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Other Projects => Other Games => Topic started by: Dragooble on April 11, 2009, 08:35:59 pm

Title: awesomely powerful games
Post by: Dragooble on April 11, 2009, 08:35:59 pm
any games out there where you are a single awesomely powerful god like person against an entire army? or at least something similar? i know sacrifice is one of those games but are there any others?
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 08:43:34 pm
any games out there where you are a single awesomely powerful god like person against an entire army? or at least something similar? i know sacrifice is one of those games but are there any others?

There arn't actually many like that if I were to take your words litterally.

Heck games where you feel like your up against an army (rather then a series of small groups) are rare.
Title: Re: awesomely powerful games
Post by: Okenido on April 11, 2009, 08:45:40 pm
Just about any Diablo or it's clones...
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 08:50:12 pm
Just about any Diablo or it's clones...

The only part of all Diablo where I felt that I was up against a real army would have to be Diablo 2 expansion pack with the Catapults.

Though if I were to bend my definition a bit... it would be King Leoric from the first Diablo and his army of Skeletons.
Title: Re: awesomely powerful games
Post by: Muz on April 11, 2009, 09:50:20 pm
IMHO, it only works when it feel realistic, not like those button mashers.

The total war games are cool.
Mount & Blade.
Dominions, definitely.
Conquest of Elysium (where you could make a flimsy necromancer, and then after gathering enough power, you could become an immortal lich and flatten cities solo)
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 10:08:50 pm
Only Shogun Total War had a "One person" unit known as the Sword Savior. Though you can only order them around rather then control them

Mount and Blade you play a Olympic but otherwise human individual.

RANT: Hillariously Mount and Blade can and often does devolve into button mashing mixed in with timing. Which is ONLY funny because it is held up as the true opposite of button mashers and sometimes even technical fighters. One of my major problems with the game is that combat is simplistic to a fault opting out of Tackles, pushing, beat downs, and a few other moves which would make combat less "Lets hope enemies don't team up on me to death" as well the AI needs work and despite being a "Tactical" game it lacks even some simplistic forms of strategy.
-Uhhh Lets just say I've been flamed by someone when I suggested that we should have the ability to push enemies off castles. Oddly despite the fact that I kinda liked the game and was going to buy it before that insudent. Though I don't know if it is because he tainted my experience of if it reminded me of things I didn't like.

Hmm godly individuals... hmmm. I know Supreme Commander had the most powerful ultimate units in all Real Time Strategy (other then ones that instantly end the match) but that is all I can remember other then Dynasty/Samurai/Orochi Warriors or if I stretch the definition a bit... Black and White 2 (but that game wasn't so good)
Title: Re: awesomely powerful games
Post by: woose1 on April 11, 2009, 10:28:32 pm
Black and White 2 (but that game wasn't so good)
WHUAAAAT?
At least it was miles better than it's predessesor, which makes it.. an OK game?
Alright, you got me there.
Title: Re: awesomely powerful games
Post by: Cthulhu on April 11, 2009, 10:30:34 pm
wat


It sucked compared to Black and White 1.  Black and White 1 was awesome, Black and White 2 was an RTS with a tiger.
Title: Re: awesomely powerful games
Post by: woose1 on April 11, 2009, 10:35:17 pm
RTS with a tiger.
What is this game? Where can I get it?

Seriously, I'm a graphics whore-
*Booo! Hiss*
-Yes I know, I know. But not that kind of graphics whore, who doesn't care if the game doesn't start with a 'C' and ends with a 'rysis', but I do have to admit, B&W's graphics were ugly enough to seriously put me off.
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 10:37:24 pm
The difference is that Black and White was good for what it was and actually often played a bit like a Puzzle game as well as a somewhat adorable (and vicous) Virtual pet game. It also had a lot of charm.

Black and White 2 played like a rather poor Strategy game where you never get the resources you need (Honestly... It is like being pernamently poor) where the enemy, who has no power, gets beaten up by a animal (Don't get the creature lightning. Fireball is better). It also took out the Sandboxish appeal that the first Black and White had as well as weakened your connection with your creature turning him more into a tool then a creature rather quickly. It also never had the charm or mission structure the first game had.

However I forgive Black and White 2 and realise that it was taken out of production WAY too early. (Lionhead had no money left. They couldn't actually put it back into production if they wanted to)

The only thing I blame Lionhead for with respect for Black and White 2 is that rather dishonest advertising they did after it was made.
Title: Re: awesomely powerful games
Post by: woose1 on April 11, 2009, 10:40:07 pm
So, B&W2 is a halfway decent game, because it is a halfway made game?
Uh... anyone know any mods that would make it so my eyes don't bleed everytime I start up with my old copy of the original?
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 10:42:05 pm
Quote
So, B&W2 is a halfway decent game, because it is a halfway made game?

Interestingly enough... Yes
Title: Re: awesomely powerful games
Post by: Micro102 on April 11, 2009, 10:52:56 pm
O! i played a game like that but forgot the name. you basically ran around using combos to kill hundreds of men in an army and charge up for an attack the pretty much obliterates everything around you. its just a near endless wave of enemies.

god i wish i could remember its name
Title: Re: awesomely powerful games
Post by: woose1 on April 11, 2009, 10:54:46 pm
Spartan: Total Warrior?
Title: Re: awesomely powerful games
Post by: Dragooble on April 11, 2009, 10:55:36 pm
O! i played a game like that but forgot the name. you basically ran around using combos to kill hundreds of men in an army and charge up for an attack the pretty much obliterates everything around you. its just a near endless wave of enemies.

god i wish i could remember its name

yeah... i wish you could remember its name too  :(
Title: Re: awesomely powerful games
Post by: Micro102 on April 11, 2009, 10:59:05 pm
no, there were these warriors

a preist with the element of thunder

an elf with the element of wind

a troll with the element of earth

witch with the element water

this warrior guy with a huge spring loaded wire sword (like a gaaint yoyo made our of 2 swords) with the element of fire

and in the begining a guy in white and blue armor with the power of light and a red femal warrior with the element of i think soul....because the special just made everything die and souls took their places and dissappeared.

you switched in between these people throught the story.
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 11:00:46 pm
O! i played a game like that but forgot the name. you basically ran around using combos to kill hundreds of men in an army and charge up for an attack the pretty much obliterates everything around you. its just a near endless wave of enemies.

god i wish i could remember its name

Goodness there was a PS2 game a lot like that... A LOT like Devil May Cry... You fight huge hoards of enemies with your team of dolls on your side (oddly one of them are Football players... they are actually one of the good ones) I cannot remember the name.

Mark of Kri also gave you a TON of power to cleave enemies to peices but you never actually fight armies and some normal enemies are too tough to feel godly.

Samurai Western also allowed you to kill hundreds of enemies and had a great theme for the final boss battle I wish I could find the music to. Hardly armies but definately huge groups. You can easily kill enemies and deflect bullets and you even get a power up where you become invincible.

Finally there is the game Drakengard where you fight small armies (or actual armies in the second Drakengard)
Title: Re: awesomely powerful games
Post by: Micro102 on April 11, 2009, 11:02:33 pm
no not any of those.....god this is annoying
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 11:03:47 pm
no not any of those.....god this is annoying

I don't think I actually played the game you are refering to. Not too many games where you play witches.
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 11:19:58 pm
Also guys I remember what you are refering to

The Gauntlet Series (Gauntlet, Gauntlet 2, Gauntlet Legends, and a few more)
Title: Re: awesomely powerful games
Post by: Ampersand on April 11, 2009, 11:27:37 pm
Well, there's the Dynasty Warriors series. You're not exactly 'Godlike' you certainly start to feel like it after a while. Especially if you manage to unlock Lu Bu by some miracle.
Title: Re: awesomely powerful games
Post by: Omath Erius on April 11, 2009, 11:34:50 pm
GOD HAND (http://en.wikipedia.org/wiki/God_hand)

This discussion is over.
Title: Re: awesomely powerful games
Post by: Micro102 on April 11, 2009, 11:36:01 pm
no ive played gauntlet....not it.

dont think its dynasty warriors either, but you reminded me, you unlock the characters stories, not switch between them
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 11:36:52 pm
GOD HAND (http://en.wikipedia.org/wiki/God_hand)

This discussion is over.

Noooo... because while your powerful you don't actually fight armies.

The most you fight at once is 5 (or 10)

Also hillariously if you do well in that game you will notice enemies will start to kill you with one hit.
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 11:38:11 pm
Quote
no ive played gauntlet....not it

it really has to be ONE of the guantlets. It matches your description perfectly.

I remind you that there are many Gauntlets from WAY before the N64 version to way past it.
Title: Re: awesomely powerful games
Post by: Micro102 on April 11, 2009, 11:42:41 pm
you use combos to kill things and once you kill enough you get an attack that shows amazingly huge catasrophies (wind goblin/elf summons huge hurricane that sucks everything up and sweep it away) (witch summons huge wave that kills everything) (red women knight flashes a light and everything turns into souls) (troll smashes the earth and everything gets tossed around and dies)

you literally have 2 armies of thousands of people fighting real time on an open map and you use devastatingly powerful attacks.
Title: Re: awesomely powerful games
Post by: Neonivek on April 11, 2009, 11:44:33 pm
Quote
you literally have 2 armies of thousands of people fighting real time on an open map and you use devastatingly powerful attacks.


Alright THAT part is what seperated the description.

It was the "Elf with Wind powers" part that made it Guantlet.
Title: Re: awesomely powerful games
Post by: beorn080 on April 12, 2009, 12:03:31 am
Ogre Battle: March of the Black Queen. An RTS, admittedly, but you could power up your avatar easily and simply walk through the armies with him. Not quite what you want though.
Title: Re: awesomely powerful games
Post by: Micro102 on April 12, 2009, 12:13:29 am
actually i think it was a goblin with wind powers
Title: Re: awesomely powerful games
Post by: Sordid on April 12, 2009, 12:28:25 am
Christ, people, how could you not mention Serious Sam? Those games are completely built around single handedly obliterating waves of enemies. Fable also has its moments in a few places where enemies respawn endlessly.
Title: Re: awesomely powerful games
Post by: Neonivek on April 12, 2009, 12:38:05 am
This conversation is starting to devolve into: "Lets describe any game where you are powerful and kill a lot of people"
Title: Re: awesomely powerful games
Post by: Micro102 on April 12, 2009, 12:55:43 am
thats pretty much what the OP is asking for  :P
Title: Re: awesomely powerful games
Post by: Sowelu on April 12, 2009, 03:52:34 am
Because I'd heard good things about Serious Sam, here's (http://www.mobygames.com/game/windows/serious-sam-the-first-encounter/screenshots/gameShotId,28978/) your massive armies.

Wow, I never thought I'd see the day when I thought graphics like those were dated, but there ya go.
Title: Re: awesomely powerful games
Post by: Neonivek on April 12, 2009, 05:03:16 am
thats pretty much what the OP is asking for  :P

Well the problem is that he said: Godlike and Armies
Title: Re: awesomely powerful games
Post by: IndonesiaWarMinister on April 12, 2009, 05:07:33 am
Oh, Drakengard is mentioned?

God-damn, that game was sick.
Real sick.
If only the USA version is not cens*red...
Title: Re: awesomely powerful games
Post by: Kagus on April 12, 2009, 05:14:30 am
Never played the first Serious Sam, but I played Serious Sam 2 (or rather, the demo) around the same time I tried Painkiller (or rather, the demo).  Have to say that I preferred Painkiller, even though sending a bomb-laden parrot to blow up in the face of an alien football player or clockwork rhino is indeed tons of fun.

Painkiller just had style, and it had weapons that were really interesting combos that made you wonder why no one else had put them into games before.  Using the titular Painkiller to clear out an entire hallway (either by using the ranged attack on a wall or by using the special-special attack to just chew them up) was loads of fun, as was finally mastering the art of tossing a grenade and then punting it with the stakethrower to make a makeshift rocket.

Or, heck just using the stakethrower to pin some goon to the wall.

And it even included periods where you would transform into a demonic entity who could literally shatter living enemies by just looking at them.


I've got this little itch in the back of my head that tells me I've played exactly this kind of game before...  But I can't remember what it was.

Black and White is always good for a run-around, but even though that's close (throwing fireballs at villagers, picking up villagers and tossing them, picking up rocks and throwing them at villagers, throwing fireballs at rocks and then throwing the flaming rocks at villagers, teaching your creature to crap on eat villagers, the list goes on and on), it's still not quite the same thing.

Uhhm...  Lemme think about this for a while...  I'd really like to remember that game, because I'd like to play it too...
Title: Re: awesomely powerful games
Post by: Sean Mirrsen on April 12, 2009, 05:50:44 am
There was also Armed and Dangerous...  granted, you are usually accompanied by two more individuals and get to fight literal armies only in special turret levels, but it's on par with Serious Sam with the humor and derangedness. Weapons like "Landshark Launcher" or "Topsy-Turvy Gun" are the most memorable. And one of your companions is a humanoid robot teapot. Yea...
Title: Re: awesomely powerful games
Post by: Yanlin on April 12, 2009, 05:58:19 am
Left 4 Dead. That is all.

Edit: On expert mode.

Or in the yet-to-come Survivor mode where you literally hold out against a zerg rush made from a red shirt army.
Title: Re: awesomely powerful games
Post by: RAM on April 12, 2009, 06:28:09 am
I recall some moderately large battles in one of the games from those lord of the rings movies. It was a third person deal based on the last movie with unlockable characters if I recall correctly. Alot of it was just background enemies that didn't do anything, but there were a couple of scenes which seemed to have about a dozen people trying to kill you at once.
 There might be some warcraft three custom maps that have one hero wading through hordes of enemies...
Title: Re: awesomely powerful games
Post by: Tormy on April 12, 2009, 09:18:39 am
Dominions, definitely.

This. 1 SC [supercombattant - these are usually high tier summoned units or "Gods"] can take out an entire army alone.
Title: Re: awesomely powerful games
Post by: Cthulhu on April 12, 2009, 09:53:29 am

Or in the yet-to-come Survivor mode where you literally hold out against a zerg rush made from a red shirt army.

I didn't know they were coming out with that until just now.   And I just uninstalled L4D yesterday.  Now I'm gonna have to reinstall it.
Title: Re: awesomely powerful games
Post by: Micro102 on April 12, 2009, 12:11:29 pm
when is that update coming out? i might just donate money to valve if it comes out for free
Title: Re: awesomely powerful games
Post by: Torak on April 12, 2009, 12:16:17 pm
Dominions, definitely.

This. 1 SC [supercombattant - these are usually high tier summoned units or "Gods"] can take out an entire army alone.

Play with the Epic Heroes mod on in Dominions 3, and as Bakemono. Your National Hero can literally demolish (Nay, obliterate) each and every single thing in the game. be it Pretenter Dragons (in one case Cthulhu) or an entire army consisting of nothing but Lava Warriors backed by a level 5 priest.

Small spoiler
Spoiler (click to show/hide)
Title: Re: awesomely powerful games
Post by: Wooty on April 12, 2009, 12:30:07 pm
I recall some moderately large battles in one of the games from those lord of the rings movies. It was a third person deal based on the last movie with unlockable characters if I recall correctly. Alot of it was just background enemies that didn't do anything, but there were a couple of scenes which seemed to have about a dozen people trying to kill you at once.

You're thinking of LOTR:The fellowship of the ring, LOTR: the two towers, and LOTR: (guess). The only one I've really played is the third one, and it had a few decent sized battles, but nothing more than 250 enemies coming at you in waves or a slow trickle. There was one level where there's a fairly large battle constantly raging, but you can't join it or you'll run out of time for your other objectives.
Title: Re: awesomely powerful games
Post by: Virtz on April 12, 2009, 01:53:39 pm
The Dynasty Warriors games come to mind. Run around a battlefield, killing hordes of enemies and enemy commanders. In theory, you didn't fight alone, but everyone else on your side pretty much sucked most of the time and the battle would be lost without your input (input as in murdering half the enemy commanders, killing hundreds of enemy troops and clearing all the spawnpoints).

The Star Wars: Battlefront and LOTR: Conquest games pretty much have you doing all the work in singleplayer. Although in Conquest it's just annoying - if you fail any objective at any time when you're not scripted to fail it, you lose and have to start over. Even if you're guarding some shitty wall segment, which is going to fall regardless. Similarly in Battlefront II, but not nearly as annoying.
Title: Re: awesomely powerful games
Post by: Ampersand on April 12, 2009, 02:40:07 pm
Battlefront and Battlefront II are much better games than LOTR Conquest, which is alternately stupidly easy and stupidly hard.
Title: Re: awesomely powerful games
Post by: Org on April 12, 2009, 02:43:22 pm
Battlefront and Battlefront II are much better games than LOTR Conquest, which is alternately stupidly easy and stupidly hard.
I thought it was a good game.
Title: Re: awesomely powerful games
Post by: Servant Corps on April 12, 2009, 02:54:17 pm
Quote
Even if you're guarding some shitty wall segment, which is going to fall regardless.

The trick is to repair the wall segment so that, as soon as it falls, it quickly gets back up. This stops the flow of the enemy troops, allowing you to wait it out until you get Yoda and take the battle to the enemy.
Title: Re: awesomely powerful games
Post by: Roundabout Lout on April 12, 2009, 04:04:56 pm
Actraiser on the SNES may only be half fighting/half sim, YOU WERE GOD of that world. I can't think of anything closer to the OP's request.
Title: Re: awesomely powerful games
Post by: Keiseth on April 12, 2009, 04:22:39 pm
Battlefront II is loads of fun. More so if you're not a Jedi. Managing to kill 40+ AI enemies without dying once, while on equal terms in resources is just badass.

I loved the original Black & White... sort of. It felt totally incomplete and seemed like it was trying to be something it didn't want to be. The sandboxy elements were great, but the mission structure was shot to hell. The most appealing part of the game, to me, was the fun AI with the creature. And it seems half of the worlds take away your creature, so... why? Though I still fondly remember my giant cow, Sir Richard Moore.

Actraiser is fantastically awesome. Especially for its time and console.
Title: Re: awesomely powerful games
Post by: Virtz on April 12, 2009, 04:22:58 pm
Quote
Even if you're guarding some shitty wall segment, which is going to fall regardless.

The trick is to repair the wall segment so that, as soon as it falls, it quickly gets back up. This stops the flow of the enemy troops, allowing you to wait it out until you get Yoda and take the battle to the enemy.
I was talking about LOTR: Conquest singleplayer, though. Where in Helm's Deep you have to hold a part of the wall or it's game over. Even though this very wall segment gets blown up later in the battle, if you let it get captured when the scripted objective tells you not to let it, you literally lose the whole damn battle. And every damn objective is like this, if you fail to fulfil it - game over, restart.

Battlefront II was much less of an offender here since these objectives generally weren't hard to carry out (although I think it was game over if you failed any of them as well), but you were thrown around the battlemap like "Defend here!", "Now retreat and defend there!", "Now Attack here!", "Now go and attack there!". At least it featured a galactic conquest mode, where you just went from battle to battle with standard objectives. Although that was pretty inconsistent, like having Ep. 3 Skywalker fighting in the Empire era, so it felt sort of half-assed compared to the main campaign.
Title: Re: awesomely powerful games
Post by: Kagus on April 12, 2009, 05:18:03 pm
That just reminded me of the Battle for Middle Earth (very fine game, if you ask me.  But not the sequel) level with Helm's deep.  No such restrictions.  The objective was "survive".

First time, I almost didn't make it.  I accidentally shot a bomb that had been planted at that wall segment and sent my guys flying.  I tried to hold the wall for a while longer, but there were simply too many of them so I pulled back.

When that first wall goes down, you get to see just what a gloriously f***-ed up design Helm's Deep is in regards to fending off enemies with any degree of competency.  When it went down I was pushed back steadily until I had all my heroes and every peasant I could spew forth from my last two or three buildings fighting right outside the inner sanctum's walls.

And it just went on like that.  The enemy poured through that little gate like a never-ending tide of sword-swinging evil, and I just tried to keep my dudes alive long enough to hold them back.  I seriously thought I was going to lose that time.

Just when it all seemed so hopeless, in came the cavalry.  Or, rather, the ents.  With these new reinforcements I soundly trashed the undefended troop-producing cauldrons and stopped the flow coming in to my weary chaps.  After that it was a breeze of just cleaning up the stragglers.

Easily one of the most intense moments I've ever had in an RTS.  Unless you count Sacrifice as an RTS.


And when I started really getting into the skirmishes, I had another one.  I had set up a match where I buddied up with a medium-difficulty AI ally against two hard-difficulty AI enemies.  Things were going just fine up until about four minutes in, when I glanced at the minimap and noticed something disheartening.  Namely, my ally getting trounced by the joint forces of the two bad-guy AI's.

There was nothing I could do to save him, and I knew what was coming.  I quickly pulled my troops back to the castle (I loved the castles they had in that game.  They actually felt right.  Why they had to completely bugger it up for the sequel is beyond me), started churning out archers and set up the wall defenses.

I then sat in terror as each of my outlying farms was obliterated, one by one, like some sort of sick crumb trail.  After the last one, there was a brief moment of utter horror as I couldn't see the army I *knew* was marching towards me.


And then it came.  Boy howdy, did it ever.  I saw uncountable legions of orcs come spewing out of the fog of war, backed up by catapults, trolls, haradrim, and even a couple siege towers.

Hell had officially been set loose. 


What followed was the most grueling RTS battle of my life, where I furiously clicked in order to keep the walls stocked with archers and to rebuild the wall trebuchets in order to fend off the catapults.  I held them off rather well, which is quite impressive when you've got two hard-AI enemies focusing their sole, concentrated (it was really quite impressive how they lumped their armies together into one seething juggernaut of doom) effort on you and you alone.

I would practically sit on top of the resource meter and wait long enough until I had the paltry fee required to send out another squad of archers.  I tried to circulate them in shifts, so that the experienced squads could rest for a while and restock for free.  But, normally, I didn't have the manpower for that luxury, and they were forced to bleed on the walls till the last man fell.

A couple battering rams then managed to knock down my gate, and I immediately thought "oh bugger, now they've got me".

I'm still not entirely sure how I managed to do it, but I somehow kept the hordes at bay long enough to patch together the gate again.  The feeling of safety didn't last very long though, as it quickly came down for a second time.  Right around when the flying Nazgūl came in to pick off my trebuchets for the umpteenth time.

I soon realized that this was just going to keep going on forever.  I was hanging on by a thread, but I knew that my side had an ace in the hole.  The problem was digging deep enough into the hole to find it.

Gandalf the White, easily the most powerful hero in the game, was sitting in my keep and twiddling his thumbs while awaiting the outrageous fee required to bring him down to the battlefield.  I knew I had the ability to generate the resources...  The problem was that I was currently using them to patch up my defenses.

So I took a chance.  I let my guard down.  This was one of the most harrowing times of the entire battle, just letting them smash away at my walls while I prayed to Necoho that I'd raise the cash in time.

Just as the enemy was pouring into my streets, Gandalf emerged from the doors to dispense with some righteous asswhuppin', wizard-style.  He blasted the hordes to bits while steadily gaining in power from their pathetic carcasses.  I felt as though everything was going my way.  The old fart was my saviour.

So I valiantly picked up the sword once again and put my defenses into full gear, with Gandalf leading the way.  Things were really looking good for me, and I noticed that I was actually starting to beat them back.

But then the old geezer croaked and I had to go through the process all over again.  However, on the second try, he managed to gain enough experience to reach his top-level ability (which essentially wipes out every nasty on the screen).  This made things much easier, and I noticed that the siege, although it was still oppressing me like a rather spiky vice, was starting to look up.  I could keep my defenses in top working order, and still have resources left over.  And the resources were growing.  With a little time, I qould finally have the oomph to take the battle to them.

But then I noticed something weird.  There were no more orcs.  I looked around and found thousands of corpses, but no living ones.  This was odd.

Cautiously, I opened the gates and sent out a scouting party (A.K.A., Gandalf) to look around.  Nobody.


After some more scouting and some outpost-blasting (they had savaged my farmlands and turned them into hideous abominations to fuel their war effort, just like they should), I discovered something.

I had not only killed all the orcs, I had KILLED THE FRIGGIN' AI.  Seriously.  The AI had simply stopped functioning.  They no longer produced units, didn't rebuild structures, didn't do anything.  I happily bounced around and smashed all their utterly undefended strongholds to the ground, and the only resistance came from the automatic arrow towers that had been set up earlier in the game.

I think that I had simply played for so long, with no progress for the AI, that it no longer knew what to do and just snapped.  Quite an accomplishment, I must say.


And to keep this from being utterly off-topic, Gandalf is quite capable of taking on armies by himself, and there are a couple missions in the campaign where you have to use only heroes against a large enemy force.  They're not generally that powerful however (with the exception of Gandalf and Legolas), so it doesn't quite fit.

BfME2 had customizable heroes, and some of them could get quite strong with the proper experience.  But this had problems.  Namely, the skill selection system was so buggered that you really only had three or four choices if you actually wanted a USABLE character, the characters were almost all ugly and had horrid animations (a person who manages to stab themselves with their own sword should not be called a champion of war), and the troll heroes ran like gits and didn't have splash damage attacks LIKE ANY SENSIBLE TROLL.

That, and the rest of the game was fluorescent puke.

But, if you really wanted to, you could essentially design a solo character capable of taking on armies by himself when he reached the highest level.  But you'd have to put up with everything else just to get one very small benefit. 

In conclusion, this post is useless and I should go to bed.
Title: Re: awesomely powerful games
Post by: Servant Corps on April 12, 2009, 06:00:28 pm
Quote
I was talking about LOTR: Conquest singleplayer, though. Where in Helm's Deep you have to hold a part of the wall or it's game over. Even though this very wall segment gets blown up later in the battle, if you let it get captured when the scripted objective tells you not to let it, you literally lose the whole damn battle. And every damn objective is like this, if you fail to fulfil it - game over, restart.

Ironically, Samurai Warriors, in the Dynasty Warriors series of games, doesn't have it. You do have two main mission objective, of course...Defend your Commander and kill the Other Side's Commander, but you also have lesser mission objectives (DEFEND THIS WALL!). If the wall falls though, that just means that the enemy grows more powerful, more able to gain more troops, and more likely to kill your commander. The loss is deveasting, but you can recover from it, especially if the wall falls just as you stumble upon the secret location of the Enemy Commander.
Title: Re: awesomely powerful games
Post by: Cthulhu on April 12, 2009, 06:41:42 pm
Downloading the demo for BfME now, gotta see some of this.

Also, Lord of the Rings Conquest was a huge disappointment.  I wanted to like it so much, but it sucked.  Trolls and the like were so easy to kill they were almost useless, rogues were way overpowered, it was a mess.
Title: Re: awesomely powerful games
Post by: Cheshire Cat on April 12, 2009, 07:20:37 pm
O! i played a game like that but forgot the name. you basically ran around using combos to kill hundreds of men in an army and charge up for an attack the pretty much obliterates everything around you. its just a near endless wave of enemies.

god i wish i could remember its name

forgive me if this has allready been mentioned, but this sounds like any entry in the series of dynasty warriors games. set in some turbulent period in chinas history you can select from an array of overpowered historical figures and jump into battles with thousands of soldiers. you have to fight your way around, sometimes fullfill objectives, and kill enemy officers, who are similarly overpowered characters like yourself. also, you occasionally end up fighting some ai controlled maniac called lu bu, who is retardedly impossible to kill.

characters and story are retardedly overacted, and everyone looks like they stepped out of some crazy japanese animation. also, you can fight from the back of a horse, and recruit either small squads or special individual bodyguards depending on the game who will exclusively follow you around and try and defend you.

as people have mentioned the lotr games were like this a bit. though the conquest one was not as great as the earlier entries in the series. orlando bloom legolas FTW!

also, play serious sam 1 or 2 for a first persion version of this kind of stuff. the selling point of those games are battles with hundreds and hundreds of enimies, with a few that are the size of skyscrapers. the second one has more of the crazy, it can handle much larger battles. highlight for me are the headless guys holding a cartoonish looking bomb in each hand who run at you screaming hysterically. its a little like some of the huge masses of enimies you got in bits of the original doom games, only bigger. and with coop.
Title: Re: awesomely powerful games
Post by: Torak on April 12, 2009, 08:42:05 pm
characters and story are retardedly overacted, and everyone looks like they stepped out of some crazy japanese animation.

Whoa there, I liked the guy who voiced Cao Ren. Cao Ren especially stands out as a well-voiced character. Pang De too, but for some reason that took him out in the latest installment.
Title: Re: awesomely powerful games
Post by: Servant Corps on April 12, 2009, 08:43:37 pm
And I liked Lu Bu... :(
Title: Re: awesomely powerful games
Post by: Cthulhu on April 12, 2009, 10:59:48 pm
Lu Bu was so overpowered...


On BfME.  I downloaded the demo for the second game because I couldn't find the first.  I couldn't play it.  DoW has spoiled me.  Animations were too boring, and the units models themselves looked like they had been ripped from Die By the Sword.
Title: Re: awesomely powerful games
Post by: Neonivek on April 13, 2009, 05:07:50 am
Quote
Lu Bu was so overpowered

In terms of a playable character? No

In terms of mission? Yes pretty much.

Then again if you wanted great gameplay you wouldn't still be playing Dynasty Warriors
Title: Re: awesomely powerful games
Post by: Kagus on April 13, 2009, 05:21:14 am
BfME 2 is a rather spectacular disappointment.  They did have quite a few lame models/textures, but the biggest failure was the actual gameplay.  The models and animations in the first one aren't really that much better, but everything fits together.  No more glaringly bad models that just screech their poor designs across the screen.

I don't even know if the first BfME HAD a demo...  I picked up the box at Costco and mistook it for another game I had played a demo for.  I marveled at how much they had changed since the demo version...

And then I found out I had bought a completely different game.


At first I was smacking myself in the face for being such a goon, but then I started playing the thing and found it to be far superior to the game I had originally intended to buy.  Fun stuff.

DoW is an exceptionally pretty game, no doubt about it.  Even if they do cause some strange balancing issues, sync-kill animations are one of the greatest RTS innovations I've ever witnessed.  However, it is a completely different game from BfME.  Well, mostly different, at any rate.  Okay, somewhat different.

The point is, it's one of the only RTS games I've played were sieges actually felt like sieges.  Rohan and Gondor players start off with walled castles, and they can actually move troops around on those walls.  Enemy troops can choose between trying to knock down the gate (which has substantially fewer hit points than the wall sections), climbing over the wall (siege towers/ladders.  Speaking of ladders, you can get a certain type of unit to sit on top of the ladder while it's carried to the wall.  As soon as they get there, the unit will jump off and start murdering archers), launching a bombardment over the wall (really only suitable for Mordor players, with their catapults that can shoot either burning rocks of death or bundles of bones that scare off enemy troops), or just trying to crunch through one of the wall sections (not really recommended, but it has its advantages).

Also, you really will encounter hordes of units.  Sadly, the population cap is set a bit low (and only lifted in the sequel, f***in' bastards), so you won't be able to unleash the full fury of war as much as you'd like.  However, this doesn't stop Mordor players from taking advantage of the fact that basic orcs can be produced for free.  Yes, that's right, free.  Just set up an orc pit early on and set it to repeatedly churn out the disgusting fools.  And, it will still have more units than DoW (except for the Ork Swarm mod, naturally).

DoW is more about fighting on the field, with everyone in relatively the same position strategically speaking.  BfME is more about sieging, with defined oppressor-defender roles (this never stopped me from sieging Gondor as the "barbarian horde" of Rohan, mind you) and combat based around defensive positions.  If you're into stuff like that (which I most certainly am), then you're gold.

See if you can find some pictures of the old BfME.  Most of the new units in BfME 2 looked like crap, but I don't remember the old ones standing out all that much (still inferior to DoW, but that's asking a lot).


And if you're interested in playing it but not interested in paying for it, I personally would have no qualms if you found other means of acquiring it.  Not that my blessing is a particularly important selling point, but it's not like EA needs the money.
Title: Re: awesomely powerful games
Post by: Tormy on April 13, 2009, 05:31:50 am
Yep I agree, BfME 2. was quite bad. It's funny, because DoW 2. also sucks, at least that is my opinion. DoW 1. was much better, but again, DoW 2. is a very different game. They've changed the good old concept and they've failed imo.  ::)
Title: Re: awesomely powerful games
Post by: Micro102 on April 13, 2009, 05:38:15 am
its the whole thing about shooting and seeing through walls and no height advantage... its pretty much a 2D war in a 1 foot high bush maze
Title: Re: awesomely powerful games
Post by: Antioch on April 13, 2009, 12:13:04 pm
The cossacks european wars missions with sieges were awsome, especially the siege of Berlin where the hordes of enemies stormed into the breaches while beeing under constant musket and cannon fire. It was also rather hard, the first time I won it was when I thought I had lost because my units were beeing pussed back rather quick and suddenly the reinforcements arrive, sweeping the city clean of enemies
Title: Re: awesomely powerful games
Post by: Sowelu on April 13, 2009, 12:30:29 pm
That just reminded me of the Battle for Middle Earth (very fine game, if you ask me.  But not the sequel) level with Helm's deep.  No such restrictions.  The objective was "survive".

...

And when I started really getting into the skirmishes, I had another one.

...

Those were awesome war stories.  I don't know how the resource model in those games work but was it possible you somehow actually exhausted the AI's resources?
Title: Re: awesomely powerful games
Post by: Kagus on April 13, 2009, 12:41:01 pm
Nope.  Resource system works like this:

You place a building in your city.  Every fifteen seconds or so, it gives you +15 "resources" (indicated by a barrel.  So, apparently, the only important thing in life is getting stone drunk).  After it's done this a hundred or so times, it now makes +21 (or so) resources every time. It does this a couple times and then stops in its fully-upgraded form (buildings are upgraded by use, a mechanic that I fell in love with very quickly).

It is utterly impossible to deplete resources so long as you've still got one of those buggers chugging away.  Evil races can get an extra boost by building lumber camps and harvesting nearby trees, and those DO run out, but they still have a few slaughterhouses or furnaces to keep the war effort going.

And besides, both of these guys could create basic infantry units for FREE.  An orcish warrior squad only costs the time to make them and the population space.  No resources required.

I really don't know *what* happened.  I think it's possible the "AI" basically just had a checklist it ran through when building units or doing stuff, and it eventually just ran dry.  Seems like a stupid design, but I really don't know what would cause an AI player to begin utilizing "Sitting Duck" style combat.


EDIT:  Also, this is getting dangerously off-topic.  Err...  Titan Quest?  It's pretty much Diablo II 2 (I actually thought I was playing Diablo II at one point, before I saw yet another moon clan satyr die and go ragdolling across the landscape), so there's not really a whole lot of the "horde" aspect...

I can't shake the feeling that I've played one of these things...  Damn annoying not being able to remember what it was.
Title: Re: awesomely powerful games
Post by: Micro102 on April 13, 2009, 12:51:21 pm
o! that reminded me of an indie game that lets you take on thousands of aliens....alien shooter, played it on gametap and its awsome, foudn the best to be machinegun and flamethrower for the missles. you really get to rip through 10000's of aliens with 10000000's of bullets *laughs manically*
Title: Re: awesomely powerful games
Post by: Virtz on April 13, 2009, 12:56:06 pm
Speaking of which, Phobia (free) and Crimsonland (not free). You simply fight endless hordes of aliens on a single, scrollable screen either till you die or some limit is reached.
Title: Re: awesomely powerful games
Post by: Sean Mirrsen on April 13, 2009, 01:29:07 pm
Phobia III is ridiculously hard in survival mode. No mouse control in a game like this makes for some really hectic fights.

On the same topic, there's RiP, a Crimsonland spinoff.

Any decent scroll-shooter also qualifies then, like Jets'n'Guns. Especially Jets'n'Guns.

In the old game Recoil, you have a state-of-the-art tank machine thingy (more like a Military Mashup Machine, since over the course of the game it can learn to convert into a boat, a hovercraft, and a submarine, not to mention you eventually get to choose from like 20 weapons) that fights its way through quite a lot of other machines. I really love that game, if only for the tether-guided nukes.

Aaand, what else? Does GTA:San Andreas count? Get a minigun with a crapload of ammo and see how long you can endure against the tides of policemen.
Title: Re: awesomely powerful games
Post by: Yanlin on April 13, 2009, 02:16:41 pm
o! that reminded me of an indie game that lets you take on thousands of aliens....alien shooter, played it on gametap and its awsome, foudn the best to be machinegun and flamethrower for the missles. you really get to rip through 10000's of aliens with 10000000's of bullets *laughs manically*

Next time tell us the name of the game.
Title: Re: awesomely powerful games
Post by: Sean Mirrsen on April 13, 2009, 02:20:49 pm
He did. "Alien Shooter".
Title: Re: awesomely powerful games
Post by: LASD on April 13, 2009, 03:35:34 pm
I don't think anyone mentioned Odama (http://en.wikipedia.org/wiki/Odama) yet. Though in this game you aren't one man mowing down army after army, you're a man who commands a giant ball (and an army) that can mow down army after army.

But you got to admit, that's quite a godly power.
Title: Re: awesomely powerful games
Post by: Yanlin on April 13, 2009, 03:53:21 pm
He did. "Alien Shooter".

What kind of name is that? Judging from his past typing style, I just thought that was bad grammar. Not to mention he did not capitalize it.

A pretty weird name...
Title: Re: awesomely powerful games
Post by: Sean Mirrsen on April 13, 2009, 03:59:48 pm
As TVTropes say, Exactly What It Says On The Tin. You shoot aliens, the game is "Alien Shooter". There was even a sequel, though I don't know if I liked it more or less. At least it had vehicles.
Title: Re: awesomely powerful games
Post by: Yanlin on April 13, 2009, 04:04:09 pm
Well. Good to know. I thought he just made a grammatical mistake. "An alien shooter." is what I thought.
Title: Re: awesomely powerful games
Post by: Micro102 on April 13, 2009, 04:27:33 pm
technically, i used correct grammar, but bad capitalization
Title: Re: awesomely powerful games
Post by: Sordid on April 13, 2009, 04:35:41 pm
Oooh, yeah, Crimsonland, I was thinking of that one but couldn't remember the name. Though to be fair you don't really play a godlike figure in it, more like a squishy guy with a really big gun. So yeah, you do mow down hordes of aliens, but they can get you very easily.
Title: Re: awesomely powerful games
Post by: Virtz on April 13, 2009, 06:02:12 pm
Oooh, yeah, Crimsonland, I was thinking of that one but couldn't remember the name. Though to be fair you don't really play a godlike figure in it, more like a squishy guy with a really big gun. So yeah, you do mow down hordes of aliens, but they can get you very easily.
But you do get neat perks like pyrokinesis, which is pretty God-like (even though that perk wasn't that useful).

Also, on the subject of God-likeness, Rise of The Triad (2.5D era FPS) had a God-mode powerup, which not only made you invincible, but also made you disintegrate enemies in a flash of light with a wave of your hand (and an audible yawn from your character).
Title: Re: awesomely powerful games
Post by: Sowelu on April 13, 2009, 06:43:01 pm
Rise of the Triad was great.  I felt more powerful in that game than I do in most any other FPS.  Rocket weapons everywhere, in every variety, firing at absurdly high ROF even though you only need one rocket to kill most anyone.  One of them even shoots anime missiles!  (The drunk missile, that is.  Shoots four that wander for a bit before heat seeking.)

Dog Mode was even more fun than God Mode because you bite peoples' throats out, and you can charge up for a sonic howl that makes everyone around you explode.  Actually explode.
Title: Re: awesomely powerful games
Post by: Sordid on April 13, 2009, 07:07:55 pm
Speaking of biting people's throats out, that reminds me of Aliens vs Predator. Not the shitty movies but the games. Dropping on unsuspecting marines from the ceiling as an alien is awesome fun, and playing as the predator has that same sense of power and endurance that he displays in the movies. Not quite a godlike figure, but blasting those poor guys with puny assault rifles with your mighty shoulder plasma cannon feels pretty damn good. Only the marines are about as squishy as the Crimsonland dude and so not suitable for this thread by any stretch...
Title: Re: awesomely powerful games
Post by: Micro102 on April 13, 2009, 07:26:18 pm
i loved the RTS version, as the aliens, everyhting else sucked

just running around trying to survive, sending hordes of infectious creatures to create stronger creatures out of the bodies and have my "base" as a movable super creature.

god i wish there were more games like that
Title: Re: awesomely powerful games
Post by: Keiseth on April 13, 2009, 08:06:23 pm
GOD HAND (http://en.wikipedia.org/wiki/God_hand)

This discussion is over.

You're not Alexander!

GOD HAND (http://en.wikipedia.org/wiki/God_hand)

This discussion is over.

Noooo... because while your powerful you don't actually fight armies.

The most you fight at once is 5 (or 10)

Also hillariously if you do well in that game you will notice enemies will start to kill you with one hit.

If you get killed, you are no longer doing well!

The freeware game Liberation Army is rather powerful. You're one unit in control of a vast army in real-time. You can give orders as you wish and the objective is usually just to make the enemies rout. You're powerful, but not powerful enough to just wade in and out of combat. If you're really skilled and careful, however, it's possible to become a God of War. In a mecha.

Other than that, I'd suggest a bullet hell games. But bullet hell games don't MAKE you powerful, it's usually the effect at succeeding. Just like in the last two games I mentioned.

You have the potential to kick everyone's asses but not the innate capability.
Title: Re: awesomely powerful games
Post by: Micro102 on April 13, 2009, 08:27:53 pm
why cant someone just make a "destroy everything to a pulp" game....wipe out buildings bend poles smack people 50 feet away, charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else.... o wait half that stuff is doable in dwarf fortress *quickly opens up DF*
Title: Re: awesomely powerful games
Post by: RAM on April 13, 2009, 08:53:08 pm
I feel like mentioning warcraft 3 again, there are some hero siege maps that have quite a few enemies. I like x hero siege but they may not spawn uickly enough to really make you feel godly, and at the end it trades in hordes for single heroic opponents. And some of the tower defence maps have a small force fighting a large one.

In jedi academy I recall one of the cheating options was to spawn a creature, you could potentially spawn an absurd number of weak hostiles and then start throwing them away with lightning... Commercial games will generally try to maintain some sense of sanity, you may have better luck looking for mods...
Title: Re: awesomely powerful games
Post by: Neonivek on April 13, 2009, 08:53:54 pm
why cant someone just make a "destroy everything to a pulp" game....wipe out buildings bend poles smack people 50 feet away, charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else.... o wait half that stuff is doable in dwarf fortress *quickly opens up DF*

CPU problems.

Play Dead Rising which has amazing code for handling multiple fully active CPU opponents at once. You will notice slow down when you see multiple machine guns go off at once.

We are far away from that (not that far though).

I am still hoping for a Strategy game where each unit acts individually in combat. Like a game with 100s of Soul Calibur characters going up against eachother.
Title: Re: awesomely powerful games
Post by: Cthulhu on April 13, 2009, 09:20:37 pm
Speaking of biting people's throats out, that reminds me of Aliens vs Predator. Not the shitty movies but the games. Dropping on unsuspecting marines from the ceiling as an alien is awesome fun, and playing as the predator has that same sense of power and endurance that he displays in the movies. Not quite a godlike figure, but blasting those poor guys with puny assault rifles with your mighty shoulder plasma cannon feels pretty damn good. Only the marines are about as squishy as the Crimsonland dude and so not suitable for this thread by any stretch...

I just tried the demo for this as an alien.  Jeez this is hard.  The humans spot my easily, even when I'm on the ceiling, and once they see me I'm as good as dead.

Is there some way to replenish my health?
Title: Re: awesomely powerful games
Post by: Neonivek on April 13, 2009, 09:22:35 pm
Aliens get health two ways

1) They claw dead humans (Which eats them for a while)
2) Head Biting live humans

WARNING: Head biting Androids instantly kills you
Title: Re: awesomely powerful games
Post by: Cthulhu on April 13, 2009, 09:37:12 pm
How do you headbite?  The controls only has buttons for claw and tail.

Nevermind, it turns out there was a readme in the game folder.  I know now.
Title: Re: awesomely powerful games
Post by: Soulwynd on April 14, 2009, 01:17:03 am
why cant someone just make a "destroy everything to a pulp" game....wipe out buildings bend poles smack people 50 feet away, charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else.... o wait half that stuff is doable in dwarf fortress *quickly opens up DF*

CPU problems.
What cpu problems? None of that anymore. (http://www.youtube.com/watch?v=zD8puKidvfk)
Title: Re: awesomely powerful games
Post by: Keiseth on April 14, 2009, 01:22:42 am
What cpu problems? None of that anymore. (http://www.youtube.com/watch?v=zD8puKidvfk)

Holy crap. It's like what I wanted Red Faction 2 to be.
Title: Re: awesomely powerful games
Post by: Okenido on April 14, 2009, 01:45:41 am
Hopefully they won't base the entire game around it.
Title: Re: awesomely powerful games
Post by: Soulwynd on April 14, 2009, 01:48:39 am
Better version ->  http://www.youtube.com/watch?v=4CCwj1_xW6A

And there are destruction deathmatches where you have to destroy other people's buildings. It's not entirelly based on it, but well, destruction DM is fun.
Title: Re: awesomely powerful games
Post by: IndonesiaWarMinister on April 14, 2009, 02:07:12 am
Other than that, I'd suggest a bullet hell games. But bullet hell games don't MAKE you powerful, it's usually the effect at succeeding. Just like in the last two games I mentioned.

You have the potential to kick everyone's asses but not the innate capability.

Yeah, yeah.
Oh man, fighting against people who could shoot 1,000,000,000 shots in one second is hard[/b]

Like, hell-hard.
Title: Re: awesomely powerful games
Post by: Yanlin on April 14, 2009, 06:04:59 am
What about a game where you're insanely weak and the enemy is insanely strong, yet you still beat the enemy? Would that count? If so, pretty much any game can be done that way.
Title: Re: awesomely powerful games
Post by: Sordid on April 14, 2009, 07:37:53 am
charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else....

Postal. ;D
Title: Re: awesomely powerful games
Post by: Virtz on April 14, 2009, 08:06:00 am
why cant someone just make a "destroy everything to a pulp" game....wipe out buildings bend poles smack people 50 feet away, charge into a stadium with a flamethrower running around very fast and setting everyone on fire and watching them run and set fire to everything else.... o wait half that stuff is doable in dwarf fortress *quickly opens up DF*
Among games currently available, there's Mercenaries 2. You're pretty God-like there, it's like all the tanks and helicopters they send at you are just vehicles for the taking (assuming you memorize the crappy quicktime event). And you can pretty much level any building there.

Also, just remembered something pretty obvious - the Rampage games. You run around as a giant monster of your choice, climb and destroy buildings, eat people and fight off the military. Unfortunately, I think they've always been console/arcade-exclusive with perhaps one exception.
Title: Re: awesomely powerful games
Post by: Muz on April 14, 2009, 08:34:15 am
Dwarf Fortress adventure mode.
Title: Re: awesomely powerful games
Post by: Osmosis Jones on April 14, 2009, 08:52:52 am
Onimusha 3, the bit where you siege the castle. You (Jean Reno) lead an army of ghost warriors against an infinite numbers of mooks, while flaming arrows rain down all around. Because it's so easy to chain together instakill crits, you're effectively invincible. Plus, your taking down an entire demon infested castle!
Title: Re: awesomely powerful games
Post by: Cthulhu on April 14, 2009, 06:04:44 pm
Just Cause if you piss off the police.  There's something unbelievably satisfying about unloading an automatic weapon into a car from in front of it.  It's like a pizza.  The crunching of the glass, the hissing of the tires, the ping of the metal, and the sounds of gunfire, all the ingredients mix together in a way that's much more beautiful than the sum of their parts.

Went on a tangent.  Anyway, if you piss off the police, you can get into huge car-chases and shootouts with the cops and government officials.  Eventually they start calling in attack helicopters which you can hijack with your grappling hook.  Basically it leaves a swath of destruction across the island until you get bored and hide or they manage to take you out.
Title: Re: awesomely powerful games
Post by: Crnobog on April 15, 2009, 06:04:29 am
Heroes of WWII
Faces of War
Men of War

A WWII-themed Cannon Fodder with realistic location damage on vehicles and destructible environments. It's technically a "real-time tactics" game, so you can either give orders to your squad and coordinate their movements (the boring way), or switch to manual control on one of your guys and run around mowing everything down with a hmg, hop into a tank and blow some holes in buildings and basically treat the other squad members as extra lifes (the proper way).

IMHO it's much more fun to play this way, you have way better aim on manual control anyway. If you get a map with an ammo depot and a town you can pretty much turn everything into rubble. Maps with some sort of artillery cannons on them are very fun as well.
Title: Re: awesomely powerful games
Post by: Yanlin on April 15, 2009, 06:34:40 am
I still don't understand how those guys that manufacture infinite ammo crates are still in business. You'd think they'd just sell a ton of them and go out of business because nobody needs them anymore. Everyone has a crate.

Why can't they make mini crates too?
Title: Re: awesomely powerful games
Post by: Neonivek on April 15, 2009, 07:13:04 am
I still don't understand how those guys that manufacture infinite ammo crates are still in business. You'd think they'd just sell a ton of them and go out of business because nobody needs them anymore. Everyone has a crate.

Why can't they make mini crates too?

Simple they are like Copyrighting words. Everytime they are used they get money.
Title: Re: awesomely powerful games
Post by: Yanlin on April 15, 2009, 08:46:25 am
Hmm. Good plan... They save lives too. How else could Gordon Freeman down those gunships in that lighthouse? Or those machine gunners kill Nazis?

Title: Re: awesomely powerful games
Post by: Osmosis Jones on April 15, 2009, 09:01:40 am
Why can't they make mini crates too?

You need that minimum volume to fit the portable wormhole generator in.
Title: Re: awesomely powerful games
Post by: Yanlin on April 15, 2009, 09:27:22 am
Explain bottomless magazines then.

http://tvtropes.org/pmwiki/pmwiki.php/Main/BottomlessMagazines
Title: Re: awesomely powerful games
Post by: Osmosis Jones on April 15, 2009, 09:56:55 am
Better model of wormhole generator. More compact, donchyerknow?
Title: Re: awesomely powerful games
Post by: Yanlin on April 15, 2009, 01:01:51 pm
Then why not EVERYWHERE?

When you've got a huge armored walking mech that runs out of ammo, why not use bottomless magazines? All you have to do is shape it like a drum or make the belt feed go into itself!
Title: Re: awesomely powerful games
Post by: RAM on April 15, 2009, 09:38:25 pm
It is because they stop working if the character thinks about them. An ammo dump the size of a building generally escapes notice because you never drain it significantly at one time, and besides, it is part of the furniture, it is just the place that ammo comes from, running out just isn't a familiar part of it's function. Some infinite crate in the middle of nowhere can work if you just don't pay too much attention, it is never quite full, and never quite empty, and after a while it is familiar enough that you stop bothering with how it works and just accept it. An infinite clip is a bit of a problem, most clips are rated by the number of times it will fire, so most people will notice that something is up, but it can still slip in under some 'radars'. On the other hand, some 'radars' have significant defects, and will happily accept some bauble that will rain unlimited destruction or a sunflower seed that will power an energy weapon perpetually unless it uses some super power that instantly drains it... This is sometime known as 'hamster dead at the wheel' syndrome...
Title: Re: awesomely powerful games
Post by: Ampersand on April 15, 2009, 09:52:23 pm
Just make the internal feed mechanism shaped like an infinity symbol.
Title: Re: awesomely powerful games
Post by: Dorten on April 17, 2009, 05:13:33 am
Demon Stone.

There are a couple of missions, where you fight against really big enemy groups (Troll siege is my fav). There are three heroes, and they are not gods, though. But they are so overpowered, and the enemies are so weak, that you can call heroes god-like.
Title: Re: awesomely powerful games
Post by: etgfrog on May 14, 2009, 07:43:06 am
Heros of annihilated empires, its a stratagy game but in the miltiplayer mode you can do rpg mode where you dont get to build armies at all, you just have your carecter to fight off other players and either thier carecter or thier armies. If you play well then you can get to the point where you can wipe out massive armies, and this game has very massive armies, although the elves are overpowered.
Title: Re: awesomely powerful games
Post by: Tormy on May 14, 2009, 01:41:41 pm
Heros of annihilated empires, its a stratagy game but in the miltiplayer mode you can do rpg mode where you dont get to build armies at all, you just have your carecter to fight off other players and either thier carecter or thier armies. If you play well then you can get to the point where you can wipe out massive armies, and this game has very massive armies, although the elves are overpowered.

Yeah, I've bought this game...it's not bad at all...however the reviews about the game were quite bad IIRC.  ::)
Title: Re: awesomely powerful games
Post by: Kagus on May 14, 2009, 02:52:03 pm
RPG mode is useless.  You're entirely too weak to kill enough creeps on your own in order to level up sufficiently.  And the goon camps are utterly worthless.

The only way I managed to get a strong enough character to fight off an army was through cheating.  Heavily.  Very heavily.
Title: Re: awesomely powerful games
Post by: puke on May 14, 2009, 07:31:12 pm
serious sam?
Title: Re: awesomely powerful games
Post by: Tormy on May 15, 2009, 07:13:56 am
serious sam?

That game wasn't awesome.  :P
Title: Re: awesomely powerful games
Post by: Nikinyo on May 15, 2009, 10:07:44 am
serious sam?

That game wasn't awesome.  :P

IMO it was... in a special way.


On the main subject...
If you don't mind old graphic (I don't), try warhammer: Shadow of the Horned rat or warhammer: Dark Omen. I remember how it feels to send those Orc Boyz running with charging Ceridan... and I remember how it feels when one damned charriot routs all my coolest cavalery.

Title: Re: awesomely powerful games
Post by: Yanlin on May 15, 2009, 12:44:39 pm
(http://screenshots.filesnetwork.com/88/potd/1146779930_22.jpg)

THIS is not awesome?
Title: Re: awesomely powerful games
Post by: Shadowgandor on May 25, 2009, 01:04:46 pm
I can't believe no one mentioned these games:
- Kingdom under fire: Crusaders
- Kingdom under fire: Heroes

You're not really godlike, but the satisfaction of seeing two huge armies clash, metal music in the background, screams of soldiers dying. KoF: Crusaders (and to a lesser extend, Heroes) is my favorite game, period.
Title: Re: awesomely powerful games
Post by: Tormy on May 25, 2009, 01:32:22 pm
Hm, Kingdom Under Fire is a console game only, am I correct?
Title: Re: awesomely powerful games
Post by: Shadowgandor on May 25, 2009, 03:30:34 pm
Yea, Crusaders and Heroes are I'm afraid.
Title: Re: awesomely powerful games
Post by: TheNewerMartianEmperor on May 26, 2009, 03:19:57 am
What about demigod? It's the only game where you can play as a 50-foot tall castleman.
Title: Re: awesomely powerful games
Post by: Okenido on May 26, 2009, 03:30:38 am
Only if you like DotA.
Title: Re: awesomely powerful games
Post by: Zaranthan on May 26, 2009, 08:49:13 am
I think this board needs its own corollary to Godwin's Law about DotA.
Title: Re: awesomely powerful games
Post by: Tormy on May 26, 2009, 01:17:55 pm
What about demigod? It's the only game where you can play as a 50-foot tall castleman.

I would like to buy Demigod, but sadly I have no time for it right now, since I just started to play WoW again... :-X
Title: Re: awesomely powerful games
Post by: ThtblovesDF on May 26, 2009, 02:12:34 pm
DotA is annoying, 2end on the list after wow gamer's.

Its a fun map, we get it now shut up and take another lesson in keybinds.
Title: Re: awesomely powerful games
Post by: RAM on May 26, 2009, 09:23:34 pm
aaaaaah, thekeybinds, the keybinds, nooooooooo!
Title: Re: awesomely powerful games
Post by: Raz on June 02, 2009, 10:51:19 pm
My housemates play DotA all the time. It's fucking annoying. :-\

Micro102 was talking about 99 Nights. Not that I don't think the game is a piece of shit though. I just happen to know it. :P
Title: Re: awesomely powerful games
Post by: Micro102 on June 03, 2009, 12:36:11 am
99 nights! that was it!  ;D

and while i didnt like the stupidity of having your own troops (you could kill them all yourself in a second and the archers were useless) the massive amounts of slaughter and abilities were awsome

truly a game made just for taking down armies with one person
Title: Re: awesomely powerful games
Post by: de5me7 on June 03, 2009, 01:42:13 pm
Dynasty warrior 3, or possibly one of theo others.

You play a Chinese hero character and are essentially pitched against an entire army of medocre oponents with a few champions leading them. 

Its basically solcalibre but against an army. I dont know if any of the dynasty warrior games were released on PC but they were on PS and PS2, you might find ROMs for them.
Title: Re: awesomely powerful games
Post by: Sowelu on June 03, 2009, 02:08:56 pm
you might find ROMs for them.

Or you might buy them at a used-game store.