Let me know if it works, where it crashes, and so on. If I can get through these bugs quickly, I'll be on to the editors that much sooner.
[ May 03, 2002: Message edited by: Toady One ]
Everything works so far- still trying to cause the corpse-robbing error, but the swords always fall out of thier hands before they die!
success!!!
I just sent a save game of mine... including me in the middle of a gnome battle.. slaughtering gnomes...
to Tarn..
he opened it up.. and played my game!!!!
woo hoo!
saving works! :-)
Also, I think mangleing parts should cause just as much pain as severing them- right now you sever a toe and pass out, but mangle an arm and your ok.
Also- people live- and are conscience! when you hack through thier chest and damage the heart and lungs- the only thing that stops them from comeing right back at you is "Immobilized due to injury" -those suckers should be dead!
Shock due to trauma is in the future page and that kind of truama should rip the soul right out of your body. -I just had a kobold take my ass down after I cut him in half!!! That ain't right!!!
Something is stopping people from bleeding out. I know the artery criticals haven't been added yet- but when you cut a guy in halve or hack open the heart- it should SPRAY blood until the heart stops beating.
Another Idea: even after the head is severed-
the body should retain a creature identitiy for a few turns so it can spray blood and run like a chicken- or spazz out groutescly.
Even MORE Ideas: creatures should role a moral check every time they recieve a horrible wound.(ex. eye knocked out, mortally stabbed in guts or chest, crippled in leg or arm) If they fail: "OH NO! IM NOT LONG FOR THIS WORLD!!!" they are "stunned", they give up and wait for death. If they pass- they fight like maniacs.
Pain is a little messed up right now. I'll take a look at the numbers.
I'm not sure what to do about bleeding -- right now the game does a bleeding check every so often because it is kind of slow to do. I can change this though. Creatures that get massive trauma bleed out, but not initially, because the game might be far away from the next bleeding check. This also stops creatures that have been gutted from dying instantly. Right now death will only occur when the brain dies, from direct damage or blood loss or whatever. If the heart stops beating then I guess the blood in the brain gets stale very fast and the brain dies in about six minutes, but people pass out much faster? How does that work?
I don't think that being chopped in half should rip the soul out of creature's body or kill it instantly -- what about having bifurcated creatures crawl slowly around dragging their guts behind them? Contents under pressure? The player and other creatures should often be able to fully appreciate their predicament for a brief moment in time before passing on.
[ May 04, 2002: Message edited by: Toady One ]
Don't worry about this crap right now- editors are more important- I just want these ideas on the record.
I don't mind that the bifrucated live,- I just don't want them besting me in combat! put in the "Mortal Wound Moral Check", and trauma shock that knocks you out- simialar to pain now. maybe even the same thing.
And those 1/2 bastards hit too hard! - how can they put their backs into a swing if they have no backs? people on the ground should be penalized for swings wether they are 1/2 or not.
Have you planing slashing vs stabbing yet? make stabbing only hit one internal and one external organ:
"You stab him THROUGH the mouth and puncture the brain"
"You stab him THROUGH the ear and crack the skull"
"You stab him THROUGH the ribcage and puncture the heart"
OK so it's a little more complicated since the ribcage and the skull are organs too- so you actually have to go CHEST-RIBS-HEART,HEAD-SKULL-BRAIN. but these are still related to each other by a container-contents relationship- where as with slashing:
"You hack open his head, slicing his eye, cracking his skull and scrambling his brain"
the suns are different colors...
nice touch.
How about two suns? No night- UNTIL THE CONJUNCTION!!!! EVIL!!!!
[ May 04, 2002: Message edited by: ThreeToe ]
Well, it's just that the numbers aren't balanced -- if a creature is bifurcated it will Not gain any strength bonuses from its legs and lower body (it usually does). Maybe I should also reduce the strength bonuses from things below stance points (for instance, your legs when you are lying flat on the ground). I think the problem is that the numbers don't take strength as much into consideration as properties of the sword and so on. It will take a while to balance that out -- once we have actual humans, we'll have a permanent yard stick that we can use to totally balance all of the numbers for good. Then punches won't kill so often, and so on.
I've just thought of how to make the hit text a lot less stilted -- right now it just kind of lists the things that happen as it calculates them out, but now I should be able to construct much more interesting sentences along the lines of the ones you've been writing.
As for stab vs. slash, it's in the Combat Future Page, hidden near the bottom. There are also lots of things in my cleaning notes. In the end, you'll be able to stab and slash with a sword, and there will be different benefits and costs for each type of move. Thrusts will probably get stuck in the opponent more often -- in fact, any good thrust is stuck in the opponent by definition, even if it is easy to pull out again.
The only barrier to having two suns is having me sit down and puzzle out the lighting mathematics for all of the different types of sunsets and so on -- it'll be the same when I add a moon -- I will be able to have phases of any moon using actual orbit locations and all that kind of thing... if I have two suns then that might be very hard for the moon, since the normal phases we are used to just won't apply anymore... maybe if you have more than one sun any moons will just stay lit all of the time, for simplicity. A moon will also trace out a strange path through the sky, just by virtue of the fact that it is orbiting the planet which is orbiting a sun.
What's the deal with having more than one sun? What's orbiting what in those fantasy settings? Maybe the sun should be orbiting the planet you're on, and the phases of the moon are just some magical phenomenon. I have to square all of this fantasy vs. astronomy nonsense somehow, especially when I start deviating from the regular real-life set up.
But..you said you added not only teeths and saving...but also claws...and i can't manage to get claws attack to work..
[ May 05, 2002: Message edited by: Zonk ]
Also- claw attack haven't been added yet.