((Out of curiosity.. how do you see the kills?))View whoever's kills you want to see, [p]rofile, [z] thought and preferences, [k]ills.
Very amusing read. Good luck to you. Though, from experience, it can take years for some dwarves to fully heal.
After several weeks Ushat officially announced that her great project was finished and working. The results so far are that the lower mines have completely flooded. The level above is coated with a thick layer of mud. Luckily the mines were not infested with carp. Ushat proudly spoke to the other dwarfs: "The plump helmets can now be planted" she claimed. Kib Halltraded, the fortress liason interupted her victory speech by claiming that plump helmets would have grown fine on the dry peat soil, that can be found throughout the entire fortress.
There was an awkward silence, after which everybody went back to work. It's clear that we have no capable farmers in Halltraded. (note to self, read the wiki before building stuff.)
No problem, I'm a newbie to dwarf fortress as well :-). just found the game a month ago. And I did not play much before starting this game.Cool, thank you. :)
You're added to the list.
Wait did Christes marry Ushat now?
"Of course! I have it now! The solution to building the dam!"
Bralbaard had been in the process of being chewed out by Keldor, who had just discovered that Bralbaard hadn't done a scrap of record keeping all spring, since no one had thought to provide him an office.
"...and if ye had just told someone we could have had one built for ye, but NOOO, ye- eh?" Keldor looked momentarily surprised at the outburst from Bralbaard.
"We just have to divert the volcano into the river! I heard they did that to solve the elephant problem at Boatmurdered! It's sure to work!"
"Of course! But then," Keldor mused, instantly interested, "ye could dig a channel for the lava to pour through down to the river, which would soon plug it up. And then... Bah! How did ye intend to stop the flow of lava once ye had it started? We don't have any steel to build a floodgate like they did at Boatmurdered!"
"We use the water tower, of course!" Bralbaard said.
"What, ye mean block it up by tipping the tower over into the lava?"
"No! The water IN the tower! Or rather, the water that will be in the tower when it's finished," Bralbaard explained, "if we cut a hole in the top of the lava tunnel, we can simply pour in lots of water all at once and freeze the lava back into stone."
Keldor pondered this. "I'm sure there'll be an 'undred things that can and will go wrong with yer plan. Still," Keldor added, seeing Bralbaard's expression, "it be a good idea. We'll all assemble in the hall tonight, an we can discuss it further after we all drink on it."
It was true that dwarves drank on things when they needed to think them over, just as other races slept on them.
At least it was the fish dissector :P
At least it was the fish dissector :P
But now the fish will go undissected! Oh, wait, there wasn't any meat on them to begin with.
How much longer to go on your turn, Keldor?
[OOC]
I've discovered some rather odd behavior with U-bends - the rest of the waterway is full, but the water refuses to flow back up the stairs to its original level. I suspect that this has something to do with the way nte river losses water off the edge of the map - since there are some tiles at the end of the river that do not have full 7/7 water, it might be deciding that since there is connected space on the river that isn't completely full that the water should try to fill that before trying to find a pressure outlet.
[/OOC]
############
~~~~~#### <- no flow
####~~~~~~## <- water stops just below the level of the highest water
############
You see it won't actually reach the level that the highest water is. It will stop just short.
############
~~~~~#### <- no flow
####~####~## <- doesn't matter how deep you go
####~~~~~~##
############
############
~~~~~#######
####~####~~~ <- it will flow like this.
####~~~~~~##
############
Maybe if you used pumps like so.
############
# %%~#######
~~##~####~~~ <- flows
####~~~~~~## <- water no longer stops
############
<%#
<% is a pump
# is a grate *==*
==*# *=%
Anyway, I think that the lava should make it all the way across the river this time, so all my successor has to do it stop the flow once the dam is finished. This means just pulling the lever to turn on the water tower pumps, and the water well do the rest. Be careful, though, that tower spits out water fast!
Actually, pass it to Stirre - I have too much on my plate atm. :(
indeed. Been around lately?Not even skeletal carp will stop me on this one.
Don't worry, it'll get to you maggarg ;)
One year is enough in this hellhole...
I'd be willing to take another turn next month if no one else turns up btw. I have finals now, though.
800 plump helmets xDNever!
Cook that shit.
I'm crying tears of blood.
I got through an entire season when DF crashed for the first time in months.
Note: Don't try a boatmurdered, just let it happen :P
Easy enough with this fort...
Any idea why the dwarves started tantruming in the first place? Was it really just that carpenter with the broken hand going beserk from too much time in bed and killing a couple dwarves that set it all off?Killing about 17 would be accurate.
5th of timber: Mafol died today....
...11th of timber: Reg died!! He gnawed his legs off!!!!!!!!...
...20th of timber: Tosid died today...
...OFF: this won't work out.. we are 16 ableminded dwarf left of 20 and with every death two follows...
[Last play!]
5th of moonestone:
From the heaven came the gods wrath
And pushed us down a horrid path
Full of anger, hate and spite
Dwarfs fought in days and nights
Against eachoter in a hatefull war
They slauthered them all kings, queens and lord
Will someone survive this test of old
I don't think we will be told
23th of moonstone: Keldor! We lost him! His wife died then he died!!
24th of moonstone: No one will transport the corpses to the graveyard... no one, no one...
6th of opal: We never thought it possible.... new hope has been born.... this child will mark the new start for this once proud fortress!
(http://i101.photobucket.com/albums/m70/Archon_zekrish/df9.jpg)
17th of opal: The final strike on the fishies is coming... coming.... First we take thier water.. then the soldiers take thier lifes.....
haha yeah I'd have to say I agree with you on that. Everyone definitely develops a fortress style over their DF play career and mine revolves around order... I started a game on the first save of this fort and the second thing I did was gut most of the first floor and rebuild it ::) The first thing I did was reassign labors... that miner woman dwarf that got to legendary mining was apparently EVERYTHING at one point in her life... I've never seen more skills on a dwarf in my life.
This is getting ugly.I did?
But EPIC.
edit: Maggarg - when you picked your dwarf, did you know you were picking Christes' lover? Talk about awkward...
Bwahaha! Just wait until he sees the unkempt, gibbering masses of insane dwarves within!
Hehe, I always liked the top level - seemed so "cozy" or something to me... XD
I have no idea why those millstones ended up like that, though - maybe someone mistook them for more mechanics, and so isolated them?
8th of timber: I ordered the building of a windmill to power some of the unpowered millstones on the first floor!!
By the way, can we get a shot of the status screen? I'd like to see how the fortress is doing in general.
Well just the regular overview status screen showing wealth and food stocks and all that would be good, but I can wait.
traditional dwarven fortressHa. Hahaha.
Looks like you counted the tax collector twice! That brings the total back to only 23 immigrants.
As for riches, I think she's still in for a surprise! And not a very pleasant one...
It was the 20th of Granite. The dwarves were awakened by a completely unexpected sound - the sound of goblin war horns. The goblins were attacking! Goblin snatchers had been showing up over the previous years, but no one expected the goblins to actually launch a full-fledged assault against such a small and remote dwarven outpost of 19 dwarves. Higar ordered the gates closed to give the dwarves time to prepare. The unwary dwarves moved slowly, but fortunately for them, the Goblins were busy killing skeletal foxes outside the fortress.Spoiler (click to show/hide)
A call went across Halltraded. "Raise the gate!" "Raise the gate!" "Raise the gate!" And so the dwarf Sarvesh pulled the lever to raise the gate outside of the trade depot. And the dwarves waited for the gate to rise in quiet anticipation. But nothing happened. In an oversight of EPIC proportions, the previous overseers had put in a lever to operate the gate, marked it as operating the gate, but had failed to do the necessary mechanical work to set it up. The Goblins stormed in through the open gate, charging into the public sleeping area that was scheduled for renovation. Olin Kacothmebil, woodcutter and carpenter, was awakened just in time to defend himself against the onslaught, but it did him no good as he was promptly surrounded and struck down by the twelve goblins.
Just then the military of Halltraded - all three dwarves - made easy work of all the goblins. Halltraded was saved once again, but at the cost of one life. It was yet another death among many in Halltraded, but they could ill afford such losses.Spoiler (click to show/hide)
Meanwhile, the warriors of Halltraded are getting an impressive array of kills:Spoiler (click to show/hide)
(side note: you can see the renovation in progress in the second pic)
So when you upload the save, what should I actually do? You seem to have done an excellent job of reorganising the fortress and everything, but there's the thing, where do I go from there? =P
Gotcha'. I'll refrain from building regular traps, but I might try making something more complex.I think the Hammerer is dead.
Do we have any aboveground farms, by the way?
And er, shouldn't the hammerer have dealt with any outstanding sentences?
I've actually finished playing, but I won't upload the save until I'm done with updating.
I have uploaded the map, however. I put down Points of interest for all the major parts in the new layout, so take a look - especially if you're going to run in the future.
http://mkv25.net/dfma/map-4180-halltraded
we used to have an ok military.
Guess what happened to it.
Would it be obscene for me to sign up for another turn right after I finished? xD
If not, then sign me up again :P
am I still alive?
His full name is now Momuz Thinnedrooms the Playful Taxes of Connecting. What a lovely name.
'Golden Age' indeed, Christes. =P
add me to the list.
Sign me up if you don't think the dwarves mind having a ruler who has never even seen a live goblin. or the end of the 2nd year.
Earlier that day they had struck rock crystal while digging out some tombs and he had ordered a glass furnace built in the forge area to use it.
What was he supposed to trade? When the elves had come the goblins had attacked before he'd got around to that. Oh well. He'd just have to see what he could find.
I'll blame you when all the miltary dwarves are too busy vomiting to fight goblins. P
Hey, can I sign up? I doubt I'll ever get a turn, but oh well.This man shows all the optimism required of a ruler of halltraded.
Everyone keeps dying somehow.
Try to lock up one or two survivors down in the deeper reaches of the fort. I have the most wonderful idea for my turn....
I'd prefer to not let this happen in a way that renders the upper levels un-reclaimable, so I'll just post the more...Comical endings.
(This is where things begin to go wrong. Take 1:)
We should have some blanket policy regarding this sort of thing.
You're probably still making graves from mydisastrousgloriousfailiurereign.
Oh, could you sign me up for another go? I'd like to see how things turned out a few years after the first Overlord's reign.
"My friends, ... My friends, ... My friends, ... My friends, ... my friends, ... my friends!"
Oh dear, this will be interesting."My friends, ... My friends, ... My friends, ... My friends, ... my friends, ... my friends!"
Judging by that, would this be a portrait of Inky?Spoiler (click to show/hide)
Yes, I deserve something bad for that.
Oh dear, this will be interesting."My friends, ... My friends, ... My friends, ... My friends, ... my friends, ... my friends!"
Judging by that, would this be a portrait of Inky?Spoiler (click to show/hide)
Yes, I deserve something bad for that.
I take it you didn't see all the "change is coming" and "previous administration" (And the string of "thank you"s for that matter)? I tried to get both in there. ;D
[EDIT]
Doh! I forgot to add a couple "Yes we can"s. Ah well, I'll get it in the next speech XD
when I get this, we will have a magmaproof airtight self-sustaining bunker to hide people in.
How much longer to go on your turn, Keldor?
Probably a while. It's... late spring right now. I seem to be spending more time paused and writing episodes than actually playing.
Also, where the heck is Bralbaard?
But bad jokes aside, we'll probably have to introduce a deadline. Would the end of the (real life) month be acceptable?
But bad jokes aside
I thought you died in interesting times.Also, where the heck is Bralbaard?
The booze stockpile, where else?
Late spring huh... and Keldor has had the game for two months... I get it! he must be playing this game *real time*! ;)
But bad jokes aside, we'll probably have to introduce a deadline. Would the end of the (real life) month be acceptable?
Also, where the heck is Bralbaard?
The booze stockpile, where else?
Late spring huh... and Keldor has had the game for two months... I get it! he must be playing this game *real time*! ;)
But bad jokes aside, we'll probably have to introduce a deadline. Would the end of the (real life) month be acceptable?
I thought you died in interesting times.Also, where the heck is Bralbaard?
The booze stockpile, where else?
I thought you died in interesting times.Also, where the heck is Bralbaard?
The booze stockpile, where else?
The eternal booze stockpiles, of course. :P
...trying to figure out how to get the dwarves safely barricaded before the Baron goes insane from not having a room...Why? Surely you'd have more fun letting him go frothing, foaming mad in a hall full of dwarves than in a field full of zombified badgers? :P
He'll go mad one day. Everyone does here. Only the strongest survive.
Also, here is the complete list of the nearby wildlife (notice anything missing):Spoiler (click to show/hide)
It looks like it will be a couple more days still. If I post 2-3 updates a day, then it will probably be done in 4 days. Is everyone cool with that?
Been quite busy lately, that, and a computer crash, that forced me to reinstall my entire system, took me a while to reinstall DF.Also, where the heck is Bralbaard?
The booze stockpile, where else?
I meant IRL btw :P You hadn't logged in for a while
Anyway, I'm curious how you're going to seal it all off. If you just erect a wall, a future overseer could just knock it down and go back to square one. To stop that you'd have to do something totally crazy like flood the fortress or something.
Welcome back :D
It might be a long time getting to you at this rate.
Basically, a dragon showed up and fried people before dying.
Then bladekoris built a bunker underground and keldor just now moved all the inhabitants inside of it and sealed it off.
Currently there are the (surviving) old inhabitants inside the bunker and a set of new immigrants inlcuding the new nobity in upper region. There is also a massive flood in progress. So yeah, things are like normal.
I decided not to raise Hell about it since it didn't seem to bother everyone else.
Actually, all the dwarves from back when don't have any sentences listed, so I guess their statute of limitations expired?
Wait, her statue garden is THERE? HAHAHAHA
Will great burning commense in the future?QuoteActually, all the dwarves from back when don't have any sentences listed, so I guess their statute of limitations expired?
Either that or the offenders died. Or are the offenders from back then listed, but just with no sentences?
That could be an issue if a good dwarf is imprisoned in a siege like this.
That could be an issue if a good dwarf is imprisoned in a siege like this.
Good dwarves, by definition, would not be imprisoned ;D.
Anyhow, a battle on the prison grounds, in this location, would definitely be interesting to watch...
Holy geez I completely forgot I signed up for a turn of this! I'll read through what's happened since I signed up and get to work on my turn. From the PM I got it sounds like this fort's gotten more... interesting since I signed up. ;D
It was then pure blind luck that this chamber had not doomed the fortress yet, for all an invader needed do was hop down the hole (Which was shallow, and easily accessable from outside), and pull the right lever, and the entire river would be diverted into Halltraded's underworks.
While Inky appreciated the idea of a doomsday lever, and while such a device did indeed exist in many a fortress, never before had one been built in such easy reach of an invading army. Secondly, the chamber's existance must never be revealed. If word ever got out, he was certain that the goblins would hear about it, and the next siege would be Halltraded's last. Nay, even were the levers removed, the core mechanisms would still remain, awaiting only a somewhat skilled mechanic to unleash a watery doom. Besides, Inky reasoned, word of this weakness would weaken the peasantry's faith in his administration, putting the results of the next election into jeopardy.
Anyway, I'm curious how you're going to seal it all off. If you just erect a wall, a future overseer could just knock it down and go back to square one. To stop that you'd have to do something totally crazy like flood the fortress or something.
I'll sign up for another year of this fort, although it seems to be in a bit of a mess currently, and it may be a while until I'll get a turn.
I'll sign up for another year of this fort, although it seems to be in a bit of a mess currently, and it may be a while until I'll get a turn.My turn comes up soon.
This is apparently where the dragon's being kept. He's in the cage in the picture and there's even a little hoard of some gems and some coins for him.
I kind of remember hearing about this, but I couldn't remember what it was for. This room is just randomly... there. It doesn't belong to anyone, and two of the staircases go up a floor or two and then just dead end. The only functional staircase goes to the outdoors. Maybe one of the sieging goblins wanted a little home away from home?
There are also a lot of random passages that don't go anywhere.
This fort's got some really weird stuff accumulated by now.
Most of the previous inhabitants are either dead or sealed away in a bunker with the previous leader.
Around the 20th of Slate the pump tower mysteriously started pumping more water. After weeks of its pumps running but having nothing to pump, everyone was very surprised. There didn't seem to be a reason why its reservoir would fill, since the pumps to fill it had never been turned on, but yet it seemed to have completely filled and caused the tower to begin covering the landscape in water.
Unfortunately the baronness's statue garden has become flooded since it was open to the air, but other than that there doesn't seem to be any damage.
The pump tower is being added on to so that it can be used to pump out the flooded portions of the fort. Basically a long trough is being built, attached at the top, to funnel the water over into the dry river bed.
I must remember to apologize to Inky when I see him. I'm having the dining room expanded and his engravings had to be mined through. He does seem to have a bunch of other masterpieces around the fortress, though, so perhaps he won't mind. (OOC: He most definitely does mind, but it's not affecting his mood at all and he's still ecstatic.)
Also, I think I figured out why the pump reservoir filled up again. It was raining and I think the overflow did some weird stuff with the pressure calculations and basically instantaneously filled it. Regardless, it was really bizarre.
Odd. All I can think of it that's it's some sort of U-bend issue. Like the game suddenly realized that the resevoir is on the same level as the river so it should fill.Maybe the game changed its mind which end was supposed to be lower.
24 Moonstone 302: Work progresses on the tower. A skeletal fox has been captured in one of the cage traps. Be careful with that, folks.
(OOC: uhh... if you toss a caged skeletal fox into magma does the cage explode and fire smoking fox bones all over the place? There was an unexplained pile of smoking refuse next to the entrance after I started chucking things in the pipe.)
(http://i732.photobucket.com/albums/ww329/bluerobin427/oddroom.jpg)
I kind of remember hearing about this, but I couldn't remember what it was for. This room is just randomly... there. It doesn't belong to anyone, and two of the staircases go up a floor or two and then just dead end. The only functional staircase goes to the outdoors. Maybe one of the sieging goblins wanted a little home away from home?
Heh, Muno's second to last post was in this thread too.
Are we giving Muno a week?
Heh nice find Christes. I don't know if I was the one to write that note, but the hats-as-buckets theory make a great visual. :P Also, yeah I just basically picked a relatively easy way to get power to the pumps and up-and-over was how it happened. I had started adding walls and stuff up above ground, but didn't end up making it over to where the axles and gears were. They aren't even really necessary anymore assuming the fortress doesn't flood again :-\
Oh, I dunno, a permanent waterfall down the stairs could be a nice addition...Haha that's a great idea for people in the future who think there's nothing left to do... even though that's most definitely not true :P
Maybe just a waterfall beside the stairs so the dwarves don't trip and fall too often.
I send Muno syoan a PM, he has been inactive since May, so I hope he'll respond.I'm still alive, I'll get working on this tomorrow.
Sweet.
So what's the deal? Got tired of DF? Just the forums?
No offense, I'm just curious :)
What's the rule on flooded rooms? Do they just get undesignated? Or does the furniture itself get unbuilt.
Whoever gets the fort next should probably look at previous maps to make sure what's what in the previously flooded areas. :P
EDIT: Sweet Fancy Moses, this may take a little longer than I anticipated!
EDIT: Sweet Fancy Moses, this may take a little longer than I anticipated!
I didn't notice this until just now. Low FPS, I take it?
Greetings, bot. Thank you for gracing us with your presence.
Give Muno until the 27th to post in here? That's two weeks. I want to get this thing moving.Sounds fair indeed :P
yes, it's maggarg's turn, hide the chickens!
and nobody is tantrumming yet... :P
Chazzyburger, I swapped your turn with Maggargs.
Hmm it seems this turn is cursed. :( Maggarg, do you want me to keep you on the list as I did with Chazzyburger? a month's time would likely put you somewhere after my turn.That would be nice, thanks.
Also, I assume Chazzy will not have had time to finish his essays in such a short timeframe, I'm passing the turn on to Christes, Chazzyburgers turn will be the next in line.
wow, this sounds awesome... is it boatmurdered-rules or sparkgear-rules? (1 year&1 week/unlimited time&1 day?)sparkgear is relatively unique in its approach to turns.
noo, i haven't read the whole thread, the underwater-thingy took me here...
in case it's boatmurdered rules i think i'd like to have one turn, if there's still turns left...
wow, this sounds awesome... is it boatmurdered-rules or sparkgear-rules? (1 year&1 week/unlimited time&1 day?)
noo, i haven't read the whole thread, the underwater-thingy took me here...
When stone hauling comes on again please finish my grave!
Totally possible to recover. It would just require damming the river upstream. That would most likely require the pumping method. We'll have more than enough power...
Couldn't we just drop magma onto the breach?
Actually, a map for purposes of strategy making might be nice.
This would have been quite disastrous if the fortress had been divided in two populations, as we planned earlier, (and if we had roleplayed this correctly, with both populations being unaware of eachother) The aboveground dwarves would have triggered the flood in the bunker, and would never have known that something was wrong, while the bunker population would have had nowhere to run to, and would have drowned before they knew what was going on...
Halltraded, now on fire ... again xD
everythings burning and it wasn't your fault? what a shame... at least the dwarves like that watering system now...
I noticed some smoke over the lava pit - could that have anything to do with it?
Conscript all the survivors and have them stand is some of the flood water?
Quick! Flood the fortress again!
18 Hematite 310: Disaster! One of the human wagons has mysteriously caught fire, but is still heading straight for the depot! There's booze there!Spoiler (click to show/hide)
18 Hematite 310: Disaster! One of the human wagons has mysteriously caught fire, but is still heading straight for the depot! There's booze there!Spoiler (click to show/hide)
I can actually explain this one, since I've seen it before on one of my other maps. I was new to dealing with magma and, instead of risking accidentally flooding my fortress with magma, channeled some out on it's top level and simply built my forges on top of that. I then walled off some of the remaining area to create a protected outdoor depot. Due to the direction the caravan came from, though, it pathed over the tube connecting the magma tube to the reservoir under my forges (I'd placed ramps around it to make pathing easier).
In short, wagons ignite when pathing ground that has magma directly beneath it. I'm not sure if this happens with normal ground or specifically when there's dwarven construction involved (as per your roads), but the next leader may want to redirect the caravans, either building a raised bridge over the warm stone road (the safest), or forcing the caravan off to the side (over the unfilled portion of the former magma tube. Four tiles to the east and you should be fine.
Also:
You are aware that when your drawbridge is raised, it gives the invaders huddled around it a fantastic view of the room right beneath it, correct?
If you sign up now, it will still take a while to get to you. Although Keldor isn't on the list, so maybe not as long as in the past.
~~~~~~~~~
~~~~~~~~~
%%%%%%%%%
^^^^^^^^^
+++
+++
+++
H+H
WWW
WWW
WWW ~~~~~~~~~
~~~H~H~~~
%%%WWW%%%
^^^WWW^^^
WWW
+++
+++
+++
+++
+++
+++ 1) I reached a similar but slightly different conclusion on on the fire. Those aren't constructed tiles - they're actually roads. I tested it a little and I'm pretty sure my theory is right. I won't reveal it now since the dwarven engineers are busy preparing their report to Rith :)What I meant was construction of any kind, be it road, floor, etc. But now I know better. I suppose the moral of the story is to give multi-tile objects plenty of leeway to navigate hazards.
2) Which drawbridges? The ones near the depot don't have channels dug out under them - at least I don't think so. We don't need them anyway, between traps and an elite military. I'm not even sure the bridges are hooked up to a lever that raises them =/. Last time, there weren't hooked up to anything.
Flood of magma, natch.
Now we only have to find a use for all that power...i vote for an automized tree-hugger bathing system. something like the hot springs, only in red... what was the word again....... GOT IT, MAGMA!!! we should play around with magma, yes. its always a good and glorious idea to play with it.
Now we only have to find a use for all that power...i vote for an automized tree-hugger bathing system. something like the hot springs, only in red... what was the word again....... GOT IT, MAGMA!!! we should play around with magma, yes. its always a good and glorious idea to play with it.
Shhht... silent... :DGiven this fortress's history, that would result in horrible magma floods.Now we only have to find a use for all that power...i vote for an automized tree-hugger bathing system. something like the hot springs, only in red... what was the word again....... GOT IT, MAGMA!!! we should play around with magma, yes. its always a good and glorious idea to play with it.
And lions, tigers, and bears.And elf bones.
Ok, I've done about a season at last check, so I'll get ready to begin the upload!
Sorry it's taking so long :S
Sorry it's taking so long :S
There have been worse. Far worse. ::)
You mean Keldor? :P
So Bralbaard, do you think your comp can handle it? It would be a tragedy if the founder couldn't continue it.
Oh yes, they really are something...Sounds good. I enjoy a good long read.
I think I might just do one massive dump of stuff, if that's ok guys?
I think I might just do one massive dump of stuff, if that's ok guys?
I think I might just do one massive dump of stuff, if that's ok guys?
Sure, bring it on... :P
Sorry guys, but I can't continue
I would have told you earlier, but I've been bed ridden for the past week or so with the flu.
Really sorry about this guys!
Well, it doesn't look like any named dwarves are up for punishment.
Well, it doesn't look like any named dwarves are up for punishment.
Zekrish is on the list, oddly enough he does not have a punisment listed, just his crimes. I guess the hammerer will just be creative, when he is apprehended.
Sorry about that guys, I've been the hospital for the last few weeks.No worries, can't help nature, I guess.
I would've told you but... Sorry!
19th haematite
Found old Bim's tomb. It's just a battered felsite coffin in one of the
damp little rooms in the catacombs. He might have kicked me out of power, but
he deserves a bit better than this. Not much I can do though, a dwarf
stays where he's buried.
Actually, if you're out of burial-needing dorfs, decconstructing a coffin and building the new one where you want the bones mo'ed works fine. I hear.
Can't make the room larger than 1x1 Grave though. But who's gonna care?
I'm just surprised that only three people have died in a month!Actually, if you're out of burial-needing dorfs, decconstructing a coffin and building the new one where you want the bones mo'ed works fine. I hear.
Can't make the room larger than 1x1 Grave though. But who's gonna care?
Yeah, exactly. I think it works even if you aren't caught up on burying, too. I believe dwarves go first dead, first buried. If you take someone out of a coffin, they will always be the one that has been dead the longest.
The permaflooded tunnels will not be drained short of a massive damming campaign, unfortunately.God dammiiiiiiiiiit!
Also, our pumping system got even more complicated. Here's the control room:Spoiler (click to show/hide)
The levers on the right were all there before, but here is a rough summary:
- A controls the aboveground pump tower build by Christes way back when. It pumps water from a cistern below ground.
- B pumps water from the bottom level of the fortress into the cistern (used to unflood the fortress).
- C pumps water from the river into the cistern.
The two levers on the left are new. They are used to control the output of Christes's pump tower.
- D opens the output of the tower to the river.
- E opens the output of the tower to the trade depot. Leaving them both open will split the output.
Here are the floodgates affected:Spoiler (click to show/hide)
Any plans for the obsidian?Not really. I'm just going to hope it doesn't kill everyone.
Wait, Maggarg bathed??!! :oNope.
Still travelling for work, but I have limited internet acces.If only it could visualise what the fortress was like in the great spiral.
When randomly browsing this internet, I ran into a recent post on TIGsource that is of interest to this thread. It has a video of the stonesense visualizer for DF, which in itself is cool, but to my great suprise the video was shot using Halltraded as an example. Make sure you watch till the end, Halltraded again lives up to its reputation :)
here's the link:
http://tigsource.com/articles/2009/11/03/stonesense-dwarf-fortress-visualizer
Where is the forge being built?In the strip mine to the right of the old forges.
Th' story is jus' great :DAbout that. I'm only playing until the end of the year this time, although with any luck the fortress will be more stable and safer than it was when I started. I've built up a hoard of almost 500 units of drink now, which is a sizable amount, even for 100 dwarves.
By the way, how old Halltraded (the fortress, not the liaison' body) is? 12, 13 years?
28th limestone
Jus' wonderin' what'd happen if all th' mechanics failed at once
in th' fortress. A lot o' this place is kept intact and dry-ish
by the gears and things. There's only two layers of th' fort
that ye can't flood by accident.
2nd sandstone
Ah found some ol' forges hidden behind a stairwell on th' housin'
level. Looks like no-one's used 'em in yonks.
7th sandstone
Ah wonder where Sir Halltraded was buried. Ah remember findin' th'
body, but ah can't fer th' life o' me remember where we buried him.
Ah guess he's forever part o' th' fortress he founded.
This thread has a long wait time. Glacies signed up like 11 months ago.Halltraded is like a bloodstained glacier. It gets their in the end.
Yeah really, what happens to Halltraded after the coming update? It's not that far off anymore.
Halltraded tends to ellicit such reactions.
This time there is at least booze, and no-one is berserk.Halltraded tends to ellicit such reactions.
Generally followed by something like "Holy carp! This place is an Armok-forsaken, unmitigated disaster of biblical proportions!"
This weekend. Armok help me.
EDIT: it runs fine a- BY ARMOK. WHAT IS WITH THE FLOODED SECTION?Ladies and gentlemen...HALLTRADED!
note to self: read diaries of previous overseers.
Hi.
I need to install DF again on my new machine, then I'll get started.
EDIT: it runs fine a- BY ARMOK. WHAT IS WITH THE FLOODED SECTION?
note to self: read diaries of previous overseers.
Armok does not require additional blood sacrifices.Blasphemy!
Well, in regards to DF:
The quadcore, it does nothing! Buuuuuuut ... let's not start a multi-threading shitstorm here.
I'm still curious about that second breach. I made the one under the waterwheels, but where is this second one?
No need to revert. Disasters make this fun. What happened, and how did I lie?
Also of note, Maggarg has began her work. I wonder what it will be?
...fun...
Wow, your turn is finished already? :o
This is Halltraded... we are not used to such efficiency :), this may well be a new record too.
Yeah, I built that after the fire.
I still don't know why (name here) broke the reservoir. :-\
EDIT: (http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/HTPimps.png?t=1272278658)
Amusing spelling mistake or sinister truth about the underbelly of Halltraded? YOU DECIDE!
I'm planning to Have my personal quarters that are still under contruction access one of these gems so that I may benefit form their knowledge.
I'd just like to say I hate the New New Halltraded's design. it looks horrible horrible ugly.
I'd just like to say I hate the New New Halltraded's design. it looks horrible horrible ugly.
I'd just like to say I hate the New New Halltraded's design. it looks horrible horrible ugly.
Are you saying we need a New New New Halltraded?
I've added Heyguys to the list.
I'd just like to say I hate the New New Halltraded's design. it looks horrible horrible ugly.
Just don't break it's square shape, so that we could get rid of useless junk witnin it with single cave-in, when it's time to move on.
I'd just like to say I hate the New New Halltraded's design. It looks horrible horrible ugly.
P.S. ...so...many...staircases.*twitch*
Obviously we need a Halltraded Architectural Museum, complete with exhibits showing the habitats of the dwarves over the past couple decades. Bonus points for having the exhibits include working dwarves living exactly as they would have at the appropriate time period.
Obviously we need a Halltraded Architectural Museum, complete with exhibits showing the habitats of the dwarves over the past couple decades. Bonus points for having the exhibits include working dwarves living exactly as they would have at the appropriate time period.
16 Slate 316: I have been informed that Meng Likotost, a stoneworker, has starved to death. How or why this has occured, I have no idea.
1 Felsite 316:: Scandalous! Unbelievable! I couldn't even believe the news!
(http://i17.photobucket.com/albums/b98/Erwin_Rommel/Baroncomes.png)
2 Felsite 316: After waiting around for a day, the new migrant group has come to Halltraded. They consist of:
1 Baron
1 Baroness
1 Woodworker
1 Jeweler
1 Fishdissector (now a miner in training)
1 Leatherworker
P.S. It's disposed, not deposed.
The receding magma level has caused some old iron bolts and cages to be exposed. I have ordered the area temporarily opened up so we can collect these.
Journal of His Majesty Demonic Spoon, King of Kings, God of Caves, Philosopher-Emperor, Lord Supreme Absolute Ruler of Halltraded for all eternity, Keeper of the Artifacts, Protector of the People and Blackboard Monitor.
Journal of Her Majesty Demonic Spoon, Queen of Queens, Godess of Caves, Philosopher-Emperor, Lord Supreme Absolute Ruler of Halltraded for all eternity, Keeper of the Artifacts, Protector of the People and Blackboard Monitor
Demonic Spoon: Blackboard monitor? As in the system for universities and the like? ???
Well, there was also a stray giant eagle from Keldor's first turn. It's possible that got culled with the dragon, but I can't seem to locate it on the mile-long list of dead animals.
one giant eagle, which was gained during my turn via trading with the elves.
How's it going christes?
I actually made the mistake of engraving the floor of the magma pipe as well. Thankfully the engraver was too happy with the dining arrangements to get bent out of shape over some masterwork engravings getting burnt.How would he know? I mean does he take a tiny submersible and dive into the magma pipe every few days just to check?
Do cooks bumble about, mixing up lavish meals, and suddenly stop, frozen in their tracks, to shout "Hark! I feel a disturbance in the Force, as if a thousand legendary meals suddenly rotted"?
-Bralbaard cancels forum attendance: seeking infant-
:D
-Bralbaard cancels forum attendance: seeking infant-
:D
Congratz bralbaard, I say we skip kazindir and go to gamegreen33?
If we run out of players in August I might be able to take a slot. Failing that, I recommend Bralbaard take the last turn and put it to sleep.
and I'll move Di to the end of the list, I guess that will work out to be somewhere in autumn.Okay, but if I won't get a turn before next summer you'll have to move me down again.
Also I have a horrible idea for a new succession game, it will be painfull for all involved. I however haven't played the new version much, is it stable/fun enough at this point or is it better to wait for a couple more bugfix releases?My acquaintance with new version ended after both of my miners had shown some weird samurai-like fanaticism forgetting about sleeping, drinking and eating while they had job to be done.
Also I have a horrible idea for a new succession game, it will be painfull for all involved. I however haven't played the new version much, is it stable/fun enough at this point or is it better to wait for a couple more bugfix releases?My acquaintance with new version ended after both of my miners had shown some weird samurai-like fanaticism forgetting about sleeping, drinking and eating while they had job to be done.
Me personally prefer older version thought this should not be common practice.
It seems nobody dares to claim leadership over this cursed place. understandable, but also quite regrettable. Cheddarius is next on the list, he's been active here recently, so I'm hoping we'll get some action soon :)
Okay, after some fiddling around I managed to get this working with the Mayday pack, but there's two problems:
1. It isn't compatible with any version of Dwarf Therapist. I lean on Dwarf Therapist, treasure it, love it. It keeps my fortress organized, it tells me what I need to know without having to individually check every single dwarf in the 100+ dwarves to see who's got hauling or whatever. It's convenient. Now I live in fear that some legendary dwarf will be reduced to hauling or something.
2. I have no idea what's going on. I'm not sure how to even approach this. What needs to be done? How do I do it? What is this, what is that? How do I find what I need to find?
1. Why are you using mayday? Doesn't DT work with regular (but old) DF?Looks nicer.
2. Try reading past journal entries to get a clue what's going. I tihnk I figured it out mostly, so I could answer questions. If you run out of stuff to so, build something!All right. I'm still not sure where anything is though.
2. I have no idea what's going on. I'm not sure how to even approach this. What needs to be done? How do I do it? What is this, what is that? How do I find what I need to find?Well, as a main objective I'd recommend improving frame rate: collecting garbage lying everywhere, selling useless stuff, burning useful, killing someone :)
Like what? The "main fort" is in the bottom left. You should find everything you need there.
There is a sealed-off villa in the northeast. Feel free to ignore that.
The huge fort that is sealed-off from the outside (but connected to the South-East fort underground) was where everything used to be. THere are still a couple offices and stockpiles in there.
edit: Here's a map I posted. You want to deal with "New Halltraded". "New New Halltraded" is the villa I mentioned, and "Old Halltraded" is the old fort that I mentioned.Spoiler (click to show/hide)
Uh.
Old Halltraded and New Halltraded are connected... that's probably why everyone is walking around in there. Am I supposed to wall it off?
All I've done so far is try to designate some stone to be hauled into garbage dumps to make things cleaner. I'll try to map out the fortress and see what else needs work.
I reorganized the workshops. There weren't very many in New Halltraded, so I carved out room for more. I tore down duplicates that weren't really necessary (for example, I doubted that we'd need two tanneries, neither of which was in use). I built a ballista and I am planning a small catapult bank to train up siege operators. There was a siege, but the military absolutely slaughtered them. No injuries whatsoever. An elven caravan came. I don't know what to trade them, but we have a lot of prepared food so I guess that will work. Maybe some clothing and armor from the goblins, too... I'll tell the craftsdwarves to churn out some mugs for next season.
Actually they didn't have anything good, really, so I just seized some plants and drinks. It's not like we need them, but they brought a lot of cloth so I wanted to teach them a lesson...
Hmm. Maybe we should kill them.
Kill the elven caravan for giggles? Y/N
Also. Suggestions on method are welcome. I was thinking get everyone inside and then just raise the bridge...
I made connections underground, so that dwarves would stop walking overland and getting chased by undead wildlife. Since Old Halltraded is being used for burial purposes at the moment, you might want to leave them connected so any new deaths can be placed there. However, all efforts to remove non-burial stuff from Old Halltraded will be applauded.Ah, I see. Thanks.
I would never kill elves, but go ahead if you like. It might make things for interesting.You elf-loving scum.
I think he was secretive.
Neither of the two are sealed off. There's the one that's kind of a bit northeast/north from the current fortress and connected with a tunnel (Old Halltraded I think) - people go around doing stuff in there. There's the one that's way northeast in the northeast corner of the map (New New Halltraded, I think) - people go there and do stuff too.
Here's one solution: draft the useless dwarves and rush them.Don't think that will work. It's several squads of goblins and a hydra. We have champions that completely destroyed the last siege, smashed every goblin to pieces without a single wound, and they're getting owned... the goblins will slaughter useless dwarves wholesale.
If dwarves are going over that skybridge, then they are going to Old Halltraded, not New New. New New Halltraded is on the other side of the river with the magma moat.Ah. All right.
Don't think that will work. It's several squads of goblins and a hydra. We have champions that completely destroyed the last siege, smashed every goblin to pieces without a single wound, and they're getting owned... the goblins will slaughter useless dwarves wholesale.
There is nobody in the military named Bim, neither has anyone named Bim died in the last several pages of announcements.
...... leaving the front door wide open. The military quickly rushes in to kill the goblins, and a quick victory is achieved. All dwarves are cheering and yelling and all eyes go towards Bim Nuttabey the North healer of Charm, leader of the halltraded military, known for singlehandedly killing 32 goblins, Beancities the skeletal carp, and 48 other undead horrors. By tradition he will give one of his famous victory speeches. The shock is great, when Bim suddenly collapses, clutching his chest. All nearby dwarves rush to his aid, but their fearsome captain has taken a goblin arrow in his heart, and can not be saved. Halltraded will mourn his passing, and the passing of its former leader Robin.
Out of interest, which halltraded should I clear out and wall off?
Well, by buying a few dogs and not culling them, I've managed to train up 10 war dogs. Pretty good... we might want to chain them up near the edges of the map, or something like that. I can't assign them to our military, since they're all champions and the screen just says that they need not work.
Spring has come. We need to build up our military (war dogs should be useful as meatshields for the recruits) and haul in all the insane goblin loot for trading. We should also train up an armorsmith/weaponsmith and make a bunch of masterwork steel stuff for the military. Also wall off a path so that the only way to get to the fortress is to go through this 3-wide path (preferably make it winding and fill it with a thousand cage traps) and absolutely spam masterwork steel ballista bolts to skewer any invaders.
Save (http://dffd.wimbli.com/file.php?id=2930)
2 fps....
Spring has come. We need to build up our military (war dogs should be useful as meatshields for the recruits) and haul in all the insane goblin loot for trading. We should also train up an armorsmith/weaponsmith and make a bunch of masterwork steel stuff for the military. Also wall off a path so that the only way to get to the fortress is to go through this 3-wide path (preferably make it winding and fill it with a thousand cage traps) and absolutely spam masterwork steel ballista bolts to skewer any invaders.
I think it's a 2.4ghz P4. I don't think it helps that my RAM is basically fried.
A small warning: The fortress has grown into a complicated mess of mechanics, axles, magma channels, abandoned areas and aquaducts, and may run slowly on older machines.
I think it's a 2.4ghz P4. I don't think it helps that my RAM is basically fried.
I'll take a crack at it. Throw me on the list!
Wah? I died? And I'm a philosopher, I can't spar. And I'm pretty sure I did bring buckets in as well.Not yet. But dwarf that was ought to feed your villa did, and during quick survey of villa I hadn't found any. But even if there is any, that only means no one used them for some reason. At the moment there's no booze, one stack of toasts and three barrels of fat left. So what should I do? If all villa inhabitants die I'll be able to just forbid everything there, also it will slightly decrease numbers of dwarfs. On the other hand it's never too late to kill a named dorf. It'll be dramatic anytime.
You can take me off the list now.
During the investigation I’ve found out that our hammerer could have helped dr. Korsacov out of this realm, as well as many common citizen, one of them being Thikut Unamilon one of furnace operators. The poor man has both of his legs broken due to inability to create some crystal glass items.
Umm... Sobery Death... The brand new way to finish off fortress.
You could also atom smash or incinerate booze to reduce cpu burden. ;D
This sounds hilarious. I havent really got into DF2010 so I'm willing to try a turn. If it is my turn PM me and I'll try to take it. I have an English ISU at the moment so I'm kind of busy but I will try. Count me in!
4th of slate: The new countess, her consort, a hammerer and a two other migrants arrived this morning. We were not expecting any visitors, due to the rather unfortunate circumstances, so I decided to go up and welcome them to the fortress to find out why they have chosen Halltraded as their final destination.fixed for you.
Also Bralbaard, have you finished maze cleaning or exploratory shafts draining? I just wonder.
That's right! If you cannot bring booze to magma, bring magma to it.
I guess this can be done in much simpler and less dangerous way, but less fun one. So I'll just keep quiet and watch.
Possible theories on the fact:
A) Human is a thief for goblins, thus a snatcher.
B) Someone haven't noticed elven diplomat getting killed in one or other hillarious way.
Oh my gods, bowmen! Quick, raise the babies!
First time I'm fighting elves, so I just found out they don't trigger traps.... interesting....Does that mean they went for control room in old Halltraded? ???
sorry, no I meant to say that they are not caught by weapon or cage traps..I just assumed that they've avoided traps at dam entrance, I believe that one is closest to the obsidian farm. I fought goblins there during my turn.
Haxxor?OOC: I don't know, I've never fought elves before, but I don't remember reading that they have trap-avoid. Also, none of the elves have names, they are all just "elf wrestler" or "elf bowman" as you can see in the earlier screenshot. I should note that the human snatchers all seem to have avoided our traps at the entrance. The elves in the new screenshot have all come through the entrance at the right. you can see that they have not triggered the traps.
This would be the case if they were from Grizzly Empire, but hadn't humans come to trade in the summer?
Also I've searched the legends and found that during summer elves declared a war to Lashes of Squashing (our civ) but the reason is unknown. There isn't any mentions about humans however.
Anyhow, I'm sorry about all this, we have two options: replay the year in normal 40d, or continue with the current save, at war with the elves, and possibly humans.
Already? Starting soon.
Unhappy citizens, so? Release the Gestapo! To the camps! (As in lock them in a large chamber and then just have them spam stone stuff until they shut up or kill each other)I find the fact that this is a very common and effective means of dealing with the problem quite amusing. Though in DF, gestapo = magma
Srsly
I find the fact that this is a very common and effective means of dealing with the problem quite amusing. Though in DF, gestapo = magmaThat should be a signature.
I don't trust that floating elf. I recall something similar in another succession a while back, and it caused some problems.
I have removed you elf problem, I think. I fiddled with DC and removed him from existence. I will upload the save in a moment.
I have the save here: http://dffd.wimbli.com/file.php?id=3434 (http://dffd.wimbli.com/file.php?id=3434)
Also, trying to figure out why someone used all the iron to build some cathedral. I am tearing those blocks out so we can get back to smelting until my exploratory mining pays off. Also, one it is re-roofed it is going to become a zoo.
Maggarg is dead? And Demonic Spoon in one update?!? :'(Hey there's still Aria's daughter, she should be able to afford some clothes by now, if no one happened to take over her position of manager ;D.
Sounds like Ziriltharnas was injured as well. Damn that sucks.
Hey there's still Aria's daughter, she should be able to afford some clothes by now, if no one happened to take over her position of manager ;D.
Edit: Also wtf? Back to 10 fps again! Someone get rid of those coins and stones.
My reign was bloodsoaked and pointless.That's a long tradition here in Halltraded :), have you seen any Elves by the way?
How can they forget when there are more tombs than bedrooms? I think they have grown inured to it. Also, are my reforms helping at all?
I dug out the old workshops to make them more efficient and I had some cheaper housing made for the poor, usually they would be like 20db a month but these crazyass carpenters are making exceptional beds so everything costs too much!
Maggarg actually died? Didn't see that coming, especially not in a mere mining accident. Dying that way after 20 years of surviving in Halltraded, weathering riots, sieges, booze shortages, floods, mad rulers, homicidal mad-dwarves, undead animals and hoity-toity elven diplomats is a bit of an anti-climax. At lest she's finally with the other founders and Christes now.
Who even dug out that random thing that I claimed? And what the hell is up with the Dungeon Master?
5th hematite
Armok calls me to take up the pick and build a farm room with the miners
Ugh, slogging along in single digits numbers here, not fun.
Oh, I guess then it'll get better when they die then. ;D
By the way, we did get elven caravan?
Oh, I guess then it'll get better when they die then. ;D
By the way, we did get elven caravan?
Yes, those are the ELVEN TRADERS!!! he was referring to.
And how did I kill the fps so bad? (much?)
Hey guys, how about we cut turn to a week...Right now I've managed to crawl to the end of granite. I guess we need some serious hacking here, something like purifying magma rain or wholemap cavein. We have thousands of stone and coins and other crap, the surface is half covered in vomit and dwarves wear several pages of grime. I'm currently working on the last one, but I don't know if I'll have enough strength to finish it.Spoiler (click to show/hide)
I wanted to create something similar to thermonuclear catsplosion
making coins spontanuously combust may workFrom what I know temperature is set up in material raws, so along with coins there would combust all other copper stuff. What I was thinking about is !!Sankis!! curse on fireimmune dwarves (and cats; and making plump helmets and wine and some wood not burning at that temp) so they would clean that place themselves. You see coins aren't the only plentiful owned items in the fort, in my previous turn I've mentioned huge goblinite veins in economy immune dwarves tombs. And that mechanisms stockpile near depot really reminds me weapon stockpile in the first matrix.
wow, it's slow. also this save seems to be modding-resistant...
I'll show it unplayable! I have built demiprojects at 8 FPS!
Because you're an optimist.
You believe this place will still exist in two years. :P
From Page 16:Because you're an optimist.
You believe this place will still exist in two years. :P
Hehe. I'm loving the story so far.
Long live Halltraded! (Though it sounds like it might be living at 1 fps soon.)
Why not try cleaning the dwarves?
I had maybe a day or two, I just looked about to see if anyhting changed. Go ahead with the last posted save.
I guess I'd better take another turn. Just think, if I take long enough, we might accumulate a decent player list again. <.<
Sign me up! 8)
I think I remember Mafol.I remember her, she took out most of the elves during the ambush of 319, also, there was a nasty incident with her baby and the fortress prison. Interesting to see she is still producing new ones.
Aww - it appears we have a Stray Hydra following our dungeonmaster around...Is it? I can't say for sure but I don't think it was DM who tamed it. Hydra was caught by Cheddarius and tamed during my reign. Please make sure it doesn't share fate with our first dragon.
Despite the anarchy, could you slip in some orders to have excess stone destroyed? I guess that won't influence the current state of chaos too much, but it would make the fortress a bit more playable.By the way did anyone notice that there are 2 thousands or so of mechanisms? I suggest they be treated as stone too.
I'm still checking in a bit.Me too. I eagerly await the next installment.
May I join? Or is it too late?
We need a new Halltraded after the next version :)
I was abroad for the last two weeks and didn't check the forums.
There are still people on the list, so I've send a PM to Megaman.We need a new Halltraded after the next version :)
I've got something planned for the new version, it will take a bit more preparation and planning than the average succession game, so expect something a few weeks after release.
Okay, so right now I have marching band camp, on top of Anthropology, on top of AP American History, on top of getting BSOD's on my computer when I play DF....
I don't have any time. Sorry guys. :(
Meh, I'm not really in the mood to wait forever until our count is promoted. Anyone else willing to babysit the fort till then?
After I finish reading battlefailed, and read this one, I could take a turn on this if there is a need?
Also, are we all cool with killing the count and stuff? I wouldn't want to do that on a whim.
Which season change? I've had several.
Also, are we all cool with killing the count and stuff? I wouldn't want to do that on a whim.
Of the 143 dwarves you have, how may are children? The game only counts adult dwarves when calculating population-triggered events. In one of my forts, I had a population of 21, but 3 were children. As such, I got no ambushes.
Since I feel guilty about not finishing, I've also taken the liberty of converting Halltraded to Minecraft, using this (http://www.bay12forums.com/smf/index.php?topic=64473.0). You can now aimlessly wander around Halltraded in your favorite block-building simulator.
Basically, we just need more (adult) dwarves. If it is true that only adult count toward the duke requirements, then it might be a bit. We just need someone to basically sit on the game for a while.Good news, as I am unable to make head or tail of this fort. Maybe I will try to create luxury bedrooms - unfortunately it will be useful only for legendary dwarves.
Good news, as I am unable to make head or tail of this fort. Maybe I will try to create luxury bedrooms - unfortunately it will be useful only for legendary dwarves.
Unfortunately I am unable to move in menus using + -. What may be wrong?
+ -Unfortunately I am unable to move in menus using + -. What may be wrong?
In some menus you scroll using the arrow keys, in others using the +/- keys. What menu are you having trouble with?
Hit "?" and look through the help options. If all else fails, look at the key bindings in the "Esc" menu.Thanks, somehow 40d decided that on QWERTY keyboard + and = with shift is something different.