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Other Projects => Curses => Topic started by: Jonathan S. Fox on November 17, 2008, 05:01:07 am

Title: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 05:01:07 am
Saves compatible with 3.16.1

Windows Download:
http://www.jonathansfox.com/lcs/lcs_win32_3.16.2.zip

Bug fixes:
* Fixed crash bug caused by having someone assigned to spray graffiti when they're not equipped with a spraycan
* Fixed bug causing difficulty rating on making elephant and donkey suits to be extremely high
* Fixed bug causing expensive suits and elephant and donkey suits to cost an extra $200 in materials to make
* Fixed bug causing printing press to be grayed out if you have less than $5000, instead of $3000 as it should be
* Fixed bug causing you to attempt to escape/fight a siege if you press 'f' when a safehouse (not squad) is selected that has people in it, even if there is no siege to escape from
* Fixed bug causing unburied corpses to be counted against the former boss's recruitment cap
* Fixed bug causing the "go to free clinic" activity to be displayed as "promoting liberalism"
* Fixed bug causing everyone just below founder level that is qualified to take over to be promoted if the founder dies, instead of just the most qualified
* Fixed bug causing an extra keypress to be required when recruiting people
* Fixed bug causing some sleepers to be ignored in a month where other sleepers were arrested
* Fixed bug causing police sleepers to leak files to you even when they're set to be affecting the issues
* Fixed bug causing a blank keypress delay when sleepers snooping around don't find anything

Other changes:
* Added death squad uniform
* Added truck pulling out in front of you, stop light with cross traffic in car chases (so in addition to the existing fruit stand of death you now have stop lights and trucks of death)
* Changed free speech arch-conservative text
* Changed thresholds for the house and senate to be considered arch-conservative or elite liberal
* Changed display in the promote screen for the founder level from "LCS Founder" to "LCS Leader" to reflect that the position is inheritable
* Changed some of the activation colors and gave colors to sleeper activities
* Death squad officers will no longer be removed from the chase when they tackle your people
* For clarity, when your people escape in a foot chase, it will display the text saying this before removing them from your party
* Enemies will no longer take over the driver's seat if you kill the driver of their car -- their cars will just crash horribly at the end of the round if the driver dies
* Reduced the defense bonuses given to both sides during car chases
* Shots to the legs during car chases will now hit the car body and do no damage
* Changed skill-attribute links: art, music, cooking are now based completely on heart; religion is now 50-50 heart and wisdom instead of 2/3 wisdom 1/3 heart; business no longer involves charisma and now is just wisdom and intelligence; medical skill is now fully intelligence based instead of 50-50 agility and intelligence
* Normal everyday firefighters are no longer always conservative
* Polls will no longer report the public being most concerned with the LCS, as it's a given that the LCS tends to dominate news cycles if you've been active
* Polls will no longer report the public's opinion of the Conservative Crime Squad before the CCS is on the news
* Softened the caps from activation-based fundraising skill gains; they now gain slowly after the cap, instead of not at all
* Made selling brownies train persuasion less quickly, added small business and cooking skill gains
* Slowed juice loss from prostitution
* Made stealing and breaking down doors not in themselves trigger news stories
* Allowed you to force news reports on your site actions that would otherwise not be notable enough to make the news by hollering your slogan or spraying tags while on site (thus "claiming" the action)
* Fireman sieges no longer kill everyone if you give up, they will arrest people
* The end of the game you lose amendment is no longer proposed by a Constitutional Congress triggered by opinions on the issues, but by Conservative control of Congress; this allows you significantly more time to turn out disastrous results, and makes it more likely that you'll survive imprisonment and be released to the country down the tubes, which is always fun
* Changed some text with scandalous cable news memos that you can publish
* Made all of the appropriate buildings undergo renaming and renovation when the country gets really C+, not just the prison
* Made sites only go to high security if at least a modest amount of crime occurred on site, not just any time there's an alarm
* Removed electronic protection racket; it was just so much money :(
Title: Re: LCS 3.16.2 Release
Post by: vagel7 on November 17, 2008, 11:02:08 am
i think ill wait till i get a couple more thousand bucks from electronic protection racket and then update.
Title: Re: LCS 3.16.2 Release
Post by: E. Albright on November 17, 2008, 11:58:31 am
* Death squad officers will no longer be removed from the chase when they tackle your people

This raised an interesting point to mind: might a high Hand to Hand allow you to resist tackling? As it stands, I expect HtH is a very rarely used skill; this would give it a bit more utility...
Title: Re: LCS 3.16.2 Release
Post by: Rezan on November 17, 2008, 12:30:37 pm
Quote
As it stands, I expect HtH is a very rarely used skill; this would give it a bit more utility...

Hey, I resent that. I train every single one of my elite squads to top proficiency in hand to hand combat, and it's very useful for those times I ... uh ... forget to arm them. *coughs*

Jokes aside (not that I wasn't serious; I really do need them in tip to shape for when I forget to arm them) I liked your idea a lot. Hand to hand skill seems logical to link with avoiding tackling.

Any way of getting security to get you a chance of escaping handcuffs? I can't see an expert locksmith being restrained by a pair of steel bracelets with a lock on them - and a master of sleight of hand might be able to steal the key. Just tired of watching my well-trained troops march to prison for my tactical errors. ;_;
Title: Re: LCS 3.16.2 Release
Post by: Earthquake Damage on November 17, 2008, 12:32:27 pm
Q:  Can we buy Guy Fawkes masks yet?
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 12:41:54 pm
Yes, Guy Fawkes masks have been in for a few releases (since the 3.15s at least).
Title: Re: LCS 3.16.2 Release
Post by: Earthquake Damage on November 17, 2008, 01:04:50 pm
GLEE!!!

What about a way to scroll through a Liberal's skill list if it gets too long?
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 01:08:00 pm
I'm still foot-dragging on that until I decide what to use for the paging keys. The standard pageup/pagedown or brackets is unavaliable, because they're used to page between characters.

One option is to have a full skill list accessible on a separate page.
Title: Re: LCS 3.16.2 Release
Post by: LASD on November 17, 2008, 01:08:30 pm
I'd like to file a bug report.

I was looking for someone to seduct or beat up in the park, having caused two parks to close this way. I was exiting the park, the game crashed, displaying this:

(http://img171.imageshack.us/img171/7496/lcsbugac4.png)

Or is this a problem at my end?
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 01:14:55 pm
It's definitely a bug in the game, but unfortunately one that will be very hard to identify without a save file or detailed description that allows me to reproduce it, since vector subscript out of range errors could be triggered by any number of things. The park having been closed down earlier doesn't in itself seem suspicious, but you never know. Did you do anything unusual at the park before leaving?
Title: Re: LCS 3.16.2 Release
Post by: LASD on November 17, 2008, 01:51:30 pm
The bug seems to reproduce at least when I go straight to the park and walk off from the lowest part in the west exit. So nothing unusual has to be done in the park.

Here's a link to the save: (Autosaving is great, I thought I lost the save)

http://rapidshare.com/files/164732798/save.dat.html (http://rapidshare.com/files/164732798/save.dat.html)
(I have no idea how well rapidshare works, it just was the first way I came up with to provide the save)
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 01:56:01 pm
Odd! I'll check it out.
Title: Re: LCS 3.16.2 Release
Post by: Gantolandon on November 17, 2008, 03:54:58 pm
In newspapers, graffiti is counted as theft.

Quote
I was looking for someone to seduct or beat up in the park, having caused two parks to close this way. I was exiting the park, the game crashed, displaying this:

Same error, same line, just after setting a member to sell art.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 04:02:36 pm
May be a different bug entirely, given the different cause. Any other details you can give me on the situation? Do you have a save I could use to reproduce it?
Title: Re: LCS 3.16.2 Release
Post by: Gantolandon on November 17, 2008, 04:48:16 pm
Here. (http://zpi.fastom.pl/save.dat)
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 05:05:17 pm
Thanks! I've taken a look, and it turns out they are the same bug! To work around for now, make sure you have at least as many people selling tshirts as selling art.

(I find the odd workarounds to some of these bugs to be amusing.)
Title: Re: LCS 3.16.2 Release
Post by: Anticheese on November 17, 2008, 06:54:55 pm
A bug to do with sleepers! After a love-slave sleeper is "cut loose", the game still believes that you have the same amount of seduced liberals
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 07:15:20 pm
That... shouldn't be possible. Dead liberals still being counted, yes -- and in fact, your report caused me to discover a slightly different bug where dead liberals are still being counted as lovers, at least until they're found by the police or buried.

But, whenever the number of love slaves is used, it's re-calculated on the fly by looking through all Liberals and checking if they're love slaves recruited by that person. But cutting loose deletes the sleepers outright; the only obvious way for cut loose liberals to still be counted would be if the game weren't deleting them. But if that were the case, the sleeper would still appear in the activation menu.

Could you verify that this is actually happening? One possibility would be that the person doing the seducing was also seduced, which would cause their boss to be counted as a lover as well.

I'm not saying it isn't possible, it just shouldn't be possible. Unfortunately those two things are often quite different.  :-[
Title: Re: LCS 3.16.2 Release
Post by: viskaslietuvai on November 17, 2008, 07:36:34 pm
Potential bug, but not a serious one if it is. After raiding the cosmetics lab and releasing a few animals, the news reported on it understandably. Now the public doesn't give a rip about animal rights or pollution. There weren't any articles about it so I'm a bit confused as to why the sudden "I don't give a rip about animal rights or pollution" attitude.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 17, 2008, 07:59:31 pm
They don't care, as in views are very conservative on the issues?

Were they more liberal before? Did you have a 'rampage', alienating the site?
Title: Re: LCS 3.16.2 Release
Post by: viskaslietuvai on November 17, 2008, 08:22:20 pm
Yeah, they don't care as in completely conservative.
And no I didn't go on a rampage and shoot moderates or anything. In fact, there wasn't even any violence.
Title: Re: LCS 3.16.2 Release
Post by: beorn080 on November 17, 2008, 10:05:40 pm
I understand that tanks are supposed to be killable with molotovs, but my squads are dropping them with AR15's and M4's. I don't think they are supposed to be that weak.

Edit: Judges who are ordered to return to the LCS after being a sleeper are charged with loitering. Obviously an easy charge to beat but I think the game isn't changing the location at all when ordered to return to the LCS. Just had a soldier downtown ordered to return and he is listed as being downtown in the review screen.

Edit2: I think I just had a lawyer sleeper slink back to the Shelter.
Title: Re: LCS 3.16.2 Release
Post by: Anticheese on November 18, 2008, 03:48:47 am
This is a bit of a weird one, but I've been wandering around with a squad based around 6 sweatshop workers who've learned kung fu.

What makes it weird is that in this incarnation of the save (http://rapidshare.com/files/164912722/save.dat.html) one of the liberals is...Duplicated four times and linked?  ???

I think that this is linked to "breaking away" during police chases - Before this one of the squadmembers was technically assigned to the squad and couldn't be unassigned, but didn't show up/exist during the missions!
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 18, 2008, 04:56:01 am
Anticheese, what version are you using? I ran into that duplication bug before myself, but I thought I fixed it.

Also, changing tanks so that fire weapons do damage to them normally, other weapons do a few percent of its health, depending on their armor penetration.
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 18, 2008, 05:06:13 am
Yeah, there's something fishy with outrunning your comrades while fleeing the cops.  It removes the liberal from the squad in some ways but not others.
Title: Re: LCS 3.16.2 Release
Post by: vagel7 on November 18, 2008, 08:25:43 am
when i have a sleeper get me some equipment they always drop it into the homeless shelter while i am in the overly defended and stocked auto plant.(my current safehouse)
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 18, 2008, 01:12:12 pm
That's somewhat intentional. Sleeper documents, stolen goods, and liberals slinking back after going into hiding all go into the homeless shelter as the sort of "communication point" with the LCS, as it's the only safehouse the LCS is guaranteed to control. I suppose I could add another screen where you can select what safehouse you want your sleepers to drop things off to, and they'll default to the homeless shelter if that safehouse is lost?
Title: Re: LCS 3.16.2 Release
Post by: Gantolandon on November 18, 2008, 07:51:59 pm
It seems that selling T-shirts makes you lose money instead of gaining it...
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 18, 2008, 08:06:28 pm
You're selling them for a loss. If you keep someone on the task for a time, their art and business skills will improve to the point where it becomes profitable.
Title: Re: LCS 3.16.2 Release
Post by: Squeegy on November 19, 2008, 10:25:34 am
A bit of a nitpick, but when being chased in a car, if shot, the person will do things like curl up in the corner. Dangerous, much?
Title: Re: LCS 3.16.2 Release
Post by: chaoticag on November 19, 2008, 11:05:10 am
(http://i331.photobucket.com/albums/l467/chaoticag/Shotgungun.jpg)
The marvelous Shotgun!gun!
(http://i331.photobucket.com/albums/l467/chaoticag/Weaponidentitycrisis.jpg)
And a cross-breed.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 19, 2008, 01:56:36 pm
I must have gotten a good night's sleep last night because for the first time since I started working on LCS in May 2007, I realized I could fix the text on the map persisting display bug with a minimum of effort.

Quick question. Does this bother anyone?
(http://img.photobucket.com/albums/v613/jonathansfox/Picture2-2.png)

It doesn't really matter, since the game won't look like that (it will do the current behavior of blanking the map on the right rather than displaying it under full wide menus), but I'm just curious.
Title: Re: LCS 3.16.2 Release
Post by: Earthquake Damage on November 19, 2008, 02:43:52 pm
Quick question. Does this bother anyone?

This is a -text-based display-.  It could be a +text-based display+.

It won't keep me up at night, but it does look pretty shoddy.
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 03:45:58 pm
It's not a priority in my mind but if you had nothing better to do, why not?
Title: Re: LCS 3.16.2 Release
Post by: Rezan on November 19, 2008, 05:20:15 pm
The only thing that bothers me right now is probably the whole "you can't see all the levels of your skills" bit. Otherwise it's fantastic! Been playing sneakily. If you want a guide to quick, semi-legal cash (even more than you would with the protection racket, and far safer), click the spoiler.

Spoiler (click to show/hide)

I would however suggest reconsideration of the whole "selling t-shirts" thing. Maybe it would be more of a business venture than something demanding garment making skill?

If this progress keeps up, this game may very well fall into my top 5 games ever.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 19, 2008, 05:31:46 pm
I would however suggest reconsideration of the whole "selling t-shirts" thing. Maybe it would be more of a business venture than something demanding garment making skill?

I'm not sure I follow. Could you explain what you mean?
Title: Re: LCS 3.16.2 Release
Post by: Rezan on November 19, 2008, 06:04:08 pm
Spoiler (click to show/hide)

What I was thinking was making the business skill determine how many t-shirts you can sell in a day, and garment making deciding how many you can MAKE in a day - then again, this is STILL kind of redundant, and one might as well sell lemonade.

If I am making no sense, I apologise. I'm somewhat tired, and for some reason things seem to be "zooming out". Not a good sign for the coherence of my posts. Hopefully this clarifies some?
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 06:18:23 pm
You don't need to spend years teaching your garment makers.  Hunt around in upperscale neighborhoods and you can find clothing designers who already have massive skill.

But if you want the REAL moneymaker:
Spoiler (click to show/hide)
Title: Re: LCS 3.16.2 Release
Post by: Rezan on November 19, 2008, 06:24:49 pm
I don't like trading RL time for gametime. Besides; you can find reasonably high-levelled garment makers in factories if you're lucky, or by picking up fashion designers. It's really not that time-demanding. Took me around two months to get my guys up to level 9 (and I was using them to fund my operation WHILE I did it). Your way seems a bit ... boring. I tried it once, and almost killed myself out of annoyance ;_;
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 06:31:26 pm
Yeah, I don't use that too often, just when I want to throw some cash together fast.  Mostly I just do legal fundraising during my year and a half hibernation between elections.

Edit:
I'm not a fan of repairing clothes being skill based.  It's an annoying amount of micromanagement to stip my liberals down, hand the uniform over etc. all in the middle of what I was busy with at the time.  Could you either make it so repair doesn't require skill or make it so that failure doesn't ruin the clothes but instead just results in no progress as you "spend all day tearing out your amaturish stitching"?
Title: Re: LCS 3.16.2 Release
Post by: Rezan on November 19, 2008, 06:38:50 pm
My way basically provides you with an endless supply of cash, though. You only need three people to do it, and they're not doing anything illegal, so you can just keep them isolated from the "baddies" and let them sit there. Besides, it's not like you can't train your other people WHILE you are setting up the garmenters. For me it's just a great way to fund covert ops' and thug squads.
Title: Re: LCS 3.16.2 Release
Post by: beorn080 on November 19, 2008, 07:22:39 pm
I have to agree mainac. Its annoying seeing half my army body armor go to horrible quality because some of my skill 1 guys decided to repair instead of the higher skill ones.
Title: Re: LCS 3.16.2 Release
Post by: Servant Corps on November 19, 2008, 07:49:52 pm
After successfully brainwashing a person, it still displays: "Tending to [blanky]". It's a minor thing, since I can just change my Action. Annoying bug regardless.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 19, 2008, 08:14:20 pm
I'm not a fan of repairing clothes being skill based.  It's an annoying amount of micromanagement to stip my liberals down, hand the uniform over etc. all in the middle of what I was busy with at the time.  Could you either make it so repair doesn't require skill or make it so that failure doesn't ruin the clothes but instead just results in no progress as you "spend all day tearing out your amaturish stitching"?

Yeah, I agree. It was originally a bug that made it not skill based, but by the time I fixed that bug we already had automatic self-repair of your own clothes when idle, which makes this a major pain. I've gone ahead with your second option -- a failed repair role will just not repair it, instead of damaging it permanently.
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 08:24:12 pm
I just gained interrogation skill from tampering with a jury's deliberations.  Guess I really grilled the room.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 19, 2008, 08:35:33 pm
I am 99% sure that you can't get interrogation from messing with the jury. You do get juice however, so you may have leveled up, increasing your attributes and raising your interrogation cap, and therefore causing interrogation to light up because you were already at .99+ from previous activities but were being held back by the attribute cap.
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 08:41:07 pm
That seems to be the case.

Edit:  I've seen two CSS rampages, but can't find vigilantes at either the strip club or the drink stands.  Are they hidden as something?  Because the countries so liberal right now that conservatives stand out.  Should I look somewhere else?
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 19, 2008, 09:35:54 pm
Yes, they are hidden as many things.
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 09:40:34 pm
Are they hidden as liberals?  Because almost everyone I see these days are liberals.

Edit: Got one!
Title: Re: LCS 3.16.2 Release
Post by: Squeegy on November 19, 2008, 10:19:14 pm
(http://i51.photobucket.com/albums/f357/swallis21/wtf-1.png)

...what?
Title: Re: LCS 3.16.2 Release
Post by: Servant Corps on November 19, 2008, 10:38:47 pm
Don't you need a two-thirds majority vote to get a Consitutional Amendment approved by the House and the Senate before it be sent off to the states to vote? You got 36 NAY votes, so if you had swung 3 more votes the opposite direction, you would have passed Ratification.
Title: Re: LCS 3.16.2 Release
Post by: Squeegy on November 19, 2008, 10:43:05 pm
Ah, that explains it, thanks.
Title: Re: LCS 3.16.2 Release
Post by: Servant Corps on November 19, 2008, 10:54:40 pm
Bug time. I go into the AM Station, go to some area, find a Corporate Manager and got him to agree to a date, leave, and get the ABORT/RETRY/IGNORE prompt.

EDIT: Hm. It seems to apply to anyone I try to date in the AM station.

http://www.megaupload.com/?d=X43GH8X3
Title: Re: LCS 3.16.2 Release
Post by: mainiac on November 19, 2008, 10:56:30 pm
Check to see if any of your liberals are set to selling art.  That is buggy.
Title: Re: LCS 3.16.2 Release
Post by: Servant Corps on November 19, 2008, 10:58:59 pm
Yep, I just set a guy to doing artwork. Thanks maniac.
Title: Re: LCS 3.16.2 Release
Post by: Squeegy on November 19, 2008, 11:09:36 pm
Hey, also, you can win the game without a fully elite liberal supreme court.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 19, 2008, 11:41:16 pm
Are they hidden as liberals?  Because almost everyone I see these days are liberals.

Edit: Got one!

Nope! :D That makes it easier to pick them out when you have really turned the country around, and much harder when they have a deathgrip on society.

Hey, also, you can win the game without a fully elite liberal supreme court.

Yeah, you just need 5/9 Elite Liberal. That is sufficient to ensure that every important case will be decided in favor of the Liberal position.
Title: Re: LCS 3.16.2 Release
Post by: Cheeetar on November 19, 2008, 11:52:16 pm
If you are having trouble finding CSS squad members,
Spoiler (click to show/hide)
Title: Re: LCS 3.16.2 Release
Post by: Servant Corps on November 20, 2008, 09:28:32 am
Okay, I know no support for this release, but there is a bug in which my Sleeper, a Radio Personality, that I just converted, has an action of "Tending to injuries" and gaining First Aid skills.
Title: Re: LCS 3.16.2 Release
Post by: Rezan on November 20, 2008, 09:48:20 am
That doesn't sound like a bug. If people are injured, and he has first aid skill, he'll automatically try to heal them if he has nothing else to do.
Title: Re: LCS 3.16.2 Release
Post by: Servant Corps on November 20, 2008, 10:21:42 am
He's a sleeper. Who is not part of the LCS. He's supposed to be 'sleeping', not healing.
Title: Re: LCS 3.16.2 Release
Post by: Jonathan S. Fox on November 20, 2008, 12:37:04 pm
Okay, sleepers healing should be fixed.