaming the stonecrafter.

Sandstone 11th - Killed another kobold, and the Duchess added another member to the noble family.  What joy.

Timber 6th - A few migrants arrived.  They said there were willing to brave the danger, thinking the Eternal Halls could be their tomb.  Considering no one has ever so much as talked of leaving, they're likely right.  Among them were two experienced soldiers - nice to see.
(http://img383.imageshack.us/img383/8191/r133ki0.png)

Timber 17th - Finally finished all the  digging needed in the tomb, after losing another miner.  I've elected to rip up the old felsite roads, to be replaced with a highway of solid iron.  That should impress ol' King Kubuk when he finally makes this the true capital.

Timber 23rd - Boy was born somewhere.  Lost a carpenter when the remaining stone in the tomb was dropped in a semi-controlled demolition.

Moonstone 5th - Sizik is back up and working, with a punctured lung.  I've given him permission to stay inside from now on, so he doesn't risk falling on a trap like that smith.

Moonstone 13th - Guard had a daughter.

Moonstone 17th - Killed a couple more kobolds.  Olon Betancilob, the most popular nobody in the fortress, was elected mayor.  I've given him use of the old mayoral office.  Also gussied up the noble suites for the Duchess and her boytoy.

Opal 26th - Putting some finishing touches on the tomb.  Somewhere in the fort, there is a vicious stealthy monster lurking, that consumes any barrel it can find.  I've ordered forty made since I took over, and there's barely a drop of liquor anywhere, with no containers for more.

Obsidian 5th - Just noticed the new mayor lugging a statue off to my tomb.  Good chap he is.

Obsidian 20th - I've been informed that King Kubuk is suitably impressed with the Iron Highway.  He just needs a load of valuables shipped off at the next opportunity for his train, and he can seat his new throne here.

Granite 1st, Year 112 - That's it, I've had enough of these doldrums.  I couldn't stand managing these buggers before, and seven years and sixty more dwarves hasn't improved my opinion of management.  I leave the administrative emblems to whoever wants them.  They can't possibly do too bad a job...



Goddamn did that take a while, but at last I'm done with the Eternal Halls again.  Pretty uneventful year except for the problems I caused myself.  No sieges or anything, except for a couple small ambushes.  Some notes to my successor - we need more barrels and lots of them, booze is down to like 40.  Total.  I don't know what the hell is going wrong, but all the barrels keep disappearing to somewhere, with 5000 plump helmets waiting to be brewed.  And remember to dump a bunch of valuable offerings on the next caravan to get the king to show up, if you want to.  Do make sure he has a place to live.

Saev bee heyah. (http://dffd.wimbli.com/file.php?id=687)  Good luck.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 27, 2008, 07:27:08 am
Haha, good turn, good turn.

It's going to be hard for the remaining founders to die in any kind of military action.  We've become demigods of the dwarven race, I'm sure.

Anyway, next is Cave King, though I haven't seen him in here for a while.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 28, 2008, 09:00:33 pm
Bump'd.

Cave King hasn't logged on since August, so I doubt he's going to show up any time soon.  I'd say it's safe to skip him and so on to ChazzyBurger, who's on right now I think.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on November 29, 2008, 06:05:30 pm
Bump'd.

Cave King hasn't logged on since August, so I doubt he's going to show up any time soon.  I'd say it's safe to skip him and so on to ChazzyBurger, who's on right now I think.

I PMed Cave King.  I'll give him 'till tomorrow, as a general politeness.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on November 30, 2008, 10:46:05 am
No one will mind if I commit mass Homocide will they?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on December 01, 2008, 11:57:13 am
Ok, ChazzyBurger's turn.  He's more active in the forums than Cave King, so hopefully that will work better.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on December 03, 2008, 01:42:10 pm
Bumping for updates.
Great going. How is the fps these days?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on December 03, 2008, 03:00:53 pm
As things are looking, unless people finish up their turns way before schedual, then I won't be able to join in here.

My holiday will only last me through January 4th, meanwhile I have nothing to do.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on December 04, 2008, 06:10:13 am
Ok, skipping Chazzy for lack of response.  Now it's TheSpaceMan's turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 04, 2008, 06:16:23 am
I'll do my best not break anything trivial, I need to read up on the happenings and se if my laptop can handle it. But i'll do my best not to let you down.


For the Glory of ME, there are changes to be done!
:P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on December 04, 2008, 10:35:54 am
What if something happens like a Tantrum Spiral?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 04, 2008, 11:05:47 am
There will allways be new imigrants and possibility to reclaim.
I will try not to kill anyone or do anything stupied, but i want restart my turn for anything less then a fatal crash. ^^

Is this a good time to mention that all my forts usally end up as tantrum spirals of doom?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on December 04, 2008, 03:57:11 pm
There will allways be new imigrants and possibility to reclaim.
I will try not to kill anyone or do anything stupied, but i want restart my turn for anything less then a fatal crash. ^^

Is this a good time to mention that all my forts usally end up as tantrum spirals of doom?

Urist Eternalist cancels: throw tantrum: too apathetic.

These dwarves are all insane anyway, and absolutely uncaring.  If you do somehow inspire a full-blown tantrum spiral, be sure to record it, I'm sure it'll be epic.  Probably no one left at the end but me and Dadam too.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 05, 2008, 06:59:48 am
I'll start tonight. Still haven't had the time to read up on the past events.
I might even start read up on some of the events during my lunch break... I think the last time i had a look was on page 20 something...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 05, 2008, 08:27:37 am
To bring me up to speed. The important dwarves to keep most check on will be.

Sizik the miner.
Dadam the Engraver
Marineking the Director
Kishmond the OCD Armorsmith
Likot the Planter
PTTH the Siege Operator
Aqizzar the Captain of the Guard.
iluogo the Minerldier.

Did I miss any one?
Since we need more barrels I am considering taking the role of the manager, or an Alien consciousness occuping the mentioned dwarf trying to bring order to the mess.

If no one think it will mess up the flow or break the spirit of the game. It's the only way I can think of resonabliy bring in my nickname into the game. ^^
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on December 06, 2008, 09:22:04 am
Man a tantrum spiral would get weird in this fort.  We've got the teeming masses, and a few living gods with axes that could probably kill half the fort alone.

Anyway, do what you like!  You can reassign nobles if you like, it's your turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 09, 2008, 06:24:15 am
Had a look around in the save yesterday, still trying to find everything. Getting a good feel of the game.

How long time do I have left to finnish my turn?
Knowing how to balance it with other stuff during my week?


With "game" i mean fort....
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on December 09, 2008, 06:40:50 am
Eh, this fort isn't timed, but of course it'd be good if you could get it done sooner rather than later.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on December 09, 2008, 09:38:56 am
Could I be put on the list? sounds like fun!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 09, 2008, 10:15:02 am
Eh, this fort isn't timed, but of course it'd be good if you could get it done sooner rather than later.

Great. I will work as fast as I can, i'll bring the game with me to Sweden, and finnish it there if worse comes to worse.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on December 09, 2008, 01:33:23 pm
Grrr, trust the only time I didn't check my messages or this forum is when I'd be needed...

Sorry about that guys, just found out now

I'll take the fortress whenever you feel like giving it to me :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Lucifer on December 09, 2008, 04:46:04 pm
Sign me in to ;)

Dwarf: Thor Wallbreached
Skills: Skilled Miner
        Novice Manson
       

Lucifer
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on December 09, 2008, 06:08:24 pm
Ok, the two new folks, your names are tacked onto the end of the list, though that's a long way off.

Chazzy, since the next guy hasn't been active in a month and a half, I put you in as next (#23a).  I'll PM you again when it's your turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on December 09, 2008, 06:49:14 pm
With a 50/50 record of inactive skips, I wouldn't worry about the list being long.

Speaking of which, throw me back in there as well.

Hey Spaceman, how's the fort doing?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on December 10, 2008, 05:21:20 am
Grumble grumble linecutter cough cough.

Anway, I'll be very disappointed if half the fort isn't flooded and the rest and incomprehensible mess by my turn.

Also, updates for the forum god.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Viprince on December 10, 2008, 07:25:15 am
Sign me up it seems it will take eternity for the new version to come out and don't feel like starting up a brand new Mega fort.

This seems like just the right thing to keep me playing! and mass murdering dwarves.. I mean have fun!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on December 10, 2008, 12:49:18 pm
Thanks for the acceptance as next, I'll make it my biggest prioroty when I get it

1. Find what the lay of the land is
2. Find out what the hell is in this godforsaken fortress
3. Do some random harebrained idea that will probably end up in the death of many peasants
4. ???
5. PROFIT!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on December 12, 2008, 08:38:38 pm
any updates as of yet?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Viprince on December 15, 2008, 09:35:30 pm
any updates as of yet?

Bumposaurus
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 16, 2008, 08:26:40 pm
Work is finaly done vecation awaits i'll give a status update in 3 days latest or you can skip my turn. Don't won't to hold up the game.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on December 18, 2008, 02:22:22 pm
Bumpasaurus emerges roaring from the shale!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 18, 2008, 02:56:41 pm
Sorry for being a hold up guys specialy since there are many people burning for playing (not counting the ones who droped out). Christmas requires more time then predicted. Skip me but re add me to the list please.

Ones again, sorry.
Some of the playing i had planed didn't happen because I got the save but didn't check versions of DF.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on December 18, 2008, 10:42:36 pm
Really? Three months and you haven't switched over to 40d?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on December 20, 2008, 02:05:33 pm
BUMP. whoa, shocking!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheSpaceMan on December 21, 2008, 08:15:31 am
Really? Three months and you haven't switched over to 40d?

I have, but not on the laptop i brought with me... :S
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on December 26, 2008, 06:41:23 pm
bump!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on December 27, 2008, 05:36:11 pm
OK, ChazzyBurger's turn again!  Sorry guys, I've been a bit out of the forum lately and heavily distracted.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on December 31, 2008, 11:52:18 am
any updates?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on January 01, 2009, 05:45:20 am
Hey, just managed to get back on the forums today. YOu've got to hate the time that is spent with familly on Christmas and New Year.

Much better using it on Far Cry 2 :D

I'll see if the save is on the thread, and download it and get it ready for action.

Edit: Erm... Does anyone know how to open RAR files?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Mr_Wizard on January 01, 2009, 06:35:10 am
7-zip is what I use. It opens up nearly everything.

Linky. (http://www.7-zip.org/)

>:D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on January 01, 2009, 02:46:25 pm
7-zip is very good and lightweight. I vouch for it. But I think that most of the people who don't know what .rar is use Macs... Is there 7-zip for Mac?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on January 01, 2009, 04:22:56 pm
I personally use WinRAR... pretty sure that wouldn't work on a mac either, though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on January 01, 2009, 04:23:50 pm
Oh that's where you get 7 Zip from, I can finally get all those cool oblivion mods off the internet I was looking at :D

But I kind of need to know what you have to do to extract files from a .rar file, otherwise I can't get the save, unless someone can repost the save as a zip file
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on January 01, 2009, 04:33:01 pm
All you do is use the program to extract the files to a new folder or a different location.

the only .rar file opener i know of is winRAR, but there may be others, depending on how creative the internet has been recently.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on January 01, 2009, 06:15:52 pm
Ahhh right, thanks, I'll give that a shot tomorrow, vista is crap for extracting files...

And the computer with XP is down for just now, but should be up tomorrow

Plus, I'm tired :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on January 03, 2009, 05:18:21 pm
DAMN IT!!!

sorry about this guys, but my computers bust and i cant get the files, you'll just have to skip me, sorry :(

great player i have been...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 03, 2009, 05:47:14 pm
DAMN IT!!!

sorry about this guys, but my computers bust and i cant get the files, you'll just have to skip me, sorry :(

great player i have been...

Is it that you can't open the file, or is it something bigger?  I don't want to just keep skipping you when you plainly want to play.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 04, 2009, 12:16:27 am
The scary thing is we're not even half-way through the list.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on January 04, 2009, 09:40:23 am
wow, that IS scary. gonna be a looong while.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 05, 2009, 06:32:30 am
Well, ok Chazzy, skipping again.  Sorry you couldn't get your turn man.

Ok, next up is Possessed, who has been last active about two weeks ago.  I'll give him a couple days to respond before moving on.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 05, 2009, 02:53:55 pm
We have a nearly 50% dropout rate. I wonder if we broke any records.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on January 05, 2009, 04:42:48 pm
Yeah, I'll not take my turn again Dadamh, just put me at the end of the list, that should be how long it will take to get my computer up and running again

Beside, I'll probably have more fun reading people's exploits than playing my own :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 05, 2009, 05:17:27 pm
We have a nearly 50% dropout rate. I wonder if we broke any records.

My Nostalgia fort succession game is similar in that regard.  I suck!

Edit: Also, Chazzy, you are back at the end.  The player list is nearly 50 players long!  GARGH
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 07, 2009, 10:30:48 pm
Ok, well, Possessed was a no-show, so it's Katsuun's turn now.  Here's hoping.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on January 07, 2009, 11:23:00 pm
well, maybe it'll only take a few weeks for me  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 11, 2009, 09:36:11 am
Well, another no-show there.  Antlia has till Wednesday to reply, since they haven't been on the forums for a month.

Here's hoping.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on January 11, 2009, 09:01:51 pm
Since Antlia hasn't been active since early December either, I propose a new rule.

If the next person in line has been inactive for more than a month, only wait 3 days for them.  Hopefully that'll get more people in.

Or maybe, if another person is skipped after Antlia, scrap the list and announce a restart, since most people signed up weeks or months ago.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 11, 2009, 11:07:12 pm
Since Antlia hasn't been active since early December either, I propose a new rule.

If the next person in line has been inactive for more than a month, only wait 3 days for them.  Hopefully that'll get more people in.

Or maybe, if another person is skipped after Antlia, scrap the list and announce a restart, since most people signed up weeks or months ago.

Yes, I suppose so.  That's what I've been doing for the past couple turns; taking three days and then skipping forward.  It is an unfortunate effect of having such a long list that everyone has forgotten the game exists by the time it's their turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on January 12, 2009, 11:55:20 am
I'm still active!
I'll take the first or second spot should it restart.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 12, 2009, 02:35:27 pm
Holy crap, I'm next already. That was fast.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on January 12, 2009, 11:22:25 pm
only twenty more people to go!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 14, 2009, 06:49:06 am
Hm, a weird situation. Eita is next in both this game and my other game, Nostalgia fort.

Eita, do you want to take both turns?  Postpone one?  What's up?  Your choice here.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 14, 2009, 08:12:11 pm
I'll postpone the nostalgia fort. I haven't installed that version yet on my computer. Also, link to the thread?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on January 15, 2009, 04:22:45 pm
Wow, there has been an avalanche of missed players :S

Still, I can't really talk...

Let's hope the thread doesn't die!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 15, 2009, 06:06:46 pm
I'll postpone the nostalgia fort. I haven't installed that version yet on my computer. Also, link to the thread?
http://www.bay12games.com/forum/index.php?topic=25497.240

Nostalgia fort is there.  I'll knock you back a turn or two.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 15, 2009, 08:55:31 pm
Alrighty then, where's the last completed turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 16, 2009, 06:21:01 am
Alrighty then, where's the last completed turn?

Eternal Halls' last save is on page 43.  We've been a while without a successful turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on January 16, 2009, 06:27:10 am
If you search for my last save on DFFD, that'll be it.

Worrying just how long ago that was that I finished.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on January 16, 2009, 10:19:55 am
Holy crap, I'm up after eita!
I might have to delay my turn though, exam week has crawled along.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: The V Man on January 16, 2009, 12:52:43 pm
What an epic saga of Dwarven ingenuity and missed turns ;)

Hell, tack me on the end there, I'm sure I can screw things up wonderfully.

-V
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 16, 2009, 09:23:43 pm
Wow... The last complete save was on November 26th.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 17, 2009, 07:10:46 am
Wow... The last complete save was on November 26th.

Yep.  That's what has been annoying me: no one finishes their turns!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 17, 2009, 08:50:46 pm
Don't use Vista. I put in WinZip to open the file, and Adobe Reader came up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 19, 2009, 07:36:10 pm
Don't use Vista. I put in WinZip to open the file, and Adobe Reader came up.

How's it going, Eita?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on January 20, 2009, 11:49:42 am
You can officially count me out, as I don't know when I'll be able to play DF again, due to circumstances beyond my control.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 20, 2009, 07:28:59 pm
I... Just.... Oh god, there's a river of vomit in front of the fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 21, 2009, 06:25:21 am
You can officially count me out, as I don't know when I'll be able to play DF again, due to circumstances beyond my control.

Ok man.  Hope whatever's up works out ok.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 21, 2009, 12:12:40 pm
I... Just.... Oh god, there's a river of vomit in front of the fortress.

Hey, the Eternal Halls does what it can to be a horrible pit.

At least it's not blood/vomit mixes.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 21, 2009, 10:17:50 pm
It probably is I just can't see it. Honestly, these past few days that I've access to the computer, I've just been staring in slack-jawed horror as I got used to this monstrosity.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on January 21, 2009, 11:20:08 pm
I bet you haven't even tried going past -5 z-levels.  That ratmaze between the bottom of the original fort and the top of the tomb levels is like trying fly into the Death Star.  I completely abandoned trying to track a path through it, and just accepted that as long as the dwarves could apparently find their way through, it was all cool with me.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jamini on January 22, 2009, 01:17:34 pm
Dammn, I was just thinking "I should sign up for this, simply because of the awesomeness I'm hearing in this post" when I realize I'm already there in the 34th slot. XD
 
Please send me a PM on my turn, It'll probably still be a while, but I'm actually looking forward to playing this monstrosity.
 
Also, I did up a quick list without the people who have posponed or skipped their turns included.
1. Dadamh (done)
2. Run Comrades (done)
3. ChJees (done early)
4. Aqizzar (Rewound and Done Again)
5. Cave King(Done)
6. PTTG (Done)
7. Iluogo (Done)
8-9. Marine King (Done)
10. Dogman (Done)
11. Sizik (Done)
12. Dadamh (Done)
13. Aqizzar (Done)
14. Eita (Current)
15. Chaoticag
16. Blake Koris
17. Iluogo
18. Balor Kartain
19. Maggarg
20. MC Dirty
21.Jamini
22.Sukasa
23. nahkh
24.Thuellai
25.Hoborobo234
26.Sizik
27.Qloos
28.RuckSackJack
29. PTTG
30. Dadamh
31.inaluct
32. Barbarossa the Seal God
33. Lucifer
34. Aqizzar
35. Viprince
36. ChazzyBurger
37. The V Man
 
Is that even close to correct? XD
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 22, 2009, 08:33:32 pm
Alright, I'll be getting this done this weekend. I had a ton of plans for this you know, but know I'm just going to go ahead and work on a z-level or two.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 23, 2009, 12:11:06 pm
(list)

That's probably pretty accurate.  We have a pretty poor turnover rate regarding successful turns here.  It's not a big deal though, things happen.

I PM everyone on their turn, just as common practice.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 24, 2009, 11:37:53 pm
Uhh... Not to alarm anyone, but Sizik someone got himself into a cage trap...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 24, 2009, 11:51:09 pm
Alright. Got to the 14th of Malachite.

--------------------------------------------------------

The log of Eita, leader of the Eternal Halls from the year 112 to 113.

1st Granite: I’d just like to make three things clear. One, Eita is a pseudonym, which is why I put no last name. Two, the entrance to this fortress, the so-called ‘Eternal Halls’ is covered in a river of vomit. My entrance felt like it should’ve been done in a boat instead of on foot. Three, yes, points one and two are related.
Now then, I was sent by the military of our glorious nation by our wise monarchs to continue the work of a former ruler. That work, as one might guess, was to finish construction on the fortifications of the fortress. I dived into this work with gusto, and found that my predecessor had done work worthy of the name of such a fortress. However, I saw many spots that were, for lack of a better word, death traps.
I also seem to have inherited some mandates that are impossible to fulfill, as is the norm. The Hammerer wishes for an ‘item’ in his bedroom, and the tax collector craves pig iron bars, or rather pig iron items, the only real thing that fulfills this being said bars. Unfortunately, the site has no flux, and we seem to have none saved up from the last caravan.
The nobles here are also remarkably tolerant. By their standards they reside in slums, the grand mausoleum of their dreams a mere regular mausoleum. I’ve ordered the expansion of the rooms in question, save for the Duchess’ bedroom, where such a thing would impinge upon other rooms. As such, I’ve instead ordered an artifact armor stand built in her room.

20th Granite: Yet another impossible mandate, this time from the Duke Consort, who wishes for bronze bars, a joy, seeing as we have no tin.

7th Slate: The elves came, and left moments after. Evidently some buffoon attempted to trade them an entire bin full of stone goods, forgetting that the container itself is actually made of wood.

16th Felsite: Oh, oh dear. I am afraid to say that I have accidentally deleted a good deal of the notes that were placed by former rulers. No matter, I shall remedy this soon enough. Oh also, Atis Fathzefon, a Metalsmith was struck down for not constructing the tax collector’s pig iron items. Mere moments later said tax collector announced that he was making a mandate for pig iron items.

18th Felsite:  An engraver called Esthan Ginetlogem has gone stark raving mad, and is now running around babbling. I hear that this is from the fact that vegetation defaced one of his works. Also, a dog by the name of Erith Sazirigath was killed by a trap. I’ve seen the dog limping about, and I’m rather surprised that he was not struck down earlier.
In more unsettling news, we’ve run out of booze. I’ve ordered the breweries to correct this problem.

23rd Felsite: We’ve… we’ve run out of barrels. No barrels means no booze. I… I never believed the horror stories about forts that this has happened to. The carpenters I hear have done nothing to fix this problem themselves, so I’ve given them a push in the right direction.

27th Felsite: A mandate of the mayor’s to make backpacks has been completed. Barrel, and therefore booze production is well under way. A miner by the name of Sizik, who I am told once ruled this fort has gone stark raving mad. Interestingly, whenever I asked around for him, I was directed to a stray cat. Looking about, I saw stray cats everywhere, and forgetting about the insane miner, I ordered all cats that were without owners to be butchered.

1st Hematite: Another day, a new season, and so far only one dwarf has died. A good spring I’d say. Also, a few weeks ago the Duke Consort ordered some earrings made. That mandate has been fulfilled, but the one for bronze bars is still lingering.

5th Hematite: Ah… uh… It appears that ahem, someone down the line passed me incorrect information. The Duke Consort did not wish for bronze bars, he merely wanted some bronze items.

15th Hematite: I’ve finally found Sizik the miner. It appears that he had gotten himself caught in a cage trap. Once I made this discovery I instantly moved to free him, but not without a military guard. After all, he had gone insane, and I did not know the nature of his malady. Also, the humans came and we traded, some goblin junk for a large supply of meat, booze, and a lone bronze bar.

17th Hematite: Sizik was freed, and mercifully he was merely running around babbling.

20th Hematite: Kobold thief came, was quickly killed by a fisherdwarf.

27th Hematite: For some reason, the Duchess really likes greaves…

12th Malachite: Eshtan, that mad engraver has finally starved to death. Migrants have refused to visit, saying that the fortress is too dangerous this season. I guess fear is lower in spring?

14th Malachite: It’s taken half of summer and all of spring, but the fortress proper is now walled over, preventing goblin archers from firing from above. This was my major goal at the Eternal Halls, and I can now rest easy, turning my eye to more frivolous pursuits.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 25, 2009, 07:45:56 am
Uhh... Not to alarm anyone, but Sizik someone got himself into a cage trap...

Edit:  Nevermind, you already freed him.

Good so far!  Sounds like a fun year at least and it's good to see progress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 25, 2009, 07:48:48 pm
Hehe... There's the problem. I found out where Sizik was about a month or so after I got a message that he had gone insane. In fact, freeing him probably killed him, as when he was in his cage the other dwarves gave him food and water.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: The V Man on January 25, 2009, 07:53:49 pm
Oh but his is brewing a terrible idea - an asylum wing of fortress where we cage all those who go insane.

-V
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 25, 2009, 08:03:02 pm
That's... that's actually an awesome idea. I had not thought of that. Also, Dadamh, either you've been making engravings outside, or the entire fortress has been dampened. I'm getting a message almost every minute that the impertinent vegetation has ruined one of your works.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 25, 2009, 10:20:57 pm
There was a minor "incident" regarding the wells which resulted in the flooding of the shopping area and the dining room. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 25, 2009, 10:23:31 pm
Ah. That explains it then. I've pretty much given up on doing anything underground.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 26, 2009, 12:01:53 am
12th Galena: Sizik finally died from starvation and is being placed in his incredibly elaborate tomb. Not much else to report so far.

14th Galena: Oh thank the gods, the hammer forgot that he wanted an ‘item’ in his room. On the topic of mandates, so far only one has failed, that being the tax collector’s wish for pig iron items. Forebodingly, he immediately issued another asking for the same.

21st Galena: Happy day, the duchess has given birth to a boy. Okay, honestly I couldn’t care less about the noble clan growing from six to seven. What is good is that she also ended a mandate.

1st Limestone: Besmar Dodokosod has become a legendary champion.

15th Limestone: Finally, the dwarven caravan. We can now fulfill the tax collector’s mandate.

16-17th Limestone: A small goblin ambush and a lone goblin snatcher attempted to sneak through. They were quickly disposed of.

22nd Limestone: It appears that I was overly optimistic. The caravan has brought no pig iron and no flux as far as I could see. In response, I decided to buy out most of the caravan, on the off-chance that we’d get lucky.

7th Timber: Once more, we have not received migrants.

11th Timber: The tax collector has finally ended his insane mandate for pig iron bars. The sacrificial lamb? A mason who shall serve 26 days in prison. And of course, the moment after the sentence is handed down, he once more asked for pig iron items.

1st Moonstone: Winter is upon us. I am honestly quite bored with the lack of any real news. Not to mention annoyed by the endless hordes announcing that to me that they can’t find some item of theirs.

16th Opal: I…. what? Two of our champions, have managed to throw themselves into the river. I don’t know how, and I don’t want to know.

17th Opal: Success! The champion has managed to free himself after the stairway was cleared!

1st Granite: Spring has arrived, and so I take my leave of this fortress, hopefully to never come again. I truly don’t know how this thing managed to function, and I do not care. However, I leave with some sadness, for I was not able to roof over the glass tower.

---------------------

Okay, whoever gets this thing next, you will start out looking at the glass tower. It only needs a few more green glass blocks. They're already being made. Please, just finish the roof.

All in all though, a fairly uneventful year. Only one ambush, no sieges.

Oh, and here's (http://dffd.wimbli.com/file.php?id=809) the save.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on January 26, 2009, 05:53:51 am
So I see my old nemesis, the barrel-devouring-monster, struck again.

When you deleted a bunch of notes, you didn't delete my warning about the lever in Dadam's office, did you?  The one that read, "Will flood waterway, then fortress, if pulled."?  Did you?  Because that's the lever that muddied the entire mall.

And damn about Sizik in the cage being freed.  You should have put him on display in the dining room.  I wonder how much a caged dwarf adds to the room value?

"Bomrek was comforted by a wonderful former ruler in a cage recently."
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 26, 2009, 06:33:48 am
Good writeup!  Sounds at least like an interesting year, even if the fort is a confusing mess at this point.

Ok, next up is Chaoticag.  I'll PM him.

As an aside:  Eita, your turn is up in Nostalgia Fort, if you want it.  Don't know if you want to dive into another succession turn so quickly or not.  Legolord seemed to want to wait for your response rather than reflexively postponing.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: chaoticag on January 26, 2009, 06:57:33 am
Sorry, still can't, play too much homework needs to be done, and I've really been putting it off.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 26, 2009, 01:26:51 pm
Just in case, here's the lever designations:
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on January 26, 2009, 07:22:40 pm
Don't worry Aqizzar, I put all the notes back.

Also, Sizik, I would say I'm sorry about your dead dwarf, but just, damn... that is a badass tomb.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 27, 2009, 06:20:17 am
Blake Koris is up next.  Thanks, Chaoticag for at least saying you can't in the thread rather than just not showing up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Techhead on January 28, 2009, 07:10:07 am
Don't worry Aqizzar, I put all the notes back.

Also, Sizik, I would say I'm sorry about your dead dwarf, but just, damn... that is a badass tomb.
It would be a shame if such an awesome tomb was not put to use, yes?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: shackleton on January 28, 2009, 02:21:52 pm
Can I put my name on the list for succession? I'm a pretty experienced DF player, with a penchant for giant (usually doomed from the drawing board) projects. This'd be my first succession.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on January 28, 2009, 05:34:32 pm
Can I put my name on the list for succession? I'm a pretty experienced DF player, with a penchant for giant (usually doomed from the drawing board) projects. This'd be my first succession.

Sure, shackleton, but it'll be a while.  There's a lot of people ahead of you.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: shackleton on January 28, 2009, 07:40:15 pm
I'm pretty patient.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: BlakeKoris on January 28, 2009, 11:03:27 pm
This Blake is ready, and will have a Spring-to-Summer update within the next couple of days.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 03, 2009, 06:58:00 pm
This Blake is ready, and will have a Spring-to-Summer update within the next couple of days.

Well, it's been nearly a week.  How's that coming?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jamini on February 04, 2009, 04:39:07 pm
*sigh*
 
Close... and yet so far away still.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: BlakeKoris on February 04, 2009, 04:44:19 pm
Oops, thought I'd updated recently. guess not. Sadly, due to computer troubles, as well as just not having enough free time (Long story, don't ask), I've only made it to halfway through Mid-Spring. Sorry about that one.

- Journal of Nerin Blueirons, 1st Granite, 113 -


   I'm confused by everything these days. How this fort is, how my life is, everything. So this probably won't end well. You see, I've been selected to lead the fort this year, even though I'm nothing more that a lowly Metalsmith. So confusing.
   Well, I'll do it anyway, but I can't promise this will end well.

-7th Granite-

   It's come to my attention that we're totally out of booze. Ignoring the question of how 158 dwarves let this happen, I've had the brewers begin a mass brewfest. Now.

-10th Granite-

   ...Crap. We're under seige now. 5 squads, most coming from the west.

   Everyone's going inside, Military to the gates, you know.

-11th Granite-

   Northern Squad's gone, west squad's still coming. Tax collectoer's mandated construction of bins. Having the carpenters work on it now.

-15th Granite-

   Alright. Not too bad, if I do say so myself. Goblins have been forced to retreat, and not one dwarf, dog, or mule died in the process. We're currently collecting everything the goblins dropped, and smelting whatever's unusable.

...Eh?

Oh, Elven traders arrived, not a few minutes after the Goblins had left. Lucky them. I've moved some items to the Depot for trading.

-17th Granite-

   The elves brought three things, mostly. Rope, Arrows, and plants. I bought all of each, even though I doubt we are in shortage of any of them.

   Oh, and two Tree-related things happened today. First, I had the Woodcutters go and cut down some of the things, as we're a bit short on wood. Not too long after, the things retailiated, defacing one of Dadam's engravings. Goddamn Trees.

-2nd Slate-

   The Duchess's Consort doesn't want us exporting earrings for a while. last I checked, this is nothing to worry about.

-8th Slate-

   Oh hey, Migrants. Our Total poulation is now  , with the new arrivals being:

- 1 Seige Engineer
- 1 Cook
- 1 Woodcutter
- 1 Armorer
- 1 Cheese Maker
- 1 Brewer
- 1 Ranger
- 1 Dyer
- 1 Gem Setter
- 1 Puppy
- 2 Mules

   Not sure what I'll be doing with them, but they've been accepted with open arms.

-9th slate-

   The Mayor's imposed a ban on exporting Rope Reed items. No problem, as we wouldn't export those anyway.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 18, 2009, 05:43:10 pm
Ok, skipping Blake Koris as he's been three weeks with no real progress.  Next up is Iluogo.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Solarn on February 19, 2009, 10:04:57 am
I'd like to have a turn at this one as well. I'm already involved in two succession games, but I'm sure they won't clash with this one.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 20, 2009, 05:44:01 am
I'd like to have a turn at this one as well. I'm already involved in two succession games, but I'm sure they won't clash with this one.

Ok, I'll add you, but it's going to be a while.  Turns move slow as heck in this fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Techhead on February 20, 2009, 09:30:15 am
Just goes to show that an eternity can be a very long time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: BlakeKoris on February 20, 2009, 06:20:55 pm
Yeah, sorry about that one. Life seems to like screwing with me at the moment.

Anyway, I'd look out for a siege within the first season, Iluogo.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 23, 2009, 10:12:01 am
Iluogo hasn't been on the forums for a month and a half and has not posted.  Skipped.

Next up is Balor Kartain.  Since he hasn't been on the forums in two months, I'll give two days and then skip him too.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: The V Man on February 23, 2009, 10:13:28 am
Not that I want to make more work for anyone, but mayhaps it would be an idea to PM next few people in line ahead of their turn (1-2 weeks?) to see if they're still around and interested in playing?

Just a thought.
-V
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 23, 2009, 12:20:51 pm
Woo! Only a few more months!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 23, 2009, 06:37:05 pm
see if they're still around and interested in playing?

A reasonable suggestion.  I just sent out a message to the next ten people, telling them to reply to it within a week or get skipped.  I'll delete the turns that don't reply.


Hopefully that will help somewhat.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MC Dirty on February 25, 2009, 10:07:34 am
I'm still interested, although I'm not actively playing anymore. Guess, I'll have to start again. xD
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 25, 2009, 11:51:25 am
Well, Balor didn't show in time.  Up next is Maggarg.  This person has already responded to the previous message, so hopefully they are good to play.  Good luck!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on February 25, 2009, 04:55:28 pm
The link to the save won't work, it just shows me an error message from DFFD.
I hope that this is just a temporary problem with the depot.
God knows how I'll manage this and abbeyverse.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 25, 2009, 05:52:18 pm
The link to the save won't work, it just shows me an error message from DFFD.
I hope that this is just a temporary problem with the depot.
God knows how I'll manage this and abbeyverse.

The whole DFFD site is down.  I guess give him a while to fix it.

Edit:  Works now.  Go to it!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on February 26, 2009, 11:21:34 am
The Diary of Odd Oddom
1st granite
I was happily walking down a corridor backwards yesterday,
conversing with the voices in my head (not aloud, silly, that would be
weird. Rakust the wambler tells me this.)
Anyway, I bumped into someone, which is odd, because normally
the voices tell me if I'm going to.
I turned around, and a harassed looking dwarf tells me I'm the leader.
I was so surprised that I began rotating on the spot and barking like a
fly does(they do it very quietly) The voices do this to me whenever they need
to discuss things. They're very democratic, apart from one that sounds like a
big fat man. He says that it is his duty as king to tell me what to do.
Anyway, they said it might be fun, and they let me have all of today to
look around the fortress.
This will be FUN.
At least, the big toad tells me so.

2nd granite
Today is a very sad day. The voices are all waily now because they say
this place is insane. I asked them how they could possibly have an
opinion on insanity, being symptoms manifested of my own mental state.
They told me to be quiet and eat my greens.
I said that actually they are purple, and there are no barrels so they're
all nasty and wrinkly.
They weren't very helpful, so I decided to tell people to make more barrels.
Eventually the carpenters worked my order out. (I forgot to tell them
that I'm still doing everything backwards.)

5th granite
They say there are no fishies left in the swamp. That is very sad.
I like the way fishies swim around in tanks and ponds.
Unless they are nasty chomping fish, like the one that ate
Grandad.
They tell me that they were that kind of fish.
They may have lied.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 27, 2009, 07:35:02 am
Haha, as if the Eternal Halls needed more half insane rulers.

Hell, this might be a step up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheNewerMartianEmperor on February 27, 2009, 12:57:38 pm
At least this one's honestly insane, as compared to those who tried to pass themselves off as sane. That is what resulted in this mess. After all, if we had  known that they were insane then we would not have made them the leaders, and we would not have this colossal mess.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on February 28, 2009, 08:27:10 am

8th granite
The voices are saying that their time is slowing down a lot.
I asked them how this could happen, because time is the same for me.
They said it was something to do with all the adorable likkle horseys
and doggies.
I asked how I could stop them slowing things down.
They told me to turn all of them into roast nin-nins.
Now my hands hurt after signing all of those bits of paper that
let people magic the animals into food.
I'm still not sure how that works.

9th etinarg
Apparently it is a normal thing for rulers here to dig out
huge rooms for them to live in when they are dead.
I don't know why they need a room to live in when they have stopped
living. Some of these rooms are VERY big.
The voices say that mine must be the biggest.
Well, some of them do. They are very democratic and often don't agree.
They never let me decide though, probably because I'm not very good at that.

10th granite
I found a huge hole in the ground full of very hot sticky water.
I dropped a cat in it to see if it could swim.
It can't swim, but it can yowl and set on fire.
It wasn't very much fun, and now it smells bad.

11th granite
I always wanted to be buried in a cave, so I'm going to secretly make one.
I mustn't tell the voices or they'll laugh.
I was talking to a dwarf with an awfully large chin today.
His name is Aquizzar, and he was a ruler here some years ago.
I think he was quite good at it, although my memory grows weak sometimes.
He's the one with the gigantinourmous tomb.
There's another dwarf here. He's got a very odd way of styling his hair.
It's a sort of squiggly thing on the top.
He's called Dadam, and he often talks about the way
this place is a vault for all eternity.
He has a nice tomb as well.
Not as nice as mine will be though.
har har har.

12th granite
It looks like I already have a tomb dug out for me.
I'll just smooth and engrave all the walls.
It's a bit muddy, but I kind of like the effect of all the big
mushrooms.
I love that word. Some of the voices do too.

13th granite
I'm not doing anything today.
Unlucky. Most of the voices are being quiet so I don't do anything
silly, but some of the mean ones are telling me to go hang-gliding or
swimming with iron underpants.
Oh, and an elf arrived.
Truly this is an unlucky day.
Oh, and the year is 113.
I'm going to put my *aluminium foil hat* on.

14th granite
Eek! a beetle!
Oh, and there are some goblins outside. I think they want a party.
I'd let them in, but they have such a bad reputation for getting
over-excited and killing people.
Oh, and there's a paedophile goblin being attacked by a cat.
I let Dadam use his axe on them.
More goblins appeared and are joining the party.
They are being very naughty and breaking dadam's legs.
I am letting Aquizzar attack now. He's very scary, because he starts
flashing blue when he gets angry.

15th granite
GRAGH, BLOOD FOR THE BLOOD GOD!
ODDOM IS SILENT! NOW TIME FOR GRAGH TO CONTROL!
ELVES AND GREENSKINS ARE HERE.
GRAGH WILL KILL.
nasty gragh is gone.
Aquizzar went out and batted the goblins away.
A long way away.
Oh no!
Dadam is dead! He was such a nice dwarf and a very good engraver.
And he was our broker and appraiser.
I think I may have done a silly.

16th granite
I blamed Dadam's death on communists, and that seemed to satisfy his friends.
My tomb is nearly half-way finished.
It looks very good.
I made me into the broker and hoardmaster.
I'm actually quite good with numbers. Well, not me personally, but a voice
called Gizmo Steampaddles is. He used to be something called a mathematician
in a city made of brass.
He's very good at numbers. Scarily good. He often talks in them.
I reply backwards.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on February 28, 2009, 10:52:34 am
sucks that dadam died, but I like how you're completely off your rocker.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on February 28, 2009, 02:19:35 pm
Mmmm... cats that can catch on fire...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on February 28, 2009, 04:00:44 pm
How in the hell did Dadam die?  After all those years Engraving, Trading, and counting seeds, he's like, made of steel.

I guess that makes me the fortress longest surviving resident then.  Wonder how long that'll last...

I can't imagine how long you're going to take to finish a year writing an entry one dwarf day at a time.  Unless the dates are superfluous and you're actually a lot farther along.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on February 28, 2009, 08:07:39 pm
Bawww I died.  Well ok.

Yeah, I have to agree with Aqizzar there, updating every day has got to be a pain.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 01, 2009, 06:21:00 am
Dadam died when three goblin ambushes teleported on top of him and broke all his limbs.
I update every day because interesting things happened every day.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on March 01, 2009, 10:10:15 am
Hey, it's better than a massive update every week  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on March 01, 2009, 10:49:27 am
Hmph, I wasnt here when my turn came...

Just put me on the list again, if possible...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on March 01, 2009, 06:55:46 pm
The fortress had better be a steaming pile of tantruming !!dwarves!! by my turn.
Keep the good work.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: obscurequote on March 01, 2009, 10:45:47 pm
Hi, I'm new to this forum but I've been playing the game for about half a year. Is there any chance I could get on the list?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 02, 2009, 07:42:54 am
Hi, I'm new to this forum but I've been playing the game for about half a year. Is there any chance I could get on the list?

Sure, i'll put you in there.  May be a while before your turn comes up though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 02, 2009, 04:55:37 pm
No update tonight chaps, got caught up in various activities of a musical nature.
The voices told me to, alright!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 03, 2009, 01:50:49 pm
17th granite
Someone said I should spend less time writing and doodling in my journal
and more time doing things.
Perhaps I'll learn to appraise.
The Nabgor of all Nabgors thinks it is a good idea.
Oh, and another naughty goblin wants to play with the children.
Oh well, someone shattered him and I can see his liver now.
I think I'll leave him there.

18th granite
Apparently having a sticky-out liver makes you dead.
I'll have to prod mine back in now.

20th granite
The elf wanted to talk so I bit his/her arm and waved a cat steak at it.
According to Urist this is the correct way to greet elves.
I think they are very shy, because it ran away screaming.

22nd granite
The elf told me to go and hug some trees. I already do that though, so in return I
asked him to start licking windows like I do.
They taste of glass, a surprisingly pleasant flavour if you imagine it.
The elf looked at me like I was mad and ran away.
They do run so very fast. Not as fast as I can fly though.
Or can I fly? I think I can, but it only works in one direction.

25th granite
I asked our nice engravers to engrave my tomb. They said yes, as long as I give them
shoe scrapers, as it is rather muddy in my tomb.
Well, future tomb, as I am not dead yet, although according to some of
the voices I'm actually in Wallhallah, the heaven of masons.
I think they're mad.

28th granite
The engravers have made some nice masterpieces in my tomb.
No withering away though, which is sad. I rather like those.
Or someone else might, I'm not sure.

2nd slate
Even more lovely masterpieces. The tomb looks fit for a king now.
Or an insane miner who has a king speaking in his head.
Possibly two, but I suspect one is a pretender.
Actually, I need to stick a coffin in there.
An Iron one, for Iron is the metal of dwarves.

5th slate
The engravers must really like me because they're engraving a whole lot
of masterpieces.
Aww, a donkey being led around by a dwarf in a bloody apron.
How sweeeet.

8th etalS
Some people just magicked out of nowhere near the boundary of this
fort's jurisdiction. They say they migrated from the mountainhomes to come
and live in the Eternal halls, as the benefits of our wealth far outweigh
the risk of certain early death.
They're absolutely bonkers.

OOC
Stop staring at me.
Just because you can't see the black helicopters doesn't mean they aren't there.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MC Dirty on March 03, 2009, 03:43:11 pm
The Nabgor of all Nabgors thinks it is a good idea.
You haven't, by any chance, read "Rumo and His Miraculous Adventures" by Walter Moers? O.O
I have all his books taking place in Zamonia (in German of course, because I am German), and I LOVE them! Well, except for Ensel and Krete, but it was still pretty damn good.
I would've never expected to meet another fan of him in an English forum.

Well, whatever, awesome update. Odd Oddom is.... odd. ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 04, 2009, 04:01:44 pm
The Nabgor of all Nabgors thinks it is a good idea.
You haven't, by any chance, read "Rumo and His Miraculous Adventures" by Walter Moers? O.O
I have all his books taking place in Zamonia (in German of course, because I am German), and I LOVE them! Well, except for Ensel and Krete, but it was still pretty damn good.
I would've never expected to meet another fan of him in an English forum.

Well, whatever, awesome update. Odd Oddom is.... odd. ;D

He's absolutely fucking nuts.
That's Moers this timwe, not Oddom.
I love the books :3.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 06, 2009, 03:08:46 pm
9th slate
I just remembered that being trader means I need to trade.
That's not too bad, I like speaking to people.
Especially if they don't attack me and force me to remove their arms.
The sad thing is it also means talking to the elfies, and they aren't
very nice to me at all. It's not as if I cut down trees, I just like
rolling around in sawdust because it smells better than vomit and
dirt.
And I like my wooden bed because it's almost as good as a warm floor.
Oh, and they look down at me, although I suppose they don't really have a choice because
they're hideous mutants with oversized limbs.
That's what the voice called Elfslayer Treebutcher the Death of Forests
tells me.

10th slate
I took a lot of things into the pile of things we want, like
barrels, drink and food.
Oh, and a little wooden boat for me to play with <3
Apparently elves don't understand money, so I'm just going to assume
that all this stuff is a great big prezzie.
They didn't stop me, anyway.
Now we have enough booze to last us about two or three months.
If we keep making lots and lots of barrels we can actually
brew some and keep our food in barrels.
Dusty trampled food isn't nice.

12th slate
My sarcophagus is finished today. It looks very good.
Apparently they've forged it from a special iron that only rusts a bit
so that it'll look really awesome but still keep me safe
so I can be a ravenous zombie and eat adventurers that come into
my marvelous tomb.
Mmmm, brains.

13th slate
I was going to do something but then I ate some food and now I don't
remember what I was going to do.
This makes me very sad.
I will draw a sad face :(

15th slate
I found a little house outside today.
It looks like a human house. Which is very odd, because I've never seen a human house
before in my life. Therefore it is especially funny that I recognise it.
Perhaps I'm secretly a human and no-one's told me yet.
that must be it.

17th slate
I'm not a human. I can't bang my head on anything, no matter how hard I try.
I won't even go all funny when I drink a lot of booze. I especially
can't ride a horse.
Definitely not.
I'm going to sit in the nice cold cave river now.
Nice, soothing cold river.

20th slate
I finally assigned my tomb to me today.
Now I can eat brains in style.
The voices are actually quite happy about this and have hardly argued at all.

21st slate
I'm chopping down lots and lots of trees and making barrels today.
Well, not me personally because I can't be allowed sharp axes, but
the people that I'm allowed to tell what to do.
I asked a dwarf in purple robes if he wanted to help because he wasn't
doing anything and he started shouting "Off with his head!"
I don't think anyone was actually listening because my head is still on.

24th slate
I heard some very very loud sounds in the depths of the fortress.
I went and looked for them, as I am a miner, and it is my duty to ensure
the tunnels are safe and free from blockages.
That's what the book says, anyway.
I found a rough cavern full of youngish dwarves with funny looking
instruments, a bit like harps and drums but kind of squiffy.
One of them was shouting into a box full of springs and wax cylinders.
Apparently this is music with rocks in.
I don't know why it's called that because I looked at all of it and there wasn't
a single rock in it. Not even a pebble.
Silly dwarves, thinking I don't know what a rock looks like. I showed them
one so they could see what it looked like.
They looked at me like I was insane or something.

OOC
Beeeeees
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on March 06, 2009, 09:41:50 pm
wow, almost a sixth of the way there!

well, at least it's good writing!  ::)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kai on March 07, 2009, 12:39:48 am
Hello, can I join this game please?

I don't mind waiting long.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 07, 2009, 06:30:59 am

25th slate
An errant mushroom has destroyed a "Dadam" engraving.
He's dead so he won't care now. If he wasn't he'd probably
have my head.
And all the other bits.

27th slate
I went to my tomb today.
It looks very damp. Very, very damp. There are lots of those big
mushrooms that they call tower-caps.
I don't know why, because although they do tower a lot, they aren't wearing a
cap. Anyway, I want to do something really awesome but I don't
know what.
Perhaps a giant cathedral will do. They're really awesome and I hear
that everyone is building one.
Well, I'm going to make this one underground because that's far easier
that waiting for years and years for all these lazy dwarves to build one.
All the voices want different temples though, which is confusing.
Especially the one that wants a solid stone pointy thing with a tiny
room inside. That seems really silly.


29th slate
Oh wow, I suddenly understand numbers!
Some of these are awfully big, like the Created Wealth one.
It goes 3266564, which comes to...
Thirty dwarfbucks.
Wait, I have more than that in my piggy bank!
I'm rich!

1st felsite
Oh no, I'm not.
Apparently just adding up all the numbers doesn't make it any smaller.
I am sad now.
Oh, and lots of animals are running away, because there are only 120 left
in the fortress.
As a result the fortress now smells worse without the smell of animal droppings
to mask the smell of 166 dwarves who haven't washed in over a decade.

3rd felsite
We still need more barrels for the purpose of putting food in.
Oh, and to climb inside and roll down the mountain.
That's really really fun.

6th felsite
I ordered the metalsmiths to make loads of nice metal barrels.
Especially copper ones, because they look so nice and shiny.
And I like shiny things.

9th felsite
There are only 110 animals now, which means they might be running away from
a sinking fortress. Oh wait, that's rats on ships. It's a funny expression
really, because EVERYONE wants to get off a sinking ship. Unless you're
a fish, then you want to get on the ship.
I would if I were a fish. Fishy wishies.

10th Felsite
Built some tanneries because all those lovely hides were going to waste.
If only we could make wall coverings out of leather. I'd be able to recreate
the room I lived in in the mountainhomes before they sent me out here.
That room was so nice an soft, I could throw myself around all day.

13th felsite
I told the cooks they could cook plump helmets now, as long as the promised not to
cook any wine or anything.
I think a roast of dog, basted in dog lard and covered with camel cheese, with a sauce
of plump helmet and lobsters sounds good.
Then again, I could always live on nice, easy biscuits.
Biscuits it is.

14th felsite
I think our forges need some working out, because at the moment they're
very cramped and messy.
I might ask Great-Uncle Maggarg what to do, he knows everything.

15th felsite
The marketplace is a mess as well. I think that we don't need a cathedral
at this point, not when even I, a madman, can see that this place is,
er, mad.

16th felsite
I decided to try my hand at designating a mining pattern.
I'll try it out on this nice kimberlite vein, because it might just
contain diamonds, which are sparkly.
As with shiny things, sparkly things are a great passion of mine.

19th felsite
all my new tanneries are up and running, tanning all those hides into
nice soft leather.
They don't half stink though.
I decided to make an enormous open-air refuse heap to make sure all the surplus
bones and things rot away properly so they don't fill up the butcheries

21st felsite
It's been raining for quite a long time now.
A very long time. Everything near the surface constantly has water running
down it because most of the masons here were quite, quite mad.
I looked at my artifact again today.
I say mine, it was really the voices making it through me.
Only there was only one voice then, and he said he HAD to make it, so I let him.
If there's a hole where voices come in, I think he made it a lot bigger,because
now there are lots of them.
I keep telling them to do some work in there, but they won't.
Damn dossers.

22nd felsite
We haven't found any diamonds yet, but we found some pretty
purple spinels. I'm sure there must be a noble who really likes
purple somewhere and wants purple windows.

23rd felsite
The giant copper barrels are pretty impressive, and stuff inside them
doesn't seem to go off as fast, which is a plus.
We now have just over 100 animals, and I bet most of them are caged
or pets.

25th felsite
My rubbish heap is half full already and the butchers are still wading
in compacted bones.
I think that they have been slaughtering quite a lot of animals.


OOC:
Someone needs to make a mechanical library and then we'll have surpassed insanity and wandered into genius.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 11, 2009, 01:20:39 pm
Sorry about the delay, I'm trying to finish abbeyverse and I get my AS grades next week.
I'll try my hardest to get an update out tonight or tomorrow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 12, 2009, 01:31:31 pm
26th felsite
A planter has had a baby girl all over my lovely rubish pile.
It's all messy now, I'm quite angry. But not very, because I love children.
On toast.

27th felsite
Wowsers, we have loads of barrels now. Time to start brewing!
Oh, and there are only 110 animals left now. The butchers sure have been
very busy indeed.
My office is fulling with little bits of paper so I threw them all away.
Silly people, thinking I needed paper to write things on.
I used the chair, but it got hard when I was trying to write on the legs.
I honestly don't know why they aren't easier to write on.

7th haematite
And suddenly 10 days passed when I wasn't concentrating. That or I'm a time
traveler. Hmm. Hey, I can go back to the 7th of felsite and enjoy that sunshine I had!
*Hnggg*
*Hnnggggg*
*HNNNNGGGGH*
Yay, I'm back! Why is everyone staring at me?
Oh.
I'm not a time traveler, I'm just a narcoleptic.

10th haematite
I'm running out of animals to designate for slaughter.
Apparently people don't like slaughtering their pets and eating them.
Unfortunately, this puts the numbers of pets and caged animals at about
ninety-five.

11th haematite
The Humans have arrived! According to the voices, they like it even better when you
take things without paying. This is stealing.
Try it at home kids!

12th haematite
A vile force of darkness has arrived!
That doesn't sound good.
Hey, perhaps the humans will help!
I mobilised all our squads. Aquizzar will hold the main gate, and
the two marksdwarves' squads will look out over the trap funnel.
Ahahahahahah, my diagram looks like a penis.
Ahahahahahahahah.

13th haematite
Oh dear, there are more goblins than I thought.
The traps might clog. Also laughter.

14th haematite
A lone champion charged out heroically into a squad of the greenskins.
He is valiantly fighting with a lime green exclamation mark taped to his
head. The rest of them have run out and are merrily slicing and smashing away the
goblins.

15th haematite
The siege is over, so now I can *finally* go out and trade properly.

17th haematite
I wish someone would clear up all the mud down here. It sticks to my feet and hands
when I pretend to be a dog. Less fun than it sounds, really.
The humans won't trade because of the siege.

18th haematite
A human keeps trying to talk to me and follows me.
He's creepy. I don't like having a big beardless humie telling me how
nice the fortress is and how fat I am.
Oh, he just left.
What an odd fellow. Woof.

22nd haematite
Down to 98 animals now. Considerably harder to pretend to be a dog.
On the upside, I can walk around backwards with ease now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on March 12, 2009, 11:10:20 pm
best. mayor. EVER!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on March 13, 2009, 05:35:38 am
Given all the other delays the fort attracts, waiting for each step of this turn is no problem.

Am I still alive after that goblin siege?  Without Dadam, I'm the longest lived dwarf in the fort now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Old-Man-Gator on March 13, 2009, 07:27:52 am
He must be nuts.. as I recall there is no 'u'
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 13, 2009, 12:49:08 pm

23rd haematite
I was casually walking around my refuse heap when I saw a most awful sight!
In amongst all the rotting corpses of goblins and humans was a wikkle kitty!
I cast aside the bloated corpses of our esteemed allies, the humans to rescue it.
Unfortunately, it was dead, but this shall be no setback for a mind like
mine!
I shall call it Squishy, and it shall be my squishy, and I shall care for it always.

26th haematite
Oh woe is me, for my poor squishy is... is... rather too squishy.
Apparently warm days don't agree with dead cats, even if you do stuff them
with rock salt(Courtesy of Uncle Maggarg.)
I suppose poor Squishy goes back with the humans and goblins.

27th haematite
It's still raining. It's been raining for aaages. These dark, angry clouds do
absolutely nothing for the general mood of a dwarf, which is by default miserable.
I'm happy though. I don't know why, but I'm very happy!
I'm going to keep eating these funny plump helmets the voices tell me to.

2nd malachite
My Gigantinormous rubbish heap is working!
All the waste of the fortress is there now, and clogged butcheries and
tanneries are now clear.

3rd malachite
Woo, party!
Some metalcrafter organised a party at a table, so I went and had fun.
It's a shame that they all ran away when I entered the room, so I had to
drink ALL the booze.
This place is full of nutters, I swear.

5th malachite
I ordered some windows made so we can have a real glass tower.
I decided to make the stumpy one we have at the moment lots bigger and
sparklier.
Lots sparklier.

9th malachite
The glassmakers are VERY slow in making the windows I wanted.
The rest of the tower is going well, but we are in sore need
of windows.

11th malachite
And suddenly three windows are made.
It might be that the glassmakers were busy at home. Or it might be that
I charged in there flailing a battleaxe madly whilst wearing only
the dirt that Armok gave me. Oh, and I was frothing a bit, but I'm sure that was
only a symptom of a mushroom diet. These mushrooms, anyway.

13th malachite
Ok, now we've run out of green glass blocks.
I think the glassmakers might be quids in for a while.
Hmm, quid sounds like squid. I wonder if they like squids.

15th malachite
Apparently we also need more raw glass.
I think I know where this is going...

17th malachite
The Duchess had a baby. This means we have 28 children in the fortress.
When I work out how to change the laws on infanticide I'm going to have a hell of a
feast.
Why is everyone looking at me funny again?
I know what I'll do, I'll look at them like they're the weird ones.
It works for royalty, should work for a naked insane miner.

21st malachite
These glassmakers are soooo lazy.
I'll have to find a way of either making more of them or building more furnaces.#
Ugh, apparently I can't have more furnaces because the forges are so badly made.
>:[

23rd haematite
I managed to get one furnace constantly spewing out raw glass and the other
making it into blocks.
I wonder why no-one had this happening already.
Woof.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 16, 2009, 06:44:01 am
24th Malachite
Hey, my last entry ended in Haematite! Perhaps I really am a time traveler!

1st galena
I am definitely not a time lord. Nor am I superdwarf.
The number of animals is now just above 90, and soon it will
dip below that number.
I heard that Uncle Maggarg was complaining about over 500 animals!
That's an awful lot, although abbeyverse is a lot bigger that the eternal halls.

6th galena.
We still don't seem to have very many glass blocks.
This makes me ever so slightly angry. The Giant Toad tells me that
losing is fun. He never makes much sense. He often talks in a strange language
that makes things happen.

7th galena
The Rubbish Heap is now looking quite hygienic, now mostly made of
bleached bones. I'm glad that idea worked, at least.

12th galena
Someone else had another baby, this time all over the floor in
the dining room. Very, very messy. Quite a few of the voices are
telling me to eat it.
Oh, and we now have about 20 blocks. That's not many, I think.
Not many at all.

18th galena
Doing some more exploratory mining.
Very fun stuff! I like digging, because then I'm a long way below
ground and the Air Loom cannot influence me.
That's what the voices tell me, anyway.

24th galena
Wow, I lost track of time when I was digging out this pretty blue rock.
I really ought to try to use some of that stuff. This place needs more
mosaics. Preferably of my own unique invention.
Ahahahahahaha.

26th galena
Looking for platinum deposits in olivine. I don't know why platinum
is so valuable, it just looks like silver.
Perhaps it's because I can NEVER FIND ANY.

1st limestone
Speak of Armok, I found some platinum.
Hey, i wonder if there's Adamantine down here?
O Adamant Blue and all. I wonder if Aquizzar is 'ard enough
to take a demon.
Yes. Yes he is.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 20, 2009, 08:17:45 am
Is this still going, Maggarg?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 21, 2009, 07:56:48 am
Unfortunately, no. My main PC will most probably be unusable for at least the next two weeks, leaving me with a rather sub-par laptop.
A very, very sub-par laptop.
All to do with my parents taking away something in the PC after I got lousy results on my A-levels.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 21, 2009, 08:27:14 am
Unfortunately, no. My main PC will most probably be unusable for at least the next two weeks, leaving me with a rather sub-par laptop.
A very, very sub-par laptop.
All to do with my parents taking away something in the PC after I got lousy results on my A-levels.

Sucks, man.

Ok, well, I suppose we'll go to the next person.

ok, it's Mc Dirty's turn.  I'll message them.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MC Dirty on March 21, 2009, 06:18:20 pm
<deleted>
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Skelodwarf on March 21, 2009, 10:50:09 pm
I'll play if I can get the save in Mayday graphics. (I have no idea how swapping saves works, so I assume a normal save won't work for a mayday load.)

Just PM me when It's my week.

My life just sploded, so I should still be playing DFort in a few weeks anyways.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 23, 2009, 08:08:28 am
I'll play if I can get the save in Mayday graphics. (I have no idea how swapping saves works, so I assume a normal save won't work for a mayday load.)

Just PM me when It's my week.

My life just sploded, so I should still be playing DFort in a few weeks anyways.

Tile set doesn't matter at all with regards to saves or loads.

Sure, I'll add you in.  It will be a while.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 23, 2009, 08:10:15 am
I can't take the turn, because I don't have a computer right now. There's my sister's computer, but I can't use it very often, so... I'm sorry.


Ok, no problems, things happen.  Now it's Nakh's turn.  I've sent a PM (actually about to in a minute) and see how that goes.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on March 23, 2009, 11:43:28 am
Yeah I'm here, ready to play.
Maggarg: Can you upload your latest save or should I continue from the same point you started from?

If I don't hear from you, I'll go with Eita's save (http://dffd.wimbli.com/file.php?id=809).

Excerpts from the diary of Endok Ichedlabor, resident philosopher at Zilirîton.
First Granite, of the year hundred and twelve.
The situation here at Zilirîton has been deteriorating for a while now. Even I cannot fail to notice the complete lack of beverages around the place, but who am I to complain? But it seems that others are beginning to grumble as well, and are calling for quote unquote New Leadership. For some reason they seem to think that I would be the dwarf for the job. Perhaps they were impressed by my austere composure while drinking water for the sixth week in a row or something as trivial as that. Of course I told them to bugger off and leave me to my work. My analysis of B. Wagonlatcheds "Dissertations on Astronomy" is in a critical phase and I simply cannot detach myself from it for something so trivial as "The Water Problem". But the others were insistent. It seems that they won't let me have any peace of mind until I agree. Cornered, I had no choice but to consent. But only for a year. Perhaps I will have the opportunity to employ my knowledge of Whipsprings  "Quantum Fluid Dynamics - On the behavior and properties of pressured incompressible fluids". Perhaps something good will come of this.

Addendum: One of the dwarves who came to demand my leadership reported that on his way here he stumbled across a seemingly disturbed dwarf by the name of Maggarg. Apparently he thinks that the message was addressed to him, and now thinks himself the director of this fortress. He's quite unhinged, obviously, so I arranged a padded room for him. He seems like the sort of person who could be a danger to himself.

(http://i283.photobucket.com/albums/kk308/nahkh/me.png)
That's me

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 27, 2009, 09:33:16 am
nahkh, still there?  Been four days.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on March 27, 2009, 11:01:41 am
Sorry, been busy with studies, will be finished today. (I prefer big posts over many small ones)

Edit:
I'm done, had some problems uploading because of Chrome. Here you go.

Save: http://dffd.wimbli.com/file.php?id=926
Map: http://mkv25.net/dfma/map-5197-theeternalhalls

Spring:
Spoiler (click to show/hide)

Summer:
Spoiler (click to show/hide)

Autumn:
Spoiler (click to show/hide)

Winter:
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on March 28, 2009, 03:36:57 pm
A very entertaining writeup, Nahkh.  A lot of fun to read, and very detailed.

Next up is Sizik.  Good luck!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on March 28, 2009, 06:17:41 pm
Here we go.

   "I wonder if there's any stone around here," said Sibrek Sazireddud, Legendary Stonecrafter. He heard a dull moaning sound coming from up a nearby ramp.  He went to investigate.  "This area seems familiar," said the dwarf, "like I've been here before." Suddenly, a ghost appeared!
   "WHAT IS YOUR NAME?" shouted the ghost.
   "S-Sibrek," he answered, "Sibrek Sazireddud."
   "WHAT IS YOUR QU- did you say Sibrek Sazireddud? The legendary stonecrafter?"
   "Yes," answered the dwarf. "You've heard of me?"
   "Heard of you? I used to work with you. Don't you remember me? It's me, Sizik!"
   "Who?"
   "You don't remember me? The guy that designed the obsidian maker? The guy that made obsidian swords across the room from you? The guy that built the obnoxiously expensive tomb with all the statues?"
   "Oh yeah, I remember now." Sibrek said memorably, "You went insane after being caught in a cage trap."
   "Yeah, that. Listen, I want to make a deal with you. Come closer so I can whisper."
   Sibrek did lean closer, but instead of a whisper, he recieved a ghost. "That was easy," said Sizik, who was now in control of Sibrek's body. "Time to go to town."

Diary of Sizik Sazireddud

Month of Granite.

 This new body's going to need some getting used to. I went right away to work on sprucing up the obsidian generator, seeing as noone's used it since I "departed". During the (de)construction, I noticed an untapped source of obsidian: the walls around the magma pipe. I sent some miners in to dig around the pipe, carefully instructing how close one can get without breaching the walls. With this extra stone, I could go right to work making obsidian short swords. Elves arrived, and goblins soon after. Two squads from the northwest, one above us to the south, and some to the west. Aqizzar and crew soundly thrashed the northwestern groups,  while the two marksdwarf squads rained down on the southern group from above. During the commotion, I noticed that the lever marked "Front gate lever" in fact did not close the front gates. This is to be fixed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on March 28, 2009, 09:21:34 pm
not too long before meee.  ;D

nice update nakh. That tower picture (which was pleasantly crude) gave me an idea for my underwater fortress's surface observatory.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on March 29, 2009, 07:31:42 am
I'll take another slot, actually.
I'll finish it THIS time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on March 29, 2009, 07:02:12 pm
Month of Slate

   The King's coming. Preparations aneed to be made. In order to furnish his room with the highest quality goods, I uwill undertake the task of finding any artifact furniture and placing them in his room. Here is a list of the artifacts and their soon to be former locations:
   
   Eshongamil, "Goodtrusted" the pink garnet weapon rack. In the Duchess's room.
   Nicat Orshet, "The Chain of Cremation", a rope reed bag, Full of rat weed seeds in a seed bin.
   Ozor Keshan, "The Subtlety of Flame" the felsite mechanism. Main component of a lever in Dadam's office. Records indicate that this opens the floodgates feeding the well/magma water. Since another lever has been built for this purpose, this one will be removed. I'm sure he won't mind.
   Nåzomnîles Lòråm Tulon, "Dreamsstrap the Cathedral of Roads" the aluminum hatch cover. In a stockpile.
   Muzish Atêsh "The Martyr of Radiance", a felsite throne. In the Duchess's office.
   Amuddakas Adgingegeb, "Thundercolors the Sunny Young Bulb", a gneiss floodgate. One of the floodgates separating the waterfall system from the river. This one will be tricky.
   Ikalnekol, "The Healing Skull", a microcline hatch cover. In the artifact room.
   Zatamsosh, "Cloutedsandal", a pyrite armor stand. In iluogo's room.
   Dogiketar, "Wadking" the gneiss bed. In an unoccupied bedroom.
   Vathsithvagúsh, "The Square Killer", a green glass box. In the artifact room.

   The plump helmets are piling up, so I have ordered all availiable dwarves to make lavish meals. Most of the artifacts are now waiting in the artifact room, with the exception of Nicat Orshet, which I can't seem to empty of seeds, and Amuddakas Adgingegeb.
   The elves have finally left, and I think that Nicat Orshet may have been accidentally dumped into the magma dump. The artifact floodgate cannot be removed via normal methods, so we have to resort to plan M, otherwise known as "Use magma in such a way that it gets the job done or die trying,"
   That plan failed too. I suppose the king won't have a nice artifact floodgate after all.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on March 29, 2009, 09:53:46 pm
Month of Felsite

   We had bought some animals from the elves, so I'd figure I'd put them to good use. We currently have an alligator, two giant jaguars and a giant leopard. These will be put on ropes around the outside of the fortress to deter intruders. Food was cluttering up the kitchens, so I dug out some food stockpiles above the dining room.
   An advisor has told me that the king won't come until we make more offerings to the mountainhomes. This buys us some more time to create his room.
   We have a large looking kimberlite vein on the bottom level where some exploratory mining seems to have been done by a previous leader. Diamond exploration will commence!

Month of Hematite

   A carpenter started acting strange. He gathered some items and brought them to an unoccupied carpenter's workshop. He created Sôd Äkig, "The Mists of stretching", a wooden grate. Another item for the future king's room.
Spoiler (click to show/hide)
   Humans arrived from Mizbomong, followed by an elven diplomat from Sethe Ifebo. We bought out all the stuff that they had that was useful (i.e. everything but crafts and human clothes) and offered them a bun full of exceptional and masterwork obsidian swords.
   A modification was made to the obsidian maker to allow rainwater in addition to the well water. To my dismay, a nearby hematite vein has reached the boundary of the fortress's property and as such can't be mined further without incurring serious diplomatic penalties.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on March 30, 2009, 08:19:21 pm
Month of Malachite

   The elf left. The humans remain. I have decided to follow up on my previous work and locate the rest of the artifacts. Most were in various stockpiles, nine of which were sharing the same bin. One, Nentukvathem, "The Withered Saturninity", a goblin bone left gauntlet, is being worn by one one of the champions. Ilidkol Tögum Lek, "Ruledwheels the Verse of Bristles" the bismuth bronze warhammer was in an old garbage dump by the so-called "Graves of the Damned". I honestly have no clue why they're called that.
   Plans have been laid out for a new row of magma workshops, following the conduit to the magma dump. This will take a lot of work, as we're digging between rivers of water and magma and the miners stop everytime we hit warm or damp stone
   The humans finally left, without most of their stuff. Immigrants elved out this season, saying they were too nervous. I say you've never felt nervous until you've dug out a wall only to find a swarm of magma behind it. Does magma come in swarms? I mean, it's more annoying than flies and comes in larger amounts, but at least it can't fly. Or can it?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 01, 2009, 02:59:37 pm
Glad you liked the story.

May I sign up for another tour in this illustrious fortress?
I expect it'll take a few months but anyway.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 01, 2009, 05:33:01 pm
Month of Galena
     There was an accident today. Whilst channelling digging out some obsidian, the magma pipe was breached, killing all of the miners and a few smiths. The furnaces are lost.
     More tragedy. A goblin siege arrived. Sent out our two squads, but they got slaughtered by marksgoblins before they could get a chance to defend. We had to shut the gates, locking about ten dwarves outside to be mercilessly picked off by the ruthless invaders.
     We're in for it now. A misdesignated lever opened a floodgate to the river flooding most of the fortress roughly thirty or so dwarves were able to make it  to the statue garden above the entrance. I was able to tell a few to bring picks with them, so we might be able to start anew.

Spoilered for spoilery reasons.
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on April 01, 2009, 06:32:20 pm
Nice April fools.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 02, 2009, 04:25:19 am
Besides, how do you kill your miners in magma while channeling?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on April 02, 2009, 04:45:05 am
Didn't fool me for a second either.  I already tried tunneling in certain forbidden areas, and found really big frogs.

Yes, believe it or not, I'm still paying attention to this thread.  A few months from now it might even be my turn again, assuming all forts here aren't abandoned with the next update.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 02, 2009, 06:45:41 am
Besides, how do you kill your miners in magma while channeling?

Channel out the wall containing the magma from above.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: kotekzot on April 02, 2009, 06:59:13 am
i'd like a piece of that. sign me up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 02, 2009, 03:09:18 pm

The Real Month of Galena
   A snakeman somehow made it into our main stockpile. He was quickly dispatched by one of the guards.
   The rain collection system for the obsidian maker is complete, as well our 16 new magma forges and smelters (8 each).
   An alchemist's laboratory, a dyer's shop, a tanner's shop, and a millstone have been constructed.  Another general stockpile is being dug, and there are plans for a "Massive Architectural Lending Ledge" or MALL.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aldaris on April 03, 2009, 01:00:04 pm
So yeah, I just caught up with the story.
The whole thing is awesome. Just a suggestion: any floor space wider than 3 tiles at the edge of the map can be used by siegers and traders to enter the map.
You can build bridges up to the edge of the map.
The cave river is wider than 3 spaces.
It is dwarven to be completely underground.

I'll let you lot piece those together by yourself.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 03, 2009, 11:23:42 pm
Month of Limestone
   The construction of the MALL is underway. It will be a two level complex containing sixteen brass shops. The top floor, which is a level below where the current shops are, will have ten shops on either side of a balcony, overlooking the six shops below. There are also plans in place for some certain features that are sure to be showered with praise.
   Merchants from the mountainhomes arrived. I offered them most of our masterwork obsidian swords.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on April 04, 2009, 05:06:55 am
Oddom would approve of your useless plans.
Well, some of him would.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 04, 2009, 09:44:28 pm
Month of Sandstone
   The MALL is nearly done. The rooms have been dug out, and the shops are set up for construction. A

quite lengthy vein of garnierite was discovered, providing any nickel the duchess might request.
   The leaving merchants found a kobold thief, whom the caravan guards chased away.

Month of Timber
   An engraver, Udil Zuntîrnikot ("Anvilactions"), has been possessed. He created Tislamnitig Gebberim, "Dessertbite the Dented Artifice". a Felsite earring.

This is a Felsite earring. All craftsdwarfship is of the highest quality. It is encrusted with Felsite, decorated with clear glass and encircled with bands of Felsite, turtle bone and green glass. This object is adorned with hanging rings of willow and menaces with spikes of Iron. On the item is an image of The Thunder of Crews the Felsite amulet in Felsite. On the item is an image of Kûbuk Pagedinks the dwarf in Pig tail. On the item is an image of Maples in Iron.
Weight: 2Γ  Basic Value: 42000☼

   A miner, Oddom Orrunlogem, died of thirst in jail. He had been charged with violation of a production order, and has been in jail for possibly over two months.
   The MALL is complete. All that's left is to finish it's features.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on April 05, 2009, 11:03:07 am
I can't wait to get this game and explore its incredibly complex wonders!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 05, 2009, 12:02:00 pm
Month of Moonstone
   A baby died of thirst. I don't quite know what happened, but it might have been due to the small waterfall flood we had recently. The mother's been in bed for Keshan* knows how long with a bad case of no-leg syndrome.
   It's complete. The MALL's most distinctive feature, its silver fountain, is finally complete. It consists of a "pump stairway" bringing water up from the bottom, where it is then pumped up to the top level of the MALL. It then falls down a copper drain back down to the bottom. In case of a flood, a pressure plate disables the last pump, shutting it off.

*Keshan is the deity Sizik worships
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 05, 2009, 03:25:56 pm
Month of Opal
   We're running low on wood. Scratch that. We have no wood. The food's piling up too. The two stockpiles I made for food are already halfway full of plump helmets, and we don't have any barrels. This also means no more making obsidian swords for a while, so I don't have a job. I think I'll get started on another tomb, as my first one is already filled.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 05, 2009, 04:13:05 pm
Month of Obsidian.
   Nice month, Obsidian. I think I'll take a break from running the fort for a few years, let someone else handle it. Tomb's pretty much done. A blacksmith was taken by a mood, so something good may come of it.

Save (http://dffd.wimbli.com/file.php?id=954)
Map (http://mkv25.net/dfma/map-5353-theeternalhalls)

Sign me up again.

It's all yours, Qloos.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 05, 2009, 05:38:34 pm
This is a revised player list, with all the treehugging hippy traitors cut out.
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 05, 2009, 05:48:22 pm
Does this mean I'M NEXT?!?!?!?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 05, 2009, 06:51:01 pm
Does this mean I'M NEXT?!?!?!?
After the current one, yes.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 06, 2009, 03:16:16 pm
In 3 months the fortress is gonna look crazy.

Bwahahaha. So true.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on April 07, 2009, 05:53:46 am
In 3 months the fortress is gonna look crazy.

I wonder if you could've just cut out the "In 3 months" part
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 07, 2009, 02:04:09 pm
Qloos, if you're there GIVE US A SIGN.
(PM:ing him now)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Qloos on April 07, 2009, 07:56:11 pm
Oh hi, hows it going?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on April 07, 2009, 08:09:12 pm
PTTG, when it is your turn, don't try and emulate Geshud Ner, however awesome it was.  ::)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 07, 2009, 08:15:14 pm
Qloos, started your turn yet?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Qloos on April 07, 2009, 08:19:05 pm
Fail
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 13, 2009, 02:40:34 pm
Bump for the bump god; updates for the update throne.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Qloos on April 16, 2009, 07:00:17 pm
I failed, skip me.

Don't ask, I dont want to talk about it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 17, 2009, 05:02:40 am
Ok, PTTG. You're up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 17, 2009, 10:04:34 am
I've got my notice and I'll be begining play this evening.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 17, 2009, 08:55:44 pm
Hokay people, listen up.
As a semi-observant follower of this thread I'm seeing a disturbing trend. I see people eagerly signing up, only to disappear after a mere few months wait. Fye on it! These kids have no STAMINA.
And further, you get your hands on the save and go off to a glorious start, only to lose interest once the difficulties start setting in.
"Oh damn I lost half the military to an unlucky ambush and the other half is throwing tantrums."
"Oh boogers, I just flooded the fort. With magma."
"Ohshi- pits!"
or more likely "Oh bloody hell, this place is an incomprehensible mess! I can't even find the food stockpile nevermind the bridge lever."
Shame I say. These things, heavy loads an overseer must bear, they wear you down, do they? A pox on you! These are the things that should INVIGORATE! To work, to strive, to excel! That is the dwarven way. The harder the challenge, the sweeter the reward.
Oh, running a mountainhome isn't such a breeze? Well tough shit. What do think this is? A holiday camp?
THIS IS BLOODY ETERNAL HALLS.

Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on April 17, 2009, 09:19:04 pm
I'll still do my turn, and I'll make sure not to sign up for anything else in the meanwhile.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on April 18, 2009, 04:37:58 am
Hokay people, listen up.
As a semi-observant follower of this thread I'm seeing a disturbing trend. I see people eagerly signing up, only to disappear after a mere few months wait. Fye on it! These kids have no STAMINA.
And further, you get your hands on the save and go off to a glorious start, only to lose interest once the difficulties start setting in.
"Oh damn I lost half the military to an unlucky ambush and the other half is throwing tantrums."
"Oh boogers, I just flooded the fort. With magma."
"Ohshi- pits!"
or more likely "Oh bloody hell, this place is an incomprehensible mess! I can't even find the food stockpile nevermind the bridge lever."
Shame I say. These things, heavy loads an overseer must bear, they wear you down, do they? A pox on you! These are the things that should INVIGORATE! To work, to strive, to excel! That is the dwarven way. The harder the challenge, the sweeter the reward.
Oh, running a mountainhome isn't such a breeze? Well tough shit. What do think this is? A holiday camp?
THIS IS BLOODY ETERNAL HALLS.

Spoiler (click to show/hide)

Be fair, abbeyverse landed on me.
Hard.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 18, 2009, 04:47:42 am
As the spoiler should be making clear I'm not quite as foamy-mouthed as the post indicates. I certainly can understand if other business come up that take priority over playing a game.
What I object to is those people who simply lose interest. It's not nice to those who actually want to play the game.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on April 18, 2009, 09:19:39 am
I agree.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 19, 2009, 02:46:37 pm
Hokay people, listen up.
As a semi-observant follower of this thread I'm seeing a disturbing trend. I see people eagerly signing up, only to disappear after a mere few months wait. Fye on it! These kids have no STAMINA.
And further, you get your hands on the save and go off to a glorious start, only to lose interest once the difficulties start setting in.
"Oh damn I lost half the military to an unlucky ambush and the other half is throwing tantrums."
"Oh boogers, I just flooded the fort. With magma."
"Ohshi- pits!"
or more likely "Oh bloody hell, this place is an incomprehensible mess! I can't even find the food stockpile nevermind the bridge lever."
Shame I say. These things, heavy loads an overseer must bear, they wear you down, do they? A pox on you! These are the things that should INVIGORATE! To work, to strive, to excel! That is the dwarven way. The harder the challenge, the sweeter the reward.
Oh, running a mountainhome isn't such a breeze? Well tough shit. What do think this is? A holiday camp?
THIS IS BLOODY ETERNAL HALLS.

Spoiler (click to show/hide)

Be fair, abbeyverse landed on me.
Hard.

Could've at least uploaded the save so all your work wasn't for naught.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 22, 2009, 12:57:19 am
Quick update- things going OK so far.

Got a siege right away, and Aqizzar and company handled it personally with no losses.

Meanwhile, got the elven diplomat or whatever, and I was asked to cut down no more than 100 trees for the year. After long thought, I decided to give the elves this token, if only out of respect for the numerous barrels of fine booze they had brought us. I agreed to this and sent them on the way happily.

Meanwhile, things where going ok, but then-
The impertinent Vegetation has defaced a Masterwork!

...

THE GALL.
These plants will pay-

They will all pay.

COMMENCE THE CLEARING! LET NO TREE STAND ALIVE! LET NO SHRUB GO UNROOTED! SCOUR THIS TERRAIN TO THE DEAD SOIL!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on April 22, 2009, 06:58:48 am
Burn all, let not a shrub remain. Fuel the fires, heat the sky, blacken the very sun. No vegetation shall survive the terrible wrath. Fuel the fires, fuel Isenguard! What? Okay, fine, fuel the Eternal Halls, whatever.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on April 22, 2009, 08:25:51 am
YES! THE ROMAN PROVINCE OF WHERE FRANCE IS NOW!!!

or... gall?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on April 22, 2009, 01:09:51 pm
YES! THE ROMAN PROVINCE OF WHERE FRANCE IS NOW!!!

or... gall?

Close. Its Gaul.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 22, 2009, 01:13:03 pm
I'm thinking of tearing up the soil, too. Just bare rock other than the outside terrain. How's that sound?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on April 22, 2009, 03:08:05 pm
Why not?
This place is already hell, let's give it the real look.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 22, 2009, 03:12:31 pm
I vote for lakes of magma!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on April 22, 2009, 03:17:05 pm
I vote for lakes of magma!
lakes of magma, blasted obsidian lands covered in ruins and evil engravings.
Now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 22, 2009, 04:00:34 pm
I shall work for this at exactly as you command, as quickly as my  9 FPS will allow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on April 23, 2009, 05:44:45 am
Don't be tardy!

If you're tardy we'll KILL you
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aldaris on April 23, 2009, 02:25:33 pm
If I'm reading this correctly, you're going fucking boatmurderd on the lands outside your gates, pools of magma, lakes of blood, the charred, burnt, violently tortured remains of the forests that once stood proud around the gates. (Gotta think of the elves, after all, we live in a multi-cultural world.) The rotting heaps of corpses so mutiliated not even the flies dare go near them...
Oh yes, and of course: Blood for the blood god! Skulls for the skull-totems!

Sound good, doesn't it?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 24, 2009, 01:12:21 am
Project scour-the-earth lead to 2 FPS on my mightiest computer for some reason. After undesignating, things seem to be running properly again.

Oh, and the King arrived.
I'm building a throne room for him, and I've moved him into the Royal Quarters we had available.
Anything else I should know for Kings?

P.S. the Queen has two elf kills. The king has several skills, notably, he's a Milker.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 24, 2009, 03:32:32 am
You should think about getting some cabinets for the dwarves. There's a lot of loose items lying around in their quarters, and it might be upsetting your fps. Keep trying!

And kings are just sniffier nobles than most. If he starts demanding adamantite toy forges you know what you must do.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 24, 2009, 11:22:33 am
And kings are just sniffier nobles than most. If he starts demanding adamantite toy forges you know what you must do.

Do we get a new king?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 24, 2009, 12:02:09 pm
Project scour-the-earth lead to 2 FPS on my mightiest computer for some reason. After undesignating, things seem to be running properly again.

Oh, and the King arrived.
I'm building a throne room for him, and I've moved him into the Royal Quarters we had available.
Anything else I should know for Kings?

P.S. the Queen has two elf kills. The king has several skills, notably, he's a Milker.

There is already an artifact throne in his bedroom, as well as a table and coffin.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 24, 2009, 12:28:15 pm
I see; he's got an efficiency castle.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on April 24, 2009, 03:11:51 pm
In the true Eternal Halls style, the King's entire suite is packed into an extraordinarily decorated broom closet.  With muddy sandy floors.

So tell us more about this King.  He was a milker?  Should fit right in.  What're some of his preferences?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 24, 2009, 08:35:04 pm
Kubuk Morullikot has been ecstatic lately. He admired own fine armor stand lately. He admired a fine tastefully arranged statue lately. He admired a fine shop lately. He was comforted by a lovely waterfall lately.
He is married to Datan Gateesteems and has 6 children: bla, bla, bla, bla, bla, and baby bla. He is the son of Ushat Squidgild and Zon Cloisterwalls. He is a worshiper of As the Harmonious Coal.

And then there's his personality, which is oddly King-ie:
He can handle stress. He is very assertive. He tends not to openly express emotions. He prefers stability and security to ambiguity and disorder. He is candid and sincere in dealings with others. He is confident. He needs blablebla to blabla the blablabla.


UPDATE:
Goblins ambushed!

Endok Fikukustuth was hiking up in the mountains on comfortable autumn day. He'd long been training to join the army, and hoped one day to wield the symbol of dwarven might- the warhammer; He wished to continue the tradition of his father, and his father's father, and all of his ancestors. However, he was still a novice, and was known only as a recruit, a wrestler. Practicing a few swings with the plain old iron hammer he'd picked up somewhere, he continued on. Suddenly, he heard a shout; "An Ambush! Curse them," cried Rakust Keniden, the cook, "They've nearly got me!"
Endok sprang into action and charged the goblins.
He tore into the gang of goblins chasing Rakust, punching and swinging with all his might! The goblins fought back bitterly, and delt him serious wounds, but still he pressed on. One goblin fell to the rock, cloven-faced. Another! A goblin wrestler, gibbering in rage, lept at him-
With machine-like perfection, Endok's muscled, yet bleeding, wounded arms brought the hammer in what a hammerer's textbook would describe as a perfect "type 3" arc. It connected with the airborne goblin's torso in just the right way. It's ribcage collapsing, the goblins eyes filled with surprise and pain as it was lifted up higher and launched into the distance.
Had it survived it would have been amazed at the distance.

The goblins streamed in, clawing and biting and slashing at the exhausted warrior. Facing insurmountable odds, he fell- not before saving the lives of several others. When Aquizzar and his squad arrived and had crushed the cowardly creatures to slime, the took pause there to respect the remains of Endok, the dwarf who entered the fight a mere recruit, but who died a Hammerer!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 26, 2009, 07:30:39 pm
Finished! The save (http://dffd.wimbli.com/file.php?id=985).
I think the Queen went mad. Anyway, she's called a guard by the game, for some reason.
Someone might want to take a look at that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 27, 2009, 03:07:13 pm
Nice. Feel free to map archive it.
Next up, Dadamh.

EDIT: WHAT DID YOU DO TO MY BEAUTIFUL OBSERVATORY? WHAT ARE ALL THESE PEOPLE DOING HERE? GET OUT! NOW! My papers, my work, all ruined.
--enjoyed starting a fight recently.

As it were, I'm already map archiving it. Please put POIs where appropriate. I see at least one new elaborate tomb, plus some suspiciously tree-free areas.
Anyhow, here's the newest map (http://mkv25.net/dfma/map-5654-theeternalhalls).

EDIT EDIT: oh the tomb is from the previous turn. Nevermind.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 27, 2009, 07:22:25 pm
I am interested in how long the fountain lasted until all the water evaporated.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 28, 2009, 08:28:50 pm
Hmm, you mean the one in the MALL? I think it's just turned off at the moment.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 28, 2009, 09:05:32 pm
The pumps are still running and there's no water left.

Also, for the next guy, un-hiding the refill door at the bottom would be a good idea (the one going to the waterfall system).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on April 28, 2009, 10:42:08 pm
Holy Crap, sorry.

I've been unemployed for the past while and I kept meaning to come do the succession game threads and just.... didn't.

Gimmie a couple days and I'll catch up and try to take my turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 29, 2009, 11:30:02 am
No problem, godspeed on your turn.
(http://www.forumspile.com/Thread-I_like_where_this_thread_is_going.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on April 29, 2009, 11:54:53 pm
Oh... Oh God....  What the hell is this fort?

Haha, ok.  I can do it.

I'll try to play through my turn tomorrow (meaning Thursday) and write up something semi-decent.  I haven't tested FPS, however, and if that is just way too slow, I'll have to take the weekend at least, as there will be distractions.

PTTG has a full grass-mowing sort of designation outside.  All plants are ordered to be processed.  Haha, been a while since I've looked at such an old and convoluted fortress.

Edit:  FPS is around 15-20.  Not great, but tolerable I suppose.  Starting play now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on April 30, 2009, 05:59:20 am
It's wonderful how you want something done, and you have no idea where the workshops are, or the relevant stockpiles, or how many dwarves are assigned to related tasks. So you spend a bunch of time looking for them, then think "Screw this, I'll just make some ad hoc workshops."
After a while you get distracted by a stray slugman in the main stockpiles for some reason, followed by tower-caps destroying your engravings, followed maybe by a magma-spill.
At the end of your turn you've completely forgotten the ad hoc mess you made in level 15, leaving the next player even more confused.
"Why is there a whole room full of socks?"
"What does this lever do?"
"Who the hell designed this? John Romero?"
"What the hell is that shack all about?"
"Ohshit that lever flooded the subbasement. Oh someones tomb was over there. Ah screwit. We'll just dump his body in a garbage chute."
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on April 30, 2009, 09:53:12 am
Ok, took me an hour and a half to get halfway through the month of granite.  This turn may take a few days.

Hey, this is entirely unrelated to my turn, but did you know that pulling levers marked as "use with extreme care" and then forgetting that you pulled them can easily flood a dining room?

Edit:  I may just have to replay the past bit.  There are a couple of mechanisms laying on the ground in the water works that have something to do with the dining room waterfall, and I can't help but think that they come from a broken floodgate.  I don't know if the water is stopping or not, but it looks a lot like "not".

Edit 2:  Ok, stopped (ha) the flooding by pulling the lever marked that can stop the waterfall.  I don't know if it's entirely stopped but it seems to be slowing at least.  There are dead animals in the water works and I have no idea why.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 30, 2009, 10:49:19 am
The mysterious shack of mystery must be left be!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on April 30, 2009, 12:57:27 pm
Edit:  I may just have to replay the past bit.  There are a couple of mechanisms laying on the ground in the water works that have something to do with the dining room waterfall, and I can't help but think that they come from a broken floodgate.  I don't know if the water is stopping or not, but it looks a lot like "not".

Those are from my attempt to extract the artifact floodgate that was separating the river from the waterfall. I discovered that floodgates become permeable to water while they are being removed, thus explaining the redundant floodgates in that area.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on April 30, 2009, 02:31:25 pm
I'm going to post in three-month blocks.  Today is Granite to Felsite, or the spring months.

Also this is because the FPS is so much lower than I am used to.  I usually run forts at 200, then get bored of them before they get big enough to slow down much.  Going from that to 10-20 FPS is unpleasant.

Anyway, fairly uneventful year aside from that flood.

Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Granite 1:

I've been alerted by a runner that the king wishes to see me.  I already know what the dicussion will be about.  As the original overseer of this fortress-cum-mountainhome, fifteen years ago now, I suppose King Morullikot holds me responsible for its current state.  For the past several years, I've been doing my best to simply keep out of fortress politics.  I count supplies, engrave walls, cut lumber, and keep my head down around the nobles.  That is no longer possible, it seems.

Granite 1, Addendum: 

Well, I was correct.  The king is dissatisfied with his lack of coffers, as well as his consort's growing malaise and insanity.  The woman believes herself both a royal consort and some type of guard, probably due to the apalling lack of adamantium and gold lining her room.  A number of other nobles are whining about the state of their mandates as well, and the king is acting as though the world will come crashing down around us if this doesn't get sorted out.

As for who, exactly, is to sort this out, I have been given one year to make the nobles and royalty happy with life here, as well as to restore some sort of order and sanity to the place.  For the first time in years, I've taken a stroll through the halls, actually looking at their design and layout.  I'm not sure that a year is enough time for the monumental task of correcting this place.  Still, the fortress plainly functions, as we are exceedingly well stocked in food and general provisions, and want for little more than luxury.

Below is the current state of the fortress by my rough overview:
(http://i40.tinypic.com/jpblu0.png)


Granite 2:

Well, I've orderd three more decent coffers placed in the king's room, which should satiate his lust for storing things.  Of course, finding his room on the fortress schematics took me nearly half an hour.  The king himself is farming just below the surface.  I don't understand nobles.  Anyway, I also have included plans to expand his holdings beyond a single room.  Though it's tolerable, I feel that more glory is required for royalty, as eccentric as they may be.

For his consort, I designed a large, luxurious series of chambers.  However, I left for a drink just after finishing them.  After I returned, I found that the doddering nutter of a woman had drawn nonsense all over the plans.  The king, however, has decided that it represents her true wishes, and I've thus been ordered to have the rooms carved exactly as she "designed" them.  I'll have to look for her current room later, so that I can reassign it once her new one is complete.  I would ask her if she intended these as changes or if she was just bored, but she is busy attacking random people and toppling workshops.

Her 'designs' are pictured below:
(http://i44.tinypic.com/21cxn43.png)


Granite 3:

Hopefully as time passes, I will have this place more under control, and won't need to make entries daily.  A rather morbid fellow came up to me today and informed me that we were 'nearly out of graves'.  I don't know what sort of profession leads one to come across that fact, but he is correct.  I've ordered the expansion of the necropolis.  Unfortunately it will have to wait until the royal chambers are carved.  Hopefully no more than five or six of us will die in the meantime.

The perceived bedroom shortage seems to be under control.  It turns out that most of the rooms were available, but held up in the bearuacracy that has grown in this fortress.  The rooms weren't assigned as bedrooms, and we just happened to have around thirty rooms listed as "hospital/free bed".  I have rectified this error, and since the beds have already been constructed, I will be providing more rooms regardless.


Granite 11:

I've located the queen's bedroom, and found the reason that she has not been using it.  An injured farmer by the name of Olon Likotasdug has been resting in her bed.  This has left the queen sleeping in the hallways and then screeching at her lover about it, and he in turn shouts at me.

I will allow the resting farmer to keep resting there, mostly out of spite.  The new chambers are coming close to being at least usable, though engraving them will take some time.

Granite 12:

The elven diplomat has arrived, doubtlessly pleased with the massive deforesting and then deshrubbing campaign led by the previous overseer.

On a happier note, a pleasant turn of events for our resident insane consort.  Her room apparently crosses a vein of native platinum.  I'm sure it will look wonderful sparkling in her smoothed walls, since I've been forbidden to order it mined out.

Granite 13:

Oh, would you look at that?  Somehow, my new bedroom-shortage solution involves mining the area directly south of the queen consort's chambers, and cuts through a platinum vein.  Odd that two unrelated veins would be so close to one another.

Granite 15: 

The idiot consort pulled the lever to refill the waterfall, thinking it meant the waterfall in the shopping area.  Instead, she has managed to flood the dining room, with a number of children inside, as well as flooding her new chambers, the king's current and new chambers, the hallway, a few dozen barrels of booze, and probably a half dozen workshops.  I've had the lever pulled again, but I'm not sure how reasonable it is to assume that worked at all.

Also, the elven caravan has arrived.  They will have to wait until the current crisis is over.  As an aside, the elven diplomat actually had little to say.  He requested we refrain from cutting down trees.  The king refused.  The elf left.

(http://i44.tinypic.com/2r55jbn.png)

Granite 18:

A child has become possessed.  I hope he can walk/swim to whatever shop the spirit requires.

Granite 27: 

I've finally become able to leave the queen consort's new chambers, since the floodwaters have receeded.  I don't know if it will ever be safe to turn the dining room water fall on again.  Work is resuming on the chambers and et cetera.  The child has occupied a craftsdwarfs shop, and is gathering resources for something or another.

Slate 1: 

How I've managed to survive a month in this position, I don't know.  The possessed child has gathered felsite, a few chunks of obsidian, a few shells, a few bits of glass, and some cloth.  I don't know what for.  He's begun work, however.

Slate 4:

The child has managed to create a felsite flute of outstanding quality and middling actual value.  I don't know how he got the spider silk to actually form spikes, but there you go.  The flute hasn't been played, and the child mostly rocks back and forth in the corner of the room, telling everyone not to play it.  I suppose I will just put this with the other useless trinkets.

(http://i39.tinypic.com/huk0o8.png)

Slate 7: 

Miners are all worried about the dampness of the walls of the new graves.  Telling them that it is just leftover dampness from the flooding above accomplishes nothing.  I'm rezoning for graves elsewhere.

Slate 15: 

Remember those dead animals in the water works?  They are now rotting and the stench in the dining room is overpowering.  I can't figure a way to get any dwarves in the works to clean it up, so I suppose we will just have to bear it.

Slate 20: 

The engraving of the new royal consort chambers is going well.  I've created quite a few masterpieces.  I hope the 'guard' queen is satisfied by this work.

Felsite 1:

Engraving is still going smoothly.  The new graves are all dug out and are being filled with coffins as I write this.  The queen is becoming more satisfied with her lack of gold-lined furniture and platinum-encrusted tooth brushes each day.

Felsite 9:

The same morbid dwarf who told me that we were running low on graves now informs me that some migrants have arrived at the fortress, 'knowing it may be their tomb'.  I wonder if this guy's activity is some sort of fey influence I am unaware of.  Only about half a dozen new workers arrived.

Felsite 13:

Finally, the consort's chambers are good enough for her approval.  With that out of the way, I must go find some other method of keeping everyone working.  As for the consort herself, she has delivered yet another child to the world.  This child is her seventh.  It's suspicious, to me, how she keeps having children when she doesn't share a bed with the king.  It is less suspicious when I noticed how much time she spends 'sparring' as part of her guard duty.

Felsite 25:

Things are settling down at the fort.  I'm not sure what else really needs to be done to get the place in order, so I'm just treading water for a while. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 01, 2009, 04:45:37 am
Great stuff. If you are in need of something to do, the waterfall needs fixing.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on May 01, 2009, 10:28:47 am
making it a bit less broken or just making it inoperable will suffice.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 01, 2009, 10:40:57 am
On the other hand, it is already a perfectly functional waterfall. Even if the water doesn't drain properly  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 02, 2009, 07:47:44 am
Just so everyone is aware, the next 'report' won't be until monday at least.

Too much stuff happening over the weekend.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 02, 2009, 09:34:44 am
sounds good to me... I won't be here much either.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on May 02, 2009, 02:08:37 pm
Just so everyone is aware, the next 'report' won't be until monday at least.

Too much stuff happening over the weekend.

Not like anyone's going anywhere.  Eternal Halls and so forth.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 03, 2009, 12:57:07 pm
POSTIN' FROM MAH WII STOP

E.H. BAD LUCK STOP

BIOS CORRUPT, MO. BOARD FRIED STOP

SHOULD BE FIXED IN A FEW DAYS STOP

SKIP ME IF YOU CAN'T WAIT STOP

WHISKEY TANGO FOXTROT

EDIT: BURMA SHAVE STOP
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 03, 2009, 01:14:34 pm
Wow, this fort does seem a little jinxed that way.
Anyway, I suggest we bump Dadamh down a couple of turns. I suppose there's no chance of getting a recent save out of you?

That would put inaluct next, then Barbarossa, then Dadamh if his computer is fixed by then, followed by the rest of the list.
Do I hear a second for this proposal?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on May 03, 2009, 01:45:59 pm
What could possibly go wrong!
ahahahah, jinxed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 03, 2009, 03:33:14 pm
Postin' from an old 760MHz dinosaur.

Well, I suppose you could skip me if you can't wait a few days.

Tell you what.  If I can't find a motherboard option by tonight, I'll concede the turn.  In any case, I should at least be able to pull the save file for posting tonight, as presumably the data on my drives is still fine.

Freaking fort is jinxed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 03, 2009, 03:47:02 pm
Hmm, I guess I'd rather wait until you get the machine fixed. I do enjoy your writeups.
So I retract my earlier suggestion.

Edit: Ugh, I'd hate to think what FPS you would get on that dinosaur. Plus the Curse would probably cause it to explode anyway.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 03, 2009, 10:41:32 pm
Couple things here:

First off, back on my PC, minus 1GB of RAM and on a borrowed, half-broken motherboard.  Hopefully this will stick until such time as I have to do something else to this thing.  I hate computers.  Good thing I'm a computer programmer by trade.

Secondly, woo yeah, I can take my turn I suppose!

Thirdly, just in case I disappear again or end up having some other freaking issue, the save thus far:
http://dffd.wimbli.com/file.php?id=996 (http://dffd.wimbli.com/file.php?id=996)

I will continue my turn tomorrow, as planned.  Hopefully no one will have to use that save.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 03, 2009, 10:57:29 pm
ooh, gotta finish Ardesfath! I'll make it in time, though! don't you guys worry one bit!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 04, 2009, 10:06:53 am
Starting my turn now.  See you guys in four hours for the quarterly report.

Geez this game runs slow.

Edit:  Bloody Goblin bowmen just sitting on the southern edge of the map.  Camping on the mountain, ready to pierce any group of axedwarf-led elite troops as they approach.

Edit 2:  Man, 20 FPS makes the cleanup after the goblin sieges seem even longer.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 04, 2009, 01:11:10 pm
Ok, posting Hematite here as I've only just gotten through it.  Yes, this is all one month, and yes, it's taken three hours.



From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Felsite 26:

I was considering trying to operate the obsidian maker today.  It's a Sizik design.  However, given my recent experience with water-holding devices, the idea of trying to operate a magma-holding device is less than appealing.  I have, however, assigned the miners to continue digging graves.  I've also set myself and the few other engravers to smoothing the other recently-dug tombs.

Felsite 27:

Well.  Though people thought I was a bit morbid for digging so many graves, I've proven at least the value of the rock itself in some small way.  We've struck a vein of Sphalerite.  Given that we currently have no zinc bars, this is a new resource for us.  At least, newly renewed.  In any case, it's of little to no value.  Still, it's something to do.  I've begun issuing orders to mine out the vein.  The miners have also informed me that we've struck graphite; a tidbit of information that I couldn't care less about if I was up to my neck in adamantine.

Hematite 1:

It is now officially summer.  The fort is a bit tense, expecting humans to either trade with us or raid us shortly.

Hematite 2:

It has been reported that, somehow, the flooding incident has turned the flooring of the dining area into sand.  Muddy sand, rather than nicely engraved stone.  Many dwarves are quite displeased.  The transformation has occured in the hallway as well.  It's unfortunate, but I lack the capability of smoothing sand into stone.

Hematite 4:  The vein mining is going swimmingly, hopefully no pun intended.  I'm setting up mining designations for a new 'everything' stockpile, near the surface.  The current 'everything' stockpiles are mostly full of... things.  We have crafted, grown, and brewed a remarkable number of items here.  It may surprise the reader that stockpiles are important to a Hoardmaster of the mountainhomes.  Once we've finished draining this vein of ore, I will start excavation of the new stockpile.

Hematite 20: 

(http://i44.tinypic.com/15wl8gp.png)

Work was interrupted on the thirteenth.  Goblins besieged the mountainhomes, led by an elven scourge-wielder.  Forty-two enemy combatants in all, against our military of nineteen. 

Overall, the goblins stood no chance. 

The novice axedwarf Rith Dakasmorul was ambushed by one of the raiding parties before anyone could react. He died well, slaying two of his twenty aggressors before falling.  I arrayed the remainder of our forces at the entrance, behind the lines of traps.

(http://i43.tinypic.com/9uuumt.png)

The "Glassmaker" Kikost Aniloddom, a fortress guard and a legendary champion of the art of wrestling, ran out to face the goblins despite my orders for non-soldiers to stay inside.  I believe she sought death over life with her spinal injury that caused constant blackouts.  She, alone, routed the squad of goblins that had slain poor Rith.  Kikost slew five, actually throwing one into the air, away from combat, running forward, catching him, and then strangling him to death.

(http://i42.tinypic.com/dey0hz.png)

The always over-zealous Aqizzar led his elite forces on a brave sortie.  They happened to notice an opportunistic raid by a kobold thief on their way out of the entrance.  The thief is no more.  Aqizzar was seen chasing an enemy he had flung through the air, hacking off bits of the incapacitated goblin as it flew.  The legendary warriors tore through two full squadrons of goblins, without any injury whatsoever, cleaving a bloody path through two dozen of the beasts.  Aquizzar himself has another seven kills for his record.

(http://i41.tinypic.com/1250tnk.png)

One of Aqizzar's troops, Morul KekimBomrek, apparently not having taken the idea of military discipline to heart, marched across a few hundred yards of mountainous stone to attack the squadron of goblin bowmen and wrestlers alone.  Shortly, Morul was joined by another champion, Monom Nomalonam.  Their assigned station was in the entryway, but they both apparently preferred slaughtering goblins to standing at post.  They did, however, make short work of the bowman contingent and ended the siege.  At this point, I suppose I would look foolish reprimanding them.

(http://i39.tinypic.com/2i8x7pu.png)

I did, however, have words for a siege operator that killed one of our marksdwarves with his overzealous ballista firing.  His death brought the casualty count to two, against the goblins' approximate 35 dead.

The "Mystery Shack" in the northwest corner of our land sat unlocked, as a potential entry point for attackers.  Future rulers:  Ensure that you keep this strange building locked.

Hematite 25:

The sphalerite vein has been exhausted.

Malachite 1:

The eventful month of Hematite has passed.  Things are going steadily, though most of the workforce is currently retrieving bits of goblin equipment, as well as bits of goblin.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on May 04, 2009, 02:51:06 pm
Good to see you're still going.  I really what sieges do to play-rate.  FPS drops to a nominal 0 and you have to constantly babysit everyone to make sure you don't lose dwarves to stupidity.  Though I suppose with a fort as old as the Halls that's not as much a concern - even our glassmakers are invincible.  It takes our own ballistas to actually kill these dwarves.

Man, if these stone-hearted immortals somehow dropped into a tantrum spiral, it would never end.


When I saw that post about your mo-board, for a second I thought you were playing DF on a Wii.  I was like Whua?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 04, 2009, 03:19:00 pm
Aqizzar, you seem to have out a verb from your second sentence.

But yes, most of our military or paramilitary dwarves are godlike.  It'd take a heck of a siege to even dent our forces.  If I could port DF to the wii, just trying to use the already questionable UI on the wii's crappy "keyboard" would be unimaginably terrible.

Everyone in general: Due to stupidity, the following two months had less happen.  I'm going to take a break for a bit, but i may well finish up another season by tonight.


From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Malachite 1:

The eventful month of Hematite has passed.  Things are going steadily, though most of the workforce is currently retrieving bits of goblin equipment, as well as bits of goblin.

Malachite 14:

Two weeks into Malachite, and the cleanup from the siege continues.  Work has begun on carving out another large stockpile to the south of the original two.  Hopefully this will alleviate the crowding of goblin garbage in the area.

Malachite 15:

If the reader of this document is a miner, please do all of dwarfkind a favor, and ignore your overseer when he knows nothing of mining.

The miners have been telling me of damp stone found in the new stockpile area.  I assumed this was from some waterworks or perhaps remnants from the previous flooding.  Of course, there are no waterworks in that area and it's several levels too high to be symptomatic of the previous flood.  Following my orders to continue digging regardless, the miners have broken into a large underground lake.  The water is rushing out, and I can only hope the flooding doesn't end up too severe.

(http://i42.tinypic.com/15i94d5.png)

Malachite 20:

The water countines pouring out of the underground lake.  I've ordered the digging of another tunnel, connected to the tree garden, to relieve some of the water pressure.  Hopefully it will take the edge off.

(http://i44.tinypic.com/2ezs4nr.png)

Malachite 27:

Two weeks after breaching the pool, the flooding continues.  The entirety of the western stockpile is flooded, and the lake is less than half empty.  I am only mildly concerned about the native denizens of the lake, Aqizzar and his troops should be able to dispatch them easily, once they leave the lake.

Galena 20:

The flooding continues, though frankly nothing of value has been lost.  The water is spreading rather slowly.  Otherwise, things are going smoothly.  The mountainhomes continue to function without my direct intervention.

(http://i39.tinypic.com/24yrdrc.png)

Limestone 1:
Autumn has arrived, and with it, the promise of a caravan from the mostly-abandoned old mountainhomes.  The flooding continues, but there isn't much damage so much as inconvenience. 


Ok, that quarter is over.  Just fall and winter left.

Barring anything amazingly stupid happening, the flood shouldn't actually cause any damage.  The pond animals seem to be dying off for some reason that I can't figure out.  I've punched fortifications in the wall just north of that 'everything' stockpile, so the excess water should flood into the siege workshop area rather than down the staircase into god knows where.

Back later with more, possibly tonight, possibly tomorrow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on May 04, 2009, 03:59:37 pm
Godly fortresses only could take letting a whole underground pool flow into it without caring a bit. I approve.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 04, 2009, 04:30:12 pm
Godly fortresses only could take letting a whole underground pool flow into it without caring a bit. I approve.

I don't know why I figured the damp stone was from the earlier flooding.  It's all basically dry, and it was seriously five levels below.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 05, 2009, 12:27:50 am
These things happen, don't worry. Keep us posted on how it goes ^^
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on May 05, 2009, 04:10:26 am
Holy crap, the pool!  I forgotten about that thing once before, then remembered it when I was trying to think of something to do.  I thought I'd have to fake forgetting it so I could breach it for fun.  I am laughing my ass off at those pictures of the everything-stockpiles full of water, and shivering with fear at the idea of water pouring down the rat-tunnels from the main foyer into the serviceways and lower bedrooms.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 05, 2009, 01:39:54 pm
the idea of water pouring down the rat-tunnels

That is my concern.  Once the water is more than one z-level deep, it doesn't dry.  Flooding the basement would be a problem.

Of course, it would eventually just flood down to the exploratory tunnels I dug on the bottom level on my last turn.  Flooding those wouldn't hurt anything, I suppose.

I'll be starting today's turn shortly.

Edit:  So... I started around 5:20.  Of course, now there is another seige, ten days in.  This might drag a bit, guys.

Edit 2: Damnit.  Power blink here lost my recent play.  I'll do this tomorrow when the power is more certain.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 06, 2009, 05:26:58 pm
From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Limestone 10:

The caravan from the old mountainhomes has arrived.  If I can get the workers to stop swimming waist-deep in flooding lakewater long enough to carry goods out, we may have a profitable season.

Limestone 16: 

We were besieged again, on the twelfth.  Goblins were sighted all around the fortress.  Hopefully our kinsmen made it into the safety of the walls before they were attacked.

The goblins themselves weren't much of a threat.  They never have been, really.  Aqizzar and his squad, with the questionable assistance of the faraway marksdwarves perched in the walls, successfully slayed enough goblins to rout the attackers.  Unfortunately, the marksdwarves ran out of bolts before they ran out of goblins, and decided to join in the melee, costing us one dwarf.  The fighting was intense, and we lost a wrestler as well.  It's unfortunate, but such are the wages of war.

(http://i43.tinypic.com/qqst1y.png)

Limestone 20: 

Mining has resumed on the stockpiles near the newly-discovered lake.  The water is shallow enough to allow work to recommence.

Sandstone 1:

Work is going smoothly.  The lake is mostly drained to the level of the breach, so that is good.  There is a remaining natural indentation in the floor that contains a portion of the lake, and I believe I will let that stay unchanged, aside from the destruction of the native life.

Sandstone 9:

We've received word that our fortress' reputation is such that no one would consider travelling here.  That is fine with me, the place is full to bursting anyway.

Timber 1:

Things are still going smoothly.  There is little that needs to be done.

Timber 12:

A siege operator has withdrawn from society and gone secretive, claiming a craftsdwarf shop.  I'm not sure what she intends.

Timber 17:

Mafol, the siege operator, has begun her secret project.  Thus far, it appears to be some manner of stone craft, judging by the collected materials.

Timber 20:

After days of work, Mafol has completed some small idol.  Excellent craftsdwarfship, not such excellent value.

(http://i43.tinypic.com/21chv83.png)

Timber 25:

I was informed today that one of our first native-born dwarves, Obok Morulstettad, has become an adult, ready to take on the full workload of any dwarf.  Congratulations, Obok!

Moonstone 1:

Winter is upon us.  I am looking forward to an uneventful final season of my brief tenure in this position.  The king and his strange consort seem satisfied thus far.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 06, 2009, 07:55:05 pm
they seem what?

A CLIFFHANGER!!!

....

anyways, I'll be hurrying on my Ardesfath turn... I will make it on time!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 07, 2009, 07:31:36 am
They seem like I didn't go all the way to the end of the line when copypasting.

Whoops.

Hey, there's a turn ahead of you man.  You don't have to rush.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 07, 2009, 07:48:59 am
no... at 10 fps, I have to rush or else I'll still be in autumn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 07, 2009, 09:39:53 pm
Well, my turn is up.  The winter was incredibly slow and boring with nothing interesting happening aside from a minor goblin ambush that killed a mule.

Report is below, nonetheless.

Next up is inaluct.  Good luck!



From the Journal of 'Dadam' Shaketome, The Holiness of Fording, Engraver and Hoardmaster, Mountainhomes, Year 116

Moonstone 13:

A goblin child-snatcher was spotted today.  Sadly, it was able to evade our guards.  No children were lost, but the monster still lives.

Moonstone 18:

The human diplomat met with the King today.  In the style of true nobility, they accomplished exactly nothing of worth.

Moonstone 19:

Goblins ambushed some of our miners, working to destroy a random hilltop.  Aqizzar and his squad made it in time to slaughter the goblins before they did any more than killing someone's pet mule.

(http://i42.tinypic.com/13z8mzt.png)

Obsidian 19:

Two months have passed without major incident.  It seems as though my request for an uneventful winter has been granted.

Obsidian 20:

One of our cooks has gone secretive, doubtlessly intending on cooking up some wonderful food that menaces with spikes of beer, or something similar.

Obsidian 21:

Sadly, the cook has simply claimed a craftsdwarf shop.  I doubt I will be in office when he completes his great work.

Granite 1:

Well, my year-long term is over.  The King and Queen Consort are as happy as people in their station can be.  I hope to return to my counting and engraving for a while.  Being overseer is just above my head, I think.

(http://i40.tinypic.com/n4w2sg.png)



Save:  http://dffd.wimbli.com/file.php?id=1008
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 07, 2009, 10:08:29 pm
Downloaded. The Reign of Inaluct the Woefully Inadequate begins tomorrow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 07, 2009, 11:56:14 pm
feel free to take a week.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 08, 2009, 10:37:26 pm
Hmm. Tempting.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on May 09, 2009, 07:48:52 am
Bad inaluct! bad! A week is a bit much!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheNewerMartianEmperor on May 09, 2009, 08:09:50 am
If you take a week I shall have no choice but to destroy you.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 09, 2009, 04:40:26 pm
I'll get started today, but first, is there anything important that I need to know? Like, never pull such and such lever?

Also, I'm setting Partial Print on 9001. And I'm planning on attracting kobold "migrants" to the fortress. Migrants with bows. Because they're kobold archers. Who will come after the kobold thieves get at the toys I will stockpile outside. :I
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on May 09, 2009, 05:55:50 pm
The only lever I know not to pull is the one in Dadam's office behind the stairs.  There used to be a note there to that effect, if it got deleted.  Other than that, I have no idea how anything works.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on May 09, 2009, 06:41:50 pm
The only lever I know not to pull is the one in Dadam's office behind the stairs.  There used to be a note there to that effect, if it got deleted.  Other than that, I have no idea how anything works.

Those opened the floodgates between the river and the well water, yes? I removed the lever as it was made of an artifact mechanism, and there is another lever operating those floodgates in the lever room.

inaluct: Most levers have a note on/near them describing their purpose and whether they cause certain death or not.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 09, 2009, 08:48:15 pm
Aqizzar and Sizik are right, with one caveat:  In all likelyhood, pulling any lever will destroy the whole fortress.

Everyone's pipeworks merge into everyone else's, and nothing works right.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 09, 2009, 09:34:55 pm
Almost done with Ardesfuth... only a week left ingame at 7-12 fps.

Should only take an hour.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 09, 2009, 11:25:09 pm
Ugh.

My cat stepped on the switch for my power surge adapter thing a while ago, and I lost about an hour and a half of stuff. Luckily, I didn't get anything done anyway.

Ironically, that turned out to be (sort of) good, since Barbarossa can finish his thing before I take over, now.

It looks like my phase of actually doing stuff might start tomorrow, depending on when Barbarossa is done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 09, 2009, 11:59:17 pm
sounds good.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 11, 2009, 12:09:51 am
How's the thing coming?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 11, 2009, 08:07:51 am
Mine? I didn't get to work on it yesterday because of yard work... it will be done after school, I assure you.

updates?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 14, 2009, 08:03:42 am
Still alive, inaluct?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 14, 2009, 07:20:09 pm
I thought I was waiting for Barbarossa to finish his thing. Hmm.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 14, 2009, 07:32:30 pm
I thought I was waiting for Barbarossa to finish his thing. Hmm.
No, man.  Do your turn, so you are done by the time he finishes up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 14, 2009, 09:42:40 pm
Ohhhh, I thought he was playing the fortress.  :I
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 15, 2009, 12:07:05 am
Nah, different fort.

Keep up the eternal hauling!

 :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: The V Man on May 15, 2009, 11:59:21 am
Hey all - as my son has arrived I'm afraid I don't have time for much of anything so I'll have to bow out of my turn on the fort.

Best of luck folks - keep the gates shut!
-V

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 15, 2009, 03:45:11 pm
Hey all - as my son has arrived I'm afraid I don't have time for much of anything so I'll have to bow out of my turn on the fort.

Best of luck folks - keep the gates shut!
-V

The V Man cancels "Play Turn": Seeking Infant.

Grats man.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on May 17, 2009, 05:39:09 am
Indeed, congratulations. Hope you enjoy your new drain on your funds.  ;)

Seriously, enjoy the next 18 or so years of the most rewarding time of your life
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on May 17, 2009, 06:06:54 am
watch out for goblin childcatchers or you might have to fight your own son off in a siege.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 17, 2009, 08:46:02 pm
From the journal of Inaluct, secret ruler of Ziliriton;

I have begun phase one of Operation Mustilidae; I have taken control of the dwarve's pheromone regulated hive mind. In short, I have become their new ruler.

They live in luxury;

(http://img41.imageshack.us/img41/3510/shot1.tif)

In elaborate dwellings;
(http://img40.imageshack.us/img40/9711/shot2.png)

With as many bones as they WANT;
(http://img33.imageshack.us/img33/1600/shot3.png)

And yet, they suspect nothing. They do not know of my true identity. They do not know of my mission. Soon, they will come to regret their complacency. Soon, they will fall.

(http://img43.imageshack.us/img43/4521/16366298.png)

Their beverages are delicious. Delicious like the warm blood I will drink from the necks of their infants.


Speaking of infants, one of the creatures has taken to calling itself V-Man, and it has recently spawned a grub;
(http://img268.imageshack.us/img268/7126/vman.png)
(http://img43.imageshack.us/img43/8669/bayb.png)
(http://img37.imageshack.us/img37/4015/vmanwife.png)
How cute.



(http://img193.imageshack.us/img193/5105/shopping.png)
It seems that many of the inhabitants of the warrens are "Go Shopping." I have deduced that this "Go Shopping" activity is a security measure taken by the dwarves to prevent invasion. There are fewer than 10 dwarves Go Shopping at once. It must be very potent. I will make sure to put these Go Shopping dwarves to death, so that the fortress may be breached by the kobold hordes, who will then reach up and pull the symbols of decadence-

Wait, what's this?!


(http://img42.imageshack.us/img42/7610/murderers.png)

It is worse than I thought. The dwarves shall pay.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 17, 2009, 10:04:25 pm
Rofl, I can't wait to see what the inaluct wants to do with this fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 18, 2009, 11:45:52 am
The Eternal Halls does seem to have more than its share of nutso rulers.

Good writeup thus far, Inaluct.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on May 18, 2009, 06:51:25 pm
Man, I can't wait to take my turn again.  I recognize those rooms below the bonehoard as the barracks I built so long ago.  Which means that's the main foyer completely covered in mud.  And giant grinding axles bisecting the noble suites from the old closets the founders used to live in.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 21, 2009, 08:37:56 pm
Hm, been three days with no posts.  Still alive, inaluct?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 22, 2009, 12:28:39 am
*AuuugUUghgrbrllrl*

Sort of... *HACK* *COUGH*

I'll update this tomorrow, unless I get thrown in jail or something like that. It's Thursday now, right?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 22, 2009, 07:37:48 am
It's Friday morning here in America, dunno where you are.  It's still Thursday in some places, probably.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 22, 2009, 10:59:41 pm
From the Diary of Inaluct, Undercover Wagon and Ruler of the Eternal Halls;

I have taken the first step in securing the hearts and minds of those in charge of the fortress' infrastructure. I have promoted the guards, including the specialist go shoppers.


(http://img40.imageshack.us/img40/2103/shopper.png)

Prior to promotion, they were comparatively unloved. Probably. So I thought; what do dwarves like? Dwarves like Megaman. They love it. Look at all the blue dwarves, dressed like Megaman.

Exactly.

And what's better than mega? Mondo.


(http://img35.imageshack.us/img35/4888/mondotron.png)
(http://img190.imageshack.us/img190/999/mondotron2.png)
Hence, MONDOTRON. I am a genius.

Two other important facts have come to my attention. First, there appears to be a vacant room.

(http://img199.imageshack.us/img199/3083/ahah.png)
Perhaps I can find a way to assign myself this bed and remedy my lack of a room. I do not appear to have enough Dwarfbux to rent it. Maybe I should fire all of the carpenters and take up carpentry myself. With a monopoly on wooden goods, I will undoubtedly be able to afford this room.
(http://img37.imageshack.us/img37/8313/inaluct.png)

I have also noticed something in the magma pool in the main meeting hall:
(http://img194.imageshack.us/img194/8859/meetinghall.png)
(http://img196.imageshack.us/img196/1120/pick1.png)
(http://img194.imageshack.us/img194/2553/pick2.png)
(http://img194.imageshack.us/img194/7089/pcik3.png)
There is a pick resting in this pool of magma. My encyclopedic knowledge of the lesser, one-tiled races tells me that this is a type of long spear not normally used by dwarfs. This would explain it's value of 200 Dwarfbux. It is exotic. There is a demand for it. Dwarves love picks. They also love magma. I am sure that I will be able to find a proficient swimmer dwarf who will be more than willing to retrieve this pick. If not, I will attempt to tunnel it out.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on May 24, 2009, 01:27:12 pm
This will be entertaining.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on May 24, 2009, 02:15:30 pm
The Eternal Halls does seem to have more than its share of nutso rulers.

Good writeup thus far, Inaluct.
I wish I'd been able to finish to earn an award as the only mad ruler who admitted it.
Unfortunately he wasn't ever admitted.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 24, 2009, 08:08:48 pm
Harharhar! The wagon lord will save that pick for us!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 24, 2009, 09:46:27 pm
Excerpt from the diary of Inaluct Kodkadol, Undercover Wagon and Ruler of the Eternal Halls;

Over these past few daycycles I have come to love the greasy, smallish barrels-on-legs that surround me. I have even married one and produced two childs and a larva with it.


(http://img41.imageshack.us/img41/5644/babyes.png)
They grow up so fast.


I am also beginning work on my own bonecarving arena. Soon, I will carve bones in luxury.

(http://img41.imageshack.us/img41/1605/bonecarving.png)
Yes, you may have noticed that I only occupy one square in that shot. I am a little wagon. The other wagons used to make fun of me for it when we were grubs.

In addition to this, I have discovered something heretofore unknown about the dwarves;

(http://img30.imageshack.us/img30/2446/siege.png)

They have the capacity to live among wagons in peace, employing them to launch missiles. This is truly a great discovery. I anticipate a new era of dwarf-wagon relations as a result of this momentous discovery.

(http://img32.imageshack.us/img32/7497/windmills.png)

I will build windmills to celebrate. There was only enough wood for three windmills. I must execute some trees. I have also begun work on a diving bridge to retrieve the pick. Dwarves love bridges almost as much as they love magma and picks. I will be a hero for this.

(http://img29.imageshack.us/img29/6305/whore.png)

I have noticed something else. The common dwarves are held in pheromone induced submission by a caste of dwarf know as a noble. Being a wagon, I am immune to the noblish pheromones. My recent discovery of the brotherhood of dwarves with wagons leaves me only one option to take when presented with this situation; I will free my brothers. They have been kept under a cloud of ignorance, building elaborate quarters for the nobles for far too long. I do not yet know how I shall free them, but I will.

I must.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 24, 2009, 10:21:09 pm
YES! YES!

this new overlord shall free us all!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 24, 2009, 10:34:26 pm
From the Diary of Inaluct Kodkadol, Secret Ruler of the Eternal Halls;

Praise the miners! We have struck alunite!

Also, a crazed dwarf has produced a work of art;

(http://img30.imageshack.us/img30/3281/idol2.png)
This is AN OMEN FROM THE STARS. The a Pine Idol! The very first artifact produced in this barrel hole was a Pine Idol!
(http://img29.imageshack.us/img29/8966/idol3.png)
Okay, so maybe the first one has more stuff on it. I am not an expert on dwarvish art, but I can tell that the new idol is better. Just look at it. It's AN OMEN! I am destined to free dwarfkind!

I will destroy the tyranny that has kept the dwarves in servitude for so long! It is foretold!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 24, 2009, 10:47:01 pm
So it seems that the wagonkin can predict the future?

cmon, domainseal?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 24, 2009, 11:15:08 pm
From the Diary or Inaluct Kodakol, Ruler of The Eternal Halls

(http://img40.imageshack.us/img40/9718/elfs.png)
An elf diplomat has arrived!

I should probably consult some advisers about this. Kill it with magma?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on May 25, 2009, 02:47:45 am
Let it retrieve the pick.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on May 25, 2009, 04:36:28 am
Let us kill the prick.

Fixed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Techhead on May 25, 2009, 09:26:35 am
At least let him TRY to get the pick.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 28, 2009, 02:10:53 pm
Death to elves? Who's playing this fort anyway?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on May 28, 2009, 04:35:58 pm
Me. And there's been a change of plans. Barbarossa and me are gonna try and build an aquarium, and the elves are our only shot at getting a whale in a glass cage, so I'm going to try and be nice to them.

By 'be nice to them,' I mean 'ignore them until they bring fish.'
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 28, 2009, 06:36:38 pm
Earlier I asked if you can smelt fish, but it appears that you can only smelt verminfish. However, if we can get enough cats, we can tweak them into whales and such.

This will be a truly amazing aquarium.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Techhead on May 28, 2009, 08:14:49 pm
Did you mention you want to smelt fish (http://en.wikipedia.org/wiki/Smelt)?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on May 28, 2009, 08:33:21 pm
No, I want to SMELT (http://en.wikipedia.org/wiki/Smelting) fish.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on May 30, 2009, 07:32:40 pm
I can't wait to see this whale tank, and the whale you guys somehow acquire for it.

Lest anyone forget, there is an underground pool tucked away on the map, ready to accept all the whales you can dump in it as soon as it's rendered safe.  Hmm...  Do whales cause hostile creature interruptions?

And for those who missed it down in General Discussion, inaluct was muted for three days.  Eternity just keeps getting longer...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on May 31, 2009, 03:11:47 am
For some reason I'm thinkin.... skeletal whales.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 03, 2009, 07:57:29 pm
Ugh. 4 day mute.

Well, I'll update soon. I'm deciding between a few potential spots for the aquarium. I think I have a good one, though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Redgaia on June 05, 2009, 01:38:36 am
Hey, can I sign on please. Want to have a go at the succession game business, and this looks like one I shouldn't be able to screw up too bad, so onwards dwarven capitalism!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on June 05, 2009, 07:37:34 pm
I've noticed that the turn list in the first post hasn't been updated since March. Added to the end should be me, PTTG??, Dadamh, and Redgaia.

I also suggest that the list of previous turns be colorized to show the status of that turn, sych as lime green for done, yellow for postponed (i.e. completed later in the list), red for skipped/no response, and white for undone/current.

Like this:
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on June 05, 2009, 09:23:09 pm
That's a whole lotta red.

I wonder how many more years will actually be finished before the next version launches.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Criptfeind on June 06, 2009, 03:16:07 am
Amazing fortress, can i join?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TobiasF on June 07, 2009, 08:43:11 am
Great Fortress.
Sign me up for a turn, too. Please.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 07, 2009, 04:19:03 pm
From the Diatribe of Inaluct Kadolol, Shadow President of Ziltronen;

I have officially begun construction of a momentous project! We will build an aquarium, or, as I like to call it, an Aqizzarium. You see, one of the MONDOTRONS has constructed a large mound structure, which is the perfect base for our project. The MONDOTRON's name is Aqizzar, so it is only fitting that the gimmicky name we lend to the project reflect that.



(http://img189.imageshack.us/img189/4646/zig1.png)

Also, we have struck diamonds! Unfortunately, they are faint yellow diamonds, which everybody knows are trash diamonds.
(http://img19.imageshack.us/img19/7981/trashdiamonds.png)

Look at them, busily slaving away! How repulsive.
(http://img7.imageshack.us/img7/6758/decons.png)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on June 07, 2009, 11:23:05 pm
sweet!

And I got back from my vacation before I was skipped!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on June 08, 2009, 03:32:48 am
What the fuck are you doing to my tomb?

You're going to fill it with water and zombie whales aren't you?



Actually, that's pretty cool.  Proceed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 08, 2009, 12:51:30 pm
Also, there's vomit on it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on June 08, 2009, 01:42:14 pm
Also, there's vomit on it.
A little green helps keep it clean.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on June 12, 2009, 07:36:25 am
Hey inaluct, you were more talkative than this when you were muted.  Whar fortress?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 13, 2009, 01:29:52 am
I'll make a full fledged update tomorrow. In the mean time:

(http://img4.imageshack.us/img4/490/elfonbuilding.png)

The amount of vomit on your tomb seems to be increasing steadily. Also, there is an elf standing on it. I just thought you should know.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 13, 2009, 01:38:19 am
Other mini update: only minutes after that, someone deconstructed the floor under that elf. I distinctly do not remember there being a dead elven diplomat lying on a pile of logs in Aqizzar's tomb.

Goddam, I love this fortress.

(http://img196.imageshack.us/img196/7295/deadj.png)
(http://img23.imageshack.us/img23/5774/dead2s.png)
Title: Re: The Eternal Halls - An Endless Suffering Game
Post by: MC Dirty on June 13, 2009, 03:04:26 am
I distinctly do not remember there being a dead elven diplomat lying on a pile of logs in Aqizzar's tomb.
"There's a dead elf in my tomb. That's good!"
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on June 13, 2009, 04:32:34 am
I distinctly do not remember there being a dead elven diplomat lying on a pile of logs in Aqizzar's tomb.

Goddam, I love this fortress.

(http://img196.imageshack.us/img196/7295/deadj.png)

FORBID HIS BODY AND LEAVE IT THERE!  ITS A SIGN!  AND A MONUMENT!

By the way, you aren't going to just drop that whole central sections of the ceiling are you?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 13, 2009, 01:58:16 pm
By the way, you aren't going to just drop that whole central sections of the ceiling are you?
Hmm.

I might.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 15, 2009, 10:40:04 pm
I got muted again, so I didn't update. I will tomorrow.

In the mean time, have this 7% finished drawing. Whoever guesses what it is gets some iron crafts dumped in their room. Or a dwarf. Or something.

(http://img40.imageshack.us/img40/3996/lolwargears.png)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on June 15, 2009, 10:49:32 pm
Boromir.

ITS A CAVE TROLL!

alternatively, Dash Gunmetal.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 15, 2009, 11:07:49 pm
Boromir.

ITS A CAVE TROLL!

alternatively, Dash Gunmetal.
No to both of those, but Dash Gunmetal is an acceptable answer for the first person saying it. Always. So you get some iron rings or crowns or scepters.

Anyone else?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on June 16, 2009, 01:26:06 am
Lord of the Rings would have been a lot more interesting if the hobbits had guns.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on June 16, 2009, 02:02:09 am
Lord of the Rings would have been a lot more interesting if the hobbits had guns.

Actually, didn't the have Chinese-Esq rockets or something?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on June 16, 2009, 02:12:54 am
Lord of the Rings would have been a lot more interesting if the hobbits had guns.

Actually, didn't the have Chinese-Esq rockets or something?
Those belonged to Gandalf I think.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on June 16, 2009, 02:26:23 am
Lord of the Rings would have been a lot more interesting if the hobbits had guns.

Actually, didn't the have Chinese-Esq rockets or something?
Those belonged to Gandalf I think.

Oh yeah. It bothers me that he didn't have the presence of mind to stash those anywhere. A few tweaks and that giant fiery dragon one could have ended Helms Deep in a heartbeat.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on June 19, 2009, 08:00:30 pm
Okay, I'm pretty much at the point now when I decide whether or not to just drop the entire ceiling in on the tomb.

Do I?!

Y/N?!?!?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on June 19, 2009, 08:08:00 pm
Do what your heart tells you!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on June 19, 2009, 08:30:51 pm
Look, if your heart doesn't tell you to smash shit up, it's a stupid heart and you need to teach it some dwarven manners.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on June 20, 2009, 02:46:25 am
If you drop that ceiling in my tomb and destroy all my furniture in there, I swear to Armok I will destroy you and every wagon that ever wanders into the fortress again.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hieda no Akyu on June 20, 2009, 04:08:35 am
I would like to join this succession game please.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on June 20, 2009, 07:28:43 am
If you drop that ceiling in my tomb and destroy all my furniture in there, I swear to Armok I will destroy you and every wagon that ever wanders into the fortress again.
When domestic disputes turn bad, tonight on 60 OHJESUSWHEREDIDALLTHEMAGMACOMEFROMITBURNS
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: SeanTucker on June 20, 2009, 04:46:11 pm
I would also like to join, this looks epic.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Iituem on June 20, 2009, 06:35:15 pm
I got muted again, so I didn't update. I will tomorrow.

In the mean time, have this 7% finished drawing. Whoever guesses what it is gets some iron crafts dumped in their room. Or a dwarf. Or something.

(http://img40.imageshack.us/img40/3996/lolwargears.png)

This drawing needs more chainsaw guns.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on June 21, 2009, 09:53:27 pm
Ok, I updated the player list with all the new folks.

Sorry, I get distracted from DF sometimes and forget to check this stuff.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on June 29, 2009, 02:49:51 pm
*ahem*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on June 29, 2009, 09:25:09 pm
Is inaluct still muted?  I don't think I've seen him lately.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on June 29, 2009, 09:28:56 pm
Yeah, he was muted. Should be back ~the first.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on June 30, 2009, 04:38:43 am
Tum-te-tum tum.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on June 30, 2009, 01:46:47 pm
He really should stop doing that.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on July 01, 2009, 05:43:35 am
Argh. When is this stupid fort continuing? This HARDLY constitutes "eternal".
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on July 01, 2009, 05:48:50 am
Argh. When is this stupid fort continuing? This HARDLY constitutes "eternal".

Well, inaluct has been banned for what feels like eternity
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aldaris on July 01, 2009, 05:50:14 am
Argh. When is this stupid fort continuing? This HARDLY constitutes "eternal".
Eternal doesn't neccesarily(sp?) mean 'Regular' or 'Often', just that it never actually ends. Temporary (Also note that word says nothing about the actual length) breaks don't count.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on July 01, 2009, 05:58:58 am
And no-one thought of either skipping inaluct or extracting the save from him through alternate means?

Aldaris: I think the term you're looking for is "finite breaks". And yes, true. But the longer the breaks are the greater the chance that this fortress is forgotten. Also, unused data corrupts :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Broose on July 03, 2009, 01:58:00 am
R.I.P. INALUCT
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on July 03, 2009, 12:59:55 pm
Can we revert back to the old save? Or is it missing in action?

Edit: he apparently has a 2 week mute that started June 20th. So he should be back sometime soon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on July 03, 2009, 01:49:13 pm
<== Here's Myself. I'll be gone for a week with sporadic internet access. I will probably make it back in time for my turn, with a delay of a day or two.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on July 03, 2009, 08:45:58 pm
It's the 4th, the last day of his ban.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on July 04, 2009, 05:25:00 pm
It's the 4th, the last day of his ban.

Let's celebrate! Somebody put on a barbeque and I'll get some fireworks!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kelbin on July 04, 2009, 08:35:19 pm
Yes, Draw the blood from the cow and kill the fattened goat, And put a Gnome and what ever else on the barbie just for kicks, No idea who this person is, but i just like to kill Gnomes.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on July 04, 2009, 09:34:03 pm
Oh, hey, I just remembered. I'm in Australia, the 4th over here is the 5th by this forums clock. Heh. Celebrate, for today is the last day of his ban! For real this time!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Broose on July 07, 2009, 01:34:40 am
He is still gone. Maybe he forgot about us.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on July 07, 2009, 01:36:34 am
Maybe he quit the forums, although why he would...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on July 07, 2009, 01:42:21 am
I think we can officially call skip.
Long live Barbarossa?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on July 07, 2009, 01:45:09 am
I say skip. Skip!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on July 07, 2009, 09:46:06 am
I'll email inaluct, but in the meantime (the next few days) I won't have much chance to do anything. still, 3 days is nothing compared to a month. *ahem*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on July 09, 2009, 09:28:11 pm
Well, I'm back. I didn't get anything done over the two weeks, and I probably won't have as much time as usual for a while, because of summer school. Just skip me and sign me up for a later turn.

I'm still going to blow up Aqizzar's tomb, though. And everything else. I'll post pictures.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 10, 2009, 06:20:11 pm
Well, you were playing it before.  Just post what you have, so that three week wait won't be completely in vain.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on July 10, 2009, 07:55:02 pm
I'll give him the weekend, since I get back to my DF computer on sunday.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on July 10, 2009, 09:51:21 pm
Well, you were playing it before.  Just post what you have, so that three week wait won't be completely in vain.
This. 1000x this. Only one person has ended their turn early so far.

One should not just quit one's turn like nothing's happened, especially if one has played over half the year (I'm looking at you Maggarg).

Also:
Hokay people, listen up.
As a semi-observant follower of this thread I'm seeing a disturbing trend. I see people eagerly signing up, only to disappear after a mere few months wait. Fye on it! These kids have no STAMINA.
And further, you get your hands on the save and go off to a glorious start, only to lose interest once the difficulties start setting in.
"Oh damn I lost half the military to an unlucky ambush and the other half is throwing tantrums."
"Oh boogers, I just flooded the fort. With magma."
"Ohshi- pits!"
or more likely "Oh bloody hell, this place is an incomprehensible mess! I can't even find the food stockpile nevermind the bridge lever."
Shame I say. These things, heavy loads an overseer must bear, they wear you down, do they? A pox on you! These are the things that should INVIGORATE! To work, to strive, to excel! That is the dwarven way. The harder the challenge, the sweeter the reward.
Oh, running a mountainhome isn't such a breeze? Well tough shit. What do think this is? A holiday camp?
THIS IS BLOODY ETERNAL HALLS.

Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: inaluct on July 11, 2009, 03:40:00 am
My FPS is horrible (6 with frameskip at 9001), so I've only played like 2 or 3 months.

Also, I have begun construction on a secret project, and I don't want to give away what it is unless it's done. It isn't anywhere near done, and it's pretty obvious what it is, if you see what I've done so far.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on July 18, 2009, 07:51:23 pm
You there Barbarossa?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on July 19, 2009, 12:21:44 am
I might join in.  Though I'm a bit of a newbie, (started playing a month or two ago) I still might be up for it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on July 19, 2009, 05:54:03 am
Well, you were playing it before.  Just post what you have, so that three week wait won't be completely in vain.
This. 1000x this. Only one person has ended their turn early so far.

One should not just quit one's turn like nothing's happened, especially if one has played over half the year (I'm looking at you Maggarg).

Also:
Hokay people, listen up.
As a semi-observant follower of this thread I'm seeing a disturbing trend. I see people eagerly signing up, only to disappear after a mere few months wait. Fye on it! These kids have no STAMINA.
And further, you get your hands on the save and go off to a glorious start, only to lose interest once the difficulties start setting in.
"Oh damn I lost half the military to an unlucky ambush and the other half is throwing tantrums."
"Oh boogers, I just flooded the fort. With magma."
"Ohshi- pits!"
or more likely "Oh bloody hell, this place is an incomprehensible mess! I can't even find the food stockpile nevermind the bridge lever."
Shame I say. These things, heavy loads an overseer must bear, they wear you down, do they? A pox on you! These are the things that should INVIGORATE! To work, to strive, to excel! That is the dwarven way. The harder the challenge, the sweeter the reward.
Oh, running a mountainhome isn't such a breeze? Well tough shit. What do think this is? A holiday camp?
THIS IS BLOODY ETERNAL HALLS.

Spoiler (click to show/hide)

Shhh. :(
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 20, 2009, 01:04:32 am
Admini Guard Captain Aqizzar Atöldastot, Date Unknown

I do not know what has gripped the halls.  It feels as if we have drifted into another world, where the hours pass as normal, but the days stand still.  Is this a curse from the mines?  The last revenge our entombed lords?  Has our fetid abode finally descended into Hell itself?  Terror and despair lurks among us like a miasmic wraith, sapping our will to live, taunting us with a death we cannot reach.

But if will yet has meaning here, then I can truly stand no more.  I swear by the frozen air in my lungs, that the Eternal Halls will escape this mad prison.  I swear, life we go on.



Thursday is the Eternal Halls' birthday.  I can't say I'll actually have a finished save by then, but if nobody else is going to step up and continue this game, then as one of the original players, I guess I will myself.  Stay tuned.

Well, I'll continue as soon as I can find the last save anyway.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on July 20, 2009, 12:02:23 pm
Admini Guard Captain Aqizzar Atöldastot, Date Unknown

I do not know what has gripped the halls.  It feels as if we have drifted into another world, where the hours pass as normal, but the days stand still.  Is this a curse from the mines?  The last revenge our entombed lords?  Has our fetid abode finally descended into Hell itself?  Terror and despair lurks among us like a miasmic wraith, sapping our will to live, taunting us with a death we cannot reach.

But if will yet has meaning here, then I can truly stand no more.  I swear by the frozen air in my lungs, that the Eternal Halls will escape this mad prison.  I swear, life we go on.



Thursday is the Eternal Halls' birthday.  I can't say I'll actually have a finished save by then, but if nobody else is going to step up and continue this game, then as one of the original players, I guess I will myself.  Stay tuned.

Well, I'll continue as soon as I can find the last save anyway.

Don't forget that there's another guy before you, although he hasn't been active since May, so I doubt he'll show up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: peekama on July 21, 2009, 03:16:38 pm
This fort looks like absolute, chaotic hell.
Sign me up  ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Arathanar on July 22, 2009, 05:17:50 pm
Do want. Sign me up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on July 24, 2009, 03:13:26 pm
Okay, so I downloaded the save a few days ago.  5 FPS.  And it takes nearly ten minutes to load and save.

I'm going to be honest.  I think this place is dead.  Oh, it could still keep going - I've even got some big plans.  I'll give it a shot over the weekend, but damn is it going to be slow.

Anyway, Happy Birthday Eternal Halls...
(http://www.chadthewatchguy.com/postpic/birthday-cake.gif)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ToonyMan on July 24, 2009, 03:37:42 pm
Posting so I can read Aqizzar's bluff.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on July 24, 2009, 10:16:01 pm
Do you get better FPS if you play at the default 80x25?

Or, try turning temp/weather off. You don't really need 'em too much.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: RavingManiac on July 24, 2009, 10:23:05 pm
I suggest dumping all excess items into magma.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on July 24, 2009, 10:26:31 pm
I suggest dumping all excess items into magma.

What happens if you designate a built statue for dumping?

The only problem with this is all the stone in the water system.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on July 25, 2009, 06:04:21 am
Kill all the animals. I did on The Turn that Never Happened, and that worked.
I got a good 5 or 6 extra fps.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on July 25, 2009, 09:40:22 am
Destroy all the stone. That's usually my number one FPS-killer.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: mattie2009 on July 25, 2009, 10:18:26 am
open up task manager, go to dwarfort.exe and right click.
Priority>AboveNormal.
If that doesn't work, set to the one above that.
No higher though, or anything else will be unbelievably slow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on July 25, 2009, 04:30:12 pm
open up task manager, go to dwarfort.exe and right click.
Priority>AboveNormal.
If that doesn't work, set to the one above that.
No higher though, or anything else will be unbelievably slow.

That only helps if other stuff is running in the background.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on July 26, 2009, 04:23:52 am
Kill the children as well. It's not as if we need more dwarves.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Arathanar on July 27, 2009, 05:07:35 pm
open up task manager, go to dwarfort.exe and right click.
Priority>AboveNormal.
If that doesn't work, set to the one above that.
No higher though, or anything else will be unbelievably slow.

That only helps if other stuff is running in the background.

Unless you're running in a hypothetical computational vacuum (a concept which I just made up), there will be other stuff running in the background.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: peekama on July 29, 2009, 07:52:22 am
If you're running a multi-core system, go to the task manager and right click DF. Set its affinity to one core, and all of the other major processes to other cores. That should help a bit.

Also, make sure there's no pumps doing useless stuff. We all know what water can do to fps >.<
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on July 29, 2009, 08:01:20 am
Kill the cheese-makers as well.
Dump all the elves into the magma and burn down the trees and plants.
A dead land of basalt and bones shouldn't lag, right?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on July 29, 2009, 10:39:27 am
Gee, skipped again.

I call right after Aqizzar! I told you people I was going on vacation, didn't I? Somewhere?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on July 31, 2009, 01:01:52 am
I've found that dumping in magma only destroys the items sometimes- other times, it leaves "ghost" items in the square that may or may not exist, but most likely do occupy a significant chunk of memory.

Best bet is to atom smash it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on July 31, 2009, 05:04:37 am
In fact, destroy everything.
Then there will be no lag.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 04, 2009, 03:12:34 am
*crickets*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on August 04, 2009, 03:25:39 am
Damn you people, who's turn is it supposed to be?
If s/he doesn't want to play, just pass the turn onwards >SI
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 04, 2009, 09:22:53 am
I believe that I was skipped, causing it to be Aqizzar's turn. I called going right after Aqizzar.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: peekama on August 05, 2009, 12:32:51 pm
Any word from Aqizzar on his progress?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ToonyMan on August 05, 2009, 12:42:33 pm
Any word from Aqizzar on his progress?

Don't worry, I called his bluff.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on August 05, 2009, 03:50:28 pm
Hmm. Crazyness.

Also, who the hell designed that magma cannon? Is that... leaking magma back into the pumping system? EGADS. Are you trying to start a fire?


Oh hells, messed up my tabs. Wrong thread entirely.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 05, 2009, 04:09:39 pm
Yeah, I'm here.  I can't do anything for another week at least.  I just kind of assumed the "next" spot since no one else was doing anything and exactly who's turn it's supposed to be is long forgotten.

I really can do something next week, but if anyone wants to take a turn anyway, go ahead.  I think it's time to lobby for a new thread or something, to just clear out the list and move forward.


Also, who the hell designed that magma cannon? Is that... leaking magma back into the pumping system? EGADS. Are you trying to start a fire?

Magma cannon?  I thought that was the obsidian maker...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 05, 2009, 04:39:14 pm
I just kind of assumed the "next" spot since no one else was doing anything and exactly who's turn it's supposed to be is long forgotten.

Quote
44.inaluct (Current, going rather slowly)
45. Barbarossa the Seal God
46. Lucifer
47. Aqizzar

You'd most likely be next anyway.

Hmm. Crazyness.

Also, who the hell designed that magma cannon? Is that... leaking magma back into the pumping system? EGADS. Are you trying to start a fire?

I don't see anything that can be mistaken for a magma cannon, and since those typically require magma-safe pumps, I don't think we'll be getting one anytime soon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 05, 2009, 07:15:06 pm
i still claim going after Aqizzar.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 05, 2009, 09:53:05 pm
You should go now, since Aqizzar's waiting 'til next week.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 05, 2009, 09:57:21 pm
The problem is that I'm leaving (again) until monday on a camping trip. After Aqizzar, my turn will be perfectly in time for me!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 05, 2009, 11:30:15 pm
So should we wait, or try to get Lucifer, Viprince, or (most likely) ChazzyBurger to play a turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 07, 2009, 02:59:07 am
I've just noticed the interesting fact that the queen consort, Datan Inodostath, has Guard listed as her profession, which comes from world gen. She also defeated a cyclops when she was 12 (he escaped unscathed).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on August 07, 2009, 03:14:22 am
.... I love her. I must have her.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 07, 2009, 03:25:17 am
In 40, Datan confronted the elf Iki Earthengrasped.
In 40, Datan fought with the elf Iki Earthengrasped. While defeated, the latter escaped unscathed.
In 41, Datan happened upon the elf Thelire Lengthpearl.
In 41, Datan's lower right arm was slashed by the elf Thelire Lengthpearl.
In 41, the elf Thelire Lengthpearl was forced to retreat from Datan despite the latter's wounds.
In 79, Datan ambushed the elf Alisa Mawmother.
In 79, the elf Alisa Mawmother's left ear was torn off by Datan.
In 79, Datan struck down the elf Alisa Mawmother in Constructhoisted.
In 95, Datan surprised the elf Covema Soaredwaters.
In 95, Datan struck down the elf Covema Soaredwaters in Constructhoisted.

They were all babysnatchers.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on August 07, 2009, 03:29:06 am





(http://i187.photobucket.com/albums/x89/edwardbayntun/news/seal-of-approval.jpg)




Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 09, 2009, 09:21:22 pm
speaking of which...

Akwehzhar done?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on August 10, 2009, 06:18:08 am
No, that's why I said anyone else could go if they wanted to.  I can't do anything until later this week at least.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on August 11, 2009, 07:54:37 pm
It's taken three days, but I've read the entire thread. Please add me to the list, I'd like to give my computer a go at this wonderful monstrosity.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 11, 2009, 09:58:15 pm
So should we wait, or try to get Lucifer, Viprince, or (most likely) ChazzyBurger to play a turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Techhead on August 13, 2009, 06:49:32 am
I know! I'm going on a week-long vacation starting this Saturday! I can play for you right now!
What?
I'm only following the precedent.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 13, 2009, 10:14:42 pm
DO EET.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 13, 2009, 11:31:57 pm
There is a line you know.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 13, 2009, 11:43:59 pm
A line which has been bogged down for months.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 14, 2009, 12:52:13 am
It's not the line that's the problem, it's the fact that the people in the line don't get their butts in gear when it comes time for their turn. Either play, or ask to be postponed so that others can go ahead and not have to wait for three months.

Also, when is your camping trip, Barbarossa?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Lucifer on August 14, 2009, 06:18:47 am
I'm able to pay ;)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on August 14, 2009, 06:40:17 am
I'm able to pay ;)

Awesome, listen, I need $50 or these guys are gonna break my legs. I can pay you back on monday.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on August 14, 2009, 09:24:26 am
Tomorrow until sunday.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on August 14, 2009, 05:09:22 pm
So am I added to the list?

I think we should do this thing where anybody and everybody takes each finished turn save, and plays it through.
Then whoever posts the results first will be counted, the rest discarded.
But then we will have to give a thumbs up on their write-up, so that there is still quality, or the next person to finish will succeed them.

Maybe too complicated.
But really, if a few of us took the final save, played a year, and the first one done posted, this thing would just keep chugging along like a dwarven miner.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on August 19, 2009, 02:10:48 pm
Bump.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ChazzyBurger on August 19, 2009, 02:51:35 pm
I should be able to play after I finish my turn at HallTraded
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Eita on August 19, 2009, 06:22:21 pm
Really guys? I was gone for how long? And there only four completed saves?

I love this fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on August 23, 2009, 10:19:54 pm
WHAMMY!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on August 25, 2009, 12:19:02 am
C'mon guys. C'moooooooooooooooooooooon
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on August 29, 2009, 08:05:49 pm
Seeing as how I have nothing to do for the next few months I could take a stab at it.
Add me to the list.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on August 30, 2009, 02:39:05 am
Next few months? Hah. We'll call you in 2011.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Hoborobo234 on August 30, 2009, 06:55:28 am
I am back after a few months and I would like to say that I did reply to the PM you snrt
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on August 30, 2009, 06:58:34 am
Don't call him a snrt. That's just mean.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 06, 2009, 09:24:20 pm
45. Barbarossa the Seal God
46. Lucifer
47. Aqizzar
48. Viprince
49. ChazzyBurger

Is anyone gonna go or what?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 06, 2009, 09:27:34 pm
Isn't it inaluct's turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ToonyMan on September 06, 2009, 09:30:24 pm
Isn't it inaluct's turn?

HAH.  Yeah...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 06, 2009, 10:25:50 pm
All right guys, the coroner's car broke down, this is our last chance to save the thread.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 06, 2009, 11:04:03 pm
Scrap the list. Jackrabbit, go.

Sorry guys, I gots no time at all anymore. Studying for the APTP test.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 07, 2009, 02:29:02 pm
Isn't it inaluct's turn?

HAH.  Yeah...
Just skip me and sign me up for a later turn.

Inaluct skipped, Barbarossa couldn't go, and Aqizzar said he would go, but had to wait a bit, so it just kind of stagnated.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 07, 2009, 04:29:09 pm
Sigh....

Deeper sigh....

Super mega deep sigh with cheese....
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 07, 2009, 07:04:59 pm
Gonna go or not, Jack?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 07, 2009, 07:05:54 pm
I... what?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 07, 2009, 07:26:05 pm
go and take your turn. lists are for chumps!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 07, 2009, 07:33:21 pm
Holy crap, this thread is still twitching in a semblance of life.  It lives!  Sorta.

Scrap the list and give it a shot Jack, we've got your back man!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 07, 2009, 11:22:01 pm
Ah hell, I've heard of worse ideas. But not many.

Sure, I'll get to work on it tonight, I've got something on at the moment.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on September 08, 2009, 03:49:18 am
I LIVE
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 04:00:50 am
Just searching for the save.

'Er we go, 'er we go, 'er we go!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 04:26:34 am
Okay. Well, first off, let me make something clear. I have only ever read Inaluct’s updates. Seriously. I have no idea what to expect when I load this thing up, but for you, I’m willing to – ARGHARGHARGHARGHARGHARGHARGHARGHARHGarghargharghargharghargharghargh.

What the FUCK did you guys do? I don’t know where to begin, but I might start with mentioning I screwed up the royals hotkey and now need to find the place again. I’m starting from the last complete save. Okay. Deep breaths. In to character. Brrr brrr brrr.

1st Granite, Early Spring
Well, that was surprisingly easy! All I had to do was drop off my job application, wait till every other candidate died and suddenly I’m overseer! Mother would be proud. I bet my abilities at astral projection helped too. The place is a bit of a mess, so I guess my first job will be tidying it all up. What fun! I'm going to initiate a mass magma dump to clear the place up. Cleanliness is next to Armokliness! Then, I plan on mass butchering. It's all so confusing, but I'm confident I can make this fort a better place!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 04:54:42 am
2nd Granite, Early Spring

This place, I’ve never noticed before! It’s a maze! A MAZE! It’s all insane, I’m just glad that the dumping is coming along fine. A few quick observations I have made. I discovered, outside the fort, a mysterious, almost ‘temple like’ place. A sarcophagus of gold rested inside. It was beautiful.

(http://img403.imageshack.us/img403/1289/mysterynolonger.png)

It just had one problem. Who’s was it? The mystery was so great I decided that I would never figure it out. It was empty now, so I’ve decided to make it my own and claim myself master mystery solver! People were impressed. Except this one dwarf with a massive chin who kept making unsettling ‘imma cut you’ hand gestures at me. Must be jealous of my prowess.

I also discovered our guard towers.

(http://img2.imageshack.us/img2/2773/guardtowers.png)

They’re too tall to effectively see anything, and people refuse to build on it now. I just don’t see the logic. It’s absurd. Like this entire place. I’ve recently given the hammerer a bed. In his dining room. He jumped on it, hugged the bedstead and immediately began to mutter ‘my precious… we will never be apart again… tortilla dip will cover you…’

I left in a hurry.
I was going through some rockwork on the king and came across some interesting things. I barely feel safe writing them down.

(http://img197.imageshack.us/img197/5808/kingwhore.png)

The kind is a whore. No less than can be expected, I guess. Anyway, things are progressing well, if slowly. Everyone is slow round here. Even the time passes slowly. I’m off to go get drunker, see if that makes a difference.

2nd Granite, Early Spring

Ca    write prop  ly vom t everywh re. Fe l dwarv n.


Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 05:05:09 am
6th Granite, Early Spring

Work on my quarters has begun. The only thing we lack seems to be beds. I feel so empowered with my responsibility. From the looks of the strangeness around here, many other rules felt the same. Hah, they must have gone mad with power. I can’t fathom the type of mind that could do that.

7th Granite, Early Spring

I have changed my name to ‘Super Mega Lord Archduke Haberdashery Zimeshmelbil'. I am also now a woman.

Construction has begun on a giant middle finger directed towards our entrance.

I want traders to get the right impression.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 05:05:52 am
Bed time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 08, 2009, 06:25:30 am
It just had one problem. Who’s was it? The mystery was so great I decided that I would never figure it out. It was empty now, so I’ve decided to make it my own and claim myself master mystery solver! People were impressed. Except this one dwarf with a massive chin who kept making unsettling ‘imma cut you’ hand gestures at me. Must be jealous of my prowess.


(http://i28.tinypic.com/mv52qf.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 06:30:23 am
7th Granite, Early Spring

I was accosted in my room by the chin dwarf. I don't know what he wants, but he was raging about 'mystery' and 'room'. Hm. The mystery temple must be his relatives. I'll give it back, for now. He was carrying an sword.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 08, 2009, 06:24:35 pm
I have a few observations. First, the place is a mess. This goes without saying, really. However, the place seems to be able to operate on its own. This is good. I'll try and improve it.

And the levers. Oh God, the levers. Every time I find one unlabeled, it's like finding a shiny apple. It could be delicious, or rotten to the core, and I'm just terrified to pull them. I probably will anyway.

Regardless, I believe I've worked out the dimensions of my giant middle finger. I just need to decide a material. I'll have to check the stocks, but I'm thinking gold.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MC Dirty on September 08, 2009, 07:48:35 pm
Regardless, I believe I've worked out the dimensions of my giant middle finger. I just need to decide a material. I'll have to check the stocks, but I'm thinking gold.
The fingernail absolutely needs to be a different color. I don't know how you're going to build it, but it's good to know where the front is. Then use the 3D visualizer. What was it called again? Visual Fortress? Something like that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 08, 2009, 10:57:31 pm
Can I please be added into this mayhem?
I'd like to give it a go.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 02:53:07 am
I agree.. I am also so totally not threadstalking jackrabbit... LEAVE ME ALONE!

Butanywhayhow... sign me up. On the NEW and IMPROVED list! with the CAPITAL LETTERS and such.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 09, 2009, 02:55:55 am
Threadstalking? I hadn't noticed.

Still playing... still playing... middle finger made of iron coming along okay, could be bigger...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 03:01:28 am
Neither had I. Until I mentioned it. *giggle, twitch*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 09, 2009, 03:07:14 am
12th Granite, Early Spring

Elves have arrived, presumably hoping to be robbed by us. I guess that makes sense. Wouldn't want to disappoint them.

Though I am curious as to where the lever to raise the main drawbridge is.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 09, 2009, 03:40:44 am
19th Granite, Early Spring

Will spring never end? I have taken to wandering the fortress and have made some startling discoveries about our military.

(http://img140.imageshack.us/img140/7431/vomitcorner.png)

Heroes indeed. One almost threw up on me.

The elven diplomat met with the king. I'm overseer, so I made the decision, but they don't know that. I cannot believe elven insolence.

(http://img32.imageshack.us/img32/1075/elvenrequest.png)

The... the... I told them to fuck off and cleared out their caravan. That'll teach them to speak to m- the king like that!

But they took it well and left with an insult.

(http://img201.imageshack.us/img201/6250/bastards.png)

Elven blood will stain the ground, oh yes.

Work on my finger of 'A really pissed of Armok' is not what I expected. There is no mountain, it must be built on the ground. It is also far too small. However, it will be a sufficiently large finger to get the message across, I feel.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 09, 2009, 03:58:58 am
27th Granite, Early Spring

I've taken up wrestling. Not because I actually want to join the military, but because I hear legendary dwarves don't have to pay for things and I feel I can hack it. Though the weapons those dwarves wield...

Still, I'll be fine. I have 'powers'.


(I am aware I won't be able to quit the military upon reaching legendary, yes.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 09, 2009, 04:10:38 am
Just... just... motherfucker.

Computer crashed, save file corrupted.

God dammit.

The Eternal Halls bested me. I invite the person who called after me to try, if he wishes.

I'm going to go cry in a corner for being a quitter and for it crashing just as I was capping off the middle finger with gold.

I invite the next person to remake the finger, better, bigger, eviler.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 09, 2009, 04:20:46 am
Oh for the love of Armok, this damn fortress really is cursed!  For the first time months somebody actually tries to play it, and the damn thing up and dies on you.  Who wants to take a whack at it this time?  If nobody else does by Friday, I'll probably give it a shot.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 04:20:58 am
ohnoes!

I'm next! If Outcast Orange doesn't get to it first. He had better hurry though..
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 09, 2009, 04:24:23 am
Oh for the love of Armok, this damn fortress really is cursed!  For the first time months somebody actually tries to play it, and the damn thing up and dies on you.  Who wants to take a whack at it this time?  If nobody else does by Friday, I'll probably give it a shot.

Please, for Armok sake, do so.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 04:38:28 am
Ouch... nice to see you show faith in me and the other... guy. However, I'll accept your reasoning as perfect. Take the next turn!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 09, 2009, 07:52:38 am
I am initiating MARTIAL LAW.

Whoever announces they get the turn gets the turn. They post it. Someone else claims it.

IT WILL WORK.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 09, 2009, 08:41:33 am
Ooh! Ooh!
Me next!

I'll take a whack at it.
Expect it done by night.

Edit: Also, I'm using the save back on page 60 if no one objects.
I can't find one more recent.

Edit 2: Okay, at least it's running.
I like how even when I have it paused it can still dip below 90 percent.
This could be fun...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 09, 2009, 09:20:19 am
I think we should change the way things work a little.
How about instead of a full year per turn,
we each just go a season.
Otherwise this is going to take way too long.

Don't worry though.
I'll have plenty to post by tonight.

Sorry about the double post.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on September 09, 2009, 09:45:55 am
Or going by modified SparkGear rules? One year in game or three days irl, whichever comes first?
Also, I wanna whack at the fort too!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 09, 2009, 10:04:23 am
Fine.
At the end of the third day, I will resign.
Also, (and I'm pretty sure somebody has already said this)
DO NOT, for any reason, look up stone under the stock screen.
The game crashed for a full minute before somehow regaining its composure.
Also, by the time it came back up, I had hit the down key a few extra times and was unable to see the stone amounts anyways.

For those of you looking for a sweet visual, look no further:

The Eternal Halls!
Spoiler (click to show/hide)

Enjoy.

Granite, 117
-------------
1st Granite:

Wow. Just wow.
Somehow I've been put in charge.
Living down in those mines must have gotten to me.
I've probably lost it.


Oh well. If they give me this authority, I might as well make use of it.
So I've changed my name to Orange.
Seems reasonable enough for a mad man.
(Fantasy or not)

I've also ordered them tear down part of the moat-turret-deal.
The perfect place for an unbalanced construction!
The day seem to pass by like mud. Armok help me.

Some guy went strange today.
I feel my best bet is to just let it run it's course.

3nd Granite:
Construction of the tower has started.
Lets see how high 99 olivine will get me in 1 year.

5th Granite:
3 days have passed and all they've done is throw up all over the dang thing.
Bunch of useless, beardless sissy's.

Some guy finished some strange construction.
Nothing but a wooden ring.

Spoiler (click to show/hide)

Useless lot.

14th Granite: Bunch of elves showed up with nothing.
I've decided to ignore them.

16th Granite: Some elf whined to me about trees.
I just nodded until he stopped talking and left.
I must get back to overseeing the tower!

18th Granite: The whiny hammering bastard wants a bed in his dining room!
Fine, whatever you want. I've demanded an entire squad of beds be constructed.

19th Granite: The elf brought up the trees again.
Will they ever just leave me alone?

28th Granite: I've had a bunch of useless animals ground to bits.
Things seem to have sped up a notch or two. (5 FPS gain)

1st Slate: Oh my god! A whole month has passed!
About time. The tower is getting taller every day.

Spoiler (click to show/hide)


Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 04:33:53 pm
ze fort... she lives!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 04:41:53 pm
Could someone post a more recent save? Or are we just going to continue on from that one?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on September 09, 2009, 05:58:11 pm
Goddang, my tower and gangway look fucking awesome.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 09, 2009, 06:08:19 pm
I'll be home form school in a couple of hours.
I should have something posted up around midnight.

Sorry about my lazy way of going about things.
I'm playing the game on a need to know basis.
If it doesn't involve my project, I don't need to know it.

Also, 20 fps makes this game a little boring.
Not enough to bore me, but well, you know...

Laters, I'm off to English Comp.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 08:29:17 pm
turn off temp, at least while the megaproject is happening. DAS the stone, or chasm it.

All of these are *reputedly* able to improve your fps.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 09, 2009, 10:04:32 pm
Thanks for the tips Tack.
It's running much faster now.

I think I'll be able to complete a year before three days is up.

In an hour, I'll post some more log.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 10:31:08 pm
Heheh. And here starts my future as a self proclaim-ed dwarf fortress professional!
Look at me now, oldbeard! I knew I would make it! Kids are just as talented now!

And now i'll go back to being another anonymous not N00b.



Tacken Herzeltoph has been happy lately. He has been promoted lately. He has admired a beautiful *forum*. He has Made A Contribution lately. He has had a successful sparring session recently. Tacken was informed of a bad color choice lately. Tacken was yelled at recently.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 09, 2009, 10:34:48 pm
*HRK!*

Purple on Grey kills.

Also, this game has survived an entire year with me as a member. (well, almost.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 09, 2009, 10:46:43 pm
Happy now?

Heh, Cos of my forum settings I have 23 pages of Eternal halls... instead of the 74 when logged off.
It's funny cos when the guy was arguing cos he read 45 pages of into hell, i was all like.. wah? There isn't even 45 pages of this!

No. I'm not a ditz. I just forgot exactly how monumentally much extra i get per page.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 09, 2009, 11:00:51 pm
And now, time for the update!

Oranges Log:
-------------
4th Slate:
Someone gave birth to a little girl today.
Doesn't affect my tower, my hands are tied.

12th Slate:
Some guy went nauseous and stunned near the top of my tower.
I've no idea what happened to him, but he's blocking progress.
I've ordered six beds to be administered to Hammer's quarters.

25th Slate:
Drat! A small portion of my tower has collapsed!
No worry, I've cut back on the stability of the new levels to make up for lost time.

7th Felsite:
Migrants?! Fine. I have no idea what they want from me, but I there are here nonetheless.
Two of them. Oh well.

17th Felsite:
Some dwarf named Logem grew up today.
This place is overflowing with suprises.

27th Felsite:
A bloke named Zaneg went loopy today.
We're just going to ignore it again.

1st Hematite:
A whole season has gone by in this bleak, timeless world.
The tower is starting to look impressive.
I can't wait to see the look on those long elven faces!

10th Hematite:
Some humans came with supplies.
They can piss off.
Zaneg finally came around and made some useless scepter.
This what you will.

Spoiler (click to show/hide)

16th Hematite:
Aban the cat has died old age.
Finally those damned pets are starting to rot.

Anyways, here's a new mock-up of the fortress.
I swear I will complete it by the end of the '17.

Spoiler (click to show/hide)



And that's it for tonight.
Also, sorry about the huge resolution.
I use a 26" wide-view at top resolution and if I don't upload them at that size they appear dinky on my screen.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 10, 2009, 02:24:21 am
That's an awesome tower.

I'm planning something grand for my megaproject. Impossibly grand... which is annoying, cos i'll probably never finish it!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 11, 2009, 03:38:26 pm
Okay! I'm back up on the web!
And don't worry about what I said earlier.
it's really easy to finish a year in a week.
i'll probably be done by tonight.
Anyways,
Read up:

Orange's Log:
19th Hematite:
There was a goblin attack today.
I just sent in the guys and they were gone in no time.
The only wierd part is, a spattering of blood ended up at the top of my tower.
How? I have no clue.
My current theory is that its Aquizzar's fault.
It's not his blood of course, but still his fault.

Oh crap! There are still a bunch of the buggers left.
They've cut down a couple of our own.
Rest at peace Champion Urdim, and marksdwarf Tun.
Let's hope no more fall today.

20th Hematite:
It was a hard battle through the night, but that was the last of them.
We've only lost two.
Some guy went tantrum for a few seconds, but he's calmed down.
I hope to Armok that we can get through this without a despair wave.

Let's continue construction now damnit!

9th Malachite:
Some guy named Tulon is throwing a tantrum.
Meh.

1st Limestone:
Autumn has arrived!
Half way done!
Two dwarves named Thob and Dastot keep throwing tantrums.
Couple of nutters.

3rd Limestone:
Some guy named Ablel has fallen to Thob in combat.
He says the guy had it coming to him.
I think Thob needs to calm down.
Oh he has.
I wonder how long it will last this time.
No matter, soon they will probably hammer him.
Solving (hehe) the whole conflict.

12th Limestone:
I've nearly ran out of olivine.
So I'm having it all mined out.

14th Limestone:
Thob went off and destroyed an iron chain.
Oh! And just in time for the goblins to show up!
Whatever.
Go get 'em Aquizzar!

----

Well, they're all dead, sure enough,
But so are five of my precious workers!
Dastot, Kikrost, Sigun, Mosus, and Rovod have all fallen to the green menace.

15th Limestone:
Now some guy named Ast is dead! How?
And Teb now too? What?

3rd Sandstone:
Some kid Goden grew into a child.
Sounds horrible.

11th Sandstone:
Some kid named Nil grew up today.
Good for him.
Now he can help build the tower.
And throw up on it.

12th Sandstone:
There's been a lot of aging lately.
Some cat met his doom.
Father time waits for no one.
Except me.
Bitches.

22nd Sandstone:
Today my tower surpassed the old tower in height.
I intend to do some pretty snazzy things at the top, so height is important.

5th Timber:
Kogan became an adult.
Woot!

10th Timber:
Someone named Sazir has given birth to a girl.
The tower is getting taller than ever.

22nd Timber:
I'm adding the crown to my wonderous tower.
Oh yeah, and some guy went possessed.
Good thing I don't care.
Oh, and this moat project I'm working on went badly.
Oops.

1st Moonstone:
Winter is upon us!
The tower gets closer and closer to completion.
Another crappy artifact:

Spoiler (click to show/hide)

I feel my time here will be over soon.

------------------------------------------

Here's a picture of the finished tower:

Spoiler (click to show/hide)

And another:

Spoiler (click to show/hide)

From the observatory of the old tower:

Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on September 11, 2009, 03:50:04 pm
Oh my god...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 11, 2009, 04:23:19 pm
What?!

 :)

Edit: That tower used all of the microline I could find except for ~20 stones.
I'm considering the addition of more spines.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on September 11, 2009, 04:34:04 pm
It's like Orthanc. Except green.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 11, 2009, 05:58:38 pm
Orthanc? What color is it usually?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 11, 2009, 06:10:06 pm
...Google.  Orthanc was Sauruman's tower in the Lord of the Rings.  So it's usually black.  I know Orthanc sounds like another obscure Dwarf Fortress-y stone type, but at any rate, that's what it looks like.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 11, 2009, 06:17:04 pm
Saurumon's tower?

I never new the name of the tower, I just thought it was "Tower Isengard".

Thanks!

EDIT:

Oops! I just realized I've been putting U's in Aqizzars name.
Sorry dude.
I think that you're my favorite forum member ever.

EDIT AGAIN:

And here it is:

1st Obsidian:
My last month.
I am certain now.
I can not stand all of this annoyance any longer.

3rd Obsidian:
Seven cats died today!
I feel all tingly inside.

*The log is torn off here*

-------------------------------------------

And that's that!

Notes:

If anybody removes the "statue garden" from my tower,
I'll be very upset.

I've added a tomb near the base.
And filled it with all of the statues I could find.

I kind of messed up the west gate-house tunnel deal,
and maybe even trapped somebody inside.

The "moat" I tried to make is very jenkey.
Fix it if you can.

If somebody wants to pump water to the top of my tower, I'm totally game.
Modify it however you want.
There are a few open levels at the top to build more if necessary.
I would suggest moving my tomb a square higher,then pumping straight up through the center tiles.
I would love to see water falling over the edges of that spikey carrot.
I probably would have tried it myself, but I have no idea how pumps work in DF.

Have fun!

The save:
http://dffd.wimbli.com/file.php?id=1417

And the map:
http://mkv25.net/dfma/map-6939-theeternalhalls
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 11, 2009, 09:54:47 pm
My turn, ain't it not?

Righteo!

Leeme just open the file and things and stuff.
Looking around...
Seeing stuff...
Quadrulating megaprojects...
Discovering Edibles...
Replanformatting character...
Organising Dwarvlings...
Downloading...

And I'm ready to go. Next post... soon!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 11, 2009, 10:12:09 pm
Actually... Before I post... Just needed to visualise the awesomeness of this

Spoiler (click to show/hide)

Tomb, eh?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 11, 2009, 10:23:46 pm
Well... That was unexpected.. I'm walking to the mountainholme, just another dwarf and his family looking to make a living in a new place, or become a bum there too, and suddenly - I get kidnapped! Some lout, hits me over the head with a blackjack or something, and I wake up here! I'm not tied up, i'm where I was headed anyway. In fact, the only thing different is a painful head, a book on me called "diary of the rulers", and a sign that's been pinned to me saying "Hello, My name is RULR"

So... they've given me a mandatory promotion eh... Well... Time for me to do what I can... Nothing.
Wait. I might start a megaproject - To help Establish My Position.

So... time to dig out a humongous area... to make a symbol for all incoming traders to see.

EDIT: Question: How does one channel out humongous areas using ramps? Preferably without collapses and killings. I know that using ramps is what is *meant* to be done... just how?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 11, 2009, 10:40:58 pm
So anyways, I walk outside, trying to pull this stupid sticker off - when a bloody dwarf comes along, and says "Ye're the new ruler? Good, the last one escaped" To which I wittingly replied
"Go Dig a pit to hell!".

He said that they've been trying for years. Just where have I ended up?
So I told him, as an alternative - He should go dig a huge chunk out of a mountain for me.
So, of he goes, with his sixty other bloody miners, and starts eating away at this mountain like a bunch of bloody bearded rock-termites!

I need a drink, and a lie-down.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 11, 2009, 10:57:24 pm
Cool so far dude!
I've left her warm and cozy for you.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 11, 2009, 11:02:03 pm
Well - I just start work on everything, try to get these things happening, before suddenly, a bloody horde of goblins come a-sieging! What the hell!? Can't they see the amazing array of ballistas? I sure can! So, I'm hoping that there's some siege operators around the place, and I ask em to man the ballistae. Let's see how the goblins fare - that'll teach them to get in the way of my monster project!

--- Fifty Five Idlers!? My arse fifty-five Idlers. I'm going to order them to dump ALL OF THE FELSITE IN THE FORTRESS!

Yeah... now there's only thirty-eight. I tremble with satisfaction.

Death Tole for the Siege so far:

Besmar Ostarablel, Child
Olon Etagezum, Miner

*Yeah, I'm just going to modify this post until my season finishes, to save threadspace.*

Anyway, the champions all went hooting out to play with the goblins that were left. They died quickly. So now I can get back to work! Stop dumping the felsite! Start building things!

Also, A siege Operator died of starvation today. I didn't know why, figured he was morose or something. Until I saw THIS!

(http://img29.imageshack.us/img29/5082/starvers.jpg)

I don't know what hellish crime they were being forced to attone for, but i decided to save them anyway. We NEED a legendary glassmaker!

Well... Glassmaker died anyway. Seems that people like suddenly refusing to do tasks for no discernable reason whatsoever.

An engraver has been seriously injured by a cave-in from the excavating process... Looks like it'll have to be suspended until I learn better the ways of architecture.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 12, 2009, 01:36:44 am
Quote from: Tack
EDIT: Question: How does one channel out humongous areas using ramps? Preferably without collapses and killings. I know that using ramps is what is *meant* to be done... just how?

Digging ramps is like inverse channeling: It digs out the tile above it instead of the one below.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 01:45:05 am
Ok - except people can still move around over it. Question: How does it cause cave-ins? And how do I stop cave-ins?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 01:58:39 am
SUMMER

Oh... summer already. Wow.

I've decided to turn to a slightly smaller - scale megaproject. Obviously my idea for the *gigantic statue of armok rising half out of the earth and giving the middle finger to incoming traders* Might be a leeeetle too large scale for me to do. It seems I may have lapsed into the common mistakes of RULRs, underestimation. Or possibly letting power get to their heads.So I've decided to level the entire mountain! Kidding. I'm not that hypo... hypi... hippocritcal.

But anyway, in that case - I've decided to make the roads more safe and asthetically pleasing! That must be the only thing left wrong with this fortress. *Note to self - level entire mountain*

Oh noes. A miner and woodworker have fallen into the water... due to a cave in... Due to me trying to make them build a wall... connected to only a bridge... over water. I remember mentioning my architectural skill?
(http://img35.imageshack.us/img35/918/cavine.jpg)
I sent "orange" to go dig them a ramp. They'll be fine.

The woodworker died... I honestly didn't forsee that.
(http://img40.imageshack.us/img40/5685/failnb.jpg)
But, on a happier note... The miner seems to have gotten out. And the fact that the woodworker is in water, means that we don't have to recover the body and bury him! The water might even mask the Miasma!

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Orange... You wouldn't happen to know why there's a goblin bowman in a cage, and a lot of equipment on fire??
(http://img25.imageshack.us/img25/7295/fireni.jpg)

And caravans have arrived. But who cares about that.

I'd better post some pictures of my constructions soon.

Literally two seconds later... besieged. Crap
/////////////////////////////////////////////////////////////////

Well - We got caravans arriving. Humans, too. I'd better go trade with them.

*Hastily Scribbled*
A siege! Exciting! Gotta Go!

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Now to keep you in suspense for a bit.
///////////////////////////////////////////
Spoiler (click to show/hide)
Just for lulz. (C) for me. Use however you wish. (note to all of those who think that this should be in a different thread... You are perfectly justified). Damn

Now, sorry. But I has to do assignmenting. Post later today, hopefully.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 03:57:08 am
Well... The siege was a little underwhelming. The goblins arrived, and there was two goblin hammerers closest to the place, so i figured I could just send my wrestlers to go at them. One went to bed, while the other got killed. Whatever.

After that I just used the almighty champion squad to kill everything.


Also... I've made a startling discovery. The giant... tomby thingy... It won't do. It's a danger to security, and can be used by thieves to breach the fortress. Something needs to be done about it. I'm going to turn it into a complex. All for the sake of security.

The wierdest thing happened today. I had just drawn up the plans, and was showing it to the masons, when in comes an axedwarf... with a huge chin. He walks in, flanked by his six champions, looks at the plans, gives a muffled grunt, and leaves. Note to self. Do not harm the tomb.

EDIT: I'm making the walls out of andesite, and floors out of gabbro block. Does anyone have anything they'd prefer to that?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 04:49:31 am
Well... I've finished my work on the main road - so here we go.

Spoiler (click to show/hide)

Now I'm just going to do the east road, and the road to the tomb. The huge floored area to the west... I don't know what is, so I'll leave it. (a problem is, I only got up to page 3 before taking over this fortress. I honestly don't know what this is.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 05:39:26 am
AUTUMN (and not a single reply...)

Wow... Autumn already. Well, guessing by the amount of things I've managed to destroy so far, it isn't that bad. Maybe I can hand this thing on before long... I've still got my RULR sticker. I can use it if need be, and pin the problem on someone else... literally.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 12, 2009, 06:00:59 am
Replying just to prove I'm following this courageous effort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 06:13:19 am
w00.

Anyway
//////////////////////////////////////

I've ordered the woodcutters to clear the entire forest north of the fortress. That'll teach it to get in the way of the monuments. HA. Nature stands nothing against dwarven skill!

And some elves, and dwarven caravans arrive on que.

But anyway, the elves arrive - and ask me to cap the amount of trees i'm felling. I've already felled them all, so I agreed.
However. If they start asking for less than one hundred... They die. It's only fair, right?

Here's a picture of how the complex is coming along...

Spoiler (click to show/hide)

I know, the tomb looks a little undershadowed behind it, but I don't have the time or guts to make a gigantic pyramid.

125... I'm actually dissappointed. Oh well... A coinflip is a coinflip, i guess.

Well, the elf went away, with a parting remark about me embracing trees as we do the rock and mud. As If! Trees don't have a bloody soul! I mean, At least rocks let us work them and carve out of them. What a toff. At least he has a sense of humor.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 07:55:33 am
WINTER

So far, I haven't touched the food, crafting, or smithing areas of fortressholding at all. In fact, I've only been doing megaprojects at all, and letting my metalsmiths and things be jailed. I don't need them. Where am I meant to get bronze from anyway?

But I've picked out a person. I'll pin the RULRship on them, and go back to being the bum I should have been from the start. I just hope I finish my complex by then. I've only got a 1 day opening, at the end of winter when they go for their yearly bath.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 12, 2009, 12:12:08 pm
Very good!
I love your roads dude.

I'm sorry, I just got online for a looksee.
I have no idea about the burning. (thought I also noticed it)
It was there before I started I'm pretty sure.

The moat island is completely accessible via ramps.
They seem to go there of their own free will.
Whatever I tried, they would not get rid of any of the ramps.

Whatever the strangeiosity, keep up the good work.
I envy your speed.
FPS??
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 12, 2009, 12:37:45 pm
The moat island is completely accessible via ramps.
They seem to go there of their own free will.
Whatever I tried, they would not get rid of any of the ramps.

The ramps lead to the water, so the dwarves will only traverse them to get out. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 12, 2009, 12:39:57 pm
Oh...

Oops.
I'm guessing that a bridge is/was necessary to rescue them then?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 12, 2009, 03:54:14 pm
Or a floor.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 07:03:33 pm
I built a floor, after some dwarves went there to get the bodies. But anyway, last post! (and my fps was hitting around 12 to 16 for the entire thing)

Well... Nothing doing really. Another siege... over really quickly. Suspended construction on the complex to build me a tomb. I built it out of IRON. Iron is the new. People don’t want expense. They want RARITY. Which is why I built mine out of iron. I mean... I am just a hobo.

And back to the tomb complex.
Spoiler (click to show/hide)
Almost done – Yeah, that’s all I was really planning for it.
I had to move two statues, so that my dwarves had access. I did it very... very subtly and quietly. Hopefully nobody...  Aquizzar... won’t notice.

Well... I’m done. I’ve managed to create a wall around the tomb,
Spoiler (click to show/hide)
some road walls, and a crossroad house, and finally, A stone dump and stonemasons area for Coloured Blocks.
Spoiler (click to show/hide)
Also, just in case the happy creator wants a look at the (old) tower, I made a sketch.
Spoiler (click to show/hide)
Now just to take care of my final order of business...

Ok. I’m freaking out! You see – I replaced his bathwater with rum, hoping that he’d absorb enough alcohol through his skin to get him hopelessly drunk, instead of the normal state of slightly drunk. I swear I didn’t know he liked candles in the bath! Who the hell does that anyway?
But anyway, the resulting explosion knocked him through the wall... and the next. All I really had to do was put the RULR tag on his body, and make sure that nobody picked up any of his !!clothes!!. Can’t trust dwarves nowdays. But now... it’s time for me to get the hell out of here. I was never suited to rule anything but a happy household, and was never suited to be master of anything but hauling. I’m a good hauler.
(crappy lead off, but it was the only thing I could think of that ties off nicely, and allows for the next person to make their own entry idea)

Anyway, I trust one o’ yas to finish my floor at least for me, in the tomb complex that is.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 07:33:34 pm
Game
http://dffd.wimbli.com/file.php?id=1419 (http://dffd.wimbli.com/file.php?id=1419)

Map
http://mkv25.net/dfma/map-6946-eternalhalls-119 (http://mkv25.net/dfma/map-6946-eternalhalls-119)

AndI'm DONE!
Have fun, nextperson!

Also... I took some parting shots. Sorry, I just really like visual fortress!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 12, 2009, 07:34:18 pm
Damn, man, you made it. Well done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 08:08:55 pm
yeah, internet cuts out at eleven - so I couldn't do my last post until thismorning.
And I was up until 3 anyway doing an assignment, so I just ran it over the top.

EDIT: I didn't remove the statue garden from the top of the tower, and subsequently the entire walkway is now covered in vomit. The ENTIRE walkway. However, I did remove the meeting area from the top of the observatory tower.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 12, 2009, 10:22:15 pm
Why is the observation tower completely transparent in your pictures?
I have the latest version and some of the top layer is solid.

Also, good job.
The Eternal Halls are back in business!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on September 12, 2009, 10:55:03 pm
Presumably it's made of glass. Congratulations!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 12, 2009, 11:44:35 pm
1. It and the small squat thing are both made of glass

2. I have version 8. When viewed from a certain angle, it goes transparent.


Yeah... It took me not very long at all. I'm aching for a go on a different one.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 13, 2009, 10:31:00 am
You did very well.
I feel the same way though...

EDIT:
I tried to start my own community game a couple days back, but never got a single post.
Any tips? I'd really like to get something going, forum games are awesome!
For using this space for my own purposes, I now owe a favor to the first person who asks.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 13, 2009, 04:20:10 pm
ME! Yeeeah. But it wasn't my space to start with. So it'd go a little higher up the chain. Oh well. And, to get interest in mine, i just posted something about it in the suggestions forum. It worked.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 13, 2009, 06:08:12 pm
ME! Yeeeah. But it wasn't my space to start with. So it'd go a little higher up the chain. Oh well. And, to get interest in mine, i just posted something about it in the suggestions forum. It worked.

You were lucky to get away with that, though.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 13, 2009, 07:48:03 pm
So who's next?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 13, 2009, 10:58:58 pm
hey... I didn't know they existed. So it was a suggestion. Ha!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 14, 2009, 10:21:00 am
I'll take it if no one else wants too.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 14, 2009, 02:48:00 pm
Go for it dude.  Anything to keep the game moving.

Hmm...  The last thing I remember was Sizik the Dwarf, sans a lung, passing out on a cage trap.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 14, 2009, 05:05:56 pm
Go for it dude.  Anything to keep the game moving.

Hmm...  The last thing I remember was Sizik the Dwarf, sans a lung, passing out on a cage trap.

Ah, but then he came back as a ghost and possessed another dwarf.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 14, 2009, 08:07:33 pm
Only in DF, innit?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 14, 2009, 10:14:05 pm
I'll hopefully start soon, but in the meantime, Lego Digital Designer is a great tool for designing megaprojects.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 14, 2009, 11:25:50 pm
I'll hopefully start soon, but in the meantime, Lego Digital Designer is a great tool for designing megaprojects.
Seconded.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 15, 2009, 12:27:44 am
I thought of using it... but... it's annoying to use, especially with putting blocks in the right places around eachother.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on September 15, 2009, 09:21:05 am
I think we killed the turn order.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 15, 2009, 11:46:34 am
I'm ready to go again!
Whenever you guys want.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 15, 2009, 04:39:18 pm
Diary of Sibrek Sizik Sazireddud.  1st Granite, 119.

Oof! I was havin' me a nice bath, when suddenly, it exploded! I don't know why. Must've been super drunk, as there was a strong smell of rum afterwards. Don't think that'll be happening again anytime soon, as they tell me that there's no more alcohol left. That won't last for long.

Also, it appears I'm the new ruler. Nice.

One of the military dwarves, Quizzer or something like that came up to me and asked me to build something to keep infedels away from his awful nice wooden tomb. Well, not so much asked as implied with that chin of his, which was almost as big as his axe. I mean, it was sticking out of his beard for Keshan's sake! That's not natural. Anyway, I'm possessing the best stonecrafter around here, and I have quite a grand idea in mind.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on September 16, 2009, 04:04:42 am
Why does every single ruler want to build some massive monument or another? This is really like a mirror of real world governments and why they fail. :D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 16, 2009, 04:15:44 am
Why does every single ruler want to build some massive monument or another? This is really like a mirror of real world governments and why they fail. :D

Hence, The Eternal Halls.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on September 16, 2009, 05:17:28 am
Armok willing, eventually the whole map will be composed of nothing but monuments.  Towers upon towers upon tombs upon tombs, with a cramped, muddy, dog-infested fortress snaking it's way through the cracks between.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zona on September 16, 2009, 06:05:16 am
Armok willing, eventually the whole map will be composed of nothing but monuments.  Towers upon towers upon tombs upon tombs, with a cramped, muddy, dog-infested fortress snaking it's way through the cracks between.

Makes me think of Djelibeybi. This place needs more Pyramids.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 16, 2009, 06:10:11 am
Actually, it's totally like the Djelibeybi except things change. Time moves at a snails pace, stored up within the colossal dwarven monuments (and the balls of their creators).

I know that sounds strange, but bear with me. Dwarves design and create monuments. It's not to attempt to convince themselves that their penis is large, but because after they've built at least one awe inspiring model, their penis actually will be.
Dwarven biology. A giant gold and adamantine middle finger to the rest of the world.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on September 16, 2009, 09:14:43 pm
This thing is STILL ALIVE?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 17, 2009, 04:19:08 am
The promise was made to never let it die. This promise will be held unto eternity, until I spill the beans and tell everyone where i saw the eerie glowing pit with VisualFortress after my turn - Or. NSFW Fan art - Or. NSFW Megaprojects - Or. Lack of space - Or. lack of interest.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 17, 2009, 09:42:02 am
I hope one day this fortress has so many towers and tombs, that the only place for improvement is to connect a couple of them via bridge, and build another tower from that.
We've got only two so far though...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 17, 2009, 10:12:19 am
Diary, 24th Granite.


Construction on the mold has begun. Four extraneous (I heard that means elf-like) kitchens have been replaced with stills, of which we only had one.  A plant stockpile has been constructed above, allowing the brewers easy access to materials.  Three kobolds came, two got away.  Extraneous bastards.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 17, 2009, 07:56:14 pm
Two towers, a huge tomb complex, which looks to be getting bigger. A fortified road, A building made entirely out of glass, and a huge flat dug out space to the southeast.
Yup. This really could turn into monument city.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 18, 2009, 02:53:12 pm
Spoiler (click to show/hide)
__________________

I think that if we're going to be doing this first-come-first-turn, there should be a minimum of 4-5 years between the same person going twice.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 18, 2009, 09:39:55 pm
Howabout a minimum of everyone else possible?

Therefore, Outkast has to go before me, no matter what happens -etc.

So we find whoever we can before we're forced to repeat the order, and shanghai jackrabbit into doing it again. YEAY!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 19, 2009, 04:17:22 am
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 19, 2009, 07:55:16 am
When a fortress succumbs to one-upmanship...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 19, 2009, 01:55:05 pm
When a fortress succumbs to one-updwarfship...
Fixed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 19, 2009, 08:07:28 pm
When a fortress succumbs to one-updwarfship...
Fixed.
It's like one-upmanship, only with more battle axes! and less subtlety. and no subtlety
(also, one-updwarfship makes for the most extravagant monuments.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 19, 2009, 09:14:36 pm
Spoiler (click to show/hide)
_____________

I was wondering, has anyone but me ever used my obsidian maker?
_____________

Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 19, 2009, 11:13:06 pm
Don't worry, I'm a DF noob anyways...

*sad face*
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 20, 2009, 12:35:45 am
Nope. I was too scared to touch any levers, considering the amount that had notes saying "May flood fortress"
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 20, 2009, 03:48:36 pm
Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 20, 2009, 07:43:15 pm
... accident??
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 21, 2009, 10:29:59 am
Something happened. Fortunately, I have a save from mid-spring.
I'm going to spoiler the previous entries, as they aren't (technically) canon now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 21, 2009, 12:06:26 pm
Diary. 11th Slate.
Weirdest thing happened. Thought for sure that I had almost reached the end of the year, and happened to have died or something. Seems it was all just a dream. And phase one of the project is not even nearly complete! Thankfully, I have had some ideas of how to go about this more efficiently.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 21, 2009, 08:41:38 pm
23rd Felsite.
One of the nobles' children became possessed, took over a craftsdwarf's shop.
Made this:
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 22, 2009, 12:40:05 am
TRIPLE POST!

Ahhhh, the glorious savescum. Well, hurry up then... there's a whole... line... of... yeah. Take your time.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 22, 2009, 10:07:21 am
12th Felsite.
Humans came. we bought out all of their metal bars, drinks, and bronze weapons (that duke consort really likes bronze). We also bought some dogs. Hopefully, we can breed some war dogs.

Phase one is complete. Phase two is 90% done. Phase three will begin right after, with no delay.

_____________

Does anyone have any guesses as to what I'm doing?
_____________

1st Malachite.
Yes! Phase two done! Phase three started without too many problems. The only mishap was some magma which somehow got onto one of the axles, and burned them up and melted the associated gear assemblies. That problem was easily fixed, but I can't for the life of me figure out why.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 22, 2009, 05:58:41 pm
16th Galena.
Those axles burned up again. (http://www.bay12games.com/forum/index.php?topic=42296.0) We won't need them for much longer anyway, but I'm having that pump powered in a slightly different way, just to be sure.
One of the volunteer masons got a sudden case of hit-in-the-head-with-magma syndrome, and was rushed to the hospital. A liberal dose of water (http://www.bay12games.com/forum/index.php?topic=42297.0) cured him of that.

Phase three is at 75% completion.

6th Limestone.
Phase three is done. Phase four commences.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 25, 2009, 12:17:49 am
Haven't had much free time lately.

24th Limestone.

Inod Ustuthkasben, the Administrator, and a child died today from suddenly-hitting-the-ground disease. As it was my project that caused this misfortune, at the end of the year I will resign as "RULR" and take over the position of Mountainhome Manager.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 26, 2009, 02:59:29 am
13th Sandstone.
Ustuth Fikodrithar, an insane farmer tied up in the jail, finally starved to death today.

Phase 4 at 55% completion.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 26, 2009, 03:22:21 am
QUESTION(s). How many phases?
What season is sandstone?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 26, 2009, 12:55:50 pm
Sandstone is mid-autumn. Four phases.

25th Sandstone.
It is finished!  Finally, after all these months of hard labor, Kolôsust Zilirlamduthnur Rakust (Wheeltamed the Eternal Stone-Guard of Tombs) has been completed. Kolôsust measures 19 units long, 24 units wide, and 20 levels high. He is made of pure, cast obsidian.  I've had some engravers make some engravings of him:

Spoiler: View from observatory (click to show/hide)
Spoiler: View from tower (click to show/hide)
Spoiler: Aerial view (click to show/hide)
Spoiler: Top-down view (click to show/hide)
Spoiler: View from mountains (click to show/hide)
Spoiler: Side view (click to show/hide)
Spoiler: Face view (click to show/hide)
Spoiler: Better lit face view (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 26, 2009, 07:43:45 pm
Ohhhh... it's a STATCHOO!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on September 26, 2009, 07:55:33 pm
The Eternal Halls. Ridiculous shit doesn't even begin to explain...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MC Dirty on September 26, 2009, 08:22:40 pm
Freaking Armok, this is awesome! I especially like the view from the marksdwarf area. Cast obsidian? That is totally ridiculous, but also totally great! Did you cast a giant block of obsidian and then dug away everything else, did you build some kind of scaffolding and then poured everything in or did you use both?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 26, 2009, 11:33:54 pm
Freaking Armok, this is awesome! I especially like the view from the marksdwarf area. Cast obsidian? That is totally ridiculous, but also totally great! Did you cast a giant block of obsidian and then dug away everything else, did you build some kind of scaffolding and then poured everything in or did you use both?

I constructed a giant mold out of walls, surrounded by up/down staircases (Phase 1). I then built two pump towers for water and magma (Phase 2). Then, I alternatively poured layers of water and magma, forming a solid block of obsidian (Phase 3). I then deconstructed all the walls and staircases, collapsed the pump towers, and carved the statue, which I had designed with Lego Digital Designer and transferred to 20 sheets of graph paper (Phase 4).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 27, 2009, 05:24:24 am
I praise you in everything you do. that must have been a shitload of work.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 27, 2009, 11:28:06 am
I praise you in everything you do. that must have been a shitload of work.

Yes, although I did give the dwarves [SPEED:0], but I feel that's justified. (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on September 28, 2009, 12:30:02 am
1st Timber.
I have decided to start another project, this time inside the fort. I call it the Fortress Emergency Lockdown Massive Outside Obtrusion Defence, or FELMOOD. It will consist of nine emergency levers, which when pulled, block off passageways all over the fort, so that any large invasions or accidental flooding can be easily handled. There will be one lever which deactivates the system, located at the top of the green tower. Hopefully, the system will go unused.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on September 28, 2009, 01:51:19 am
Alright, looks like I have to get my hand back into this thing. I haven't really read this thread in ages, but If there's an open spot sign me up.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 28, 2009, 09:33:10 am
It sounds amazing! I'd like to take another go.
Wow... that statue is beautiful.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on September 28, 2009, 07:57:25 pm
I'm suprised this is even alive still... I thought this would have imploded by now, given the time issues. I just hope I'm around when it eventually rolls around to my turn, emphasis on eventually.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Outcast Orange on September 29, 2009, 08:35:11 am
Your turn? When is that?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on September 29, 2009, 11:10:55 am
I'm suprised this is even alive still... I thought this would have imploded by now, given the time issues. I just hope I'm around when it eventually rolls around to my turn, emphasis on eventually.
They weren't joking when they said eternal.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Katsuun on September 29, 2009, 09:28:16 pm
Your turn? When is that?

In the eventual future, give or take an eternity.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on September 30, 2009, 05:25:34 am
As in when you SEIZE it with your bare hands, and CLAIM ownership, without bias or regard for anyone else!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 05, 2009, 04:35:22 pm
20th Timber.

FELMOOD is nearly complete. The system is made of bridges at various strategic points along the corridors, so that areas are mostly self-contained when the system is activated. The system works as follows:

1. Something happens
2. Someone pulls one of the bright red, easily located emergency levers.
3. Each lever controls a floodgate, which form a wall separating a water source (the river) from a pressure plate.
4. The water activates the pressure plate, which raises all of the emergency bridges (which are built in pairs where possible, so that the magma-safe sides are always facing outwards).
5. The problem is dealt with
6. Someone pulls the lever at the top of the tower, which raises shuts off the water, and opens a drain.
7. The activated emergency lever is reset, and the water is switched back on, resetting the system.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 05, 2009, 10:05:36 pm
Oh great and vengeful Armok, why did I not remember this thread until now?

The Statue!  I am not worthy to look upon it!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 06, 2009, 12:19:48 am
"Goblins! On the mountain!"

The cry rang through the halls. The orders were soon dispatched.
"Morul shall lead her squad to the west, and take care of the pikegoblins by the tower! Thob and the marksdwarves, go and take out the crossbow-goblins to the south! Move out!"

Tulon Zasitasteb was the third of the marksdwarves to emerge form the fortress. As he rushed to the mountain, he could see that the melee fighters were successful in their first engagement, and were heading up to fight a group of wrestlers. Sure that the day would won, he turned his eye toward his destination.

Then it happened. Thob Umstiziton, his commander and lover, struck down in a hail of bolts. Dastot Uthmikmomuz Sudir Logem, the other marksdwarf, who was halfway up the mountain, also witnessed the event.
"Commander!" he shouted, as he ran to fight the green menace. He, too, was shot.

"No! You'll pay for this, you green bastards!" shouted Tulon as he rushed to avenge his fallen comrade and his lover. In the heat of the moment, however, he had forgotten to bring bolts with him. Nonetheless, he charged forward with all his might, and fell victim to the same fate that had befallen his fellow soldiers. As he lay there breathing his last breath, he could faintly see the melee squad rushing up the mountain...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 07, 2009, 06:34:36 pm
23rd Moonstone.

The dining hall was flooded in an attempt to refill the fountain/waterfall water supply. As soon as the waters subside, I'm going to install a safety switch on that thing.

A goblin siege came. We got them all, but a group of archers annihilated our marksdwarf squad, so we're going to need better long-range defenses.  I;m planning on turning the gateway sort of structure into a catapult deck, so that invaders can be fired at safely.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 07, 2009, 11:44:23 pm
1st Obsidian.

The Fortress and Royal Guards have been filled to the recommended capacity, and we now have two new squads, one for swordsdwarves and one for marksdwarves. On a side note, we also have a lot fewer farmers.

To practice my managing skills, I had all narrow clothing items either marked for melting or dumping. Now that the magma smelters are back online, we can get a booming iron industry going, as we're running out of trees to make barrels with.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 12, 2009, 07:00:20 pm
1st Granite, 120.
As of today, I relieve myself of my position as "RULR" of the fort, and take up the position of manager. I stuck the tag inside a wine barrel for some lucky dwarf to find.
_________
Save. (http://dffd.wimbli.com/file.php?id=1486)
Map. (http://www.mkv25.net/dfma/map-7196-theeternalhalls)

Notes for future rulers:
- Turning off the waterfall via the standard lever may cause flooding. Use the lever at the end of the hall instead.
- Turning off the fountain may cause it to have to be manually restarted.
- Pulling any of the Red Levers will cause (most) of the drawbridges in the hallways to rise. Pulling the yellow lever atop the green tower will disable the system.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kishmond on October 13, 2009, 10:49:31 am
Has my dwarf been hammered to death yet?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 13, 2009, 03:50:59 pm
Has my dwarf been hammered to death yet?

Nope.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 20, 2009, 10:29:45 am
Is anybody gonna take this or what? (This is one the advantages of having a list. You have someone to blame for not taking their turn.)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 23, 2009, 07:07:35 pm
That's it. I'm PMing people.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 23, 2009, 07:39:53 pm
Got your PM and I feel like an ass for ignoring this thread after promising to keep it alive.  I will download the save and start my turn this very night.  I was looking for something to waste some time on anyway.

Eternal Halls 4 eva.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: nahkh on October 24, 2009, 02:52:47 am
You man me both, man.
I think I had a turn I never showed up for back there.

Anyways, if you guys will forgive me that slight maybe you could add me to the player queue? Maybe drop a PM my way once it's my turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 24, 2009, 11:36:50 am
I don't think Dadamh is actually here or updating the list anymore, so just grab a save whenever.  There won't be a rush.

On that note, I'm getting about 3 FPS with nothing special going on.  10 in-game days took more than an hour.  Which means I've got a combined 30+ hours of letting the game run until I'm done with the save.  Holy fuck.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on October 24, 2009, 11:41:29 am
Well, what about a half year?  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on October 24, 2009, 08:10:08 pm
I modded the dwarves to [SPEED:0] just so that they could get things done in a reasonable time frame.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on October 25, 2009, 02:42:20 am
Eep... it was around nine when I was playing. I don't envy having to play through that horribleness.

But - Just posting to show that I'm following the exploits, and am ready to continue when nessesary.

Should we drop the popcap?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: RavingManiac on October 25, 2009, 05:35:06 am
Whatever is causing the lag has to be destroyed. Atom-smash the stone, halve the population, deconstruct the monuments, do whatever it takes to save the fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on October 25, 2009, 07:04:08 am
It's flows mostly.  We've got underground water projects of such size and unmapped complexity to rival the Paris Underground.  Not to mention the ungodly mountains of clothing, goblin armor, and loose stones and food.

Not helping those problems, a siege arrived - 1 FPS.  The military is clearing the memory drain as fast as it can.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on October 25, 2009, 06:40:19 pm
Not to mention the ungodly mountains of clothing, goblin armor, loose stones and food.
It is obvious! Armok requires the destruction of these hideous lumps!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MrGimp on October 29, 2009, 12:59:44 am
One thing that really helped me with my old fort is setting the GFPS in the init file to 3.  You guys might need to set it to 1.  haha 

But that should give you between 20-30 FPS. 
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on November 01, 2009, 11:15:59 am
if we had a chasm it would be a lot easier to dump stuff.
I don't know when this place will be inflicted on me again because the turn order seems to be thoroughly dead.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on November 01, 2009, 01:16:00 pm
It's pretty much just free-for-all now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 01, 2009, 04:37:28 pm
No kidding.  I've been leaving the game running in the background when I have the chance, and I'm only into Summer.

Let's face it, the fortress is just so borked up it's almost unplayable.  What is there left to do anymore except go into the Pits, which I already know would be a cakewalk with the superhero army of the Eternal Halls.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on November 01, 2009, 07:28:48 pm
Obviously our only recourse is to flood the ENTIRE map with magma, destroying EVERYTHING. We then need a system to dump water all over it to form obsidian, which we will reclaim upon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 02, 2009, 05:59:39 am
What we do is we kill everything, reclaim, and manufacture a way to kill all but one. That should help.

Even this game can't combat boredom.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on November 02, 2009, 06:35:26 am
Yes it can! It must!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on November 02, 2009, 08:59:37 am
Yes it can! It must!

Indeed. We made a solemn oath as gamers to never let either this thread or this fortress die. When no dwarf is left to defend this monstrosity, it must be reclaimed! When FPS dies, we must destroy the works of past generations and then reclaim!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: darkflagrance on November 02, 2009, 11:17:25 am
You can also consider modding stone and cloth to boil away, thus eliminating the gobbo crap and the loose stone (and potentially providing means to massacre dwarves).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 02, 2009, 01:58:49 pm
You know what, you're right.  I'm going to murder the fortress somehow.  Or somebody else can if I can't pull it off.  I just need to think of a way to really screw up the people living there now, without rendering the fort completely unlivable.  Maybe drop a finite lava reservoir down the main stairs and wait for people to go berserk.

Or the boiling stone and cloth thing.  Not only would it get rid of all the excess items fucking up the fort, but it would probably have all kinds of hilarious unintended consequences.  Or in that vein, mod the dogs to explode.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Duke 2.0 on November 02, 2009, 02:05:41 pm
 Or, you know, all that at once.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Heron TSG on November 02, 2009, 07:57:04 pm
And THEN we reclaim, right?

In a world of exploding dogs, boiling plant fibers, and molten stone! I like it!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on November 03, 2009, 03:39:38 am
a world of exploding dogs, boiling plant fibers, and molten stone!
This is the MEANING of DF!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 03, 2009, 03:43:06 am
Okay, now give flies massive claws.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 06, 2009, 05:36:30 pm
Hey folks, sorry about the lack of updates, been busy this week.  I do have some news, though it's not good.

Project Break Reality kinda fell through.  Turns out, you can't alter the boiling point of cloth (of any kind).  Leather yes, but that's way too much work.  I did try appending really low melting/boiling points (about 6000 dwarfdegrees) to all the stone types I thought were in the fort.  Game came to a screeching halt as soon as I unpaused it.  It's still running now, but it's been about ten minutes and hasn't started moving yet.

So that's probably not going to work.  But my magma pipe into the stairwell should turn out fine.  As long as I can power it.  And remember how to properly build a pump-tower.  And figure out how to build a cut-off switch with no nickel or adamantium.

I could just dig down and get some, but opening up the demon pit might be even worse at this point.  Maybe.

UPDATE: Dammit, I wasn't watching and the game finally picked up again without me!  Well, about 10000 stones disappeared, along with roughly 105 dwarves and dozens of animals who all instantly froze to death.  Holy crap, you should see this announcement log.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: RavingManiac on November 07, 2009, 03:40:12 am
So all the stone has dissapeared, along with half the population? Excellent.

What is the current FPS?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 07, 2009, 09:52:40 am
So all the stone has dissapeared, along with half the population? Excellent.

What is the current FPS?

Only went back up to about 7.  Also, of the remaining 69 dwarves, I think two children were the only ones not grievously wounded.  And they still didn't tantrum.  And all of the doors, bridges, gears, and floorgates disappeared too (being made of stone), so the fort was instantly flooded and rendered uninhabitable.

Yeah, I just rewound and went on regardless.  I punched into the Pits and slew all the demons, lost three peasants but otherwise no problems.  I'm still working on my magma-dripper for the main stairwell.  I don't know why, since I already know you could drop a neutron bomb on the place like I already did without causing an angry spiral, but what the Hell, I'm doing it anyway.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on November 10, 2009, 03:51:24 am
You just keep pushing, Aqizzar. EH DOESN'T DIE!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 11, 2009, 10:30:09 pm
Hey guys, the Eternal Halls still live.  Sorry about the delay, buried under work, yadda yadda.

Anyway, the magma-dripper over the main stairwell is ready.  Shall I turn the valve?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 12, 2009, 01:21:41 am
Do you need an answer?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on November 12, 2009, 02:26:09 am
Mine is yes.
YEAAHHHH!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aldaris on November 12, 2009, 04:18:06 am
LET THE EARTH'S BLOOD FLOW.
With complete disregard for any dorfs down there, Blood for the Blood god!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on November 12, 2009, 08:41:52 am
CHEAAAAAAAAAA
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 12, 2009, 10:29:20 pm
As promised, the video (http://mkv25.net/dfma/movie-1811-eternalhallsnowwithmagma).  Sorry for the seizure-inducing speed, I think that's just how bad it was lagging.

So yeah, I burned up some guards, a baby, a couple of the Hammerer's cats, and assorted other losers.  Still nothing.  I think I might have to just leave it on indefinitely...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 12, 2009, 10:34:49 pm
Do so. Dooooo soooooo.

Also, lock Aqizzar in his tomb and burn him.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 12, 2009, 10:49:44 pm
Also, lock Aqizzar in his tomb and burn him.

A) That's me you knucklehead.

B) I'm lamed in bed with a mangled leg, a bad back, and one lung.  I'm running this fort by dictation.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 12, 2009, 10:52:01 pm
I know. Do it at the end. I thought the idea was to kill everyone?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aldaris on November 13, 2009, 04:16:26 am
I know. Do it at the end. I thought the idea was to kill everyone?
No, that was the side effect, the idea was to burn away all the excess stone and regain something resembling a framerate.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on November 13, 2009, 04:53:07 am
No, you just think that was a side effect.

In any situation, once death occurs, it's the focus. God bless it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MrGimp on November 19, 2009, 04:39:23 am
If you havent tried it yet you should lower to GFPS cap in the init file to 3 or thereabouts.  I guarantee you it will double your current speed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Kagus on November 19, 2009, 04:57:49 am
If you havent tried it yet you should lower to GFPS cap in the init file to 3 or thereabouts.  I guarantee you it will double your current speed.

Going from 1FPS to 2FPS isn't exactly a massive improvement.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: MrGimp on November 19, 2009, 02:09:28 pm
I saw FPS as high as 15 while unpaused in that last video.

At Blockedlance I was getting 6-12 FPS.  I changed the GFPS cap to 3 and now I get 20-40 FPS.  So even when its at its slowest, its still about twice as fast as the fastest it ever used to be!

Its worth a shot.  The Eternal Halls must stand!!!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 19, 2009, 04:20:39 pm
It's hanging around 8 normally, and I already have my GFPS way low.  Nothing doing, the problem is there's just too much flowing water and lava, and enormous over-elaborate power systems and watermills.

Which I'm not helping with either.  I kinda forgot what I was doing and built my magma-dropper-lift the hard way.

Sorry about taking so long, not that it matters.  I haven't wanted to type my computer up letting the program run.  I'm halfway through winter now.  Then I just have to write something, but I'm almost done.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maggarg - Eater of chicke on November 19, 2009, 04:27:41 pm
Pull all the levers.
That'll fix it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 25, 2009, 08:01:36 pm
I actually finished my turn a few days ago, but I just haven't had time to type up what happened.  Not that it's incredible or anything, just me dragging my feet.  Anyway, here it is, ready and done.



I am Aqizzar Atoldastot, first warrior of the Eternal Halls.

I command the legions of the greatest mountainhome of all dwarves.

I have slain humans, elves, goblins, and many monsters besides.

I have been acclaimed the title of The Strategic Blade of Manors.

I have before and again led the Eternal Halls to prosperity and glory.

And I am in Hell.

What I pen here is only what record I can think to record.  For all I know it may be nothing but the fevered ramblings of a lamed fool.  I can only hope that it all be within my mind, for my every moment now is torture.  These other dwarves, if they be real and not phantoms of my madness, have resigned themselves to the insanity of these halls.

The Eternal Halls, eternal indeed, as only purgatory can be.  Days pass in hours, hours stretch to years, and even the figments of our shared dementia who arrive from outside can no longer reckon the passage of time or the work of our hands.  But I endure, and if I be the only one who ever knows of this record, then it will be no less valuable.  And no more as well.



Granite 12th - A diplomat from the elven nations approaches.  Were I not trapped in bed by a broken leg I would run him off myself, but the King insists that even elven decorum be respected.

Granite 13th - Surprising no one, the treacherous sidhe led another goblin army to our door.  Not that they can do more than disgust us with their stench, save for that woodcutter they mauled.  Morul batted a few back to their tower with one of our legendary hammers and rest scattered.

Granite 18th - Damnable elf finally gave up his whinging about trees, and had his rodent friends nab a few trinkets on the way out.

Slate 27th - By the Gods, migrants.  I can't remember the last time someone came to the Halls intending to stay.  A replacement to that nameless woodcutter, a few tradesdwarves, and some peasant fodder.

Felsite 16th -  Like clockwork, another round of cows, guards, and marksdwarves squirted out their calves.

Hematite 8th - The Craftsdwarves guild sent a messenger, that they want more work.  Why in Hell's name, I asked him.  Boredom he said, so bore 'em I did, and he'll not work a day no more.

Hematite 11th - Humans approach.  With wagons, instead of weapons, I'm told.  A pity, more horse blood would be just the thing to get me off this cot and moving about again.

Hematite 16th - As if it bears mention, the world is now a few kobolds fewer.

Hematite 26th - The humans' diplomat finally met the King, then immediately left.



A frigid wind blew through the halls, stripping flesh from bone and turning dwarves to shattered rock.  The carpet of dogs we walk upon burst into black flames and were strewn across the walls.  Armor crumbled, weapons went limp, the doors absconded from their hinges, and the forge and sewer burst to drown the halls in boiling filth and liquid stone.  What dwarves held their ground were instantly maimed, and we lay about the floors, unable to move or speak or think or die, as we watched the walls tear apart and drift away...

Be it dream or fever or prophecy or a life not quite lived I cannot say.

As I lay in my bunk this morning awaiting some passing child to water me like a shrub, wheezing out my remaining lung and trying to ease the twisted knot I call a spine, I resolved to destroy this timelost prison.  I summoned the chief miners, masons, and mechanics, who assisted in the obsidian monument that sprouted from my tomb.  As I described my plan, I expected them to balk, or call me mad, or at least refuse.  Not one spoke a word against me, or had much to say at.  I still cannot help but wonder if they are merely creations of my delirium, if I be delirious at all, but I won't argue with compliance.  The work will begin immediately...



Galena 1st - Was I too hasty?  Or was I confused?  I ordered the miners off down another vein I though useful to the project, and there indeed did they find wondrous metals, but so much more as well.

(http://i46.tinypic.com/43y88.jpg)

All the rumors and ravings were true.  Adamant.  Demons.  Hell yawns open before us.  The presence announced itself as Cloistererased, lord of the foul pits, and almost immediately three dwarves were slain, thrown in the Demon's path by the infamous Sizik as he bolted back to warn me.

But just as quickly our implacable champions responded, first Logem Spinenets the Mountainous Tundras of Mirroring hacked off the Demon's arm and broke it's back, before Meng Shieldletter the Artificial Distinction of Lords arrived to hammer the foul beast back down his hole.  And so as the Eternal Halls were threatened by evil in flesh itself, just as quickly the threat is gone.

Galena 8th - As though in penance for his cowardice, Sizik managed to wall himself inside the project's flow-channels.  I didn't have the heart to leave him in there, and he reconsidered it himself quickly enough.

Galena 11th - The miners inform me that the chamber we opened was not the full extent of the Hellish pit in our mountain, and drew up plans for breaching the upper chambers.  With our legions arrayed to defend them, darkness itself could not overcome them.

What they found beyond the breach was almost laughable.  Great foul toads, little more than the slimy beasts we used to kill in the waterways.  Twenty of the bloated croakers later and the Eternal Halls now possesses a filthy chamber of terrorized wretches and a King's ransom in adamant ore and Hell-forged bronze.  Meng Shieldletter scored the most kills, not that any of the guards were particularly impressed.

Limestone 1st - Business as usual.  The Mayor's demanding a horde of assorted junk to be made.  None paid much mind.

Limestone 15th - The Queen came screaming into the halls, spinning some wild tale of being chased across the mountain by a kobold while picking through some goblin trash for a choice acquisition.  Dadam calmly asked what she was running for.  Baffled, the Queen asked him what he would do.  As luck would have it, the kobold then burst in, for Dadam to seize and tear limb from limb.

Limestone 20th - I'm told the pumpworks is nearly complete, although a barrel of fisherberry wine was somehow left in the channels.  Good riddance to the foul stuff.

Limestone 23rd - Apparently those blithering humans finally finished unpacking their wears, after loafing about our gates for two months.  Dadam traded some trash he found in the depot for all their barrels, metals, and booze.

Sandstone 12th - All that's needed now is the windmill-valve, and I can finally rest easy.  The lever isn't exactly in an opportune place, but I can't imagine reaching it a second time will be a great priority.  That barrel of wine and some goblin rags left in the pipes all burned up nicely.

Sandstone 14th - The construction was a bit mistaken, and the valve will need a little sorting out.

Sandstone 16th - Some woodcutter took over a craftshop, not that anyone cares.

Sandstone 22nd - The valve has been fixed, by the Astronomer himself of all dwarves.  Perhaps I'm not so mad after all, or perhaps we all are.  Soon enough, it won't matter anymore.

Sandstone 28th - In the past week, the ranting woodcutter finished his work - The Sea of Pears, a bracelet honoring some other trinket, and the fortress is four babes fatter, including the tyrant Duchess' thirteenth child.

The Eternal Halls will be our crucible no longer.  Be it out of contempt or recognition or mania or I know not what, the Tax Collector himself has volunteered for the honor.

The time has come. (http://mkv25.net/dfma/movie-1811-eternalhallsnowwithmagma)

Timber 8th - I can't say that my plan actually worked.  A flood of magma down the most traveled stair in the fortress, and a bare two guards and a baby are caught in the flow.  And some of the Hammerer's cats, but he has another thousand to burn through.  One of the guards is even placed in my barracks, his feet still smoking as the fire spreads up his sheets.  I can bring myself to even call out to him.  He seers to nothingness without another sound.

As if to mock my failure, another troop of migrants arrives.  Perhaps this is how the Halls have become an abattoir of insanity - only the direst fools could ever brave the curses and demons to come here.

Moonstone 2nd - By the Count's decree, all stoneworks sold within the Eternal Halls are to be at 399% of market price.  The Countess decrees likewise for quarry bushes.  The Astronomer has tried to lessen the pet population by making them all fantastically expensive, but also hordes all one-humped camel bone for himself.  How he can tell the number of humps a camel had from it's femur I can fathom, but he's very particular about the singularity of humps.  And as ever, all other conceivable products have been meticulously priced by Dadam's arcane rubrics.

Moonstone 21st - Zuglar, my old friend whom I've never met, killed another gang of kobolds.

Opal 1st - I dare say the magma may have worked after all.  Perhaps it cleared the miasma from the air or chased away the vapors, but I think for once I'm finally clear headed.  My leg being well enough to hold my weight again is certainly to thank as well, even if my spine and breath continue to conspire against any strain.  The miners tried to pester me about the pumpworks for some reason.  I told them that it served it purpose and to leave it be, which quite worried them for some reason.

(http://i48.tinypic.com/2s1nhhh.jpg)

Opal 8th - I have discovered the reason.  Apparently in the last weeks of my stupor I ordered the pumpworks uncorked again.  None dared nor cared to argue against the order, but I never got around to telling anyone to turn it off.  For some two weeks magma has been trickling down the stairwells into the greater tombhalls and gear storage.  Being crippled as I am, I've ordered any who can reach the lever to throw it.

I would have thought it a great sign that the King himself was rushing off to stop the flow, until he announced that there was no task more imperative at that moment than grabbing a snack.  Perhaps I was mistaken about the air.  In an ironic twist, one of our greatest forgemasters stopped the magma instead.

Opal 11th - The magma will take weeks to cool and still spreads, but the last injuries and deaths have been accounted for.  In no particular order, the magma claimed four marksdwarves, a mason, a fisher, two dyers, three engravers, a thresher, a metalcrafter, Sizik, a peasant, four sworddwarves, two cooks, two guards, a jeweler, a weaver, two miners, nine children, and a whole slew of those damn animals.

Some simpering crippled royal guard screams bloody grief from his bedroom, in chorus with a couple farmers.

Opal 16th - The Duchess and her boytoy lost five of their fifteen spawn, let remain in perfect spirits.  The freaks.  We've fast run out of graves for all these smoldering corpses, not least because all access to the tombhalls is choked with magma.

The royal guard Nil Reliefoar finally had all he would take.  He burst from his chambers to kill the next thing he got his working hand on.  By chance, that was almost the King, who managed to elude Nil in his eternal gluttony.  The madman was then caught by another guard outside the dining hall, who then pummeled Nil to death with a baby in each hand.  Said guard is mother to fifteen children, but thankfully was finally stopped by the magma.

Opal 22nd - One of the remaining sword masters is preparing to follow Nil's lead, shouting from his bed about the injustice of it all.  Perhaps he'll be a bit more sport when he finally snaps.

Opal 26th -
(http://i50.tinypic.com/24pxjfc.jpg)
Meng then burned his feet off in a magma puddle and now crawls about the main foyer.

Obsidian 5th - I'm half tempted to turn the magma valve on again.  Meng has been throwing himself off the balcony in the malls over and over.  Meanwhile, the Duchess's boytoy is pitching fits, and that swordsmaster won't get up nor shut up.

Obsidian 9th - Nil's corpse is stinking up the dining hall, still laying where it fell.  Maybe the tombs will cool soon.

Obsidian 17th -
(http://i50.tinypic.com/2nvw9e1.jpg)

Obsidian 25th - As if it need be repeated, the two tantrumers continue.

Obsidian 28th - Perhaps time has finally been restored to its course.  For the first time I can recall, the year feels to be truly ending.  The tombhalls are almost cleared, I believe the number of graves has finally been brought to need, and our foodstores are piling ever higher.  Meng is still in the mall trying to bash his brains in with the floor as the nobility tries to convince me to do the same, but altogether, life is something close to normal again.  I wonder what the next year will bring...



Holy crap, I'm done. (http://dffd.wimbli.com/file.php?id=1636)

So, who's up next?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on November 27, 2009, 06:04:01 am
It doesn't look like I got on the list even though I requested, can I please get on the list?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on November 27, 2009, 02:33:42 pm
Dadam (the OP) is long gone, along with most people's will to keep playing this fortress.  If you want to take it up any time, go right ahead.  It's really just a matter of whoever wants it and happens to finish a year.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: garfield751 on November 27, 2009, 03:30:59 pm
ill be willing to take a whack at it as long as fps is high enough

Edit: its abit slow but i think i can make it work.

Edit2: This is the most FUBAR fortress ive ever seen i dont think i can make this work
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on November 27, 2009, 04:36:34 pm
okay I'll just go ahead and take a turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on November 27, 2009, 05:48:55 pm
Account of 'Taco Dan' Egenerith:

Granite 1,
They put ME in charge, ME of all people.  Some arbitrary leadership shit that everyone automatically signs up for when they get here, I guess they just pull names out of a hat.
This place is a disorganized shit-hole, I can find where anything is! There are going to be a few changes around here.

OOC: the frame rate is TERRIBLE, I need to pause the game to go anywhere.

Granite 2,
I've ordered all excess animals to be butchered, It should clean up some space (OOC: And frame rate) and add to our food stocks.
I've also ordered LOTS of bins made, because our stockpiles are just laying on the floor.

Granite 11,
I stumbled upon a lever the other day and pulled it out of curiosity, to my horror it flooded the stairway with magma, I turned it off quickly, luckily nobody was harmed.


Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on November 28, 2009, 09:15:37 pm
I just started using 40d16 and it runs a lot better, I'm wondering if anyone else needs to use it if I upload the save.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on December 07, 2009, 02:51:47 pm
It seems that trying to play a dwarf in adventure mode produces a nemesis unit load error, but playing a human works just fine.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Overspeculated on December 08, 2009, 11:51:21 am
Since the OP is gone, perhaps we should create a new topic, where we log all those that want a turn etc? It would surely be easier to manage.
Also, if nobody else wants to, I'll take a turn after Taco Dan.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 12, 2009, 05:09:05 pm
Since the OP is gone, perhaps we should create a new topic, where we log all those that want a turn etc? It would surely be easier to manage.
Also, if nobody else wants to, I'll take a turn after Taco Dan.
That sounds like a good idea, somebody should do that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 12, 2009, 05:30:22 pm
Granite 12,
A planter died because of the magma today, didn't know why he was fucking stupid enough to try and take a magma bath.

Granite 14,
Elves are bitching about trees, told 'em to fuck off, they insult us:
(http://i48.tinypic.com/352jaip.jpg)
That's it, motherfuckers! Let's see how you like your precious trees when they're all gone!

Granite 22,
We took everything from the elf traders, they didn't seem to care to much that we were getting stuff for free. In fact, they just packed up and left without a fuss! I'm starting to like this job better and better!
On a side note, I've found our accumulated wealth adds up to five million nine hundred eighty-seven thousand seventy-eight dwarfbucks. (db5,987,078)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: The Mad Engineer on December 12, 2009, 11:58:09 pm
Okay, so I just discovered this thread for a first time, and read the last few pages and the first post.  Being intrigued by the premise, I downloaded it so I could have a look around one of the oldest succession forts in existence.

And I have only one question to ask.

(http://img695.imageshack.us/img695/3044/whatl.png)

WHAT IN ARMOK'S NAME IS THIS PLACE?!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ToonyMan on December 12, 2009, 11:59:35 pm
It's where all the good dwarves go.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Overspeculated on December 13, 2009, 11:58:54 am
WHAT IN ARMOK'S NAME IS THIS PLACE?!
Those are the endless halls :P

As to the new topic, once my turn arrives I'll create one if nobody else wants to.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: umiman on December 14, 2009, 04:52:48 am
It's amazing how this fortress is still going.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Overspeculated on December 14, 2009, 05:55:38 am
Also, I checked the page before this and it looks like somebody unleashed demons.

What happened to those demons?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 14, 2009, 02:55:27 pm
Also, I checked the page before this and it looks like somebody unleashed demons.

What happened to those demons?
They're not here, that's for sure... wait...
...
It turns out they're all dead, it was just a bunch of frog demons and a weak demon, It didn't even have a title.
(http://i47.tinypic.com/2njyrsy.jpg)
I also found about 300 - 400 goblins(All deceased of course), and a bunch of people who had died from being on fire.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 14, 2009, 03:51:39 pm
Granite 23,
The last leader failed to mention that there is adamantine at the bottom of the mountain, this could make us fabulously rich! we start mining it immediately!
I found that the last leader was unable to tell me because he was paralyzed, he also died today.

Slate 5,
Things are going swimmingly for once, nothing has attacked us, nothing is burning us, animal depopulation is about half done, and we have food and drink enough to last us all year and most of all, nobody is going crazy. Work orders are being fulfilled, the nobles are happy and nobody is dieing. Yes, this is possibly our best year!

Slate 7,
Fucking migrants, as if we didn't have enough people here already.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Overspeculated on December 14, 2009, 04:16:37 pm
Quote
was unable to tell me because he was paralyzed, he also died today.
Was his death related to not being able to tell you or to you finding him? :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 14, 2009, 04:44:29 pm
Quote
was unable to tell me because he was paralyzed, he also died today.
Was his death related to not being able to tell you or to you finding him? :P
Neither, he bled out.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 14, 2009, 05:04:28 pm
Slate 8,
We found human meat in the glowing pit... I wonder what it tastes like.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Overspeculated on December 17, 2009, 11:45:58 am
Slate 8,
We found human meat in the glowing pit... I wonder what it tastes like.
It was obviously poisoned and Taco Dan has perished.

What happened, why are there no updates :(
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aldaris on December 17, 2009, 12:57:46 pm
Has Aqizzar died? Onoez!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zeffrin on December 17, 2009, 06:18:38 pm
Hey! Ill take the case if nobody else has the will to! Also Im kinda new but Ill do my best to narrarate. Also I may try to adapt it to tiles cuz....ascii makes my eyes hurt. if I cant then I will do my best to bear through the pain!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Overspeculated on December 18, 2009, 05:52:54 am
Hey! Ill take the case if nobody else has the will to! Also Im kinda new but Ill do my best to narrarate. Also I may try to adapt it to tiles cuz....ascii makes my eyes hurt. if I cant then I will do my best to bear through the pain!
After me then, :P
I'll create a new topic anyway after Taco Dan is done, so no worries.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zeffrin on December 19, 2009, 06:10:04 am
Aight! well send me a pm or somethign with the link to the new topic
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Aqizzar on December 19, 2009, 11:37:05 am
Quote
was unable to tell me because he was paralyzed, he also died today.
Was his death related to not being able to tell you or to you finding him? :P
Neither, he bled out.

Wait wait wait, who died?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Halmie on December 21, 2009, 06:11:13 am
Will this still be played after the save breaking new version?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on December 21, 2009, 06:28:27 pm
Will this still be played after the save breaking new version?

I think that'd be a good time to start Part 2.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 22, 2009, 10:57:51 am
I'm sorry guys, I've been really bogged down with stuff, I'll try to get it finished this week.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on December 24, 2009, 05:01:39 am
Slate 14,
We struck platinum while mining the adamantine! We're getting richer and richer by the minute!

Slate 17,
Some fishermen told me there was nothing to catch in the southern swamps. Instead of telling them that there are no swamps to be seen to the south, I humored them and told them to go fish in the northern swamps.

Hematite 11,
Human caravan, we don't really need anything from them, but they try to sell us their shit anyway.

Hematite 17,
It appears there's been a mistake, I've gooten reports that there is a siege underway but I see no attacking army.
Wait, I see, at the top of the mountain? What? They can't do shit from up there! It'll take hours for them to get down, and by the time they get there, we'll already be long underground. Even when they get into a populated area, there are traps and cannon fodder recruits to deal with. I can safely bet that if there are more than two casualties, I'll shave my beard.

Hematite 19,
The invaders aren't moving, they're just sitting there... huh...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on January 24, 2010, 04:01:47 am
I could've sworn I finished my turn...
Ah well.
It seems I'm not good at this.
Here ya go. (http://dffd.wimbli.com/file.php?id=1803)
It's not finished, but I'm done...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Demonic Spoon on May 04, 2010, 02:39:56 pm
*Pokes the Eternal Halls with a ten foot pole*

...mmm, I hope this tome of Threadomancy knows what it's talking about.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on May 04, 2010, 04:57:41 pm
*Pokes the Eternal Holes with a ten foot pole*

...mmm, I hope this tome of Threadomancy knows what it's talking about.

Darn, I wanted to be the one who resurrected it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on May 04, 2010, 05:02:21 pm
Who has the save?
 
I'm in.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on May 04, 2010, 05:43:16 pm
Top of the page.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on May 07, 2010, 05:32:47 am
You can do eet!


(http://ts2.mm.bing.net/images/thumbnail.aspx?q=66802229277&id=adf88a1b77f09ae2a58464da6b1a789f&index=ch1&url=http%3a%2f%2fi108.photobucket.com%2falbums%2fn36%2fmyteerad%2fWaterboy_2.jpg)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Demonic Spoon on May 07, 2010, 08:12:41 am
Resurrection attempt was a success it seems!  :)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: heyguys on May 07, 2010, 09:03:51 am
If somebody has the save I am in.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Demonic Spoon on May 07, 2010, 09:06:53 am
I could've sworn I finished my turn...
Ah well.
It seems I'm not good at this.
Here ya go. (http://dffd.wimbli.com/file.php?id=1803)
It's not finished, but I'm done...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on July 08, 2010, 12:52:01 am
Wow. When was my last turn at this? I might have another slog.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Taco Dan on July 09, 2010, 11:31:50 pm
Hey guys, here's the new thread (http://www.bay12forums.com/smf/index.php?topic=61121.msg1388228#msg1388228).
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: noodle0117 on September 19, 2010, 06:20:48 am
so this is the old eternal halls...
does it use the same map as the new one?
(well maybe i should've reworded that as does the new game use the same map as the old?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zrk2 on November 13, 2010, 12:23:55 pm
I am  considering re starting this original eternal halls after my turh in halltraded. Do you endorse???
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on November 15, 2010, 10:42:01 am
http://www.bay12forums.com/smf/index.php?topic=61121.0

Somebody beat you to it. Join that game.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zrk2 on November 15, 2010, 03:59:32 pm
I am aware of that, I want to use the original fort.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Terrahex on February 23, 2011, 12:20:56 am
I'll take a turn. PM me.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tlc2011 on September 17, 2011, 05:42:00 pm
I think this has finally died.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: noodle0117 on September 17, 2011, 05:57:17 pm
Well you just brought it back from the grave, even if only to crumble back to dust again.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: weq15 on December 30, 2011, 01:32:58 am
from the op

It's a bit harder to guard against lack of interest, but any time I can't contact any of the players, I'll run a year and keep the thread updated.  I'll maintain the fort even if no one reads it.  Ha!

so DO it
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on December 30, 2011, 03:24:38 am
Quote from: Profile of Dadamh
Last Active: April 13, 2010, 05:51:09 am

Edit: Latest post in this thread (second latest overall):
Ok, I updated the player list with all the new folks.

Sorry, I get distracted from DF sometimes and forget to check this stuff.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Spish on December 30, 2011, 04:00:28 am
Ooh, neverending eh? I really like the idea behind this, I'm guessing the current state of deadness has a lot to with the fortress being really freaking outdated. Shame, but it's not like we can do anything about all this damn progress. Someone should really do a sequel next stable version we get, even though it'll probably suffer the same fate in the end.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: goukaryuujin on December 30, 2011, 05:39:04 am
Any fate is a fate worth achieving, no? The fun is in getting there after all.  :P
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: ragman le bon on December 30, 2011, 07:15:36 am
This was the sequel

http://www.bay12forums.com/smf/index.php?topic=61121.msg1388228#msg1388228
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 05, 2012, 04:37:32 pm
King Kingler slept. It had been a long day in the mountainhome Zilirîton, known in the common tongue as "The Eternal Halls". There were mandates to impose, criminials to be hammered, and waterfalls to admire. However, he didn't sleep for long...

"wooooo"

The king turned in his Gneiss bed. Did he hear it? Perhaps I have to be louder...

"Wooooooo!"

"What was that?" The king awoke, startled by a distant howling noise. "Huh, must be a party in dining hall," said the king, as he went back asleep. Dammit, I was sure it would work that time. Time for plan B.

"WOOOOOOOO!"

The king awoke a second time. "Alright that does it. Time to hand out some hammOHMYÄS!" exclaimed the king, as he saw a ghastly apparition before him.

(http://img545.imageshack.us/img545/5726/eh1.png)

"WHO DARES DISTURB MY SLUMBER?" asked the ghost.
"I was about to ask the same thing," replied the king.
"Damn, wrong line. Umm, oh yes, it was HAVE FEAR MORTAL, FOR DOOM IS UPON YOU AND YOUR FORT! THE GODS HAVE GROWN TIRED OF THE STAGNATION RAMPANT WITHIN THESE HALLS, AND HAVE MANDATED ITS DEMISE."
"Oh a mandate eh? Well I guess there's nothing we can do about that. I'm off to bed then."
"NO WAIT *ahem* No wait, you're supposed to ask if there's anything you can to to save yourself."
"Well no one ever told me that. Out with it then."
"You *ahem* YOU MUST COMPLETE FOUR MEGAPROJECTS, ONE FOR EACH SEASON, SUCH THAT THE GODS' BOREDOM IS APPEASED."
"Just any old megaproject, or..."
"SILENCE, I'M NOT FINISHED TALKING YET! THE FIRST MEGAPROJECT YOU MUST COMPLETE IS AS FOLLOWS: MAKE THE TAMED WHEEL BREATHE FIRE. ONCE THAT IS FINISHED AND THE RESULTS ARE SATISFACTORY, I SHALL RETURN WITH YOUR SECOND ASSIGNMENT. Now, I shall take my leave."

The ghost vanished. Kingler stood there in bemusement. "Make the tamed wheel breathe fire? What kind of megaproject is that? I'll have to figure this out in the morning," said the noble, as he returned to his bed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 05, 2012, 11:15:38 pm
Ok, why/how is there a stack of burning !!cow meat!! in the jail food stockpile?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 07, 2012, 05:32:25 am
A few days later...

A courier rushed to the King's bedroom (which was also his office, dining room, and burial chamber). "Your Highness, one of the armor smiths, Kishmond, has gone into a strange mood!"
"Thanks for the notification, alert me when he has finished his artifact."
"As you wish, Your Highness!" said the dwarf, as he ran off.

Some time later, the young dwarf returned, holding an adamantine shield. "Your Highness, Kishmond has completed his artifact, an adamantine shield. He names it Baladgim, 'Coiltwists'."

King Kingler stared at the shield. "Kind of ugly artwork, don't you think?" the king asked.

"They are elves, Your Highness."

"What? Let me take a closer look at that." Kingler grabbed the shield, and examined it closely. There was no mistaking it, the figure was a demon, with a gnarled face and its arms in the air, striking a menacing pose. There was no way that this could be mistaken for an elf, unless it's meant to be metaphorical or something. "Elves you say?"

"That's what he said, Your Highness, dwarves and elves. It's supposed to represent a lumber agreement we made quite some time ago," replied the dwarf.

"You don't say...," muttered the King, as he peered closer at the grisly figure. Suddenly, the face began to move.

"TWENTY-FIVE DAYS!" shouted the demon, as the king recoiled back from the visage, and threw it to the ground.

"Is something the matter, Your Highness?" inquired the dwarf.

"Di-did you hear that?" exclaimed the king to the dwarf.

"Hear what, Your Highness?" inquired the dwarf, looking ponderously at the shield.

"That voice, I...," said the king, as he looked back to the shield. The demon was gone, and in its place was a depiction of dwarves and elves talking. "J-just take this thing out of my sight."

"As you wish, Your Highness," replied the dwarf, who picked up the artifact and hustled out of the room.

"That nightmare is getting to me," said the king to himself, "I should seek professional counsel."

(http://img85.imageshack.us/img85/6674/coiltwists.png)

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on January 09, 2012, 11:32:55 am
Three cheers to the Renaissance of the Eternal Halls!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 10, 2012, 10:43:32 pm
"What... can I help you... with?" asked Endok Mebèrith, the Royal Philosopher and self-proclaimed "Astronomer".
"Umm, well, I've been having some odd dreams and visions lately," replied the King.
"Get those all the time, man," said the astronomer, as he took another hit from his rope reed cigar. The Observatory provided a nice place to have a smoke, as it was high up off the ground, and provided an excellent view of the surround landscape. "What kinda visions are they?"

"Well, a few nights ago, I had a dream, or what I hope was a dream, in which I was visited by a ghost. It looked like he was a stonecrafter or something. Anyway, he said I had to order the construction of one megaproject for each season, but only gave me details about the first one."

"Well, what'd he tell you to do, man?"

"I don't quite remember. It was something about fire-breathing wheels, or tame wheels, or something."

"Dude, you should try the Collosus, he'll know what to do."

"What? What colossus? Is one attacking?" asked the king, not wanting to have to deal with a giant bronze man at the moment.

"Take a look outside, bro," replied the Astronomer.

Kingler rushed to the north window, looking desperately for signs of an attack. Fortunately, no metallic monstrosities manifested. "I don't quite see what you're talking about...," puzzled the king."

"Not down, look straight across." said the stoned dwarf.

"I still don't see any..." The king stopped. His eyes fell upon Kolôsust Zilirlamduthnur Rakust, the great obsidian statue standing guard over the tomb of Aqizzar, one of the Halls' founders and great military heroes. "Colossus... Kolôsust. Wait, Kolôsust means 'Wheeltamed'!" exclaimed the king. "Make the statue breath fire? The only way I know how do to that is... MAGMA!"

With that word, the King rushed down the stairs, scrambling to find his top architects, masons, miners, and engineers.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 11, 2012, 04:43:03 pm
"The easiest way, Sire, is to use the magma conduit that was constructed to build the statue in the first place." The chief engineer, PTTG, gestured at the blueprints of the fortress. "Most of the iron pumps were deconstructed, but it will be a piece of *cat tallow biscuit* to put them back in place. As for getting the magma through the statue, I propose an aqueduct be built within the tomb, right under the ceiling, carrying the magma to a pump stack within the statue itself."

The king pondered this idea, then looked at the engineer. "I'm sure Aqizzar wouldn't mind a little warmth," said the king with a smile.


After many days of digging constructing, engineering, power routing, masonry, and pump stacking, the project was complete. Kingler stood watch on the platform overlooking the northern road, the only good vantage point besides standing directly in front of the Colossus itself. He signaled to the dwarf on the battlements, who them promptly ran off to pull the lever. Within minutes, the mouth of the statue started glowing, then dribbling red liquid down its obsidian beard. "YES! YES!" exclaimed the king, jumping up and down before promptly vomiting due to the sunlight. "Ugh... yes."

Spoiler (click to show/hide)

Movie (http://www.mkv25.net/dfma/movie-2408-magma-spewingobsidianstatue)

Just then, the king noticed something to the southwest. "Is that... Why yes, it's the humans! Let's see how they appreciate dwarven engineering." But just as the king turned to go back underground, something caught his eye. Goblins, on the mountainside! The king stared in disbelief, then sighed. "Goblins. Why'd it have to be goblins?"
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 11, 2012, 11:52:23 pm
Remember kids: Conserve magma, always turn your statue off when you're not using it.

Spoiler (click to show/hide)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 15, 2012, 12:57:46 am
The King retreated to his office (which was also his bedroom, dining room, etc.) and summoned his military commanders to his side. They decided to promote Obok Mörulstettad Ticekngalák, Swordmaster, to Captain of the Guard if she would prove her might in battle against the oncoming horde. To this end, she was given the adamantine shield Baladgim, which had been crafted only months before, to defend herself.

She rushed to the western edge of the grounds, followed by another swordsdwarf under her command, to face her foes in combat. On the mountain, she found three goblins, eager to fight. They were dispatched easily, due to the Obok's exceptional swordsdwarfship. She then spotted more goblins on the southern border. These too were dispatched with ease. Tripumhant, she returned to her king, and assumed her position as Captain of the Guard.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 17, 2012, 11:09:32 pm
King Kingler slept. It had been a long day in The Eternal Halls. There sieges to repel, traders to rip off, and diplomats to lead around while you get a drink. However, he didn't sleep for long...

"wooooo"

The king turned in his Gneiss bed. Did he hear it? Perhaps I have to be louder...

"Wooooooo!"

"Shut up, I'ms trying to sleep!" The king shouted, as he rolled over in his bed, trying to ignore the apparition beside him.

"AMAZEing job you did with the statue." said the ghost. "I can see you figured out my aMAZEing riddle. However, you may not be so aMAZEingly lucky this time. The gods were so impressed by your work, that they gave you two seasons for the next megaproject. When completed, it must be no smaller than 7,000 Dwarven Standard Mining Cubes in size. This project must be of aMAZEing quality, if you even figure out what it is!"

"Yep, maze, got it." said the king. "Now can I get some elfin' sleep?"

"I... uh... you... *sigh*" exasperated the ghost, who then vanished.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on January 18, 2012, 10:44:24 am
That was aLABRYNTHingly hilarious. Wait, hold on...
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: melkorp on January 19, 2012, 01:17:01 pm
Wow, necrotic succession.  Necression?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 19, 2012, 04:12:15 pm
How can one kill that which never dies?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 21, 2012, 07:27:47 pm
The next day, the king summon his top engraver, Dadam. The dwarf was assigned the task of designing a maze to fit the requirements. He returned with a design 31 units wide by 51 units broad, with a height of 5 units, totaling 7,905 cubic units in volume. The footprint was chosen so that it would fit within an abandoned quarry site on the mountain to the north of the fort, once it had been fully mined out. They would need all the stone they could get in order to construct this maze.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Jackrabbit on January 22, 2012, 01:00:25 am
These are great, actually. Glad to see this thing coming back from the grave.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on January 23, 2012, 05:57:14 pm
Wait, why are they digging it out, then filling it back in with a maze?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 24, 2012, 09:38:08 am
It was already partially dug out.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 24, 2012, 04:44:44 pm
Many months later...

"Sire, the maze is nearly complete. All that's left is the roof and the final room at the exit." The messenger dwarf stood at attention in the King's throne room, located in the upper reaches of the fort, with a nice view of the underground river outside it's windows.

"Very good," replied the monarch. "You are dismissed." The dwarf ran off to plan a project completion party, as most of the population had been at work either constructing the maze or hauling stone to the site. "We need to do something to commemorate this event," said the king to Melbil Olontenshed, the Dungeon Master, who personally requested to be associated with the project. "Something that, unlike a party, will last throughout the ages."

"Not much of a partygoer, eh?" replied the Dungeon Master. "I've been to a few that I'll never forget."

"And what were these parties for?" asked the King.

"Um... I'm not sure. All I can remember is that I lost my cape, so it must have been a memorable party."

"Exactly my point, Melbil. We need something that will last, and also let people remember why we did it."

"How about something made of adamantine? That stuff always lasts."

"True, but we have limited supply. I want something everyone will see, and we don't have enough adamantine to build another tower."

The Dungeon Master pondered for a moment, then got an idea. "How about coins? YOu can make hundreds from a single wafer of adamantine, and everyone can have one."

"That's actually a good idea,"mused the king. "I hereby order you to craft a batch of coins, so as to commemorate this event, namely finishing the Maze of The Eternal Halls."

"As you wish sire," replied the Dungeon Master, before rushing off to the forges.
_______________

Happy 2 year anniversary since the last save everybody!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 28, 2012, 04:44:27 pm
The Dungeon Master returned. "I have brought you a sample of the coins you requested, sire."

"Let me see them." The King inspected one of the coins. The front depicted Kingler's ascension to leadership, and on the back was an image of a coin. "Very nice job on the front. The back... well let's just say that I've seen more interesting coins in my time."

"It's to remind the people that you requested these coins to be made, your majesty."

"I see," replied the king. He browsed through the coins, looking for any misprints, when something caught his eye. "Is... Is that a gold coin?"

"Umm..."

"And here's some silver and copper ones as well! Do you know what you've done?"

"I apologize sire. Once I get started smithing, I find it hard to stop."

"Apologies won't stop what you've started. Once the people find out we've created currency, they'll be clamoring to have some of it. Where are the rest of them?"

"I minted them in a forge above the magma pipe. I like to have my privacy."

"Good, good. There's a door there right? I want you to go there right now, make sure nobody's in there, then lock the door."

"As you wish sire." The Dungeon Master quickly left. Kingler slumped in his chair. Today wasn't going to go well, he thought.

"Having trouble?" a voice said.

"What? Who's there?" asked the king.

"I'm here," said the voice, "In your hand." The king looked in his hand. He was still holding one of the adamantine coins. The engraving of himself was staring at him.

"Oh, it's you," said the king.

"Yes, it's me." replied the ghost. "I see you have done well with the maze. I counted out the area myself. I come with news of your next project. You must invert the tallest tower. That is all."

The ghost vanished, leaving the king's face on the coin in its original position. The king sighed, then called in his top architects and miners to design a plan.



Several days later

The plans were set. A circular pit was to be dug under the olivine tower, with a section in the center left undug. This section was to be of a square shape that would continue the footprint of the tower down into the pit, stopping just before the bottom.

After many weeks of digging, the hanging tower was completed. Two dwarves were lost to cave-ins, and they will be missed.

Kingler sat in his study. Predictably, the ghost appeared. "So, how is it?" asked the king.

"You've done well. Once again, you interpreted my cryptic suggestion in a way I did not expect, and managed to finish in time. If I knew you'd actually get things done, I'd have haunted the mayor instead."

"Thanks... wait, what do you mean 'haunted the mayor instead'?"

"His reactions might have been funnier. You were just nonchalant about the whole ordeal, getting things done quickly and efficiently. The mayor would have been a much more fun target."

"I was only doing my duty to serve the gods... wait, target?"

"Oh yeah, the whole god thing. Yeah, I made that all up."

"WHAT!?"

"Oh look at the time, I have things to do," said the ghost, who then promptly vanished.
____________________

Save (http://dffd.wimbli.com/file.php?id=5407)
Map (http://www.mkv25.net/dfma/map-10967-theeternalhalls)

Edit: forgot to mention a large siege at the beginning of winter. Also, I had [SPEED:0] on the dwarves, which I removed during sieges to make them more fair.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on February 05, 2012, 02:40:20 am
So... anyone gonna take it or is this just gonna die again?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: 10terrapin01 on April 16, 2012, 05:19:18 pm
Just joined the forums And I found this! If it's not too late, I would indeed love to play.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 16, 2012, 05:30:57 pm
Go for it. If you actually do play a turn, I'll pick it up after you.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Child of Armok on June 26, 2012, 06:03:29 am
Come on, LIVE!!!
This is awesome!
I want to play is nessesairy!
LIVE!!! LIVE!!!

I sound like a necromancer.  :-\
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: iampaul on November 14, 2012, 09:39:25 pm
Too bad it couldn't last... or is someone out there still playing?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on November 14, 2012, 11:40:50 pm
Edit: whoops, wrong thread.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on November 15, 2012, 04:26:05 pm
Come on, LIVE!!!
This is awesome!
I want to play is nessesairy!
LIVE!!! LIVE!!!

I sound like a necromancer.  :-\

Just download the last available save and start playing if you want to res the game. I'll play after you.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zavvnao on September 14, 2013, 02:18:24 am
I would of played if I had known.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on February 09, 2017, 12:03:58 am
“That is not dead which can eternal lie,
And with strange aeons even death may die.”

-H.P. Lovecraft, "The Nameless City"

This is by a considerable margin the most extreme necro I have ever engaged in, but given the circumstances I feel it is justified.

So, let's get going. The year is 122, the version is 0.28.181.40d, and I've finally found the correct version of Dwarf Therapist. I'll try and be a bit image-heavy to start, since all the pictures earlier in the thread appear to have suffered link rot, and so the structure of the fort isn't clear without viewing the save.

(http://i.imgur.com/xElc14K.png)
Here's the situation. We've got plenty of food, so at least that shouldn't be much of a problem, and the fortress appears to be fairly well defended.
First priority is... well, getting used to the fact that space exits menus rather than escape, really. But second priority is tracking the fortresses' operation for a while to find imbalances (too much food, not enough food, not generating enough clothing (does clothing even wear out in this version?)).
Also, figuring out the economy. Hopefully nothing breaks with that soon, because I have not the faintest idea how that works.
But just to have a concrete goal for the moment beyond "not breaking everything," I note that our best weaponsmith is only level two. I'll see what I can do about that.

I'm getting about 35 frames per second, which is better than many forts I've made, so that's okay at least.

And right away, the problems start
(http://i.imgur.com/vGs6kHP.png)

I'm being spammed with these messages, and from scrolling back in the log they appear to continue before I started my turn.
I can't zoom to position in this version, and while at first I thought I'd found the problem with a group of dwarves trapped in a stairway by drawbridges, it appears the bridges are in fact lowered and are just one tile long.

(http://i.imgur.com/fuAG0uJ.png)

I guess they're just there to isolate the stairwell in case of emergency.
In fact, looking around there's lots of bridges to seal off sections of the fort if needed. Fitting, I suppose, for a fortress intended to last the ages.

At least a tantrum spiral doesn't appear to be in my immediate future.
(http://i.imgur.com/zhFO8WK.png)

I'll have to just live with cancellation spam for the moment, I suppose, as I can't find the problem.


12 days after the start of my turn, elven merchants have arrived! Now to try and figure out how trading works in this version, and if I need anything from them. And where the trade depot is, for that matter.
(http://i.imgur.com/ETbhzoH.png)

Six traders overall. I suppose the previous overseers must have been running a brisk trade to justify that many.
I've designated to be moved a whole bunch of crafts, on the basis that we probably don't need them (do crafts have any purpose other than trading? I'm not sure). If they have anything worth buying, we'll have plenty to trade.
Oh, and space isn't the key to escape menus. On at least one of them (the trade good moving menu), it's f9. What the heck?

(http://i.imgur.com/qgPIay2.png)
Six goblins. A maceman, a pikeman, three wrestlers, and one whose occupation I can't see as it clips on the edge of the screen and pressing enter doesn't bring up more detail.

Now, how to send a squad to deal with it? We certainly have warriors that are up to the task.

Never mind, the weapon traps took care of the problem before I could figure it out. Four died and the last two are fleeing.

The elves want us to limit our treecutting to one hundred logs in the next year. I'm pretty sure that the fort has most of what it needs right now and I was not planning on any major building projects, so I suppose I'm alright with that for the moment. I'll certainly cut down a ridiculous number of trees and laugh at their elven tears once I am more settled, but right now I don't want to stir up trouble.

More goblins. I realize that I'm almost 700 words in and it's only granite 20th, so I'll be skimming over things to a greater extent from here on out. This is my first time taking a turn in a succession fort, so I am as yet unsure of how much detail to include.

Oh, right, I was trading with the elves. I attempted to trade them a bin of crafts for their booze, but there were a few wooden goods in it. Forgot about that. Ah well, I didn't really want to trade anyway.

I've added a job to the manager to start decorating things with bone. Goodness knows we've got enough of the stuff, and this will free up some stockpile space.

(http://i.imgur.com/0A3BmY1.png)
hopefully they'll make something neat

Migrants! Five of them! Welp, I don't actually have anything in particular for you to do, so get on hanging around the meeting areas I guess.

Kulet's started their mysterious construction, no failed moods today.

(http://i.imgur.com/Kvu9J0T.png)
not only is it useless, it's practically worthless, at only 33k dorfbucks

I did figure out why nobody was actually harvesting the food, at least. Even though the standing orders were set to "dwarves all harvest," they were also set to "dwarves ignore food," which apparently overrides that.

(http://i.imgur.com/T8zRNSo.png)
And that's all for tonight. I should have more time the day after tomorrow.

The state of the fortress as of now:
(http://i.imgur.com/OpLv4JR.png)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on February 09, 2017, 01:25:45 am
I can respect this necro. Nice work.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 09, 2017, 01:32:06 am
Hoooly crap. I'm... going to definitely live up to my words. I'll play the next turn. I'd like to point out that if this thread were a person, it'd be in fourth grade by now.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TankKit on February 09, 2017, 06:11:56 am
...This really is Eternal.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on February 09, 2017, 09:28:17 pm
Been a while since I've dusted off the ol' 40d.
Sure, I'll jump on this necrowagon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on February 12, 2017, 11:17:29 pm
7th Hematite, 122
The Broker's clearly mad, or alternately gets a cut of all coins minted.
(http://i.imgur.com/qMBmwz5.png)
we don't even have close to enough metal to forge that number of coins, and even if we did I'm sure that there would be something better to do with it.
Especially given that everything seems to be working just fine with a small fraction of the number of coins the broker advises.

10th Hematite, 122
(http://i.imgur.com/wzxUrxU.png)

13th Hematite, 122
The humans brought a truly ridiculous number of wagons.
I bought all their meat, booze, and cheese, not because we are short of food but rather to add some variety to our dwarves' fare.
In exchange, I traded them some of our crafts, of which we seem to have an incredible amount.

15th Hematite, 122
(http://i.imgur.com/lOqED8C.png)
Hmm. I still don't know how to order everyone inside, send out the military, or raise the bridges.

Bridges first, since the levers are generally well-marked.
(http://i.imgur.com/cBa4ZKe.png)
This one is marked "front gate lever," so let's give it a try.
Ah, nevermind, there's no actual lever there, just a note. Perhaps it was removed at some point.

(http://i.imgur.com/PhhRN4j.png)
Perhaps this one, which is marked "Raises and lowers drawbridge"
Yep, that was it. A peasant is stuck outside, but I don't especially care.
I might as well take this opportunity to try and figure out the military anyway, I suppose.

Hmm. the goblins are still moving purposefully, there may be another entrance.
Alright, actually quite a few dorfs were outside, Or there's another entrance.

(http://i.imgur.com/dkvJ76B.png)
found it. Alright, how do I military?
X to select nearby squads, s to station them at a specific location.

THERE'S A THIRD ENTRANCE
(http://i.imgur.com/Cu4R2ZE.png)

Our champions are actually really effective. I didn't get screenshots, but they launched a couple of goblins so hard they flew 20+ tiles before slamming into a wall and dying.

I'm just sending them around mopping up the last few goblins now.

21st Hematite, 122
Siege broken.
(http://i.imgur.com/WHUpBoA.png)
We only lost 8 dorfs, all civilians. That wasn't that bad, considering my total unpreparedness.
Apparently our losses included the broker, though. I'll have to find a new one.
Aw man, our previous broker, "dadam," was a legendary+5 appraiser, and also legendary in a lot of other skills. The only remaining dorf with any skill at appraisal whatsoever is only skilled.

28th Hematite, 122
(http://i.imgur.com/PQ3LPhi.png)
Come on, only eight dwarves died.

Our only legendary armorsmith, "Kishmond" is miserable. Hopefully they cheer up before going insane, our next-best armorsmith is level 2. I'm noticing a distinct problem with over-concentration of skills in this fortress.
This is why you train more than one dorf in each important skill, guys.

17th Malachite, 122
I've constructed a cage in the dining room right off the main stairway, and ordered all the stray non-grazing animals to it to see if that improves FPS.
(http://i.imgur.com/nyhh3Sg.png)

I've also assigned a new manager, since apparently they also died in the goblin attack, and am constructing an office for them as I can't find the old one.

(http://i.imgur.com/yx0YFIV.png)

Also, I set both of the craftsdwarves' workshops I know of to decorate with bone on repeat. We have entirely too many bones lying around the place.

1st limestone, 122
autumn has come. Halfway done with the year.
Also, we're totally out of wood. I've ordered the surface clear-cut.

9th limestone, 122
(http://i.imgur.com/nAXQjHz.png)
Some kid made this harp. It's worth 661200 dorfbux, which is at least better than the last artifact. Still just as useless, though.

10th limestone, 122
Oh right, I wasn't supposed to be cutting down too many trees, was I. Well, I've got enough wood already for some animal traps to stop the job cancellation spam (or at least one source of said spam), and that's all I really needed it for right now.

16th limestone, 122
Hmm. It appears that the bonecrafters are just decorating all the ballista bolts. Well, I was doing this decorating more to use up bone than anything else, so it isn't really a problem that all it is generating is fancy ammo.

23rd sandstone, 122
(http://i.imgur.com/r3JXFP7.png)

I've built a small enclosure around the surface entrance so that the doors can be forbidden in case of invasion. I also closed and forbade the third entrance that opened onto the surface food stockpile.

6th timber, 122
(http://i.imgur.com/oPKJ4M0.png)
Better than last time, I suppose, though I'm still not sure I like their tone.
5 migrants in all.

1st moonstone, 122
(http://i.imgur.com/f515jiu.png)
And that's all for tonight. I got through two seasons this time, which is at least better than last time.

State of the fortress:
(http://i.imgur.com/UxHV71W.png)

Oh, and if anyone would like to be dorfed, just ask. There might be an existing list of dorfing requests but I'm certainly not going through the thread to find it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on February 13, 2017, 02:45:23 am
I like it! Too bad about the dead though.

20+? Coooooool.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on February 15, 2017, 09:49:19 pm
3rd Moonstone, 122
I think my goal for the last season of this year is to try and shut off all the flowing water and magma, in the hopes of passing a better FPS onto the next bloke.

First item on the troubleshooting checklist: hunt around for any likely-looking levers

9th Moonstone, 122
My search being fruitless, I've decided to build some new levers and use them to shut off mechanisms essentially at random until stuff stops moving

(http://i.imgur.com/Ehkv5zo.png)
levers disable appropriately marked gear assemblies. I've also left notes, though I don't know how helpful they'll be.

17th Moonstone, 122
disabling those mechanisms has brought my framerate up from "hovering noncommittally around 35 with spikes to 40" to "hovering noncommittally around 40 with spikes to 50" which is at least something I suppose.

22nd Opal, 122
Noticing that, against all odds, we were actually starting to run out of bone, I have disabled the decorate with bone task on all but two workshops and turned the labor off on all but the three most skilled, so as to get the most value out of what remains remain.

5th Obsidian, 122
I have run out of decorateable-with bone, and have thus started making skull totems.

1st Granite, 123
(http://i.imgur.com/w3NWTu6.png)


State Of The Fortress:
(http://i.imgur.com/fTrwrDh.png)

save: http://dffd.bay12games.com/file.php?id=12714

Turn List:
Turn n: Exa (completed)
Turn n+1: PTTG?? (PM'd)
Turn n+2: Tack
Turn n+3: Imic

Since there's actually, however briefly, more than one player on the waiting list, I'd suggest some sort of time limit. Does "have started playing within 14 days of end of last turn and finished playing within 28 days, or else it goes to the next person" sound reasonable?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 15, 2017, 09:57:39 pm
Thanks. I'll start shortly.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on February 16, 2017, 04:41:01 am
Can I have a turn?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 19, 2017, 03:52:02 am
Running footsteps echo down empty concrete corridors. Fragments of the scored walls skitter underfoot. Up a rusted metal catwalk that rings for perhaps the first time in centuries. The footsteps pause, and for a moment only ragged breaths could be heard in this dead place. From the surface, a black screech tears the air, and the runner wipes blood from a grease-stained chin. Grimacing in pain, the runner staggers down the catwalk.

Through decaying corridors laced with steel veins, corroded cameras too deep in this unlit underworld to attract looters; even those desperate to escape the scythe-swarms don't come down this deep.

The runner is more desperate still.

The raiders had taken the runner's pack days before, up in the trackless wastes of the Yellowstone Desert. All the runner had saved was the unassuming black plastic device that contained the secret of an enduring civilization, tucked in a cheek. That the raiders were certainly dead -- if they were lucky -- was of small comfort to the runner. Without the water filter, thirst would be even more deadly than radiation poisoning, and perhaps the only thing more certain than his pursuers.

Now the final piece, the machine to unlock the power of the device. Deep in this vault, there would be everything needed. It was not a belief; the runner knew that salvation lie here only because the alternative -- that so many had died to recover the device and yet the Earth and the human race was doomed to silence and extinction for the rest of time -- was too terrible to contemplate.

The ancient catwalk gave way and the runner fell with the twisting metal into subterranean darkness. The vast space reverberated with the roar of tumbling metal.

The runner awoke and immediately knew that the walking was no longer an option. Luckily, the amount of blood from the wounded leg suggested that the blackout was brief. A bloody hand reached up, and the runner levered gingerly from the crumpled remains of the catwalk and the crushed... could it be... a vintage autocar? The glowstick was now trapped under the rubble, but perhaps there was something left here. Noone had been here since the fall, surely. Though the door was locked, the window was smashed open, and the runner had heard stories about this... Reaching in, the runner prised up the button and heard a satisfying clunk, pulled the handle, and cringed back as lights flashed and the klaxon screeched. As if in response, a guttural roar shook the corridor, its source now clearly within the ashen tomb itself and drawing ever closer. And yet! There, illuminated by the orange glow and tucked in the footwell, yes, a flashlight from the old time. The runner took it and prayed to whatever gods still lived that the batteries would work.

Perhaps something heard, for white light burst from the torch and illuminated the vast space, revealing not one, but hundreds of autocars in unimaginable perfusion. How rich had mankind once been? The runner did not have time to contemplate this question. Only enough to bandage the wound with a ragged shirtsleeve and sweep the walls for an exit that would lead deeper, to the Center.

Hobbled by a crippled leg, dehydrated, sunburned and permeated by fallout, the runner staggered now down stairs untouched since the calamity. Only minutes ago the runner had heard something destroying the cars back in the parking garage, and this blood trail would soon lead them down this staircase. Finally, the flashlight's beam fell upon a simple sign, most of it so thickly covered in ash that it was illegible, but, with a bloodstained, oil-blackened hand, the runner wiped away a patch, revealing one word: "Center."

The door was locked.

The runner actually managed to chuckle at this. Weakened by hunger and injury, the runner breathed deep. Twenty flights above, the door burst off its hinges, fallen to inhuman strength.

A fire extinguisher rested on the wall. The runner picked it up. It had good heft.

From above, the pursuers plunged headlong down the staircase. Many fell and were soon trampled into gore by the mob.

The runner looked at the door. A single, narrow vertical window of some kind of reinforced glass was centered in the door.

The flow of bodies down the staircase surged. The screeching was unbearable.

Crack! Crack!

SMASH!

Flailing on the far side of the door, scrabbling, the runner's hand found the handle, turned, the latch caught, and the door opened.

They were only two stories away now; several were already hurling themselves from the railings to descend faster.

The runner lunged through the door, landed immediately into a vast, unlit chamber. This place had been forgotten long ago, perhaps even before the fall. Some way to block the door, some way to slow the pursuit! Already they were almost at the door, and the hulking machines lit in frantic, swinging flashlight beam were too large to move -- and then the runner's eye fell on a button hidden beneath a table. No time for thought, only instinct. The runner kicked over and slammed the button and hoped for a miracle.

Ancient systems, long dormant, finally swung into action. Hydraulic pipes burst from strain, but backups worked, at least long enough to slam shut the door, shearing off six-fingered hands as they grasped at the runner's bloodstained legs. Steel rods twenty feet long slammed home, reinforcing the door. Finally, a fire-door fell with somber finality, two inches of metal plate designed to withstand any mundane temperature. Klaxons roared and red light illuminated the room. The runner lay on the ground, and did not move for some time.

The klaxons shortly died; only a little power remained in the ancient batteries. The howling and pounding on the door continued for a time, but only it was only when it abruptly ceased that the runner stirred.

It was not like them to give up. The runner did not know why they had stopped, but with injury, no food, no water, there was very little time to complete the mission regardless.

It took some time, but the runner at least knew this part. The small black device was barely the size of a cracked and bruised thumbnail, and yet such hopes it yet contained. In the middle of the room -- the core of the Center -- the runner assembled the machine. The black device slid home. This part would be difficult. Much of the runner's life had been spent studying the techniques involved in this from yellowed texts and from the half-forgotten memories of those who had once worked on similar machines. But finally, the great machine whirred, a tiny red light glowed in the small black device, and the stored memories came to life.

And, in the silent center, music twanged the air, and a tinny chorus of voices sang out -- "Beyond... Quality!"

As the file loaded, the runner began to type.


I don't know who's going to read this, but as I understand it, this is part of the whole thing. I don't intend to break this part of the tradition. So, let's see...

I wonder who Sizik was. Surely a powerful being. This tomb is quite colorful.

This fortress is bewildering. I'll have to tread carefully to avoid breaking anything. I can't help but notice that we have lots of adamantine. The legends told me to make careful use of it.

I get the feeling that we should avoid tempting fate with an open set of eery pits. I'll try to wall them off from the main portion of the fortress.

Nothing will hold them back forever, but maybe I can slow them.
(http://imgur.com/NkCtc6C.jpg)

Lots of complaints about dwarves unable to reach their owned items. Oh, and I've found that the captain of the guard needs a better office. Shouldn't be too hard. Took me a second to find it, but looks like i might be able to refine it with some engravings.

The tomb of Aqizzar is truly magnificent. I wonder; that's not a normal dwarven name. I heard the ancient ones named dwarves after respected individuals. What glorious deity was this Aqizzar?

The engravings are complete, and the captain of the guard is happy.

Back from a quick break. Had to amputate my leg, it turns out that one howler had some kind of poison or something on his hand. The good news is I found a vending machine. First time I've seen one untouched. The water tastes weird. Like, not like oil or anything. Anyway, discovered a huge labyrinth in the fortress with a coin stockpile at one end. I don't think I could navigate it myself but it's cool nonetheless. There's a bit of old scaffolding on one side, I'll make sure that gets cleaned up.

'Taco Dan' has created a masterpiece! It appears to be a skull of a goblin carved into a totem! Reminds me of home, but of course we we just decorating human skulls we found in the purging fields.

Oh, the gates are closed. No wonder people have been complaining about not being able to reach stuff. I kind of want to open up and let the traders in, but on the other hand that doesn't sound very wise for the time being.

Decided to open the gates for a while and see how it goes. Now I just need to find he right lever.

Still searching for the right lever, but just got a contact from the Elves, they want to limit our treecutting. I'm just trying to remember the last time I saw an actual live tree. I'll grant the request, I guess. We appear to have enough wood in the stockpile.

(http://imgur.com/G7K3oot.jpg)

I think I understand. These named dwarves are named after the players. Well, I guess I'll find one for myself. I'll promote her into a soldier; we only have two squads, although from the number of goblin bones around the place it seems they're pretty competent.

I'll be back to continue this in a bit. The howlers started... singing? I've never heard of that happening. Maybe I can find a way to reinforce the door.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 20, 2017, 04:18:28 am
Well, singing might not be the right term. There's some kind of harmonics or something going on, but I can't quite figure out how to describe it. At least they stopped scratching on the door. Oh, and there's these chemical burns on that hand now, I think they may have coated their hands in battery acid to try to poison me or something. Maybe they know how important this is.

Anyway, back to the fortress...

Found a series of rooms that are paved in earrings. Looks like it's owned by the Duke Consort.
(http://i.imgur.com/jeyBbXa.png)

I can't find the origin of these complains about being unable to reach items. I did find some bridges that appear to block off the main defenses, though. I'm going to search carefully for the lever, but if I cant find it, I'm going to have to just tear them down.

Whaaaat, why do we have adamantine coins? I mean, it's undeniably cool, but still...

Looks like a goblin ambush. Let's send out the troops!
(http://i.imgur.com/XkRzeuR.png)

Uh, the troops aren't getting sent out... I've stationed them on the surface and they aren't going anywhere. Civilians are on the surface, though. Are the champions just all sleeping?

AGH! Annother ambush! And the squads are still sleeping in the barracks!

Lost a peasant because the champions can't be assed to get out of the barracks.

Ok, whew.
(http://i.imgur.com/xUHfuBy.png)
Finally convinced the military to get to work.

Some time after that, I got a couple notifications about dead dwarves. Apparently they were hit with balista bolts because "fire at will" means "fire constantly regardless of situation."

And cats are still complaining about being too injured to carry things. Since they don't have hands. These old bugs were delightful.

Where ARE these things posessions they keep complaining about?

We spotted a couple goblin snaterchers trying to get in, but they escaped.

I think I'll build a reinforced underground chamber where at least a few dwarves could camp out if a disaster struck.

Found a source of some serious framerate slowdown. This section of pipe is clogged with trees, and it's not refilling some of the lower systems that are only half full.
(http://i.imgur.com/NqEeD2h.png)

I'll get this area cleared out as much as possible and we'll see if that gets us some frames per second. Normally I'm not this impatient, but they've already started hacking the outer door apart, so I'm not sure how much time I really have to complete this turn.

Looks like the trees aren't the problem. There's a door here that's holding back the water, but I (again) can't find the lever. I've found a way to bypass it, but first I'll need a way to disable the bypass in case it starts flooding the entire fortress. Maybe a secondary valve system... this one clearly labeled, at least... alright, I'll start work on that. Oh, and the Duchess had a child.

(http://i.imgur.com/mk8YBKF.png)

How long has it been since a true human child has been born? I wonder.

Got some migrants. I'm honestly not going to mess with them right now. You know, some of the records we have from the before times said that there were programs that helped control dwarves. Manage them. I don't think there are any of those in here. I'll just have to do it the only way I can.

Well, that didn't work. It turns out that what I thought was a vertical pipe was actually just a... pointless sealed roomfull of water. I tapped into it and refilled it, I guess, but the main part I was trying to get to is still half-full.

Ugh I'm getting 20-25 FPS right now. Just come in and kill me now.

STOP COMPLAINING!
(http://i.imgur.com/ur20zlW.png)

I've found some notes left by the mighty Sizik! Instructions about the operation of this obsidian making system. While I don't need it right now, this is the system that has the most still-flowing water.

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: snow dwarf on February 21, 2017, 09:45:36 pm
Maybe a new thread? And what version is this?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 21, 2017, 11:32:32 pm
Maybe a new thread? And what version is this?

Why, and 0.28.181.40d.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: snow dwarf on February 22, 2017, 03:26:27 am
Maybe a new thread? And what version is this?

Why, and 0.28.181.40d.
Well, more people are gonna be interested in a thread not made in 2008 and not 90 pages long.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 22, 2017, 12:48:41 pm
Maybe a new thread? And what version is this?

Why, and 0.28.181.40d.
Well, more people are gonna be interested in a thread not made in 2008 and not 90 pages long.
I feel that those two things are the most defining features of the succession game.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on February 24, 2017, 12:29:24 am
Yeah, I'd vote against a new thread

EDIT: if you haven't found the correct version of Dwarf Therapist, it's here:
https://code.google.com/archive/p/dwarftherapist/downloads?page=2
you want version 0.4.2
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 24, 2017, 03:12:35 pm
Back to work on the fortress. I was putting together the power core. These things aren't designed to be assembled outside of clean rooms, but it'll work long enough to make it through the next few days. Hopefully that's all that'll be needed.

Found the lever room! They're all labeled, and I don't dare actually flip any of them...
(http://i.imgur.com/KkVTOsd.png)

Human diplomat showed up. And hey, there's the caravan.

Woah.
(http://i.imgur.com/W1PzdoI.png)
But what... what is on the PICTURE of the coin?

Mandates to make nickel and bronze items. I think we can handle that.

Ok, after in-game months of carefully tracing the plumbing, I found the floodgates I need to open to refill the laggy portion of the water system. Now I just need to find the lever that works these gates.

Note that the chamber that will be flooded appears to be an actual traffic path.

Ok, so the room that controls refilling the lower water supply is also the only natural access to
the artifact stockpile. And that room says which lever in the lever room will work.

...
(http://i.imgur.com/dU5Om8k.png)
YOU WERE SUPPOSED TO RESTORE FRAME RATE TO THE FORTRESS, NOT DESTROY IT!
In the time it took a dwarf to walk away and walk back, the entire lower sections filled and overfilled the wells. This is going to take months to clear away. The good news is that this will eventually drain into the fountain drains near there, rather than spreading to the whole fortress.

I'm going to start working on a fortress-wide drainage system so future floods will hopefully be merely localized. And I know exactly where to dump the waste.

The lag didn't turn out so bad. I't back to a nearly-normal 21 FPS, and when I get the sewers running I'll be able to drain most of the water out of the fortress altogether.

What?
(http://i.imgur.com/OxgeqQY.png)
(http://i.imgur.com/DF5lAm1.png)
He starved... in a food stockpile?

Early Autumn. I intend to complete this year tonight. I think they're starting to shift the emplacement rods already.

A vile force of darkness has arrived. They're attacking from several directions. I'll lock down the fortress as far as I can figure out how. They arrived only moments after the trade caravan and slaughtered them.

AND WHY IS THE DUCHESS GOING TO COLLECT ITEMS?!!? I can't find the item she's going to get, I've forbidden everything on the surface, and she's still walking RIGHT into the siege.

It doesn't help that goblins spawn on the map and drop a bunch of crap that dwarves immediately purchase and decide to go grab. I'm going to keep trying to forbid everything on the surface for now.

I've forbidden every loose item on the surface and she's still taking her baby into a warzone. I've dispatched the champions to hopefully save her, and maybe she'll spot the goblins and run away.
(http://i.imgur.com/g1frvC7.png)

In the midst of the siege, Iluogo died of thirst in the middle of the training room with plentiful access to  fresh water. What is this?

At least the duchess survived. And half the goblins have already routed. There's a few more squads left; the champions should be able to handle it.

Well, the siege has been cleared out to the last goblin. That particular fellow was standing next to the maze cube and, as far as I could tell, for a way to climb it.

FPS is down to 17 for some reason. Occasionally up to 20 now and then.

A peasant has entered a strange mood! So far, so good. But a THIRD random dwarf has starved IN THE FOOD STOCKPILE.

Oh hey, a dwarf went stark raving mad in the food stockpile. So that' the next one to starve to death in there.

The peasant has started construction!
(http://i.imgur.com/rviZETB.png)
(http://i.imgur.com/pBKfU7l.png)
Magnificent.

The sewer drain has been installed, time to finally get rid of some of this water.

Well, some migrants arrived. A farmer, a stoneworker, and two rangers who I've thrown into the marksman squad.

The water is... slllloooowwww. It's not going to end up being useful for me, but the next players will hopefully have a much drier fortress.

Made it to winter. Almost done. And FPS is 24!

I've got a few more key sewer systems set up. I would encourage future players to continue the system so that we can survive floods safely.

A while back I figured out what this FELMOOD system is, and I must say I'm impressed. I haven't needed it yet, but I've been careful to preserve it.

Closing in on the end of the year... and when I can press the button. Here's hoping this wraps up well.

Late winter. only thing to report is there's been a couple births. And the frame rate is up to 25 at times!

Alright, that's a wrap. I think I've managed to undo any damage I've caused, and to upgrade the fortress with a passive means to prevent flooding. Not one of the great old ones, but enough to keep the eternal fortress running for annother year. Now for the easy part.


The runner saved the file to the tiny plastic device. The Center was convenient in that it contained a working computer, of course, but that was not what made it so key to the operation. The elders had said that the mauling of the world was itself the result of a greater evil: the failure to maintain the eternal chain. Only the Center contained the tool needed to undo the great mistake.

The runner clutched a crutch scraped together from the detritus that remained in the heart of the technological tomb. The reactor core was fully operational, the coolant tanks were almost full. The only thing needed was the file. The completed turn.

The runner installed the tiny plastic device in the ponderous machine that occupied much of the Center's deepest tunnels. Miles of supercolider pipeline had already reached superconducting temperatures, and the extreme voltage needed for proper operation were ready. Before the fall, this place had been the most carefully kept secret on the planet.

The file loaded quickly -- compressed into a minuscule packet. There was a problem, of course.

The safety locks that had kept the runner alive also shut down the final activation sequence of the Center itself. The machine is too delicate, to sensitive, to be used except in the best of conditions...

The runner looks to the racks and racks of servers and computer systems that occupy most of the open space of the Center. They may be of use one last time. The runner hobbles over to the rack closest to the door. It just needs to buy some time. Yes. Some time.

Later...

The Runner turns adjusts the last few settings. The system was never meant to be used this way, never meant to be controlled by one person. The security system must be disengaged first, which will immediately release the pressure on the vault door. At that point, the runner needs to cross more-or-less the entire length of the Center's primary workspace and engage the Center's core functionality by hand.

There's nothing else to do, but begin.

The runner turns two keys, disengaging the locks with a series of ringing mechanical clangs. The runner grips the crutch and sprints across the tiled floor. The last bolt slams home, and the system awakens fully, cheerfully singing in a synthetic voice "All Clear. Return to normal operations status," as the brilliant florescent lights flash on in strobes.

The howlers immediately dig clawed hands under the immense steel door. In terrifying unison, forty of them heft the tons of steel as though it were a raising curtain. As their spines splinter from the dynamic pressure, dozens, no, hundreds more are already streaming under he blast door, screeching unearthly words.

The runner's crutch skitters on the linoleum. Thirty feet. Twenty feet. Stars swim before the runner's eyes. This is more exertion than anyone as rad-burned, as hungry and thirsty, as sleep-deprived and blood-drained as the runner should be asked to undertake. The howlers are faster, are stronger...

But the enter key is in reach. The runner's hand is swinging down to contact it. Too soon, too soon, the first of the swarm is there, malformed hand crushing the runner, others right behind. As the runner is pulled bodily into the air, the booted heel kicks down, strikes the dusty, long-forgotten keyboard, and the process begins.

The preset target date flashes twice, and the counter declares, barely visible on the yellowed LCD screen: 867.

The time machine roars to life, casting back a signal to the target time date: 2/24/2017. Before the catastrophe struck, when there was still time to right the monumental wrongs. Before the scarring of the Earth and the birth of the howlers. 867, the elapsed time since the sun last shone on a living world.

867 days in the past, the file traveled, uploading directly to he DFFD, ready for the next player, the key to averting the dark world to come.


The save (http://dffd.bay12games.com/file.php?id=12739)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on February 24, 2017, 03:45:44 pm
Turn n: PTTG?? (Completed, see above for save)
Turn n+1: Tack (PMed)
Turn n+2: Imic
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on February 24, 2017, 06:45:55 pm
I am flat out most of the weekend, so it may take me a little while to get to this.
If Imic wants to pick it up, great, but otherwise I'll probably grab it monday.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on February 25, 2017, 04:30:06 am
Wow.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on March 08, 2017, 12:34:00 pm
Nevermind, I'm too busy. Stick me at the end of the list.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sir Willy Man on March 08, 2017, 01:45:36 pm
Hey guy's hell i wouldn't mind being doerfed, if that's being done. Sir Willy as a military type guy. Hell of a dwarf Fortress.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on March 08, 2017, 04:12:54 pm
Haha the list is the two of us.
I'm still quite flat out, but when work dies down I do intend to re-necro this.

Guess it's a race as to whom gets to it first
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on March 08, 2017, 10:51:52 pm
Hey guy's hell i wouldn't mind being doerfed, if that's being done. Sir Willy as a military type guy. Hell of a dwarf Fortress.

Right now both people in the queue are busy. Want to give it a spin?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sir Willy Man on March 09, 2017, 12:43:15 am
Well I've never ever tried a succesion fortress so I'm afraid i might just run it into the ground. What version is it on? I've got one of the lattest builds but hey i can always download an earlier versionon.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on March 09, 2017, 03:41:59 am
Well I've never ever tried a succesion fortress so I'm afraid i might just run it into the ground. What version is it on? I've got one of the lattest builds but hey i can always download an earlier versionon.

No worries. It's so big it has a lot of inertia. It's 0.28.181.40d. This is the save. (http://dffd.bay12games.com/file.php?id=12739)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sir Willy Man on March 09, 2017, 04:36:48 am
Then i shall attempt to not break the fortress this weekend
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on March 09, 2017, 06:44:55 pm
And here's the correct version of Dwarf Therapist:
https://code.google.com/archive/p/dwarftherapist/downloads?page=2
you want version 0.4.2
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sir Willy Man on March 09, 2017, 10:24:32 pm
Hahaha i have no idea where anything is  :o, but i shall persevere.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sir Willy Man on March 10, 2017, 06:27:57 am
Hey guy's yeah my pc isn't handling this much awesomeness  :'( I'm not going to be able to complete my turn anytime this month with a fps of around 5
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheImmortalRyukan on March 10, 2017, 07:33:08 pm
wow.... may this live on forever.... wow
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: maartenww on March 25, 2017, 04:23:21 pm
PTW?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: 123nick on April 14, 2017, 05:42:19 am
should i bring this back to life again? or try too?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sir Willy Man on April 17, 2017, 11:43:10 pm
Of course you should. Well at least try
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: LeftHandofGod on February 07, 2018, 09:20:36 pm
Is this still going?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Spriggans on February 08, 2018, 05:11:54 am
It might.
I could take a save to play the old/hard dwarf fortress if needed.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on February 08, 2018, 03:26:41 pm
Dooo iiiitt
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Spriggans on February 09, 2018, 02:50:47 am
Alright. Am I basically free to do anything ? I guess so. I'll try today.


EDIT : Loaded the save.
What the hell. This is flat dwarf fortress !! I have no idea what I can and can't do. Brings back memories.
Ohhw, the old UI was s***** !!
You can't resize the window.
'+'  and '-' don't work in menus.
'u' shows you aaaaall the units (dead, dorfs, animals, ...)

I hope I won't screw up everything. But...

* puts on glasses *

THIS FORTRESS MUST NOT DIE
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: LeftHandofGod on February 09, 2018, 10:19:53 pm
um....can we just restart and call it the same fortress?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Bearskie on February 10, 2018, 12:14:02 am
Well, that would defeat the point wouldn't it?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: LeftHandofGod on February 10, 2018, 05:58:25 am
Right, but on the other hand, you're not going to attract a lot of new people if you keep using an older version that is significantly harder to navigate the interface with. And looking at the existing interface now, that's really saying something.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Bearskie on February 10, 2018, 10:01:43 am
All valid points, but there's nothing stopping anyone from making their own succession game with the latest version, rather than hijacking an ancient thread for it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Spriggans on February 10, 2018, 11:40:28 am
No time to play this week end afterall.
Sorry  :-X
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on February 10, 2018, 12:26:33 pm
Alright. Am I basically free to do anything ? I guess so. I'll try today.


EDIT : Loaded the save.
What the hell. This is flat dwarf fortress !! I have no idea what I can and can't do. Brings back memories.
Ohhw, the old UI was s***** !!
You can't resize the window.
'+'  and '-' don't work in menus.
'u' shows you aaaaall the units (dead, dorfs, animals, ...)

I hope I won't screw up everything. But...

* puts on glasses *

THIS FORTRESS MUST NOT DIE

No, it's still 3d with z-levels. You can't resize the window on the fly, but you can change the window size in data/init/init.txt, or go fullscreen with F11.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on April 30, 2019, 10:40:41 pm
It's been more than a year, how goes it?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Dadamh on May 07, 2019, 09:05:28 am
It's been more than a year, how goes it?

Every time I bother logging in to DF's forums instead of just lurking, I'm amazed that this thread still exists, let alone gets occasional posts.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on December 23, 2019, 04:32:05 pm
1st granite, 124
(https://i.imgur.com/mNvUOBn.png)

A whole bunch of fiddling around with graphics settings to get it to work properly with the resolution on my laptop screen. Also, alt-tabbing away from the window makes it permanently unresponsive to keyboard input, but clicking away from it seems to be fine. I'm probably going to lose progress due to that at some point, I alt-tab a lot.

Also, since I'm away from my desktop for the holidays, I'm playing on my laptop. My laptop was manufactured in 2010, so I'm getting a butter-smooth 5 to 7 fps. This may take a while.

The fortress can run for a long time off of inertia, but what fun is that? What I need is a goal.
Unfortunately, I have no idea what the fortress needs, if anything, or how to tell.

I'll just look around a bit and see if anything jumps out.

Update: several real-life minutes have passed. It is still 1st granite. This may be a problem. How many frames are in a year?

403200 ticks per year (assuming it hasn't changed since this version). Assuming a consistent 8 fps (it's sped up a bit as I left it run) that'd be 14 hours. That's manageable, but I forsee a lot of time spent letting it run while not actually looking at it. Hopefully nothing happens that would require a timely response.

4th Granite, 124

Praise Armok, many things are labeled (Capital N to view notes). If I build anything new, I'll make sure to label it accordingly to carry this on.

The cancellation spam continues from my previous turn, still have no idea what's causing that.

7th Granite, 124

We appear to be lacking a bookkeeper, and there are some manager tasks which have remained unconfirmed for who-knows-how-long, so that might also not be working.

I assigned Marineking to the position of bookkeeper
(https://i.imgur.com/VVGDjyD.png)

While looking at the nobles, I noticed that the mayor is lacking rather a lot of stuff
(https://i.imgur.com/pq5qdRs.png)
I'll see if I can do something about that.

Also, good news, it turns out that the controls can be unstuck after alt-tabbing by just pressing alt repeatedly.

I've named the Philosopher after myself. It seems like a pretty low-risk position.
(https://i.imgur.com/dqXrtTi.png)

Sir Willy has been dorfed as the captain of the guard, as per their request.
(https://i.imgur.com/4nM33hv.png)


10th Granite, 124
The elven diplomat has arrived. They requested that we fell no more than one hundred trees this year, and I see no reason not to agree.

Also, I'm getting reports of brewing cancellation due to lack of barrels. We have more than enough booze, so I'm not going to manufacture more barrels, but turning off the brewing order seems likely to cause trouble down the line. I'll just ignore the reports, a bit more job cancellation spam doesn't change anything.

12th Granite, 124
I followed the sewers, and apparently we're draining our wastewater into the depths of hell itself.
(https://i.imgur.com/RqXfiBr.png)

I'll grant that it's an innovative waste-management strategy, but it seems like it might be somehow unwise.

15th Granite, 124
I've ordered some random stockpile rooms smoothed, mostly just to give some of our idlers something to do

17th Granite, 124
There's an open pit directly off a main hallway which leads straight down into a pool of lava in the forgeroom.

(https://i.imgur.com/oNwydcU.png)
(https://i.imgur.com/qZtQSAT.png)

Lots of interesting design decisions around these here parts.

And once again, I'm waffling on tremendously in the first month. A consequence of the rather brutal real-time-to-game-time ratio, there's a lot of looking around the place compressed into very little in-game time.

26th Granite, 124
Traded with the elven caravan, gave them some stone and bone crafts, plus a few iron crafts they requested in a counteroffer, in exchange for two bears, all their booze, a bunch of berries, and some arrows. Do we need arrows? Eh, no such thing as too many arrows. There's also no such thing as too many bears.

I've also started carving out quarters for the mayor. And the philosopher. The philosopher apparently already has quite excellent quarters, but I can't find them so I'm making new ones.

(https://i.imgur.com/3vHKJ59.png)

14th Slate, 124
Migrants! Four in total, a Miner, Engineer, Peasant, and Mason. Not very skilled ones, though
(https://i.imgur.com/YZt3bNd.png)

19th Slate, 124
A fey mood! Their skills are masonry and Siege operating, don't think either of those are moodable.
(https://i.imgur.com/QtqrLAr.png)

Correction, masonry is moodable
(https://i.imgur.com/0YaTb5Q.png)

26th Slate, 124
King Kingler is demanding an item in their throne room or office. Sure. But where are either of those things?

(https://i.imgur.com/bLRWRgI.png)

27th Slate, 124
Found the throne room!

(https://i.imgur.com/t6865QM.png)

I've ordered two statues to be installed, hopefully that fulfills the requirements.

Also, Zon has begun his construction!

(https://i.imgur.com/rgsHR3Y.png)

Doesn't look like any particularly great materials, though

(https://i.imgur.com/uFKzIKg.png)

1st Felsite, 124

Apparently statues arent "items" as far as the king is concerned, the demand is still active.

Oh, from the wiki "It can happen that the demand will read 'item in room' - this is due to a bug and the demand then cannot be fulfilled."
Ah well.

Zon has completed their construction!

(https://i.imgur.com/C9Hh6IK.png)
(https://i.imgur.com/69jOILQ.png)

Worthless. Worthless! WORTHLESS!

1st Hematite, 124

(https://i.imgur.com/QHmza7V.png)
Alright, that's it for this update. This season took about a week (what with holiday stuff and 8 fps), but I'm hoping to have a bit more time in the next few days to get the next season out faster than that.

Status as of the end of spring:
(https://i.imgur.com/wprIRHv.png)


EDIT: oh, hey Dadamh. I'm sorry to say that your dorf died in my last turn, would you like a new one?
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: PTTG?? on December 25, 2019, 03:15:06 pm
It's a Christmas miracle!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheImmortalRyukan on December 26, 2019, 01:39:45 am
Oh my.... this is a happy necro
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on December 29, 2019, 07:41:05 pm
13th Hematite, 124

A human caravan came by, I traded them a bunch more rock crafts for all their booze and meat and a big chunk of their cheese. I also determined that merchants do in fact want all this useless incorrectly-sized clothing we've gotten off of invaders, I suggest trading off all the non-metal wrong-size clothing to the next however many caravans. The metal stuff can be melted down, but I don't think the rest of it has any value except as a trade good.

17th Hematite, 124

"r" opens up a screen with all room assignments, and lets you zoom to specific rooms! This would've been useful for finding the throne room. Also, found the Philosopher's quarters.

(https://i.imgur.com/9E0hFvv.png)

Nice window, but that bedroom is far too small.

A new mayor was elected. That makes the mayor lacking quarters make more sense, presumably there were mayoral quarters at some point and whoever was mayor at the time is still assigned to them. (I did know that mayors got elected periodically, I just hadn't made the connection to the lack of quarters)

13th Malachite, 124

Speaking of the incorrectly-sized clothing, I've designated all narrow iron chain mail and narrow iron helms to be melted, and set a few smelters to take care of them.

5th Galena, 124

As we have an excess of iron, and no flux with which to convert it to steel, I've comissioned various pieces of iron furniture for my quarters.

8th Galena, 124

Many of the stockpiles had some seemingly-arbitrary setting for max bins, I've set every stockpile that looks like it could benefit from more bins to the maximum number that will fit, and I'll be manufacturing some more bins accordingly.

11th Limestone, 124

A dwarven caravan arrived, I've ordered a billion (approximately) pieces of narrow clothing moved to the trade depot.

12th Limestone, 124

(https://i.imgur.com/Pppy8Je.png)

One dwarf is immediately endangered

(https://i.imgur.com/zI0hJM4.png)

no others appear to be in the immediate vicinity. This is on the opposite side of the map from the trade caravan, so they are in no immediate danger.
I've ordered all squads to report to the location of the incursion ASAP.

(https://i.imgur.com/bFX6kKP.png)

But they are not quite fast enough.

(https://i.imgur.com/kiuFN03.png)

The invaders have reached the entrance hallways, and are streaming in. The champions are coming to meet them...

(https://i.imgur.com/cDqqVgE.png)

and goblins start flying.

(https://i.imgur.com/WU9Z46c.png)

Despite wading through the invading force like a particularly screamy lawnmower, morul is completely uninjured.

(https://i.imgur.com/RJae7LU.png)
(https://i.imgur.com/SQBtcOs.png)

The very last invader has a particularly impressive death

(https://i.imgur.com/kAfRpkN.png)

The siege is broken.

(https://i.imgur.com/acPTdRe.png)

No injuries, and only the one death on our side. The attackers did not fare nearly so well.

Though it appears that our lone casualty was a relative of Solon, the manager.

(https://i.imgur.com/izFci29.png)

Hopefully this does not further delay their work, I'm already becoming rather impatient.

(https://i.imgur.com/4pP2BXk.png)

More to come relatively shortly, I've already played through to mid-winter, just haven't gotten the images cropped and uploaded.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Spriggans on December 30, 2019, 02:51:29 am
Amazing ! ;D

The fortress that never dies lives on ;D
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Imic on December 30, 2019, 08:32:32 am
I think that People will likely continue to necro this until the save files all become corrupted beyond repair, the Forums die, or Humanity reaches extinction, whichever one comes first.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on January 01, 2020, 10:09:28 pm
14th Limestone, 124

...how do I un-station the military? They're just kinda hanging out, and "delete patrol route" doesn't have any effect.

20th Limestone, 124

I traded the dwarven caravan several cartloads of goblin clothing for much of their stock. Food and booze, of course, but also some nice steel armor and weapons since I noticed that much of our military is in lesser materials, and some of the cheaper steel crafts for melting.

22nd Sandstone, 124

it's been many months since I placed the orders for furniture, but Solon (despite having all labors turned off and spending most of their time with no job) is still refusing to verify them. I'm probably not going to be able to finish my quarters this turn, unfortunately. They're dug and engraved, at least.

On closer inspection, while Solon shows as having no job in dwarf therapist, they're actually on "attend meeting" and I think they've been on attend meeting this whole time. Who are they trying to meet with?

24th Sandstone, 124

Solon has changed from "unhappy" to "very unhappy." Looking at their thoughts, they were recently forced to endure the decay of a sibling. Dangit, why didn't Urist get buried? We've got available graves, has everyone just been too busy hauling?

I've temporarily assigned Marineking as manager, as well as their existing role of bookkeeper. I'll put Solon back in that position later, but I really want these work orders taken care of and Solon just isn't doing it.

14th Moonstone, 124

The job orders got confirmed and completed, and I've ordered the furniture installed (aside from the bed, which we appear to be out of, so I've ordered some of those made as well)

15th Moonstone, 124

(https://i.imgur.com/LOKSD2X.png)

Another one? I thought there was only one of these per year.

once again, a single dwarf is really threatened

(https://i.imgur.com/0Sto3kD.png)

They're not nearly so close as last time, hopefully we can avoid any deaths this time around, I've sent out the military.

Ah, but a second squad arrived far closer to the entrance

(https://i.imgur.com/OEXupXo.png)

I've directed one squad towards the closer group, and two towards the further one, to try and save Dastot.
I've also ordered all non-soldiers to stay indoors.

Oh, there's a third squad I entirely missed

(https://i.imgur.com/WdWq7IQ.png)

Well, we've got three active squads of military and three groups of invaders, so... one apiece, I suppose.

(https://i.imgur.com/rkI69gs.png)

I don't know where they were.

(https://i.imgur.com/PswYUQk.png)

A lone goblin pursues a child and a fisherdwarf. Where are the champions??

...Oh, I had them all standing down since I couldn't figure out how the cancel the station orders from last time. Oops.

(https://i.imgur.com/Z4q3vHR.png)

A different lone goblin chases a different set of two dwarves down into the lava area, where the previous group are fleeing in circles on top of the tomb.

The champions are on their way, led by sir willy

(https://i.imgur.com/OVV6m9C.png)

and, eventually, the rest of them.

(https://i.imgur.com/2vEKDpI.png)


(https://i.imgur.com/CCtfM8l.png)

Oh dear, that's not a good direction to be running in.

(https://i.imgur.com/fNwC5ea.png)

Never mind, the goblins on the edge stayed put long enough for the champions to arrive and rescue them. Also, the dwarves in the statue area escaped into the tunnels. Their pursuer decided to come back upstairs and was promply slain by Sir Willy.

Logem leads the charge

(https://i.imgur.com/JvZvROj.png)

and all the goblins died instantly. I've sent one squad to clean up some stragglers while keeping the other two close at hand in case rapid response is needed.

One recruit is lost in the mop-up

(https://i.imgur.com/bscy52r.png)

23rd Moonstone, 124

The siege is broken. We lost a child and a recruit. Unfortunate, but it could have been much worse. I've also enabled the burial labor on everyone it can be enabled on, can we please not have any dwarves decay unburied this time?

We've got coffins, really.

(https://i.imgur.com/p56ioAQ.png)

1st Opal, 124

The philosopher's quarters are now furnished and assigned

(https://i.imgur.com/en8XKgp.png)

As such, Solon has been re-assigned as manager.

8th Opal, 124

(https://i.imgur.com/mICPAEm.png)
(https://i.imgur.com/AxNiWeo.png)

Conveniently, it left immediately upon being discovered, and the cat was unharmed.

22nd Opal, 124

Since the break didn't seem to help Solon any, and MarineKing has already proven themseleves a competent manager, I've decided to assign MarineKing to the position of manager on a more permanent basis.

24th Opal, 124

(https://i.imgur.com/sfYFEx8.png)

The boneyard's full again, so I've assigned work orders for more skull totems and bone decorations. Also, more wooden bins.

1st Granite, 125

(https://i.imgur.com/8ZTCrpH.png)
(https://i.imgur.com/PJVeN3F.png)

And that's yer lot!

Notes to next overseer:
The most important thing to do at the moment seems to be reducing clutter.

Bins. We need hundreds of them, there's a huge amount of stockpile space being wasted due to not having enough bins (especially in the cloth stockpile). I've increased bin limits on all the stockpiles that can use them that I noticed, but I probably missed some.

We've got tons of goblin junk, crafts, ludicrous amounts of cloth, and assorted other clutter. You could just atom-smash it, but I'm generally not a fan of that, I prefer to use it for something or trade for higher-value items. Accordingly, I'd suggest continuing to melt metal goblin junk and trade the non-metal stuff, and doing something with the cloth. I don't think even most of our dorfs have non-tattered clothing atm, so that's something to do. Anything made of steel would be good to buy, see if you can get our military fully-equipped in it.

Also, due to melting the goblinite, we've got a bunch of iron, and we seem to have no flux so we can't turn it into steel. I dunno what to do with it, build a tower out of it or somesuch? I just used it for furniture, but we've got 659 iron bars at this time (and still melting) so that's not going to be enough to use it all.


Notes on next overseer:

I'd say that this is pretty much first-come-first-serve, if you want to play a turn and nobody else has called dibs (or if it's been a long time since they did so) then go for it. That said, iirc Tack and Imic expressed interest and haven't played yet, it could also be worth a try PMing people on the old turn list and seeing if any of them are up for it. I'm about to be AFK for a while so I'm not going to be doing any of that soon.

Save:
http://dffd.bay12games.com/file.php?id=14656

Dwarf therapist version:
The place I got it from previously seems to have gone down, so here it is
http://dffd.bay12games.com/file.php?id=14657
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on January 15, 2022, 05:27:52 pm
1st Granite, 125
(https://i.imgur.com/GjnJpMj.png)
After what I am forced to assume was a wild party last night, I woke up this morning with a splitting headache and was immediately informed that, despite not running a campaign or indeed signing up to be on the ballot, I have been re-elected as overseer for another term. Naturally, I took this news with my usual grace and poise and attempted to lunge out of the window, but the room was spinning in a manner distinctly not conducive to aiming and I slammed into the wall. When I came to a second time, I was chained to my desk. Ah well... where was I?

(https://i.imgur.com/gi4XfyG.png)
Right, yes, bins and bones. You all just keep doing that, I'm going to just lie down on my desk and cry for a while.

2nd Granite, 125
(https://i.imgur.com/LWnTpWA.png)
Some idiot, who I'm going to pretend for the moment was not me, installed statues in the corners of this room before it was finished being smoothed so that the corners were unreachable. I've ordered the statues temporarily removed so that this can be fixed.

4th Granite, 125
I've been having the most tremendous difficulties filling out paperwork - the officeboys just don't seem to understand my system! I think I've gotten them sorted out now, though
(the game wasn't recognizing + and - for scrolling - I changed the keybinds and it did work, but it considers "Shift + =" to be distinct from "+" for some reason. Also "Shift + 8" is apparently not the same as "*". "Shift + 8" also moves the cursor up, since 8 does that separately, but removing the cursor up->8 binding also stops the up arrow key from working, so I'll just live with it.)

Now that I've gotten them straightened out, I was able to assign an assortment of random stray bulls and horses to be slaughtered, to clear up the corridors some. I'd love to do the same with the cats but they all appear to have owners already.

7th Granite, 125
(https://i.imgur.com/ADaWDZB.png)
Oh dear, I'd entirely forgotten about our terrible parasites gracious nobles. The king's still banging on about their need for some completely nonspecific item, which I can't do anything about. The duchess wants two greaves, the duke consort wants three each bronze items and earrings, the tax collector wants a pig iron item, and the mayor wants two black bronze items.

I had thought to kill two elves with one stone by ordering bronze earrings specifically, but the craftsdwarves' union apparently strictly forbids requesting subtypes of crafts. Also, I can't order things made of pig iron. So the tax collector is plumb out of luck and the duke consort is stuck with luck of the draw.

8th Granite, 125
(https://i.imgur.com/CtHJW2g.png)
Ahh, that's better. Whose office is this, anyway? Ah, Solon, the former manager who never did their job. Well, I guess they can keep it since Marineking, the new manager, already has a splendid office.

10th Granite, 125
(https://i.imgur.com/tKVnsva.png)
Out food stockpiles are in a dreadful state - do we seriously not have enough barrels? Ah well, tell Marineking to order another 30 I suppose.

Speaking of Marineking, what are they doing? These work orders won't approve themselves.
(https://i.imgur.com/Mr1tXV8.png)
Ah, sorry for bothering you, keep up the good work. Do you really have a chair but no desk? I'll fix that immediately. Clear glass, of course, to match the chair.

12th Granite, 125
(https://i.imgur.com/d4N5Cw4.png)
Well, I don't want to deal with you, but that's valuable cargo space that can be used for hauling away useless non-metal narrow clothing.
(https://i.imgur.com/9yA7wlI.png)
I do not care. Fine, whatever.
(https://i.imgur.com/SIIt0tc.png)
46 urists of allowed weight? Fourty six armokdamned urists? I stand corrected, you're not even useful for garbage disposal.

Eh, nevermind, they have flour and that's very heavy, I took that off their hands and freed up enough space for my pile of clothing. I kept some of the more valuable silk items in case the dwarven caravan has anything I actually want, though. Now get off my lawn.

24th Granite, 125
(https://i.imgur.com/X5OgnIa.png)
Hey, Marineking? You said you were working on these, what gives? You're not going to get your new desk unless you approve the production order to make your new desk.
Y'know what? I'm firing you from the manager role and giving it to some random peasant. The peasant can have Solon's old office, too.
(https://i.imgur.com/bSiqJhp.png)

4th Slate, 125
The random peasant actually handled the accumulated manager work! As a reward, I've given them the nickname "Dadamh." There used to be another dwarf with that name but they died horribly. Don't worry about it.

16th Slate, 125
Out of wood again, designated the surface to be clear-cut. Did I literally just agree not to do that with the elves? Possibly. My memory's a bit fuzzy. Maybe I should pay more attention in diplomatic meetings, or at least be less drunk during them.

27th Slate, 125
(https://i.imgur.com/ig3Co2v.png)
Migrants! Just the four of them - three adults and one child. And all of them entirely useless. Ah well, never enough haulers.

4th Felsite, 125
I did agree not to cut down too many trees, didn't I. Well, we still need more bins... Ah, but we also have a massive excess of iron from melting down enemy gear. I'll just make iron bins, then.

1st Hematite, 125
(https://i.imgur.com/Xe23VY2.png)
(https://i.imgur.com/jPm0A0I.png)

That's all for this update - I've got a long weekend so should be able to continue fairly shortly. Taking dorfing requests if anyone wants.

(Also, if anyone wants to play a turn - I'm planning on going through the people that previously expressed interest and the old turn list and PMing folks after my turn to see if I can get a next player. Not going to hold to a rigid turn order, it'll remain first come first serve, but if you want to be on the "people to PM" list just say so)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maloy on January 15, 2022, 06:56:09 pm
What is this blessed gift that my eyes behold?

Raised from the depths of toil and ignominy?

Title: Re: The Eternal Halls - An Endless Succession Game
Post by: WonderPsycho on January 15, 2022, 07:36:44 pm
who would've expected a succession game from 2008 with the promise of never ending would still be alive here in 2022
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Sizik on January 15, 2022, 08:34:05 pm
"That is not dead which can Eternal lie..."
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maloy on January 15, 2022, 09:15:41 pm
I shall take a turn!

My contribution to history!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on January 16, 2022, 10:29:37 pm
1st Hematite, 125
Dorfed (I also took requests off-site)
(https://i.imgur.com/RQBoQbQ.png)
(https://i.imgur.com/J3AAxpB.png)
(https://i.imgur.com/GnqwZtv.png)
(https://i.imgur.com/Rp3cYLr.png)
(https://i.imgur.com/j34Aphr.png)
(https://i.imgur.com/GvYRez7.png)
(https://i.imgur.com/9be2XrE.png)
(https://i.imgur.com/mCqzzHn.png)
(https://i.imgur.com/v3zdvRD.png)

9th Hematite, 125
(https://i.imgur.com/cybVZCM.png)
Ah, whoops - I didn't know this when I installed those levers, but deactivating a gear assembly which is supporting a waterwheel or axle causes that waterwheel or axle to collapse. So we're now missing two waterwheels and the axle that connects the waterwheels to... some screw pumps that go from the river to a statue garden. Is this for mist? Cleaning? I'll see if I can reinstall the waterwheels and axle and change which gear assemblies the levers turn off.

11th Hematite, 125
Human caravan, time to trade off more narrow clothing.

16th Hematite, 125
(https://i.imgur.com/Z782SL7.png)
Three squads of goblins.
(Okay, how does the military work... m to go to the military screen, v to view each squad, t to set the squad to on duty. After setting squads to on duty, go back to world view, x for squads, plus and minus to scroll through squads and s to station. And then when the siege is over go back with m->v->t to set them back to standing down)

Most dwarves were busy hauling goods to the depot, so there's not a lot outside. I told everyone to get indoors (o->i) as fast as they can.
(https://i.imgur.com/bZTL1Kb.png)
I think Monom was the only one still outside, they came in through a side entrance I'd forgotten existed and have now forbidden.

(https://i.imgur.com/nYCCCc0.png)
I want to get this over with quickly so I don't run out of time on the caravan, so I'm sending out squads proactively rather than waiting for the goblins to come to us.

20th Hematite, 125
Siege is broken with zero casualties. Everyone get back to hauling.

21st Hematite, 125
Traded the caravan some trash for all their food, all their barrels (with or without contents), all their metal bars, and a bunch of iron bolts just because they were expensive, and sent them off with a 150% profit margin.

18th Malachite, 125
(https://i.imgur.com/tDMxmkD.png)
Reconstructed this axle, but the gear assembly that connects it to the screw pumps is disengaged, and I don't know where that lever is. I've also disassembled the two levers that caused waterwheels to collapse, and am rebuilding the waterwheels.

28th Malachite, 125
(https://i.imgur.com/Ad5Aay4.png)
Repairs completed.

8th Limestone, 125
(https://i.imgur.com/eCmC4z2.png)
Turned out that glassmaking was stalled for lack of dwarves assigned to potash making. Marineking's new desk is done.

15th Limestone, 125
Dwarven caravan is here. Six wagons. Traded for a bunch of steel gear. We've almost run through the unbinned nonmetal narrow clothing at this point (by a combination of trading and making more bins) but there's plenty more in the finished goods bins.

24th Sandstone, 125
Two dwarves died. I don't know who, when, or how - but the census shows that we dropped from 147 to 145. Possibly relatedly, no migrants came this season.

On checking the census more carefully, it appears that Mond, the carpenter, was one of the ones who died for unknown reasons. I am now feeling rather paranoid.

15th Moonstone, 125
(https://i.imgur.com/nJiYPyB.png)
Small goblin ambush.
(https://i.imgur.com/19F9InU.png)
Seriously? A champion fell to that? Pathetic.

19th Opal, 125
(https://i.imgur.com/gNAFeM2.png)
We're running very low on free coffins - I've ordered an additional 40 tombs carved out, and ordered 11 coffins which combined with the ones already in stock should suffice to fill them

1st Granite, 126
(https://i.imgur.com/aX70ZUZ.png)
(https://i.imgur.com/98OyUlE.png)

save: https://dffd.bay12games.com/file.php?id=15822

relevant dwarf therapist version: https://dffd.bay12games.com/file.php?id=14657

Oh, and the relevant DF version is DF 0.28.181.40d which can be found here https://www.bay12games.com/dwarves/older_versions.html

Next turn: This is first-come-first-serve - if you announce dibs on the next turn, let's say... 28 days until dibs expires if you haven't played a turn and posted a save?
I'll be PMing people off of this list https://docs.google.com/document/d/19XtJWBjIVdXX0Df3KOvlLLVtqMpvcmNpGoNWfoZ8ZEQ/edit?usp=sharing at a rate of one per day until someone calls dibs or I run out of names - you do not need to have been PMed to take a turn, nor do you need to be on this list.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maloy on January 17, 2022, 09:24:35 am
I shall be going next!

I look forward to carving a new generation's history alongside many other years of hard labor!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maloy on January 21, 2022, 10:35:01 am
Wow I never imagined 08 version would be so different!
I have that same feeling I had when I first started dwarf fortress and was learning it!


Going in my idea was to do something ambitious and grand, but likely for this turn I'll have to do something modest and reasonable alongside with learning the controls and keeping the dwarves alive!
I'm excited!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Maloy on January 28, 2022, 02:37:11 pm
I went into this year with the mindset that it might be interesting for everyone if I played without reading the previous entries. throw me to the wolves

This instead produced a great amount of anxiety and nearly led to a fell mood. I spent most of the hours I put into this one year with the game paused as I agonized over the controls and with whether or not my actions might besmirch the efforts of those who came before.

2008 dwarf fortress really is like its own prequel game lol

Spoiler (click to show/hide)

The iron road is beautiful. The majesty of this fort is both overwhelming and inspiring.  I can not tell you the function of half of the rooms here.
My only complaint is everything being made of rough stone. Even though you can't see the difference in my head I know its there. Also the iron road being made of bars instead of blocks made my stockpile work difficult


Long short. ITS A MESS.
There's virtually no military right now and we are constantly being ambushed by goblins.
As much as I find the sight of naked dwarven wrestlers covered in vomit, piss and blood twirling around the battlefield it simply shall not do.
Dwarves have been drafted
I do not know if the previous overseer had plans for the candy other than coins, but the candy we already have I've converted into armor, and when that ran out I did bismuth bronze and then iron. (I did NOT mine more candy out of respect for the fact that there might be other plans)
Fortunately, with the humans coming I bought a plethora of iron toys and steel ones from the dwarves.
The fact that both had exclusively steel toys or iron toys leads me to believe previous overseers relied on this trade too although for non-military projects!

Oh joy the heir to our kingdom's throne has been kidnapped! This is the first time in my years of playing I've ever lost a dwarf to a snatcher. I fully expect him to return 30 years from now to violently reclaim his throne
Spoiler (click to show/hide)

We will not tell the monarchs until I've had time to flee.
Dwarves keep dying. This is before there was a burrow function so everyone feels content to suicidality charge to claim ragged pairs of socks at the edge of the map AND the military is still new and training and mostly naked

Simple solution that my fellow dwarves might find reprehensible: Cage traps.
Not fair I know, but we're not ready. I spread them out across the western half of the map and around the major thoroughfares and caught around 20 goblins.
I do not know where the garbage dump is here all I can do is dearly hope that it is a pool of magma as I had every goblin disposed of
Spoiler (click to show/hide)
Good. More meat for the grinder


The dwarven caravan dealt with a goblin ambush for us. I find that the goblins are exceptionally well-armed and skilled as well! No wonder they have no problem killing naked wrestlers. Fortunately, that means the gear sells well!

I would note that our duchess has a lot of dead children.
Spoiler (click to show/hide)

I propose we convert one of the countless statue gardens into an arena, although I had no time to prepare this I suggest it for my future overseer as it will likely be the place of my death for allowing the royal heir to be taken.

For the winter the goblins came in force. Many were caught in traps thankfully. The real problem came with our populace having a suicidal urge to go and loot items from the wilderness at the same time. Frankly, after a year of stress I was done and so I made little effort to save them.
8 dwarves died before the military arrived and quite handily dealt with the enemy, if I do say so myself!

Spoiler (click to show/hide)

I can say I mostly finished rebuilding a military, although I had to start many new graves and fill them this year!

Bright side! Queen gave birth to another child! So the bloodline is secure and hopefully my head

I don't know what caught fire on this bridge here and I don't want to know! I am changing my identity!
Spoiler (click to show/hide)

Here is a video of me leaving the scene of this fort at the end of the year while ignoring all the problems that occurred during my tenure: https://www.youtube.com/watch?v=_QWnCDYeYH0&ab_channel=Bacon_



I've changed my name back from Maloy to a new identity! Hopefully no one in the fort will know it is me thanks to how many are dead and all the new faces.


here is the save: https://dffd.bay12games.com/file.php?id=15834
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on January 28, 2022, 07:15:49 pm
A note, which will hopefully be useful to others if they do not also decide not to read anything that came before. This is before burrows, but you can still order dwarves to stay indoors (o->i).

(also, end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires. I'm PMing people to see if someone who had some existing interest wants to take a turn, but you don't have to have been PMed to take a turn)
(relevant DT version: https://dffd.bay12games.com/file.php?id=14657)
(relevant DF version: 0.28.181.40d)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Zrk2 on February 07, 2022, 07:33:51 am
Shit, this is still going? I wouldn't have time to even touch it forthe next week, so since I'm apparently on the list you can skip me.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Lurker Z on March 18, 2022, 07:26:18 pm
I like the concept and I should read it sometimes, but 0.28 is too old-school for me. No Legends Viewer, no DF Hack, Space instead of Escape, you can't even minimize the thing without wonking out? Good luck to people playing the game, the stories should be good after being played for such a long time.

A note, which will hopefully be useful to others if they do not also decide not to read anything that came before. This is before burrows, but you can still order dwarves to stay indoors (o->i).

(also, end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires. I'm PMing people to see if someone who had some existing interest wants to take a turn, but you don't have to have been PMed to take a turn)
(relevant DT version: https://dffd.bay12games.com/file.php?id=14657)
(relevant DF version: 0.28.181.40d)

OP has logged in just last month, which is something. Maybe they'll update the turn list and such, otherwise the readers could do some improv themselves or ask the mods to modify OP's post (but if he can be contacted to retake the reigns of the thread, hopefully it won't be necessary).



By the way, I found the thread via Hall of Legends, Bralbaard mentioning its revival there, in case anyone was wondering.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on July 13, 2022, 11:49:53 am
What, it’s only been four months? Works for me, time to dust off the ol’ key-punchy-make-dwarf-do-thing and get to work. Who needs to learn an old system when you never learned the new one. DF2#? Pah. I remember when all this was fields.

As I am unfortunately a functional adult now my first step is scheduling fortress time between all of those important life-y parts. But I might be able to tweak some hours here and there over the weekend. Watch this space.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on July 14, 2022, 08:39:22 am
So we begin, although the earth is long since struck. Returning to my throne of power, my garden of migranes, a mere thirteen years later.
That's right, I last ran this exact fortress in 2009. A thrill to read, although it is curious how reading my literature from those times makes my insides hurt and eyes water.
I am pretty sure I was the one who built the road of iron. I might do some block-work to fix up the summary screen.

Spoiler (click to show/hide)

Yep... let's turn the resolution down a tad.
Ah, feels like nothing has changed.
Goals for this year:
1. A new source of iron
2. Using all of this cyan tumbleweed for something productive
3. Bin and Barrel replenishment (I hope I don't create an FPS monster with this)

Nevermind- the new year started with a siege. A quick dip into military mechanics and I've sent out the champions
Spoiler (click to show/hide)
Obsidian swords and steel armor make short work of these.
One champion appears to have taken a knock to the head, or maybe just too much light- but he was slaughtering just fine regardless.
Spoiler (click to show/hide)

A new siege comes quickly afterwards, and three mobs of goblins disappear as quickly as a blinky mob of smiling faces can approach and then dismember them
Spoiler (click to show/hide)

Working on part 2. I've got strands being extracted but I'm unsure how this stuff worked in 40d. If I recall even the damage system was different. Cloaks were godlike, but wore out quite quickly, whereas things like platemail weren't really worth the cost.
I'm tempted to start on chainmail, as I believe blunt damage is a bit washy in this version. I'll have a look though.
Now, how would a person smelt this stuff into weapons and armor without it being immediately claimed by the civilian population? For sure I have no idea.

New news interrupts me, I have a fey mood craftsman who has claimed a workshop... somewhere. Cannot for the life of me find them.
Spoiler (click to show/hide)
However, that draws my attention to something else. Seems a noble's mandate must have expired as I'm viewing an altercation here.
Spoiler (click to show/hide)
That right there... is a champion beating a guard unconscious with his fists.
Sometimes the law needs to take a second and evaluate.

A new hammer arrives with a migrant wave the next day. We'll see what he has to say about this.

And our prodigy has completed their work. It's a child!
Spoiler (click to show/hide)
Leaving this here so we know who to make a stonecrafter when they come of age.

Interesting note, I have learned that if dwarves are Activated but not 'On Duty', that is when they will spar in the barracks.
So far, the champions are becoming more proficient. Also, we have three fortress guard out of commission, one missing an arm, one with a spinal injury and one with a heavy lung injury.
These two things may be related. Perhaps I should find somewhere to store training equipment.

Till next season!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on July 15, 2022, 12:45:53 am
1st Hematite.
Spoiler (click to show/hide)
... I probably need to deal with the amount of cats.


A peasant has been struck down. No idea where, but it's my first fatality of the year.

Spoiler (click to show/hide)
Glassmaker threw a tantrum. He has destroyed a floor hatch... somewhere. Some downsides to the now wild 40FPS I appear to be pulling.
He then swiftly became my second casualty. The hammerer is equipped with... a masterwork steel warhammer. That could be problematic.
Guess he's no longer complaining about job security.

A new siege occurred, and I got to send out my new squad of crossbowdwarves to deal with them.
Spoiler (click to show/hide)
Not sure what kind of crossbows they're using but they can really beat the tar out of goblin with them.

Some...
Spoiler (click to show/hide)
Cleanup. Got to keep on top of this. I forgot about 40d.

Spoiler (click to show/hide)
There looks like a good kill-pit outside, but the bottom is inaccessible. Following the stairs up...
Spoiler (click to show/hide)
Ah, the mystery shack. Hopefully this mystery is as simple as 'It makes the big pit work'.
... It did not. I have ordered the lever re-pulled in the hope that it will forestall whatever disaster I have set loose upon the fortress.

Spoiler (click to show/hide)
there is also this lever... but...
I think I'm done with pulling levers for now.

There is a lever, somewhere:
Spoiler (click to show/hide)
which operates this floodgate and reopens the kill pit for use.
I invite anyone to try and find it.
(Hint. Possibly avoid the FELMOOD lever)

Our Duchess has given birth to another boy. The royal line is secure due only to fecundity in the face of ridiculous odds.
Meanwhile, the king recently has thrown multiple tantrums.
Spoiler (click to show/hide)
Either the Queen Consort or the Astronomer's bedroom is a wee bit too hardcore.
Or the glass pane I put in might be so much less value than the ≡engraving≡ it will have defaced.

His fault for mandating it. I've dropped an artifact cabinet in his room to see if that will shut him up.
Our Armorsmithing as a whole is subpar. I'm feeling it's not worth using our cyan superproduct with people who are less than proficient.
That being said, strand extraction is proceeding smoothly. No idea where they're being stored but I assume it's safe-ish.

See you in Autumn!
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on July 16, 2022, 05:15:24 am
1st Limestone

Trade! The human caravans have arrived! I've managed to offload another set of narrow equipment, but unfortunately having a guard as your broker isn't exactly useful for getting them to show up to the depot.
Nonetheless, I got some cheeses and some steel equipment. If I'd had more time I could have emptied them out, but unfortunately haulers are hard to find sometimes.

In other news, I managed to gather all of this nonsense into one place
Spoiler (click to show/hide)
and organise for it to be melted. Problem solved until the next siege.

Two guards have recovered from their (probably not deserved) injuries, so now it's only three invalids in the common bedroom.
Spoiler (click to show/hide)
This is also the inaugral opening of the 'target practice hall' seen on the right. Get some experience at the expense of those recently caged creatures!
Spoiler (click to show/hide)
A little 40d oopsie, maybe. Ammunition will not be re-stacked. It's either melt it down, or someone somewhere sometime has a quiver of 1.

Let's recover from this with another fun fact. Reports aren't on 'R' this long ago. 'R' finds rooms! Or any built object really.
Spoiler (click to show/hide)
Helpful when you need to find a single inexplicable farmer's workshop or tanner. That's right- one. Running the fortress.
Spoiler (click to show/hide)
I've built a couple more of these. Now I just need to massacre more animals. Thankfully there are other cages.

Now just to stay ahead of ridiculous mandates for bronze items and greaves.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Tack on July 16, 2022, 06:14:35 am
1st Moonstone

Winter has arrived with little fanfare. Leather items have begun to be processed, and there is an assortment of greaves flying from the furnaces.

Spoiler (click to show/hide)
Kogan Swimpulley finally hit a fortress guard, and bounced. That's some rough damage to his leg. Pre-DF2012, there's no medicine so it's mostly going to be the work of time and water while he gets back up. Plus, maybe soap? Can't remember if soap was in that yet, or just a great trade good.

I've found what might be the result of the 'item inaccessible' prompts. This vault- packed with a ridiculous maze and filled with a single coin stockpile
Spoiler (click to show/hide)
Economy in 40d... well, existed, but has never not been in a broken state. Essentially, it was better to have zero coins, ever. Dwarves are able to do the mental gymnastics of their own account just fine, and it's preferable to the constant rushing back and forth from the mint to accumulate their precise wealth in coins. Hence, an empty coin stockpile in a locked room at the end of the world. Smart.
I've deleted the stockpile and I'm gonna see if that clears stuff up, just in case some goblins dropped some coins somewhere at some point.

Edit: It didn't.

Kogan One-Leg is slowly starving and dehydrating on the floor of the training room, so I might strip a few hauling jobs off a peasant, see if he can be convinced to do some more intensive health care.

My final act of trying to clean up before I leave, the king is still tragically struck by the bedroom conditions of his lessers. He's sitting on some extra real-estate which his room isn't actually reaching, so I'm going to see if I can extend it into that stockpile.
Spoiler (click to show/hide)
Stone (I think) is a teeny negative value, but it's far outstripped by the ridiculously high value of the engravings underneath, so that shouldn't be a problem at all. We'll have to see next year if his thoughts recover from his tragic ignomy.
The butt.

Well, I daresay I've done what I can here. There are a gaggle of dogs being born and I have no idea where the animal trainer's workshop is, so that's probably a future problem.
Also, decent progress has been made on updating the Iron Road, but that's not a one-year job at this point. Everyone is busy as heck. The good news is that Kogan is on a bed now. It would be pretty ridiculous to lose a champion withering away on the floor.


Here's the save:
https://dffd.bay12games.com/file.php?id=16003 (https://dffd.bay12games.com/file.php?id=16003)
Here's the version:
https://www.bay12games.com/dwarves/df_28_181_40d.zip (https://www.bay12games.com/dwarves/df_28_181_40d.zip)
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: TheImmortalRyukan on August 19, 2022, 03:44:28 am
Goddamn it still lives. I am almost tempted to take a stab at it.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Spriggans on September 12, 2022, 01:45:22 am
Do it !
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on September 23, 2022, 08:49:44 pm
1st Granite, 128
Spoiler (click to show/hide)

Well, things seem to have largely recovered from the Incident two years ago. Hundred'n'fourty-odd souls, a few more champions, and... the animals seem to be getting a bit out of hand. Mostly cats and all of them having adopted a dwarf already, naturally, so I can't do anything about that. Could do with some more meat.

Spoiler (click to show/hide)

Well, we don't need this many horse foals at least. I'll leave the puppies for now, I'll have to check if we still have war dog training capabilities.

Now, what else is going on...

Spoiler (click to show/hide)

Dangit, the catacomb expansion *still* isn't cleared and furnished? I'll have to deal with that then. You always gotta have free coffins in reserve.

Spoiler (click to show/hide)

Speaking of needing coffins, we appear to have at least one squad full of wrestlers with no armor or shields. We have a huge excess of iron from all the goblin armor and our armorsmiths are low level, might as well pump out a batch of iron armor. Not as good as steel, but it's better than nothing and it'll give the armorsmiths experience.

Spoiler (click to show/hide)

While checking on our armor situation, I noticed that we have exactly one set of adamantine plate mail. James Wake has it.

Spoiler (click to show/hide)

The previous overseer mentioned that coins might be causing some of the incessant whining about dwarves not being able to reach their things. There's another coin stockpile down in the obsidian factory, for some reason. I've forbidden the coins in it to see if that helps anything.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The king is tantruming. I may admittedly have gone overboard with my very nice bedroom. I'll move back into my old bedroom for a bit, but I'm keeping the office.

8th Granite, 128
Correction, we do not have an excess of iron bars. The bars in the iron road still count for the purpose of stockkeeping. Canceled the armor orders and designated some useless things (narrow armor, some steel toys, instruments, and trap components that I've bought off of caravans in the past for this purpose) to be melted.

10th Granite, 128
Spoiler (click to show/hide)

Likot Arustzas, a child, made this goblin bone axe with pictures of demons on it. I don't know how effective it will be as a weapon, but it's metal as hell.

Also, the elven caravan arrived. Or, as I call them, the narrow and tattered clothing disposal service. Though they're terrible even at that, with their pitiful carrying capacity. I bought their booze and some bags of whatever was heavy to free up weight.

23rd Granite, 128
Spoiler (click to show/hide)

By Armok's adamantine armpit hair! There's still job cancellation spam, but it's *different* job cancellation spam! Forbidding the coins in the obsidian factory seems to have stopped the inaccessible item complaints. Literal years, I've been listening to those. Finally I can hear myself think.

15th Slate, 128
Spoiler (click to show/hide)

Migrants! Four of them, one each peasant, ranger, herbalist, and glassmaker. So, one potentially useful dwarf and three haulers. Also, I noticed the item inaccessible messages starting up again, so I forbade all coins of all types via the stocks screen, and they seem to have stopped again.

26th Slate, 128
Spoiler (click to show/hide)

This door is locked. Has that seriously been the cause of all that confusion, over all those years? If I unforbid the coins, and unlock that door, will that also solve the problem?

28th Slate, 128
Spoiler (click to show/hide)

I'm carving out another row of low-rent bedrooms, since all the ones I checked were being rented already and that suggests a lack of spare capacity.

5th Felsite, 128
Spoiler (click to show/hide)

In deference to the king's pettiness, since my switching back to my old quarters did seem to calm them down, I've decided to swap the roles of my second office and my second bedroom. This gives me an exceedingly nice office, and a merely very nice bedroom, which the king will hopefully take better.

Spoiler (click to show/hide)

Is that acceptable, your majesty?

20th Felsite, 128
Spoiler (click to show/hide)

There's a hole in that corridor. Has that always been there? Did that just collapse at some point? Oh, is this the damage to the iron road that those iron blocks were commissioned for? I'll start on re-paving that corridor.

22nd Felsite, 128
The new bedrooms are done being carved out and I've now designated them for smoothing.

1st Hematite, 128
Spoiler (click to show/hide)
Spoiler (click to show/hide)

That's all for tonight. I should be able to get at least one more season in this weekend.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on September 25, 2022, 08:28:07 pm
5th Hematite, 128
The state of the clothing in this fortress is deplorable. Most are wearing tattered rags, if even that. I've ordered a batch of all sorts of clothing, which should hopefully both help with that issue and clear up some stockpile space from our huge stocks of silk cloth.

10th Hematite, 128
The Human caravan arrived. Trading them various goblin products and goblin accessories. I'd say it's the all-goblin economy, but we do also have rock crafts. Speaking of which, I noticed this in our trade goods pile.

Spoiler (click to show/hide)

Dwarf bone? It's worth just over a thousand urists, but I'm keeping it anyway.

Spoiler (click to show/hide)

Overall, a huge trade deal. Mostly for the sake of getting rid of this junk, I traded for everything they had that was made of metal (for melting), everything they had that came in a barrel, all of their food and all of their booze.

19th Hematite, 128
Spoiler (click to show/hide)

Years of effort changing stockpile settings, manufacturing bins, and trading things away are actually having an impact! There's spare space in the miscellaneous stockpile! The bulk of the unbinned remainder is cloth, and I'm working on using that for clothing. Hmm, actually, those orders have been approved for a bit and haven't progressed. Do we actually have any clothesmakers?

26th Hematite, 128
Spoiler (click to show/hide)

For all practical purposes, we do not. I've assigned a few random dwarves the labor. Now, where are the relevant workshops...

Spoiler (click to show/hide)

Here it is. And it's workshop, singular. I'll slap down another few of those to speed things up.

1st Limestone, 128
Spoiler (click to show/hide)

I decided to mine out the last of the adamantine. I was almost certain the demons had already been cleared out, but I had the military standing by just in case. But I was right and it was fine. The previous overseer set up adamantine refining and I saw no reason to stop it, so it's just been running in the background. I haven't gotten around to training up armor or weapon smiths, so I have no current need for it. Use it responsibly if you use it at all.

10th Limestone, 128
The dwarven caravan from Kodthikut has arrived! Hopefully they have steel, and like goblin bone.

Spoiler (click to show/hide)

Also, the iron road's repairs have been completed. And it was immediately vomited on, naturally.

16th Limestone, 128
Spoiler (click to show/hide)

They did indeed have steel, and like goblin bone. In exchange for an absolutely titanic quantity of rock crafts, bone crafts, tattered clothing, and goblin paraphenalia we have receieved several cartloads of steel equipment, all of their food, all of their booze, all of their clothing, and mild wrist strain from filling out the trade paperwork. If the ledgers are to be believed this single trade comes close to matching the sum total exports of the fortress to date.

17th Limestone, 128
A vile force of darkness has arrived! A squad from the south, two squads from the west, and a squad from the east! I've ordered all dwarves inside and scrambled the champions.

Spoiler (click to show/hide)

This lever is unlabeled, hopefully it raises that drawbridge.

Spoiler (click to show/hide)

The champions arrived before it could become an issue.

23rd Limestone, 128
Seige broken. Immediate casualties one planter and one marksdwarf, several injured. One marksgoblin was allowed to keep firing for quite some time, accounting for the military death and several serious injuries, which could still result in more losses.

Spoiler (click to show/hide)

Speaking of which.
Spoiler (click to show/hide)


18th Sandstone, 128
Spoiler (click to show/hide)

While following the adamantine vein, we encountered platinum. Nice enough, but rather overshadowed by the adamantine itself.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on September 28, 2022, 11:18:29 pm
2nd Timber, 128
I drafted two rangers and a few random planters into the military, since we've had a few military losses in recent years that hadn't been properly replaced. I don't know how to give them a training schedule, though.

10th Timber, 128
Migrants! Only two of them, but at least I can keep the plural. A peasant and a stoneworker.

13th Moonstone, 128
Spoiler (click to show/hide)
Two dwarves were killed by the guard for violation of production orders. I have admittedly been ignoring those, I've now checked the current mandates and ordered the relevant items.

18th Moonstone, 128
Spoiler (click to show/hide)
The crops wither in the fields for lack of harvesters. I've assigned some more planters, but the main cause of this issue is that our haulers are overstretched, keeping everyone too busy for harvesting. Ah well, we have a huge excess of food anyway and we're making good progress tidying up, and installing beds and doors for the new apartment block.

7th Opal, 128
Spoiler (click to show/hide)
Oh, what is it now.
Spoiler (click to show/hide)
Dangit, you're going to make me give up my tomb too, aren't you. *sigh* I suppose having the tomb directly off the quarters makes the quarters less reusable than they really should be, I'll make one somewhere else. If that's still too much for the king, they'll just have to deal with it.

24th Opal, 128
Spoiler (click to show/hide)
Congratulations! Oddom is one of the ones I assigned to the military, so I guess they started training even without specific instructions.

1st Obsidian, 128
Spoiler (click to show/hide)
The new apartment block has now been completed, designated, and put up for rent.

1st Granite, 129
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Overall, it's been a good but not particularly eventful year. We have plenty of free bedrooms now. The miscellaneous stockpile has been almost fully cleared, and most stockpiles have at least some free space. There's dramatically less, but still far from none, unbinned material. There's a great deal of hauling to be done to get everything in the right stockpile, and in bins, but that just needs time. The trading was good - we have a fair bit of steel bits and bobs that are suitable for use directly (e.g. trap components) or melting as desired. The clothing situation is significantly improved, though not yet fixed - keep checking people to see what clothing types are missing or tattered and ordering more as needed. I've been making some clear glass blocks, though I didn't have time to do anything with them. I've repaired the iron road. My crowning achievement is resolving the item inaccessible job cancellation spam from the second coin stockpile (Orange is still occasionally complaining about inaccessible items, but only them so I'm fairly sure it's something else). The previous overseer set up adamantine processing and I saw no reason to stop it, so that's been continuing in the background. We still have no armor or weapon smiths worthy of it - training some up should be a priority. Since the general tidying up that's taken place over the last six years has mostly been done by this point, it'd be a good time to start a more significant project.

(also, end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires.)

Save: https://dffd.bay12games.com/file.php?id=16094
Dwarf therapist: http://dffd.bay12games.com/file.php?id=14657
DF version: https://www.bay12games.com/dwarves/df_28_181_40d.zip
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DerpFortress on June 20, 2023, 07:55:36 am
Took a peek, then realised I'm too spoiled by graphic sets and absolutely nothing makes sense.

The cancel key being Space rather than Esc threw me off, too.

Mike Mayday's 40d pack is still downloadable from his site, but his page lacks the link. Had to do a little Wayback Machine time travel to pull it up.
https://goblinart.pl/upload/DFG/DFG22.zip

(https://i.ibb.co/XtGJw8S/dfg22.png)

Made a save in DFG22 and dropped it in vanilla 40d, it loaded. So I guess they're compatible.

So I decided to let the fort run a year while only responding to prompts that pause the game and making a few manager orders, because I'm too lazy to learn how to play to see what would happen. Feel free to discard this save and start from Exa's last one if you don't like that I killed 22 people.

Overseer's log:
I fired the Captain of the Guard because I hear they kill people for little to no reason.

The elven caravan came with a tree-ty. It looks like the fort is using magma, so I said ok.
Goblin siege came while Kingler was talking to the elves. Elves say don't cut more than 156 trees.
Thief came in during the siege. Three of them. Pressed Space to unpause.

Got some job cancellations because of lack of empty buckets. Noticed the fort only had 18 buckets, so I had the manager queue up 30 of them.

I can see what looks like the last two members of the siege locked in mortal combat with a naked gemcutter, and I have no idea how to send the military down there to help out.

(https://i.ibb.co/y4Q1Vtx/Fortress-Defense.png)

Oh well, he's been fighting them all spring, he'll probably be okay.
I hope someone comes over and gives him food and water.

Summer came, migrants arrived, but not nearly enough to replenish the lives lost to the siege, which apparently ended at some point. The goblins are still here, though?

..Say, aren't dwarves supposed to starve or dehydrate if they don't eat and drink twice a season? That gemcutter's been fighting those gobs all spring and summer... nothing in his inventory either...

Autumn came, a human diplomat arrived, and not long after, another siege.

...They're chasing the human diplomat.

(https://i.ibb.co/K5NWMj5/Human-Diplomat.png)

Oh, and the gemcutter's finally dead, looks like he got bisected. Diplomat died too.

Hmm, people are dying of thirst. I wonder what's going on with the buckets in this fort. There's 48 of them now and none of them are usable? 126 people left...

I haven't gotten job cancellation via goblin in a while. Looks like the rest of the goblin siege is content to just hang out at the map edge.

Kingler destroyed a bridge somewhere.

The duchess had a baby. 127 people left.

It's winter now and the siege is still on.

Some dude went plant gathering and got poked by gobs. Seems he's fine, though.
However, the gobs he provoked killed someone else.

Orange is really spamming "store owned item" messages. I wonder if it's that glove in the river. Or any of the picks in the magma.

Got three more thieves... Pressed Space to unpause.

The siege ended sometime after.

There's a lot of cats, and no meat. Just saying.

Mid-winter, two deaths, one to bleeding and one to thirst. One migrant. Why do we keep getting bleeding and thirst deaths?

Late winter, we're apparently out of refined coal. Guess I was wrong about the fortress using magma as fuel. Or not. There's two magma glass furnaces, and another couple regular ones. Nothing to worry about, then.

I kind of got annoyed with Orange's spamming. So I assigned him ALL THE LABORS to keep him busy. That shut him up. I should have done that earlier.

And, finally, spring is here. The ordeal is over, everyone! For me, anyway. XD

(https://i.ibb.co/vPbJX23/Spring-is-here.png)

Tested the DFG22 save on vanilla DF and it loaded. You will notice I was looking at the area of magma that had a hole set up just under a murky pool, in what I think was intended to make an obsidian plug to stopper the magma tube so the magma-filled tunnel could be drained and salvaged.

Well, I looked at it, but I wasn't going to touch it.

(Obligatory end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires.)

Save: https://dffd.bay12games.com/file.php?id=16754
DF version: https://www.bay12games.com/dwarves/df_28_181_40d.zip
Dwarf therapist: http://dffd.bay12games.com/file.php?id=14657
DFG22: https://goblinart.pl/upload/DFG/DFG22.zip
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DerpFortress on June 27, 2023, 04:52:12 pm
I went ahead and played another turn. And a bit proactive this time?

As with my previous turn, if you don't like what I did, feel free to discard my saves and start from Exa's last turn.

So, the king's complaining about someone's pretentious office because his was set entirely inside his bedroom. IIRC there was a thread on this forum about room overlap science that said overlapping room tiles' value gets set to zero, which is kind of awful for the nice artifact bed, armor stand, weapon rack, grate, hatches, chest, cabinet, mechanism, and chair in his room. Actually, I should take a better look at his room, is EVERY buildable artifact in the fort in there?

...But wait. Kingler's tomb is in his room, and it's still a Royal Mausoleum. How does that work?

I disabled armor, clothes, and crafts from all the stockpiles I could find, to save the haulers the time and trouble of carrying narrow junk and useless crap to and from the depot. I'll just let the crap pile up in the workshops or stay in the depot.

I set up a 1-tile dumpsite in one of the food stockpiles, so I can dump clutter without worrying about it going rotten if it happens to be food. It's in the upper right corner of Food Stockpile #7 on z-149.

(https://i.ibb.co/mvH8F8R/New-dump.png)

...I think I did a bad. I cleared all the H/F/D/M markers from stocks because they were confusing me, but belatedly I realize some of that stuff was probably marked forbidden to protect masterworks from being melted down.

...I'll just stay away from the strongest weapons and armor and hope for the best.

In other news, I'm extending the wall on the iron road a bit.

Elf caravan came with another tree-ty. I said ok. They said don't cut 122 trees. Traded some narrow stuff and useless crap for some brewables and booze. Elves seem happy. I hope they come over to help with spring cleaning next year, too. I'll even trade them socks. We have them (coated) in green and red!

Goblin ambush arrived. Well, I still have no idea how to deal with those, so I'll just ignore them.

A migrant arrived. Welcome, try not to die right away.

Snatchers appeared, so I put some cage traps around that door they like to use.

I saw the queen taking a walk outside during the goblin ambush and looked at her profile, she's been sleeping without a bedroom lately. I wonder why she can't reach hers?

Kingler's throwing tantrums again. He must really, REALLY hate Exa's office. I moved the artifact chair that was in his bedroom to his throne room to see if that would make him feel better. He's so crabby!

Removed part of the iron road so I could put some traps at the entry points. I put it back after I was done.

Cutting down the trees along the iron road. Hope I don't go over 122!

Built some coffins and did some smoothing and a small extension in the graveyard area. I notice some of the named graves are empty...

Kingler's quite content now, but now he's complaining abbout someone's dining room. Probably Exa's. I might get away with doing nothing about it, though.

The queen's fine now, too. But she does work a lot for a noble! What a good example.

...And I just found one of the fort's garbage dumps. Yep, it goes straight into the magma. Better remove that one...

(https://i.ibb.co/ZX66W8n/Magma-dump.png)

The fort's not eating at the big legendary dining hall. I'm going to try and see what happens if I claim the dinky dining room beside the meeting hall for Kingler instead. And put the artifact chest in there to keep him happy-ish.

I put the artifact armor stand in the meeting hall so everyone else can gawk at it. But no one's looking at it?!

I think I know now why people have been dying of thirst every season. The jail has food stockpiles, but no water source. So when the fort gets too busy, the prisoners dehydrate because people can't be bothered to bring them water. I can see stockpiles for booze in there, too, but for some reason they're empty. I should set them to take from fuller stockpiles, or something.

Also because I fired the Captain of the Guard, probably nobody realizes their sentences are up.

Orange keeps getting himself chained up. That's it, I'm freeing all these chains. And now one of the guards is giving him a beating. And Orange is dead.

Turns out I can't fire those guys, they just don't switch jobs. Well now...

I spotted Exa's dining room (or one of them anyway) and it doesn't appear too fancy... which one is Kingler complaining about?

Nobody's using the circular dining room even with Kingler squatting in the regular one... everyone seems to go into the nobles' rooms to eat or just use the first chair they can find. Guess I'll give it back to Kingler and see if he cheers up. Moved the artifact chest there too.

Apparently Exa's dining room is just Grand (really, it is). Looks like the only other royal dining room with an owner is the queen's...

Summer came, and with it another ambush. And of course there's always that one guy that runs TOWARD the gobs when you give the order to go indoors. Why do I even bother...

Human caravan arrived. Hopefully they don't rush the gobs too.

Taking advantage of the caravan's presence to do more cleanup. I think there are stockpiles I haven't spotted yet, there are bins and pieces of armor going back and forth...

Uh-oh. there are large clothes in the trade list. Guess the caravan DID rush the gobs.

You know, whenever I read 'Fat Barrel', my mind defaults to an extra large, empty barrel, then I have to remind myself it's a barrel full of animal fat, not empty.

Caravan made it in. Traded some narrow stuff and crafts for all their iron. Bought some booze too, but I'm not really interested in anything else. The bill comes to 19k, but goblin drops have us covered. The caravan was even gracious enough to provide slaughtering services!

And now that I bought all that iron, time to melt everything down! AHAHAHAHAHAH MELT MELT MELT MeLt mElT meltMELTMeLtmElT-- Ahem, on to business...

Oh, there's a stockpile that only lets in iron armor, beside the magma smelters. I'll allow steel and adamantine too.

(https://i.ibb.co/G32dMZq/Smelter-stockpile.png)

Someone died from thirst again. I can't seem to get the jail stockpile to work.

Okay, now the Royal Guards are dying of thirst. What is going on?

It looks like the well in the meeting hall is bugged? Guess I'll deconstruct and rebuild that one, and try supplying water to the one in Kingler's dining room. I also made the well at the barracks and the one near the meeting hall, into meeting halls... maybe that will solve the thirst problem? But why are they milling around so much they need to be rescued, instead of getting booze from the stockpiles?

I wonder what the coins in the obsidian maker are for. I should get them out of the way before I try it.

(https://i.ibb.co/3FxnLMw/Obsidian-maker.png)

...And why can't I melt most of them? Guess coins are a no-go for the smelt exploit. Wonder if screws work? Is that why the fort has so many?

I found a masterwork iron maul. I built it into a weapon trap by the cage traps near the dump tile I set so I don't accidentally melt it.

Kingler is complaining about Exa's office again, so I put two artifact weapons on a weapon trap in his throne room, and moved the artifact armor stand there too. He's still complaining though. But apparently he's quite content, so is he just being crabby on principle?

Dwarven caravan arrived. Cleanup time.

Two kobold thieves showed up, but it looks iike they left after getting caught? I found a couple of holes in the roof that let the thieves drop into the fortress, so I patched them up.

The duchess had a baby. She must do this like every year. Well good, because we lost a few people and only one migrant came... which is an improvement from last year's 22-person population loss, actually. Let's aim for no casualties sooner or later!

The food stockpiles near the stills are getting full, so I moved the links around to get them to shuffle inventory.

I have the booze pile above the circular dining hall taking from the output pile beside the stills on z-149 (#9), and the food pile that's also above the circular hall taking from the output pile beside the kitchens, also on z-149 (#8). Meanwhile, I have piles beside them that are taking from the piles beside the aboveground and underground crop plots. And the two piles above the circular hall are feeding the piles for food and booze in jail.

(https://i.ibb.co/k0X3h2G/Stockpile-154.png) (https://i.ibb.co/XzRWphn/Stockpile-7.png)
(https://i.ibb.co/0tTttMY/Stockpile-105.png) (https://i.ibb.co/6sR4Zfx/Stockpile-104.png)

Or I think that's how I set it up. But I recall it not working earlier, so eh.

In the meantime, I have all the labors on the broker disabled, but he INSISTS on hauling crap to the depot instead of trading. Come on man. The merchants are about to leave.

Oh god don't tell me I need to unselect 50+ pages of pending trade crap before I get you to trade.

"Yes, overseer, that's exactly what you need to do!"

...

The caravan bill came to 105k. There's (shockingly) enough trade crap in the depot to go just over double that. Well, some merchant's going to go home happy this season. Thank you for the garbage disposal, come again next year!

And now to re-mark all the trade crap I unmarked to get the broker to trade...

I need to shut off the farm plots for a bit to give time for the kitchens and stills to process all those ingredients. Or assign another food stockpile. Or start selling food to the caravan. Hmm...

Built a few kitchens, since apparently there's only two of them in the entire fort. I placed them near food stockpiles, so they shouldn't be too hard to find.

I decided to clean up the Trade Depot, since the dwarves have been hauling bins into it that contain things that do not belong in the depot, like armor that's supposed to be marked for melting. I re-enabled the armor stockpiles but set them to only accept metal.

Winter's coming, and we seem to be low on logs other than tower cap, so I decided to use up my tree-cutting quota. I designated around 80 logs to to be safe. Everyone's too busy hauling crap back and forth to do any woodcutting, though...

The iron stuff down in the magma dump bothers me, so I decided to try draining it. I dug a tunnel where the magma would go, but I want to stockpile the stone inside before I close up the wall I built to protect the workshops, and channel out the last bit of tunnel so I can pump the magma through. But everyone's busy moving food! ...Which is my fault, but eh.

No migrants again...

It looks like the hammerer is getting trigger-happy. He beat two people to death in the same season. Guess I should hire someone weak as Captain of the Guard, since apparently, in this version, I can't disable the justice system by leaving all the law enforcement positions empty.

A siege came in winter. Guess I'll be able to test the traps I built.

They avoided the weapon traps and went for a long line of cage traps someone else built on a 1-tile wide chokepoint. After losing a few of their number, they turned tail.

...I'm a little offended...

A second group went for the door the thieves like to use. Kingler went out to fight them along with the fortress guards. Or more like, cheer them on while puking his guts out and complaining about the sun.

A third group is prolonging the siege by hanging out at the edge of the map beside the labyrinth. But hey, as long as they don't kill anyone, they can party there all they like.

(https://i.ibb.co/k8KpgRd/Labyrinth.png)

It's mid-winter, so I feel a little meh about doing anything more, but I built some walls around some muddy pools that were dug out.

And... Spring has arrived!

(https://i.ibb.co/7tMFQB4/Spr-131.png)

I think I did better this year. Or maybe worse. All those destroyed masterworks...

Oh well, time marches on! Losing is fun!

(Obligatory end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires.)

Save: https://dffd.bay12games.com/file.php?id=16762
DF version: https://www.bay12games.com/dwarves/df_28_181_40d.zip
Dwarf therapist: http://dffd.bay12games.com/file.php?id=14657
DFG22: https://goblinart.pl/upload/DFG/DFG22.zip
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on July 01, 2023, 12:04:29 pm
This is an announcement of my intention to play a turn.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DerpFortress on July 01, 2023, 01:57:28 pm
Derp, should have taken dibs. I played another year, Is it too late to post it?

Anyway, here's the save, but feel free to start wherever.
https://dffd.bay12games.com/file.php?id=16771
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on July 02, 2023, 04:50:39 pm
A note that, in my purely personal opinion, it's not good for one player to play multiple turns in a row in quick succession and I would prefer if you didn't - one player taking multiple turns in a row isn't really in the spirit of things, and while I have done it myself that was on a "keeping the thread alive since it'd been a long time with no activity" basis and even then only two turns.

I'd already started playing from the spring 131 save, so I'll continue with that.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Salmeuk on July 02, 2023, 07:27:49 pm
Quote
Every time I bother logging in to DF's forums instead of just lurking, I'm amazed that this thread still exists, let alone gets occasional posts.

last relevant quote from the OP... i'm not sure there is a "spirit of things" still alive to even contradict? this thread is from 2008. 2008. anyone bumping it to the front page should be lauded with silver fronds and fresh, oiled breads.

but yeah tradition would put priority on the person who posts and claims the turn. :]
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: DerpFortress on July 13, 2023, 06:38:02 am
I'd already started playing from the spring 131 save, so I'll continue with that.

Fair enough, and saves me from writing a post for 132. Have fun.
Title: Re: The Eternal Halls - An Endless Succession Game
Post by: Exa on July 26, 2023, 10:28:14 pm
1st Granite, 131
(https://i.imgur.com/Sw3LXyl.png)
Incredible how time seems to move quicker when you're older - I was enjoying my retirement, and it seemed like I only looked away for a moment to chart out the transits of the Keshanic moons, and then I look up and two years have passed! And... twenty five people have died? And the cloth stockpile, which I had just gotten tidy after six years of on and off work, has been changed to *not allow cloth*!

Well, that simply cannot stand. That nagging inconsistency in the transit timings will just have to wait, there's business to take care of. It's time for a revolution!

2nd Granite, 131
My glorious revolution proved surprisingly anticlimactic, the previous overseer was raging drunk when I stormed up in a fit, and just handed over the keys to the office without a fight.

Now, to take stock of the situation.

(https://i.imgur.com/cnwq2ov.png)
The manager orders look reasonable... *too* reasonable. I think I created some of these orders. Did they seriously not get done after two whole years? What, did all the clothesmakers die? No, Marineking is still around, among others. Though Marineking is now our best clothesmaker at merely talented, I thought we had better. Well, anyway, I'll figure it out later.

(https://i.imgur.com/RMWmKJk.png)
Thankfully, since there was no place to put the cloth already in the stockpiles after the policy was changed, it was largely left in place, which I could use to tell which stockpiles previously allowed cloth. The situation has now been rectified.

Oh, and apparently we're under siege? Could've fooled me, the dwarves haven't been (o->i) ordered to stay indoors, nor have the military been (m->select squad->v->t to set to on duty, then on main map x->s->enter to station, don't forget to set squad back to standing down afterwards) sent to take care of them. *Are* there even any invaders?

(https://i.imgur.com/j23jQ2K.png)
Oh, so there are. Where?

(https://i.imgur.com/UbRGA4V.png)
Oh hey, speaking of the cloth stockpile. I'd thought those were goblins in cages, but apparently not. Well, shit. GUARDS, GUARDS!

(https://i.imgur.com/Vk9qWgc.png)
No, wait, belay that, I was right the first time, they are in cages. Are we still considered under siege even if all invaders have been captured? Or are there uncaptured goblins somewhere.

3rd granite, 131
Well, if there are, nobody's complaining about them. Moving on, I suppose.

(https://i.imgur.com/mJYhQ51.png)
There's some major construction apparently going on in the northwest, by the giant obsidian dwarf statue. Not sure what it's for, but I don't see a need to cancel it just yet. There are no idlers, is everyone working on this?

(https://i.imgur.com/fQhwrI8.png)
Not even fully cleared of rocks yet, the new wing of the catacombs is already full. Ah well, queue up some more tombs.
Oh, wait, they're not fully cleared of rocks because the dump designation on those rocks was removed. Wait, were these marked for dumping? Rocks are useful, maybe it's just that we ran out of rock stockpile space. (Oh, the hidden designation was removed)

(https://i.imgur.com/ZwK27K7.png)
Queued up another 72 tombs. We're seriously starting to run out of space, and may need to select another place to start building these, or switch to a more space efficient design. Wait, no, nevermind, there's plenty more space to the south.

8th Granite, 131
(https://i.imgur.com/3ZGz7lr.png)
Took a quick opinion poll of the fortress, seems people are generally hanging in there. Kingler just filled the sheet with obscenities about my having a nice office, again. I already gave up my excellent bedroom, why can't you just calm down! I need that office for my astronomy notes!

12th Granite, 131
Ah, I see, that huge mess of floors is covering up a hole in the ground. Fair enough, carry on.
Also, I am by now quite sure that we're allegedly under siege by the goblins in cages. See, this is why weapon traps are superior to cage traps!

19th Granite, 131
For no reason I can discern, we are no longer considered under siege. Hooray, I suppose. Also, I reassigned MarineKing as manager since Dadamh wasn't getting around to validating my orders. And told MarineKing to stop farming, too.

19th Slate, 131
The fort is fully occupied, with generally no dwarfpower free, so I've been relaxing with a nice ale most nights.
I did order another few runs of bins, though. Can never have too many bins.

7th Felsite, 131
(https://i.imgur.com/tk4QfNV.png)
PTTG ran off and locked themselves in a Mason's workshop.

24th Feliste, 131
(https://i.imgur.com/cJWVMxh.png)
Went and checked in on PTTG, and drat - I remember getting messages about our artisans cancelling orders for shell decorations for lack of material, they must have run through our stock. I'm not even sure if we have any active fishing. Seems not - ordered a few folks to stop hauling and take up fishing.

4th Hematite, 131
(https://i.imgur.com/dAtm60y.png)
One of the cats wandered into a trap today - horrible business, I thought they were too lightfooted for that.

9th Hematite, 131
(https://i.imgur.com/06jnYdM.png)
The elves are here. Have we been cutting down trees? Yeah, probably. Did we agree not to? Yeah, probably.

10th Hematite, 131
And barely a moment later, the humans arrive as well. Hopefully they get along.

14th Hematite, 131
It never rains but it pours - the goblins are here as well.
Anyway, the champions handled it with zero injuries military or civilian. The only hard part was figuring out where to send them - having a bunch of captured goblins makes the question "Where are the goblins?" far more ambiguous, as it turns out. Everyone get back to hauling.
For some reason everyone's hauling the trade goods one by one rather than by the binful. Are we just out of bins? Also, the broker had been assigned... every labor, so there wasn't a chance in hell that they'd ever get around to trading. I took them off the rosters and told them to hop to it.

24th Hematite, 131
(https://i.imgur.com/sAeX5QE.png)
Damn it! Nobody could get a shell in time? Another distinguished fortmember lost to madness for want of a shell, in a tale as old as time.

4th Malachite, 131
Wasn't able to move many trade goods due to it not being done binwise, went ahead and traded anyway. A bunch of junk in exchange for all their meat and a bunch of miscellaneous iron goods, for melting. Now go away.

18th Galena, 131
(https://i.imgur.com/tlVOBf9.png)
The new tombs finished being dug out, and I've ordered them smoothed. Also, a new person got a mood - hopefully this one goes better.
(https://i.imgur.com/GCjGreL.png)
Damn it. Put a few more people on fishing duty.

26th Galena, 131
(https://i.imgur.com/lBNtmuH.png)
Got it! Now, nobody use shells for *anything* except moods - these are precious! And keep fishing for a bit, so we can build up more of a stock.

Hmm... Atir is still just muttering. Bars of metal, rough color, cloth/thread, a shell, leather/skin... we've got all that. What's the issue? Okay, it looks like they might just need even more shells. Two already collected, maybe... six or seven, total? Keep fishing!

12th Limestone, 131
Dwarven caravan is here! Also here: a bunch of snatchers, that immediately got caught in cage traps. Alright, maybe these cage traps do serve a purpose.

22nd Limestone, 131
Goblin ambush. Champions handled it. Still no more shells.
Traded a bunch of crafts and junk to the dwarven caravan for all their food, booze, and as much of their steel gear as we could afford - they really brought a remarkably large quantity of it, did the previous overseer request that? Good taste, if so. I made sure to trade them the contents of the bins, but not the bins themselves - we're still low on bins.

24th Sandstone, 131
(https://i.imgur.com/YBuJfIk.png)
Only three shells needed, as it turned out, and the fisherdwarves have delivered! But I'm not taking anyone off fishing until we have at least ten in reserve.

27th Sandstone, 131
(https://i.imgur.com/fPLRpQs.png)
Quite a nice helm, though hardly earthshaking. Mostly I'm just glad to have avoided another failed mood.

1st Moonstone, 131
A snatcher appeared and injured a child before anyone could respond. Damn them! Little Dakost will likely recover fully, at least - it's only a leg wound. ... If anyone brings them inside. Hello? Anyone?

15th Moonstone, 131
(https://i.imgur.com/tJWMgqs.png)
After four or so snatchers in quick succession were captured by the cage traps, an actual ambush appeared - two squads. Thankfully, the one civilian in the area was far enough away to avoid being shot, and the goblins were kind enough to remain in place long enough for the champions to arrive.
(https://i.imgur.com/oC1D0Gq.png)
Naturally, they promptly stopped being a problem.

19th Obsidian, 131
I'd been confused as to why goblins were occasionally appearing in the middle of the fort - turns out that cages, containing goblins, were ordered to be melted. I have removed all melt orders for all cages.

1st Granite, 132
(https://i.imgur.com/gleKZmc.png)
Well, as per the Hallowed Unwritten Bylaws of the fortress, my time is up and I must step back from management. Excellent, I can get back to my celestial observations.

(end-of-turn note: this fort is currently operating on a first-come-first-serve basis. If you want to play a turn, announce as such and you then have 28 days to play and post a save before dibs expires.)

Save: https://dffd.bay12games.com/file.php?id=16794
Dwarf therapist: http://dffd.bay12games.com/file.php?id=14657
DF version: https://www.bay12games.com/dwarves/df_28_181_40d.zip

Very sorry for the delay - work suddenly started kicking my ass, and I've had to rush through this kind of at the last minute.