Bay 12 Games Forum

Other Projects => Curses => Topic started by: Rezan on November 30, 2008, 05:33:08 am

Title: Knives?
Post by: Rezan on November 30, 2008, 05:33:08 am
After looking over the weapons' chart, I came to ponder - why do we have a separate category for knives and swords? I mean; what is the benefit in learning to use a knife? That it can be hidden? Then again, so can an improvised weapon, and an improvised weapon does more damage... Wouldn't it be better to just combine swords and knives into the same category? Something along the lines of "Blades" or "Bladed Weapons" unless that's too long.

Personally I have never used a knife for anything beyond kidnapping a victim when I'm short on cash.
Title: Re: Knives?
Post by: JeebusSez on November 30, 2008, 05:43:20 am
Wielding a knife is VERY different from wielding a sword. The reach is different, which means you have to approach them in tactically different ways (for example, stabbing with a sword vs a knife)
Title: Re: Knives?
Post by: Rezan on November 30, 2008, 05:49:42 am
Hmm, maybe they could be made throwing knives instead? Then "Throwing" would have some other purpose than throwing molotovs; and the knives would actually be useful (if they had a bit higher damage potential). Obviously a throwing knife can be used to stab someone with, too, but in general, knives are dangerous and unsafe to fight with unless you are fighting someone unarmed (and even then you are likely going to cut yourself up).
Title: Re: Knives?
Post by: Jonathan S. Fox on November 30, 2008, 05:55:41 am
Currently, you'd want to use a knife if you want to conceal a melee weapon without the accuracy penalty of improvised weapons. Additionally, knives are the only concealable melee weapon capable of making the enemy start to bleed, which is essentially damage over time. Generally, combat is usually over well before that becomes an issue, but bleeding does stack if you hit a different body part, so if the fight drags out a bit you could really start doing some damage. But upon review, knives do seem underpowered in their base damage -- I'll give them a small boost in next release, and drop chain and cross down a bit in damage as well.
Title: Re: Knives?
Post by: Rezan on November 30, 2008, 06:02:41 am
Throwing knives would still be great though. They could both be thrown and used in close quarters' combat. That, and we all know throwing knives are awesome.

Sidenote: There is a bug in the activities' list; specifically "teaching other liberals" and "street survival" where it says garment making rather than tailoring.
Title: Re: Knives?
Post by: mainiac on November 30, 2008, 09:10:16 am
Throwing knives seems kinda, hollywoodesque unrealistic to me.  I know that sounds wierd, but a cool thing about the current system is that it's got a kinda gritty difficultness to it.  And any semi realistic throwing knife system should admit that throwing knives are a very difficult and ineffective form of weaponry. 

Think about what very skilled knife throwers can do stuff like exactly placing knives at 20 yards around stationary or slowly moving targets.  It's impressive for knives, but a pistol sharpshooter would think nothing of it and childsplay for a rifle.  The spinning makes it so that throwing from 21 yards and 20 yards are very throws which have to be learned seperately.  Even a completely unskilled shotgun user is gonna be more effective then one of the worlds best knifethrowers.  Knives may be useful weapons, but not for throwing.
Title: Re: Knives?
Post by: penguinofhonor on November 30, 2008, 10:26:40 am
Knives and other concealed weapons should get bonuses for sneak attacks, i.e. attacking when the conservatives haven't been alarmed yet. Guns would just get an accuracy bonus, of course, but knives would get a damage bonus and the chance to make your enemies bleed heavily since they're bladed.