Bay 12 Games Forum
Other Projects => Other Games => Topic started by: Cthulhu on May 31, 2009, 01:03:45 pm
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So I was playing Icewind Dale 2, and was it gave me an urge to retry Temple of Elemental Evil(The first time I played I was terrible at it and kept getting eaten by the giant frogs in the moathouse swamps) I reinstalled it, played for a while, and I've gotten pretty good at killing those frogs, although the zombies still take me out.(Who ever heard of a mace being ineffective against zombies, blunt>zombies, that's like Zombie 101)
Anyway, all it's really done is given me a serious urge to play real D&D, or a close approximation(ToEE close, not Icewind Dale or Baldur's Gate close, and certainly not NWN close)
So I come to you, my fellow B12ers. Do you know any D&D programs similar to the games listed above that try as hard as possible to recreate true-to-the-books 3-3.5e D&D? Multiplayer is a plus, free is a very large plus. It doesn't necessarily have to be a game per se, a tabletop program would help me in finding a group online(No one around me IRL plays, except my siblings, and they suck)
Stuff I've already tried: Baldur's Gate, NWN2, IW2, ToEE
Thank you, comrades.
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There's nothing like what you're talking about, unless you consider NWN 1 as close enough, but you can go to various Play by Post roleplaying sites to find games. Some examples include
http://www.enworld.org/ (http://www.enworld.org/) Probably the biggest, a slow loading behemoth of a site.
http://online-roleplaying.com/ (http://online-roleplaying.com/) Smaller and more organized.
http://www.planewalker.com/ (http://www.planewalker.com/) Official Planescape site.
http://www.groovygamers.com/forum/index.php (http://www.groovygamers.com/forum/index.php) Kinda like ORP but deader.
http://www.myth-weavers.com/ (http://www.myth-weavers.com/) This is my current favorite. It's quite active, and is the most organized as far as PbP games go.
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well...
i found some of these to be oddly fun
http://frua.rosedragon.org/modulelist/classic.php
gotta get FRUA from somewhere though (forgotten realms unlimited adventures)
Oh and it's good-old-those-where-the-days negative armor class 2nd ed goodness.
*fights urge to tell somebody to get off his lawn*
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Good times. I still have the CD from the starter kit somewhere.
We have come to rescue Lord Easterling!
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Well, in that case let me add that when it comes to adaptions those of Noel Drek are a lot less buggy than those by ray dyer. So if you can chose i suggest go drek :)
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I don't know why so many people bash ToEE. It had several parts I really enjoyed and I've been waiting for another RPG with turn-based tactical to come out.
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You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen.
Pity it was so darned buggy.
Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing.
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.
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Install the god damn community patch if you haven't already!
Do this for every Troika game.
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You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen.
Pity it was so darned buggy.
Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing.
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.
So slice them up with slashing weapons.
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You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen.
Pity it was so darned buggy.
Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing.
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.
So slice them up with slashing weapons.
You would need something massive enough that when swung, can slice off limbs and bones. A much less massive blunt weapon can break said bones and make them useless. Same with skulls.
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There is a Keep on the Borderlands mod for ToEE which was kinda fun if you like the classic D&D modules.
I would love to see:
Against the Giants (whole series)
Tomb of Horrors
Isle of Dread
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Fantasy Grounds (http://www.fantasygrounds.com/)
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Whoa there, you guys are in the wrong decade for good D&D games!
Early 90s is where it's at.
Eye of the Beholder, Dungeon Hack (mostly), that crazy collection with Darksun and Al-Qadim games...
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You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen.
Pity it was so darned buggy.
Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing.
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.
So slice them up with slashing weapons.
You would need something massive enough that when swung, can slice off limbs and bones. A much less massive blunt weapon can break said bones and make them useless. Same with skulls.
Nope. They have damage reduction only bypassable by slashing weapons.
Whoa there, you guys are in the wrong decade for good D&D games!
Early 90s is where it's at.
Eye of the Beholder, Dungeon Hack (mostly), that crazy collection with Darksun and Al-Qadim games...
None of those were 3 or 3.5e.
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Ooh, missed the 3/3.5 requirement.
I dunno, then.
The roguelike Incursion is my best suggestion...
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i have the Dungeons & Dragons: Stormreach game here in my hands. very similar to D&D 3.5
its a mmorperger.
its actually very faithful to the games. even has dungeon traps and the like.
i don't use it anymore.
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i have the Dungeons & Dragons: Stormreach game here in my hands. very similar to D&D 3.5
its a mmorperger.
its actually very faithful to the games. even has dungeon traps and the like.
i don't use it anymore.
I call bullshit!
How are you typing if you have a game box in your hands?
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im vishnu.
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So I finally got a hold of a copy of ToEE, and it's trying my patience. The glitches aren't that bad, although there are some issues with poison and encrumbrance that are really bothersome. The real problem is the difficulty. I know that it's supposed to be a challenge, and I'm supposed to use tactics. The problem is that I do, and I still lose because my characters never hit. No one hits. This is my second party and this is still going on. Stat-wise they're good, they just can't hit.
I'm getting dangerously close to trying to find a real game online, but I have crippling RP anxiety when I'm playing with people.
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There's a bug where some characters in ToEE never hit.. I found that after the record shows that one character had a 40 or so streak of never hitting, lol, even when shooting unarmored mages. ToEE is still a great game, with all the bugs. Just never play it on Ironman mode. It seems to be a bit too easy in that temple, IMHO
Just ignore the RP anxiety.. I get into a lot of good games by just not worrying about looking stupid.
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I haven't even gotten to the temple, I'm still trying to do the moathouse. I'm at the spot with all the bugbears. There are like seven of them and my guys are still level 2.
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um, i was talking about a real game y'know.
i have it here.
linky linky
http://en.wikipedia.org/wiki/Dungeons_and_dragons_online (http://en.wikipedia.org/wiki/Dungeons_and_dragons_online)
the boxart on mine is better though.
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I know, but I've sworn off MMOs.
EDIT: Apparently I just needed to recruit Elmo(The mentally challenged fellow you meet right when you walk into Hommlet. He can seriously throw down) and level up once. I still lost to the bugbears, but just because my rogue is an idiot.
This time I've got them.
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well, Ok then, i can see why you would do this, i don't play them any more myself. (funds are going into a pot for my eventual donation).
i have no idea what to do with this game though,