I know some think it's superficial, but most of my fortress layouts are very rigidly based on a 10x10 grid, I'd like to be able to get rid of that and make more "organic" looking fortresses and if I could center my viewport at any tile I want and not just multiples of 10.
quote:
Originally posted by Align:
<STRONG>Stop holding shift?</STRONG>
That won't affect how far it scrolls, only how far the cursor moves.
Even with acceleration, this wouldn't satisfy anyone. Scrolling in this game is such a subjective thing, as you kindly pointed out, because everyone designs their fortresses differently. Suppose we implemented the scrolling acceleration, then what? I hate acceleration. I'd make a big fuss about it. Then someone might suggest, slow down acceleration. Someone else will complain that if you're going to put in acceleration, at least make it accelerate at a proper rate.
Etc. etc. etc.
This is a subjective thing. There's no way to satisfy everyone and everyone is going to get annoyed at it at one time or another but for completely different reasons. Do what everyone else has done, learn to live with it.
quote:
Originally posted by umiman:
<STRONG>You make the mistake of assuming that because it doesn't work for you, therefore it doesn't work for everyone else.</STRONG>
I apologize, I didn't want to suggest everyone how to play their own game. Now I understand that 100% of the players here love the scrolling as it is, without the possibility whatsoever to change it.
quote:
<STRONG>Even with acceleration, this wouldn't satisfy anyone. Scrolling in this game is such a subjective thing, as you kindly pointed out, because everyone designs their fortresses differently.</STRONG>
Yes, I know. It's not like we could invent a file called init.txt, where we can enable and disable the options that we like or dislike. I mean, that would be insane! Everyone setting up options like [INTRO:OFF] or [VARIED_GROUND_TILES:NO]... or heavens forbid, [SCROLLING_ACCEL:ON], it would be chaos!
quote:
<STRONG>"Suppose we implemented the scrolling acceleration, then what? I hate acceleration. I'd make a big fuss about it."</STRONG>
I agree wholeheartedly. I apologize, I understand that I must respect your right to not let anyone else play the way they want. That would be very intolerant of us.
quote:
<STRONG>Then someone might suggest, slow down acceleration. Someone else will complain that if you're going to put in acceleration, at least make it accelerate at a proper rate.</STRONG>
Yes, it would be mayhem, the end of the world as we know it. Cats and dogs living together. It's absolutely impossible, that someone could change a flag in the fictional, product of my own deranged mind, *cough*init.txt*cough* file, such as [MIN_ACCEL:1], or [MAX_ACCEL:10] or [ACCEL:OFF], or [SHIFT_SCROLL_MULTIPLIER:3].
quote:
<STRONG>This is a subjective thing. There's no way to satisfy everyone and everyone is going to get annoyed at it at one time or another but for completely different reasons. Do what everyone else has done, learn to live with it.</STRONG>
You're completely right. In fact, I propose a new suggestion, a "final solution" if you want: remove the Suggestions forum altogether. That way, we all will learn to live with it. It's a good thing that Toady didn't program a way to, for example, turn off temperature or cave-ins. And that we all have to use the build in Curses ASCII font... implementing something like a custom tileset would be unthinkable. I might have missed it, but if Toady did code such a mechanism, I vote that we all pressure him immediately to get rid of it, as it is an abomination in the eyes of the Blood God.
quote:
Originally posted by Align:
<STRONG>Stop holding shift?</STRONG>
WHAT DO YOU MEAN////
Sometimes I want to get a certain view of a feature on the map, and this would help greatly. I don't care for the acceleration part of it, but that could be part of the new command to. Tapping it moves one tile, holding it begins to accelerate.
As Sergius says, there's ways of satisfying everyone. We're not all tied to one way of using the interface, or one way of playing the game.
However, the problem you have in your post is easily rectified, as I understand it, by setting a new position for the gate hotkey. You can also place new "jump points" all over the map. I think the key is [h]... maybe...
And there's no sense in dismissing a suggestion just because it might be covered in a future development arc. At the very least, we can bring up subtleties that Toady might not think of on his own, like how some people would want to be able to control/turn off acceleration.
quote:
However, if you notice, my problem was with the way the OP wanted the complete removal and rehaul of the system because it didn't suit his playing style. At that point, nothing was said about control or turning it off, just complete overhaul, hence my initial reply.
That still doesnt justify your unnecessary kneejerk response, you know.
I think this scrolling problem might be solved with a new key that moves the screen one tile, say Alt Gr + movement key.
quote:
Originally posted by Align:
<STRONG>Suddenly everything makes sense.
A ctrl+scroll-button 'careful scroll' would be nice.</STRONG>
I'd say that's the best solution.
So then we'd have:
Scroll
Scroll much
Scroll little
:D
[ May 01, 2008: Message edited by: PTTG?? ]