Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: Shzar on February 10, 2007, 06:23:00 pm

Title: Traveling Nobles
Post by: Shzar on February 10, 2007, 06:23:00 pm
It's unusual that even the wealthiest nobles migrate on foot with the lowliest peasant. It would be neat if some nobles migrated inside a wagon. A touch of prestige for the wealthy, and some extra wood for the poor.
Title: Re: Traveling Nobles
Post by: Gaulgath on February 10, 2007, 06:30:00 pm
Not a bad idea, but I think this should be reserved for the upper nobles (king, govenor, count, maybe bookkeeper, etc. etc.)
Title: Re: Traveling Nobles
Post by: Fieari on February 10, 2007, 06:38:00 pm
Free wood would be very nice indeed.  Granted, it might encourage the wholesale slaughter of nobility for more wagons...
Title: Re: Traveling Nobles
Post by: Maximus on February 11, 2007, 03:11:00 am
Bonus!   :D
Title: Re: Traveling Nobles
Post by: Gakidou on February 11, 2007, 11:43:00 am
Hmm. Lets turn this the other way around, then: Your early nobles come on foot, and will occasionally mandate that a wagon be built, and that either horses or mules be provided for it's transport. This then gets sent off to fetch high ranking nobility. (If you never dismantled your original wagons, they can be used instead; that way the question of whether to dismantle your starting wagons becomes more than an issue of asthetics.)

Additionally, maybe you could send wagons along with a few soldiers to go trade with other civilizations? (And by trade, I of course include demands of tribute in with more standard commerce.)

Title: Re: Traveling Nobles
Post by: ricemastah on February 11, 2007, 11:38:00 pm
I dont know... even dwarf nobles probably wouldn't want to go around in wagons. Carriages maybe, but wagons? Even a dwarf noble would prefer a little more style.
Title: Re: Traveling Nobles
Post by: Toady One on February 13, 2007, 08:58:00 pm
They could arrive in tunnels, like Bugs Bunny.
Title: Re: Traveling Nobles
Post by: JT on February 14, 2007, 09:47:00 am
The honest ideas that came to mind were sedan chairs, or perhaps being astride some sort of dwarf-specific beast of burden, like a giant mole rat.

Yeah, giant mole rats.  It'd be neat and you know it. ;-)

Title: Re: Traveling Nobles
Post by: Silveron on February 15, 2007, 12:48:00 pm
quote:
Originally posted by Gakidou:
<STRONG>Hmm. Lets turn this the other way around, then: Your early nobles come on foot, and will occasionally mandate that a wagon be built, and that either horses or mules be provided for it's transport. This then gets sent off to fetch high ranking nobility. (If you never dismantled your original wagons, they can be used instead; that way the question of whether to dismantle your starting wagons becomes more than an issue of asthetics.)

Additionally, maybe you could send wagons along with a few soldiers to go trade with other civilizations? (And by trade, I of course include demands of tribute in with more standard commerce.)</STRONG>


I like that. Nobles are snotty and may refuse to show up at all unless they are picked up by a transport of some sort. Especially higher ranking nobles. This could help ease the player into the nobles rather than getting a half dozen or more at a time.

So you prepare a wagon with supplies and guards. Then send it off in the early spring. The wagon brings back a handful (1-3?) of random nobles from those your fortress qualifies for. Maybe letting you pick one at the cost of the noble having more requirements/demands or just plain bribing him upfront with some masterwork offerings.

The flipside of this is the noble drowners could simply decide not to send the wagons. This might cause the mayor or highest ranking dwarf to deal out some extra punishment to the oppressed masses.

A twist for personalities is the nobles that arrive together could already be friends or enemies by the time they arrive. Being confined together for a few months really brings out the best/worst in them. Not much use with current interactions but has good potential if/when grudges get added.