I'd like it if picks didn't work for soil and shovels didn't work for stone at all.
I'd like it if there were separate tags for [able to dig in dirt] and [able to dig in stone]
A few reasons I make the suggestion... First is that it would allow you to build a real fort even if you embarked without a pick, axe, or the ability to make either, while still creating a challenge. The downside is that it means you have to intentionally ignore a feature if you want the current challenge of embarking without tools, but I think that's better than having to arbitrarily forbid your dwarves from digging out stone even though they have picks.
Also, it's rather odd that dwarves currently dig through soil with picks, when they're obviously not well suited for the job.
Shovels might also be useful for tasks other than digging, which actually is mostly why I bring them up. First thing that comes to mind is the suggestion that this entire topic was originally a response to, being the ability to dig up boulders.
I dug soil with a pick just a couple of days ago, and it worked great. Much better than a shovel, which is mainly useful for throwing the dug soil out of the ditch. Shovels are nearly useless against clay that hasn't been broken into pieces with a pick.I'd like it if picks didn't work for soil and shovels didn't work for stone at all.
This..it would be realistic. :)
Perhaps make picks dig slow through soil (peasant rock mining speed), and shovels dig normal speed through it, but cannot dig through rock. (or very very slowly through rock [1/4 peasant rock mining speed?])
They might, but at the level of a novice dwarven miner at best, making it hard enough to avoid it if possible. We don't want all races to act the same, do we? Let the humans have their strenghts as cavalry and sailors.
Dude, 18-month old thread. Don't necro it please.If he had started a new thread about it, someone would have yelled at him to use the existing old one.
I agree with 90% of this thread, except for the tiny pick to dig gems with, that would just be a waste of time.
Doesn't modern gem mining involve dumping hundreds of tons of rock through crushers and then sifting out the gems?
Anyway, as far as the 'how large can an area be without collapsing' idea, I think it should be the same for all races for a bare stone chamber. 6x6 max, any larger will collapse without support. You can leave natural stone pillars, build supports, etc.
There should also be an option to reinforce or brace an area with metal or wood, like the wooden bracing you see in real mining tunnels.
Yes thats how gems are extracted in modern day. Its why gems are always small, and you only get massive gems that are really really old and extracted by hand long ago. Theres a size limit, and its something like a marble.Interesting. I had no idea, so was taking a wild guess.
Yes thats how gems are extracted in modern day. Its why gems are always small, and you only get massive gems that are really really old and extracted by hand long ago. Theres a size limit, and its something like a marble.Interesting. I had no idea, so was taking a wild guess.
Or maybe I saw some discovery channel show on it years ago and it was floating around in my subconscious.
Anyway... now I want to make a custom workshop that destroys stone and gets gems. I bet someone already has.