See, I'm playing this game called "Liberal Crime Squad." Within it, characters have a skill called "Cooking." Preparing meals is, as far as I can tell, not a choosable action.
See where I'm going with this here?
Non-sieged properties aside from the homeless shelter all require money to keep your liberals fed. Each level of cooking (based on the highest available cooking skill) reduces that by roughly 10%, down to $1/day or less.
As far as I can tell, cooking isn't exercised by anything, so aside from teaching, you're stuck with what you got.
Hey I know let's make a bake sale with the normal non-magical kind a legal way to raise funds. That'll go well with my army of hippies selling t-shirts and asking passerbys for spare change. (I am terrible at this game.)
[ February 13, 2008: Message edited by: Solara ]
The cooking effect on upkeep costs is very new in the latest version. I'll probably increase upkeep slightly -- maybe from $1/day per person to $3/day or so. The $1 value was intentionally picked low just to get it in place. Also, cooking skill should probably get exercised by this, rather than being static even though you're cooking for the squad every day.