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All craftsmen, ahem, craftsdwarves eventually take apprentices who then learn the craft through their mentorship.
Retiring your legendary bookkeeper? Assign him an apprentice who will take over and give them an year or so, then the transition will be painless. Depends on the apprentice's talent, of course.
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cool idea... if dwarves had a limited lifespan they could take on an apprentice when they were about to die.
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quote:
Originally posted by gurra_geban:
<STRONG>cool idea... if dwarves had a limited lifespan they could take on an apprentice when they were about to die.</STRONG>
That might be a good point for the future, but before then, I don't see any real harm in apprenticing a child without the lifespans fully implemented.
It would be interesting if the apprentices were mostly older-children - they start their apprenticeship 2-3 years before they become adults, and continue it for a little while afterwards.
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Dwarves can die of old age, they just live to be 150, or so, if I remember correctly. and few forts last that long.
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quote:
Originally posted by Tahin:
<STRONG>Dwarves can die of old age, they just live to be 150, or so, if I remember correctly. and few forts last that long.</STRONG>
yeah, but, afaik, they are perfectly healthy, then just drop dead from age spontaneously. For the idea to work, there needs to be some kind of age category system.
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There have been a few threads on this. I'm not chiding you, but because I'm always itching to start one myself I advocate this idea immensely.
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maybe we could do it like: dwarves who hasnt been apprentices can reach legendary status in their profession (as dwarves who has been apprentices has dealt with the stuff their entire life)
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I was thinking about this, and it'd be great if when you had two workshops of the same type next to each other, and you had one highly-skilled dwarf and an untrained one doing the same task in those workshops, the untrained one will gain skill much, much faster than if he were doing it alone, because he'd be learning by example.
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I have seen suggestions of mechanizing workshops, also, where the mechanization would improve efficiency, at the cost of eating up power. An alternative that was then inspired by this was that if you don't have power, you can still assign a dwarf to be an assistant/manual laborer, that would provide the same (or at least similar) benefit, at the cost of taking up an extra dwarf's time. Perhaps this dwarf could simultaneously be gaining skill related to whatever the main worker in the workshop is doing? After all, an apprentice doesn't just watch, but helps out also, often doing the more mundane tasks. Applying this to non-workshop skills might be more difficult, though.
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How about this - have a school, technical institute system.
Workers who were idle could go and train any of the jobs on their list at the tech school without the job actually being needed.
To make this balanced and not simply make leveling guys way to easy you could set it so that there had to be a school for the children and children who didnt go to school when they were young became much slower to train than at present. So have a 'basic education' skill which could only be built up before adulthood and which effected the speed at which the dwarf learns skills as an adult. Some skills would be immune such as stone hauling, whereas others would be totally dependent on schooling such as bookkeeping and totally impossible to gain levels in for the unschooled. you could even implement a teaching job so that you could only learn armoursmithing at the university if there was a proficient armoursmith that was idle and had the teaching job active.Maybe this should have been in a seperate thread