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Other Projects => Other Games => Topic started by: Jackrabbit on May 19, 2009, 06:28:21 am

Title: Fallout 3, gameplay discussion
Post by: Jackrabbit on May 19, 2009, 06:28:21 am
I recently borrowed Fo3 off of a friend. I want to talk about cannibalizing three dog's corpse. I want to talk about the Fat Man and it's use in killing anyone I come across, no matter who they are. I want to talk about this Lincoln's gun that I hear so much about. Thus, this thread was born...

Well go on.
Title: Re: Fallout 3, gameplay discussion
Post by: Aqizzar on May 19, 2009, 06:38:53 am
Lincoln's Repeater is the best gun in the game.  For one, it pretty aims true to where you point it outside of VATS, so the only "real" sniper rifle.  Also, it's one of few pieces of equipment that starts off at full durability.  Obviously that goes down, but a lot of supermutants will bid farewell to their heads by the time you notice a real drop in effectiveness.

What I want to know is where to find Lincoln's hat.  I didn't know it existed.  I need to wear it.
Title: Re: Fallout 3, gameplay discussion
Post by: Deon on May 19, 2009, 06:42:17 am
Hey, there's another thread with the same name next to it :D.
Title: Re: Fallout 3, gameplay discussion
Post by: Ioric Kittencuddler on May 19, 2009, 06:44:01 am
Hey, there's another thread with the same name next to it :D.

No, that's the Fallout 3 stupidity discussion thread.  It's totally different.
Title: Re: Fallout 3, gameplay discussion
Post by: Jackrabbit on May 19, 2009, 06:55:23 am
True. It's all explained within the last few pages of that thread.

Lincoln's Repeater is the best gun in the game.  For one, it pretty aims true to where you point it outside of VATS, so the only "real" sniper rifle.  Also, it's one of few pieces of equipment that starts off at full durability.  Obviously that goes down, but a lot of supermutants will bid farewell to their heads by the time you notice a real drop in effectiveness.

What I want to know is where to find Lincoln's hat.  I didn't know it existed.  I need to wear it.

I saw that. I heard tell of a beard too, but that's probably a lie. Where would you find this gun (although I no longer have Fo3)? Spoilered, of course.
Title: Re: Fallout 3, gameplay discussion
Post by: Agdune on May 19, 2009, 07:55:36 am
I've recently packed on a fair number of mods for my Fo3 copy. As usual for a Bethseda game, modders came through with flying colours. I forget exactly which one of the 4 big name mods I put on but my god, the difficulty curve turned into a cliff. No more rambo attacks even with my very shooty-adept character. Even sleeping and eating have become relevant, though only go so far as to affect some stats (i.e. you won't die from never eating/drinking), Ammo is a real problem, though the reasons for that wouldn't sit well with some people (there are now 10,000 ghouls and bandits around every corner, throwing off the bandit/hostile things vs townspeople ratio even more)

It's quite good.
Title: Re: Fallout 3, gameplay discussion
Post by: Kagus on May 19, 2009, 08:10:09 am
Spoiler (click to show/hide)
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 19, 2009, 08:48:23 am
The Linceon Repeater's Main Advantages
1) Perfect Aim outside Vats
2) High-ammo count (using Vats to reload is always a good idea)
3) Something involving the Head
4) Repairs with Hunting Rifles which are as common as dirt in the game.

I can never remember the head advantage... it could be that it deals TONS of stealth attack damage to the head or if it automatically disables the head.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 09:00:41 am
The thing with the head is fairly straight forward really.

It completely blows it off with the first shot. So its likely a always critical wounder. Not that it matters, because you only need the one bullet.

Yes I love Lincolns Repeater, I use it outside of V.A.T.S, but usually you can bet I'm shooting up Raiders with the Chinese Assault Rifle in V.A.T.S, or blowing up people with the MIRV.

I want the PC version of this game, so I can not only have the Mods, but can also mess around with the cheats.

I NEED ME AN ENDLESS SUPPLY OF MININUKES.

Also, last I checked, I couldn't repair the Repeater with just a regular Hunting Rifle, I would have needed to use Ol' Painless, and I'm so not scrapping a named gun just for the hell of it.

Usually I'll dole out some cash to have Crazy Wolfgang repair it after I fully invested in his caravan.
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 19, 2009, 09:07:32 am
The most hillarious part about the Linceon Repeater is the fact that a quest makes you give it away... and you get basically nothing in return.

So yes... you trade the best weapon in the game for 500 credits which you probably earned trying to get it.

The problem with abusing the Repeater is that its ammo is the rarest bullet in the game (Bullet not Cell or Nuke...) so you can usually only get like 8 every shop trip.

As for Cash just do what I do... Stockpile Ammo and Weightless items. I have enough Minigun ammo alone to afford just about anything.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 09:11:23 am
I do something else entirely.

I hunt the Enclave and skin their corpses and make their hides into coats for the wealthy sell their Power Armour. I have like, fifty moderately repaired suits stuffed into my houses locker. I can usually net 2000 Credits on just one specific hunting trip, usually because the stupid Enclave always come to me via Vertibirds.

I have plenty of credits, plenty of ammo, I only wish I had more MININUKES.

Because blowing shit up is fuuuuuuuun.
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 19, 2009, 09:40:10 am
Ehhhh... Power Armor is so heavy I can't honestly think it has a good weight to return ratio.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 09:48:53 am
I don't wear regular or Mk II power Armour silly.

T51b is SO much lighter. And offers just as much if not more protection. Plus it has that sweet bonus against RADs. So I don't get the Strength bonus. Big deal, I already have 9 Strength at this point.

Plus the Helmet has the nifty Charisma bonus, and I that isn't one of my best stats.

Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 19, 2009, 09:57:17 am
You don't go for strength you go for lifting bonuses! :D

but that isn't what I meant... I meant isn't it not worth hualing Power Armor around since it is so heavy for its price? 10 weapons are lighter and generally worth more then power armor.
Title: Re: Fallout 3, gameplay discussion
Post by: Tilla on May 19, 2009, 10:20:32 am
2 new DLC packs announced now, in addition to the first three making it over to PS3.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 10:27:27 am
I don't haul around the armour. Generally, one squad (officer, two or three Enclave Soldiers) are what I encounter at a time. So I'll use the two or three to repair a single suit, snatch the indeed more worthy lazer or plasma rifle they had on them, repair that with any spares, and then take a trip back to town.

I don't carry much besides what I'm wearing, and then the weightless medical and ammo supplies. I only need a few weapons anyway. I carry the Repeater, a Chinese Assault Rifle, and sometimes the MIRV or Fatman. And I still have a whole bunch of Power Armour that I haven't sold just sitting in my locker. Still trying to sell that too.

Though lately I've been a bit more interested in exploring the wastes then making some caps. I already have a huge amount as it is.
Title: Re: Fallout 3, gameplay discussion
Post by: Jackrabbit on May 19, 2009, 04:43:13 pm
I never invested in close combat, but now I wanna shiv people
Title: Re: Fallout 3, gameplay discussion
Post by: Croquantes on May 19, 2009, 05:23:11 pm
I try not to use guns in fallout games. They're just so much work, juggling ammo and I hate getting something to near-death, only to have to reload! Spoils the victory. So I played Fallout 1, 2 and 3 using unarmed.

Anyone else like unarmed combat? All my friends find it exceedingly strange that all I do is punch (and in the case of Fallout 2, kick) stuff.

And where's the unarmed bobblehead?
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 19, 2009, 05:34:57 pm
I always make a fist character in Fallout 2
Title: Re: Fallout 3, gameplay discussion
Post by: Gunner-Chan on May 19, 2009, 06:10:33 pm
Wait, people repair the Enclave power armor to sell it? That's a waste! They can be turned in at fort independence for tons of stimpacks each, those are often worth more if you are in it for the money.

The problem with abusing the Repeater is that its ammo is the rarest bullet in the game (Bullet not Cell or Nuke...) so you can usually only get like 8 every shop trip.

Unless you have The Pitt, then you just press all that unused 5mm ammo and scrap metal into 44. rounds. Problem solved. Though I go the other way and press the 44. rounds into 5.56 and .308 rounds, I don't use the repeater or the 44. magnum.
Title: Re: Fallout 3, gameplay discussion
Post by: BigFatDwarf on May 19, 2009, 06:17:44 pm
For the non-gun guys I must reccomend Shocksword, the most powerful weapon. A few slices and even a Deathclaw is down.

Only prob is that you need Operation Anchorage which costs a bit. Unless torrented.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 06:18:07 pm
Yeah...well...I HATE THE OUTCASTS. EMO BASTARDS.

And to the Shocksword, you can always mod in your own weapons, and create a slew of better melee goodies.
Title: Re: Fallout 3, gameplay discussion
Post by: Gunner-Chan on May 19, 2009, 06:22:00 pm
Well that's okay, the outcasts hate you too. :P

Well they are at least better then the wannabes in the citadel, they had a job to do and just turned their back on the rest of the Brotherhood. I kill them every chance I get.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 06:22:45 pm
Well. Shut up. The Brotherhood is AWESOME. The Outcasts are just a bunch of cry me a river idiots. I kill THEM every chance I get.
Title: Re: Fallout 3, gameplay discussion
Post by: Jackrabbit on May 19, 2009, 06:24:32 pm
You're doing it wrong

Well. Shut up. The Brotherhood is AWESOME. The Outcasts are just a bunch of cry me a river idiots. I kill EVERYTHING every chance I get.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 06:25:52 pm
I guess I am.

Note to self: make plans for several more random killing sprees.
Title: Re: Fallout 3, gameplay discussion
Post by: Gunner-Chan on May 19, 2009, 06:29:38 pm
You know what's awesome? Killing a Super mutant overlord by slipping a frag mine into his pants.

BOOM! 1250 HP gone! Doesn't matter if you have half the HP of a behemoth when Sniper Joe pulls the shady sands shuffle on you.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 06:30:33 pm
The Shady Sands Shuffle?

Fuck yeah. Awesome name for a combat maneuver.
Title: Re: Fallout 3, gameplay discussion
Post by: Servant Corps on May 19, 2009, 07:06:35 pm
Guys, the Outcasts are technically following in the tradition of the Original Brotherhood. The regular "D.C. Brotherhood" are a bunch of splitters who are going against the main goal of the Brotherhood (collect technology) to help out a bunch of ignorant peons.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 07:09:28 pm
Then why bother to paint their armour black and red? You could simply put a few markings on say, your shoulders or chest plates to stand out, and not look like a total fucknut and look like a totally different scheme from the actual Brotherhood.

So the D.C Brotherhood shifted its priorities. It actually makes them, you know, more likable.
Title: Re: Fallout 3, gameplay discussion
Post by: Gunner-Chan on May 19, 2009, 07:20:40 pm
I still think the DC brotherhood are a bunch of pansy's, why spend all that time and manpower helping out all these little settlements? The DC area is fucked no matter what those power armored boyscouts think they can do. If Maxson was still around he would have had that idiot Lyons shot.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 19, 2009, 07:23:42 pm
PERHAPS! But I still got Power Armour Training from them, and you can bet your froggy ass that if the regular Brotherhood was running the show still, you wouldn't get ANY help from the Brotherhood at all.
Title: Re: Fallout 3, gameplay discussion
Post by: Gunner-Chan on May 19, 2009, 07:33:59 pm
Not so, if it was the brotherhood there would be none left in the DC area by the time the game starts. ANd there would always be the Anchorage simulation for power armor training, that's how I got to wear my Winterized T-51b.
Title: Re: Fallout 3, gameplay discussion
Post by: Asehujiko on May 20, 2009, 03:55:51 am
I downloaded the increased spawns mod and a mod that adds a ton of weapons to the game(mostly reskins with new stats but still).

Raiders actually become a threat again when they start bringing M82's.
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 20, 2009, 04:03:01 am
I downloaded the increased spawns mod and a mod that adds a ton of weapons to the game(mostly reskins with new stats but still).

Raiders actually become a threat again when they start bringing M82's.

I've had them become a threat when the game for some reason started spawning tons of them in one area. Fighting 20+ Raiders at once in one open field and very little ammo is tough.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 20, 2009, 05:26:46 am
That sounds like massive amounts of fun. If you HAD the MIRV, you could have toasted all of them with one shot.
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 20, 2009, 05:28:36 am
That sounds like massive amounts of fun. If you HAD the MIRV, you could have toasted all of them with one shot.

That would have been boring. Though I did have a rocket launcher from supermutants I fought.
Title: Re: Fallout 3, gameplay discussion
Post by: WorkerDrone on May 20, 2009, 05:41:20 am
Score any direct hits? =D
Title: Re: Fallout 3, gameplay discussion
Post by: Jackrabbit on May 20, 2009, 05:42:55 am
I remember in Fo1 I managed to miss with a rocket launcher and kill everyone following me. God damn deathclaws, getting so close.
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 20, 2009, 06:21:21 am
Score any direct hits? =D

One (with two casualties)

Unfortunately I could have really used one of their weapons in the fight... My Missle blew it up.
Title: Re: Fallout 3, gameplay discussion
Post by: Duke 2.0 on May 20, 2009, 07:05:15 am
 I have heard rumors of a fatboy that fires off five shots at once in this game. True or false?
Title: Re: Fallout 3, gameplay discussion
Post by: Jackrabbit on May 20, 2009, 07:10:35 am
MIRV I think. I never obtained it.
Title: Re: Fallout 3, gameplay discussion
Post by: Neonivek on May 20, 2009, 07:25:04 am
Though it is the pure definition of Overkill... You really don't need that many shots.
Title: Re: Fallout 3, gameplay discussion
Post by: BigFatDwarf on May 20, 2009, 08:50:24 am
I have heard rumors of a fatboy that fires off five shots at once in this game. True or false?

True. It's calles the Multiple Independent Reentry Vehicle, obtainable in National Guard.
There is some data on http://fallout.wikia.com/wiki/Experimental_MIRV (http://Wikia) and on http://en.wikipedia.org/wiki/MIRV (http://Wikipedia).
Note though that Wikia has a lot of spoilers including where and how to get it. The Wikipedia is just a reference to a real-life military weapon.
Title: Re: Fallout 3, gameplay discussion
Post by: KaelGotDwarves on May 20, 2009, 03:32:32 pm
I still think the DC brotherhood are a bunch of pansy's, why spend all that time and manpower helping out all these little settlements? The DC area is fucked no matter what those power armored boyscouts think they can do. If Maxson was still around he would have had that idiot Lyons shot.
Spoiler (click to show/hide)

And yeah, first time I fired with the MIRV I blew myself and all my companions and 10 supermutants to shreds (with increased spawn mod). It was pretty awesome.