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Dwarf Fortress => DF Community Games & Stories => Topic started by: nahkh on May 06, 2009, 06:28:03 am

Title: Sparkgear - experimental bloodline fortress [Historical archives]
Post by: nahkh on May 06, 2009, 06:28:03 am
Hello my beardy friends. Today we shall be experimenting on a new form of bloodline game.
In it's traditional form, the bloodline game consists of players taking one year long turns in succession. This does have its merits, every player has an equal opportunity to express their own perversions regardless of how much time they can spend per day or how fast their computer is. It does have its downside, namely that turns drag on and on while others wait in frustration.
Hereby I propose a new experimental format: Every turn lasts exactly 24 hours, regardless of how much time has passed in game time. Turns change at 21:00 GMT, with no exceptions. The save MUST be uploaded by then, or the turn is forfeit and the next player defaults to the previous save.

The game starts this weekend, on saturday (the ninth of May). We'll run this experiment for two three weeks, and keep going if while it kicks off.

Player list for the first two weeks:
Day:     Player:
9.        Nahkh
10.      ArkDelgato
11.      Skid
12.      Da King
13.      [deleted]
14.      Duke 2.0
15.      Ryalseth
16       Errol (notify by PM)
17.      Marko
18.      ArkDelgato (second turn)
19.      Skid
20.      filiusenox
21.      Ryalseth (second turn)
22.      Demonic Spoon
23.      Demonic Spoon (Well you guys didn't reserve it in time.)
24.      ArkDelgato (third turn) alway
25.      Marko
26.      Eerr
27.      empty
28.      empty
29.      empty

(For clarity, turn 10. begins on 9. at 21:00 GMT and ends 10. at 21:00 GMT)
When you sign up, please state which day you want, so that it suits your schedule. Anyone may take any free turn, but please do not reserve more than one turn at a time. Once you have completed your turn you may reserve another if there are free slots.

As for the game itself, there won't be any major goals. Crazy superprojects, sure. Especially if you're the kind of OCD that will spend the whole 24h playing. Mismanaged dwarves, possibly. Horrible design, more than likely. But no grand design. Just you, crazy dwarves and twenty-four hours. Are YOU up for it?

The area we're using is a 4x4 area with a brook, flux, magma pipe and HFS. Latest map of the fort can be found here http://mkv25.net/dfma/map-5767-sparkgear (http://mkv25.net/dfma/map-5767-sparkgear)

This is Sparkgear.
(http://i40.tinypic.com/s414ld.png)
Think you can handle it?


EDIT: It does seem that the fort has really kicked off. It's already an incomprehensible mess, but at least players don't have to wait weeks to get their turn. As always, new players are needed. Welcome to Sparkgear, home of the uranium kitchens. Good times.

AND NOW
Some select player comments
Yay! More 'art' to deface :D
-Demonic Spoon
So that's how they cook without fire, I always wondered
Corona688-
Mauhhhahahahahahh...cough..cough...muuahahahahahaahahah
-filiusenox-
Ready to ruin the fort, sir!
Errol-
Oh

my

GOD.

WHAT DID YOU GUYS DO?
-[deleted]
Oh good god.
Ryalseth-
Don't do that!! How is the fortress going to grow when all the dwarves are wearing pants??
-alway-
[/size]
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 06, 2009, 07:48:09 am
Sign me up for the tenth
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 06, 2009, 07:59:03 am
And we have our first contestant! Tenth it is.
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: azazel on May 06, 2009, 11:07:48 am
I've yet to pick a site, but I'm looking for a 3 by 3 area with an underground river, magma pipe, chasm and adamantite. I may have to give one of those up but for fps' sake I'll keep the 3 by 3. Will post more details as I find a location. (Also taking suggestions location-wise)

So, anyone up for some DF?
I'm not joining, but I just genned a world where I found pipe, river, flux and HFS on a 4x4:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Access to all civs, my civs are modded to 4 goblin civs (just copy entity_default's "EVIL" 3 additional times). No other mods.

edit: just saw that you wanted an underground river. sorry. I'll leave it here if you're still interested (can shave the area to at least 3x4 by dropping the river on the right).
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Time Kitten on May 06, 2009, 11:36:45 am
Checking my schedule for a specific day to sign up for.
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 06, 2009, 12:21:44 pm
I'll take the 11th.
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Da King on May 06, 2009, 03:52:15 pm
I'll take the twelfth.
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 06, 2009, 04:13:58 pm
Updating turn requests, Skid to 11th and Da King to twelfth. I hope you find a suitable day, Time Kitten.

Azazel: Thank you for that.
I dare say that 4x4 area sounds tempting. If I don't hear any objections for a day or so I say we'll go with that one.
Thanks again. Saved me a bit of trouble there ^^.

Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Duke 2.0 on May 06, 2009, 04:49:50 pm
 Trust me, a 4x4 area shall be good. After doing a ton of nano-fortresses, anything larger than 4x4 always has too much wasted space.

 I volunteer myself for the 14th. Seems like I will most likely have a free day that day, but don't be surprised if I drop out a day or two before. Considering the nature of this succession game, that doesn't seem like it would cause much hassle.
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 06, 2009, 04:58:07 pm
I'll put you down for the 14th. If you need to cancel just let me know, it's indeed not likely to cause a hassle.
Title: Re: Sparkgear - A different bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 07, 2009, 01:43:32 am
Oh yeah. I successfully genned the world, and found the site.
Guess what the nearby forest is called?
...
The Jungle of Skulls.

Mountains?
The Horn of Fjords.

Before I embark, I want to have a quick poll about the dwarven civ we want to use (for the pantheon, of course). Here's the list
Spoiler (click to show/hide)

So, which is it? I personally like The Infallible Gear or The Door of Auras best. They have some kickass gods right there. Astesh Phelgmthieves, how do you get more awesome :D

While I'm at it, any preference on the initial loadout? If I don't hear objections I'll go with my usual:
Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 08, 2009, 04:37:51 am
I guess I'd be down for it. Sign me up for the 13th.

I also have no objections to your loadout, and The Door of Auras sounds pretty cool.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: filiusenox on May 08, 2009, 08:06:53 pm
Sign me up.....GO OCDS!!!
((PROUD HALF OCD GUY))
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 09, 2009, 04:00:14 am
Which day did you want, filinusenox?

[deleted], you're on.

Also, I'm starting the first turn. To honor the dwarven way, I spent the first half of my turn drinking booze and sleeping it off. [incoming update]

EDIT: OH GAWD, what did I DO? [update even MORE incoming]
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Labs on May 09, 2009, 02:01:18 pm
Count me in
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 09, 2009, 02:49:11 pm
Whoah, let's get the business out of the way first.
http://dffd.wimbli.com/file.php?id=1012 (http://dffd.wimbli.com/file.php?id=1012)
Here is the save as per rules.

Labs, which day?

--------------------------------------------------------------------

[writeup to follow]

Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 09, 2009, 03:32:56 pm
So I can assume your turn is done and go now?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: varkarrus on May 09, 2009, 05:04:31 pm
!!Players!! needed? Great. I have to set myself on fire.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 09, 2009, 11:52:27 pm
How do I set up the file?
Opening the file has a save and lots of art images.
What do I do lol.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Labs on May 10, 2009, 12:01:22 am
Ill take the 15th if its ok
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 10, 2009, 01:39:43 am
How do I set up the file?
Opening the file has a save and lots of art images.
What do I do lol.
You get folder called region 8 or whatever. Move that into your dwarf fortress->data->save folder. When you start it up you should be able to see the fortress when you go to continue.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Errol on May 10, 2009, 03:45:37 am
I'm on it. Send me a PM or something when the day comes.

16th naturally.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 10, 2009, 09:42:00 am
Are you done the writeup nakhh?
I need to continue the stooooory.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 10, 2009, 11:00:27 am
Sorry for my absence, I had some unavoidable business with the family.
I'll update the player list in a moment. After which I'll give you the writeup.

ArkDelgato: I hope you've succesfully loaded the save. It is as [deleted] described.

----------------------------------------------------------------------------

Angry scribblings found in a diary, marked only as "Nahkh the Magnificent - Hands off!". The markings are undated.
THE NERVE OF THOSE INSIPID PENCIL-PUSHERS! Exile? ME? They are truly off their beards. Was it not I, Nahkh the First, who designed the Thrice Layered Waterfall? The Thundering Halls? The Portrait of Urist Girdleloined, carved into the very foundations of our now-greater mountainhomes? YES. They dare accuse me of causing the Central Corridors to flood every 33 minutes, and that the Thundering Halls cause permanent ear damage. Bah! That weaver has already recovered partial hearing. Permanent my hairy arse. Who was he anyway, the son of a baron? oh yeah he was. But the claim that my so far Grandest Design of the Portrait substantially weakened the foundations? Elfshit. Pure elfshit. "Load-bearing pillar". Bah.

But it Cannot Be Helped. I am sent to exile. And JUST as I had completed the plans of my Magnum Opus, my Absolute Masterpiece. The Skull of Sages. Such perfection I can hardly believe it myself. But these buffoons are now preventing me from completing my Masterpiece.

Undated markings
I have heard the final judgement. They are ordering me into exile to the butt-end of nowhere. The border of a desolate swamp, called the Jungle of Skulls. Ahhah. They are sending six other dwarves with me. The official explanation is that we're being sent to build a new outpost. Bah. They're just trying to placate me. As if I would forget the public humiliation. CURSE THEM ALL TO HELL.
The good news is that they have (justly) given ME the leadership over these wretched morons. Hopefully there is a suitale cliff nearby that I can complete my Magnum Opus, even if in exile. They'll regret sending me away after THAT. I could even build myself a nice little empire. Hah, King Nahkh, how about that.

1st Granite, 101.
It seems that all the gods of the deep have cursed me. There is not a spot of elevated ground ANYWHERE in sight. CURSE YOU! I'm doomed to misery it seems.
I ordered the constructions of a shelter near our wagons. The area seems peaceful enough, but I'm sure once the goblins hear of MY presence they'll be sending troops to capture me. As if I would EVER design anything for those wretched things. Let them wallow in their own muck.

3rd Granite, 101.
GENIUS! I can't believe I didn't think of this before. We don't need a cliff, we can MAKE one. I have two semi-capable miners at my disposal, and they'll do everything I tell them to. BWAHAHAHAHA! I dug out my old blueprints, The Skull of Sages will be built!

5th Granite, 101.
I've heard some grumbling from the miners. They seem to be discontent with their lot, digging for my Magnum Opus. The ignorant louts. Fortunately I was able to invent a plausible excuse with my brilliant mind. I told them it was my intention to build our new home deep underground, and we were simply building a suitable entrance. They seemed content and went on their merry way. My I'm so stunningly smart.

6th Granite, 101.
It seems like I'm even smarter than I thought. The home deep underground is a BRILLIANT idea. No more of this horrid sunlight. It's making me nauseous.

Undated markings, smudged with tears.
DISASTER! Oh woe is me. How rotten can one stunningly smart and handsome dwarfs luck get? Of all places, we have hit adamantite. ADAMANTITE. Oh hell, once word gets out to the mountainhomes, they'll surely send more people here and depose me of my position of power. This can't be happening. MY MAGNUM OPUS.

More undated markings
After I calmed down I formulated a plan. There are only seven of us. No-one needs to find out that we've struck adamantite. Yes, that is what I'll do. I'll hide it. I'll have my minions hide it within our base, and we'll keep away from the mercants. BRILLIANT. Bah, I'm surprised that the miners even recognized the adamantite. It's not like they've ever seen it up close. And it's only a small vein, hardly worth reporting, right?

Undated markings, but obviously much later
So far the construction is going as planned. I had the woodworker build us a small common room to sleep in while we build. The farmers are hard at work with the temporary farms. I can't have my minions starve to death, building my Magnum Opus myself would take too long. So far we've seen no sign of immigrants, which is perfect. I can't have anyone snooping around. I await the liaison with dread. I don't really have any good excuse to stop him from snooping around. It's his job to inspect the fort, after all...

Winter, 101
I've lost count of days by now, but it hardly matters. My Magnum Opus is nearly complete. The parts that are complete look beautiful. Truly, the gods have blessed me with an overabundance of talent. I'm even beginning to like this place. No naysayers, I get to my own (and others') boss. Total creative freedom. Truly, the gods have favored me.
Even the liaison didn't seem that interested in our fort. He just did the bare minimum, trying to get me to sign a trading contract. As if I would ever stoop to haggling like that. I waved him away. He looked upset but he had other forts to inspect before the winter.

Spring, 102
Complete! BEAUTY. I have no other word for it. If should die in my tragically young age, I could die content in knowing that future generations would honor my name.
And the fortress itself... Well, the miners were eager to dig further so I let them. I'm currently drawing up a quick blueprint for the place. After all, I can't let those diletants dig whatever they like. That would be... unseemly.

Late spring, 102
Disaster, again. We struck adamantite once more. A larger cluster this time. Right in the middle of our apartment complex. This is going to take more time to cover up. But at least my Magnum Opus is built, so it's all right I guess.
I've ordered the miners to build me an office and some reasonable quarters. They're still very barren, I'll have to rectify that later.
We've moved much of our stocks down into the fortress proper, but so far we haven't gotten the farms up yet. We're setting up a reservoir to handle irrigation but our mechanic keeps messing up with the floodgates. Oh well. At least we're not going to starve anytime soon.

13th Slate,102
I'm ruined. RUINED. Our king arrived today. Why me.
He, and nineteen other ART HATERS  arrived today. With incessant demands, and ordering me about. Oh how I long for the quieter days of simplicity. Just me, a handful of assistant, and a world-sized canvas. Alas, it was not to be.
Fortunately for me, the king seems content in his adamanite-walled rooms. Such simple tastes. I cannot fathom. We did have to build him a vault to keep his things in. To make matter worse, he ordered me, ME personally, to build him enough coffers and armor stands to fill the entire vault. Like I was some common... mason. I had no choice, but sooner or later I will rise back up. THIS IS MY FORTRESS DAMNIT.
 
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 10, 2009, 01:07:53 pm
OH GOD THE SPOILERS
Spoiler (click to show/hide)

Do I start again? I have time today.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 10, 2009, 01:17:19 pm
Heh, everybody dead in the first year? I'd say go ahead and try reclaiming, just have to keep the fortress going, and of course the engravings material is extremely valuable.

EDIT: Everybody does get that the turn ends on GMT time so they end somewhat earlier in the day for people in North America?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 10, 2009, 05:35:24 pm
EDIT: Everybody does get that the turn ends on GMT time so they end somewhat earlier in the day for people in North America?

Yeah. 9:00 PM (GMT) is closer to the early afternoon (1-4PM) in the states, depending on your timezone. It's 3 PM in MDT for reference.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 10, 2009, 06:04:10 pm
http://dffd.wimbli.com/file.php?id=1015

This time with a severe lack of death.
Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 10, 2009, 06:21:14 pm
All right, I'm going to work then.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 10, 2009, 06:30:32 pm
Oh gawds, this fortress is beginning to look awesome. Skull entrance, uranium kitchens,
Spoiler: HFS (click to show/hide)
This is going super.

Also, if you have to savescum, then savescum. It's your time you're wasting.


EDIT:
YOU VANDAL! BARBARIAN!
You've DEFACED my MAGNUM OPUS!
Look at it. Just. Look. *weeps manly tears*
http://mkv25.net/dfma/poi-14710-theskullofsages (http://mkv25.net/dfma/poi-14710-theskullofsages)

EDIT EDIT:
Originally, it was my plan to divert the river so that water would pour out of the skulls eyesockets. But that would've required more drainage than I was capable of delivering at the time. Just something to keep in mind.

EDIT EDIT EDIT:
Also, there is NOTHING wrong with pitchblende kitchens. Very sanitary.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 10, 2009, 06:48:52 pm
I'm in!
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 10, 2009, 06:58:57 pm
It's not my turn, but...

Oh

my

GOD.

WHAT DID YOU GUYS DO?

THERE'S NOT EVEN ANY BOOZE.

Expect this place to be whipped into shape by the 13th.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: filiusenox on May 10, 2009, 07:11:01 pm
The one thats not being used now.I like mass labor.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 10, 2009, 07:15:09 pm
Hmm, there was plenty of booze and food after my turn. Plenty I tell you.
Also, I took some pretty pictures in 3Dwarf Visualizer.
(http://i40.tinypic.com/s414ld.png)
(http://i41.tinypic.com/2cmozsj.png)

EDIT:
Sure think Marko, which day do you want? The next available?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 10, 2009, 07:19:04 pm
ha ha ha!
MY WINDOWS HATH MARRED YOUR SKULL.
ALSO HE HAS A HAT.
US ARTLESS PHILISTINES CARE NOT ABOUT THIS THING YOU CALL YOUR MAGNUM OPUS!

Also, if there is no booze there still is 300 odd something plump helmuts. So do what you will.
and wall up my windows if you have to :P
but the skull keeps the hat.

And I never realized that it was a skull lol.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 10, 2009, 10:51:50 pm
And now I went and installed fortifications in random places on it. You really should warn us about this stuff beforehand.  :(  I suppose the only reason my dwarf wasn't mauled for doing it is because yours has been sick in bed with a broken brain since the beginning of my turn...

I've cured the booze problem, sort of.  Took me months to get a brewer who would stay sane and stop growing tentacles.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 10, 2009, 10:59:35 pm
sick in bed with a broken brain
Oh hell how did I manage to do that.
Like seriously, he was set to full time book keeping. War was NOWHERE near him.
Damn the pitchblende kitchens!

EDIT: oh lord he actually hit legendary bookkeeping and ran up into a marksgoblin. That would explain that. But brain? In my uploaded file he had a red brain, but just that! Also, Props for making the Skull/my guys room into a military complex. It is soon to be the most bitching skull ever.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 11, 2009, 04:21:46 am
He had a stroke when he saw what you visigoths had done to the skull.

Ark, didn't it occur to you to wonder why there was a weird mass of smoothed rock directly above the entrance? Guess not.
Skid, it's ok, by your turn it was hardly recognizable as a skull without the visualizer.

Keep making it awesome, guys.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 11, 2009, 06:58:29 am
I thought the smooth stone was just that - smooth stone.
I never thought twice about it being a carving or something.
Whoops
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Labs on May 11, 2009, 10:55:31 am
Hey, im gonna have to back out on my turn. Give the 15th to someone else.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 11, 2009, 11:37:03 am
File uploaded.  Best of fun to the next overseer.

http://dffd.wimbli.com/file.php?id=1016 (http://dffd.wimbli.com/file.php?id=1016)

Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 11, 2009, 01:10:25 pm
hey sign me up for day 13 if it's still open.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Da King on May 11, 2009, 02:53:01 pm
Got the save, getting started.

Spoiler (click to show/hide)

Lost the fort in under 10 minutes. Will try again.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 11, 2009, 04:19:31 pm
How did the king die this time?
Old age?
Elves?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Ryalseth on May 11, 2009, 04:38:00 pm
Oh good god. I've never played a bloodline fort before, but this one looks like a lot of !!fun!!. I'll take the 15th and try not to flood the fort with demons too much.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Da King on May 11, 2009, 04:57:47 pm
Oh God.
Spoiler (click to show/hide)

Here's the save if you would like to reclaim and takes down the HFS once and for all: http://rapidshare.com/files/231885685/SparkGear.rar.html
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 11, 2009, 05:08:54 pm
Oh God.
Spoiler (click to show/hide)

Here's the save if you would like to reclaim and takes down the HFS once and for all: http://rapidshare.com/files/231885685/SparkGear.rar.html
You're not going to play the full 24 hours? I mean, I'd be happy to try, but...
Edit: Okay, I cleared out the demons. Counting bodies, we have 17 tentacle demons and one spirit of fire. There's miasma everywhere, everybody is tantruming, half of our surviving dwarves are injured, those who are not injured are slowly becoming injured by tantrums. Out of the 70 we reclaimed with we now have 42. I'll update the status of the fort after things have 'calmed down' a bit.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 11, 2009, 05:27:43 pm
 :-\
Don't know how I feel about a reclaim.
Doesn't feel right to me.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 11, 2009, 05:30:36 pm
Marko, the 13th is reserved for the guy named "[deleted]", it's not actually deleted.
Ryalseth, the 15th is taken. By Labs.


As for the disastrous last few turns, if you don't feel like reclaiming the fort from demons then load the previous save.

As a rule of thumb I'd say that don't leave the save unplayable. If you do, it had better be hilariously unplayable.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: [deleted] on May 11, 2009, 05:34:19 pm
Marko, the 13th is reserved for the guy named "[deleted]", it's not actually deleted.
Ryalseth, 15th coming right up.


As for the disastrous last few turns, if you don't feel like reclaiming the fort from demons then load the previous save.

As a rule of thumb I'd say that don't leave the save unplayable. If you do, it had better be hilariously unplayable.

I did manage to kill all of the demons, but at this point everybody is so unhappy that it IS hilariously unplayable. If everybody dies or I at least get a few non-insane dwarves by the end of this, I'll try to clean up the place.

EDIT: Oh, 18 tentacle demons. There goes the rest of the dwarves. Reclaimed again to kill him, lost a few so I reclaimed AGAIN after that to avoid the chain of miserable dwarves. Playing now.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Ryalseth on May 11, 2009, 06:23:18 pm
Hey, im gonna have to back out on my turn. Give the 15th to someone else.

Also, at what point was the fort abandoned/reclaimed?
EDIT: Never mind, got it.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: Marko on May 11, 2009, 08:36:39 pm
oooh, sorry for the confusion. I'm good for the 17th then if that's still open
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 12, 2009, 12:00:34 am
Having an interesting problem with military dwarves--set them to wrestle with no armor on or anything, so of course, I expected clothes to be grabbed. However, none of items I designated for dumping that they managed to grab and keep hold of are being dumped. There is a working dump because I see stone being thrown into it, so I'm wondering why they refuse to grab the socks, etc. out of the sparring dwarves hands. I tried setting their armor level up to plate then down to cloth, but still no luck on getting them to drop their stuff. Any ideas?

EDIT: Nevermind, they finally dropped them after I set to plate then down to cloth again.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 12, 2009, 01:37:02 am
Journal of [deleted] Otadrakust

1st Granite, 104
The last leader, Skid, announced today that he was retiring and was going to announce the next leader of Sparkgear next month. In the meantime, we're getting things done as a community again, and so most of us have decided that it would be a good idea to start defending this place better as the frequency of goblin attacks increases. There are two goblins hanging around the entrance, which we currently have sealed off, so my plan is to lay some stonefall traps behind the bridge, have everyone get inside, and let the goblins walk right into it. One of the goblins is an archer, though, so I'm concerned there...

10th Granite, 104
It worked! The archer kept running forward and right into the traps! The wrestler saw this, turned to run, and just as he reached the exit, he went into an interestingly placed cage trap. Now we can begin to fortify the entrance and move the traps up accordingly. To be honest, I wonder why we didn't do this sooner...

Additionally, one of our men, who was fey at the beginning of this month, finished the construction of his artifact. It's a diorite bed valued at 63600. He calls it "Exitcrests the Lake of Vanishing". I wouldn't want to sleep on it, and not just because it's made of rock.

2nd Slate, 104
Skid has decided that I should lead the men, seeing that my trap idea to rid ourselves of goblins worked. I gladly accepted and got right to ordering the men around. The walling of the entrance is almost completely done, and I've ordered the double doors to the side building walled off and had wider tunnels dug to the bottom to connect to the fortress. The trade depot has been moved inside the protective walls, and walls placed on either sides to protect them from arrows. There's also 3 columns of cage traps followed by stonefall traps on the entrance to catch goblins and thieves who attack.

16th Felsite, 104
The new entrance is working wonders. Goblins are being caught in cage traps left and right! However, I feel in case of a larger-scale siege, we may need fortifications, so I've asked for some towers to be built with fortifications on the top of the new walls. I've also been looking into a source of volcanic activity rumored to be somewhere to the south. Maps suggest it should be down there somewhere...

8th Hematite, 104
Summer has arrived. The first level of the towers are complete, but more importantly, we've located the magma pipe! The miners have sketched a picture of what it roughly looks like, so I've ordered them to start work on magma forges. Once they're in place, the old forges that required us to spend long years leveling entire forests will be obsolete!

27th Hematite, 104
As the forges were slowly taking shape, I decided to take a survey of the men to see what labors they perform. I was pleased to know that most of them are working worthwhile jobs, but about a third of them told me their profession was "Firedwarf". I'm not sure when this happened, or who ordered them to be a "Firedwarf", but what they all had in common was that they made charcoal and operated our furnaces. That will absolutely not do. I assigned around half of them to general mason labors, and the others to miscellaneous jobs that needed to be done. Two of them will remain as furnace operators to smelt bars once the magma forges are ready.

One of the men said he makes glass. We have no sand. I smiled at him and helped him into the right direction on being useful.

13th Malachite, 104
Looking back on years past, the population of this fortress has been shaky. The king was slain. Our list of dead is long. All of the men who once served in our military are now dead. This doesn't sit well with me. Now that the magma forges are done and operating, I've ordered the production of four full sets of adamantine plate armor. The next four healthy males that we get will have the right to wear them and defend our fortress. I've also asked the men to start working on an iron tomb located above the magma forges in my honor.

1st Galena, 104
I recall sometime ago, the first overseer, Nankh, had brain damage. He was 'hospitalized' for quite some time, always resting in bed, and we had always assumed he would stay that way. However, today I saw him walking about and chatting with our dwarves completely normally--he shows no signs of any abnormality at all, other than sometimes complaining of back pains...

20th Limestone, 104
My iron tomb is now completed. While I did use up most of the iron producing a pair of statues, a sarcophagus and lining the walls and floor with the stuff, I did locate a cross of hematite veins on the side of the entrance--yes, a pair of them! They intersect each other and so our iron stores are back to what they were, if not more.

12th Timber, 104
Sandstone passed by without much event, but today I was told that while digging through a vein of cassiterite on the outskirts of the fortress, the miners located even more Adamantine. While I was thoroughly impressed, I've heard horrible things about demon pits from times past, and so I only ordered them to dig it up to a point. The strands are being extracted from it now and turned into wafers to continue to fuel the creation of the armor sets, which are now almost complete.

5th Moonstone, 104
A new wave of immigrants have arrived despite the rumors of danger about this place. About 8 of them. As I was hoping for, 4 males with mostly useless jobs arrived and so I dubbed them recruits upon reaching our fortress. They've donned the adamantine armor suits made for them and are sparring with iron warhammers. This is to make them better at swinging around a crossbow, should they run out of bolts. I also ordered a new level of the fortress to be dug out in accordance to their arrival, as we'll need more rooms if people are finally braving this place again.

14th Moonstone, 104
We've located another line of Adamantine on the new level of the fortress. Being wary of demon pits, I ordered the hallways shortened partially and emphasized safety as they dug out the channels for the architecture on the new level.

19th Moonstone, 104
Those safety proceedures I talked about were ignored, it seems. A cavein occured today and three miners fell two levels to the floor. Two of them walked away with minor injuries miraculously, but unfortunately, Skid broke his mining arm in the collapse. He's now resting in bed as the two healthy miners complete the new level with ... close supervision.

26th Opal, 104
A weaponsmith of ours became possessed at the end of last month, and he's begun production of an artifact... "Nicat Asiz", he keeps muttering. He gathered up quite a bit of adamantine, so we're expecting this to be our most valuable artifact yet, even moreso than the adamantine chain Atis created.

20th Obsidian, 104
I've recently been told that the possessed dwarf is now in control of his body once again. The artifact he procured, though he has no memory of it's creation, was an adamantine crossbow. It's valued at just under 10,000 dwarfbucks more valuable than the adamantine chain. As a side of fun, I decided that the first champion who wields it shall be named Warlord. Although I expect my leadership to come to an end, soon, I'll take heart in the fact that the fortress wealth has nearly doubled from roughly 4.8 million to 8 million under my watch. Maybe we can expect some more migrants in the spring...?

1st Granite, 105
Happy new year, Sparkgear.

15th Granite, 105
I've been told that Dungeon Master Shorast Oslanison has been spotted on the outskirts of this region! When he spoke with me, I told him his rooms would be just 3x3 spaces, and that he'd be sharing them with the mayor, and he was none too pleased--until we told him that the walls and floors were lined with adamantine. In addition to the dungeon master, about 20 mostly useless dwarves have arrived. A dwarf also went possessed earlier this month, and has gathered up adamantine, among other things. We expect good things.

14th Slate, 105
The dwarf produced a mug. It's still worth 1 million, but...

Anyways, I've decided to resign after just over a year here as leader. I've brought much good upon this fortress in that short time, however. Among other less notable things, I've given Sparkgear magma, a reliable defense, and four champions in the making. As a note to the next leader of this place, the farms were set to fallow, because we just have too much food, now.

Be sure to point the new migrants in the right direction on what jobs they should take up. I wish the best of luck to our next leader, whoever he may be.

Save: http://dffd.wimbli.com/file.php?id=1019 (http://dffd.wimbli.com/file.php?id=1019)
Map: http://mkv25.net/dfma/map-5784-sparkgear (http://mkv25.net/dfma/map-5784-sparkgear)

I know my turn still isn't over, but I just thought I'd do it early. But yeah, Duke 2.0 is free to start now if he likes.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 12, 2009, 07:46:50 pm
Fortress is looking smooth?
And pray tell, is my dwarf making the admantium armour?
If so  ;D, if not  :P
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 12, 2009, 09:58:17 pm
Fortress is looking smooth?
And pray tell, is my dwarf making the admantium armour?
If so  ;D, if not  :P
I don't remember who I had make it, so that's a good question.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 13, 2009, 07:19:47 am
Let's hope that Duke remembers it's his turn. If he doesn't, default to the [deleted]s save.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Errol on May 15, 2009, 06:50:38 am
Ready to ruin the fort, sir!
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 15, 2009, 10:18:18 am
Hey [deleted], you know that the dwarf who went fey first on your turn was mine? 
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Ryalseth on May 15, 2009, 11:58:43 am
Didn't have as much time to work on this as I thought I did. Still, some work got done.



MANUAL OF SIEGE OPERATIONS AND DEFENSE STRATEGUM

My name is Ryalseth Ilralginet. I am a siege engineer for The Infallible Gear. My station is at the Village of Sparkgear. This manual contains tactical information about key sites. If found, return to the Village of Sparkgear. Destroy this manual if found in an unsecure location or if its return cannot be guaranteeed. Destroy this manual if its cipher has been knowingly broken by any non-dwarf.

Personal Log

15th Granite, 105

Today I have arrived at the settlement of Sparkgear. It is highly renowned as one of the wealthiest mountain halls on the continent, or even the world. And now that I have arrived, I can confirm that it is awe-inspiring in many ways - but not all of them are good ways. Leadership has been highly sporadic and haphazard in these young halls, and it shows - in the architecture, in production, and most of all in defense.

The fortress's first line of defense is merely a fairly short line of mechanical traps. This leaves the fortress wide open to attack by larger number of goblin or other invading forces, and leaves it utterly vulnerable to theft and attack by kobolds. The next defenses are the towers constructed above the traps, with fortifications for marksmen. The reason I mention this only second is because this fortress is completely devoid of any crossbow-wielding dwarf whatsoever. As I understand, there was a plan to train four elite marksdwarves, but they have become expert wrestlers instead. These are not nearly so adept at manning a tower.

I have drafted up a list of suggestions to improve the defense situation and submitted them to the current overseer, [deleted]. He appeared distracted, but he assured me I would get the opportunity to use my expertise. I will hope that this is the case.

14th Slate, 105

It has been one month since I arrived in Sparkgear, and I have come to see it as my home - at least for a time. Today I have been elected Overseer, after the resignation of [deleted], and after a week of explaining plans and military strategy to anyone who would listen. It has paid off, and at once I have ordered the preparation of an archery range, and the appointment of five otherwise idle dwarves as Recruits.

Also, the elven caravan has left recently, and I am beginning to think the fortress could use a sustainable industry to produce valuable exports - most of our wealth is tied up in our grand artifacts, adamantine armour, and ostentatious displays of architecture and wealth. Also on the agenda: how to improve the effectiveness of our line of traps, how to use magma to better serve our needs, and what to do about rumours of demons. There is a lot of work ahead of us in the coming months.

28th Slate, 105

The archery range has been installed in an unused chamber, and the new recruits have picked up the adamantine crossbows and started firing. I've also ordered continuous manufacture of wooden and bone bolts for this purpose. Plans for new weapon traps, and more still, are going smoothly.

18th Hematite, 105

Beginning a new project in the form of a 'temple' above the purported location of the demons. But I wonder what would a temple need a lever for? Also, the human caravan has arrived and I've stationed our marksdwarves in the tower above the depot. Not that it's strictly necessary - their guards are more than a match for ambushers. I'm beginning to work on building mechanisms for traps and have ordered some others to do the same, so eventually we can hope to have some high quality mechanisms, for high quality traps.

I've also begun to use up some of our cloth on-hand to make clothing to sell to the various caravans. We will be growing pig tails come the summer, to produce further cloth once we run out.

6th Galena, 105

The fortress had a good number of ambushers recently, and fortunately the cage traps took care of them well enough, before the remainder fled. But now that the new walls and weapon traps are in place we should have to reload the cages far less, leaving our people less open to attack.

I think I've accomplished quite a bit already, so I've ordered an iron sarcophagus built for me, and set in place in the skull tower. I decided to forego the full-iron tomb of my predecessor.

And finally, the temple is in place and ready to run. It was a large and very boring project, and along with the other projects it has taken a lot out of me. I realize now that I cannot lead this place; I have stretched myself too thin branching out into areas beyond my expertise. Today I have announced my retirement, that another may make Sparkgear a more well-rounded fortress and dwarfhome. To him or her I entreat this manual and log, that it may inspire to keep the fortress forever safe from its enemies.

File: http://dffd.wimbli.com/file.php?id=1023 (http://dffd.wimbli.com/file.php?id=1023)

Also, the 'temple' does nothing, like so many goggles, and I couldn't figure out why before I was out of time.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Errol on May 15, 2009, 01:21:17 pm
Ah, f***

...why did I already do the turn? Ah, damnit, so much for my sanity. I really have no desire to play this again all over... Default to next~

For the interested, here's my save, anyway ^.^
http://dffd.wimbli.com/file.php?id=1024 (http://dffd.wimbli.com/file.php?id=1024)

(And the log - I spent hours writing it up)

Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 15, 2009, 04:47:14 pm
Willing to take the 18th if no one takes it first.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 15, 2009, 05:58:33 pm
Hey [deleted], you know that the dwarf who went fey first on your turn was mine? 

The dungeon master likes your rock bed.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 17, 2009, 12:06:46 am
so... is it my turn now?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 17, 2009, 04:57:00 am
so... is it my turn now?

I'd say yes if Errol doesn't want to do his turn over. Go for it.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 17, 2009, 10:19:18 am
I'll take the 19th.

So far, this seems to be a pretty good succession system.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 17, 2009, 04:02:01 pm
Alas I miscalculated the time difference between MST and GMT so I had much less time than I thought I would :(

Ah well... I got a few things done at least...

http://www.roomiescomic.com/SparkGear.rar is being uploaded right now

All I managed to do is getting some exploratory mine shafts going, we're going to need more than just adamantine if we want this fortress running long term, hopefuly somebody will find some iron in them hills...
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: filiusenox on May 17, 2009, 04:24:14 pm
ill take the 20th
Mauhhhahahahahahh...cough..cough...muuahahahahahaahahah
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Ryalseth on May 17, 2009, 08:15:31 pm
I'll take the 21st. Should have the whole day available this time.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 18, 2009, 04:25:25 pm
Alas I miscalculated the time difference between MST and GMT so I had much less time than I thought I would :(

Ah well... I got a few things done at least...

http://www.roomiescomic.com/SparkGear.rar is being uploaded right now

All I managed to do is getting some exploratory mine shafts going, we're going to need more than just adamantine if we want this fortress running long term, hopefuly somebody will find some iron in them hills...
I AM GETTING A FOUR OH FOUR TRYING TO GET THAT SAVE.
WHAT DO I DO
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: [deleted] on May 18, 2009, 09:56:03 pm
Quote
I AM GETTING A FOUR OH FOUR TRYING TO GET THAT SAVE.
WHAT DO I DO

I'd just default to the last save available.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 18, 2009, 10:34:03 pm
okay -_- if you started the previous save I don't blame you, but I re-uploaded it here: www.roomiescomic.com/files/SparkGear.rar and tested, it works, I swears!
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 19, 2009, 06:37:03 am
Whoops.
Internet withered and died all last night.
Guess it's skid's turn
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 19, 2009, 01:47:29 pm
I'd like to sign up for the 22nd.  ;D
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 19, 2009, 02:34:17 pm
Turn completed.  Not much iron found, but a few hundred bars of gold came of your mining efforts.  We've also got an imp and magma man trapped if anybody has plans for a massive world burning machine, and loads of stone blocks if somebody has a megaproject in mind.

Spoiler (click to show/hide)

http://dffd.wimbli.com/file.php?id=1028
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 19, 2009, 03:29:19 pm
This seems to be going well. I'll have to add some new slots.
And remember kids, just because I'm gone for days at a time doesn't mean I don't love you.
Keep them doggies rolling and so fort.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 21, 2009, 09:00:13 am
Well filiusenox was last active on the 18th and Ryalseth not since the 20th, should I go now?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 21, 2009, 11:13:52 am
If they didn't go on their day, you're probably clear to begin. However you should wait a couple more hours in case they're playing right up to their deadline.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 21, 2009, 01:47:10 pm
Well I've downloaded the save and... what is going on here! a massive hole in the gound! stockpiles in the middle of nowhere! Dead end tunnels! Unsafe metalsmithing conditions!

...now I've gotten that out of my system, I think it will take me a while to get used to this fortress. Also adamantine, I think it'll be a good idea to mine into that  :P
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Ryalseth on May 21, 2009, 02:12:17 pm
I'm still working on the save. I will be done soon.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 21, 2009, 02:27:27 pm
Oh okay then, I'll still try to familiarize myself with this place though  :-\
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Ryalseth on May 21, 2009, 02:59:18 pm
File: http://dffd.wimbli.com/file.php?id=1033 (http://dffd.wimbli.com/file.php?id=1033)

Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 21, 2009, 03:12:50 pm
Got the save, glad to hear the demons have been dealt with.   :) For now it is to bed with me though.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 21, 2009, 07:28:47 pm
Now that my internet's not dying, Ill take the 24th.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: Marko on May 21, 2009, 08:11:20 pm
if its open I'll take another go on the 25th
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 22, 2009, 10:40:25 am
The lag, it brings my computer to it's knees :(
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 22, 2009, 06:16:04 pm
The save:
http://dffd.wimbli.com/file.php?id=1039
Will write more after sleep.

Spoiler (click to show/hide)

Umm, I notice the 23rd is open, can I take it to finish my projects?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 23, 2009, 06:11:17 am
I don't see why not. Better than letting it go to waste.

EDIT: Updated the map. http://mkv25.net/dfma/map-5852-sparkgear (http://mkv25.net/dfma/map-5852-sparkgear)

EDIT EDIT: oh gawds. Nahkh the Magnificent is still alive. I can't imagine what's going on in his head what with all these travesties of art going on.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 23, 2009, 10:46:23 am
 :P Nakh the art was..inefficient.Also, the walled in levers are because I don't trust levers named 'Levers of Fun' but I don't want to destroy them incase they're useful.

I'm not going to get much done though, I forgot water pressure plus well is bad business and lost a whole year :(.

Fortunately it was during this same year that this happenend:

Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 23, 2009, 04:33:57 pm
The new save:
http://dffd.wimbli.com/file.php?id=1042
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 23, 2009, 05:16:08 pm
Feeling too sick for DF.
Pass me up :-[
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 23, 2009, 06:43:36 pm
I'll take whatever the next available day is... But be warned, this is my first bloodline, so it may end up being lots of Fun.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 24, 2009, 03:43:27 am
Well alway you can take today if you want to.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 24, 2009, 04:32:51 am
That won't be a problem, always. Just remember, this bloodline game uses a different turn system than others.

Also, give Demonic Spoon a bath in magma. He likes that.

READ ME: Since the fps is dropping so low, it is becoming more and more difficult to do anything in 24 hours. How would you miscreants feel about increasing turn size to 48 hours?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 24, 2009, 04:59:37 am
Heck yeah! Btw did you see how I further defaced your art Nakh? Also, I only enjoy post-mortem bathing in magma after I'm safely encased in my adamantium coffn. And I added som POI's to the map.
http://mkv25.net/dfma/map-5852-sparkgear

And could my succesor just change the name of the dungeon master to:
"Demonic Spoon the Glorious" ? Thanks, I forgot to do that.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Corona688 on May 24, 2009, 12:31:29 pm
uranium kitchens
So that's how they cook without fire, I always wondered
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 24, 2009, 01:13:38 pm
I am setting up a nice power station on the river, should be able to provide enough for whatever anyone wants to build and then some. I would estimate upwards of 1500 power will be available for use, with more easily added. After all, we need to add some gears to sparkgear...

Edit: A note to future rulers: there are a pair of raw adamantine coffins in the mason's workshop on level -12, about 1 screen n-e of the main stairwell.

Another note: the power station has a red lever next to it. This level can be pulled to cut off all power going into the fort from the location. Just don't keep it off for to long after my character dies, since it also cuts off power to the mechanisms in his tomb, which would make him very bored in the afterlife.

Edit 3: I added a bunch of gear assemblies all the way down the main stairway shaft, so power will be easy to access from any level. There is 2300 power overall, with about 600 or so of that lost to the friction from the gears transfering it around. So there is plenty to go around!

Edit 4: Using an artifact door worth well over 400,000 I built a nobles room. The door has enough value that I was able to not only make their bedrooms the same room, but also to make their tombs, offices, and dining room all in that same room!

Edit 5: Added a pit out from of the main entrance with grates, got a few rooms down below hooked up in a sort of gladiator arena/drowning pit. The levers for the doors are in the rooms which are the same shape (but rotated) as the rooms to which they are attached. The lever for the grates which drop them in is to the north of the entrance. In addition, I added some fortifications north of the trap covered entrance as a last resort fallback position if they manage to get past the corridor of traps.

'Skid' seems to be very resilient. So far I have accidentally dumped him in the river, nearly drowning him as well as dropped him off a couple floors, resulting in multiple yellow wounds. And that's just what happened while I was watching! All his wounds have healed, and he is right back to mining again.

To the next ruler: Be careful with the elves. My tree cutting seems to have upset them, and I apparently offended them by offering them a wooden harp (as if they didn't have 10 they were trying to sell to me).

Edit 6: The flooding part of the drowning pit/gladiator pit out front of the gate has 2 levers. The one on the left is for the pump which removes water, and the one on the right opens the door to let water in. The lever by the channel of water going to the pit (east of the pit, and one level up from the bottom) is to a floodgate which blocks off incoming water.

After the grates to drop stuff into the pit are done being linked up, I think I will be done for the day... However, with the framerate hovering around 30 it could take awhile...

Edit 7: Got all the grates queued up at least. I have played for about 1 year now, which IMO is enough for me. I have no more project ideas, so I will be uploading the new save shortly.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 24, 2009, 06:20:54 pm
Here is the new save:
http://dffd.wimbli.com/file.php?id=1045
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 24, 2009, 07:50:45 pm
dl'd and trying to figure out what the heck is goin on...
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 24, 2009, 08:01:47 pm
dl'd and trying to figure out what the heck is goin on...

Ya... I still don't think I figured out where everything is, and thats after playing it for 4 hours.

Oh, and one thing I forgot. Change 'Mechlord Alway' (a mechanic) to the profession title of ex-ruler, since my turn is done. My above posts should help with most of the levers I added. Only other real potential danger I saw was the irrigation system deep down on (what appears to be) the main food production level. 3 levers, probably fairly easy to figure out. One thing you might want to do is get a bit bigger force of marksdwarves... I kinda got a bunch of em killed off during the goblin seige right after I started. There appears to be a human caravan stuck in the entryway, the gaurds will help a bit in goblin seiges but from what I can tell they prevent other wagons from getting to the depot, so it might be a good idea to figure out how to dispose of the caravan. Some of the un-used mining tunnels deep down have doors on them, most of which are locked. This was an attempt (didn't work that well) to minimize the area pathfinding would need to take into account and thus reduce lag. In short, the place is a mess, good luck figuring it out!

Edit: But at least food production seems more than adequate for now, so you shouldn't have to much trouble with that. I mostly ignored the noble's mandates, and have had only 1 tantrum result from it. The hammerer seems very lax as well, and I did not see a single hammering in my year there.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 24, 2009, 08:03:18 pm
and I don't know if you noticed... but the human traders wagon's seem to be stuck...
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 24, 2009, 08:04:31 pm
Yep, it seems to prevent the dwarf and human wagon caravans from getting in... So its elf only trading, and they aren't to happy at the moment.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 24, 2009, 08:09:19 pm
well they've been freed! ;)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 24, 2009, 10:15:34 pm
when is the next turn available? sign me up for next (available) run!

which appears to be tomorrow??
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 24, 2009, 11:42:14 pm
I believe the human caravan is stuck because of the trees, most of which I ordered cut down, it could also have sometihng to do with the goblin siege that appeared shortly after them at the same spot. Also, try to keep the elves happy until we get sunberries :(.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 25, 2009, 08:48:13 am
Tomorrow's your lucky day, Eerr.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 25, 2009, 04:17:29 pm
Sorry a few minutes late, was running up against the clock with my project. Anyway, here's the save:

http://www.roomiescomic.com/files/SparkGear2.rar

Spoiler (click to show/hide)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 25, 2009, 11:43:44 pm
Yay! More 'art' to deface :D
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 26, 2009, 02:39:51 am
the stock menu for stones take over a minute to load!

I found 2-3 veins of what appears to be the only remaining iron(hematite), in the area left of the volcano.
mined random gems.

set the manager to fill orders for several hundred items, including clothes for our half-naked populous.
set some adamantite mining orders, we can mine it all soon...



Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 26, 2009, 02:54:17 am
Yay! More 'art' to deface :D

Noooooo!
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 26, 2009, 07:47:47 am
including clothes for our half-naked populous.
Don't do that!! How is the fortress going to grow when all the dwarves are wearing pants??
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 26, 2009, 07:58:20 am
Hey! They aren't half naked! I'm sure most of them have cloaks and really, what more do you need?  :P

Also, alway, we just import from other half-naked fortresses then.

Some of you poeple volunteer for first/second/third/fourth turns.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 26, 2009, 12:28:37 pm
So, has anyone tested out my grates + pit trap out front yet?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 26, 2009, 12:29:52 pm
I need more time, which is just as well, because it looks like nobody signed up yet.

also, theres not much left to do...

I've begun collecting items with picture decorations for exploration in adventurer mode.

I've assigned the manager with 30 years worth of tasks to verify- can't seem to do them out.


as soon as my dwarves return from mining various hematite and tetrahedrite veins, I will seal up the demon pits and forever end any threat to the fortress.

and mine the last of the admantium.

uh, can we retire this place as  a new mountain home?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 26, 2009, 12:37:09 pm
The king already arrived and died. I don't think our civilization has a mountainhome anymore.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 26, 2009, 12:48:38 pm
The king already arrived and died. I don't think our civilization has a mountainhome anymore.
So let me get this straight. We managed to destroy dwarven civilization while only managing a single town?? Wow, I didn't think we were that bad...
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 26, 2009, 12:50:54 pm
So let me get this straight. We managed to destroy dwarven civilization while only managing a single town?? Wow, I didn't think we were that badGOOD!...

Fixed ;D
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 26, 2009, 12:53:55 pm
Anyway, back to what eerr said... I would have to agree. The only thing left to do is build megaprojects, and due to the low framerate that is all but impossible. At best it would take days to complete one, at worst it would cause so much fps drop that it would never be finished.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 26, 2009, 12:59:25 pm
Goals? Who needs goals! We have magma! What more do you want? We need to set up a bunker for the dungeon master and some staff to provide food etc. etc. and flood the rest of the world in fiery death.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 26, 2009, 12:59:50 pm
So, do we want to start over with a new fort? Install the orcs mod for this round?  Maybe even set the population cap to something manageable...

I think I know of a 3x3 forest map with magma pipe, river, sand, bauxite, flux, iron, carp, and (in vanilla) open war with the goblins and elves.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 26, 2009, 01:04:12 pm
Sounds nice. I'll have to set aside my dreams of every dwarf drinking sunshine though. Btw, is there HFS? And I have no experience with orcs, so I should probably only get a turn after we are well established.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 26, 2009, 04:47:50 pm
the HFS is come, and is almost entirely gone.

our stocks include 35k stones(which takes about 3 minutes to load in the stocks screen, no exxageration), 70 adamantite rocks, 50 wafers, , not very much other ores, 100 iron bars and 300 gold, 1 steel bar, a gem of almost every type 75% are cut, 75% are not, 15 or so odd artifacts, 3 of which are made of adamantite, 5 of which refrence an adamantite chain.
Spoiler (click to show/hide)

the only things the fortress needs:

anti-cave adaptation ceilings(<-this is small megaproject size, living quarters are huge in depth!)

super generic building megaproject.

drop the volcano pool 3-4 levels for amusement.

an arena, and also more cage traps
(we don't have very many captured goblins because of the 10 rows of weapon traps before the cage traps at the entrance)

something to do!

a raised resevoir for water.(quick, it can borrow from the waterfall system)

a raised resevoir for magma.(a slow process, I will begin work orders for pumps immediately)

wait for another king to show up (could be 3 years, or never)

order copious amounts of flux , pig iron, and steel goods (we don't have flux)

make some raw adamantium, metal adamantium statues.

make furniture for any possible need.

make clothing for our half naked dwarves.

build pitchblend shared nobles quarters.


but honestly, its all unnecessary stuff with too much waiting.

I never realized it, but the fun with adamantine stops after you breach the demon pits(win or loose, sticking around isn't worthwhile.

also, I will put this save up tonight/tomorrow but after the adamantines gone I expect most people to call it a day.


Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: alway on May 26, 2009, 06:07:18 pm
Wait... 35k stones? Add another project to that list: dwarven atom smasher. Objects cause fps drop I have heard, so destroying at least 20k should give us like 20 fps or so if were lucky.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 26, 2009, 08:30:13 pm
Wait... 35k stones? Add another project to that list: dwarven atom smasher. Objects cause fps drop I have heard, so destroying at least 20k should give us like 20 fps or so if were lucky.

It's taken 10 years to mine that stone, it will take another 35 to move it, with everyman in the fortress hauling.
or 10 per year per 100 dwarves = 35 years

Are you interested in the next turn? it might be yours indefinately.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 26, 2009, 11:11:27 pm
a gem of almost every type 75% are cut, 75% are not

make some raw adamantium, metal adamantium statues.

...wait what?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 26, 2009, 11:31:59 pm

...wait what?
I will make ore adamantium statues, and water adamantium statues.
I think we have all the gems,but we don't have them all in both cut and uncut.

Ask now if you want the save, otherwise I will prepare items for adventurer mode.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 27, 2009, 03:44:36 am
http://dffd.wimbli.com/file.php?id=1049

unfortunately, I found out far too late to train a decent armoursmith.

however, you can download it just to watch the 60+ goblin siege die horribly.

or smith some adamantium
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 27, 2009, 11:26:02 pm
Well, are we going to keep going with this fortress or are we going to take a new one?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 28, 2009, 02:01:10 am
Just to let you know, those bones covered walls for almost the entire game. Then I dug it out into a sealed chamber. And fresh tentacle demons popped out, only for our legendary wrestling squad... well they're dead now.

someone has to take up a fortress based torch, or we could just make a new thread ignoring this one.

feel free to watch nearly 70 goblins rush onto the weapon traps and die though.

also, adamantine count is 305, looking to hit 320 before excavation is done.
adamantine coin amunition anyone?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on May 28, 2009, 02:03:10 pm
So, I hear the consensus is that we should start a new fort?
All against say "Nay", all in favor stick your hands in a blender (or say "Yay", you know, whichever).


Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on May 28, 2009, 11:51:01 pm
Yay
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 29, 2009, 01:00:15 am
yaaaay.......
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: ArkDelgato on May 29, 2009, 01:13:30 am
BLENDER BLENDER OH GOD BLENDER
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: abculatter_2 on May 29, 2009, 03:23:37 pm
May I ask why the "Players needed" text in the title is on fire?

Also, if a new fort is made I'd like a spot.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: nahkh on May 29, 2009, 03:44:35 pm
Fine fine, new fort. I'll start on Monday I guess, signups here. I'll make a new thread about it once I get home. Compulsory socialization with relatives tomorrow -.-
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: abculatter_2 on May 29, 2009, 03:51:21 pm
I call 2nd year!

I mean, I call the day after the new fortress is made!
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Marko on May 29, 2009, 03:53:35 pm
I call the first day that's on a Sunday, Wednesday, or Friday!
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on May 29, 2009, 10:24:37 pm
ahhh monday is too long man.

just make a new thread and gen the fort l8r, I want to sign up early, before the rush.

I call nextsies
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Skid on May 30, 2009, 01:15:22 am
I want in. Whenever is fine.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Yaddy1 on May 30, 2009, 04:42:25 pm
I'll take a turn. Preferably on a weekend but anything but June 2-3 is good.
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: Demonic Spoon on June 01, 2009, 10:40:53 am
Nahkh, you started yet?
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YO
Post by: nahkh on June 01, 2009, 12:27:22 pm
Hmm. No. Some of us have to work for a living (unlike you unemployed bums).
Maybe I'll spend the next two hours making a fort.
Going to make a new thread.
EDIT: Done.

I Hereby Declare that this fort is DEAD DEAD DEAD. Everyone, new fort thread is up. http://www.bay12games.com/forum/index.php?topic=36550.0 (http://www.bay12games.com/forum/index.php?topic=36550.0)
Title: Re: Sparkgear - experimental bloodline fortress !!Players needed!! THAT MEANS YOU
Post by: eerr on June 01, 2009, 04:42:10 pm
Dead as a doornail.

note that nobody ever equipped the military with the adamantine equipment.

We were running around with iron hammer, pine shield wrestling squads with half made armour sets for the entire game.

not that there was any problem with that.

Title: Re: Sparkgear - experimental bloodline fortress [Historical archives]
Post by: Dragongutz on May 07, 2011, 08:27:12 pm
I want to signup for the 27th day.
Title: Re: Sparkgear - experimental bloodline fortress [Historical archives]
Post by: wlerin on May 07, 2011, 08:51:55 pm
I want to signup for the 27th day.
Sadly this is long dead. Else I'd sign up for day 28.
Title: Re: Sparkgear - experimental bloodline fortress [Historical archives]
Post by: Giver99 on February 16, 2013, 09:22:26 pm
is it in 3d if it is i cant