Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: axus on November 05, 2007, 10:52:00 pm

Title: separate construction and mason crafting
Post by: axus on November 05, 2007, 10:52:00 pm
I've got a skilled mason I'd like to focus on crafting furniture, while a gang of low skilleds building walls.  I can set workshop priority to keep the lowbies out, but I'd like a way to have the real mason not waste his time on walls.
Title: Re: separate construction and mason crafting
Post by: Armok on November 06, 2007, 05:25:00 am
Seconded!!!!!!!!!!!!!!!!
Title: Re: separate construction and mason crafting
Post by: Goran on November 06, 2007, 06:20:00 am
Can be done, and much simpler to do from the start in the new version than the 2D one.

Basically, to each mason his own workshop, and set the workshop profile to allow specific mason only. Then use the workshop assigned to a skilled mason to make furniture and the workshops assigned to n00b masons to make stone blocks.

Cheers!

Edit: the other alternative is to set the block workshops not to accept a mason of high skill, it is the other side of the mechanism you use to keep n00bs out of the furniture workshop.

[ November 06, 2007: Message edited by: Goran ]

Title: Re: separate construction and mason crafting
Post by: MindSnap on November 06, 2007, 07:19:00 am
He was talking about walls, not blockmaking. The only thing I can think of is to start building the walls once he has gotten into furntiture-building. If he starts, he won't stop until he needs a drink or something.
Title: Re: separate construction and mason crafting
Post by: Goran on November 06, 2007, 07:24:00 am
Hmm, maybe if walls were moved to architecture instead of masonry...
Title: Re: separate construction and mason crafting
Post by: Chthon on November 06, 2007, 12:16:00 pm
IIRC, walls, bridges, any construction is either carpentry, masonry, or metalsmithing based on what it's made out of initially, then it requires architecture after to complete it.  You just need the skill to set it up to be built, and architecture to build it so it won't fall over.
Title: Re: separate construction and mason crafting
Post by: Klokjammer on November 06, 2007, 03:32:00 pm
Actually, you got it backwards.  The architect brings the materials clears the area and designs it.  Then the carpenter/mason/metalsmith builts it to the architects designs.
Title: Re: separate construction and mason crafting
Post by: axus on November 06, 2007, 05:14:00 pm
Building walls is what a mason does.  Stone furniture is much more of a "stonecraft" kind of job.  Not requiring the fine details of stone mugs, idols and instruments, of course  ;)

Requiring Architecture and Masonry for wallbuilding would be the easiest fix, similar to how animal traps require carpentry and trapping both enabled.

Title: Re: separate construction and mason crafting
Post by: Nesoo on November 08, 2007, 12:01:00 am
quote:
Originally posted by axus:
<STRONG>Requiring Architecture and Masonry for wallbuilding would be the easiest fix, similar to how animal traps require carpentry and trapping both enabled.</STRONG>

I'm pretty sure that making animals traps at the workshop only requires trapping. At least, I just recently queued some up and they were built, and I'm almost certain that none of my 3 Carpenter/Wood Cutters had Trapping enabled. I did have an Animal Caretaker/Trapper, however (who is now an Animal Trainer/Caretaker/Leather Worker/Tanner/Trapper... whew!).

But, yes, it would be nice if constructions required Architecture AND Masonry/Carpentry/whatever for one step instead of one then the other.