This is a comunity fortress with a bit of a twist. Instead of just picking out a dwarf and its skills and having me run it, this is going to be a bit more interactive and player driven than most communitiy forts. Did something like this with some other games I have played, and the seven cities of glass fort reminded me of it.
How this will work is I will run the game, based off of how you tell me to use your dwarf. If you want something mined out you either need to do it, or get some one with mining to do it for you. Same with every other profession, a good example of how this will work is a brewer who says if there is less than 10 boose per dwarf, brew 3 times, and only brew sweet pods. So you can either work with your fellow dwarfs or seal your self off in a city-state style.Just remember if you don't tell me what your dwarf is going to do it could end up idling, once it runs out of things to do, or end up using up all of a resource. As I will use my dwarf as a mostly as a behind the scenes patch job person.
I will try and keep this going at a brisk pace. Will give a bit of time between posts for those that are playing to post commands for their dwarf, if no plans are given, will have that dwarf continue with last ones given. Also when I will look for player input will mostly be when trading starts or season changes. Also at more significant events like ambushes and sieges, but not for kobolds or snatchers. Also imigrants will end up being used only as an emergency millitary if they are not claimed, otherwise they will end up just hauling items around.
There will be no set trader, unless the players can agree on one person, otherwise who ever gets to the depot after goods are moved there will get to decide what to trade for. I will post lists of goods, general lists for the most part, will mention the more unusual items as well.
Since this is more player driven, I hope players will help narate the events, as I will be doing so from the outpost liason/manager position who will also do various odd jobs around the fort. I will take requests as to what to ask for from the caravans.
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Kyterra(Hawklaser)-(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Kyterra.jpg)
What?! I'm being sent to the middle of a swamp to manage 6 other dwarfs that are being evicted by the nobility? Why the heck are they getting evicted? Please, help me out here Olan!
-Olan- Sorry, but the nobles told me to only give you this clipboard, and that wagon over there and its contents. They wouldn't even tell me anything about this other than it is for the good of the mountainhome. And with the hammerer there when I got this news I didn't dare ask any questions. You know how unreasonable the nobles can be. Least they gave you today to pack up your belongings. The other 6 dwarfs will be notified soon. You all have to be gone before noon tomorrow.
Kyterra then marches off in a huff to the wagon all the while grumbling. After getting to the wagon, and looking inside to only find 2 axes,and only enough of barrels of food and drink to reach the destination and maybe last a week, and lets out a cry of anguish. The nobles must be off their rockers. How do they expect us to survive out in the middle of a swamp with just this? Least have sometime to make some hasty preperations for the journey. Though before rushing off to make her preperations Kyterra reviews the clipboard, which has information on the others who will be accompanying her. The contents are as follows -
Borg (Skid)(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Borg.jpg)
Evergreen(Mephansteras) (http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Evergreen.jpg)
Jack(Jack Bread)(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Jack.jpg)
Sparks(Im_Sparks) (http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Sparks.jpg)
Strife(Strife26 )(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Strife.jpg)
Urist(Shurikane) (http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Urist.jpg)
Hmm, looking at this, this doesnt seem to be a total disaster. I wonder what the Nobles have against this bunch? Guess I will have to wait till we start the trip to find out. Though why in the world did the nobles choose me? Is it some kind of punishment? What could I have ever of done to make them mad? Though I can't say I'm dissapointed in this happening, I have seen too many friends buried because of the Hammerer carrying out the nobles crazy sense of justice. I'm grateful it gets me away from their thoughts for now. And it does seem they will be sending a caravan to come visit in fall, so things can't be all that bad.
I don't have time now to look things over much more, I have to go pack my things, and use what little cash I do have to get supplies to help us survive in the marsh, as the nobles sure didn't give us much to work with.
And with that Kyterra rushes off to start preperations for her new life out in a swamp with 6 dwarfs she has never met before. Though she can't shake the feeling that they are all being sent off to die out there thanks to how little was being sent with them
Ok, here is the relevant levels of the map right after Embark.
http://mkv25.net/dfma/map-4332-riddlebell (http://mkv25.net/dfma/map-4332-riddlebell)
The aquifer is on the upper half of the map, and no aquifer on the lower half.
Profiles, and expanded story will be up shortly. So if have a preferance as to where to dig in at, say it now.
We are up to the first summer. Notable Events so far-
6th Granite - Jack's dogs have managed to kill 2 harpies after Evergreen made everyone aware of them.(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Jacksfirstkills.jpg)
8th Granite - The temporay storage was finished.
6th Felsite- Everything moved away from the wagon.
And pictures of the fort as of the first of summer-
Surface(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Firstsummer.jpg)
First Floor/Temp storage(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Innitalstorage.jpg)
2nd floor/Farming(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Farmplot.jpg)
3rd floor/temporary workshops(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Currentworkshops.jpg)
Here are is our current food record(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Foodstock.jpg)
Went down 3 floors so Urist would have some stone, and I decided there are some workshops that will be better off as general use workshops which I won't make dwarf specific unless asked to, such as kennels and other not frequently used ones. But most workshops will still be dwarf specific.
Taking a short break before I continue on through summer, so feel free to update your dwarfs orders if you want. I do plan to be at least up to the fall caravan by the end of today.
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Kyterra's Jounal- Entry #1
Well, we all made it out to this accursed swamp in one peice, and just before the food the mountain homes gave us ran out. Its a good thing the others packed in as much food as they did. Though I still can't fathom why in the world Urist packed 39 blocks of stone into the wagon.
The wagon broke down between some magma and the brook that runs through this swampy land. With all our food being in the wagon, and so close to magma which is known for being homes to creatures of fire, I quickly suggested we move across the brook and start start carving our home. No one put up any objections, as if a creature crawled out of the magma and started a fire all of our food and booze would be caught up in it.
While Jack stood gaurd by our wagon, everyone else worked on getting moved across the brook. Stife and Evergreen set about making a clearing, while Urist happily went to work mining. Everyone else started hauling our belongings across the brook. It looks like me might just be able to make do out here, despite how little the nobles gave us.
Though later in the spring, I am starting to see why we got sent out here, getting people to work together outside of the danger of the fire has been rather dificult. We each like to do whatever we want, without worrying too much bout each other.
22nd sandstone
No sooner than the caravan had left, 7 new evictees arived at our humble hole in the ground. As can't call it much more than that at this point.Guess the mountain homes didn't like them, or they decided to leave on their own. Well might take them a bit to get settled in, so having them just gather up some more of the lumber laying around, and move some of the stone out of the way of Urist. If he isn't digging, he is smoothing rock, either turning rocks into blocks, or the floors. He is has also mentioned he is gonna crave on the floors later on.
Late winter- In Urists random mining, he came across a patch of magnetite, which I steered him away from, as with the walls in that area also being damp, don't want to waste any of the precious ore.
26th granite- Today the elves managed to find us, so we started preparing to trade with them. Though while we were hauling goods, an elf pointed out that there were some dwarfs heading this way from the North west. But we didn't have anyone head out that way.... Oh no... more evictees, and they would be going right past the magma pipe. I just hope the critters don't fry them or chase them across the brook. It looked like it could be bad as I could see some smoke in the distance for a bit, but it didn't last long. Though after looking more closely, it seems the new arivals prodded the firey critters out of their home by passing by.
They all made it here safely, and eagerly helped out with hauling stuff up to the depot. After everything had been moved up to the depot, and we were trying to figure out who to send to the depot, the person I least expected strolled right up to the depot...Urist, who has only paid attention to the rocks underground up till now. I have no idea what he is going to do...
Also I have no clue what is going on in the mountainhomes, this many evictees in such a short period of time? Or maybe they are fleeing the oppresive reign of the nobles after hearing about us from that caravan.. They won't tell me anything about it... I just hope the nobles don't decide to move out here as well.
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OOC Ok, this is the depot situation we have 1970 dwarf bucks(131 overweight) for trade, and the elf's brought this stuff2 ropes
cage with cardinal
barrel
gnomeblight barrel
long sword
short sword
buckler
sheild
bladeweed seeds
emerald dye
prickle berry seeds
empty bag
5 bins of cloth
a stack of prickle berries
And here are the 2nd batch of immigrantsmason/peasant/child family
herbalist
peasant
fish disector
peasant
tanner
wood burner
lyemaker/peasant couple
butcher
animal caretaker
metalsmith/peasent+puppy couple
weaver/peasent couple
furnace operator
Which brings the total immigrant count up to 25 available. If no one else wants the bowyer, it becomes Evergreen's assitant tomorrow afternoon.
Here is the full fortress layout http://mkv25.net/dfma/map-4374-riddlebell (http://mkv25.net/dfma/map-4374-riddlebell), fort is to the SE of where it loads up.
And 2 pictures showing where there is damp stone. The 2nd picture also has the edge of the magnetite cluster.
(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Damp1.jpg)
(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Damp2.jpg)
Will continue on with the fort this weekend.
I'm probbly gonna use a few of the imigrants to do jobs like fishcleaning, that are helpfull, but have really no impact on the fort. But any job that has choices in how it is done, I will leave for the players. If I use immigrants in the army, they are just going to be untrained wrestlers, used to help out in bad times. or to discover ambushes.
Alright, we are up to fall, since no human traders came.
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25th slate- A huge cloud of smoke rises from the other side of the brook, shortly after we see the intense blaze of a fire coming towards the brook. No one is hurt by the fire, but all are wondering what caused that fire? After the smoke rises, we are able to see 3 imps having a party, following that a handful of the new arrivals go out to rid us of the firestarting imps.
25th Hematite- Our current fishcleaner ran off babbling about some shell this morning, and this afternoon we found him chasing every one away from one of or craft shops. No one knows what he is up to.
28th Hematite- Today the fisherdwarf emerged from the workshop, holding a splendid crown made entirely out of turtle shell, he also noted he now knows a lot about carving bones as well.
15th Limestone- Our wall around our home was finished today, along with the preperations to start above ground farming. We are still working on a roof for the above ground farm though, as never know when some Harpies will return.
16th Limestone- Today the Dwarven caravan has arrived again. We managed to get all of our goods to the depot this time, thanks to some newly made bins, and all the extra help we have. And Strife boldly walked up to the Depot this time.
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Trade situation
2320 DB for Strife to trade with
5bars
9gems,4 blocks,1 coal,1 wood,1 rope,1 dog,1 mule
2 empty barrel,1 ale,1 rum,1 wine,3 picks,
22 bags of seed,7 empty bags*Several over 500 DB
1 Bin silk cloth
Iron anvils-2132 DB each
3 stacks fish,1 stack lobster,1 plump helmet,1 thread
Our Stocks
(http://i465.photobucket.com/albums/rr15/hawklaser/ComFort/Stocks.jpg)
The above ground farm has been laid out in 8 2x4 spaces, though one is only 7 spaces. We still do not have an anvil. Eagle's dining room, and a handfull of basic 3x3 rooms have been carved out by him, his dining room has yet to have furniture, or smoothing+engraving done, that will begin with the next season. Need extra info, as always just ask. I decided that the same person will not trade 2 times in a row, as to all the military at the moment, that is just the unclaimed, Shurikane's, and my dwarf, that is just to make the trade process go smoother.