Bay 12 Games Forum

Other Projects => Curses => Topic started by: Hague on November 26, 2008, 09:19:22 pm

Title: Increasing Driving Skill
Post by: Hague on November 26, 2008, 09:19:22 pm
I noticed that when I steal a car then get pursued by police that I don't gain any driving skill for the pursuit. How then do I gain driving skill without it being taught?
Title: Re: Increasing Driving Skill
Post by: Servant Corps on November 26, 2008, 09:36:43 pm
Give the car to a driver, and have him drive from place to place. He'll gain some more driving skill.
Title: Re: Increasing Driving Skill
Post by: Hague on November 26, 2008, 09:46:30 pm
Yes, but what about people with no driving skill?
Title: Re: Increasing Driving Skill
Post by: ChemicalVengence on November 26, 2008, 10:07:25 pm
they pick it up slowly overtime as you go from place to place. If you're worried they might get killed before getting a decent driving skill, just take em to places and dont fight or commit crimes. Alternatively, recruit a taxi cab driver or a police officer since they both start with good driving skills.
Title: Re: Increasing Driving Skill
Post by: beorn080 on November 27, 2008, 12:20:18 am
If your just killing time between elections, give whoever you are training a car and just go forth every day with them.
Title: Re: Increasing Driving Skill
Post by: Jonathan S. Fox on November 27, 2008, 12:57:36 am
I think not getting driving skill during chases was a bug that I fixed, but I'll make a note to verify it.
Title: Re: Increasing Driving Skill
Post by: Hague on November 27, 2008, 01:09:04 am
Oh, I just noticed it. The reason I didn't see it before is because my leader has too many skills and driving was low enough to be truncated off the list. Something that would scroll through the skill pages would be nice :D
Title: Re: Increasing Driving Skill
Post by: Earthquake Damage on November 27, 2008, 01:26:40 am
Something that would scroll through the skill pages would be nice :D

insert wistful sigh here
Title: Re: Increasing Driving Skill
Post by: Jonathan S. Fox on November 27, 2008, 03:17:06 am
I just need a good idea of what to do to fix it. The only real problem is that the normal page changing keys are already doing stuff on that screen, they're tabbing between Liberals.
Title: Re: Increasing Driving Skill
Post by: Rezan on November 27, 2008, 09:24:50 am
Urr, how about the arrow keys?
Title: Re: Increasing Driving Skill
Post by: Yanlin on November 27, 2008, 10:46:19 am
Urr, how about the arrow keys?

Movement.

I vouch for the Pageup and Pagedown keys.
Title: Re: Increasing Driving Skill
Post by: Earthquake Damage on November 27, 2008, 01:39:51 pm
RE driving practice

Maybe there should be a "practice driving" activity that yields the same result as driving to a site, but without requiring several keystrokes every day.  That way you can set your DD to practice and forget about him for a few months.
Title: Re: Increasing Driving Skill
Post by: penguinofhonor on November 27, 2008, 07:57:19 pm
Urr, how about the arrow keys?

Movement.

I vouch for the Pageup and Pagedown keys.
You're not making your liberals walk around while you're looking at their detailed stats. I vote for the arrow keys.
Title: Re: Increasing Driving Skill
Post by: Cosmonot on November 28, 2008, 12:21:20 am
I don't care what key it is, just put it in the game already.
Title: Re: Increasing Driving Skill
Post by: Jonathan S. Fox on November 28, 2008, 04:34:41 am
For technical reasons it's going to be more of a pain in the neck than I anticipated. Urgh. Still planning to do it one way or another.
Title: Re: Increasing Driving Skill
Post by: beorn080 on November 28, 2008, 04:53:49 pm
How about just allowing access to the full skill screen from the review page. It would list name juice and stats across the top and the rest would be dedicated to skills. To access it use shift+letter. So to get the normal profile of a liberal for  lets say your founder you would press a. To get his full skill list you would press A. Paging through would be the same keys as it normally is.