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Other Projects => Curses => Topic started by: Toady One on September 15, 2005, 11:10:00 pm

Title: A new set of movies
Post by: Toady One on September 15, 2005, 11:10:00 pm
Some new movies

I finally got around to making a (somewhat crappy) player tonight.  The files are compressed, so if you want to watch frame by frame and skip around, the interface is somewhat inconvenient right now until I index everything better.  On the upside, the movies are WAY longer.  I put up 4 movies showing me testing the game up until the first summer.  I found one bug (shown at the end of the first movie), fixed it, and kept on going.  You'll notice some of the interfaces have overflows and so on.  That's because the game isn't done!

There are lots of little things to notice as it goes along...

Title: Re: A new set of movies
Post by: Demon on September 16, 2005, 09:39:00 am
Thanks Toad!!    :D
Title: Re: A new set of movies
Post by: Svirfneblim on September 16, 2005, 01:00:00 pm
Wow, it is gonna be great.
I can wait years more.
Thanks :D
Title: Re: A new set of movies
Post by: Eagleon on September 16, 2005, 05:00:00 pm
Holy crap, I take back every time I've muttered to myself that you're not working on Armok.  :)

This looks awesome. Haha, I really want to know what purring maggots are, though. xD

Title: Re: A new set of movies
Post by: Toady One on September 16, 2005, 10:04:00 pm
I haven't written the description yet, so I don't even know.
Title: Re: A new set of movies
Post by: Toady One on September 16, 2005, 11:42:00 pm
I put 2 more up to finish that game -- it crashed when I tried to use the furnace.  I recently changed over how the map works, and there are still some wrinkles I'm ironing out.  

In any case, the 2 new movies have more interesting stuff.  The first ends with a fishing bug that I've figured out, and the second ends with the crash.

Title: Re: A new set of movies
Post by: Aquillion on September 17, 2005, 12:22:00 am
I grabbed a World of Warcraft promotional poster and made this.  Don't tell them.

(http://img330.imageshack.us/img330/5602/dwarffortressthemovie7wy.jpg)

[ September 17, 2005: Message edited by: Aquillion ]

Title: Re: A new set of movies
Post by: Eagleon on September 17, 2005, 01:37:00 am
http://tknorn.ytmnd.com/
Too much time on my hands.
Title: Re: A new set of movies
Post by: Aquillion on September 17, 2005, 02:44:00 am
Noooo!  Norndarnòrn dies?  You bastard, I hadn't seen the latest episodes yet.  Way to spoil them for me!

Norndarnòrn was my favorate character, too.

Title: Re: A new set of movies
Post by: Toady One on September 17, 2005, 10:18:00 am
The choking penalty for getting caught in water for a second is still way too high...
Title: Re: A new set of movies
Post by: X on September 17, 2005, 02:10:00 pm
I refused to play at one point unless the toad stopped drowning my miners.

X

Title: Re: A new set of movies
Post by: Toady One on September 17, 2005, 08:16:00 pm
4 more movies...  I kept that same game going for a while.  Found a few more bugs.  More innocent life is lost (even worse this time).  Some new things are done (though there are some slow stretches of drear).

Since you'll be suffering the hours of basic debugging along with me, want any more buttons on of the player?  Certain things can be done easily now, certain things can't.

Title: Re: A new set of movies
Post by: Eagleon on September 17, 2005, 11:20:00 pm
It'd be nice to be able to pause playback or start normal playback in frame-by-frame mode. If that can't be done, a way to go back to where you were before in normal play; It seems alt-tab doesn't function in fullscreen mode (at least for me), so if you need to do something else on the computer you have to quit and watch through the thing again to get to the part you were at, and I feel nervous getting up and getting a drink for fear that I might miss something cool.  :) This isn't that big of a deal, but you asked.  :) Really awesome.
Title: Re: A new set of movies
Post by: Toady One on September 18, 2005, 11:12:00 am
Okay, there's a new player up with:

Switch between play modes.
Fast-forward/rewind in frame-by-frame mode.
Help toggle in frame-by-frame mode.
Going to the end of a section will go to the next section instead of going to the beginning of the same section.

It should only take a few seconds to get to the parts you want to see now and then go through them frame by frame.

Title: Re: A new set of movies
Post by: Aquillion on September 18, 2005, 01:48:00 pm
So, in a quick runthrough:  The dwarves traded almost all of their hard-earned goods for a trained bear in a cage, then completely forgot about it until it died of thirst, and finally put it to rest in a huge stone coffin in their vault alongside honored dead dwarves of old.  (Well, one honored dead dwarf of old.)

Also, what was the point of using all those levers and gates to flood that first room?  I got that the second one was to use the mud and silt for cave-farming, but was the first one just a mistake?  What did Norndarnòrn die for, Toady?  What did Norndarnòrn die for?

Could the player dam a river entirely, and use gates to control it?  Could they set up an elaborate system of gates to flood their entrance hall at the flip of a switch, drowning any invaders as they step into the caves?

...oh, yeah, one other thing.  The road-creation interface looked a little awkward.  Do players have to build roads one segment at a time all the way to the edge of the map in order to attract merchants?  Can they just extend it to order one big long road segment to be built at once, or order the dwarves to make a road from point X to point X?

[ September 18, 2005: Message edited by: Aquillion ]

Title: Re: A new set of movies
Post by: Toady One on September 18, 2005, 06:12:00 pm
8 more movies up!  Some fun stuff.  Some boring hauling to start though.  In between movies, while working on a bug, I had everybody working 10 times as fast -- and there ended up being WAY more fish than you can normally catch.  So they had to place all these things in barrels for a while.  There's also some annoying bugs with the metal bars that I haven't got yet.  They have a lot of trouble minting coins.

Okay, the weird squiggly things were probably the water fall.  The cave river has side rivers that either flow out and down a water fall, or down a waterfall and in -- the kind you haven't seen are more interesting, since you can see the waterfall mist, and build a meetinghall so dwarves can get the happiness bonus from the mist.

The bear burial was intentional, since it was tame.  This one might seem strange, since they obvious didn't care about the bear that much -- however, the new movies have a charming sequence with a new pet, and a burial will be more appropriate.  I might have tame animals that aren't owned by a dwarf thrown in the refuse heap instead.  Also, the reason I think the bear was left to die was because I never set the "Animal Care" profession flag on my dwarves.  My mistake, he he he.

Hrm...  full game...  well, it takes an hour a two a year, and that slows down as you have more to do and have to pause a little more.  Things start getting more interesting around year 5, and you could have a full game that then winds its way down around year 15 or 20 maybe.  So you might spend a week on it, or a lot longer, or die in your first winter.  It isn't balanced out yet though, so this is all provisional.

Yes, the first levers/gates thing was just a mistake.  I forgot that if the channel runs into an open room, and specifically if the water can get out on to the floor and back into the channel, then the floodgate no longer matters to its flow.  I fixed that in the next room.  I'm planning to make some tutorial things to make the rules more clear.  If you aren't careful, you can drown your whole cave.  The miner died for you.  So you could see.

I haven't thought about damming the river.  Certainly feasible -- it could start overflowing its banks like you had placed an aqueduct everywhere (I haven't done aqueducts in the movies yet).  This might piss off the various river dwellers that can attack you.  Not that my to-do list is short of anything, he he he.

So the dam is not implemented, but the elaborate system thingy is.  What you saw was kind of the tip of the iceberg -- you can set it up how you like.  There's a pressure plate that you can set up like a lever -- instead of having to pull it, any bad guy triggers it.  Pressure plates can be linked to floodgates, doors, chains, various things.  So you could have the pressure plate linked to a door that hides a tame chained bear (they feed them).  Or to a floodgate that fills the room with water.  You can link a lever to the same gate to close the door back up, so your dwarves can haul the bodies out.  You just have to be careful with this stuff -- make sure to place channels near the door they walk in or it will drown your whole cave.

Yeah, the road creation is lame, and time consuming.  I just used the standard interface for simplicity, but something else is certainly in order.

Title: Re: A new set of movies
Post by: Toady One on September 18, 2005, 11:01:00 pm
4 more movies...  using a lot of space and bandwidth...
Title: Re: A new set of movies
Post by: Aquillion on September 19, 2005, 02:55:00 am
If the bandwidth and space get to be a problem, you could host them temporarily at a free file-hosting service, like this one:

http://www.megaupload.com/

...free, you don't even need to register, sort of like  http://www.imageshack.us/ .  Files can be up to 250 mb (!), there's a 45-second delay to download, and of course there are ads, though they're not too obnoxious.  Files are stored until they've gone untouched for 30 days.  Download speeds are a little on the slow side, but fine for small archives like these.  It could be a good place to put movies when you initially release them, so your server doesn't take the hit of dozens of people rushing to get the latest Dwarf film.

...plus, even if you don't use it, us players can use it to share Dwarf movies with each other after the game is released.  So it can't hurt to mention it.

Title: Re: A new set of movies
Post by: Toady One on September 19, 2005, 08:35:00 am
Thanks, though I wonder if it will still be around in 2033.

Yeah, possibly because I posted it on rgra, my bandwidth use last night was half of the month's total so far.  I've still got a lot left though.  Just need to keep my eye on it.

I might use something like this for that birthday game I'm writing.  It'll be over 10MB,  and it has graphics and sound, so it'll probably be downloaded more.

Title: Re: A new set of movies
Post by: Prospero on September 19, 2005, 11:21:00 am
As one of those hapless mortals coming from rgra, I just have to say that this is looking like a stonkingly good game (always been a fan of UnReal World and survival-type games of all sorts)  :) Will look forward to playing it!
Title: Re: A new set of movies
Post by: Toady One on September 19, 2005, 12:18:00 pm
If you build it, he will come.
Title: Re: A new set of movies
Post by: Demon on September 19, 2005, 05:46:00 pm
I can't help but notice that you could save bandwidth by posting the game and then we could make our own movies...     :D

I can't stand all that mess of
'.,`.'
`,.'.`
''.`',
,`',.'
so I changed all those into periods.  Why did you need so many ways of depicting ground?  Is there really any significance?

[ September 19, 2005: Message edited by: Demon ]

Title: Re: A new set of movies
Post by: Gezol on September 19, 2005, 09:01:00 pm
Hi,

I haven't posted before, but I've been following the progress of Dwarf Fortress for a while, and this is looking like it's going to be the best game I've played in a long time...  
So, now that I've watched all the movies, a few questions:


That whole thing with Darålez the trapper... man. Was the fact that no one tried to rescue him when he was knocked out a bug? And when he starved to death in his room- was that supposed to happen? It seems like they should find a faster way to commit suicide, if they're that depressed...

Can enemies poison wells? When you built the four stone-fall traps around the well, I was wondering if that was why.

Was there anything specific which caused the miasma in the refuse dump, or is that just what happens when you have a lot of garbage in one room?

And finally, from the movies, the game looks a lot more complete than I thought it would. Is it mostly lots of little features and bug fixes that are left, or are there still some big core features that haven't been added? How different should the final game be from what's in the movies?

Well, that's all I can think of. I can't wait... (though judging by that mention of 2033, it sounds like that's what I'm going to be doing for quite a while...)

Title: Re: A new set of movies
Post by: Toady One on September 20, 2005, 01:31:00 am
Well, I'd hope that they'd give up eating and drinking long enough to rescue somebody.  So it's a bug in that sense.  All those guys gave up halfway through to go take care of themselves.

Melancholy is a kind of wasting mental illness in this game.  They can also go insane and tear off their clothes and jump in the river.  Or go berserk.

The four stone traps were to prevent intruders crawling up from the well.

When I first noticed the miasma, I tried to highlight the cause -- a rotten large roach.  Anything that rots underground causes the miasma.

There are a number of sort of...  core easter egg things that need to go in.  The final game will have more stuff that you can see when you get a little farther along.  Also lots of little features and bug fixes.  But it is moving along...

Title: Re: A new set of movies
Post by: Toady One on September 20, 2005, 10:07:00 am
Ah, I see Demon's edit now.  So I think you mentioned that before.  We all have our personal preferences.  The ,.'` are purely cosmetic, but to me the periods make it look like a manicured lawn.  The " is a herb/crop/bush that has a chance of yielding some good stuff.  Fortunately for you, there's one little function called randomgroundtile().  It would be easy to just put in an option in the options menu that makes that function return either one of the 4 random tiles, or a period...  or maybe whatever you want.  If you change the curses.bmp file, your text will have weird punctuation.
Title: Re: A new set of movies
Post by: Demon on September 20, 2005, 05:11:00 pm
Yeah, the punctuation was strange but I felt it was a small price to pay to be able to tell what's going on.  When you do release the game, I'd be greatful if that was an option so I could tell important plants from grass and so on.
Title: Re: A new set of movies
Post by: Toady One on September 20, 2005, 10:38:00 pm
Hrm, well you can try this:

Mega Upload 23 to 25

Title: Re: A new set of movies
Post by: Fuzzpilz on September 20, 2005, 11:40:00 pm
Hello there. Looks like this is going to be a very nice game. I've been watching it since... uh... only a few days, actually, but I'm already getting impatient because I'm a jerk. The game looks plenty interesting already, even without the huge easter omelette you're hinting at. (Dwarves, it seems, certainly don't waste time on not drinking - alcoholics from the cradle to the grave!)

On another possibly rude note, that megauploads site is pretty annoying... would you mind if I mirrored the movies? I don't know exactly how many downloaders you tend to get at once, but experience shows that my server could probably handle them. Traffic's not a problem (not under a few hundred GB anyway), I get far more free than I need anyway.

[ September 21, 2005: Message edited by: Fuzzpilz ]

Title: Re: A new set of movies
Post by: Toady One on September 21, 2005, 12:27:00 am
Well, I'm sort of a computer tard at heart, so how would I get you the movies?  Just an email attachment?  Then you'd put them up for everybody and email me back a link?  The traffic shouldn't be anything close to a hundred GB.  I don't get a lot of traffic, but I don't have a lot of bandwidth either.

I didn't notice until I made the movie that there were baby alcoholics...

Title: Re: A new set of movies
Post by: Fuzzpilz on September 21, 2005, 12:42:00 am
Preferably I'll just give you an FTP account - I'll mail you the details when I've set it up.

For now, the files are here.

Edit: Sent - I hope it doesn't get spamtrapped or something.

[ September 21, 2005: Message edited by: Fuzzpilz ]

Title: Re: A new set of movies
Post by: Toady One on September 21, 2005, 02:42:00 am
Well, the movie archive looks good, but for some reason the email didn't make it.  I got lots of spam though.  I sent you a forum message (I think you look at your profile to read them) with another email that you can try...
Title: Re: A new set of movies
Post by: Captain_Action on October 29, 2005, 08:46:00 pm
Woah, I just spent 4+ hours watch those movies. Nice Toady! Not the one that jumped out of the river. Why was that one injured?

I noticed that you spent alot of time getting bags, barrels, and beds made. Why can't the dwarves ask the makers for these objects?

Daralez could've gone to the leatherworker/tailoer ask for some shoes made from his favorite materials decorated with his(her?) favorite animals. The tailor depending on skill and materials availible try to make something as close as possible.

Title: Re: A new set of movies
Post by: Toady One on October 29, 2005, 09:23:00 pm
I guess making more things automatic gives you less to do, although those aren't bad ideas.  I wonder where the line should be drawn.  That said, there is a manager that comes later, and you can then set quotas for certain objects, which helps somewhat.

The toad jumping out of the river was injured to make it easier.  The first few large animals that attack will be of that variety...  kind of cornered injured beasts on their last legs.  If the toad had been healthy, it might have killed 5 or 6 dwarves.  I think it is about as big as a bear, though I don't remember what I set the size at.

Title: Re: A new set of movies
Post by: Ancient_Sleeping_Dude_Rei on November 06, 2005, 10:47:00 pm
Well I just finished movie 25... Damn I want this game.

And I will forever loathe you for killing Norndarnòrn... *sniffle* I loved that dwarf. Oh well, Aloraliz or whatever the name was replaced Norny. The names could use some work though, half of the time I wondered "is it a female or a male?".

Also, when digging at that speed... damn... And just at the end you got that extreme pile of Malachite(?), wasn't that ore for silver?

Title: Re: A new set of movies
Post by: Toady One on November 06, 2005, 11:30:00 pm
I'm using galena for silver right now (although it's really a lead ore with common silver impurities).  Malachite is the copper ore.

Since when can you tell a dwarves gender?

Title: Re: A new set of movies
Post by: Ancient_Sleeping_Dude_Rei on November 07, 2005, 04:10:00 am
It's easy for those with trained eyes. Look at the root of the beards. For centuries, dwarf woman have fooled their male counterparts by actually gluing fake beards on their faces. This was done due to some sort of gender inequality battle in which the male dwarves said they were better because their beard gave them sampson like powers... yep yep...
Title: Re: A new set of movies
Post by: Toady One on November 07, 2005, 01:23:00 pm
If you look at the root of my beard, you'd see that my computer has fucking died.  No more healthy hard drive partition.  No more data.  I have some backups on CD, but I can't put them on the computer if it doesn't work.  I guess I'll attempt to afford another computer today.  We'll see if that works.
Title: Re: A new set of movies
Post by: Harlander on November 07, 2005, 01:52:00 pm
Oh, hell's bollocks. How much of the computer is broken?
Title: Re: A new set of movies
Post by: Toady One on November 07, 2005, 02:08:00 pm
I had to leave for work before I could fully diagnose it, but it's a laptop, and it seems like the hard drive has becoming corrupted in some way.  I'm not sure if it is a hardware or software issue at this point, so I'm going to try to repartition it and see if it starts working.  If not, then I guess it is pretty dead, or at least I have no idea how to fix it from there.
Title: Re: A new set of movies
Post by: Gezol on November 07, 2005, 03:39:00 pm
:(

Damn. I was worried about something like this happening. I remember the premise of Corin's Mystery Massacre... Was any progress lost?

If you can't figure out how to fix it, it might be worth describing exactly what the problem seems to be on the boards before you buy a new computer. Someone here might have some ideas. Probably not me, alas, as I'm far from a PC expert...

If you have to get a new computer, I assume you don't need a fancy new screamer of a laptop, so you probably could get an old one fairly cheap. Or if you want to go the desktop route, you can go even cheaper, though then again you'd probably have to buy a monitor(I assume you don't have one) so it might actually end up being more expensive.

I suppose you could set up a Paypal fund or something, too. I'd certainly chip in. I mean, if Dwarf Fortress were a commercial game available in stores, I'd pay top retail price for it, so I'd definitely be willing to pay at least that much to help get it done...

Title: Re: A new set of movies
Post by: Harlander on November 07, 2005, 04:49:00 pm
If the hard drive has died, replacing it is possible. (I've never replaced a laptop HD myself, but this site details the process: http://www.fonerbooks.com/laptop_1.htm)

That'd most likely be significantly cheaper than buying a new laptop.

I had a HD die on my desktop PC once, just when I was trying to finish a long assignment. So I feel your pain.

Title: Re: A new set of movies
Post by: Toady One on November 07, 2005, 09:31:00 pm
The hard drive was physically damaged.  Being a public employee, I can't accept donations, but being an employee, I had a bit of money, and now have a new friend.  This seems to be working.  I spent way too much probably, but I can't go for a day without a computer, like a crack head.