Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: OneMoreNameless on December 31, 2008, 06:30:13 am

Title: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on December 31, 2008, 06:30:13 am
A.D.A.B.; The Succession Wars
A spin-off competitive succession game.

AKA All Dwarves Are Bastards (But Some Less Successful Than Others)

Setting / Plot
The Succession Wars is set in the same loose continuity as All Dwarves Are Bastards (But Some Less So Than Others) (http://www.bay12games.com/forum/index.php?topic=26722.0), but to recap: Ten years ago the dwarf race was forcibly exiled from the mainland as a punishment for damaging the land with their mining. In their new home they slowly flourished, maintaining something of a peace with the natives there. Recently though, something has changed. Stories of unleashed evils roaming the land are abound, and the suspicion has landed squarely on the dwarves. Few truly know the cause, even among the dwarves, but with each unexplained disaster hatred of dwarves grows.

Several smaller outposts have been destroyed by vigilante attacks. The few survivors have banded together and fled to a cursed patch of land, long abandoned by even goblins. Their goal: to form a resistance and strike back at those who dared accuse innocent dwarves of conspiracy. But with hostile wildlife, goblin mobs still hunting them, and tension and leadership infighting within the fortress itself, can they hope to be anything more than another statistic to the battered dwarven kingdom?

Location
I haven't picked one yet, but it will be compact and fairly flat (to reduce FPS issues) while still including a few different features. It will definitely be terrifying!

Game Rules
(Okay, I haven't finished planning all the specific challenges and such, so any suggestions or input would be appreciated. Exact points and number will be decided when I know how much (if any) interest there is in this. Also note that while these rules require a minimum of six players, I can still run a slightly modified game with only three, it will just mean replacing the teamwork bonuses with individual endgame bonuses and probably tweaking what you can spend points on.)

To start with, players are placed into teams of three. There can be any number of teams as long as enough players sign up before the game starts. The game consists of ten rounds, the first and last taking twelve months gametime and all others six months. For the first round, all players are given the same savefile just after embark (ie. same location, dwarves and items). At the end of each round, players email their save to me, I awarded points, and then each player is emailed the save of the next player in their team, so each player alternately succeeds in their team's three forts (ie. you would play your original save in rounds 1, 4, 7 and 10). If a fortress dies, the save is emailed anyway and the next team member has to reclaime it, although with an extra six months gametime to do so.

For each round, there is a specific challenge you should try to accomplish, such as achieving the most legendary skills or greatest number of kills by one dwarf. Points are awarded to players based on the individual fort they played that round. All these challenges are known in advance, so you can try to set yourself up for future challenges or (more importantly!) screw your successors out of achieving them with that save.

For each round or two, there is also an accumulative teambased goal such as the single most developed fortress or fastest average round completion. (These are also known in advance.) Winning these awards all players on their team an equal number of points.

Players may also opt to spend their points to attack another team's fort (or even one of their own). These have such results as all dwarves becoming drowsy or setting fire to something using magma, and are applied via utilities inbetween rounds. Several players can split the cost to target a particularly hated fort, too.

After the final round, the player with the most points wins, the second most points second and so on regardless of the team they're on. The end result to all this should hopefully be several very chaotic messes with players trying to achieve their own goals while screwing everybody else and occasional bouts of tenuous ceasefires to screw the other teams instead. ;D (I shouldn't need to add this, but just to clarify, using third party utilities, turning off important game features in your ini file, save scumming etc. is not allowed. However, making use of exploity mechanics ingame like perpetual motion or quantum stockpiles is fine.)

So!
Anybody interested?
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Strife26 on December 31, 2008, 09:37:52 am
Are you going to continue the ADAB normal forts?

I'll show some intrest (I still have trouble with getting these things to work).
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on December 31, 2008, 05:47:24 pm
Are you going to continue the ADAB normal forts?
Yes.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haven on January 05, 2009, 10:59:26 pm
...Oh so shiney game mode. I'd like in, if it's still an option.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on January 06, 2009, 05:47:05 am
Only two interested parties says it's probably not! :-\
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haven on January 10, 2009, 01:40:25 am
...Cowards.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Flaede on January 10, 2009, 05:19:52 am
I'm interested. In ANY community sort of a game, but I'm still not sure on how this all will work.
Also - is it plain vanilla DF?
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haika on January 10, 2009, 05:32:25 am
hmm if there's enough people I wouldn't mind trying this out. been wanting to join in a community game or two here. Might as well start somewhere.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Plank of Wood on January 10, 2009, 05:40:50 am
I am intrested.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Hawklaser on January 10, 2009, 10:13:53 am
This sounds like it should be fun.

I'm up for it.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haven on January 10, 2009, 02:09:54 pm
Ah... That's more like it. We've got two teams so far, it would seem. Could use more... This game type seems to lend itself to high numbers.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on January 10, 2009, 08:30:37 pm
It would be run with a clean install of v0.28.181.40d, yeah. I'd hesitate to call it a community game, given what the term seems to be mostly used for here, this is something you'd need to be playing for a couple of hours each week or so until it's finished rather than just pick a dwarf and read along with.

Sudden interest is unexpected, I guess I'd better get back to brainstorming challenges, huh?
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Strife26 on January 11, 2009, 01:20:41 am
Da comrade!
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Flaede on January 11, 2009, 02:04:42 am
If it helps, for some challenges you could just think of yourself as a particularly irritable and hard-to-please noble. hehe.

Baron: "I want a water feature in my statuary!"
Me: "But you don't HAVE a statua..."
***HAMMER-ED!***
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Hawklaser on January 13, 2009, 07:51:57 pm
So, just waiting on challenges? Curious as to where this is at process wise.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Strife26 on January 13, 2009, 09:20:59 pm
Well, I suppose we could help think of challenges or something.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Flaede on January 13, 2009, 09:41:11 pm
It seems like what is wanted are quantifyable ones, Quotas or Size/Quantity measureable features.

If not, I have all sorts of ''special project'' challenges in my personal que I'd like to see tried out.

However, sticking with the numbers based ideas for now...
Spoiler (click to show/hide)
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on January 14, 2009, 04:54:19 am
Sorry about the delay with this, I've been alternatively busy and distracted by other things. I'll try and generate the location tonight, for now here is the list of challenges I have. Most are quantifiable, but the group challenges are largely a matter of opinion. I might still change a few things, for some reason I really like the roach motel suggestion.

Individual Challenges: End the year with ...
- ... the highest average quality bedroom for all dwarves.
- ... the highest total food stores.
- ... the most legendary skills (ie. a single dwarf can count twice).
- ... the largest number of constructed screw pumps (that are actually able to pump something).
- ... the greatest number of kills by one dwarf.
- ... the highest percentage of dwarves with lovers.
- ... the single largest full stockpile (stone already there doesn't count).
- ... the highest dwarf population.
- ... the largest pointless construction (each square either built/engraved/something unused placed there counts).
- ... the highest created wealth.

Bonus team challenges:
- ... fastest turn completion.
- ... best display of ingame dwarfyness (eg. naming a dozen dwarves after succesor, killing them and leaving corpses to rot for next player.)
- ... most entertaining story posts.
- ... the largest and most impressive water feature.
- ... single most developed fortresss.

Point Screws: You can spend ...
- ... X points to set all dwarves to drowsy (sleeping powder attack!)
- ... X points to nerf stats of 1/7th random population (poisoned ale attack!)
- ... X points to teleport several wildlife just inside their defences (secret back entrance attack!)
- ... 2X points to wound or turn hostile 1/7th random population (ninja reveal attack!)
- ... 2X points to set a room on fire with magma (time bomb attack!)

Edit: I think I can do all of that last list in between turns with utilities and dice, anyway.
Title: Re: A.D.A.B.; The Succession Wars {Starting shortly, last chance to /in or /out}
Post by: OneMoreNameless on January 14, 2009, 08:00:38 pm
Okay, I'll probably go with this location:

(http://www.nameless.frihost.net/images/dump/maybehere.PNG)

It's pretty much flat, there's a tiny rise to the SW but not that you could use for much. That square does have dolomite, diorite and one less aquifer level, though. There are dwarves, goblins, elves and humans. You have sand, salt water, an aquifer, a magma pool somewhere and plenty of greenery. A quick test embark showed no undeath, I'm sad to say, just a couple of slugmen.

The starting dwarves will be a fairly standard build, a miner/mason, grower/herbalist etc. I'll embark with an anvil and minimal, varied, supplies. Unless anybody joins or changes their mind in the next few days I'll send I'll send out the savefiles for the first round on, say, Sunday.

EDIT: That is to say, I'll just upload the savefile on my website, since it'll be the same starting point for all players round 1 anyway.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haika on January 18, 2009, 11:55:57 am
blegh, pushing this to the top so I can see the rules as we start.

:)

Gonna have fun with this.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haika on January 18, 2009, 04:58:24 pm
I was wondering if there will be positive point usage as well?

something like, spend so and so points to gain a pack of 30 uncut marble, or wood, or etc. Or to increase skills, or stats. Add a dwarf or two, etc.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on January 18, 2009, 05:49:42 pm
Not really. I decided to take out the point screws anyway, just to keep it simpler.

And to reply to two other things in one place, ideally you'd leave ON temp, weather, economy, invaders, caveins, artifacts, and leave OFF zero rent, as well as keep the population cap at 100 or so and the baby child cap at 100:1000 or something pointlessly high like that. Although if your computer actually has trouble running it otherwise, okay, but leaving the entire fort is 1/7 magma just so to spontaneously explode when the next player loads it is ... not recommended, hilarious though it may be.

And yeah, no mods.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: crash2455 on January 21, 2009, 08:49:46 pm
Hey, is it too late to sign up for the later rounds?
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haika on January 21, 2009, 10:31:40 pm
I would think since some havn't even finished their first rounds, that you could still sign up for the beginning. It's Nameless' call though.

Also not sure how he will handle the teams
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Flaede on January 21, 2009, 10:53:23 pm
I wasn't able to find the save file, so I hadnčt noticed it had started, since everything was in future-tense.

So. um. where is the file?
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: Haika on January 21, 2009, 11:25:01 pm
I wasn't able to find the save file, so I hadnčt noticed it had started, since everything was in future-tense.

So. um. where is the file?

There's a link in the other thread, under nameless' map screenshot for the save.
Title: Re: A.D.A.B.; The Succession Wars {Rules, input and sign up}
Post by: OneMoreNameless on January 22, 2009, 03:42:04 am
Hey, is it too late to sign up for the later rounds?
You can't really fairly join the game once it's going and while it IS still in the first round, one more player would throw the teams out. If somebody flakes during the game you could replace them then, but otherwise no, sorry.