Forbid Area would make the area forbidden to dwarves - they would not enter it. This would let you order your dwarves to stay out of your entrance while goblins are invading.
Clean Area would move hauling jobs in the area to the top of the queue, and if any loose items which lack hauling jobs (rocks, ore, non-built furniture, etc) are in the area, hauling jobs would be added to move those items out of the area (even if there's no stockpile for the items - just dump them at the nearest area which isn't being cleaned)
I would volunteer to add these myself, as they seem like fairly simple things (although the second one might take some effort since I would have to hunt down the functions and classes related to jobs and hauling), but DF isn't open-source, and KQ's source doesn't have designated areas, or jobs, for that matter.
[ February 07, 2007: Message edited by: SL ]
quote:
Core36, BURROWS, (Future): You should be able to associate buildings and dwarves to areas called burrows. A dwarf would only work on jobs at its burrow, and could not haul between burrows unless specifically designated to do so. Miners, outside workers, engravers and so on would be exempt while doing those jobs. Burrows could have general goals for the amount of objects, such as bins, that they need to have, and you could order transfers between burrows with the manager. Manager work orders could specify burrows. Once your fortress is large, having such a system to reduce the amount of hauling is very important. Coupled with some of the other ideas, large fortresses should become easier to manage.
would be nice, other things I've missed:
- designate an area for a stockpile to gather from. I'm not that interested in some stone thats mined 100 km away, I'd like to prioritize the ones in this area for this stockpile.
- hauler should try to pickup something from the his immediately nearest area to transport nearer to his priority area. It frustrating to see a hauler run empty handed from one end of the dungeon to the other to move a bar 5 squares then run all the way back empty handed to move a cloth 7 squares, when he could have taken some bolts with him most of the way.