Bay 12 Games Forum

Other Projects => Other Games => Topic started by: qwertyuiopas on April 30, 2009, 06:50:51 am

Title: Infiniminer
Post by: qwertyuiopas on April 30, 2009, 06:50:51 am
It's finally released.
http://www.zachtronicsindustries.com/pivot/entry.php?id=82 (http://www.zachtronicsindustries.com/pivot/entry.php?id=82)
Title: Re: Infiniminer
Post by: ThtblovesDF on April 30, 2009, 07:47:41 am
Wut´s that?
Title: Re: Infiniminer
Post by: Puck on April 30, 2009, 09:09:59 am
Looks nice, could be very fun in MP.

How do the teleporter blocks work? I must be missing something. They always teleport me to some seemingly random spot above the playing field. I bet I somehow didnt get the linking right.

edit:
somebody host a big ass server pretty please  ;D
Title: Re: Infiniminer
Post by: inaluct on April 30, 2009, 06:09:59 pm
Downloading now.
Title: Re: Infiniminer
Post by: Floirt on May 01, 2009, 04:34:51 am
Ohoh, I just tried it out in "SinglePlayer" (ie hosting on my LAN), and there seems you could do quite a few tricks as an engineer, like cells that would cause your opponents to suicide since it would be unescapable, or force-field bridges over lava where ennemies would fall down, stuff like that.

Also, looking for gold is HARD.



EDIT: Yay for building megaprojects!


Also, I'm hosting a server over Hamachi. The network's name is "infiniB12", password "infiniminer". I can't keep it up at night (GMT +1 here), so, if you don't see mine, host one yourself. I'm not sure Vista will let you log on my server, though.
Title: Re: Infiniminer
Post by: ThtblovesDF on May 01, 2009, 08:28:59 am
The thing just crashes on me cant get it started -_-
Title: Re: Infiniminer
Post by: Floirt on May 01, 2009, 08:56:32 am
As the download page says, you NEED to download the XNA 3.0 Runtime (http://www.microsoft.com/downloads/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&displaylang=en), and run it. You probably have the .NET 2.0 one, (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en) but if it still doesn't work, download it too.
Title: Re: Infiniminer
Post by: Floirt on May 01, 2009, 09:55:24 am
While I was bored and alone on my server (I still are), I made this:


So, yeah. It is ugly as HECK, but I was bored anyways, and have no sense of art whatsoever when it comes to make stuff.

EDIT: ARGH SO UGLY INGAME, I'M GOING TO BLOW IT UP ANYWAYS AND MAKE A SOLID ONE.
Title: Re: Infiniminer
Post by: Mephisto on May 01, 2009, 10:13:09 am
... or force-field bridges over lava where ennemies would fall down, stuff like that.
I had a short argument lined up about why this wouldn't work, but then I realized that engies can place both red and blue force blocks. Your team can pass through your color, so you would have to build the bridge out of the opposite.
Title: Re: Infiniminer
Post by: qwertyuiopas on May 01, 2009, 11:06:34 am
I started playing just a while ago, and the map generated had the surface FLOODED with lava. The blue base was entirely under the lava, except the top of the spawn/bank, and the lava flooded down from everywhere.

Fun.


I think there should be an option to disable it, and another one that forces the game to start that way!
Title: Re: Infiniminer
Post by: Floirt on May 01, 2009, 11:14:06 am
Yeah, engies can do nifty things. Sappers are kinda useless, unless you want to blow up ennemy structures or rocks. Speaking of which, this game lacks rocks.

Also, pics of the stuff built on the server:


You can at least disable the lava entirely in the server options, qwerty, but tehn it isn't fun to dig underground =(

EDIT: Broken pics.
Title: Re: Infiniminer
Post by: Mephisto on May 01, 2009, 11:52:02 am
Fun fact: the top of my stickman's head is the highest you can build. That doesn't mean you can't fling yourself up above that and die from the fall, though.

Yeah, I was Urist. I forgot to change my name after a short local game.
Title: Re: Infiniminer
Post by: Gunner-Chan on May 01, 2009, 11:57:02 am
So uhh... What exactly is this? I am confused and somehow interested.
Title: Re: Infiniminer
Post by: inaluct on May 01, 2009, 12:30:21 pm
It's a multiplayer mining oriented game.
Title: Re: Infiniminer
Post by: andrea on May 01, 2009, 01:16:38 pm
it says.... no auitable graphic card found! does that mean that i can't play this game?
Title: Re: Infiniminer
Post by: Floirt on May 01, 2009, 01:27:26 pm
Did you DL the runtimes? What system are you running?

Also, my server is down for the night. I saved the map through, so all the megaprojects are safe.
Title: Re: Infiniminer
Post by: Poltifar on May 01, 2009, 01:38:17 pm
Damn, I really want to play this game, but its not working whatever I do. I installed the XNA runtime, and still isnt working. I tried to install .NET 2.0 but it seems I already have it or a newer version so it didnt install, and still not working. Each time I try to open the client, it gives me an error with a large list of variables and functions (a traceback maybe?), and then I have to use task manager to manually end the infiniminer process. I've got Windows XP, anyone have any idea what is going wrong?
Title: Re: Infiniminer
Post by: qwertyuiopas on May 01, 2009, 02:05:45 pm
Might be the >2 .net.
Title: Re: Infiniminer
Post by: Yanlin on May 01, 2009, 02:16:54 pm
So. What's this game all about? Megaprojects: Dwarf perspective?
Title: Re: Infiniminer
Post by: Mephisto on May 01, 2009, 02:26:32 pm
So. What's this game all about? Megaprojects: Dwarf perspective?
That's probably what we use it for, but the actual point of the game is to rake in more cash than the other team.
Title: Re: Infiniminer
Post by: qwertyuiopas on May 01, 2009, 02:27:57 pm
Even non DF players seem to play more for the sandbox than the money.
Title: Re: Infiniminer
Post by: Yanlin on May 01, 2009, 03:13:25 pm
That's it. I'm so getting this. How do I join you guys?
Title: Re: Infiniminer
Post by: qwertyuiopas on May 01, 2009, 03:35:18 pm
Well, direct connect over internet doesn't seem to be working very well, ar at least very iffy, so to really play you need one of those LAN over internet programs, probably the one mentioned on the site.
Once you get that running, direct connect to their "LAN" IP and hope that their connection is decent. You can still join a server with a bad connection, and there will be few issues at all, but joining the server will take a long time.

Alternatively, you can start your own server and join it, as all servers on a REAL LAN show up by IP, or at least all servers on your own computer.
Title: Re: Infiniminer
Post by: Gunner-Chan on May 01, 2009, 03:41:12 pm
This looks fun to play around with, I guess I better get that Hamachi thing running.
Title: Re: Infiniminer
Post by: PTTG?? on May 01, 2009, 03:44:27 pm
Once I get this figured out I'll try to join in.
Title: Re: Infiniminer
Post by: andrea on May 01, 2009, 04:01:44 pm
i downloaded runtimes and i am using xp. problem is probably graphic card.
they told me to update it... i spent 1 hour and half to download and install several times the new drivers, never working, and then had to reinstall the old ones
Title: Re: Infiniminer
Post by: Okenido on May 02, 2009, 04:42:57 am
Looks fun...

Though a description would be nice.
Title: Re: Infiniminer
Post by: Yanlin on May 02, 2009, 05:03:37 am
Well, direct connect over internet doesn't seem to be working very well, ar at least very iffy, so to really play you need one of those LAN over internet programs, probably the one mentioned on the site.
Once you get that running, direct connect to their "LAN" IP and hope that their connection is decent. You can still join a server with a bad connection, and there will be few issues at all, but joining the server will take a long time.

Alternatively, you can start your own server and join it, as all servers on a REAL LAN show up by IP, or at least all servers on your own computer.

I couldn't find any server info. Care to post it?
Title: Re: Infiniminer
Post by: Floirt on May 02, 2009, 05:13:56 am
We should keep a list of which servers are going at the moment.

Mine is now running, just use Hamachi (download it if you don't have it), join infiniB12 (pass infiniminer), then run the client and use the "direct connect" option, since the menu is somewhat buggy. IP's 5.30.52.16 .


Basically, Infiniminer is a game where you mine for ore, and then build stuff with it. There is gold and diamonds hidden deep underground, which you can mine and return to your base to get money and win the game, but then it restarts the server.
Everyone has a pickaxe and some sort of "building gun", which everyone can use to build blocks, force-field of your team's color, and ladders.

There are 4 classes:
-the Miner, which hasn't anything special, except, I quote the game, he "DIGS LIKE A FREAKING TERRIER". It's like it's pickaxe is in full-auto mode: you don't have to click repeatdly to dig.

-the Prospector, which has a radar to detect gold and diamonds.

-the Engineer, which can build nearly everything, force-field from both colors, trampolines, high-voltage blocks aka "shock blocks", teleporters and banks. He also can deconstruct blocks built by his team.

-the Sapper, which can build explosive blocks, and make them explode with a big red button on a remote.

Underground, you can find lava, which flows! And incinerates you. You'll dig into it more often than not.
Also, there are natural caves, which are mostly accessible from the surface.
You don't want to jump off the edge or the bottom of the world, through.

Title: Re: Infiniminer
Post by: Tormy on May 02, 2009, 06:34:44 am
It's a multiplayer mining oriented game.

Weird concept.. ;D
Title: Re: Infiniminer
Post by: Puck on May 02, 2009, 10:15:17 am
I dont really understand why we need to use hamachi when somebody says "hey gaise I'm setting up a server on that machine: >IP<", but I dont really understand all that much about networks anyways.

Something that works just fine for people that just want to quickly try out the engine of the game:
start the server program, start the client program and then direct connect to 127.0.0.1 ;)

and again:
is there anything special about the teleporter blocks? mine just seem to teleport me up quite a distance. Is there no way to link 2 of them?

ooohhh, and... 24 hours ago I downloaded the 0.7 versions. Seems we're at 1.2 already now.
Title: Re: Infiniminer
Post by: Yanlin on May 02, 2009, 10:35:40 am
The game just crashed for me. Have fun guys.
Title: Re: Infiniminer
Post by: Poltifar on May 02, 2009, 11:35:46 am
The game is still crashing for me too :(
Title: Re: Infiniminer
Post by: inaluct on May 02, 2009, 11:47:18 am
Blue 4 ever

Also, we need another server.
Title: Re: Infiniminer
Post by: Floirt on May 02, 2009, 11:55:49 am
Yeah. I can rehost for 2 more hours finally, but i'm not very reliable after 18:30 GMT+1, soooo...
Title: Re: Infiniminer
Post by: Mephisto on May 02, 2009, 01:18:09 pm
I would host one as my computer is on full time on a fairly fast connection, but I've only got a week and a half left here.

Plus, I've been heavily playing Garry's Mod SpaceBuild which does nothing to improve my system uptime, so there's always a chance that it would crash.
Title: Re: Infiniminer
Post by: inaluct on May 02, 2009, 01:39:00 pm
I detonated a bomb as I hit some lava and caused an error. D:

Okay, well, me and this Mokshu guy WONNNNNNNN

Edit:

Okay, I'm gonna try and host one at 192.168.1.140

I need players!
Title: Re: Infiniminer
Post by: PTTG?? on May 02, 2009, 03:07:23 pm
Lots of fun. Yeah, what are teleport blocks for, other than traps?

I might be able to host something but my local connections terrible. Let me see if I can run this on my bluehost...
Title: Re: Infiniminer
Post by: Tilla on May 02, 2009, 03:43:30 pm
I detonated a bomb as I hit some lava and caused an error. D:

Okay, well, me and this Mokshu guy WONNNNNNNN

Edit:

Okay, I'm gonna try and host one at 192.168.1.140

I need players!

That IP is your internal LAN address. go to whatismyip.com to get the real one
Title: Re: Infiniminer
Post by: PTTG?? on May 02, 2009, 03:54:26 pm
I put up a forum for this game- it should be pretty good for swapping maps and planning games without clogging up B12.

http://www.2funnyguys.com/phpBB3/viewforum.php?f=22
Title: Re: Infiniminer
Post by: inaluct on May 02, 2009, 04:11:49 pm
It's down anyway. :(
Title: Re: Infiniminer
Post by: ThtblovesDF on May 02, 2009, 04:41:21 pm
The XNA 3.0 Runtime download from the Windows side does not work and there is no other goddam download on the whole wide world wide web------------------
Title: Re: Infiniminer
Post by: inaluct on May 02, 2009, 05:04:08 pm
:I

Does anyone want to schedule a time to play?
Title: Re: Infiniminer
Post by: Salmeuk on May 02, 2009, 06:07:16 pm
Anyone else have the problem where when you join a server, you never manage to download the cave system? The loader for the system never gets past 00%. I can't tell if it's just my ping, or something weird.

Title: Re: Infiniminer
Post by: Yanlin on May 03, 2009, 12:54:02 am
Anyone else have the problem where when you join a server, you never manage to download the cave system? The loader for the system never gets past 00%. I can't tell if it's just my ping, or something weird.



Seems to mean you typed the IP wrong.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 01:13:24 am
Oh MAN I just had an awesome game. Me and this Mokshu guy built all these awesome castles on a map. We even had a series of jumps along the map. Salmeuk was there. He saw it. :P

Anyway, I saved the map. I'm going to play it every time I host a server.
Title: Re: Infiniminer
Post by: Salmeuk on May 03, 2009, 01:15:33 am
Very cool. This game exudes DF, from the messages you get when you die to the obsessive-compulsiveness you get to make everything perfect. . .

On the saved map I'm making a sacrifice altar that goes to the bottom of the map. Also very dwarfy.
Title: Re: Infiniminer
Post by: Tormy on May 03, 2009, 07:25:46 am
The game is still crashing for me too :(

Yeah, same here... >:(
Title: Re: Infiniminer
Post by: Myroc on May 03, 2009, 07:47:09 am
So, any servers running now?
Title: Re: Infiniminer
Post by: Salmeuk on May 03, 2009, 12:01:27 pm
Inaluct said he was going to start up his server sometime today, though I don't know when.
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 12:35:48 pm
I've been able to open .lvl files in Notepad++
They consist of 262,144 lines of "X,X"; X can be any number from 0 to 5, as far as I've seen. The most common value is 0,0.
262144 = 643 , so each map must consist of 64 blocks on each side.
If we can interpret this with a simple program, we can easily load these files and edit them directly, and thus paint interesting shapes or challenging maps. Or just maps consisting of nothing but diamonds and magma...

Or, we could figure out a way to export from DF into IM; Imagine a 643 section of, for instance, the magmaworks of a mature fortress.

Or custom competition maps, say, a floating island made of gold and diamonds hovering 40-50 tiles up and the two teams' bases on the very bottom.

Or, a cache of diamonds that can only be accessed by the red team- adjacent to the blue team's base, and vice versa.

Or, a solid cube of dirt, lava, stone, gold, and diamonds. No blank spaces.

Or, a premade city with roads, buildings, and everything, that can be blown to bits.

Or, Nevada.

Or, "the perfect embark location" complete with hillside, magma tube, and chasm.
Title: Re: Infiniminer
Post by: Poltifar on May 03, 2009, 12:41:43 pm
Wow, great job PTTG!
I wonder if Zach could be convinced to add some kind of modability to this game... Just immagine what more could be done :D
Ofcourse, he's still busy fixing the current bugs...
Title: Re: Infiniminer
Post by: Yanlin on May 03, 2009, 12:48:46 pm
I've been able to open .lvl files in Notepad++
They consist of 262,144 lines of "X,X"; X can be any number from 0 to 5, as far as I've seen. The most common value is 0,0.
262144 = 643 , so each map must consist of 64 blocks on each side.
If we can interpret this with a simple program, we can easily load these files and edit them directly, and thus paint interesting shapes or challenging maps. Or just maps consisting of nothing but diamonds and magma...

Or, we could figure out a way to export from DF into IM; Imagine a 643 section of, for instance, the magmaworks of a mature fortress.

Or custom competition maps, say, a floating island made of gold and diamonds hovering 40-50 tiles up and the two teams' bases on the very bottom.

Or, a cache of diamonds that can only be accessed by the red team- adjacent to the blue team's base, and vice versa.

Or, a solid cube of dirt, lava, stone, gold, and diamonds. No blank spaces.

Or, a premade city with roads, buildings, and everything, that can be blown to bits.

Or, Nevada.

Or, "the perfect embark location" complete with hillside, magma tube, and chasm.

Nice fey mood there man. Congrats on your legendary notepadmancer.
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 01:51:41 pm
Anyone built a tower that goes from the very bottom to the top of the map?
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 01:58:24 pm
i think i have a server up... but i am not sure. if anyone else other than me can use it.

but i am destroying the map at the moment.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 02:08:41 pm
Server up now.
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 02:18:05 pm
Inaluct, how do I join?
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 02:29:12 pm
give us your IP!
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 02:30:45 pm
anyway, i am trying to host a server at 151.33.207.16 , while we wait for inaluct

edit: tell me if you can or can't join
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 02:37:32 pm
Bah, I can't connect. it just will not connect to any server.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 02:49:49 pm
76.168.206.252
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 02:54:40 pm
wiat... what version do you have? i have 1.1
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 02:56:39 pm
It refuses to connect, just as it has done to two other games that are both going right now.
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 03:05:19 pm
i can't even see the servers... playing alone isn't fun
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 03:18:11 pm
I think I have version 1.21
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 03:20:42 pm
Has anyone tried using Himachi?

If not, I'll set up a network.

It's:

Name: InfiniFortress
Pass:  Kobold

I'll start a server with 1.21
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 03:21:41 pm
himachi? i forgot about that
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 03:23:09 pm
These direct IPs won't work if you aren't on the same LAN network with the server.
My internet's a little slow, but starting Monday I can play around with some toys and get something faster working.

Hey Myroc. Give it some time and we'll see if this works.
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 03:30:07 pm
i am on infinifrotress. but how do i play now?
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 03:34:35 pm
Same here.
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 03:36:00 pm
You should be able to see the ip address when you start the client. If not, I may need to continue tinkering with Hamatchi.
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 03:46:19 pm
i took IP from hamachi, then used it as direct link. it works, but after 10 minutes it is still loading cave system.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 03:54:42 pm
Now on InfiniFortress.
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 04:06:30 pm
Interesting. OK then, I'll set up something better on Monday, but for the next few hours I'll leave the server up.

Sapper is broken at the moment; TNT never blows up and never goes away...
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 04:08:54 pm
Inaluct: loading stuck at 96%. Damn.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 04:42:00 pm
Okay, I reset the server.

Guys, go to this server:

5.203.149.127
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 04:47:03 pm
post the new IP!

edit: ninja edit!
hateful inaluct

edit2: new IP don't work for me. it seem i can only use hamachi
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 04:49:20 pm
Gah, won't let me connect.

Looks like I can only use hamachi as well.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 04:52:04 pm
Can you guys join infiniminer5?
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 04:55:10 pm
Whats the password for it?
Title: Re: Infiniminer
Post by: andrea on May 03, 2009, 04:57:20 pm
well, i have to go to bed now anyway. was fun to play
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 04:58:06 pm
Password is infiniminer.
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 05:01:33 pm
Looks like the network's full. Blast.
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 05:02:21 pm
Looks like we're limited to 16 players at a time... who else is joining? I thought it was just inaluct, TNME, and me. Who else is there?
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 05:02:56 pm
Server went down anyway. Ugh.

I'll host one.
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 05:04:09 pm
Okay then.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 05:08:56 pm
WAITWAITWAIT

Join axiskiller's

He's on b12 now.
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 03, 2009, 05:11:24 pm
How? What server where? Please state password too.
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 05:12:56 pm
On
infiniB12
password; infiniminer
Title: Re: Infiniminer
Post by: PTTG?? on May 03, 2009, 05:43:45 pm
Anybody else get it to work? I get a missing key error every time I try to log on to AxisKiller's game. It loads to around 10%.

Is he using 1.21?
Title: Re: Infiniminer
Post by: inaluct on May 03, 2009, 05:52:06 pm
He has 1.21. I just asked.
Title: Re: Infiniminer
Post by: SHAD0Wdump on May 03, 2009, 08:33:34 pm
Proof that infiniminer has terrible netcode.
Title: Re: Infiniminer
Post by: Wooty on May 04, 2009, 12:22:38 am
Posting for 'new replies to your posts'
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 04, 2009, 01:51:45 am
Is anyone hosting a server?
Title: Re: Infiniminer
Post by: PTTG?? on May 04, 2009, 10:45:00 am
On the infiniB12 network, I'm hosting a game.
5.216.235.208
This should be a bit faster than last time.

EDIT: Wow, Tokays logged in only a few seconds after I started the server. Looks like it's performing well.

Remember, the Sapper class is broken at the moment.
Title: Re: Infiniminer
Post by: andrea on May 04, 2009, 11:32:46 am
sapper isn't totally broken. but if you, at any time, have more than 1 TNT in the game, you will never be able to detonate anything again for all the game, unless you relog.
Title: Re: Infiniminer
Post by: Mephisto on May 04, 2009, 11:37:17 am
sapper isn't totally broken. but if you, at any time, have more than 1 TNT in the game, you will never be able to detonate anything again for all the game, unless you relog.
Oh, so that's why I couldn't detonate my TNT...
Title: Re: Infiniminer
Post by: Yanlin on May 04, 2009, 11:45:12 am
That explains it.
Title: Re: Infiniminer
Post by: PTTG?? on May 04, 2009, 12:17:33 pm
The world save is at:
http://www.2funnyguys.com/Towers_5_4_1000H.lvl

'gamename'_'month'_'day'_'time'H.lvl

NOTICE:

You can change your name this way:
-Close Infiniminer.
-Start->Zachtronics Industires->Infiniminer->Client Configuration.
-Alter these settings to your liking. Change "Player" to the name you want.
-Save the file.
-Start Infiniminer.

Looks like everybody got kicked somehow. Try to join again, guys.
Title: Re: Infiniminer
Post by: Gauteamus on May 04, 2009, 01:49:48 pm
I have not played Infiniminer, but I have to say his other games are great.
The Codex of Alchemical Engineering is simple genius!
Also KOHCTPYKTOP!
Title: Re: Infiniminer
Post by: PTTG?? on May 04, 2009, 03:34:25 pm
My game is still open. We have a new challenge: mine everything. (Mine! All Mine!)

Highlights:
"Spy's Sappin' My Walls!"
Uber Magmaworks
and locking the enemy team in a prison made of banks.

Visit the game at:

GAME CLOSED. SEE THE NEW GAME.

Network: infiniB12
Pass: infiniminer                      
Direct connect to: 5.216.235.208

And don't forget to give yourself a name!
Title: Re: Infiniminer
Post by: andrea on May 04, 2009, 04:59:02 pm
magma works were mostly mine, and i deconstructed banks before the end
Title: Re: Infiniminer
Post by: Salmeuk on May 04, 2009, 05:37:56 pm
We need more people playing, and should have some themed fortresses.

This game is too fun to pass up.
Title: Re: Infiniminer
Post by: Soulwynd on May 04, 2009, 05:47:59 pm
I'm interested, but I don't feel like installing stuff here. I might on my laptop.
Title: Re: Infiniminer
Post by: PTTG?? on May 04, 2009, 06:51:35 pm
NEW GAME:

Network: infiniB12
Pass: infiniminer                             
Direct connect to: 5.217.178.64

And don't forget to give yourself a name!
Title: Re: Infiniminer
Post by: Mephisto on May 04, 2009, 07:45:08 pm
Fixed. Strange computer problems on my end...
Title: Re: Infiniminer
Post by: Solifuge on May 05, 2009, 02:57:12 am
It's a pretty fun game all in all... wish there was more direction, and a few bits of UI polish, but it's largely like a simplified First-Person Dwarf Fortress.

Anyway, got a giant red tower set up, and it's nigh-impenetrable. NewMartianEmperor and I have been having a Mega-Project Face-Off. We should run an official MegaProject Contest... like 1 hour to build something awesome as a team, and then have judges from the forum rate both teams :P
Title: Re: Infiniminer
Post by: John Gaden on May 05, 2009, 03:05:38 am
Whenever i try to connect to a server it just sits at the cave loading screen with 00% until it gives up and goes back to the select a server screen. Bah, i want to build things. <_<
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 05, 2009, 03:43:06 am
The new version that fixes the sapper is out. Also I think that I won the megaproject contest with this:

http://img104.imageshack.us/img104/1839/castlec.jpg

I call it The Castle of DOOOOOOOOOM!
Title: Re: Infiniminer
Post by: Solifuge on May 05, 2009, 04:00:21 am
Here is my crowning achievement: The Ghost Tower:

The "moat" is solid for Red Team, but drops Blue Team into a pit of Shock Traps. As you can see, it safely contains the Red Base Ore Bank, and has parapet access. Also, under the tower (there's a secret staircase below) there is a ladder that goes to the center of the Earth, for EXTREME mining.

(http://i12.photobucket.com/albums/a226/Figgin/Dwarf%20Fortress/IM_RedTower1.png)
(http://i12.photobucket.com/albums/a226/Figgin/Dwarf%20Fortress/IM_RedTower2.png)


Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 05, 2009, 04:16:01 am
Say hello to the darwinian
(http://img139.imageshack.us/img139/4940/darwinian.jpg)

And now, say hello to his bigger brother, constructed by both me and John Gadan

(http://img15.imageshack.us/img15/2259/mk2m.jpg)

Title: Re: Infiniminer
Post by: Myroc on May 05, 2009, 10:04:13 am
Evil lunatic* wants a game.

*Me.
Title: Re: Infiniminer
Post by: kcwong on May 05, 2009, 10:25:49 am
Is there a way to cheat for ore/loot? I don't want to make all those trips mining and hauling ore before I can start a megaproject.
Title: Re: Infiniminer
Post by: PTTG?? on May 05, 2009, 10:40:55 am
I'll be restarting the server after updates.

Game back up: Current game at Urist (5.216.235.208).
Title: Re: Infiniminer
Post by: PTTG?? on May 05, 2009, 12:38:39 pm
NOTICE:
A BEARD IS NEEDED.
All players report to Urist (5.216.235.208) for Beard-n-ing of the megaproject.
Title: Re: Infiniminer
Post by: Eviltyphoon on May 05, 2009, 01:40:03 pm
Lol... All I needed was a beard on the smiley I made :P
Title: Re: Infiniminer
Post by: John Gaden on May 05, 2009, 01:44:16 pm
It still has a beard!
Title: Re: Infiniminer
Post by: John Gaden on May 05, 2009, 02:09:13 pm
It seems PTTG's server is down so I'm also hosting a server at 5.34.36.244
Title: NEW MAP OPEN
Post by: PTTG?? on May 05, 2009, 02:17:32 pm
For some reason connections drop occasionally, but the map data is not lost. Let me know if it disconnects again.

Test done!
Urist (5.216.235.208)
And tell me what this map looks like, I've tired a simple map edit system.

Thanks. I'll get that map up again sometime.

Decoding map saves: http://www.2funnyguys.com/phpBB3/viewtopic.php?f=22&t=240
Title: Re: Infiniminer
Post by: John Gaden on May 05, 2009, 03:09:00 pm
It looks insane. Thats really my only means of describing it.

Spoiler (click to show/hide)
Title: Re: Infiniminer
Post by: Solifuge on May 05, 2009, 06:02:40 pm
That was actually a really epic map. Also, we should figure out how to take the map files from DF and make them into Infiniminer maps... and also I'm trying to figure out how the game encodes its graphics... looks like some kind of engine.
Title: Re: Infiniminer
Post by: Tahin on May 05, 2009, 06:44:33 pm
I really want to play this game. Unfortunately, .NET and XNA or whatever it is are refusing to install. I need to reinstall Windows anyway, as it's kind of horribly borked as it is. I just hate it when people write shit that needs more than one nonstandard external library to run.

This looks (and is, based on my brief experience on PTTG's computer) incredibly fun.
Title: Re: Infiniminer
Post by: PTTG?? on May 05, 2009, 06:49:36 pm
Speaking of fun:

New game now running.

Network: infiniB12
Pass: infiniminer
IP: 5.218.80.82

That's 122Server; Running IM Version 1.22. Please use version 1.22, as earlier versions have a serious bug that will disrupt other players.
This is a wild server. It's on it's own.

122Server resets the map whenever one side or annother gets $20000. That's four times the normal amount.

Note that the server automatically saves before resetting, so it's possible to reclaim lost saves if something really awesome is lost.
Title: Re: Infiniminer
Post by: Mephisto on May 05, 2009, 07:29:51 pm
I appear to have pissed someone off with my art, judging by the number of shock blocks around red HQ. I bridged over them, I think.

Spoiler (click to show/hide)
I temporarily switched teams so I could quickly move from the red base to blue and snap this picture.

Sorry, PTTG. I didn't want to stick around, so your telephone game failed.
Title: Re: Infiniminer
Post by: a1s on May 05, 2009, 08:36:41 pm
the map file has been decoded!
Spoiler (click to show/hide)
Now we need someone to make a DF to IM converter. (we do know how to decode DF, right?  ::))
Title: Re: Infiniminer
Post by: Poltifar on May 06, 2009, 02:13:51 am
Now we need someone to make a DF to IM converter. (we do know how to decode DF, right?  ::))

Ask the guys that made the 3D fortress visualization program to share the DF-decoding they use.
Title: Re: Infiniminer
Post by: PTTG?? on May 06, 2009, 06:42:07 pm
Server closed:

Starting a new one for the next few days. This one won't go out during the day.
Title: Re: Infiniminer
Post by: Hawkfrost on May 06, 2009, 10:28:29 pm
Once I get my new computer, I will most likely join in regularly, but until then I can only play at a friend's house.

I think the game needs more features though.

Some more things to build, more underground features.
Title: Re: Infiniminer
Post by: Solifuge on May 06, 2009, 11:27:28 pm
Infiniminer Editor (http://code.google.com/p/infinimeditor/downloads/list)

'nuff said.
Title: Re: Infiniminer
Post by: inaluct on May 06, 2009, 11:44:28 pm
Hell yes.
Title: Re: Infiniminer
Post by: ductape on May 07, 2009, 01:19:43 am
Speaking of fun:

New game now running.

Network: infiniB12
Pass: infiniminer
IP: 5.218.80.82

That's 122Server; Running IM Version 1.22. Please use version 1.22, as earlier versions have a serious bug that will disrupt other players.
This is a wild server. It's on it's own.

122Server resets the map whenever one side or annother gets $20000. That's four times the normal amount.

Note that the server automatically saves before resetting, so it's possible to reclaim lost saves if something really awesome is lost.


I spawn inside a room i cant get out of, what am i missing here? I cant seem to do anything at all.
Title: Re: Infiniminer
Post by: PTTG?? on May 07, 2009, 12:02:18 pm
New Server:

Network: infiniB12
Pass: infiniminer
IP: 5.219.58.84
(PTTG Server)

Resets on $10,000 - If everyone cooperates, it'll restart every few hours.
Maps have three times the normal amount of ore.
Title: Re: Infiniminer
Post by: Floirt on May 08, 2009, 08:45:55 am
Meh. I had to get my computer to repair, so I'm on another comp for now, and the network is full.  :(

Could any of you log out so I can try to kick inactive people out, or should I make another network for B12?
Title: Re: Infiniminer
Post by: Solifuge on May 08, 2009, 04:25:44 pm
I just set up a new network:
  Network Name: B12miner
  Network Password: infiniminer

I'm also hosting a Custom Map while I'm out for a little bit:
  Direct Connect: 192.168.1.108
  Map: castles.lvl
Title: Re: Infiniminer
Post by: andrea on May 08, 2009, 04:44:12 pm
somebody else go to that map!
Title: Re: Infiniminer
Post by: andrea on May 08, 2009, 05:05:48 pm
before leaving, i dug a big chamber under the surface magma spring. make a fortress udner lava! but before flooding ( i suggest banks near where you plan to make hole, so you can use TNT) remember to leave a free tile in all directions, and make some transparent walls, so you can see lava. (they block lava, tested).

also, you will have to build a new ladder. and find a way to keep it dry.

team blue has 6000+ ore in bank. chamber was full of ore.
Title: Re: Infiniminer
Post by: Solifuge on May 08, 2009, 06:14:56 pm
Ooops, wrong IP.
Direct Connect: 192.168.1.108 5.38.154.162

It's got iron castles, and a magma source on ground level. Wootness?

Edit: Wrong again. Yeah, I'm awesome like that
Title: Re: Infiniminer
Post by: Sowelu on May 08, 2009, 06:32:58 pm
Anything that starts with 192.168.*.* is an internal address, only valid inside your network.  Same with 10.*.*.*.
Title: Re: Infiniminer
Post by: a1s on May 08, 2009, 07:15:25 pm
Anything that starts with 192.168.*.* is an internal address, only valid inside your network.  Same with 10.*.*.*.
indeed. That has been mentioned so many times, I think it should be in the thread title or soemthing.
Title: Re: Infiniminer
Post by: Yanlin on May 09, 2009, 01:49:07 am
It's not common knowledge like 127.0.0.1

(http://zedomax.com/blog/wp-content/uploads/2007/04/noplacelike_mat.jpg)

Title: Re: Infiniminer
Post by: Soulwynd on May 09, 2009, 02:02:33 am
Anything that starts with 192.168.*.* is an internal address, only valid inside your network.  Same with 10.*.*.*.
You can change it to anything if your router/server isn't retarded. But yeah, if you see either, it's your internal addy if you haven't changed anything.
Title: Re: Infiniminer
Post by: Sowelu on May 09, 2009, 04:31:44 am
Anything that starts with 192.168.*.* is an internal address, only valid inside your network.  Same with 10.*.*.*.
You can change it to anything if your router/server isn't retarded. But yeah, if you see either, it's your internal addy if you haven't changed anything.

Not really.  I mean, sure, I tell my router "Let's just say that 12.34.56.78 is an internal address", and it might work, but if I ever need to go to the real site at that address there would be problems.

10.*.*.* and 192.168.*.* are -specifically- reserved for internal networks only, so in practice they are the main ones you see.  (Might be other blocks, but they're not as well known.  These ones should be more well known.)
Title: Re: Infiniminer
Post by: Floirt on May 09, 2009, 06:36:35 am
Hey, I just noticed the sapper's fixed. Finally I can blow the whole map up!
But there are no servers on that B12miner network.  :(

Also, it seems I could transfer the ownership of the Infinib12 network to me, but apparently I need to wait out the trial of the first account. Anyone would know how to stop the trial from distance without having access to the computer in question?
Title: Re: Infiniminer
Post by: Soulwynd on May 09, 2009, 12:35:58 pm
Anything that starts with 192.168.*.* is an internal address, only valid inside your network.  Same with 10.*.*.*.
You can change it to anything if your router/server isn't retarded. But yeah, if you see either, it's your internal addy if you haven't changed anything.

Not really.  I mean, sure, I tell my router "Let's just say that 12.34.56.78 is an internal address", and it might work, but if I ever need to go to the real site at that address there would be problems.

10.*.*.* and 192.168.*.* are -specifically- reserved for internal networks only, so in practice they are the main ones you see.  (Might be other blocks, but they're not as well known.  These ones should be more well known.)
True, 172.16.*.* is the not so well known block. But you can put in a lot of the 'service' range ips in and you'd never have conflict problems.  But yeah, if you see those ranges, they're internal ip.
Title: Re: Infiniminer
Post by: andrea on May 09, 2009, 04:10:34 pm
i should have a server running for a bit
Title: Re: Infiniminer
Post by: ToonyMan on May 09, 2009, 04:56:11 pm
I've started a server, it will last the whole day I hope.



Either I.P.



68.9.234.68

or

192.168.2.3


I'm not sure which is which, but one of them should work.  Let's see what happens.
Title: Re: Infiniminer
Post by: andrea on May 09, 2009, 05:02:25 pm
i built a shelter under magma... :P
Title: Re: Infiniminer
Post by: ToonyMan on May 09, 2009, 05:05:54 pm
Neat.  I'm in the process of making a blue base.  I screwed up a bit though.  How do you remove blocks you made?
Title: Re: Infiniminer
Post by: andrea on May 09, 2009, 05:10:19 pm
engineer
Title: Re: Infiniminer
Post by: ToonyMan on May 09, 2009, 05:12:57 pm
Sorry about the server snatch, hehe.



I'll just play this for 4 hours.  That is if it stays working.
Title: Re: Infiniminer
Post by: Sowelu on May 09, 2009, 06:38:59 pm
No luck connecting to 68.9.234.68.  Ah well.
Title: Re: Infiniminer
Post by: ToonyMan on May 09, 2009, 07:01:33 pm
That didn't work for me either.   ::)




Try 192.168.2.3


Hee hee.



EDIT:  Scratch that, I'm turning the server off to go lie down.
Title: Re: Infiniminer
Post by: Duke 2.0 on May 09, 2009, 07:30:20 pm
 I can play this now...

 But I'm not sure what to do. The first screen shows telling me to click, then it says select a server with no real options.
Title: Re: Infiniminer
Post by: Hawkfrost on May 09, 2009, 09:02:00 pm
I can play this now...

 But I'm not sure what to do. The first screen shows telling me to click, then it says select a server with no real options.

You need to direct connect to a server, the server list is screwy.
Title: Re: Infiniminer
Post by: Fikes on May 09, 2009, 09:17:47 pm
If someone sets up a hamachi network I'll play for a bit tonight.
Title: Re: Infiniminer
Post by: kcwong on May 09, 2009, 11:04:39 pm
I can play this now...

 But I'm not sure what to do. The first screen shows telling me to click, then it says select a server with no real options.

There's a InfiniminerServer.exe in the directory. Run it to start a server on your computer, then connect to it in infiniminer by typing 127.0.0.1 (the IP address for localhost, your own computer).

Once you get the controls you can go online to connect to other player's servers.
Title: Re: Infiniminer
Post by: Solifuge on May 10, 2009, 12:21:44 am
The new Hamachii network is still up, and anyone can run a game on that.

name: B12miner
pass: infiniminer

I have an idea for running a Capture-the-Flag Challenge Game once I get enough people. Anyone that is interested. It'll involve base defense, with Traps, TNT Charges, Tricky Architecture, etc., and then cooperative infiltration of opposed bases to retrieve Loot to bring back to your base. It'll be moderated too, so no worries.

Until then, I'll run a custom map from time to time. For now, I've got Iron Castles up, first team to $10,000 wins.

IP: 5.38.154.162
Title: Re: Infiniminer
Post by: Nilocy on May 10, 2009, 09:19:08 am
I've joined up to the B12miner one. I'll run servers and all.

Edit: I acctually figured it out now. No problemo.
Title: Re: Infiniminer
Post by: Duke 2.0 on May 10, 2009, 12:55:07 pm
 Could somebody post the IP codes that actually work? I've been playing on a server for another forum because the IP they show connects me.
Title: Re: Infiniminer
Post by: andrea on May 10, 2009, 02:40:02 pm
hosting a server at 5.216.238.92.
it should be in B12miner
Title: Re: Infiniminer
Post by: Fikes on May 10, 2009, 02:41:09 pm
The new Hamachii network is still up, and anyone can run a game on that.

name: B12miner
pass: infiniminer

I have an idea for running a Capture-the-Flag Challenge Game once I get enough people. Anyone that is interested. It'll involve base defense, with Traps, TNT Charges, Tricky Architecture, etc., and then cooperative infiltration of opposed bases to retrieve Loot to bring back to your base. It'll be moderated too, so no worries.

Until then, I'll run a custom map from time to time. For now, I've got Iron Castles up, first team to $10,000 wins.

IP: 5.38.154.162

That network is full, they max at like 10 users or something. So unless people are willing to leave the network when they are done playing there won't be very many active users on it.
Title: Re: Infiniminer
Post by: Aggiedog on May 10, 2009, 02:52:47 pm
Bah, keep on getting the XNa errors when I try to start the game. Already have the latest versions of XNa and .Net, so I have no idea what the problem is.
Title: Re: Infiniminer
Post by: andrea on May 10, 2009, 03:07:04 pm
oh, i am using 1.22, not 1.3
Title: Re: Infiniminer
Post by: andrea on May 10, 2009, 04:39:30 pm
quick, how do i save a map?
Title: Re: Infiniminer
Post by: inaluct on May 10, 2009, 04:41:08 pm
Type "save mapfile" into the server prompt thing.
Title: Re: Infiniminer
Post by: andrea on May 10, 2009, 04:48:30 pm
yes, i see only now that it worked... all the time i did that. now i have lots of saved maps. how do i use them?
i made a very good undermagma fort and wanted to show to other people...
Title: Re: Infiniminer
Post by: Nilocy on May 10, 2009, 06:07:32 pm
Hey folks, I'll keep a server running on my pc for about 3/4 hours and if permitting about 12 hours. I'll post an IP up when i get it sorted.
Title: Re: Infiniminer
Post by: kcwong on May 10, 2009, 11:48:20 pm
yes, i see only now that it worked... all the time i did that. now i have lots of saved maps. how do i use them?
i made a very good undermagma fort and wanted to show to other people...

You can use the "load" command (IIRC) at the server prompt.

Type "help" for a list of all commands.
Title: Re: Infiniminer
Post by: Emperor_Jonathan on May 11, 2009, 01:24:35 am
It keeps crashing when I open it :<

As the download page says, you NEED to download the XNA 3.0 Runtime (http://www.microsoft.com/downloads/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&displaylang=en), and run it. You probably have the .NET 2.0 one, (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en) but if it still doesn't work, download it too.

I need to download this, don't I?
Title: Re: Infiniminer
Post by: Duke 2.0 on May 11, 2009, 03:19:21 am
 New version, with roads and beacon blocks. However, miner now can only carry 200. I would prefer around the same as the engineer, as that would make the engineer more favored than the miner for mass building(Which this fix intended to do).

 Also, magma can be destroyed. However, if it can still flow it will still go down and cover everything. You would have to work the source down or place wall very quickly.
Title: Re: Infiniminer
Post by: ToonyMan on May 11, 2009, 01:45:48 pm
Neat.  This update fixes my complaint with miners!
Title: Re: Infiniminer
Post by: Aldaris on May 11, 2009, 03:12:11 pm
This looks awesome, I conected to B12miner, if upgrading an Hamachi account is a one-off payment, we could set up a 50-person B12 network to play this and other stuff on. That would be pretty cool.
Title: Re: Infiniminer
Post by: Idiom on May 11, 2009, 06:56:45 pm
Genned in 1.4

BEST MAP EVAR

http://www.mediafire.com/download.php?jzwuzyheeom

7000+ blocks of fiery death untouched. It's like a post-apocalyptic map with little ore-scarce islands above a sea of magma.
Title: Re: Infiniminer
Post by: Smew on May 11, 2009, 07:14:46 pm
b12miner is full. :(
I spent all afternoon making a fortress that reached to the depths of the earth, the middle of the fortress was a magma pit.
Title: Re: Infiniminer
Post by: userpay on May 11, 2009, 10:41:30 pm
well I can't seem to find anyone lol. I tried to install the hamachi thing but I think it messed up so I'll try again tommarow or something.
Title: Re: Infiniminer
Post by: Solifuge on May 12, 2009, 12:23:28 am
Actually, you no longer need Hamachi, just use an IP and Direct Connect.
Title: Re: Infiniminer
Post by: Sowelu on May 12, 2009, 12:30:28 am
I have yet to successfully connect to a non-Hamachi server.
Title: Re: Infiniminer
Post by: Emperor_Jonathan on May 12, 2009, 12:43:44 am
I have yet to successfully connect to a server that is not mine. Am I doing something wrong, because when I connect with direct i.p. it comes up 'loading cave system 00%' waits there for a couple seconds than closes.
Title: Re: Infiniminer
Post by: Solifuge on May 12, 2009, 12:54:20 am
Have you updated the program to v.1.4?
Title: Re: Infiniminer
Post by: Emperor_Jonathan on May 12, 2009, 12:57:24 am
I downloaded it after it was updated to v1.4, so yes I do have 1.4. Is it possible the server isn't 1.4?
Title: Re: Infiniminer
Post by: Nilocy on May 12, 2009, 07:43:09 am
Right folks, I have a plan. A plan that can solve all our hosting problems. As you know hamchi non commercial license can only host about 16 people per network. So what I propose is we have a bunch, 2/3 people, of dedicated server makers that are in every B12 game infiniminer network. So they can effectively be connected to +30 people. Therefor saving people the hassel of not having a game in one server when they could if the host joined theirs. Simples? Yes.
Title: Re: Infiniminer
Post by: userpay on May 12, 2009, 08:29:09 am
Would be nice, main problem is finding people to keep a computer hooked up and running the entire time.
Title: Re: Infiniminer
Post by: andrea on May 12, 2009, 08:36:42 am
i am going to do homework now, os i think i'll host a server. version 1.4

edit: should be up and running.

5.216.238.92

i am in B12miner and infiniB12 networks. not sure on how hosting works, but i got people on my servers in the past.
Title: Re: Infiniminer
Post by: Aldaris on May 12, 2009, 12:13:22 pm
i am going to do homework now, os i think i'll host a server. version 1.4

edit: should be up and running.

5.216.238.92

i am in B12miner and infiniB12 networks. not sure on how hosting works, but i got people on my servers in the past.
I can confirm it works, could some people please join?
Title: Re: Infiniminer
Post by: Sowelu on May 12, 2009, 01:20:23 pm
There's a 1.4 now?  Geez, you have to update every couple days!
Title: Re: Infiniminer
Post by: andrea on May 12, 2009, 02:34:27 pm
server closed, i am on wurm now. will probably be up again sometime tomorrow. map is saved.

(your map, nilocy :D)
Title: Re: Infiniminer
Post by: Nilocy on May 12, 2009, 04:38:19 pm
Heh, yes, my map. Mwhuhahahahaha!

Edit: Server hosted on b12miners: 5.61.134.222
Title: Re: Infiniminer
Post by: andrea on May 12, 2009, 04:48:29 pm
i am going to see how long can the nilocy map last.

i built an undermagma fort there, but something must have gone wrong. it flooded.
Title: Re: Infiniminer
Post by: userpay on May 12, 2009, 08:54:34 pm
I'm assuming milocy's server is only reached through hamchi?

edit: And for whatever reason hamchi isn't working for me, probably has to do with my pc using a wireless card.
Title: Re: Infiniminer
Post by: Idiom on May 12, 2009, 11:49:50 pm
Quote
Right folks, I have a plan. A plan that can solve all our hosting problems. As you know hamchi non commercial license can only host about 16 people per network. So what I propose is we have a bunch, 2/3 people, of dedicated server makers that are in every B12 game infiniminer network. So they can effectively be connected to +30 people. Therefor saving people the hassel of not having a game in one server when they could if the host joined theirs. Simples? Yes.


Or this. (http://www.google.com/search?q=hamachi+alternative&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a)
Title: Re: Infiniminer
Post by: PTTG?? on May 12, 2009, 11:57:06 pm
Sweet! Wippien it is!
1.4 Server coming up on a new network starting late tomorrow.
Title: Re: Infiniminer
Post by: verm_pat on May 13, 2009, 02:03:11 am
Who do i need to add for the wippien network stuff?

I have used hamachi for a long time, but the networks are both full. Anyone here who can help me? i would really like to play infiniminer with other people ;)

verm_pat
Title: Re: Infiniminer
Post by: Nilocy on May 13, 2009, 09:10:34 am
Hey folks, I set up a new B12 network, this is just for usual server hosts to take part in my plan of awesome. Feel free to join, but only if your not in any of the other servers. OR if you plan on hosting games quite often.

Details: B12overflow
Pass: infiniminer
Title: Re: Infiniminer
Post by: andrea on May 13, 2009, 09:38:13 am
server hosted like last time.  still nilocy map.
Title: Re: Infiniminer
Post by: Jay on May 13, 2009, 09:45:13 am
This looks awesome, I conected to B12miner, if upgrading an Hamachi account is a one-off payment, we could set up a 50-person B12 network to play this and other stuff on. That would be pretty cool.
If this game is anything like any of the others I've played, only the HOST needs to be in the same network as all the clients.
Thus, the host could be a member of like 5 nets each with 15 others to satisfy your want for free.
Title: Re: Infiniminer
Post by: Floirt on May 13, 2009, 10:30:28 am
Since Nilocy is gone, I'm hosting on B12miner and B12overflow. The map is kinda hollow, so I suspect fun to be had.
Title: Re: Infiniminer
Post by: PTTG?? on May 13, 2009, 12:26:11 pm
OK, I've figured out Wippen for VPN.
Basically, it seems to allow you to create a VPN with anyone and everyone on you buddy list.

Wippien Account Info:
Name: InfiniUrist@jabber.org
IP:5.0.40.128

I don't know how to configure this. If somebody figures it out, Let me know and I'll update this.

Note that the server may now Kick players. Sapping is OK for normal gameplay, but if you blow up sandbox construction, you will be kicked when I become aware.
However, if you do intend to sandbox, don't do it on an active gameplay server.
Title: Re: Infiniminer
Post by: Smew on May 13, 2009, 01:27:46 pm
Why don't we just stick to hamachi?
It's not that hard to pirate the full version. :/
Title: Re: Infiniminer
Post by: PTTG?? on May 13, 2009, 01:41:03 pm
Because I don't share your lack of morals, filthy Pirate.
Anything I might say would basically boil down to that. But I don't necessarily mean it in a bad way.

I'd rather go with the free version anyway, though.
Title: Re: Infiniminer
Post by: ToonyMan on May 13, 2009, 01:57:51 pm
STICK IT TO THE ANTI-MAN!!
Title: Re: Infiniminer
Post by: PTTG?? on May 13, 2009, 03:22:56 pm
Wippien Account Info:
Name: InfiniUrist@jabber.org
IP:5.0.40.128

1: Get Wippien
2: Get a Jabber acct.
3: Buddy InfiniUrist
4: Start Wippien + Infiniminer
5: Direct Join 5.0.40.128
6: Profit in the form of uncovered Gold and Diamonds!
Title: Re: Infiniminer
Post by: verm_pat on May 13, 2009, 04:43:32 pm
I have started a server on B12Overflow, wont be there myself though, going to bed right now:P server will (if all goes well) run all night here, tomorrow there will be a short break as i go to school, and at school i will reconnect and keep running the server, so if you are interested you can join;)
Title: Re: Infiniminer
Post by: Smew on May 13, 2009, 06:29:25 pm
Currently playing on Verm's server, making a magma river. :D
Title: Re: Infiniminer
Post by: userpay on May 13, 2009, 07:19:30 pm
well got the wippen thing working but I assume the server PTTG is talking about is down since I can't get onto it.
Title: Re: Infiniminer
Post by: Tenebrous on May 13, 2009, 08:19:00 pm
InfiniUrist is not online - I assume that is impacting my ability to play?

Anyways, if anyone else wants to try some Infiniminer (I could host?), my account for Wippian is tenebrous@jabber.org
Title: Re: Infiniminer
Post by: PTTG?? on May 13, 2009, 08:26:10 pm
Huh... I've got it working so far- in fact it's doing great, far better than the Himachi system.
You've got to be "buddies" with the account for the connection to work. After you've been approved, it will let you connect.

Attempt to add the server like you would add a chat buddy.
I might be able to verify users from here...
Title: Re: Infiniminer
Post by: Sowelu on May 13, 2009, 08:55:26 pm
Okay, I want to propose something because I get confused.

Whenever anyone gives an IP address that only works in Hamachi (or whatever), even if you think everyone knows you're talking about Hamachi because of the previous few posts, please always give the IP address as "Hamachi 12.34.56.78", and in threads like this where Hamachi is common, give normal internet ones as "Internet 12.34.56.78".  When I've gone skimming the thread looking for where servers are, I keep missing whether things use Hamachi or not...  Heck I still can't tell if any given server in this thread uses it or not.
Title: Re: Infiniminer
Post by: userpay on May 13, 2009, 09:55:11 pm
Huh... I've got it working so far- in fact it's doing great, far better than the Himachi system.
You've got to be "buddies" with the account for the connection to work. After you've been approved, it will let you connect.

Attempt to add the server like you would add a chat buddy.
I might be able to verify users from here...
As of the time of my post were you hosting a server? I saw you on yet I still can't connect.
Title: Re: Infiniminer
Post by: Solifuge on May 13, 2009, 09:57:44 pm
The Wippen thing works far, far better, actually. It'd probably be a good idea for us to put our Wippen/Jabber account names here so we can game with folks, be it Infiniminer, or not.

Name: Solifuge@Jabber.org
Title: Re: Infiniminer
Post by: userpay on May 13, 2009, 10:38:42 pm
Well mine is userpay@jabber.org
Title: Re: Infiniminer
Post by: Tenebrous on May 14, 2009, 01:39:49 am
Solifuge and I were able to play on PTTG's server tonight. We played around - I build some vaults deep in the earth to hide my gold, and generally blew stuff up. Then we made a dungeon:

Spoiler (click to show/hide)

Here's hoping it gets saved.  8)

Anyways, I can definitely endorse PTTG's method for playing... Jabber is extremely low hassle, and Wippien is light and easy as well. Only problem is that you have to be accepted into the network actively by the host.

For the record, my Jabber is tenebrous@jabber.org.
Title: Re: Infiniminer
Post by: Emperor_Jonathan on May 14, 2009, 01:47:33 am
Jabber name: EmperorJonathan@jabber.org
Title: Re: Infiniminer
Post by: verm_pat on May 14, 2009, 02:01:47 am
Nice one smew, i'm sorry i kicked you off, had to go to school, and i overslept, so packed up my laptop (was hosting on it) and went:P it's back on now, still on the hamachi B12overflow group
Title: Re: Infiniminer
Post by: Smew on May 14, 2009, 02:21:02 am
Haha, oh man, I was so worried it was gone.
If you could, could you save the map? the other guy I was with wanted it saved, plus this is the first magma river I've made, even if it isn't finished. :P
Title: Re: Infiniminer
Post by: verm_pat on May 14, 2009, 03:10:55 am
Well it's still running, to be honest, i don't now how to save, which command do i use on the server?
Title: Re: Infiniminer
Post by: Smew on May 14, 2009, 03:30:40 am
Totally copied:
Quote
To save a map, just type “save [filename]” w/ no quotes. Replace [filename] with whatever you want to call the map, and just for consistency, make sure you put the .lvl extension on the file. All of the autosaves end in .lvl, so it’s just nice to be able to tell that it’s a saved level, and not just some file.

Also, the save command only saves the block config. It DOES NOT save team ore amounts or team money amounts. This can be very useful though, since you can just keep playing on the same map over and over and over, building onto what you built last time through.
Title: Re: Infiniminer
Post by: verm_pat on May 14, 2009, 03:35:03 am
my bad ::) ok i'll save it, but i will keep it running troughout the day, so if you want to you can play ;)

edit: Ok tried to save it, to bad i forgot to run it in admin mode, tried to save, but it crashed :( srry man, ill host a new one, in admin mode so next time it can be saved(A)
Title: Re: Infiniminer
Post by: Smew on May 14, 2009, 03:37:20 am
Okey dokey, it's my bed-time now though, hahaha.
Also, version 1.5 is out, and it has a dedicated sandbox mode, AND a server browser that works! yay!
Title: Re: Infiniminer
Post by: verm_pat on May 14, 2009, 04:28:55 am
Got the 1.5 now ;) its way nicer:D any request for the server? it's running on a new map btw, and i can save this time ;)
Title: Re: Infiniminer
Post by: Nilocy on May 14, 2009, 08:05:42 am
GRR! Why doesn't wippien work for me. Oh, and goody 1.5 is fun.
Title: Re: Infiniminer
Post by: Duke 2.0 on May 14, 2009, 08:18:41 am
 Good god magma looks pretty now.
Title: Re: Infiniminer
Post by: Puck on May 14, 2009, 08:22:04 am
AND a server browser that works! yay!
doeth that meaneth no more lame-o hamachi?
Title: Re: Infiniminer
Post by: verm_pat on May 14, 2009, 08:27:10 am
Not needed, but think it'll still be nice, you dont get all the idiots
:P
Title: Re: Infiniminer
Post by: Puck on May 14, 2009, 08:29:25 am
Only a few of them :P

No seriously, I dont like using hamachi, and this improvement probably means, I wont get any work done, ever, again. I've been so looking forward to a proper game of infiniminer, and you guys are now properly trained for that game while I will noob around... very fun...
Title: Re: Infiniminer
Post by: Nilocy on May 14, 2009, 08:30:34 am
I'll host a server or some such on the server browser. I'll try at least, stay tuned for updates!

Server Is UP!

Edit: All i had to do was join my lan and it worked. Can people join please?  I want to see if this works. And by god does this map have some epic lava flows!
Title: Re: Infiniminer
Post by: Puck on May 14, 2009, 08:39:34 am
try a direct connect to 127.0.0.1
Title: Re: Infiniminer
Post by: Morlark on May 14, 2009, 10:05:11 am
I'll host a server or some such on the server browser. I'll try at least, stay tuned for updates!

Server Is UP!

Edit: All i had to do was join my lan and it worked. Can people join please?  I want to see if this works. And by god does this map have some epic lava flows!

Which server is yours? None of the ones I can see in the server browser have your name on them.
Title: Re: Infiniminer
Post by: Puck on May 14, 2009, 10:10:14 am
why the eff a rolleye smiley?

When he's hosting on his own machine, and the serverbrowser doesnt recognize it, it should work...

Also it's probably easier to type than the actual ip adress...
Title: Re: Infiniminer
Post by: Morlark on May 14, 2009, 10:31:07 am
Sorry, I misunderstood. When I read it, he'd already managed to connect to his own server, and naturally that IP wouldn't help the rest of us connect to it.
Title: Re: Infiniminer
Post by: Puck on May 14, 2009, 10:45:31 am
Ah yeah, now I see why that looked majorly stoopid  ;D
Title: Re: Infiniminer
Post by: PTTG?? on May 14, 2009, 10:59:03 am
I've saved Solifuge and Tene-something's map. I'll put it up somewhere when I get a chance.
I'm also configuring my server for 1.5 and will have some info available.
Whee for no more 12-part internet communication VPN relays!
Title: Re: Infiniminer
Post by: Solifuge on May 14, 2009, 08:51:06 pm
Alright, I am in the final testing phases of having a working Capture the Flag style game in Infiniminer.

Tentative Title: Fort Knox

Basically, it involves teams building bases to protect their gold vault from the opposing team, who will attempt to raid it and bring the gold back to their base. The level is set up to allow you to build devious traps to thwart the opposing team as well.

If folks are interested, I'll host a game soon.
Title: Re: Infiniminer
Post by: kcwong on May 15, 2009, 12:10:36 am
edit: Ok tried to save it, to bad i forgot to run it in admin mode, tried to save, but it crashed :( srry man, ill host a new one, in admin mode so next time it can be saved(A)

Running Vista? You don't need to place the game in your Program Files folder (it's a special folder protected by the OS, hence require admin rights to write into).

Create a "C:\Games\" or similar for your games. It would save you a lot of headache for older games or ones that do not handle elevation properly.
Title: Re: Infiniminer
Post by: verm_pat on May 15, 2009, 05:06:05 am

Running Vista? You don't need to place the game in your Program Files folder (it's a special folder protected by the OS, hence require admin rights to write into).

Create a "C:\Games\" or similar for your games. It would save you a lot of headache for older games or ones that do not handle elevation properly.

yeah iknow:P but now it'll automaticly run in admin mode, so no more probs anyway:P thanks for the advise btw:)
Title: Re: Infiniminer
Post by: Aldaris on May 15, 2009, 07:57:53 am
You can't take from hostile banks, it might work in a kind of bombing run type of map with a bank for each team in the middle and another bank for each team in the base of their enemies.
Title: Re: Infiniminer
Post by: Floirt on May 15, 2009, 08:00:44 am
You could make a custom map (I think someone posted a map editor on the game's website), and fill some kind of vault with gold tiles. And then you could make it a point to NOT steal from your own vault.
Title: Re: Infiniminer
Post by: Floirt on May 15, 2009, 12:14:46 pm
Currently hosting a map with LAVA! On the surface. It actually falls into a cave and so didn't flood the world, but if you want to do so... Also, the public servers are kinda screwy, use one of the hamachi networks (B12 miner or overflow).
Title: Re: Infiniminer
Post by: Solifuge on May 15, 2009, 03:52:22 pm
For those curious, here is how I created a CTF-style map in Infiniminer:

Each Team has a Vault containing gold, which you must guard from the opposing team. The entryway is blocked by Banks owned by the opposing team, which cannot be Sapped, and thus must be deconstructed by an Engineer from the opposite team. There are also Force Fields within, as a "soft" barrier, to remind players not to rob their own Vault once opponents have breached it.

In order to score points, you must reach your team's Surface Base. Teams will need to make 8 successful of the opponent's Vault in order to win. This will be less, of course, if a few teammates work together, or if the Player is a Miner (who have 2x loot capacity).

Though there are natural barriers in the map, teams are encouraged to construct Defenses to protect their Vault, and there are tons of lava pits natural features present to aid in base defense. The field of play is divided into two halves, for each team. Sides consist of a series of floors, with bases on the highest floor, and access between to the other Team's side on the lowest floor. Also, each floor has a predominant natural feature that players can utilize in their defenses.

Anyway, I'll be running it on Wippen later tonight.

If you're interested in joining, make sure to DL Wippen and set up a Jabber.org account, so you can add Solifuge@jabber.org to your Virtual IP list. Details are a few pages back in this thread.
Title: Re: Infiniminer
Post by: jaked122 on May 16, 2009, 09:12:31 am
first DF related Fan programming that has nothing to do with memory editing, or ridiculous potrait generators... looks very impressive.
Title: Re: Infiniminer
Post by: PTTG?? on May 16, 2009, 03:39:30 pm
Hey, Dwarfatrist is awesome. Don't knock it.


Now, who wants to make Infinislaves to InfiniArmok?
First of all, we'll need several different ores, smelters, stone, and a way to have direct melee attacks.

I'm thinking Red = Dwarves, Blue = Elves/Goblins/Carp.
Title: Re: Infiniminer
Post by: Nilocy on May 16, 2009, 05:04:38 pm
Will the creator of Infiniminer be ok with us modding this? Cause I'd be very happy to test this out.
Title: Re: Infiniminer
Post by: Duke 2.0 on May 16, 2009, 06:04:04 pm
 Somebody did mod the game so TNT cannot be blown up in sandbox mode, and can be removed with the deconstruction tool. I'm sure we can get a decent mod with this.

 I'm not terribly sure of the feasibility of setting new stone types, but I know that some modding to functionality to placeable tiles is possible.
Title: Re: Infiniminer
Post by: userpay on May 16, 2009, 07:08:10 pm
I've tried joining the servers that are now appearing but I can't seem to for some odd reason, it just sticks around cave loading 00%
Title: Re: Infiniminer
Post by: Duke 2.0 on May 16, 2009, 09:50:54 pm
 I think those are servers that are either full, full of lagging things are use something like Hamachi which somehow disallows others not on Hamachi from joining.

 Still, there should still be plenty of sandboxes. I know for sure the no sapping sandbox(Most awesome mod ever) works without any special networking stuff.
Title: Re: Infiniminer
Post by: MagmaDeath on May 17, 2009, 02:29:42 am
So, anyone up for making a list of names and servers?
Title: Re: Infiniminer
Post by: inaluct on May 17, 2009, 03:11:12 am
It wouldn't work. Servers come and go hourly.
Title: Re: Infiniminer
Post by: Solifuge on May 17, 2009, 03:26:34 am
Hamachii Network: B12overflow
Password: infiniminer
IP: 5.38.154.162

Running a CTF Match in v.1.5 Overnight.
Goal: Raid $3200 from Opponent's Vault, and return it to your base. Engineers must Deconstruct the Banks sealing the opponent's Vault to gain entrance.

Since I won't be there to moderate for most of the night, try not to cheat the system (stealing from your own Vault, destroying entryway forcefields to start in or return Gold to Opponent's Base, etc.) The game isn't foolproof yet, but I'd like to see how people like the gameplay. Also, I'd advise folks to sandbox it with base defense until a few players show up. If any team wins, the server ought to reset to a normal match.

Make sure to let me know if there are any problems with connectivity.
Title: Re: Infiniminer
Post by: Smew on May 18, 2009, 01:45:13 am
http://www.brominer.org/
This party just got INSANE!
Title: Re: Infiniminer
Post by: Solifuge on May 18, 2009, 03:26:28 am
Just checked this out. The 4Chan influence is strong, but it is an excellent piece of modding. The fact that it has water flows as well as Lava is awesome, but when Lava and Water meet, they make Obsidian.

I need to snag whatever program this was made in, so I can see about making an Ore Cannon that could be used as a weapon. I have a feasible idea that would use existing mechanics too.
Title: Re: Infiniminer
Post by: Duke 2.0 on May 18, 2009, 07:04:00 am
 While I appreciate the tools made to make this game awesome, this opened up the possibility of griefers turning large chunks of the map into TNT, being invincible and being able to teleport anywhere.

 If you can add the mod to make me invincible, I'll gladly take that.
Title: Re: Infiniminer
Post by: MagmaDeath on May 18, 2009, 10:23:34 am
yeah, i've already met someone who can fly, tranform objects, and flood the map with magma
Title: Re: Infiniminer
Post by: Solifuge on May 18, 2009, 04:32:05 pm
Ah, this explains it. (http://github.com/krispykrem/Infiniminer/tree/master)

Infiniminer is now open-source, hence the rash of fan-made mods for Infiniminer. We definitely need to get cracking on a dorfy one.

Oh, and also, there's a new title screen, which captures the essence of Infiniminer:
Spoiler: Large Image Alert (click to show/hide)
Title: Re: Infiniminer
Post by: rickvoid on May 18, 2009, 04:52:43 pm
Spoiler (click to show/hide)

Oh my God.
It's Dwarf Fortress meets Paranoia.

Do want.
Title: Re: Infiniminer
Post by: Nilocy on May 18, 2009, 05:08:38 pm
How about, instead of gold, you have children, and instead of people, you have goblin snatcher.
Title: Re: Infiniminer
Post by: TheNewerMartianEmperor on May 18, 2009, 11:58:21 pm
Needs carp.
Title: Re: Infiniminer
Post by: Yanlin on May 19, 2009, 02:34:25 pm
This post space is reserved for my photoshoped version of the Infiniminer title screen. Await edit in a few minutes.

Edit: Here is my shitty photoshop carp.

Spoiler (click to show/hide)
Title: Re: Infiniminer
Post by: Jay on May 19, 2009, 07:36:26 pm
It's a ghost carp!  Holy crap!
And, um, what's with big black box below it?
Title: Re: Infiniminer
Post by: Alexhans on May 19, 2009, 07:39:58 pm
mmm.... I'll check this out.
Title: Re: Infiniminer
Post by: Yanlin on May 20, 2009, 07:04:35 am
It's a ghost carp!  Holy crap!
And, um, what's with big black box below it?

I was going for more "thin layer of lava in front of carp" look.
Title: Re: Infiniminer
Post by: Hawkfrost on May 24, 2009, 11:38:51 pm
Stupid Wippien doesn't work.

Vista x64 is a bitch I say.
Title: Re: Infiniminer
Post by: dei on May 29, 2009, 12:00:03 pm
Does this have an offline mode? It looks fun, but I don't have personal internet.
Title: Re: Infiniminer
Post by: Sowelu on May 29, 2009, 12:15:10 pm
Yeah, you can play by yourself, but it's not very interesting.  :)
Title: Re: Infiniminer
Post by: dei on May 29, 2009, 12:21:29 pm
That's my only option though, so it will have to do.
Title: Re: Infiniminer
Post by: kcwong on May 30, 2009, 04:36:42 am
That's my only option though, so it will have to do.

You can have a LAN party if you have multiple computers...
Title: Re: Infiniminer
Post by: ToonyMan on May 30, 2009, 09:06:41 am
That's my only option though, so it will have to do.

You can have a LAN party if you have multiple computers...

That's what I did.  Me and my friend got some pictures too.  Too bad my computer has some power supply problem though.



>_