Okay. I've been at this for hours, systematically torturing every individual I could until they died. My interrogation skill is 23 and for some reason I can't manage to turn someone before the authorities are alerted. I must be doing something wrong. If anyone has a clue how to do this I'd really appreciate the help. :)
edit: Oh.. well, i didn't see the thread on interrogation. my bad. :roll:
[ January 16, 2008: Message edited by: John Gaden ]
I beat the game using soley sleepers...
Wooty's Sleeper Strategy:
Talk to conservative.
Give cheesy pick up line to said conservative.
Kidnap the conservative son of a bitch on your date.
Spend 20$ a day 'turning' them. 100$ for Judges and other important people.
Turn them within 2 days. If the kidnapping is reported, kill em and dump em.
I got over 117 sleepers from every issue category (secretarys, prisoners, police, lab workers, hillbillys , a sleeper lawyer (GOOD!) and 5 sleeper judges (BETTER!). Then I got in prison for 18 years for kidnapping, assault, theft, and brownie selling. (sleeper judge gave me an easy sentence) By the time I got out, the country was so damn liberal they passed a constitutional ammendment making all supreme court judges elite liberal. I won the game shortly after.
That game was fun.. I think I'm going to go play LCS now :D
[ January 16, 2008: Message edited by: Wooty ]
[ January 16, 2008: Message edited by: Wooty ]
I ought to try getting farther in LCS... not like getting tons of cash is hard, just takes some time to grind it up.
Edit: Posted before I knew there was a new version; I only knew of 3.09. :/
[ January 17, 2008: Message edited by: BDR ]
And interrogation strategy...Not really. The only way I can turn them is argue with them for a long time, beating or torture just makes it worse.
with skill 10 I convert maybe 1 low-level out of 10 into a sleeper.
and I never ever have anyone die on me.
after a year of work I got a lawyer and I'm yet to get a judge/TVP/CEO kind of sleeper.
1. -DO NOT- interrogate -OR- beat them with your main interrogator, for the first few days. During this time, never let the captive see your face. OR, you can beat them, but you need to not have your main interrogator involved this early in the process. The captive -will- remember -anyone- who they see treating them roughly -- if you starve them, then send in your guy to talk, and your guy doesn't give him food, he's going to hate your guy because he'll see your guy as the one responsible for starving him. He's not going to be amenable to your guy's point of view at all -- trying to argue with him then, he'll just lose it further. By avoiding both verbal interrogation and beatings, or by using throwaway interrogators when attacking them, you can ensure the target never associates the face of your best person with "evil". At the moment the system is pretty harsh about this, much more than it should be, and it's not very transparent -- you don't get any feedback that shows that the person associates your interrogator with the rough treatment they got. But as long as you follow this rule, you can experiment with being rough, and use this time to crush his wisdom.
2. When the target's wisdom hits 1, turn everything off all at once, and make this day the "grand entrance" for your lead interrogator. The good cop has arrived to save the day, with a clean slate record! From now on, always be nice with them. Drug use is okay, but risky. Try sticking to nice talks. If you're feeling lucky, you can even untie them. Letting them roam freely in a back room will make them feel better about whoever you have questioning them. Watch out though -- keeping them tied up keeps them from causing trouble. If they escape, better abandon your safehouse quick, because they'll tell the police EXACTLY where you are!
3. Profit!
Just let them crash until they get to 1 wisdom and 1 or better heart. At this point, re-introduce food and hope the conservative got to like you. Automaton enlightened, hopefully. I had about 18 interrogation skill, and roughly 250 juice while using this tactic.
(Sad that that's generally a bad idea.)
It's hard enough to convert janitors and other relative wimps because of this. Nigh impossible for the big boys.
quote:
Originally posted by Another:
<STRONG>I converted my second kidnapped person with my relatively newbie(50 juice) founder. Both persons were lawyers. My char had 14 heart, 1 wis and 3 interrogator skills.(And he also had 4 persuasion and 2 law that probably helped.) The first "subject" had about 6 heart, 7 wis, 7 health and I went rough on him. I tried a number of combinations of pressure but he always lowered his heart alongside his wisdom, became 1 heart, 1 wisdom, 5 health in about 6 days and suicided immediately after. Good thing the interrogator skill progressed to 4 as a result.
The second one was kind of easy/lucky for me as he as a conservative lawyer had 8 heart, 7 wis and 3 health. This one had perfect (except tied up) treatment and a debate every day. In 3 days he lowered his wisdom by 1, upped his heart by 1 and then had a conversation that raised the wisdom of my founder to 2 and he started to like his interrogator. 2 more days of debate, I untied him in the end and immediately got my first ever sleeper.
P.S. Getting wisdom to 2 is probably not so bad as it will probably rise skill limit on law to 4 making my founder even better in court.
P.P.S My first post about LCS. I'll get to the code one day if LCS would still have something useful left to implement by that time.</STRONG>
This tactic works beautifully. I got up to:
Int: 7
Wis: 8
Persuasion: 3
Interrogation: 3
And got a lawyer sleeper. I got two convincing enough to not be considered a kidnapping. I never even untied him.
Also, is interrogation based on intelligence or charisma?