Bay 12 Games Forum

Other Projects => Curses => Topic started by: Jonathan S. Fox on November 13, 2008, 05:00:19 am

Title: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 13, 2008, 05:00:19 am
Footchases have been made more exciting and chaotic by allowing your fast people to get away early in the chase and your really slow people to get tackled one by one as the pursuing police cuff as many as they can drag off. Or worse. Maybe you should have a getaway car.

Additionally, your characters who pick issues to talk about that are already Elite Liberal (which they will, now that they pick the issues themselves) say different things, much less effective things. This makes endgame recruiting a little harder, and serves as a reminder that you really are having an impact, as your old recruiting arguments are becoming obsolete. People are getting complacent because they have less to be outraged about.
Title: Re: Footchases and talking about the issues
Post by: E. Albright on November 13, 2008, 11:24:05 am
Excellent. I hope the "tackling liberals" takes into account how many police are pursing; I can't see a single officer:


In re: complacency at Elite Liberal, perfect. I've wanted to see complacency added for ages.
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 13, 2008, 01:40:10 pm
It does take into account how many police are pursuing, by having it so every time somebody gets caught in a footchase, one of the chasers is pulled off the chase to deal with them. This way you don't have to outrun the police, you just have to outrun however many of your slowest friends there are for the police to drag off before they run out of manpower. ;)
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 13, 2008, 03:17:27 pm
Can you stop fleeing and turn around to rescue those that get caught?
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 13, 2008, 05:14:45 pm
Didn't think about that; as it stands now, once somebody gets tackled, both they and the person that tackled them are out of the chase permanently. You can break them out of the police station later.
Title: Re: Footchases and talking about the issues
Post by: Rezan on November 13, 2008, 05:34:43 pm
Either way, you're likely to be up against heavy reinforcements (if you are considered dangerous enough, SWAT) if you stop and turn around, and since YOU have stopped running, and the police know where you are, there is no escape. You can't wipe out an entire precinct, regardless of how good you are. Realistically, anyway. I guess it's possible if you're some kind of uber-Liberal.
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 13, 2008, 05:52:15 pm
Unrelated but this pertains to the as yet unreleased release.

Do converted agents disappear without a trial if they get arrested?  Cause I think that happened in my game.  If they don't they probably should.  Although, it might be nice to be able to free them from a special lockup at the CIA headquarters.  In fact, maybe all really dangerous liberals should disappear to there if law enforcement isn't regulated enough.

Edit: also, I can't scroll through the new sleepers menu.
Title: Re: Footchases and talking about the issues
Post by: ChemicalVengence on November 13, 2008, 06:56:13 pm
That reminded me of something that happened to me at the genetics lab, one of my people got hit in the spine and then was "captured" but not arrested. Do they people go off to be genetic experiments or something? Because he surely never made it to the police station....
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 13, 2008, 08:26:28 pm
Okay, the second page of the new sleepers page wasn't showing, but now it is.  I have enough liberals for a third page however and can't look at them.
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 13, 2008, 09:17:18 pm
That's going to be because the next page handling code thinks there is a sleeper on every line, instead of every second line as it is now. So it will only show about the first half of pages, rounded up, and ignore requests to view pages it thinks are empty. Should be no problem to fix.
Title: Re: Footchases and talking about the issues
Post by: Little on November 13, 2008, 10:59:24 pm
Um, could you give me direct links to what I need to download? I've been having problems...

Also, why do violent Liberals get moved to the court house at all, except on the day of his trial? I mean, these are violent Liberals...
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 13, 2008, 11:24:50 pm
Also, why do violent Liberals get moved to the court house at all, except on the day of his trial? I mean, these are violent Liberals...

Month long trials for disturbing the peace of course!

Bunker Gear has my interest.  Is it any good?  Also, why isn't body armor for sale at the black market?
Title: Re: Footchases and talking about the issues
Post by: Little on November 13, 2008, 11:44:01 pm
But then it's too easy to bail them out...
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 14, 2008, 01:37:00 am
Yeah, it's a little easy.  It'll probably change eventually.

I don't bother with prison escapes myself unless they're actually sentenced to jail time.  It's much easier to just beat the system with a good lawyer and a sleeper judge then rack up a big rap sheet and have them really come after you.  Clean your slate after any big crime sprees and they can't touch you.

Edit: While it's possible to replace Liberals with Elites, I still can't win the damn game!  62 L+ Senate, majority L+ court, L+ laws and it won't give me the freaking victory!  Argh!

Also, an error message pops up every time I check the agenda (it doesn't like the house script and doesn't like the senate script).  This also pops up everytime something changes in the disband resolution screen.  It's pretty cool to have when disbanding because that gives me enough time to actually read what's on the screen.  Maybe a anykey delay should be put into that screen,
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 14, 2008, 09:12:05 am
You need 67 L+ Senate -- for a constitutional amendment majority. I might reduce that to 60 or even just 51 to make the endgame less long.

I am not getting the error message for checking the agenda or disbanding. Does it still give errors with the 3.16.0 release, whether the initial busted version that's up now, or the fixed version that may be up when you read this? And if it does, what exactly do the errors say?

Bunker Gear is pretty whimpy as armor goes, but it will help protect against fire damage and it actually protects limbs, which is more than most armor does. You can make both Bunker Gear and Body Armor yourself, but you'll want a skilled person doing it or you'll get second-rate gear, which provides second-rate protection.

Sleepers that get caught disappear without trial, and illegal immigrants do as well, but agents don't. Or if they do, it's news to me.  ???

If people get "captured" on site they should still be sent to the police station, regardless of where they got caught.
Title: Re: Footchases and talking about the issues
Post by: chaoticag on November 14, 2008, 09:15:53 am
The new sleeper system is a little strange. Does having them spout liberalism just make them less respected?
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 14, 2008, 09:21:13 am
It has them influence the issues -- basically doing what they used to do normally. With the new release it should only damage their infiltration by 1% per month, used to be more. It should perhaps be phrased such that it is a more subtle move, converting people to liberalism, rather than coming across as them ruining themselves by blathering liberally. :D
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 14, 2008, 09:29:28 am
Naturally I would get the country up to L+ just before you release a new version....

The error I was seeing with the agenda does not appear in the new version so that's one problem solved.
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 14, 2008, 10:16:34 am
Hopefully the sleeper system will be less strange, I just changed the activation screen a bit to be more clear. Also reduced the number of senators that have to be L+ to 51, as even that's a pretty good sign that you're in winning position in LCS, even if it isn't technically the threshold for an automatic "I win America" switch.
Title: Re: Footchases and talking about the issues
Post by: mainiac on November 14, 2008, 10:26:30 am
I'm still trying to win the pre latest patch version and noticed some funny numbers in the senate.  There are fewer then 100 senators because sometimes the game counted fewer winners then losers in senate results.  This might be linked to all those damn error messages whenever I look at the house or senate.

I'm down to 279 members of the house.  Even though there's only 13 non L+, the house still shows as being L.  This game might be unwinable...
Title: Re: Footchases and talking about the issues
Post by: chaoticag on November 14, 2008, 12:52:42 pm
I still see yokels when I go forth, are you sure you updated the download link?
Title: Re: Footchases and talking about the issues
Post by: E. Albright on November 14, 2008, 03:48:12 pm
You need 67 L+ Senate -- for a constitutional amendment majority. I might reduce that to 60 or even just 51 to make the endgame less long.

NOOOOOOOOOO!!! Pursue other endgame shorteners! :(

Even if it drags out, I don't want to win without legitimately being able to do the Constitutional purge...
Title: Re: Footchases and talking about the issues
Post by: Jonathan S. Fox on November 14, 2008, 05:33:56 pm
I still see yokels when I go forth, are you sure you updated the download link?

Yes, tested it again just now. Where are you seeing them, and are you seeing other, moderate and liberal people too?

You need 67 L+ Senate -- for a constitutional amendment majority. I might reduce that to 60 or even just 51 to make the endgame less long.

NOOOOOOOOOO!!! Pursue other endgame shorteners! :(

Even if it drags out, I don't want to win without legitimately being able to do the Constitutional purge...

I don't think the requirements for the Constitutional purge have changed, but I can check it at some point. I know it shouldn't be necessary to amend the Constitution to win the game, if you manage to flip the Supreme Court legitimately. The amendment purge is itself just there as an endgame accelerator.

Regardless, you still won't win unless the Liberals have a dead lock on the Senate, and can pass amendments. You just won't have to ensure that Elite Liberals have the super-majority, since this tends to take a really long time. As a result, it's very easy to explain your victory as party loyalty bullying on the part of the Elite majority being sufficient to get the less elite Liberals to fall in line. If it feels too fast to flip, it can be changed, but if you have L+ Supreme Court, L+ President, L+ House, and 51+ L+ Senate, I really don't see the benefit in forcing players to wait another 2 to 6 years for a couple more Senate elections before handing them the game.

It's also worth pointing out that the requirements for L+ control of the Senate are still harder to meet than the requirements for it to be considered C+, which only requires that Conservatives (of any stripe) have a 67-member super-majority.
Title: Re: Footchases and talking about the issues
Post by: E. Albright on November 14, 2008, 09:05:19 pm
It's also worth pointing out that the requirements for L+ control of the Senate are still harder to meet than the requirements for it to be considered C+, which only requires that Conservatives (of any stripe) have a 67-member super-majority.

Yes, yes, yes... but that's as it should be. Conservatives being obedient little authoritarians who unlike liberals don't know the meaning of the phrase "circular firing squad"...

;)
Title: Re: Footchases and talking about the issues
Post by: chaoticag on November 15, 2008, 02:14:03 am
Redownloaded it, no more yokels and there are actually liberals around. I have no idea what was going on, but it is over.