Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: PTTG?? on February 10, 2009, 12:35:20 pm

Title: PTTG Plant Library UP: BIOMES
Post by: PTTG?? on February 10, 2009, 12:35:20 pm
EDITED:

The new version (in the spoiler) is updated with better Biome-ing, which will lead to more balanced feeling plants. I still haven't tested out chasm and lava biome plants, so tell me if these don't appear for you.

I decided to release my expanded collection of plants, including a wide variety of surface and subterranean plants, all with a genuine Armokian flavour (http://www.bay12games.com/forum/index.php?topic=30819.0). Some are based on real plants and others are new.

There's nothing over-the-top about any of them, though I suppose I should add some dyes as that's the only type of plant this doesn't yet include. I've also made the existing plants old-style so that most of them don't grow in the winter.

Also includes some coastal seaweeds that don't work perfectly but can be farmed on the beach.

Spoiler (click to show/hide)

About some of the plants:
Crag brush: It's tumble weed.
Yhevek plant: Winter on the tundra, only.
Ash Caps: Uncover a volcano to release Ash Cap spores... in theory. Let me know if you can't find them.
Lake Grain: Rice.
Army Vine: Grapes- to make Army Wine, the "surface" wine. That reminds me:
Renamed Originals: Plump helmets now make Plump Wine, and so on. This way Goblins don't make Dwarven Wine. Same goes for the other "dwarven" things. Wild strawberries are just Strawberries because it makes little sense that your farms are full of wild ones.
Native Caps: These are a wide variety of small mushrooms that grow on the surface and are edible.
Greater Truffle: Versatile fungus that grows above and below ground and through most seasons.
Evil Plants: Haven't tested them all out, but there are now some evil underground plants for your goblins.
Rock Moss: Brews Rockspit, a harsh alcohol with little redeeming value other than barest survival in harsh times. I stole this one and probably a few others.
Sugar Reed and Wheat Sheave: Surface sources of Sugar and Flour.

There are many more as well.

Any feedback would be appreciated, and I'll update these as I refine them. In fact I was thinking of lowering the yield on all of them to make more farming a priority.
Title: Re: PTTG Plant Library
Post by: Sinergistic on February 16, 2009, 07:21:39 pm
Thanks for this, cannibalized a couple of them into my own game.

I love some of the names and pref strings you came up with ^^

Blood sponge - Violent Nature

Bone moss - Crunchy Fonds

crack me up :P
Title: Re: PTTG Plant Library
Post by: PTTG?? on February 17, 2009, 01:33:26 am
Thanks, Go right ahead, with credits of course.

 My favorite happens to be the Durian, which is a real fruit, with the prefstring "terrible, terrible odor". That and Skull Spines, with "crunch", and the beverage "Skull Juice".
Title: Re: PTTG Plant Library
Post by: ZeroGravitas on February 18, 2009, 01:31:34 am
Thanks, Go right ahead, with credits of course.

 My favorite happens to be the Durian, which is a real fruit, with the prefstring "terrible, terrible odor". That and Skull Spines, with "crunch", and the beverage "Skull Juice".

i'm about to gen a world with all of them included... my only complaint:

could you please format them like the rest of the plants? it really makes them a pain to read through, even on my widescreen monitor.
Title: Re: PTTG Plant Library
Post by: ZeroGravitas on February 25, 2009, 11:23:52 pm
Ok, honestly, I tried them out, and I just thought there were too many.

It didn't feel like it added anything to the game.

What about long growdur plants that have more value? Or more specific biome plants? Or more variation on season?

A lot of new plants, none of them really do anything.

Great names though, and I did modify a few of them myself.
Title: Re: PTTG Plant Library
Post by: PTTG?? on February 26, 2009, 11:43:39 am
I like the variety, basically. I'll admit there isn't much difference, but it does give more things for dwarves to like. Other than that, there's also the fact that it fills in plants for humans to use.

Now, I'm not sure if this works, but it should have a few new cave plants for the other two features- Star Mushrooms for pits and Ash Caps for volcanoes- but I don't know if they work, so let me know.

I still haven't gotten around to changing the crop yields or the growdurs, but I like the idea.
Title: Re: PTTG Plant Library
Post by: Tellemurius on February 26, 2009, 03:30:09 pm
can i add this to my hobbit mod?
Title: Re: PTTG Plant Library
Post by: PTTG?? on February 26, 2009, 03:48:49 pm
Sure, just put a link to this thread in the readme or something.
Title: Re: PTTG Plant Library UP: BIOMES
Post by: PTTG?? on March 05, 2009, 11:03:36 pm
Updated!

Spoiler (click to show/hide)
Title: Re: PTTG Plant Library UP: BIOMES
Post by: ZeroGravitas on March 07, 2009, 10:59:29 pm
Updated!

Spoiler (click to show/hide)

again, please please please fix the formatting. it's a huge pain in the ass to deal with an entry being all on one line.
Title: Re: PTTG Plant Library UP: BIOMES
Post by: Sinergistic on March 08, 2009, 12:26:59 am
Spoiler (click to show/hide)

No indenting or anything, but there you go Zero. Took like 5 seconds  ;D
Title: Re: PTTG Plant Library
Post by: LegoLord on March 08, 2009, 11:29:10 am
can i add this to my hobbit mod?
That might not be too good of an idea, actually.  That could result in strange things happening when people don't read the readme (downloading this mod and the hobbit mod seperately).  I normally do that sort of thing, of course, but a lot of people just don't want to do any reading.  They just want to get right into it.