Bay 12 Games Forum
Other Projects => Curses => Topic started by: ChemicalVengence on October 29, 2008, 11:35:00 pm
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I have an idea on something we could change to make getting liberal persuasion skills up higher faster. Whenever you're in a squad with more than one member, you need to hit the number of that liberal before you can speak to someone. This gets REALLY annoying when you're trying to get you skills up or talk to a large number of people. I suggest we add a feature to make a particular member of the squad like the squad leader the speaker for the group, kinda like how you can designate who buys stuff at shops, that way you don't have to constantly re-hit the number of the liberal you're trying to speak with. Can this be done?
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Not sure if you can reorganize the order of liberals on the fly but if you can you could just have it default to the first person in the list.
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Not sure if you can reorganize the order of liberals on the fly but if you can you could just have it default to the first person in the list.
You can but it would be pretty annoying if you wanted to do it often.
As far as the idea goes, I think there's a simpler way to address the issue. I think that in general, you either want the best speaker to talk, or a specific person. With that in mind there could be 2 talk commands: one that automatically chooses the person with the best speaking skill, and one that lets you choose.
Also, this isn't related but it would be nice if selecting a liberal to speak involved hitting a number key rather than a letter. Since the same keys are used to select dialogue options and select speakers it's possible for mishaps to happen.