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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Asehujiko on September 23, 2008, 02:13:34 pm

Title: Roll to Dodge - Team Fortress 2
Post by: Asehujiko on September 23, 2008, 02:13:34 pm
Rules are like this:

Standard roll to dodge scoring method. TF2 characters only, state what you are on your first turn as well as your team. If Medic, Pyro or Heavy, specify weapons as well. Respawn time depends on map.

Round 1: Gold Rush. BLU must push the cart in the red base 3 times on differnt terrain and RED must prevent this. Cart moves when BLU chars are near and stops when RED gets near. Cart heals and supplies nearby BLU's.

BLU:
SHAD0Wdump - Pyro w flamethrower, shotgun, axinguisher
Jualin - Scout
Kyselina - Heavy w Natasha, sandvich, fists
-
-
-
-
-
-
-
-
-
-
-
-
-
RED
Fualkner - Demoman
Mulch Diggums - Spy
Foa - Engineer
Tuv - Sniper
-
-
-
-
-
-
-
-
-
-
-
-

Leaving the server has a 100% succes chance and frees up your slot for anybody to join. Start when each team has more then 1 player and the balance will be made up by "pubbies" who leave when required.

OOC chat in white, your IC actions in RED or BLU
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 23, 2008, 04:03:25 pm
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES

Demoman, on RED. Gold Rush favors defence.

ACK, THAT'S THA WAY TA DO ET HE HE.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Mulch Diggums on September 23, 2008, 07:36:39 pm
Red spy. Cheers engineers!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: SHAD0Wdump on September 23, 2008, 07:44:16 pm
Blu Pyro,I'mma comin for YOU Mulch Diggums >:)

Standard flamer,shotie,and axtinguisher.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Jualin on September 23, 2008, 08:53:51 pm
Blu scout.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 24, 2008, 12:51:41 am
Engineer, Red.
So Fualkner, partner up?
You trap, and I guard, good plan, yes?
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Tuv on September 24, 2008, 01:46:12 am
Red Sniper, Mate...  >.>  DON'T JUDGE ME!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Kyselina on September 24, 2008, 11:31:02 am
Heavy, blue.

Natascha, sammich and normal wrists.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Asehujiko on September 24, 2008, 02:47:59 pm
We have 3 people on each side so i think we can start playing. I'll resolve the first turn tommorow morning. People who haven't replied by then are assumed to be on a 56k modem and are still busy downloading various thisissparta.mp3 files.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Jualin on September 24, 2008, 04:15:19 pm
I attempt to extend the range of my bat with all the bullets and metal lying around.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Mulch Diggums on September 24, 2008, 04:39:58 pm
A forge a clever mexican disguise and set up a "free taco" stand. The tacos contain sappers that will kill people (roll for it, kinda like roll for bleeding to death). This stand should have a roll for fooling the enemy too though.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 24, 2008, 04:59:35 pm
I bounce a few stickies under the cart. I do this from head on, so they can't tell I'm shooting it.

And Foa, yes, we'll work together later, this is TEAM fortress RTD.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Tuv on September 24, 2008, 05:33:59 pm
I use my powers as a former Big-Game-Hunter in the australian outback, to summon a family of Kangaroos to my aid!

*calls up* "Oi! dad, no, not a crazed gunman, ugh, jus', jus' put mom on da phone, I need some roos from 'er."
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 24, 2008, 06:04:55 pm
Me set up perimeter, flag, then help Faulkner ( sounds like the blue robo from My God Robots ) .
Title: Re: Roll to Dodge - Team Fortress 2
Post by: SHAD0Wdump on September 24, 2008, 10:12:10 pm
I flame-thrower/jump jet over to just behind the cart.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Asehujiko on September 25, 2008, 09:58:42 am
Quote
I attempt to extend the range of my bat with all the bullets and metal lying around.
3 - You find a leftover kukri(sniper knife) and tape it to the end of your bat. It doesn't look so sturdy and will most likely fall off after a few hits.

Quote
A forge a clever mexican disguise and set up a "free taco" stand. The tacos contain sappers that will kill people (roll for it, kinda like roll for bleeding to death). This stand should have a roll for fooling the enemy too though.
2 - You can't find any material for a taco stand.

Quote
I bounce a few stickies under the cart. I do this from head on, so they can't tell I'm shooting it.
6 - All of your stickies land perfectly. In addition, some of them are crits.
5 - 5 of your stickies are crits.

Quote
I use my powers as a former Big-Game-Hunter in the australian outback, to summon a family of Kangaroos to my aid!
2 - the stampede of kangaroos arrive but only manages to cover the red team in a layer of dust before it leaves.

Quote
Me set up perimeter, flag, then help Faulkner.
3 - You place your teleporter entrace near your base and head off to the cart with your shotgun, requiring more metal before you can construct anything else.

Quote
I flame-thrower/jump jet over to just behind the cart.
4 - You position yourself near the gate closest to the cart.

Balance bots ingame:
Blue medic w blutsauger, medigun, bonesaw
Healing random people to 150% in preperation of an ubercharge.
3 - SHAD0Wdump is now overhealed to 150%

End of turn 1.
Enviroment: Gold Rush stage 1, 8 stickies(5 of them crits) under the cart and a red teleporter entrace near their spawn point. Most of the map is covered in dust and there's a kangaroo trail infront of the red base.
BLU
SHAD0Wdump - Pyro w flamethrower, shotgun, axinguisher
  Spawn area, behind gate next to cart, Overhealed to 150%.
Jualin - Scout
  Spawn area. Kukri attached to bat.
Kyselina - Heavy w Natasha, sandvich, fists
  Downloading server related costum .mp3 files
Balance Bot - Medic w blutsauger, medigun, bonesaw
  Healing SHAD0Wdump
RED
Fualkner - Demoman
  Hiding behind cart. Watched over by Foa(Foa gets a free shotgun blast
  when somebody tries to melee you). Covered in dust.
Mulch Diggums - Spy
  Spawn area, covered in dust.
Foa - Engineer
  Few metres behind Fualkner. Teleporter entrace near red spawn point.
  Covered in dust.
Tuv - Sniper
  Spawn area, covered in dust.

"mission begins in thirty seconds!"

1 more turn of preperation, then the mayhem begins.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 25, 2008, 03:29:38 pm
I get behind a nearby rock, and lean out, ready to fire at anyone leaving spawn or detonate the stickies on people moving the cart.

Also, five crits woot. I may detonate the bomb cart right here and now!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Mulch Diggums on September 25, 2008, 04:49:29 pm
I make myself a ghillie suit and a sniper rifle, the suit and gun pared with my cloaking abilitys should make me the ultimate sniper!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Tuv on September 25, 2008, 05:28:55 pm
I load a round of blue-seeking ammunition into my sniper-rifle
Title: Re: Roll to Dodge - Team Fortress 2
Post by: SHAD0Wdump on September 25, 2008, 05:40:43 pm
I melt the stickies from behind the gate.(Woe HAX! (http://www.deadtaco.com/rb/emoticons/13.gif) )
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 25, 2008, 06:16:07 pm
Knock Faulkner unconscious, go to the cabinet and stock up on metal, and sanviches, and then later make some thing-makers, in key spots ( well, where ever me buddies want one (<.<) ) .
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 25, 2008, 09:46:56 pm
Knock Faulkner unconscious, go to the cabinet and stock up on metal, and sanviches, and then later make some thing-makers, in key spots ( well, where ever me buddies want one (<.<) ) .

Wha? WHY?!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Zako on September 25, 2008, 10:37:34 pm
He just don't like you.  ;)
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 25, 2008, 10:48:53 pm
I gathered that. It's on.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Xotes on September 26, 2008, 12:10:06 am
I'll take a demoman on BLU, lads. Ah'll be waitin' on ya with a wee bit of old brimstone!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Jualin on September 26, 2008, 10:43:14 pm
I grab a RED's sniper rifle and run away.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 26, 2008, 11:03:22 pm
He just don't like you.  ;)
No, I just don't want to be left behind, I'll just wake you up when I get back.
Do you want a minibar, or not, :( .

I hope this doesn't become like Sealab, when the crew gets locked in the storage room, and kept sucker-punching each other.
And put ice on your neck, it may swell.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Asehujiko on September 27, 2008, 02:44:07 am
Quote
I get behind a nearby rock, and lean out, ready to fire at anyone leaving spawn or detonate the stickies on people moving the cart.
1 - You try to lean out but trip, causing you to tumble into full view, tipping off BLU about the presence of stickies near the cart.

Quote
I make myself a ghillie suit and a sniper rifle, the suit and gun pared with my cloaking abilitys should make me the ultimate sniper!
2 - You can't find a sniper rifle but you do manage to convert a christmas tree into a makeshit ghillie suit.

Quote
I load a round of blue-seeking ammunition into my sniper-rifle
5 - You find a heatseaking rocket that you mount ontop of your rifle as a form of rpg. Shooting it willactivate the projectile.

Quote
I melt the stickies from behind the gate.
1 - The gate blocks your flame. You wasted alot of ammo.

Quote
Knock Faulkner unconscious, go to the cabinet and stock up on metal, and sanviches, and then later make some thing-makers, in key spots
2 - You try to hit fualkner but he tumbles sideways at the same time, causing you to miss.

Quote
I grab a RED's sniper rifle and run away.
6 - You find a sniper rifle and to your suprise it's still chambered. Even better, the previous owner was uder the effect of a Kritzkrieg when the last match ended, meaning that the bullet is critical.

Balance bots:
BLU Medic w blutsauger medigun bonesaw
Use bonesaw taunt on REDs on the other side of the gate.
2 - Nobody was in view to see it.

End of turn 2
Enviroment: Gold Rush stage 1, 8 stickies(5 of them crits) under the cart and a red teleporter entrace near their spawn point. Most of the map is covered in dust and there's a kangaroo trail infront of the red base. There's a conspicous christmas tree in the red spawn area.
BLU
SHAD0Wdump - Pyro w flamethrower, shotgun, axinguisher
  Spawn area, behind gate next to cart, Overhealed to 150%. Low on flamer
  ammo.
Jualin - Scout
  Spawn area. Kukri attached to bat. Holding a sniper rifle with a single
  critical round in it.
Kyselina - Heavy w Natasha, sandvich, fists
  Still downloading server related costum .mp3 files
Balance Bot - Medic w blutsauger, medigun, bonesaw
  Taunting.
Xotes - Demoman
  Will join the game in next turn.
RED
Fualkner - Demoman
  Next to cart. Covered in dust.
Mulch Diggums - Spy
  Spawn area, covered in dust. Disguised as a christmas tree.
Foa - Engineer
  Near the cat. Covered in dust. Teleporter entrace near red spawn point.
  Covered in dust.
Tuv - Sniper
  Spawn area, Heatseeking missile mounted on sniper rifle. covered in dust.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 27, 2008, 03:15:32 am
I salvage his mines and or his metallic belongings, to make a minibar.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Zako on September 27, 2008, 03:50:40 am
I'll join Red team!

I shall be a soldier with his trusty rocket launcher!

I set myself up in an ambush spot so that I can blow the **** out of any blu members!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 27, 2008, 11:10:26 am
I'll join Red team!

I shall be a soldier with his trusty rocket launcher!

I set myself up in an ambush spot so that I can blow the **** out of any blu members!
And, I'll will salvage it soon! ( And all your metallic possessions )
For a taco stand!
Title: Re: Roll to Dodge - Team Fortress 2
Post by: SHAD0Wdump on September 27, 2008, 12:48:07 pm
I kill my medic buddy for ammo.Preferably by burn/stinguishing.(put him on flames and chop him up)
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 27, 2008, 03:16:07 pm
I place a low powered explosive (With a plunger trigger) next to the stickies. If I detonate it, it'll scatter the stickies. I attach it in a way that I can't be seen (Tho they know I'm behind there now)
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 27, 2008, 03:40:56 pm
I place a low powered explosive (With a plunger trigger) next to the stickies. If I detonate it, it'll scatter the stickies. I attach it in a way that I can't be seen (Tho they know I'm behind there now)
Okay, I'll ad in a safety roll, and another salvage roll, to my turn.

So you're going to put a plunger on a mine?
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Jualin on September 27, 2008, 04:00:19 pm
I grab a pair of black shades and put them on.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Mulch Diggums on September 27, 2008, 04:01:14 pm
I use my knife to widdle this ghillie-tree suit into a ghilie suit made of wood and dirt, making it easily blend in with any wooden buildings or, well, dirt.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Xotes on September 27, 2008, 04:05:40 pm
I join the server! I think. If I DO join this turn, I'll place a coupla stickies on the tracks in mah base.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Tuv on September 27, 2008, 04:07:31 pm
I launch the missile while still holding on to it, in an attempt to fling myself into a high location above the Blue-Team's Base, where I may snipe them at will whilst they thoroughly "Wtfhax"
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Mulch Diggums on September 27, 2008, 04:57:00 pm
I smell a roll of one, making you get impaled by it and explode as it hits the cart, exploding all the nice crit stickeys.. Its just too dangerous D:
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Fualkner on September 27, 2008, 07:56:17 pm
I place a low powered explosive (With a plunger trigger) next to the stickies. If I detonate it, it'll scatter the stickies. I attach it in a way that I can't be seen (Tho they know I'm behind there now)
Okay, I'll ad in a safety roll, and another salvage roll, to my turn.

So you're going to put a plunger on a mine?

Basically, yah. It'll detonate that one, but scatter the rest. If I get a one, I'm most likely dead.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: The Doctor on September 27, 2008, 08:06:37 pm
I join ze server, on the Red team, as ze Medic.

And heal anyone who needs it to full health, but no more. Das how I roll, beyatch. :D
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 28, 2008, 12:26:21 am
I join ze server, on the Red team, as ze Medic.

And heal anyone who needs it to full health, but no more. Das how I roll, beyatch. :D
Be careful, you may be declawed.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Kyselina on September 28, 2008, 02:41:32 am
I punch the closest medic to me and shout "MEDIC!"
Title: Re: Roll to Dodge - Team Fortress 2
Post by: The Doctor on September 28, 2008, 04:25:02 pm
I join ze server, on the Red team, as ze Medic.

And heal anyone who needs it to full health, but no more. Das how I roll, beyatch. :D
Be careful, you may be declawed.
>.>

Huh?

Anyway, btw, change it so that every turn, people on my team have a chance to be healed by me, depending on what they roll.

But only if they have lower-then-full-health. >.>
Title: Re: Roll to Dodge - Team Fortress 2
Post by: SHAD0Wdump on September 28, 2008, 04:56:33 pm
I punch the closest medic to me and shout "MEDIC!"

I don't think it's going to help due to the fact that I'm actively trying to kill him.
Title: Re: Roll to Dodge - Team Fortress 2
Post by: Foa on September 28, 2008, 05:11:31 pm
I join ze server, on the Red team, as ze Medic.

And heal anyone who needs it to full health, but no more. Das how I roll, beyatch. :D
Be careful, you may be declawed.
>.>

Huh?

Anyway, btw, change it so that every turn, people on my team have a chance to be healed by me, depending on what they roll.

But only if they have lower-then-full-health. >.>
Be careful you may lose your equipment...
Title: Re: Roll to Dodge - Team Fortress 2
Post by: SHAD0Wdump on September 30, 2008, 04:56:34 am
Starting to wonder if this is going to die?