What I want to do is as a creature, a thylacine, to the mix.
It should be dog-sized and dog-like, but do 2-8 instead of 1-6 damage, and be much more valuable (75) when tamed. It should appear in temperate and hot climates of all types except swamps. It should be tameable and trainable, like a dog.
Anyone want to help me out here?
Another thing that could be wrong is that you have it in the wrong txt document. If you want it to spawn as an temperate creature, it goes into the creature_large_temperate.txt, not in the creature_domestic.txt .
Third thing that could be wrong is that you didn't create a new world and you're still using the old world, that doesn't have the creature.
[ February 07, 2007: Message edited by: Naminator4 ]
Jeez, i'm lost. =D Let me give it another go. See if I get it this time.
quote:
Originally posted by Naminator4:
<STRONG>I think that 2-8 damage won't work. I mean, all the creatures in DF always do 1-# damage.</STRONG>
Are you sure?
http://dwarf.lendemaindeveille.com/index.php/Creature_Flags#Attacks
As far as I've been aware, creatures have always had a Min:Max option in their attack strings.
quote:
Another thing that could be wrong is that you have it in the wrong txt document. If you want it to spawn as an temperate creature, it goes into the creature_large_temperate.txt, not in the creature_domestic.txt.
AFAIK, the document doesn't matter -- it's just a convenience to the modder if the animals in similar climes are together. The important thing is the BIOME_ flags in the creature definition.
quote:
Third thing that could be wrong is that you didn't create a new world and you're still using the old world, that doesn't have the creature.
This part, however, is very important. =)
[ February 08, 2007: Message edited by: JT ]
[ February 08, 2007: Message edited by: JT ]
Here's what i've got:
[CREATURE:THYLACINE]
[NAME:thylacine:thylacines:thylacid]
[TILE:'t'][COLOR:6:1:0]
[PETVALUE:90][NATURAL]
[BUTCHERABLE_NONSTANDARD]
[COMMON_DOMESTIC][TRAINABLE][PET]
[BONECARN]
[PREFSTRING:Individuality]
[PREFSTRING:Tenacity]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[SIZE:5]
[MAXAGE:30:60]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:8:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:joey:joeys]
[FAT:1]
[DIURNAL]
[BIOME_GRASSLAND_TEMPERATE]
[BIOME_SAVANNA_TEMPERATE]
[COMMON_DOMESTIC]
[STANDARD_FLESH]
[HOMEOTHERM:10070]
[LAYERING:100]
I modelled it after dogs and horses. And nothing works. ;.;
Yes, I generated a new world.
Now I have them in there, but my dwarves are all U's (like human swordsmen), and the starting-out screen has some blank 1P items, and a 1P 'wood wagon' animal.
It broke something.
[ February 08, 2007: Message edited by: Axle Gear ]
quote:
Originally posted by Axle Gear:
<STRONG>Whoa, this had some serious side-effects.Now I have them in there, but my dwarves are all U's (like human swordsmen), and the starting-out screen has some blank 1P items, and a 1P 'wood wagon' animal.
It broke something.
[ February 08, 2007: Message edited by: Axle Gear ]</STRONG>
Did you generate a new world and only play with the modified files in that newly generated world? Using different raw files than the world was generated with will often cause wonkiness.
Is my coding for the thylacine correct?
Which .txt file(s) should it go into?
I'm fairly sure the problem is with my 'code'.
Add this to your thylacine, just above it's population_number.
code:[LARGE_ROAMING][FREQUENCY:5]
The frequency can be set to any number, but if you want to see your creature more often, set it higher.
[ February 09, 2007: Message edited by: Naminator4 ]