Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: Areyar on April 27, 2008, 05:54:00 am

Title: some fortresskeeping suggestions
Post by: Areyar on April 27, 2008, 05:54:00 am
-have objects move with water flow. (eg sewer)
-have objects mangled by passing through a massive screw...I guess right now all objects passing through are just disapeared.

I don't think there is a "floatsOnWater" tag, so maybe have it rely on mass for objects and designate objects by type (eg creature, clothing) or material (eg wooden/plantfibre).

-turn 7 mined rocks on a tile into one impassable tile of 'aggregate-rock.

-have prisoners and other captives be taken to dump-designated rocks to crush them to dust...(requires pickaxes, and a sheriff, and could result in dwarves trying to escape. but increases their strength and such.)

Title: Re: some fortresskeeping suggestions
Post by: Thassa on April 27, 2008, 06:18:00 am
Part of the problem is that right now water flow isn't actual flow.  It's simulated flow.  A screw pump for instance destroys a tile of water and creates a new 7/7 tile of water at the other end.  A pool of water actually teleports 1/7 of a tile of water from one place to another at times, as needed.  I'm guessing the CPU overhead of real flow dynamics would overwhelm a processor right now (moreso then it already does that is).  

And all of a sudden I'm getting an image of a game slowing to a crawl when the goblin invasion drowns in your moat, and all the silk socks float to the surface.

Title: Re: some fortresskeeping suggestions
Post by: Keldor on April 28, 2008, 02:59:00 am
Water already DOES push some items around, just only very light ones.  I watched as the cave river carried an iron bolt slowly along until it went over the waterfall.
Title: Re: some fortresskeeping suggestions
Post by: Coke_Can64 on April 28, 2008, 04:32:00 am
I've had a log pushed over a waterfall once... I destroyed a bunch of floors because I needed a movable bridge instead of flooring... some stupid dwarf wanted to get it and stood on the edge of the channel looking at it going "Gee, if I could get a fisherdwarf in, no they don't use rods, umm, if I just..." etc.
Title: Re: some fortresskeeping suggestions
Post by: Areyar on April 28, 2008, 05:59:00 am
lol

You couldn't designate the log as forbidden?

___###___
Yeah stupid of me. I've seen things move in a flooding myself.

...so a sewer system only needs a powerful flushing mechanism...interesting.
...maybe just a reservoir with a -floodgate- linked to a pressureplate set to respond to being underwater.

*off to design a multilevel draining sewersystem.*