Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Boksi on December 23, 2008, 09:32:36 am

Title: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on December 23, 2008, 09:32:36 am
Since Plank of Wood thought he couldn't, I think I can! I'm going to make a community fortress, but not just any sort of community fortress! It'll be glassmaking, city-states community fortress!

The rest of the poster had been torn down.


Roster:

Umbar(Maggarg)
Nim(Glacies)
LegoLord, The Evil Emperor(LegoLord)
Fuzzy Cuddly Bear, The Great One(DF newb)
Robin(Bluerobin427)
Shoruke(shoruke)
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Maggarg - Eater of chicke on December 23, 2008, 10:08:41 am
Umbar, a male brewer.
He would like a bag of plump helmet spawn, and sweet pod and pigtail seeds. a block or two of wood wouldn't go amiss either.
He rather likes the sea and dead trees.
He used to have a "Kill the whales" plate on the back of a cart he owned when he was young.
Oh, a pick and some food wouldn't go amiss.
Not sure how much things cost, so feel free to allocate things within reasonable qualities.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Glacies on December 23, 2008, 10:18:21 am
Nim, grower/herbalist

I'm going to grow strawberries, sunberries and pig tails. Eventually I'll weave clothing as my craft type thingy. I'll start with pig-tail seeds and a dog. and gimmie a pick for digging stuff out.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Boksi on December 23, 2008, 10:30:20 am
Unless otherwise specified, I'll give all dwarves max skill and distribute it as equally as possible between all skills and all skill lists will include glassmaking.

If you don't want to though, I can remove the glassmaking requirement.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: LegoLord on December 23, 2008, 11:00:34 am
No, no, I simply must have a glassmaking dwarf with some of the . . . darker . . . personality traits.  He should also be a planter/miner/mechanic.  He brings with him a pick, 20 units of booze, 10 plump helmet spawn, 5 pig tail seed, 10 turtle, and 8 pieces of bauxite.  I don't care where we settle, as long as there's iron and flux.  You can cut back on booze and plump helmet spawn a bit if there's not enough points to get the turtle and bauxite.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: DFNewb on December 23, 2008, 11:05:11 am
this sounds epic!

I would like a dwarf name him Fuzzy Cuddly Bear
give him Novice miner, Competent furnace Operator, Novice Mechanic, Competent Grower, Novice Brewer, and novice glassmaker.
that is 56 points so far.
290-56=234 so I would like 34 plump helmet spawns(200 left), 1 copper pick (180 left), 21 donkey meat (138 left), 2 war dogs (76 left), 5 of each type of booze (36 points left), 2 tower-cap logs (30 points left), and 3 tower-cap barrels (0 points left).

give him the custom Profession name "The Great One"

also I would like it if there is no aquafiler where we settle.   
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: LegoLord on December 23, 2008, 11:14:25 am
Oh, right, I need a name. My dude is LegoLord, The Evil Emperor.  Finally I'm in charge!  I second no aquifer.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Bluerobin on December 23, 2008, 11:52:40 am
I'd like a go at this.  Name's Robin.  I'll bring a pick, 6 each of 4 of the cheapest meats, about 30 booze (a variety's nice), some plump helmets, some cave wheat seed, and pig tail seeds.  Also 2 war dogs and 2 cats.  I really have no idea how much that'll all cost, but I don't need many seeds and the pets are a must!  If there are leftover points, dump them in planting.

I'm ok with or without an aquifer, but I'd like there to be goblins and preferably as much aggressive wildlife as possible.  ;D

And finally, how is this going to run?  I'm not really getting how the separation's going to happen... unless we're all walled off at some point.  And migrants/nobles?  Is there a thread this is referring to that I just missed out on?
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Boksi on December 23, 2008, 12:05:54 pm
I'll detail that once this is set up, k?

This'll probably get going after Christmas, but who knows, maybe I'll manage to get this set up first.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Bluerobin on December 23, 2008, 12:09:47 pm
Ok thanks  :)

I realized (going back and reading it now) that you sound like you've got it figured out  ;D
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Boksi on December 23, 2008, 12:11:57 pm
It's aaaalllll in mah head.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Shoruke on December 23, 2008, 12:55:07 pm
I'm the last one! And I'm assuming that there's no 'community anvil' that we all get to share at the start, since there's so many points each...

Name: Shoruke
Gender: Preferably male...

Skills: (sheesh you mean I have to look up how much stuff actually COSTS?)
-Maxed out Glassmaker (proficient): 35 points
-1 each in furnace operation, mechanics, wood burning, potash making, and mining: 25 points

Items:
-1 cat: 11 points
-9 plump helmet spawn: 9 points
-4 pig tail seeds: 4 points
-30 units of dwarven beer: 60 points
-1 copper pickaxe: 20 points
-5 turtles: 10 points
-5 tower-cap logs: 15 points
-10 tanned cat leather: 50 points
Put the rest of my 50 points into meat and fish, 1 at a time, and only get ones that cost 2☼ or 4☼. I get the barrels =P

Location: As long as we have a volcano, I think an aquifer is just fine. I think we should have the volcano in the center of the map, and then we can all tunnel into it from the direction of our respective towers. And if there's an aquifer, we can just dig through the obsidian near the volcano to get into our fortresses, and then use the aquifer for fishing and well water.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Boksi on December 23, 2008, 01:33:37 pm
Right. Rules, information, etc. is coming up shortly; that is, within a few hours. Feel free to argue about starting positions in the meanwhile.
Title: Re: Seven Cities of Glass - Community fortress(sign up open)
Post by: Boksi on December 23, 2008, 02:08:05 pm
Aright, this is how it goes!

In the middle of the map there will eventually be a trading post. It will be 15 by 15 and is considered to be on all z-levels.
(http://www.freewebs.com/bokaormur/Instructions1.PNG)

Everyone picks a spot they like and claim it for their fortress entrance. It is 5 by 5 squares and can be anywhere on the map except the trade depot or magma vent. No entrance may overlap each other.

(http://www.freewebs.com/bokaormur/Instructions2.PNG)

Then just tell me what they want to build. Fortresses may expand in any direction, in any way and with any material, with the only rules that they may never intersect, unless both players agree to build an airlock between each other to facilitate trading. Furthermore, all players must have some access to the magma vent and trade depot.

At first, you probably ought to just make some stockpiles for your stuff, a bedroom and find a way to feed yourself. But eventually...

(http://www.freewebs.com/bokaormur/Instructions3.PNG)

That's all you'll need for now. More instructions will come later. If nobody objects, I'll begin my search for an area with no aquifer and sand, with a side smattering of another evil, aquifered area.



EDIT: Also, yes, you will be sectioned off from the rest, by whatever means you wish, but you will be sectioned off.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: LegoLord on December 23, 2008, 07:31:34 pm
Dibs on an entrance off the aquifer with a pre-exposed vein of valuable (iron, copper, or gold) metal, some bauxite, and subterranean soil.  Specifics when we know what it looks like.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Bluerobin on December 23, 2008, 08:27:56 pm
I'm not picky, except I'd like some farmable soil on the surface.  I'm good to have a spot on the aquifer, but I realized I'd like a few (5 or fewer is fine) pieces of bauxite as well as what I asked for up above.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Shoruke on December 23, 2008, 09:41:39 pm
I really do need a screenshot of the fortress before I can choose what part of the map I like. Or an uploaded map on the DF map archive. Or something like that.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Glacies on December 24, 2008, 08:59:54 am
I just need a layer of soil, and five bits of stone when someone feels generous. When we start, have me mine out a 4x4 plot for pig tails, a 4x4 plot for strawberries/sunberries above that, and a weaver, farmers workshop, clothier and loom. I'll also trade someone some strawberries for a bed and glass blocks later on.

I assume we divy up the migrants equally? And if we get an odd number, the rounded off ones stay in the trading depot until the number of dwarves is divisible by six again.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: LegoLord on December 24, 2008, 10:57:05 am
Hey, is the glass mod being used for this or are we going vanilla?  I'm assuming the latter, but it was just a thought.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Boksi on December 24, 2008, 12:26:09 pm
I'll be using one surprise mod* but it's not the glass mod.

I've already embarked and everything, I just need to gather all the information and write it up. We'll see what I'll be able to put up today.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Maggarg - Eater of chicke on December 24, 2008, 01:25:11 pm
All I require is soil to grow my plants to turn into some rotgut.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: DFNewb on December 24, 2008, 02:28:10 pm
all I want is some soil and close to a river or a pond.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Boksi on December 25, 2008, 09:20:08 pm
There's a slight problem...

I can't export the map. DF exports the current window instead of the map when I push e to export the local map. I get the export local image menu on every single z-level map instead of, you know, the actual map. In fact I get a 3 by 3 grid of the export local image menu.

So you'll just have to pick a vague descriptor and I'll use screenshots...

Also, skeletal fire imps are bad. And the only soil is in the evil region. The mountain offers an aquifer-free area full of stone that isn't quite as hostile, but the evil forest offers sand and wood.

I've got everybody's location requests except shoruke's. Sorry, I can't really screenshot the entire area.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: LegoLord on December 25, 2008, 10:05:34 pm
I want that  evil soil.  My title demands it.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Keldor on December 26, 2008, 06:47:41 pm
There's a slight problem...

I can't export the map. DF exports the current window instead of the map when I push e to export the local map. I get the export local image menu on every single z-level map instead of, you know, the actual map. In fact I get a 3 by 3 grid of the export local image menu.

So you'll just have to pick a vague descriptor and I'll use screenshots...

Also, skeletal fire imps are bad. And the only soil is in the evil region. The mountain offers an aquifer-free area full of stone that isn't quite as hostile, but the evil forest offers sand and wood.

I've got everybody's location requests except shoruke's. Sorry, I can't really screenshot the entire area.

Are you using that DF optimizer patch?  It does that - uninstall it and the map should export, then you can reinstall it again.
Title: Re: Seven Cities of Glass - Community fortress(no spots left)
Post by: Boksi on December 26, 2008, 07:12:36 pm
It worked!

http://mkv25.net/dfma/map-4236-dragoncities

Take a gander and pick your spots :3

First come first serve, and remember to pick a five by five spot that does not intersect any other spot or the trade depot. I recommend against going to close to the magma vent. Skeletal fire imps lurk thereabouts.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: DFNewb on December 26, 2008, 07:26:32 pm
I have a question is the wall surrounding the 5X5 area?
here is my spot if that is the case:

Spoiler (click to show/hide)
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on December 26, 2008, 07:46:10 pm
You can build a wall around that if you want. Just tell me, what do you want to build there?
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: DFNewb on December 26, 2008, 09:10:12 pm
Here is my new one
(http://i278.photobucket.com/albums/kk120/floorit12/Startingarea-1.jpg)
I want the Green line to be the wall that surrounds my area.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on December 26, 2008, 09:23:30 pm
Okay, here is my decision.  I would like a wall around it initially.  We are going to be able to expand outwards from the surface eventually, right?  If we do, I've marked the picture with plans for that.  They're small plans, though.

Spoiler (click to show/hide)
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: DFNewb on December 26, 2008, 10:13:36 pm
well we are aloud to expand right?  ::)

if we can just keep on making mine a bigger square with layers of walls!
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on December 26, 2008, 11:26:04 pm
Spoiler (click to show/hide)

My spot. Just north of the embark location. Just dump all my stuff there, erect a wall, and have me dig straight down. Then I want my character to make himself some living quarters (dining hall, bedroom, etc.), some farms, and a workshop area; then have him do some digging and/or channelling so that he can access the river and the volcano from his space.


Like this (side view):
Spoiler (click to show/hide)

Long story short, I want my little section to be in the middle of the area, and have: sand, living space, workshop area, farms, magma, and water. (if possible, a magma mixing chamber to give me unlimited obsidian, and I can make swords to trade people)

Oh, and are we allowed to trade with the other dwarves in the area? And what are we doing about immigrants? Are we allowed to import stuff from the trading caravans? Is there going to be any sparring between us to get some combat training (if it's necessary at all)?
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on December 27, 2008, 09:35:10 am
That design will cause the pressure to flood your fortress. Unless you want

Okay, here are the rules:

Trading between fortresses is allowed. Simply come to an agreement and PM me. Every member in said agreement must send me a PM of the agreement. Trading with caravans is different. Basically, you give me stuff and you get "credit" equal to its value. You can then spend credit on whatever stuff you want from the caravan, which will be delivered to you.

Immigrants will be equally distributed. I list the current unclaimed immigrants and you claim them, first come first serve. To keep things fair, each person can only claim one immigrant at a time for now, and has to wait until everybody else has claimed one too before claiming another. This process will be sped up when there are enough immigrants. A married couple counts as two immigrants so you can claim them and simply not claim another in the next wave. Kids and pets are free. Hopefully you understand what I mean.

The sparring will be in-fortress only, of course.

Also, you can expand however you want, but not into another fortress. We've got three out of six positions... Also, you can have moats instead of walls if you want to.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Bluerobin on December 27, 2008, 12:04:48 pm
I'd like to start here:

Spoiler (click to show/hide)

I'm not sure if that's 5x5, but I basically just want to dig into the hill there to start.  I'll make a room on the right for farming (once you hit the sand) and sand collection and then start going down.  Workshops on the left, housing on the right with the dining room and major stockpiles in the middle.  When there's more than just me I'd like a tunnel dug to the magma, like most other people have been saying. 
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on December 27, 2008, 06:11:17 pm
Right-o!  Eventually I should have walls on the inner side of the moat made from what ever is the most common stone.  The way into the moat should look like this:

Code: [Select]
+________________________
+__+++++__+++++___+++++__
<DD+++++GG+++++GG+++++GG
<DD+++++GG+++++GG+++++GG
<DD+++++GG+++++GG+++++GG
+__+++++__+++++___+++++__
+________________________

+=floor of any type.
<DD=drawbridge raising towards my fort.
_=dry channel.
G=retractable bridge.

This is the basis of my defense.  Not by simply sealing it away, but by acting a funnel for enemies and giving me time to gather my forces (and maybe have traps).
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Maggarg - Eater of chicke on December 28, 2008, 08:12:28 am
I'd like to dig into the side of the embark hill near the river.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on December 29, 2008, 12:24:24 pm
Okay, about the pressure thing... magma doesn't have pressure, because it's a 'chunky' liquid, and for the water, I'll just have two water rooms and some floodgates. So it goes...

_   ___   ____    __
 ~~  _|  |_   |~| 
 ~~ |  ☼   |  |~|
 ~~ |  __  |_ |~|
 ~~~~| |~X~~|

_  = ground
|  =wall
~  = magma/lava
~  =river/water
☼  = me
X  = floodgate
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Glacies on December 29, 2008, 12:27:42 pm
(http://i260.photobucket.com/albums/ii6/glaciesdraco/woahbaby.jpg)

Here's my embarking thingy. The brown bit is the farm plot, the green bits are a drawbridge over a trench and the outline of the rooms I'm going to excavate. The < should be a >. The yellow bits are the walls of a fortification I want to build, and the blue is channel. Oh, and I'm going to want to remove the ramps...

In the floor below I'm going to setup a masons and a mechanics, a food stockpile and a bedroom. Also I'm going to dig into that pond to make some soil wet. Oh, and I'll want to build a still too.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on December 29, 2008, 01:33:43 pm
Here's my embarking thingy. The brown bit is the farm plot, the green bits are a drawbridge over a trench and the outline of the rooms I'm going to excavate. The < should be a >. The yellow bits are the walls of a fortification I want to build, and the blue is channel. Oh, and I'm going to want to remove the ramps...

In the floor below I'm going to setup a masons and a mechanics, a food stockpile and a bedroom. Also I'm going to dig into that pond to make some soil wet. Oh, and I'll want to build a still too.

You forgot to put in the actual embarking thingy...
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on January 01, 2009, 02:13:49 pm
I'm starting to wonder if they other people who signed up have forgotten all about this. And seriously Glacies, put you picture on your post. That's like calling yourself " " the dog.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on January 01, 2009, 02:16:29 pm
I was considering bumping, but you saved me the bother.

I'll PM the people who haven't posted their requests yet. Glacies.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Glacies on January 01, 2009, 02:37:31 pm
Technical error, gorammit! It's up now.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on January 01, 2009, 02:44:40 pm
Right then, I'll just go ahead and...



The Personal Diary of Soda, Competition Overseer



-1st Granite, 201

COMPETITION OVERSEER?! FUUUUUCCCCKKKK!!!

FUCK! FUCK FUCK FUCKING FUCK! FUCKFUCK THE MOTHERFUCKING FUCKING FUCK-FUCK OF FUCKS!

...

COMPETITION OVERSEER?!

Okay, let's calm down a little. Just a little, deep breath in, deep breath out. Deep breath in, deep breath out. Okay.

...

COMPETITION OVERSEER?!

Let's see how this could have happened... I don't remember much of anything over the last few days. That is very suspicious. Furthermore, I am inside a wagon in the middle of nowhere. And not even a very pretty looking nowhere, there's a load of dead trees here and the area in general doesn't look very healthy at all. Also, what sort of fucking cheap diary has this small pages?



-2nd Granite, 201

Okay, it's still the first of Granite, but I'm continuing on the second page.

There's a bunch of dwarves with me, and they're all loonies. I guess we have to be to enroll in this... competition, which will take years and probably lives too.

First, there's Nim. She's a bit... above it all. She's talking about things like strawberries and sunshine and puppies and rainbows. While we're surrounded by dead trees in the buttcrack of nowhere.

Then there's Shoruke. He seems like a solid and ambitious, if somewhat unsympathetic dwarf AT FIRST. But he's also convinced that, in fact, we're all being controlled by an ancient human conspiracy. Hah. Like those too-talls could control us.

Next up is Robin. He's a young, naive dwarf, full of arrogance. He's the sanest one here, probably saner than me, but must've been easily duped into this competition with promises of riches and glory.

Then there's, well, he insist that everybody call him Fuzzy Cuddly Bear. I have no idea why. Sometimes he's depressed, verging on suicidal, and then



-3rd Granite, 201

he's suddenly leaping with joy and energy and working five times as fast as a normal dwarf. WEIRD. He also insists on being referred to as "The Great One", which is just further proof of how crazy we all are because we actually do. OH GOD, I CONSIDER MYSELF ONE OF THEM! KILL ME NOW STETTAD!

Ahem.

LegoLord ties with FCB for the weirdest name of the bunch. She insists on being referred to as "The Evil Overlord". I don't find her that evil, she's really rather reclusive and shy. Although I guess I could imagine her building some massive death-dealing machine in the hidden recesses of a dark cavern, but most dwarves could fit in that.

Finally, there's Umbar. He's a very distant person, even when you're having a conversation with him it's like you're sending letters. He also likes being around all these dead trees, which is a bit... off-putting, to say the least.

I also have this pamphlet with me. Didn't notice that before. I think I'll read it and then try to figure out how to fix this mess.



-4th Granite, 201

It's actually only the 2nd and I've got a plan. First, we dig a ditch so those abominable trees won't get to us. Next we strike the earth and make ourself a shelter. I've told the others to do that while I ponder. For some reason someone decided that leaving Robin on the other side of the ditch would be funny. The cats all ran away, too, lured by the fireflies. I'll eventually have to retrieve them, but for now we'll be trying to survive. Then we'll see about this competition.



I hope you like what I've written. You can influence the story too.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: rickvoid on January 01, 2009, 03:27:51 pm
Oh man. Sooo glad I checked this one again. First journal entries up, and I'm amused already.

Looking forward to more.  :D
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on January 01, 2009, 04:38:15 pm
Agreed.  This is looking good so far.  Also, great choice of dwarf for LegoLord.  Thanks!
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on January 02, 2009, 11:36:40 am
If it's a competition, you could have just arrived and said, "SCREW YOU ALL, go dig your own bloody fortress. You brought you own stuff."


FUCKFUCK THE MOTHERFUCKING FUCKING FUCK-FUCK OF FUCKS!
That was funny. Do it more.


On the note of my actual fortress, I wish to have a grand staircase leading from the surface to the bottom of the world, around which I can base my operations. The Staircase is a 3x3 room, with the four corners plus the middle tile all being up/down staircases. (Except the surface and bottom levels, which will be down OR up staircases, respectively)
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on January 02, 2009, 04:39:37 pm
-13th Granite, 201

Well, we've been working hard. Some of the dwarves have been complaining that my plans are too GRANDIOSE. Hah. I'm merely preparing for situations that are certain to happen. Like tree invasions.



-19th Granite, 201

Time sure runs by! I told Shoruke to stop digging and set up a carpenter's workshop. Once we all have beds, we can see about this actual competition and start all those little fortresses.



-28th Granite, 201

We've got some lodgings. Now to throw those other dwarves out to the trees...



-8th Slate, 201

Sodel's a dear, but I must confess those corpses she's been bringing me and mewing ecstatically about are stinking this place up. But there are more important things to do than clean up right now.



-17th Slate, 201

Fuzzy Cuddly Bear is now completely isolated. Well, not quite. He still has his two war dogs...

And the trees. AHAHAHAHAHAHAHAHAAA‼
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: DFNewb on January 02, 2009, 06:12:45 pm
Pictures would be nice also what do you mean Fuzzy Cuddly Bear is now completely isolated?
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on January 02, 2009, 06:26:43 pm
That reminds me.  I want a central staircase as well.
Alternate between these two designs on each z-level

Code: [Select]
>>>
>+<
<<<

<<<
<+>
>>>
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on January 02, 2009, 06:28:27 pm
(http://freewebs.com/bokaormur/fuzzycuddlybear.PNG)

I'll build a wall there eventually.



-18th Slate, 201

LegoLord is next.

None of you will escape.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on January 02, 2009, 06:29:55 pm
WOOHOO!! I'm #2!!! . . . oh.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on January 02, 2009, 08:40:53 pm
Wonder what number I am in line? And don't forget to leave me my stuff, I want it you know!

And my staircase looks like this.

Spoiler (click to show/hide)
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: DFNewb on January 03, 2009, 12:23:49 am
WOOHOO!! I'm #2!!! . . . oh.

well I was number 1 so ha  :)
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on January 03, 2009, 07:32:57 pm
-23rd Slate, 201

FCB is doing fine and digging himself a little home. How do I know this you ask? Why, I simply went over to his hole in the ground and shouted "HEY FUZZY, YOU STILL ALIVE?".



-26th Slate, 201

Time to send another dwarf out! We've dumped all of LegoLord's belongings into a hole, now he can dig some stairs into it! We're not helping him. HAH!



-1st Felsite, 201

Gah! I forgot to give him his going-away bed! Can't have him sleeping on the cold rocks, now can we?

Hmmmm...

Nah. Maybe he won't be such a good diversion of the trees' ire if he doesn't have at least a wooden bed...



-4th Felsite, 201

That's two dwarves away. Next up is... Ah yes, Shoruke. I've designated his possessions, now all I need to do is get someone to haul his bed. But first, sleep.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on January 04, 2009, 11:11:16 am
MUHUHAHAHAA!!!  Now the others won't possibly be able look at my plans over my shoulder!  Let alone guess at what they are . . . (pump-powered magma cannon, Boksi)
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on January 04, 2009, 01:19:24 pm
Next up is... Ah yes, Shoruke.

 ;D
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Im_Sparks on January 04, 2009, 05:36:21 pm
What is this, a fort? SIGN ME UP!

I would like to participate, please.
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Boksi on January 05, 2009, 05:50:49 pm
Im_Sparks, I can get you an immigrant, but not a fortress. Just state your preferences, if any. Also, I suggest you order your dwarves to do something. Like, say, build a bunch of workshops or dig out storage space or something.



-7th Felsite, 201

Oh, I just realized something diary! You must be so confused about how I'm constantly babbling about the trees, right? It's obvious if you think about it. A tree's biggest danger is dwarves. Obviously, they would move to eliminate this threat. Simple, no? And sometime, when you're just walking by and there's nobody else in sight and you're just enjoying the smell of freshly-massacred goblins, suddenly, something grabs your ankle and drags you along the ground and suddenly you realize that it's a root and it's dragging you into the tree and there it slowly squeezes you until you die and oh god the trees are coming they're going to get me they're going to get me and squeeze the life out of me but i wont let them ill kill them ill chop them il kil them all nd tose evles to! KILL TREES! KILL TREES! KILL TREES! KILL TREES! KILL TREES! KILL TREES! KILL TREES! I'LL FUCKING KILL YOU ALL! NONE SHALL ESCAPE MY FURY, MY AXE AND MY G



-15th Felsite, 201

And then there were four. Shoruke Highspear, let us see how you do against the trees of the wild...

NOW! I believe it is time for Robin to move.



-21st Felsite, 201

That was quick. I'll probably be done before the summer is over! And then I can... Build a depot for traders?! WHAT THE FUCK?! HOW DID I MISS THAT SECTION OF THE PAMPHLET?

Great, more responsibilites for me. Less time for designing the MEOW machine. Those fools, giving the trees more time, but if I don't I'll be evicted and somebody else installed instead...



-1st Hematite

It's officially summer now. I decided to make a map to track the tree infestation of this place. And the other dwarves, too, of course. Here it is, in all it's glory:

http://mkv25.net/dfma/map-4300-dragoncities
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: LegoLord on January 05, 2009, 07:11:12 pm
Im_Sparks, you are welcome to my fort!  Why you ask?  Because of your avatar.  A guy like that would be a horrible choice for a lackey for an Evil Emperor!

Wait . . .
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Im_Sparks on January 05, 2009, 08:26:33 pm
Im_Sparks, you are welcome to my fort!  Why you ask?  Because of your avatar.  A guy like that would be a horrible choice for a lackey for an Evil Emperor!

Wait . . .
Huzzah! Social acceptance 8D

Do I get to play, or what? >_>

Also, I'd like to play as a fisherdwarf named "sparks".
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on January 06, 2009, 12:40:12 am
So I'm to understand that I've been secured into my fortress? Excellent. How many layers of earth do I have between the surface of my fortress, and the bottom layer of the world?
Title: Re: Seven Cities of Glass - Community fortress - Map Available
Post by: Shoruke on January 09, 2009, 12:58:56 pm
ehh...bump?!?
 ;D >:( :o ??? :P :-X :'(