Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: Darwinism on November 03, 2007, 10:15:00 pm

Title: Dwarves Stay Inside.... Underground?
Post by: Darwinism on November 03, 2007, 10:15:00 pm
Well, since I like building fortresses above my immense dwarven warrens, I'd like the option for dwarves to stay indoors, but not underground. As it stands, it's tricky to get my siege operators to stay near the engines when a siege arrives without a half dozen dim-witted gatherer dwarves rushing out to meet twenty goblins.

Is it possible?

Title: Re: Dwarves Stay Inside.... Underground?
Post by: Keldor on November 04, 2007, 04:07:00 am
If you build a roof over the siege weapons, it considers them underground.
Title: Re: Dwarves Stay Inside.... Underground?
Post by: MindSnap on November 04, 2007, 11:45:00 am
No, building a roof over an area will make it indoors, but not subterranean.

I would suggest making a giant squad for al of your civilians, and stationing them i the warrens. you could even give them some weapons just in case.

Title: Re: Dwarves Stay Inside.... Underground?
Post by: Dagonus on November 04, 2007, 01:35:00 pm
Well, the problem really goes further than that with dwarves running up to the entrances that are technically "indoors" and "Subterranean" but are before your underground defenses.

I think something along the lines of the zoning tool would solve this best. Just select an area outdoors and tell it to treat that as indoors for purposes of dwarf travel permits or vice versa.

The whole "massive recruit militia of scared children hiding in the dinning room" is self crippling. The ability to just say "don't go past point X" would allow underground work to continue.  In the end it would balance out play-wise since by not having them drafted into one giant militia there is the increased danger of exposure to battle, but with the zoning you'd be able to control the degree of danger.