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Dwarf Fortress => DF Suggestions => Topic started by: Guy on January 21, 2007, 12:32:00 pm

Title: Gender specific clothing
Post by: Guy on January 21, 2007, 12:32:00 pm
I was wondering if anything was planned for gender specific clothing.  A civilization, in addition to what clothing it has access to, may define what genders prefer what types of clothing.  So, women would tend to prefer to wear dresses while men would tend to prefer to wear pants (at least for humans; I don't know the case for dwarves).  These shouldn't be absolute though.  There could be creatures who randomly decide to cross dress.

Just my $0.02.

Title: Re: Gender specific clothing
Post by: Fieari on January 21, 2007, 12:40:00 pm
When the males wear dresses, I mentally translate that as "Kilt".  It'd be nice if the game did that automatically, but, *shrug*.
Title: Re: Gender specific clothing
Post by: Gakidou on January 21, 2007, 04:33:00 pm
Wouldn't kilt be for the skirts, though? I think cassock might be a good male/gender neutral term for dress.
Title: Re: Gender specific clothing
Post by: Capntastic on January 21, 2007, 05:41:00 pm
There are soooo many clothing types and minute variations that I kinda like the idea of them being somewhat abstracted as "Skirt" "Dress" "Hat" and so on.   Maybe eventually things will be more definite, but for now that's just fine.
Title: Re: Gender specific clothing
Post by: JT on April 08, 2008, 05:52:00 pm
This sounds like a good concept to include directly in the object raws, rather than associating each clothing item to the civilisation.  Clothing could be identified in the raws as being either male, female, or unisex:

[CLOTHING_MALE]
[CLOTHING_FEMALE]
[CLOTHING_UNISEX]

Then, entities could decide to what degree genders would be willing to wear clothing of the other gender (in terms of ratio).  For instance, in the modern world in the West, the tags might be:

[FEMALE_WEARS_MALE:3]
[FEMALE_WEARS_FEMALE:5]
[FEMALE_WEARS_UNISEX:5]
[MALE_WEARS_MALE:1]
[MALE_WEARS_FEMALE:0]
[MALE_WEARS_UNISEX:1]

Females will choose male-oriented clothing (pants, jeans, t-shirts) 3 times out of 13, will choose female-oriented clothing (dresses, skirts, blouses, tube tops) 5 times out of 13, and will choose non-gendered clothing (jackets, sweaters, etc.) 5 times out of 13.  Men would not wear female clothing at all, because in the west it is still very frowned upon for a male to wear typically female clothing.

In the rare instances where a civilisation has unique, it would be a different type of garment altogether.  For instance, the kilt example is a male-only article which only the Scottish civ uses.  The Japanese civ could wear sarongs.  Kasumi wears a cheongsam, which is a one-piece knee-length dress with the seam cut on the outside of each leg up to mid or upper thigh (although hers is of course exaggerated for sex appeal reasons).

Naturally this is a real-world example.  It might actually be interesting to give civilisations notions of modesty and then have the civilisation automatically cover up the relevant naughty bits (on a body-part by body-part basis) by inventing their own clothing.  The game could then classify clothes according to how closely they match real clothing (e.g., "upperbody"+"upper arm"+"lowerbody" = "tunic").

Title: Re: Gender specific clothing
Post by: Mechanoid on April 08, 2008, 06:24:00 pm
Also, more things for civs to fight about.  :D
Title: Re: Gender specific clothing
Post by: Othob Rithol on April 08, 2008, 06:43:00 pm
We of the Ulthak clan find offense in the fact that your women wear bonnets when, as any civilized and righteous people know, bonnets are the proper attire for men of the warrior caste.

I actually like the simpler idea of having unisex clothing descriptors (cassock was a good one).

Title: Re: Gender specific clothing
Post by: Draco18s on April 08, 2008, 08:11:00 pm
quote:
Originally posted by Othob Rithol:
<STRONG>I actually like the simpler idea of having unisex clothing descriptors (cassock was a good one).</STRONG>

Then we have people like me who come after this thread is dead and go "wtf is a cassock?" and have to hit wikipedia.

Title: Re: Gender specific clothing
Post by: Align on April 09, 2008, 03:15:00 am
That sounds like a good thing - the more you know!, and all.

Alternatively, randomly generated clothing preferences. You could get elven civs with males that prefer to wear hats, socks, shoes, dresses, and skirts, and females that prefer to wear pants and... nothing.

Title: Re: Gender specific clothing
Post by: Kaelem Gaen on April 09, 2008, 05:19:00 am
I really think that clothing would be in the eyes of the society as to what is considered masculine and feminine.   For a real world example,  thongs used to be explicitly for women... now you see thongs on male porn-stars, or male exotic dancers (And sometimes just guys, called banana hammocks).

If you did incorporate that, there should be some control over it to.  Though really the Unisex descriptors are probably the best way to go.

Title: Re: Gender specific clothing
Post by: Othob Rithol on April 09, 2008, 07:35:00 pm
quote:
Originally posted by Draco18s:
<STRONG>

Then we have people like me who come after this thread is dead and go "wtf is a cassock?" and have to hit wikipedia.</STRONG>


And now you know, and knowing is half the battle.

quote:
Originally posted by Kaelem Gaen:
<STRONG> now you see thongs on male porn-stars, or male exotic dancers (And sometimes just guys, called banana hammocks).
</STRONG>

not if I can help it


Really, when dealing with a small detail like this (assuming it needs to be dealt with...my champions look great in their spider silk dresses) the simpler solution is the one most likely to be adopted. I for one am about ->  <- this far from removing all references to clothing in my game due to all the clothing bugs and siege spam.