Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: Grek on February 10, 2007, 02:30:00 am

Title: Dwarven chickens
Post by: Grek on February 10, 2007, 02:30:00 am
I'd like to suggest Dwarven chickens. They can be bought at startup for 25 points. On buthering they make 3 meat 1 bone, fat and skull. When they breed they make 1-2 dwarven chicken chicks and 3-6 eggs. Chicks are 1 meat fat bone and skull. Eggs are one other food and need cook before being eaten. Chickens can't be trained but can be pets. Male chickens make noise for 8 tiles.

I'd try to make a mod, but I'm not sure if you can make them lay eggs.

Title: Re: Dwarven chickens
Post by: JT on February 10, 2007, 02:43:00 am
Hm.  Sounds interesting, as far as eggs are concerned.  We'd need a few new object attributes like [EGG:30][EGGSIZE:1] where eggs are laid instead of live-born youth, and the number attached to the EGG attribute is the number of days of maturation needed before an egg turns into a "child" or "baby" as the game already defines them.  While an egg, "years" don't accrue until the egg hatches, at which point the egg is considered to have its birthday.

Imagine how much fun it'd be running through a dragon roost, smashing eggs!

We'd need a way to attach temperature effects to eggs independently of their parents, however...


Maybe Toady could implement some other construct along the same lines: [OFFSPRINGTYPE:xyz], and [MATURATIONTYPE:xyz:age].  When the being gives birth, instead of giving birth to creatures of the same kind, it gives birth to creatures of an entirely different sort.  When the offspring creature reaches the given age, it transforms into a completely different beastie (usually the original).  For instance, if a caterpillar reaches age 1, it turns into a butterfly.

If there are multiple maturation types, perhaps there could be attached weightings as well.  Thus, for instance, you might be able to have the occasional albino baby or unusual (fantasy) creature produced from an ordinary parent.

Perhaps, eventually, we could even have a matrix -- or at least some kind of [POTENTIALMATE:xyz:offspringtype] attribute -- for the rarest critters (e.g., lion + eagle + porno music = gryphon).

[ February 10, 2007: Message edited by: JT ]

Title: Re: Dwarven chickens
Post by: Scribble on February 10, 2007, 03:23:00 am
Chickens (and other poultry) would be a wonderfull addition...
Title: Re: Dwarven chickens
Post by: Mechanoid on February 10, 2007, 04:46:00 am
All we need are torture chambers, libraries, temples (with sacrificial pools) and scavenger rooms, then you could re-create Dungeon Keeper 1 and 2.  :D
Title: Re: Dwarven chickens
Post by: Lord Blue on February 10, 2007, 11:22:00 am
On top of chickens with eggs, why don't we make sheep with wool?

[woolname:woolvalue]

That should cover it, with wool being treated like a new class of cloth, heavier than plant cloth, and warmer.

Title: Re: Dwarven chickens
Post by: Gauteamus on February 10, 2007, 04:47:00 pm
quote:
Originally posted by JT:
<STRONG>
Perhaps, eventually, we could even have a matrix -- or at least some kind of [POTENTIALMATE:xyz :offspringtype] attribute -- for the rarest critters (e.g., lion + eagle + porno music = gryphon).
</STRONG>

Or even the not so rare:
horse(f) + donkey(m) = mule(hybrid), and
horse(m) + donkey(f) = hinny(hybrid)
For easy decision on which offspring to butcher :-)

Title: Re: Dwarven chickens
Post by: Fieari on February 10, 2007, 06:37:00 pm
Ligers and tigons and bears, oh my!
Title: Re: Dwarven chickens
Post by: Grek on February 10, 2007, 06:39:00 pm
Bearaphants.
Title: Re: Dwarven chickens
Post by: Shzar on February 10, 2007, 07:58:00 pm
Ooh! Imagine this. A unicorn-elephant hybrid... as a ZOMBIE.

Slightly more sane, I would like to see donkeys in the game, and, thus, mules being born. Chickens, too. And other fowl. Maybe I just like livestock too much.

Title: Re: Dwarven chickens
Post by: Lord Blue on February 10, 2007, 11:48:00 pm
quote:
Originally posted by Shzar:
<STRONG>Ooh! Imagine this. A unicorn-elephant hybrid... as a ZOMBIE.

Slightly more sane, I would like to see donkeys in the game, and, thus, mules being born. Chickens, too. And other fowl. Maybe I just like livestock too much.</STRONG>


Coming from someone who used live in a rural area that had pink cows in it (well, really white cows with red spots, but if you got the right distance and light, they looked pink), you can NEVER like livestock too much.

Title: Re: Dwarven chickens
Post by: JT on February 11, 2007, 02:40:00 am
Well, you can like livestock too much.  Most U.S. states and the whole of Canada have laws against that sort of thing.
Title: Re: Dwarven chickens
Post by: Marsume on February 17, 2007, 11:13:00 am
You could mod the eggs in like webbs for spiders. Instead of [WEBBER] it would be [EGGER]. It would require a bit of tinkering to make the eggs a food item your dwarves would then gather and take to the food piles.
Title: Re: Dwarven chickens
Post by: Marsume on February 17, 2007, 11:14:00 am
You could mod the eggs in like webbs for spiders. Instead of [WEBBER] it would be [EGGER]. It would require a bit of tinkering to make the eggs a food item your dwarves would then gather and take to the food piles.