Basically, to each mason his own workshop, and set the workshop profile to allow specific mason only. Then use the workshop assigned to a skilled mason to make furniture and the workshops assigned to n00b masons to make stone blocks.
Cheers!
Edit: the other alternative is to set the block workshops not to accept a mason of high skill, it is the other side of the mechanism you use to keep n00bs out of the furniture workshop.
[ November 06, 2007: Message edited by: Goran ]
Requiring Architecture and Masonry for wallbuilding would be the easiest fix, similar to how animal traps require carpentry and trapping both enabled.
quote:
Originally posted by axus:
<STRONG>Requiring Architecture and Masonry for wallbuilding would be the easiest fix, similar to how animal traps require carpentry and trapping both enabled.</STRONG>
I'm pretty sure that making animals traps at the workshop only requires trapping. At least, I just recently queued some up and they were built, and I'm almost certain that none of my 3 Carpenter/Wood Cutters had Trapping enabled. I did have an Animal Caretaker/Trapper, however (who is now an Animal Trainer/Caretaker/Leather Worker/Tanner/Trapper... whew!).
But, yes, it would be nice if constructions required Architecture AND Masonry/Carpentry/whatever for one step instead of one then the other.