Just my $0.02.
[CLOTHING_MALE]
[CLOTHING_FEMALE]
[CLOTHING_UNISEX]
Then, entities could decide to what degree genders would be willing to wear clothing of the other gender (in terms of ratio). For instance, in the modern world in the West, the tags might be:
[FEMALE_WEARS_MALE:3]
[FEMALE_WEARS_FEMALE:5]
[FEMALE_WEARS_UNISEX:5]
[MALE_WEARS_MALE:1]
[MALE_WEARS_FEMALE:0]
[MALE_WEARS_UNISEX:1]
Females will choose male-oriented clothing (pants, jeans, t-shirts) 3 times out of 13, will choose female-oriented clothing (dresses, skirts, blouses, tube tops) 5 times out of 13, and will choose non-gendered clothing (jackets, sweaters, etc.) 5 times out of 13. Men would not wear female clothing at all, because in the west it is still very frowned upon for a male to wear typically female clothing.
In the rare instances where a civilisation has unique, it would be a different type of garment altogether. For instance, the kilt example is a male-only article which only the Scottish civ uses. The Japanese civ could wear sarongs. Kasumi wears a cheongsam, which is a one-piece knee-length dress with the seam cut on the outside of each leg up to mid or upper thigh (although hers is of course exaggerated for sex appeal reasons).
Naturally this is a real-world example. It might actually be interesting to give civilisations notions of modesty and then have the civilisation automatically cover up the relevant naughty bits (on a body-part by body-part basis) by inventing their own clothing. The game could then classify clothes according to how closely they match real clothing (e.g., "upperbody"+"upper arm"+"lowerbody" = "tunic").
I actually like the simpler idea of having unisex clothing descriptors (cassock was a good one).
quote:
Originally posted by Othob Rithol:
<STRONG>I actually like the simpler idea of having unisex clothing descriptors (cassock was a good one).</STRONG>
Then we have people like me who come after this thread is dead and go "wtf is a cassock?" and have to hit wikipedia.
Alternatively, randomly generated clothing preferences. You could get elven civs with males that prefer to wear hats, socks, shoes, dresses, and skirts, and females that prefer to wear pants and... nothing.
If you did incorporate that, there should be some control over it to. Though really the Unisex descriptors are probably the best way to go.
quote:
Originally posted by Draco18s:
<STRONG>Then we have people like me who come after this thread is dead and go "wtf is a cassock?" and have to hit wikipedia.</STRONG>
And now you know, and knowing is half the battle.
quote:
Originally posted by Kaelem Gaen:
<STRONG> now you see thongs on male porn-stars, or male exotic dancers (And sometimes just guys, called banana hammocks).
</STRONG>
not if I can help it
Really, when dealing with a small detail like this (assuming it needs to be dealt with...my champions look great in their spider silk dresses) the simpler solution is the one most likely to be adopted. I for one am about -> <- this far from removing all references to clothing in my game due to all the clothing bugs and siege spam.