I think it would be a nice touch if certain injuries (other than beheading or being cut in two) resulted in death, or at least have obvious consequences. Often I find that enemies who have been pierced in the heart end up wandering around long after the injury, when they should die pretty much instantaneously.
Other examples include brain and spinal injuries, which should probably result in immediate paralysis or death. It just strikes me as really odd when I cut someone's brain, but they're still able to live quite happily!
I suppose more complicated examples are asphyxiation, or death from massive internal damage.
I don't doubt that there are plans for more complicated wounding mechanisms at a later stage, but I figure it would be relatively quick to just put in instant death for things like heart, brain, and spine damage. It would give a bit more weight to combat, where currently the computer tells you about all this awesome damage you're doing, when really it doesn't appear to make much difference.
[ January 16, 2007: Message edited by: Jimlad ]
My main request in regard to wounds is that archers be a little less deadly. Half a dozen goblin archers can cream my fortress (through fortifications, even!) before any of my military can get to them. And in Adventure mode, I simply have no hope against archers at all.
quote:
...asphyxiation...
This exists - it's totally possible to choke your oppenents to death, and I suspect if you knocked out both lungs, that would also cause death by asphyxiation.
I do agree that brain and spinal injuries seem to be less grave then they should be right now.
Rather than all of these causes of death, it could just be brain death as it was in Armok I -- that takes a bit of work though, since the circulatory system isn't up to par yet. The Combat Arc might see a bit of this. I'm not sure.
[ January 16, 2007: Message edited by: Maximus ]