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-have objects move with water flow. (eg sewer)
-have objects mangled by passing through a massive screw...I guess right now all objects passing through are just disapeared.I don't think there is a "floatsOnWater" tag, so maybe have it rely on mass for objects and designate objects by type (eg creature, clothing) or material (eg wooden/plantfibre).
-turn 7 mined rocks on a tile into one impassable tile of 'aggregate-rock.
-have prisoners and other captives be taken to dump-designated rocks to crush them to dust...(requires pickaxes, and a sheriff, and could result in dwarves trying to escape. but increases their strength and such.)
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Part of the problem is that right now water flow isn't actual flow. It's simulated flow. A screw pump for instance destroys a tile of water and creates a new 7/7 tile of water at the other end. A pool of water actually teleports 1/7 of a tile of water from one place to another at times, as needed. I'm guessing the CPU overhead of real flow dynamics would overwhelm a processor right now (moreso then it already does that is).
And all of a sudden I'm getting an image of a game slowing to a crawl when the goblin invasion drowns in your moat, and all the silk socks float to the surface.
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Water already DOES push some items around, just only very light ones. I watched as the cave river carried an iron bolt slowly along until it went over the waterfall.
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I've had a log pushed over a waterfall once... I destroyed a bunch of floors because I needed a movable bridge instead of flooring... some stupid dwarf wanted to get it and stood on the edge of the channel looking at it going "Gee, if I could get a fisherdwarf in, no they don't use rods, umm, if I just..." etc.
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lol
You couldn't designate the log as forbidden?
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Yeah stupid of me. I've seen things move in a flooding myself.
...so a sewer system only needs a powerful flushing mechanism...interesting.
...maybe just a reservoir with a -floodgate- linked to a pressureplate set to respond to being underwater.
*off to design a multilevel draining sewersystem.*