Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: numerobis on January 06, 2008, 11:04:00 pm

Title: Fire... heheh... fire
Post by: numerobis on January 06, 2008, 11:04:00 pm
My dwarves are Beavises.  They will walk up to a burning corpse and play with it (take off its socks and take them to the stockpile, for example).  Of course, they have a tendency to catch on fire upon doing so.  Perhaps the most amazing thing is that they will then calmly walk to the stockpile *while on fire*, until they fall unconcious or die (whichever comes first).

Seems to me that a dwarf with any sense at all would refuse to walk over a burning pile, much like dwarves refuse to jump in magma or into rivers.  At the very least, if you're on fire, you should stop what you're doing and panic.

(Moral of the story: I clearly need to upgrade my anti-dragon defenses.)

Title: Re: Fire... heheh... fire
Post by: Stromko on January 06, 2008, 11:37:00 pm
The fix for this right now is to Designate the corpse and everything on it as Forbidden. You might have to do it twice if the corpse turns into bones and a skull since they'd be new items and not forbidden, though by then the fire should be out.

[ January 06, 2008: Message edited by: Stromko ]

Title: Re: Fire... heheh... fire
Post by: numerobis on January 06, 2008, 11:42:00 pm
That's the first step.  But if, hypothetically, the dragon walked in the front "door" because, hypothetically, the intelligent designer of the fortress perhaps forgot to put a door in, and now there's a burning corpse separating the dining room from the food room, the dwarves will walk right over the corpse rather than taking a longer path.

Oh, I suppose there's 'R'.  Maybe that will fix things.

Title: Re: Fire... heheh... fire
Post by: numerobis on January 06, 2008, 11:45:00 pm
Another fire issue is that corpses burn for months.  And in that time, they rot.

I can understand dwarves being too dumb to notice something's on fire.  But *bacteria*?

Title: Re: Fire... heheh... fire
Post by: RustedAxe on January 07, 2008, 03:08:00 am
quote:
Originally posted by benoit.hudson:
<STRONG>That's the first step.  But if, hypothetically, the dragon walked in the front "door" because, hypothetically, the intelligent designer of the fortress perhaps forgot to put a door in, and now there's a burning corpse separating the dining room from the food room, the dwarves will walk right over the corpse rather than taking a longer path.

Oh, I suppose there's 'R'.  Maybe that will fix things.</STRONG>


It wouldn't have mattered since the dragon would've broken down that door anyways  :p

Title: Re: Fire... heheh... fire
Post by: briktal on January 07, 2008, 08:54:00 am
Would it also be possible for things not to be on fire for so long?
Title: Re: Fire... heheh... fire
Post by: Greiger on January 07, 2008, 04:16:00 pm
I feel I must point out that if you give dwarves the fire immune tag they will merrily wade into the magma without a second thought...even though it does not actually make them immune.

I know thats modding but still, they can do it.

Title: Re: Fire... heheh... fire
Post by: Kagus on January 07, 2008, 05:02:00 pm
Fire breathing/immune dwarves.  Nothing quite like them.

They go for a drink, belch, and explode.