Spring, 205
We've now got some bags made. I've sent some idling dwarves to gather sand and make some glass. Vabôk has started her mysterious construction. It'd better be more valuable than the last couple of artifacts we got.
Vabôk has created "The Shins of Worry", a Granite throne. It's worth a good 15600☼ and it menaces with spikes of Nickel silver and green glass. It's quite nice really. Vabôk's now a Legendary Miner.
I have a rule, that whenever someone makes an artifact piece of furniture, they get their own office and they get to have the artifact IN their office. I find that's very good for morale.
Monom Pagedinks is beginning to pick up some skill at Marksdwarfship. Hopefully he won't go the way of the late lamented Kivish Endokvîr, the last dwarf to train with a crossbow here.
A caravan of Elves has just turned up from Icicacame, "The Stoked Pelts". I hope they've brought some decent goods...
Mmm, strawberries! (Who says elves never bring any good stuff?) We've started to get the seeds, so I've had a fruit farm started outside.
Another bunch of migrants. A Potash Maker? Ok then, I guess we're going to start using fertiliser on the fields... A Cheese Maker? Now that's no use to me at all! He can become a Miner/Siege Op. I drafted one of the Peasants into the army - a Macedwarf should come in handy. The other one can become a farmer. Fish Cleaner? I don't need another sodding Fish Cleaner. These migrants are a bunch of useless Dorfheads!
The time came for us to select a Mayor. From now on, the person who will have to shoulder the burden of running this place is... still me? For Armok's sake, isn't it about time someone else took responsibility for this hole in the ground?
In my spare time, I've worked up to Competent Engraver. So I think I'll do some maps of how the fort's laid out so far - I'm sure you're all gagging to see Hairlens 'in the stone'.
(http://myweb.tiscali.co.uk/alphasoft/df/Entrance.png)
The Entrance to the fortress. Notable features include: the fruit farm to the east, the catapult to the south, the caged animals keeping an eye out for intruders, and the partially-completed curtain wall.
(http://myweb.tiscali.co.uk/alphasoft/df/Apartments.png)
The Dwarven Apartment Block.
(http://myweb.tiscali.co.uk/alphasoft/df/Foodhalls.png)
The Hairlens Food Halls: Subterranean farm, Food stockpile, Fishery, Kitchen, and the most important building in any fortress, the Still. To the north, the dining room (and the Sheriff's private dining room. Bloody nobles).
(http://myweb.tiscali.co.uk/alphasoft/df/Worksquarter.png)
The Works Quarter: Workshops and Offices. As you can see there's a slight shortage of doors. I must remember to have a little talk with our Mason about productivity. Also, some of the Workshops are connected to each other. This is because they are part of the same industry. It's all laid out on the scientific principles of fortress design as laid down by Ingish Mengavuz, Clerk of Glacierclasp. I studied under him when he taught a few semesters on Fortress Management at the Dwarven University in the Mountainhomes. Apparently some Philosopher turned up to Glacierclasp one day and told him there was a job open back at the University. Of course, the Philosopher stayed at Glacierclasp, a drain on its resources. Philosophers tend to do that. I hope none turn up here at Hairlens.
(http://myweb.tiscali.co.uk/alphasoft/df/Engravingpractice.png)
As you can see, we've been spending a lot of time training up our Engraving skills by smoothing the quarry floors and walls.
(http://myweb.tiscali.co.uk/alphasoft/df/SelfPortrait.png)
I've put in a self portrait. It's not completely accurate; I'm not quite that fat in real life...
Back to the chronicling...
Another Skeletal Rhesus Macaque showed up and frightened the farmers. However, Urist "Treatyrained" Ilraludar soon smashed it to bits with his -Iron war Hammer-. That's three kills he's got now (if you count poor berserk Bëmbul). He's one heck of a good soldier.
I'm not sure if it's from the same rhesus macaque, but Ducim "Squaretreaties" Vathsithilral our Legendary Bone Carver just made 15 masterful bone bolts. It almost seems a shame to shoot them.
SIX SODDING ZOMBIE RHESUS MACAQUES! Rouse the soldiers!
Well, we killed them all easily. Monom the Marksdwarf got one, and Urist got the other five with his hammer. No-one was even slightly wounded. A bloodless victory for our brave soldiers.
In a fit of unreason I mandated the construction of Lay Pewter items (I do like Lay Pewter). The dwarves are still trying to work out how they're going to fill that one.
We have struck Olivine. If "Rocks for All Occasions" is to be believed, then there must be a Gabbro layer around it. Hopefully it'll have some ore in it somewhere.
There's a Chromite vein in it, but no ore as yet.
Summer, 205
Struck Microcline. All very well, but it's not an ore, is it?
Asmel Lokumkadol has achieved Legendary Miner status. Also, we've found still more bismuthinite. If we had any bronze, that would be really useful.
A bunch of humans have arrived. It looks like they hope to trade. I bet they've only brought rubbish, though. I'm on my way to the depot now to begin bartering.
My term as Mayor has ended. The Carpenter Ast "Helmrings" Zonseng has taken the helm. However, as Village Manager I'll still be dealing with long-term strategic decisions.
Well, we bought the usual rubbish in exchange for bins full of trinkets. I'm meeting with the Guild Rep to ask him to bring lots of metal bars next time. Some more weaponry would be nice, too.
Bomrek Isethònul the Carpenter has been taken by a fey mood! He's claimed the Carpenter's Workshop.
Also, I've ordered the dwarves to build a smelter and forge. I bought some iron trinkets and I want us to melt them down to make into useful stuff.
Bomrek Isethònul has created Bekarison ("Dippedplans" in Allspeak), a Highwood bin. It is encrusted with Granite, decorated with Oak and encircled with bands of Limestone. Of course, Bomrek couldn't resist adding menacing spikes (of Highwood). We dwarves do love our menacing spikes!
We have struck Purple Spinel! "Rocks for All Occasions" lists it as Semi-precious. I really must start a jewelry industry.
We have struck Kimberlite! And Green zircon! We're finding all sorts of stuff. Still no metal ores though :(
Still more discoveries - we've struck Wood opal. "Rocks..." only lists it as Ornamental, but apparently it's still reasonably valuable.
Black pyrope! Semi-precious. This Gabbro layer's chock full of gems.
During all this, Mosus "Boltsskin" Alåthsalul attained Legendary Miner status. That's three legendary miners we've got now. Also, érith Igathoslan (one of our soldiers) is finally getting the hang of swordsdwarfship. Soon we'll have quite a formidable army!
With our population at 54, we really need to expand the Dwarven Apartments. I'll send the miners to work...
We have struck Tanzanite! "Rocks..." lists it as Semi-precious. I must get that jewelry industry set up!
That Cheese Maker's successfully remustered to mining. He's already trained up to Competent. Also, the gem cutting has begun.
Alas! érith Igathoslan appears to have sustained heavy wounds during sparring and died from loss of blood. A sad tragedy. It seems the accident involved Urist Ilraludar - I guess he didn't know his own strength.