Bay 12 Games Forum
Dwarf Fortress => DF Community Games & Stories => Topic started by: Psyco Jelly on January 14, 2009, 12:45:29 am
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We were lost. It was a harsh trek to where we now stand, but in a place known only as "The Brutal Tundra", it was to be expected. A blizzard drove us away from the rest of the caravan. We have naught but a wagon with scant supplies. But we have dwarves. We will persist. We were lucky to find an island of hope in a sea of death and despair.
(http://img58.imageshack.us/img58/8760/brutaltundraxo2.jpg)
You can be any sort of dwarf you wish, though I would suggest at least one person be a miner and another a woodcutter. You have 200 points to spend on your skills and your things. I will bring the battle axe and some food, as well as be the record keeper and broker. There is sand, so don't be afraid to be a glass-maker.
I would also like a fairly detailed backstory the civilization's name is The Treaties of Mist.
Olam was a nobleman from the mountain-homes. He agreed to go upon the expedition east to record the geological conditions of The Insightful Hill. It's a moneyless job, but it is a great honor to record the stories of the stones themselves.
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Name: Zerg (Male)
Skills: Prof. Bonecarver, Prof. Bowyer
Items: 10 Tower cap logs (To be made into bins) Hunting Dog (To be assigned to him)
"Why did I even agree to take this bloody job?" I muttered under my own breath as the blizzard raged on, "It doesn't even pay well." I stopped for a moment and shook the snow from my beard, then glanced over at my companions. Oh yes, I remembered, some stinking noble had ordered ten hammerings to me for not making him a statue of himself.
"Pheh" I grunted aloud. I carve crossbows and bolts for a living, not stone.
But it all came back in a painful flash, the late-night chase through the fortress with the hammerer hot on my heels, hiding in the wilderness. and then signing on with a passing caravan. I was never going to see my friends back at the old fortress again.
"At least you'll never mandate statues boy" he said to his loyal dog. The dog barked at him and wagged his tail.
"Bah, lets go we're falling behind" I started to once again trudge through the snow. Ah well, at least I can get a new start whenever we get to the new outpost. Hopefully...
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I'll take one.
Name: Kirea
Gender: Female
Profession: Herbalist/Brewer/Cook, profession title "Witch"
Description: Kirea comes from a long line of disgraced witches and magicians, poorly playing tricks on the eyes and brewing potions that seem to have no effect on the drinker. She joined the expedition to perfect her art and perhaps bring legitimacy to being called a witch.
Personality: You know what witches are like: snarling, children eating, disgusting, odd women. She should act like that but less confident.
Items to bring along: Some exotic meats, like lizardman meat (which she can pretend has special effects on people). Booze, seeds, a few flasks, and anything else that I can't think of but you can.
If she could have a preference for vermin if possible, that would be good so that she can adopt one in the future as her familiar.
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I love building fortresses in the freezing glaciers.
Name: Captain Affy
Pref. sex: Male
Professions: Competent axedwarf, competent armor user and novice woodcutter.
Try to bring an axe and a leather armor of some kind. Preferably of the animal he likes. He would also like to become the Captain of the Guards.
Being one of the caravan guards Affy was devoted to his mission of defending the wagons. After becoming lost in the blizzard he has decided to defend the group he found himself in to the last breath.
Comming from a poor hole further south he is not used to this type of climate. He joined the caravans to get away from his old life, since his old home was plauged by goblins he had learned to use his axe to both cut wood and to reove the goblins head from their body. He rose in the ranks of the guards, and found himself as the captain of the caravan guards.
He looks first and foremost for loyalty towards himself and the leader of the group when choosing members for the military and guards.
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Looks like fun!
Name: Kornash
Gender: Pref male, but I'm not dependant on it
Profession: Competent stone crafter, competent engraver, the rest in wrestling please.
Story:
Kornash was probably the least known dwarf in the group, and that was how he liked it. Kornash was once a great warrior from another dwarven civilisation, renowned and respected by many. He made himself a name for being a highly dedicated soldier, refusing to abort a task assigned to him even when grievously wounded, in the end that was probably what caused the downfall of his civilsation.
You see, during one of his missions his group was ambushed by goblins and many were killed, being as single minded as he was, Kornash ignored the losses and pushed onwards. Only after killing the target he was sent after did he and his squad hear the news - the mission was given to Kornash by a planted goblin spy to draw him away while an army attacked the capital and killed the kingdom. If he had returned after the ambush he would of probably arived in time to prevent this disaster. After the death of the king the civilisation crumbled and Kornash fled to the Treaties of Mist under the guise of a crafstdwarf.
It has been many years since then and Kornash has lost many of his once great combat skills, but he still retains some of the hand to hand knowledge of his past as well as some skills from his new profession.
It's a pretty low quality backstory but meh.
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This looks interesting, and it doesn't look like you have a miner yet!
Name: Belgur(if male), Beit(if female)
Profession: Prof. Miner, Prof. Mason
His biggest love has always been food, but sometimes food is rather expensive, isn't it? And it's never fun when you can't pay. No further explanation needed for his reasons to join. He has a lot of secrets, but says he decided to put them all behind him and is a fun, carefree person(if female, just adjust add 's' to the 'he's).
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Name:Splenda
Gender:male
Profession:Prof. Mechanic, Prof. Miner (make him a hammerdwarf when his profession is no longer needed
Item:Pick, (hammer if there is budget)
He is a private dwarf. He doesn't tremendously like other dwarves, and much preferes the gentle hum of complicated machinery. As such, he keeps to himself. He takes orders, has little ambition, but also has endless recourcefulness and creativity. when the rest are deciding a policy, he is staunchly silent. But when there is a problem to solve, he always has an idea or two, usually a brilliant one.
He left the mountainhomes to find relief from it's endless bureaucrocy and red tape. and figured he would accompany a a trade caravan until he got to some place warm (he hates the cold). As such, he is very unhappy to be stuck on a glacier, and volunteered to dig out lodgings to escape the freezing wind. He may or may not have been in the military (a rumor started bacause of the large, ornate hammer a couple of the others think they may have seen).
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(http://img510.imageshack.us/img510/6274/lslandry9.jpg)
4th Granite, 301.
We had actually made it to a place more hospitable than the Brutal Tundra. To the west appeared to be a dense boreal forest. At first the other six thought I was suffering from snow madness, but they had nowhere else to go. It took three days for Splenda and Beit to carve out a simple burrow for us to keep warm in. I don't think anyone could have had a more miserable three days.
Not only were we assaulted by cold, but by little monkeys. Macaques! this far north! It seems the wildlife here has adapted to the cold. Luckily, Captain Affy and Zerg's mutt drove them off. Zerg... Why does that name seem familiar? No. It couldn't be him...
It turns out that after we bought the equipment, there were exactly enough points left to buy an anvil. Woo!
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As a side note, when I saw the title of this thread, I pictured a band of dwarves colonizing an island shaped like Obama's face.
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I'd like to claim an immigrant.
Name: Keldor
Profession: Glassmaker / Jeweler
Sex: Either
Keldor came out to the wastes after hearing rumors of a great city of glass. After months of fruitless searching, he/she came across the small settlement of dwarves eking out their existance after being stranded at a small frozen oasis in the desert. Having despaired of ever finding the glass city, yet unwilling to return home empty-handed, and seeing that the place had abundant sand, Keldor decided that if he/she could not find the fabled glass city, that he/she would simply have to build it himself/herself. Keldor envisions great spires of glass, glittering with gems set alight by the setting sun...
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Since you have an anvil, and I saw magma on your embark map...
Name: Shoruke
Gender: male if possible, female if not :P
Profession: Furnace operator, weapon/armor smith, blacksmith, and metal crafter. Basically the only part of metal production I don't do is mining out the ores.
Story: Having been a smith for a short while back at the mountainhome, I found that it's too hard to find work for a smith; the mountainhomes are already well-equipped, and the legendary smiths get preference for jobs. So, seeking both excitement and employment, I came to some frozen wasteland that apparently has lots of metal stuff to make and nobody to make it.
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If you'd like an immigrant, I'll be "Pytiir" the Smelter. I will have no task enabled other than furnace operating; and I must always be smelting.
Smelt! SMELT! SMMEEEEEEEELLLLLLTTTTTTTT!!!!!
If I must have more tasks, I will do other generalized fire-entensive operations, such as wood burning and kilning. Only may haul as a last resort.
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7th Slate, 301
After the blizzard calmed down, I decided to send Kirea to gather some plants, we were short on food. She returned after a few hours. "I found ten great specimens of blade weed."
"Can we ear it?"
"You can eat it, deary, but it'd cut your throat to pieces."
I sent Splenda and Beit to try and tap the aquifer so we have something to drink if our booze runs out. Shortly after the pit was dug, we heard a rumbling sound. We screamed for the miners. There was no response. We retreated into the burrow. The looks the others gave me. I thought they were going to kill me. Suddenly, a pick burst through the side of the burrow. It was some sort of deep black creature. Captain Affy raise his axe before they wiped their faces off. It was Beit and Splenda covered in soot! They'd carved out a functional aquifer tap. We rejoiced and decided to liquor up. The last of the booze was gone.
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2nd of Galena, 301
We were awoken by a loud howling outside of the burrow. We had just pierced the aquifer, and the noise must have attracted some fell beast. I heard a scream. Captain Affy ran outside as fast as his legs could carry him. There was some abomination, a wolf-man, standing over an unconscious Splenda. With a mighty chop, the Captain tore the beast's leg off. Before it could react, he sliced once more, and off came the head. We brought Splenda back to the burrow, and Kirea administered some plant or other. He remains in bed, but he shows no sign of transformation.
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If Splenda does turn into a werewolf at some point, good thing there's a witch nearby who can (incompetently) provide aid and possibly (but probably not) cure him, with a mix of herbs and other oddities (that will do nothing).
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I'll take the first peasant, fish dissector, or other worthless immigrant that shows up.
Name: Generic Speardwarf #5
Gender: Male
Profession: Speardwarf
It had been many months since he had escaped from Tarmidsholil Ezar, but Unit GS5 still dreamt of the horrors of his old barracks. Each day, he would wake up to the sound of crossbowfire and explosions, and every evening, he fell asleep with a spear in his forehead. For years on end, he had sparred meaninglessly, preparing for the invasion of the elflands.
Fortunately, on the 3rd of Felsite, he had been knocked unconscious by the hammerer and thrown outside. It didn't seem too great at the time, but the blow knocked out his memories and previous identity like slugmen under a whale. Untrained, (or so he thought) unarmed, and oblivious, he spent weeks beating up carp and elephants with a stick. He then wandered into a fortress that looked promising!
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4th Granite, 302
"It's been a while since I've wrote in this journal. The caravan had come back for us- only to lack the supplies needed to carry us home. They traded us all of the supplies they could, and left. I had seen pebbles of obsidian in the forest, so I had Beit explore for it. There was a magma vent underground! The geothermal heat is what allows the trees to grow. The geological record is coming along nicely, though I fear are stay here may be prolonged. Splenda's lower body injuries have healed, but his left arm is still broken, I expect it to get fixed up in a few seasons.
We received a wave of immigrants, from the mountain-homes to fortify our position. We barely had enough food to survive the winter. One of the new recruits, an aspiring speardwarf, had nearly lost an arm to a sparring session with Affy. Affy's axe arm is strong enough to chop through chainmail! I will allow the recruits to train amongst themselves before training with Affy. our forges are up, and I got Beit to make some traps, in case another werewolf shows up.
We have the beginnings of a fortress set up, a haven of warmth. An island of hope.
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We received a wave of immigrants
Am I one of them?!?
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well, at least i got to dig a well before I was torn to pieces by the local fauna.
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I'm only going to update once a year. I'm in the fall, so two seasons until update. Bottom lines so far:
Captain Affy is badass. He obliterated a blizzardman in one hit.
Splenda got better.
Shourke is a legendary metalcrafter, who made a spiked iron ring.
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"an aspiring speardwarf"
moi?
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Yes. The other speardwarf god slowly and painfully ripped to pieces by a blizzard man. Which got utterly owned by Affy. It only took one swing to kill it.
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What kind of creatures are all out there? Blizzardmen, Werewolves and LAND CARP?
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No land carp, just hellephants. JK.
Here's a treat for you. It should sum up these past events pretty well.
http://mkv25.net/dfma/map-4370-slingdragons (http://mkv25.net/dfma/map-4370-slingdragons)
"This is the start of our third year, the liason told us of our true reason for coming here. There is a goblin settlement to the west, and this is an ideal place to intercept their armies. Oh joy.
After learning of this, I appointed two milkers to take up siege engineering and operating. No goblin will get past us.
We heard more screams that night. Unob, a speardwarf was on patrol while his partner was in bed resting his wounds from a sparring match with Captain Affy. Affy, of course, bolted outside.
Affy found Unob's corpse. It looked like it had been slowly and painfully ripped to pieces... By ice. A terrible creature, the incarnation of all that is vile in the tundra, a blizzard man, lumbered forth. With one deft swing of his axe, Affy sliced the creature in two. I've never seen a dwarf with such strength, that is the stuff of legends!"
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bumpasaurus!
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So... this one dead?
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I think so.