Bay 12 Games Forum
Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Gork on January 06, 2009, 05:23:27 pm
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Well, not really, but you get the point - every living being on DF makes tallow soap of my adventurers. If I make a crossbowman, a Giant Rat murders me after taking down a Giant with stealth or I get ambushed by fucking wolves. A swordsman? My blows glance off the skin of everything bigger than me, and I can't get much done after gouging my enemies' eyes out and poking their noses just before getting dismembered (by the way, the combat engine in DF Adventure is truly gruesome).
So, any tips for continued survival and training? I would like to terrorize elven retreats with a Drill Lord, but for now it seems unlikely.
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Do you ever take companions with you?
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I try to recruit some people, but nobody ever joins me. I read that there were some drunks in the pubs, but I could never find any. Hell, sometimes the Extremely Agile Mayor would outrun me as I tried to get closer to him.
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Do this.
-Pick skill swim up to no label, when you're choosing your skills in the beginning
-Find an area that isn't cool or warm in the morning, or else... ice I shit you not, watch out for that
-Sneak, lay low, and swim for the next half hour in said pool
- ???
- Profit!
-Actually most of your attributes should be fairly higher by the end of that half hour making it easier to recruit new people
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Also high shield skill is something that saves almost from everything.
Find some BLUDGEONING creature (or it will occasionally tear your eyes/neck/etc.) and lay near it with a shield. Remove your weapon to prevent deadly counter-strikes and wait until your blocking goes high high high...
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If you want to go harass some benign wildlife (They won't attack you on the (T)ravel screen, so you'll have to search them out yourself)... don't pick horses. They got a NASTY kick. Blew me 'ead right off!
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Okay, taking all your advice into account I'm now training an olympic-class human swimmer and thrower. Perhaps I'll search me some hoary marmots later.
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Find a zombie-anything-weak and strangle it forever until before you pass out. This will make you a legendary wrestler and shield user if you do it for awhile and boost all your stats.
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Optinal but vey useful: Run a fortress until you get artifact/adamantine weapon and armor. place those things ina bin and abandon, returning with a dorf adventurer to get weapon/armor. Watch out for nasties.
1:Become a hammerdwarf.
2: Do everything everybody else said.
3: Kill plenty of fauna/zombies, wait a while at a human pub, plenty of semi-skilled military humans will show up, about a third of them will be willing to join you.
4: Find a megabeast.
5: ???
6: Profit.
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I had some sucess with one adventuer, butI don't think the community will like the suggestion. Create an Elven Bowman. Put some points into sword user and wrestling as well. Higher wrestling lets you dodge attacks instead of having to block them.
The really good thing about elven adventuers is that they have insane speed, and most creatures, including wolves, will ignore you. Just beware that elves are pansies, as my elf(who didn't have any "Tough" attributes) fell in and out of uncounciousness after breaking his left hand.
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How come no one mentions how broken the throw skill is?
Yeah, it's broken alright, pick up LOTS of pebbles or sand or anything, and throw it at things. Once you get up to a decent skill level, you'll be severely injuring things with just a few pebbles, and killing them with the next few.
Just one tip, don't pick up very heavy objects with the intent to throw them, cause heavy objects slow you down, and being slow in adventure mode is BAAAAD!
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The +Silk Sock+ hits you on the right ear.
It explodes in gore!
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The +Silk Sock+ hits you on the right ear.
It explodes in gore!
EXACTLY!
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Just one tip, don't pick up very heavy objects with the intent to throw them, cause heavy objects slow you down, and being slow in adventure mode is BAAAAD!
despite heaviness, a lump of stone from an abandoned fortress does the same damage when bashed or thrown at someone as a stone-fall trap.
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What I'd like to see from throwing is lopped off limbs treated as thrown objects.
The elf whore hits you in the left arm with her right arm.
The left arm flies off in a bloody arc!
The spinning left arm hits the elf whore in the head.
It explodes in gore!
The elf whore has been struck down.
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Also to get wrestling up high I normally head into a cave pick a giant rat or a ratman or whatever and start wrestling it, use takedowns repeatedly and it will spend all its time standing up instead of attacking you then just keep breaking parts of its body inbetween the takedowns, I normally start at the upper arms and work my way down the body then when you have no more joints to break strangle it to death.
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You people are sick!
Isn't the norm making pretzels out of kittens and other small furry animals?
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(http://img338.imageshack.us/img338/224/kerblamrf3.png)
The dust raised when I walk can probably behead Giants, too.
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Shield and armor user skill.
That alone will make you nigh invincible to wolves and similar.
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Okay, since I started killing stuff, the game has started to pull dirty tricks on me. For one, DF is crashing whenever I want to travel to a cave. Any idea on why this is happening?
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I had that problem with one cave once. Don't know why so I posted it in bug reports, and it was completely ignored....
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It seems I sorted that out, I can access caves again. In the meantime, the small limestone rock continues its rampage through the universe.
(http://img407.imageshack.us/img407/8352/kerblamwl8.jpg)
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I remember some other thread putting the DF combat logs into this word thing that takes the most common words and arranged them in an artistic way.
Child came up a surprisingly high number of times.
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oh i love this game. if your adventurer ever dies, go find that small limestone rock again and keep up its rampage.
i personally favored a masterwork giant serrated adamantium disc as my throwing weapon. great times were had till i dodged into an empty pond i couldn't travel from, and died of thirst while awaiting rain to let me swim out.
i wish the legends kept track of weapons like it does other entities. that stone and its list of kills would have a marvelous entry. gork, you must name it in DF random generated fashion. also, your avatar is great, especially in relation to the mood of your first post.
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You want DF to remember every little pebble there is in the world? Good bye RAM!
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"Urgok the Blessing of Savage Love was a rock.
In 216 it killed the dwarven child Urist Craftsrock.
In 216 it killed the dwarf Adib Hunchsbeer.
In 217 it was killed in the process of making a throne."