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Other Projects => Other Games => Play With Your Buddies => Topic started by: RPB on April 26, 2009, 12:18:08 am

Title: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)
Post by: RPB on April 26, 2009, 12:18:08 am
I am in a very dungeon crawly mood and it looks like all the cool kids are doin' Wizardry LPs so I decided I'd join in the fun.

Wizardry 2 is a direct sequel to Wizardry 1; after beating Wizardry 1 you'd import your victorious party straight into Wizardry 2 and continue playing with all their cool powerful endgame stuff. Now, when the Wizardry games originally got ported to the NES as separate cartridges, this was not really an option. Since the original PC game was written for high level characters that had already beaten the previous game, the NES game featured a new scenario rebalanced for starting characters.

This is not that game.

(http://i40.tinypic.com/2lwt841.png)

This is the old school Wizardry II (actually the Ultimate Wizardry Archives version).

With level 1 characters.

EVERYBODY DIES FOREVER.



Don't let that stop you though. By all means, join in! Unless we get really obscenely lucky this is going to involve a lot of TPKs at the start so we can use as many warm bodies as possible.

Spoiler: Character Creation (click to show/hide)
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 12:32:04 am
Oh god, this one is ridiculously hard. I tried the SNES version, and I literally had like 1 in 4 characters making it to level 2 without dying. Some starting enemies can just ambush you and kill a front row character before you even get an action. This has a nicer shop than the 1st, 3rd, or 5th ones, though.

Anyway, sign me up with a neutral human warrior. +3 Strength, +3 Vitality, +3 Agility. If I get more than 9 points, divide them equally between strength and vitality. If I get an odd number of extra points, put the remaining point in agility.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 12:47:55 am
Actually, if you were playing the SNES Wizardry I/II/III ROM? That's the easy version of Knight of Diamonds (which it labels as Wizardry III for some reason, go figure)

At least you got an auspicious bonus roll (18 points).

(http://i43.tinypic.com/19xhkh.png)
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Okenido on April 26, 2009, 12:59:45 am
Oh god, this one is ridiculously hard. I tried the SNES version, and I literally had like 1 in 4 characters making it to level 2 without dying. Some starting enemies can just ambush you and kill a front row character before you even get an action. This has a nicer shop than the 1st, 3rd, or 5th ones, though.

That's what happens in all of the Wizardry series.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 01:01:27 am
No, but GODDAM.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 02:45:07 pm
What, no one else is up for a completely suicidal RPG? :'(
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 02:45:50 pm
I can solo it! Bring it on!!!
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Servant Corps on April 26, 2009, 02:46:37 pm
Solo it inaluct!
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 02:54:02 pm
Soloing this goes beyond completely suicidal; I'm pretty sure some of these monsters are capable of resurrecting you after you die so they can kill you twice. So I'll throw in a mage.

(http://i44.tinypic.com/zm1iyh.png)

You wanna try it with just the duo? Theoretically if we encounter a lone enemy and get lucky with sleep spells and land most hits we might actually have a chance of winning a fight.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 02:54:39 pm
Okay, sure.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Servant Corps on April 26, 2009, 02:55:13 pm
Why would they want to resurrect you to kill you again?
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Okenido on April 26, 2009, 03:13:28 pm
Wouldn't you do that?
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: JoshuaFH on April 26, 2009, 03:13:59 pm
I am in a very dungeon crawly mood and it looks like all the cool kids are doin' Wizardry LPs so I decided I'd join in the fun.

Inaluct and Okenido don't count as "cool kids".

Imagining otherwise boggles the mind.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Okenido on April 26, 2009, 03:16:41 pm
I made the god damn yuri threads.

I'm not cool.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 03:20:01 pm
Because getting killed twice hurts more than getting killed once, obviously.

This version is not very generous with starting gold. Between us we have enough money for a chain mail + large shield + long sword combo for inaluct and robes + dagger for me, but not much more.

Our fearsome twosome heads into the dungeon and almost certain-doom. Savor the finest graphics 1982 has to offer!

(http://i44.tinypic.com/16i9vt1.png)

Fortune smiles upon us! Mugging a little old man should be a challenge within our grasp, maybe.

(http://i40.tinypic.com/opsbio.png)

Wisely he chooses the better part of valor and flees. No experience for us, but we have a chest!

(http://i39.tinypic.com/ml1192.png)

Like a doofus I try to inspect it even though I have no thief skills. Oh no! Alarm!

(http://i40.tinypic.com/opsbio.png)

Waaaaaaaaait... this guy looks familiar, somehow.

This time gramps sticks around for long enough to exchange a few points of damage before he bugs out. On the plus side the chest is now open! We get about 300 gold, and a few mysteeeeeerious swords.

(http://i40.tinypic.com/264gzrs.png)

Boltac always charges 50% of sale price to identify stuff, so the first one is obviously a long sword. I have no clue what the second one is; I don't recall any swords in that price range. Obviously we can't afford Boltac's identify fee, so our options are wait for someone to pony up a bishop or equip the possibly-cursed sword blindly.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Servant Corps on April 26, 2009, 03:25:16 pm
SUPER PIETY POWERS, ACTIVATE!

Good Dwarf Bishop, +2 Piety, the rest into IQ.

Because obivously a Level 1 bishop is intelligent enough to enter into Wizardy 2.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 03:25:35 pm
I am in a very dungeon crawly mood and it looks like all the cool kids are doin' Wizardry LPs so I decided I'd join in the fun.

Inaluct and Okenido don't count as "cool kids".

Imagining otherwise boggles the mind.

Since I was doing a Wizardry LP at time of posting, this makes me all the cool kids by default. Huzzah!

My logic is undefeatable.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Okenido on April 26, 2009, 03:26:24 pm
I'm still doing mine.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 03:30:27 pm
Inaluct and Okenido don't count as "cool kids".

Why not?!

Also, that sword is probably a MMAAAAAAGIC sword.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 03:32:30 pm
I'm still doing mine.

But we've established that you're not one of the cool kids.

SUPER PIETY POWERS, ACTIVATE!

Good Dwarf Bishop, +2 Piety, the rest into IQ.

Because obivously a Level 1 bishop is intelligent enough to enter into Wizardy 2.

Aw, I was hoping inaluct would equip it blindly. It would be hilarious if our two-man party won a rare lucky battle and found a cool magic item only to turn out to be a Sword of Self-Decapitation or some such.

Oh well. Our loyal identify bitch bishop determines that we are looking at a short sword +2.

(http://i42.tinypic.com/2rz3yx2.png)

Armed with magic sword and double the KATINO spells we may actually stand half a chance in some of the real fights.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Cerej on April 26, 2009, 03:37:21 pm
I'm willing be the box of bandaids.  Dwarf Cleric.  1 into Piety, 8 into vitality.  Any other points go into Piety again.  I want to stay in town (as much as possible) until we get a full party, but I'll patch everybody up after they get owned badly.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 03:44:27 pm
I don't know how often we're going to run into enemies that merely wound people, but every bit helps.

(http://i42.tinypic.com/2jbv1qc.png)

By the way, after outfitting everybody we have 450 gold and change. Should we upgrade inaluct's armor or save it for the Dead People Resurrection Fund? Also, are you other two guys up for risking another run or are we waiting for recruits now?
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Cerej on April 26, 2009, 03:53:50 pm
Uh, is my 11 piety priest incapable of casting Dios?  If he is, I guess I need to go along as a meat shield until I die or level up.  Yay unexpected consequences of trying to game the system!
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 03:57:45 pm
Huh, I didn't notice that. No, you have Dios/Badios and 2 first level slots just like any starting priests, I don't know how it emptied your spells remaining. Maybe importing characters into Wiz2 does that.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Servant Corps on April 26, 2009, 03:59:54 pm
Save the money for the Resurrection Fund.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: JoshuaFH on April 26, 2009, 04:15:31 pm
Inaluct and Okenido don't count as "cool kids".

Why not?!

Cause I'll never forget that night in Tihuana. Was a horrible night indeed.

I'm kidding!
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 06:47:13 pm
By the way, after outfitting everybody we have 450 gold and change. Should we upgrade inaluct's armor or save it for the Dead People Resurrection Fund? Also, are you other two guys up for risking another run or are we waiting for recruits now?

inaluct? You're the least expendable right now thanks to your high stats, so I'm reluctant to go on another suicide run without your input.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 06:56:21 pm
Hmm. Let's just go on another one and hope that the party isn't utterly annihilated.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 07:48:14 pm
Since Cerej has opted out, he gets to hold on to the resurrection fund for safekeeping while the rest of us get ourselves killed.

(http://i44.tinypic.com/11a8zma.png)

Well men, the bad news is that we are outnumbered about 2 to 1 against giant man-eating brutes that can cast spells. The good news is we have the element of surprise!

It is not until after I attack that I remember that we could have used the surprise to run away and hope for a more reasonable encounter. Oops. Good thing we get a couple of sleep spells off before they can do any damage.

(http://i43.tinypic.com/sn1nid.png)

BOOM HEADSHOT

Unfortunately the ogres start waking up after this round and retaliate with their own sleep spells. After several rounds of back and forth we're out of spells and we're facing 4 unasleep ogres. Uh oh. I hit run and either we're really lucky or the game's generous enough to persist your surprise advantage, because we get away on the first try with nothing to show for our work but -3 health on inaluct from a stray HALITO spell. We begin the arduous 10' trek back to the castle to recover.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 07:57:35 pm
YEEEAHH
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 26, 2009, 08:29:17 pm
Next battle:

(http://i41.tinypic.com/nysh1h.png)

Ohshi. I didn't even know these guys could appear in groups of more than one. RETREAT!

Okay, try again. Hey, look! Anyone else remember Madballs (http://www.geocities.com/bazsdaddy/Madballs.html)?

(http://i43.tinypic.com/1116osx.png)

It looks like we lucked out again as this thing proved to be pretty useless. It summoned another fuzzball and then both of them died. Unfortunately they give out literally no experience.

They did have another chest. Although we don't have a thief the general consensus seems to be that it's an alarm, so I try disarming it. Luckily, it turns out we were right! Too bad we discovered this fact by accidentally triggering it.

Okay! I got a REAL GOOD FEELING about this guys!

(http://i44.tinypic.com/dox84o.png)

Turns out to be a couple of Lesser Demons. I could've sworn these things were magic resistant but KATINO works just fine. Unfortunately they have AC out the wazoo and even with inaluct's kickass magic sword it takes us several rounds to beat the first PRONE UNRESISTING DEMON to death. The other one wakes up shortly thereafter and we try throwing a few more KATINO at it but they don't stick. After that things get kind of hairy. The fight goes right down to the wire...

(http://i40.tinypic.com/2uq245i.png)

Success! No items this time, but they cough up well over a thousand gold.

inaluct levels a... couple times.

(http://i40.tinypic.com/qxvuae.png)

(Ouch. Good thing you're neutral, because you're pretty much never going to qualify for priest...)

The resurrection fund turns out to have been a pretty good idea. Fire away, priests of Cant!

(http://i43.tinypic.com/mc7ytf.png)

(http://i40.tinypic.com/2z4fgio.png)

Er... oops.

I'm not paying 500 gold to un-ash a level 1 character with modest stat rolls, so RPB II joins the party.

The temple has a "no refunds" policy on botched resurrection but even after healing expenses we have just over 1500 gold on hand. Things we can buy:

200 gold: breast plate for inaluct (-1 AC)
750 gold: plate mail for inaluct (-2 AC)
100 gold: helm for inaluct (-1 AC)
1500 gold: shield +1 for inaluct (-1 AC)
1500 gold: leather +1 for Servant Corps (-1 AC)
300 gold: potion of Latumofis (cure poison)
500 gold: potion of Dios (weaksauce healing)
500 gold: scroll of Badios/Halito (super crappy attack spells)
500 gold: scroll of Katino (sleep spell)

Obviously the scrolls and potions are pretty much a ripoff (Latumofis might come in handy later but we're fighting combats 3-4 steps away from the entrance, so poison's not a big killer right now). Having a spare Katino in the hole might not be a terrible idea, though.

We still need to keep some in reserve for healing too; if inaluct goes down it's going to be a bitch to come up with level 6 resurrection fees.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: inaluct on April 26, 2009, 08:36:45 pm
Alas. Poor RPB.

Anyway, YAAAAAY

I sort of think that the helm and plate mail would be a good idea, but I'm not sure if we should just save the money instead. It would probably be a good idea to only buy the helmet.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Cerej on April 26, 2009, 08:52:33 pm
My $0.02, buy the helm and plate mail.  A universal truth of dungeon crawls is that better equipment now saves time, frustration, and money in the future.  Also, I'm glad that with INALUCT'S recent victory I'll be useful healing non-fatal wounds.  Does Wizardry 2 allow free stable-crashing to regain spell slots?
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 26, 2009, 09:13:59 pm
As a compromise, I'll buy a helm and breast plate for now. That leaves well over a thousand gold for emergencies, and someone else could potentially use the breast plate once we get plate armor for inaluct later.

(Incidentally, most versions of Wizardry 1 & 2 don't even require you to sleep at the inn; you get your spells back just leaving and entering the dungeon.)

No rest for the awesome, lads. Back into the dungeon we go!

(http://i39.tinypic.com/r91hzb.png)

Alright! From beating on little old men and obscure 80's toy lines to attacking tiny insects. We're moving up in the world, guys!

It turns out that these things have a 1-damage breath attack. Fortunately we manage to sleep most of them, because dying from flies breathing on us would be pretty much the most embarrassing death ever.

They give out pretty good experience too, and left behind a chest that turned out to be untrapped. Inside was... waaaaait for it...

(http://i41.tinypic.com/21m69v7.png)

A helmet. Gee, thanks. Only 300 gold, to boot.

On the plus side we've got just enough experience to level up Servant Corps and RPB II.

(http://i44.tinypic.com/25rcbv8.jpg)

(http://i43.tinypic.com/141tl3t.png)

Truly the monsters will quake in fear at our extra one hitpoint!
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 27, 2009, 01:39:37 am
I've been trying to get Quicktime to work with Firefox for the past 3 hours. >:( Time for things to die! Them or us, I'm not picky.

(http://i41.tinypic.com/20swth1.png)

FYI I think these things drain levels maybe? Moot point, it gets incapacitated and chopped up pretty quick. Doesn't offer that much XP though.

It drops us another chest, which has our old favorite the Alarm trap. Check it out:

(http://i39.tinypic.com/1z73a0i.png)

This dungeon has the shittiest security ever. Setting off the alarm just summons a bunch of wizards to hang out and party with you.

We take our leave of the friendly mages, but it looks as though the alarm trap forces encounters on you until you run into something that wants to kill you. Doh.

(http://i43.tinypic.com/29ts7r.png)

More doh!

Things go downhill from there. Servant Corps gets taken out in short order, and without any magic support inaluct's odds aren't looking too good so he takes his rapidly diminishing hitpoints and runs. Unfortunately the alarm trap is so hardcore that it still forces an encounter. It looks like the expedition might be lost, except...

(http://i39.tinypic.com/2rhs5ud.png)

YES! I love you, little old man! But not sexually. We are mugging you in a totally platonic fashion.

We survive (for a given value of "we") and have a little bit of loot to show for it. After resurrections (fortunately the priests don't screw it up this time) Servant Corps identifies the ?ARMOR we picked up as a boring ordinary breast plate.

The experience from the spider puts RPB II up to level 3, which means we have 2nd level mage spells now. Which would be great if either of the 2nd level spells were worth anything. Servant Corps is 109 XP away from leveling, which is basically a big kick in the balls since I don't think there are any fights in this dungeon that are less than 700 XP.

Oops, I guess there are fights that are less than 700 XP. Back in the dungeon, we find more fuzzballs and beat them up for their whopping 1 experience point. They drop a chest which upon inspection looks like it has a crossbow bolt; being about the weakest trap this seems to be safe enough to risk attempting to open. It does 38 damage to inaluct (!) and yields 300 or so gold and some chain mail.

After Cerej does his stuff we head back and find... three kobold kings? Guys I do not think you understand this concept of "head of state". I think these are just three kobolds who came up with crowns and called themselves kings.

(http://i39.tinypic.com/314e39h.png)

Although come to think of it... where does a kobold find a crown?

(http://img234.imageshack.us/img234/8462/koboldattirepv4.png) (http://img234.imageshack.us/my.php?image=koboldattirepv4.png)

Between my getting one-shotted and inaluct wailing on one of the kobolds for 54 damage and failing to kill it, suddenly jokes about what the kobold kings are wearing on their heads start to look rather unwise. inaluct and Servant Corps manage to get away and haul RPB II back to the temple.

Next we run into two of the samurai guys. They spend most of the battle unconscious while we whoop up on them. The chest we get this time looks like it has a gas bomb instead of the customary alarm. We crack that sumbitch open, since it's not like being poisoned is going to kill anyone in the 3 steps it takes us to exit the dungeon. We pick up a couple hundred gold and a couple items:

(http://i42.tinypic.com/2vabofo.png)

For the unenlightened, MOGREF is pretty much the crappiest defensive spell in the game and if I recall correctly the staff breaks randomly after 2-3 uses. It might be marginally better in combat than a plain old staff though. Maybe. I forget. Suffice to say it's rather underwhelming as far as magic items go.

On the plus side, check out that experience total. That equals another level up for Servant Corps (who, amusingly, is stuck 109 XP away from leveling for the second time!) and RPB II.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Okenido on April 27, 2009, 03:15:35 am
Goblin Fortress has no place here.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 27, 2009, 03:37:37 am
Let us be honest with ourselves: kobolds wearing panties on their heads have a place everywhere.
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: Okenido on April 27, 2009, 03:58:20 am
(http://i138.photobucket.com/albums/q246/Apocolypse224/School_Days_XLG_c12_p016-Copy.jpg)

Might have to recolor that...
Title: Re: Let's Play Wizardry 2 (Knight of Diamonds a.k.a. EVERYBODY DIES FOREVER)
Post by: RPB on April 27, 2009, 08:25:21 am
I should probably go to sleep at some point, but I figured I'd do another couple runs first. I was hoping we'd fight some more uberkobolds so I could swipe some more of Gobbo's drawings just because Okenido doesn't seem to like them, but alas Wizardry is not cooperating.

(http://i40.tinypic.com/121yafa.png)

I love how the game gives you a picture of the monster you're facing even if no one actually identifies it. What could these mysterious ANIMALS be, with their leonine manes? Are they elephants? Wildebeests? Moray eels? NO ONE KNOWS.

After putting them to sleep and butchering a couple, they turn out to be werelions. Apparently our knowledge of big cat anatomy is good enough to identify them by looking at their mangled internal organs but no one in the party was bright enough to look at their manes and figure out they were lions.

They drop a chest, and surprise! It has an alarm! That summons a group of the same monsters we just killed! I am beginning to think there may be a flaw in the way the game's RNG is initialized when you boot it up, as this seems to be a pretty frequent occurence. Either that or it just really likes alarms. Luckily the lions are a bunch of big pussies (this is what is called a pune or play on words); they only seem to have 20 or 30 hitpoints and their attacks barely break the double digits. We get a crapload of experience for killing the two groups of them though, enough for a level or two all around.

(http://i44.tinypic.com/dy3rzr.jpg)

(http://i39.tinypic.com/ojiiys.png)

The squishies finally get a couple levelups with more than +1 HP, so we might actually be able to take a hit now. Servant Corps can cast priest spells too, so Cerej is out of a job for the time being. Lastly, RPB II gets 3rd level spells, which means we finally have damage spells that are worth something. Or at least they would be, except the damage output from these is a drop in the bucket against most of the monsters in this dungeon.

(http://i44.tinypic.com/j8h26f.png)

RPB II puts it to good use anyhow. Unfortunately the priest's compatriot wakes up and bashes RPB II's head in before the party could finish the fight. More experience for the others, which helps Servant Corps catch up since bishops have higher experience requirements.

Back in the dungeon is another spider, but it gets squished pretty quickly. Next up we find more super samurai guys. These things are pretty tough but I think we've got a shot at them now.

(http://i40.tinypic.com/2lsjg4p.png)

I was right, but that doesn't stop them from killing RPB II. Again. When I said  EVERYBODY DIES FOREVER I kind of meant it in a more inclusive fashion, although I guess I'm not really complaining as we're still doing way better than expected. We're rapidly running out of money due to repeated resurrections though and have to hock the staff of mogref. Since mogref is by far and away the most gratuitously useless spell in the game I think somehow we just might be able to manage without it.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly RPB] DIES FOREVER)
Post by: Cerej on April 27, 2009, 01:53:50 pm
Despite RPB II being exceptionally squishy even with 18 hits, I think it's time for me to go and steal some experience.  I should eventually make a decent meat shield, even though my wimpy priest arms won't be able to hit people.  I'm hoping I can make my first level from the safety of the back row, but I also realize that I'm cheaper to ressurect than RPB II and can only contribute from the front row.  Your call.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Nirur Torir on April 27, 2009, 02:38:57 pm
I would like to join, as you clearly need an evil hobbit thief in your party to grab all the loot before anyone else sees it absorb the crossbow bolt traps on chests. Maximum luck please.

Edit - I can spell
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Servant Corps on April 27, 2009, 02:40:55 pm
But, but...Good people hate Evil people and vice versa. Evil people kill stuff for money, and Good people also kill stuff for money, but Evil people will attack friendly monsters, while Good people don't attack friendly monsters.

Oh, the complex moral delimmas!
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Nirur Torir on April 27, 2009, 02:49:35 pm
Don't worry, I'm not asking you to attack any friendly monsters. After I poke them with a knife, they're hostile, and then they're fair game for Good people.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 27, 2009, 03:07:20 pm
There is the party-dungeon-pickup trick in this, but since we're not very likely to attack monsters unprovoked there's a risk that your evil hobbit thief will suffer from spontaneous attacks of moral enlightenment. We can always turn him evil again later if need be though.

(http://i44.tinypic.com/avgawm.png)

Even if you didn't get a really high bonus roll, maxing out luck for hobbits doesn't take very much in this. What should I allocate the rest of your 18 bonus to?
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Nirur Torir on April 27, 2009, 03:23:48 pm
7 Agility and 7 Vitality please. Maxed out vitality with the remaining points in agility might be better. I should probably have known that 18 was the stat cap.

Edit - Survival is overrated, but still handy for those getting shot in the face while tinkering with chests. If not, maybe the agility will help.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 27, 2009, 04:24:12 pm
Oops, too late. I already started you with 13 Vitality/18 Agility.

With our new recruits we take on a group of champ samurai. They one-shot Servant Corps from 31 health, but just about everyone else survived. Plus, they dropped us another short sword +2, so now Nirur can make a real contribution to combat. Unfortunately we actually didn't have enough money to resurrect Servant Corpse right away so we had to go back without him and beat up a rogue for cash.

Oh hey! Guess who we run into!

(http://img234.imageshack.us/img234/8462/koboldattirepv4.png) (http://img234.imageshack.us/my.php?image=koboldattirepv4.png)

The kobold kings are pretty hardcore and there's 5 of them, so we make a strategic retreat.

Next up we run into some priests and beat them up for their stuff. We're getting quite a lot of swag now that we can open chests with near-impunity, but most of it's junk. inaluct does score some plate mail though.

By this point RPB II has hit level 7, which means 4th level mage spells. My arsenal is starting to get halfway decent, so we should be set up for some good grinding now.

(http://i40.tinypic.com/w84acj.png)

(I'm not sure for whose benefit I'm posting screenshots of my own character for, so apparently I just like to brag.)

Armed with magic, we blow through an unprecedented three encounters without having to stop and rest, two groups of ogre lords and another group of priests. We are practically wading in loot now, and although they're not especially good experience we still get a few more levelups for the newbies.

(http://i40.tinypic.com/3agat.png)

(http://i44.tinypic.com/a1lkky.png)

I almost order Nirur to make stone mugs to clean up that excess granite stone when I remember that this isn't DF. Actually if this is the same as the "Stone stone" from the console ports (which use different item naming schemes) then I think the granite stone is a magic item which casts MONTINO (silence) which is actually real damn handy. Nirur's holding onto it since he doesn't have any spells of his own and his attack's still not as good as inaluct's by a good margin.

(Also notice that bad luck with levelups has left Cerej actually having less Piety than it takes to qualify to become a priest! This is resulting in noticeably slow spell acquisition, but on the plus side he is MAD BEEFY from his vitality.)
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Nirur Torir on April 27, 2009, 05:17:17 pm
This rock is now My Precious. I shall never let anybody else carry it, and shall be very sad when it disappears strangely after being used.

I am suspicious of the lack of deaths of a treasure hunter with low vitality. With 6 AC. Boo, I'm a useless drain on society, regardless of my treasure acquisition skills. Fortunately I'm evil, so I don't actually care.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: inaluct on April 27, 2009, 05:35:04 pm
Yay! Soon, we will conquer the first level of the dungeon!
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 28, 2009, 05:58:02 am
I am suspicious of the lack of deaths of a treasure hunter with low vitality.

Don't worry, we will soon rectify this!

Now that RPB II can blow stuff up in halfway decent fashion it's time to explore a little (I've only ever played the console version which uses a different dungeon layout, so I'm pretty much new to this). There's a chain of tiny rooms right next to the entrance to the dungeon that tends to be full of monsters, which is all we've seen so far. Looking around, the first floor seems to consist of a big square bisected with two perpendicular hallways (i.e. a box with a + through it), and apparently some rooms in the quadrants thus created (this is where the aforementioned rooms we've been grinding by the entrance are). In the middle is some kind of temple like structure that gives us a plot of sorts:

(http://i41.tinypic.com/2yknatt.png)
(http://i41.tinypic.com/mkkm4j.png)
(http://i43.tinypic.com/fcpmcw.png)

If this was a console RPG from Japan we could make fun of the bad translation, but this is 100% pure American so they don't have any excuse, for their gratuitous use, of commas (and I thought I was bad). I also like how they take three dialogues to display what could have easily been fit into one if they trimmed the rather pointless exposition dump a bit.

Anyhow, we don't really care about the plot for a while because we still have to grind a lot (although we probably wouldn't care about it in any event). Those damn spiders are everywhere around here; it's a good thing they're so weak because I'm pretty sure they're the ones that drain levels, although fortunately they still haven't landed any hits. After a spider or two we run into some of these guys:

(http://i41.tinypic.com/14uaqvq.png)

I'm surprised we've gone so long without seeing any of these guys (pssst they are wizards if you did not figure that out!). They've been one of my major concerns up to this point, so it's good that we're only now seeing them. Here is a dramatization of what would have happened if we had run into any of them earlier:

(http://i43.tinypic.com/2nw0h2r.png)

(For those not familiar with Wizardry and its nonsense magic words, that last word is DALTO. It's a 4th level group damage spell that's nominally some kind of cold blast but elemental damage generally seems to do jack all in these games. I tend to prefer DALTO because it's quicker to type than the more or less identical LAHALITO spell which supposedly is fire-based.)

However, we are awesome so this does not happen.

(http://i42.tinypic.com/2ppijnm.png)

We already have a priest that can cast MONTINO himself and a mage and bishop that can cast KATINO to incapacitate these guys and actually RPB II could probably really mess them up with his own DALTO spell so this is probably unnecessary, but I'm not taking any chances. We ambushed these mages and the game actually prevents spellcasters from using spells in surprise rounds, so using the granite stone lets us silence most of the mages before they even have a chance of rolling initiative (most expendables other than potions/scrolls and unique effect stuff has multiple charges, so we're not just blowing the stone on a random encounter on the first floor of the dungeon). Note that this right here is probably the most useful thing a thief will ever accomplish in battle prior to like Wizardry V or so. Thieves in Proving Grounds can only dream of being this useful.

The next fight we get ambushed by major daimyos, which aren't quite as bad as champ samurai except they do seem to have a little bit of magic resistance. Having dared to be productive Nirur Torir is struck down for his hubris, so we have to drag him back to the Temple of Cant. Which screws up and ashes him, then demands 3000+ gold we don't have. We've got some spare loot from the last trip to identify though.

(http://i42.tinypic.com/25illjk.png)

Oh hey look! Surely we can sell this wand off for cash to resurrect Nirur hahaha no.

Actually I would if I could--if they're this easy to find in this version then we'll probably be up to our asses in them by the time we finish this game. These supercharge your spell slots, which isn't as useful as it sounds but is handy for emergencies. Instead we go beat some money out of a spider (luckily for our thiefless selves its chest only has a gas bomb on it), which combined with the sale of our accumulated miscellaneous junk is enough to resurrect Nirur. We do so, but he gets himself decapitated by werelions shortly thereafter. Not before we scrape together enough money for a basic raise, though, and this time the priests do it right the first time.

Somewhere along the lines we've picked up an ?AMULET. I like where this is going!

(http://i39.tinypic.com/n3sqx2.png)

Although I wasn't really expecting it to be this good. For the uninitiated, the good news is that the amulet of skill can be used to grant someone 50,000 experience instantly (!) The awesome news is that it has multiple charges. The bad news is that it generally doesn't have more than a couple. The really crappy news is that the way you find out that it's out of charges is that it disintegrates you beyond any possibility of resurrection.

I think I've read somewhere that the first use is always safe. So first off, who should we give the free 50k experience to? And second... any volunteers want to risk using it afterwords? ;)

I'm too lazy to do any more screen captures, so here's a quick rundown of where everyone's at:

inaluct, level 9 N human fighter
Nirur Torir, level 7 E hobbit thief
Servant Corps, level 8 G dwarf bishop
Ceres, level 7 G dwarf priest
RPB II, level 8 G gnome mage

Priest or mage seem to be the best candidates as that gets us higher level spells faster, so that comes down to a choice between healing or explodeyness. More hitpoints for our loot-getter wouldn't be terrible either, but thieves level up relatively quickly on their own when they're not busy dying and even with Nirur's fairly decent vitality they don't get a lot of hitpoints per level.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Nirur Torir on April 28, 2009, 07:41:37 am
Liars! They said that they'd split the gold with me after I died and they "accidentally" failed to revive me properly!

Uhh ... I mean, give the amulet to the wizard.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Cerej on April 28, 2009, 02:01:08 pm
We should give RPB II the first use.  More explody spells are better for us at this stage in the game.

However, I'm willing to use the amulet second.  50K of shiny experience could go a long way towards independence from those overcharging priests of Cant.  But I only want to use it once.  No sense in tempting fate so much.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 28, 2009, 04:04:07 pm
Sounds like a plan to me. The Amulet of Skill doesn't disintegrate you this time, so we now have 5th level priest and mage spells. This technically means we can do our own basic raise dead, but I'm pretty sure the Temple of Cant has a higher success rate anyhow. We're really raking money in now anyways.

If anyone else wants me to risk using the Amulet of Skill on your own character I'm game for it, but bear in mind there is a statistically significant possibility of spontaneous existence failure. RPB II also has the MAKANITO spell which is an instant win button for most fights right now, although once we go any deeper it's going to be useless against a lot of monsters.

Cerej also finally learned MAPORFIC (he had 4th level spells before but took his sweet time learning them all; his piety has gone up a bit but still isn't stellar), which gives us a more or less permanent AC buff. This means I have to start remembering to use the other semi-permanent buff spells like LATUMAPIC, which means no more making fun of unidentified monsters alas. As we start going further down knowing exactly what enemies are is going to be too important to pass up.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: inaluct on April 28, 2009, 04:11:08 pm
You know, we could always just make a level one character and use it on them, right?
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 28, 2009, 04:51:38 pm
It's an option. We've got our bases reasonably covered for the time being with the 5 we have though.

More grinding and exploration. As mentioned the first floor seems to be divided into quadrants with a path around the outside and through the middle. Started exploring inside the individual quadrants but not finding anything interesting in terms of quest items.

Random loot is another story though, and we've found one of the most random (and most awesome) bits of loot, the coin of power. When used it changes someone into a random class, bypassing any alignment or minimum ability requirements. Moreover, normally when you change class it resets your level to 1 and resets your attributes to the minimum scores for your race, but items with class changing abilities get around this so you keep your level and ability scores. So even if you get a class you don't like you can use your existing attributes to qualify for an immediate manual class change.

We probably want to save this for level 13--that's when priests and mages get their highest level spells, which means we can either try changing Cerej or RPB II to something else (keeping their 7th level spells!) or try changing inaluct or Nirur (possibly turning them into 13th level casters that will get their own 7th level spells practically right away--also keeping their HP, which would be huge for inaluct). But it's something to keep in mind, and if anyone has any other plans that might use this I'm all ears. (Also let me know if anyone is looking to undergo a conventional class change at some point.)
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 28, 2009, 08:24:17 pm
We're taking out quite a few of the

(http://img234.imageshack.us/img234/8462/koboldattirepv4.png) (http://img234.imageshack.us/my.php?image=koboldattirepv4.png)

now. I can't tell if they give out good experience or loot though because the post-combat screens fly past at lightning speed. Also, speaking of Dorf Fortress:

(http://i43.tinypic.com/20f8768.png)

I hope we don't run into any carp later. Oh, and while we're on the topic of things not to run into:

(http://i41.tinypic.com/21e2pth.png)

Hooray for impenetrable darkness! We stumble around blindly exhaustively mapping the southwest quadrant in the dark only to find that it contains all of jack squat. Grrrr.

And oh goody the southeast quadrant is dark too. This time we actually find something of interest though!

(http://i39.tinypic.com/igwzh3.png)

It almost looks like we might be getting somewhere on our item collection quest, but surprise! This is an endless hallway that just teleports us backwards so we can't actually progress down here. Time to explore the rest of the level.

(http://i39.tinypic.com/16j9ex.png)

Here's what I got. Granted this is certainly  kind of redundant as guides for this game have probably been available for longer than I've been alive but I'd like to keep this run semi-blind so I'm mapping it out manually. Dark gray areas are darkness, primary colors are teleports (bright green -> dark green, etc.), the orangish square in the corner is our stairs up, the pink square near it is a pit trap that does a hell of a lot of damage, pale blue squares are story text.

The dark blue-gray square seems to be inaccessible. That and the end of the endless hallway are the only squares unaccounted for on the level. Since you will notice my map legend does not include any stairs down, we are basically stuck here until we're able to teleport, which as I recall doesn't happen until level 13. The good news is just about everyone's at level 11; the bad news is that getting from 11 to 13 takes about twice as much experience or so than we've accumulated so far. Yay for grinding.

Oh, and WTF:

(http://i40.tinypic.com/2ag20bl.png)

Were. Amoeba.

Yyyyyyeaahh.




Forgot to mention: at least we're getting some good equipment now. inaluct picks up a long sword +2, plate mail +2, gloves of copper, and helm +1. We've also found a breast plate +1 for Cerej, and a staff +2 for RPB II (not that it really matters what weapon the mage has). We're loaded with cash by now, so I went ahead and upgraded everyone else's armor and shields to +1. Also, Nirur Torir had an alignment change a while back: watching us not attacking monsters indiscriminately has transformed him from a baby-eating psychopath to the local Boy Scout troop leader.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Servant Corps on April 28, 2009, 08:44:02 pm
Quote
Also, Nirur Torir had an alignment change a while back: watching us not attacking monsters indiscriminately has transformed him from a baby-eating psychopath to the local Boy Scout troop leader.

NOOOOOO!
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Nirur Torir on April 28, 2009, 08:58:13 pm
Worry not for me, my friend, for I have seen the error of my ways and repented. I may be beyond salvation, yet I must spend the rest of my life seeking redemption for past misdeeds. Those babies were rather yummy though.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 28, 2009, 10:22:45 pm
Was grinding away when I saw this happen:

(http://i39.tinypic.com/21en704.png)

Yes, Nirur just disarmed a trap in his sleep.

The amount of cool loot we're accumulating is starting to take up too much space that could be used to collect even more cool loot, so I hired a butler to sit in town and hold on to some of our stuff:

(http://i43.tinypic.com/zv1mbc.png)

The Stone of Youth can be used to lower someone's age by a year. Mind Stone and Stone of Piety give +1 IQ and +1 Piety, respectively. All the stones typically have ~1-3 charges and amazingly none of them randomly kill you.

However, the real coolness is the last item in the list, the Metamorph Ring. Gives the user a free class change to Lord, which is easily one of the best classes in the game (full combat abilities of a fighter combined with priest spells that are only a couple of levels behind a priest, unlike the bishop's slow-ass spell acquisition). Pretty sure it's one use only though.

Unlike the coin we can plan its use a bit more carefully since we know what class it gives. The best candidate for using it seems to be inaluct: going Fighter -> Lord won't impair his combat ability, and he'll start picking up priest spells as he levels (not sure how many he'll pick up given that he has a piety of 2, but we could always feed him a stone of piety or two--note that we have one more on top of what Jarvis is holding, too.) This is pretty much the only way for a neutral character like inaluct to get priest spells, short of using the coin and hoping you get the class you want.

Nirur and Servant Corps are both currently filling vital item-acquisition roles that we can't replace right away, and while Mage -> Lord is a really awesome upgrade (has mage spells + learns priest spells + gets all weapons/armor) RPB II can probably switch to Lord naturally in 4-5 levels.

Cerej already casts priest spells so he doesn't stand to gain a lot, although it would increase his tankageness a bit. But since we already have a coin in reserve it might be a better idea to hold onto that and use it on him once he gets all his 7th level spells. Alternately, Cerej is only 4 points of IQ away from qualifying from samurai so with a couple of levels + Mind Stone he could change to samurai anyhow, which is another good class change (like Mage -> Lord it eventually gets you all mage and priest spells and still gets heavy weapons/armor).



So, any objections to metamorphing inaluct? And any plans for Cerej (metamorph, coin of randomness, wait for samurai, or just stay cleric)?
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: inaluct on April 28, 2009, 10:25:50 pm
I don't have any objecting to undergoing a metamorphosis.

I wouldn't in real life either, if only because the word 'metamorphosis' sounds awesome.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on April 29, 2009, 01:58:50 am
Tragedy strikes for 17 damage!

(http://i42.tinypic.com/5agkgm.png)

This is what really sucks about the early Wizardry games. The dungeons in 1 & 2 are pretty tiny, so the length of the game is based more on grinding than exploration or questing. Most fights yield a couple thousand experience tops but periodically some fucker drains you and zaps away ~400,000-600,000 XP worth of advancement. At least it lets you keep and continue using all your spells, even ones that you're technically not high enough level to cast anymore.

Fortunately RPB II is safely out of the range of enemies with level drain attacks, so the grind-a-thon's main goal is not wasted!

(http://i44.tinypic.com/xminau.png)

The little inaccessible 1x1 room is going to stay unexplored because teleporting into it would be an instant party-wipe if it's solid rock. But we're about to go pwn the crap out of that endless hallway.

(http://i40.tinypic.com/wjyih3.png)

For once I am glad to have the enemy description, because I probably would've had a hard time figuring out this was an animated suit of armor just looking at it. This is technically a boss fight, but it would be a total joke even if it weren't for the fact that the game forces you to be around level 13 just to reach it. Its only attacks are physical hits with single-digit damage, but as might be expected of magical legendary armor it has ridiculously good AC and is resistant to pretty much all magic. Too bad Wizardry's armor-debuff spells don't even look at magic resistance!

The rewards, however, are not a joke at all.

(http://i40.tinypic.com/28iajoz.png)

inaluct is still a fighter; metamorphing him wouldn't have much effect until he actually levels up anyway, and I wanted to make sure no one had any other idea for the metamorph ring. (We were drowning in stones of mind/piety so I went ahead and expended a couple on him, though, and got rather lucky with the number of uses we got out of them). But yeah. That is totally -13 AC. I'm pretty sure that's better than anything you could achieve in Wizardry 1 (at least without equipping Werdna's Amulet), and you'd pretty much have to grind several uber-rare drops just to get close to that.

Incidentally, we also picked up another coin of power, so if anyone feels like trying it out for the hell of it we've got a spare.

Oh, and lest I forget:

(http://i40.tinypic.com/154g8p4.png)

Huzzah! New areas to explore! New monsters to laugh at!
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on May 06, 2009, 01:58:52 am
Not sure if anyone's still interested in this, but I have been putting in bits of playing time here so I figured I'd post an update. It looks like this is going to be even shorter than the NES version, so things should be wrapping up fairly quickly anyhow hopefully.

The second floor turns out to be pretty similar to the first floor in terms of enemies, the main difference being that there are now more of them. Still, we have sufficient explodeyness in our ranks by now that we're cutting through them at a pretty good clip, until we come to...

(http://i41.tinypic.com/28uonc.png)

Progress! Maybe! It's kind of hard to tell in the picture but this is a wall in front of us with 3 doors, the party currently being right in front of the middle door.

I'm noticing that the NES version I'm familiar with reused a lot of motifs from the dungeon layout in this, even though the dungeon maps themselves were largely redone. This room in particular shows up exactly the same on this floor in the NES quest.

(As an aside, I like how it tells you to "choose wisely" but leaves you to choose entirely at random with no indication that any of the three identical doors may or may not be the right one.)

(http://i43.tinypic.com/29wvdar.png)

Except I don't remember having to put up with this crap in the NES version. Not only was there a lot less of this darkness crap, but the message when you walk into a wall was a slightly more tolerable "Ouch!" instead of this smartass backtalk.

(http://i40.tinypic.com/2heimnp.png)

We do run into the most adorable hellhounds ever though. I always knew basset hounds were evil! Those droopy jowls are unnatural, man.

The dark area on this floor is relatively straightforward, at least for being a maze of twisty passages, all alike (we are likely to be eaten by a grue!), so stumbling around blindly works well enough and we eventually make it to an exit, which dumps us right back in the "three choices" room.

At this point we're running low on health and magic so RPB II teleports back out and the party makes its way back so we can try the left door. This one teleports us to an area that's basically a whole bunch of small rooms in a symmetrical layout that is completely packed with monsters. This place would've been handy if we had access to it during the mandatory grinding portion of the game. At least our lewt collection continues to shape up nicely.

(http://i39.tinypic.com/9a0qah.png)

That granite stone Nirur picked up all the way back near the beginning is still goin' strong in spite of being used against most major spellcaster enemies, and has been supplemented by a dreamer's stone and amulet of MAKANITO, which put enemies to sleep and wipe out weaker enemies, respectively. The latter especially is one of the most useful spells in Wizardry I and early on in this game as well, but of course you generally don't get the item that casts it for free until the point when a lot of enemies start to resist it.

Still, it's enough to make him about as useful a spellcaster as Servant Corps thanks to the bishop's crappy-ass spell progression. No other class can identify items though so we're basically stuck with him.

The Blarney Stone is not a spellcasting item; it's a stat-boosting item, in this case luck. Most of the party has crappy luck scores, but I think luck is primarily used by thieves anyhow so that's not a big deal except for trying to class change to lord/ninja. We're up to our eyeballs in metamorph rings anyhow though. In fact, even after lordifying inaluct and RPB II we're accumulating so much crap that leaving Jarvis sitting in the inn with it isn't enough, so we grab a level 1 recruit to carry our stuff. Although "carry" might not be the word, since he's dead basically all the time. I envision us dragging around his corpse like a sled, piled high with priceless magical artifacts.

After a quick rest it's back to the dungeon to try the right-hand door. We make our way through several rooms and are treated to a wall of mock-poetic semi-Oldey Englishe, so I assume this means we're getting somewhere.

(http://i44.tinypic.com/dxbfjb.png)
(http://i39.tinypic.com/15z5vfs.png)

It's a riddle! Uh well we're trying to recover the Knight of Diamond's gear and we already have his armor, so I'm going to guess SHIELD.

(http://i44.tinypic.com/25k1jwg.png)

Nope! It was his magical easter egg and not a shield at all.

(http://i44.tinypic.com/2cn6zyx.png)

His magical, carnivorous easter egg OF DOOM!

At this point we're basically ****ed--although the metamorph ring magically gave RPB II the fighting ability of a 13th level warrior, he still doesn't have inaluct's strength or kickass magic sword. In desperation I throw out the MAHAMAN spell, which sacrifices a level's worth of experience in order to call a semi-random but obscenely powerful effect.

Or at least it normally does. All that happens is that I get some "divine snickering". The gods of Llylgamyn are dicks, although I guess RPB I already learned that.

Now we're basically extra screwed, and Nirur is still sitting in the back row with nothing to do (at least until someone else gets cuts down to make room), so I have him use his Dreamer's Stone for the heck of it, and... the shield slash easter egg goes to sleep. I honestly was not expecting that to happen. The MORLIS and DILTO spells that we've been throwing at it for the past several rounds have nuked its AC to the point that we can actually hit it, so we hack it down. Now we have a second piece of brokenly powerful armor (although note that the first one wasn't brokenly powerful enough to stop inaluct from getting shredded by a giant fabrege shield.)

Annoyingly it still docks RPB II an experience level even though his MAHAMAN didn't work. But on the plus side this puts me a lot closer to leveling up as a lord, since before I had only been level 13 by mage standards and lords have much steeper experience requirements. Now I'm starting to wonder if you could theoretically gain experience from getting level-drained if you get to a high enough level in a quick-advancing class and then use an item to switch to a class with a slower experience progression.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: Servant Corps on May 06, 2009, 02:08:57 am
Oh dear. Look like the game is over, huh?
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on May 06, 2009, 02:17:47 am
Technically we're not even halfway through the dungeon (there are still several more pieces of the Knight of Diamond's equipment to find and hopefully not get eaten by), but I'm guessing that the next 3-4 floors are probably going to take less time than the two that have been done, since after all most of that was grinding.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on May 06, 2009, 11:17:53 pm
On to level 3! Level 3 seems to consist of a lot of random mazeyness. There's a lot of thin, non-contiguous walls chopping up the path and many dead-ends, but thankfully short ones.

(http://i41.tinypic.com/6ghfz7.png)

One of the dead ends even thoughtfully provides vocational guidance counsel!

The right-hand rule pwns this maze in short order, bringing us to the next area of this floor, a big open area. There's some little rooms standing out in the middle with monsters in them to fight, and a somewhat larger enclosed space in the very middle with a few doors. We try the first one and... get teleported back to the start of the level. Greaaaat. After healing up we make our way through the maze part again to get back there and try the second door.

(http://i42.tinypic.com/j90jmo.png)

Another piece of the Knight of Diamonds's equipment. This one actually looks pretty sword-ish, too! At first I thought that this showed that the sword MEANT BUSINESS but actually it died in one round. Unfortunately Nirur's dreamer's stone went poof in the process :'(

The trip was not entirely unfruitful, though... upon going back to heal and identify loot, it turns out that somewhere on this floor we picked up a Blade Cusinart (tm), the 2nd or 3rd most powerful sword in the game. So now we have two utterly kickass magic weapons.

Also of note, we finally got an Amulet of Jewels, which lets us see our coordinates in the dungeon for free, which is handy for teleport spells (teleports to invalid locations tend to result in your entire party being lost forever, so having proper coordinates is real damn important). After healing up we teleport back to the end of level 3 and start exploring level 4.

(http://i40.tinypic.com/2u3v8kg.png)

(http://i41.tinypic.com/ehew3o.png)

Bonus points for keeping things thematic, Wizardry, but giant bats? Really? Note that these giant bats are proportionately about twice as strong as what you might expect upon seeing a "giant bat" enemy in the average CRPG, which means they are still a complete and utter joke for our party. Nirur is happy because they are pretty much the first enemy since floor 1 that his shiny amulet of MAKANITO works on.

(http://i41.tinypic.com/2is9o5g.png)

Incidentally, this is what the Blade Cusinart (tm) does. I kept Hrathnir (the Knight of Diamonds sword) for RPB II because I am a greedy bastard the Blade Cusinart (tm) does more attacks and inaluct has higher damage per-attack due to his strength.

(http://i39.tinypic.com/2csi3yw.png)

Oh hey I forgot Wizardry featured petrification. Insert obligatory marijuana joke.

A treasure chest drops here. Our thief is petrified, but we're a bunch of super badasses now. What's the worst that could happen?

You triggered the trap!
Teleporter

(http://i44.tinypic.com/5wdvm1.png)

Oh hey 'sup.

Ok, we're facing another animated piece of ridiculously powerful equipment. No biggie, we'll just throw a few KATINO spells like we did against the others and...

...it resists KATINO spells...

...and throws pretty powerful damage spells against the whole (surviving) party...

Hokay, we might be in trouble. inaluct takes it down with the Blade Cusinart (tm) just in the nick of time, and RPB II teleports us the hell out of there. Now we have 4 of the 5 pieces of the Knight of Diamonds equipment. One more and then we do... something else, I think? And then we win.

Unfortunately I forgot to grab the coordinates of the end of level 4, so we have to walk through it the hard way. The big cavern is littered with damage traps too. inaluct finally got his lord level and has some mid-level priest spells of his own now, but our healing spells still aren't going to last very long.

At this point I should mention that each piece of Knight of Diamonds equipment has a built-in spell that it can cast an unlimited number of times, but I always forget what they all do except that the first piece (armor) casts something useless and the last piece (gauntlets) cast something awesome. In desperation I start trying each of them out and it turns out the shield we've been lugging around since the second floor casts one of the better healing spells for free, which would've been nice to know earlier. The sword and helmet both cast pretty decent attack spells too. inaluct gets the helm, so now both inaluct and RPB II can use attack spells for free (being an ex-mage RPB II can also use even better attack spells for nonfree).

(http://i43.tinypic.com/2lidm5d.png)

This is what I call a swarm. Now that I know how much free firepower we get from the Knight of Diamonds stuff it gets exploded in short order.

(http://i42.tinypic.com/4udnkp.png)
(http://i43.tinypic.com/2jb8cpj.png)

Very unsuspicious! Everyone knows it's a bad idea to drink randomly from fountains you find in CRPGs, but there's no rule against wading. Someone resurrect Ensign Redshirt, he could use a good swim!

Oh dear. After we fish Ensign Redshirt back out it looks like he's been poisoned. Nothing that a quick dip in the water won't fix!

Hmm. Shoving him in a second time seems to have disintegrated him. You might expect me to say "gee at least he's not poisoned anymore" but it looks like somehow his ashes are still afflicted with poison. I'm guessing this is probably not one of those fountains that randomly does something positive, so we leave it alone after that.

On to level 5!

(http://i40.tinypic.com/1zfmzgn.png)

What the bleeb? The monsters are getting quite a bit tougher, but they still don't make any more sense than before.

(http://i41.tinypic.com/29vje5u.png)

I mentioned they were getting tougher, right? Cerej just got pwned by a dude wearing mismatched pink and blue socks. The greater demons are nasty as hell, too: they can summon more greater demons, they paralyze with their attacks (and note that paralysis does not wear off on its own, ever), they throw some medium-strength damage and sleep spells against the party, and they have magic resistance out the wazoo. We pull through anyway. A quick trip back to town for some resurrections and we're back at it.

(http://i40.tinypic.com/23udeo8.png)

The demons are back at it too. This time they put up a much tougher fight even though they don't have as many lackeys as before. Still, no big deal. We'll just go hit up the Temple of Cant again and

(http://i44.tinypic.com/xn67aa.png)

NOOOOOOOOOOOOOOO

Oh Danny boy, the pipes, the pipes are calling
From glen to glen, and
something about summer maybe I forget the words
F*** it let's go get drunk

(Why do they want to bury him when he's pre-cremated, anyhow?)

Ironically, after the botched resurrection I go to the inn to see who's leveled up, and Cerej just manages to hit level 13 and get the 7th-level resurrection spell. I'm pretty sure the temple is supposed to be more reliable anyhow, though.
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: inaluct on May 06, 2009, 11:19:15 pm
Alas, poor Nirur Torir.

Anyway, this is reminding me that I need to update my LPs. :P
Title: Re: Let's Play Wizardry 2 (EVERYBODY [but mostly me] DIES FOREVER)
Post by: RPB on May 07, 2009, 04:14:34 am
We've got an Amulet of Skill or two around, so I roll up Nirur II and dump 100,000 experience on him. He got a cool 17 bonus again, so this time I went with maxing vitality instead of agility.

I think this was a mistake; we went through about 10 chests before he managed to successfully disarm one. So it looks like agility is more probably important than luck when it comes to thief skills...

Oh yeah, Nirur II starts out evil again, so we have to go back to the "drop someone off in dungeon, then send another party in to pick them up" routine in order to get a mixed-party alignment together.

RPB II: This would be a lot more convenient if you weren't evil. Can't you sacrifice your own personal satisfaction to help the team out?
Nirur II: Uh, hello? Evil.
RPB II: Whatever. You're just going to end up having a spontaneous epiphany of faith somewhere along the line.

In the dungeon we meet some new faces!

(http://i42.tinypic.com/2e4c9qe.png)

Most original-looking orcs ever, I guess. ???

Exploring the fifth level we quickly run into MORE DARK ZONES. It's supposed to be better to light a candle than to curse the darkness but Boltac's doesn't sell any candles so F*** YOU DARKNESS.

Then things get worse.

(http://i41.tinypic.com/2j4dpwh.png)

It should go without saying that RPB II kicks these guys' asses solo while everyone else was busy slacking off. But I'm going to say it anyway, because it always bears repeating how awesome I am.

(http://i43.tinypic.com/345enuu.png)

This is what happens to wishing wells in an inflationary economy.

We've got more money than we know what to do with, so I try wishing up some hot blondes to lighten up this sausage fest. Unfortunately all the well does is teleport us back to the castle. Apparently someone went and ruined the wish for the rest of us.

After making our way back down (>:() we find a chute which dumps us down to the sixth and bottom-most floor. Fortunately it's pretty close to the stairs back up to floor 5.

Of course, this means that we are now standing at the stairs down, stairs which on every other floor have been guarded by...

(http://i41.tinypic.com/210y52s.png)

More magic armor. Disturbingly, the gauntlets appear to still have hands inside of them.

These are easily the toughest of the Knight of Diamonds equipment; there's two of them, and they both like to throw TILTOWAIT (the game's most powerful offensive spell, doing 10-100 damage. Take a look at our hitpoints. Yeah.) It's a good thing they're not smart enough to spam it or we'd be screwed; we barely pull through as it is.

Of course now we have the Knight of Diamonds' gauntlets, which do in fact cast TILTOWAIT at-will. This is a win button for most fights, although on the bottom floors there are some monsters that like to resist damage spells no matter how powerful they are.

We've got all the Knight of Diamonds' stuff, but there's still one more floor to go.

(http://i44.tinypic.com/htfdbd.png)

A riddle! Of course, as we all know sphinxes tend to be total dicks so he's making us explore the level to find the actual clues to the riddle.

(http://i39.tinypic.com/347ij2s.png)

First one was easy enough to find. We're getting beaten up pretty badly by the monsters here, though. Cerej gets level-drained again, but he already has all the priest spells so it's not that big a deal. Actually, there's really not much point to leveling up any further as a priest anyhow, and we're loaded with class-change coins, so...

(http://i41.tinypic.com/4fu991.png)

Everything's better with ninjas! Now Cerej is one of the party's best fighters and can also disarm traps like a thief. Granted, with 10 agility and 7 luck it's not like he can disarm them very well, but he'd be hard-pressed to do any worse at it than Nirur II.

(http://i44.tinypic.com/szx1f5.png)

They come in bigger sizes than greater demon?! Fortunately the arch demon proves to be kind of a wuss.

(http://i39.tinypic.com/23vduo2.jpg)

We should attack its weak point for massive damage! It turns out that the crabs' weak point is the same as most monsters in the game, namely, being blown up by the Knight of Diamonds Gauntlets.

(http://i43.tinypic.com/2u6l2yg.png)

I need to cram a few more memes in here so let it be said that I am sick of all these motherf***ing snakes yadda yadda yadda.

(http://i44.tinypic.com/acszo9.png)

Like, check it out, Scoobs! We found another clue!

(http://i42.tinypic.com/2hs9b8z.png)

The sphinx said there were 3 clues, so it looks like we've got them all. Now let's puzzle this sucker out:

"That king, the king who worships gold,
Will no more see his treasure room.

That king, the king who worships power
Will have none within his tomb.

That king, the king who worships these
That king, he finds doom!"

Hmm, okay, let's see.

"Worship" tends to be associated with religious devotion, but in olden times it was also used as a verb in a strictly secular sense meaning to praise or give respect to a person of great power. So a king who worships what finds doom? The Fantastic Four, of course: a king who praises the Fantastic Four will surely find Doom (http://en.wikipedia.org/wiki/Dr._Doom) and his wrath! So we know part of the riddle revolves around the number 4. The clues also mention the worship of gold. Someone who worships gold must be a compulsive gambler. So, gambling and the number 4. Well, cards are used to gamble and there are 4 suits in a deck of cards. We are told about a king who will "no more see", i.e. is blind. Someone can be blinded by removing eyes. The King of Diamonds in a deck of playing cards is usually drawn facing to the side, "one-eyed", so he is our "blind king". The remaining clue speaks of a king "who worships power". A king who worships power must love warfare and would therefore study strategy and war, and must be an avid player of wargames. In a medieval context this must mean chess (it is, after all, an abstract representation of battle). A king who loved chess would almost certainly be entombed with his beloved chess board. A tomb is an enclosed space; things put inside a tomb cannot get out. But chess knights can freely bypass obstructions, so out of all the chess pieces the knights alone would be able to leave, therefore the king would "have none within his tomb".

Putting this all together we have, through the power of logical deduction, arrived at the answer to the sphinx's riddle: "The Knight of Diamonds".

Well, okay, no. I had to cheat and look up the answer. I feel retroactively justified because I had already guessed "knight of diamonds" just trying out random answers, but the sphinx won't accept it unless you actually type in "the knight of diamonds" (I already mentioned that sphinxes are dicks). Besides, I somewhat doubt that there is any actual path of reasoning to arrive at this answer that makes more logical sense than the convoluted mess I just made up to justify it. If anyone can actually see a way that you can figure out this answer "legitimately" based on the clues (as opposed to looking it up or just guessing "the knight of diamonds" because, I don't know, it's the game's subtitle), I'd like to hear it. There doesn't seem to be any real associative reasoning behind it, and there doesn't seem to be any sort of encryption scheme where the answer is hidden in the actual words and letters of the riddle.

(http://i44.tinypic.com/2ahxnvr.png)

Unfortunately we still can't get through, because we have to send someone in solo here. You might notice that Nirur II is a Samurai now; I went ahead and used another coin on him, because having a thief who sucks at disarming traps was redundant since we now have a ninja who sucks at disarming traps. Having a samurai kicks ass, because wandering around on the lowest floor we managed to pick up a Muramasa Blade, a samurai-only weapon which is the most powerful weapon in the game (generally even better than Hrathnir, and that's a quest item!)

Of course, this is now entirely irrelevant since the game is basically over; I guess the gauntlets were the closest thing we'll get to a boss fight here. RPB II teleports out and collects the KOD equipment from everybody, then heads back in solo (I'm not just gloryhounding with my avatar, here; he's the only one who can teleport, and I'm sure as hell not walking someone else's character all the way down to the bottom floor.) So he teleports back down to floor 5, jumps down the stairs (it doesn't let you teleport directly to floor 6), and goes through the sphinx again.

(http://i39.tinypic.com/eznbtf.png)

(http://i44.tinypic.com/10hkqk9.png)

hoorays

I told you guys it was short. Theoretically I could import the party to Wizardry III and start playing through that, but Wiz III doesn't have nearly as much ridiculously powerful crap, and it won't let us keep our own ridiculously powerful crap from Wiz II: everyone goes back to level 1, it caps everyone's stats and HP to more "reasonable" amounts for level 1, no items transfer, any spells inherited from previous classes go away, and we only get 500 gold apiece. About the only cool part about transferring from Wizardry II into III is that you can start out with lords and samurai and ninjas, which are otherwise ridiculously hard to get in a level 1 party (well, samurai are fairly reasonable depending on race).

Having played both the console and original PC versions now, if anyone wanted to play through Wizardry II themselves I would strongly recommend the console version. The graphics are less abysmal (the first-person line-drawn exploration is real damn annoying), the quest is marginally more interesting thanks to the addition of key quests and the like, and the console versions I've seen tend to back-port some of the features of later games in the series (like additional spells in the NES version and hide/backstab for the SNES compilation, which make things more balanced and fun). The downside is that there is much less in the way of ridiculous loot in the console versions, but there's still the KOD equipment itself.
Title: Re: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)
Post by: Nirur Torir on May 07, 2009, 06:41:49 am
You just beat Wizardry II without importing characters. Despite managing to vaporize me, there is one one suitable word: Applause.
Title: Re: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)
Post by: RPB on May 07, 2009, 09:30:53 am
If you want to get really technical they were imported, since Wizardry II doesn't actually let you create new characters at all (at least not in the Wizardry Archives version I have, and actually I think maybe not in the original PC version either). You don't actually have to win the game before importing characters to the next one.

I was rather surprised myself at least in terms of the lack of TPKs involved (there were a few times at the very beginning and near the end that came close, but this is Wizardry so it goes without saying that there are lots of potential TPKs near the beginning and near the end). I had done a few test runs using the default party that came with Wiz I and found there were a number of winnable encounters on the 1st floor of Wiz II, so I knew beforehand that the idea was technically feasible; once you get a few levels I doubt there's a lot of difference between doing it this way and playing with a winning Wizardry I party (the extremely good loot in this game helps tremendously too!). It was still a stroke of unexpected luck to find a good magic weapon in the very first fight (having a fighter with a really buff bonus roll certainly didn't hurt either).

I was also rather surprised at how easy the dungeon was for the most part. Granted, this game was designed by the same people who gave you an elevator that skips half of Wizardry I entirely, but given the horror stories I'd heard about the PC version of this I was expecting something at least as complicated as the dungeon on the NES game.
Title: Re: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)
Post by: Servant Corps on May 07, 2009, 09:48:10 am
Will you place this in www.letsplayarchive.com? You got the reward for being the second person to finish an non-DF LP on Bay12Games...EVER.
Title: Re: Let's Play Wizardry 2 (surprisingly little DYING FOREVER)
Post by: inaluct on May 07, 2009, 06:35:30 pm
Yay!