(http://chariot.nickersonm.com/miners29.PNG)
I've been working on remaking and expanding my alternate civs graphics sets, as well as making a full set. I figure I'll upload the alternates as i go in case people want to use them.
Note: None of these add a new civ to the game. They are merely graphics in case somebody else has added or plans to add them to the game and wants graphics to go with.
Dwarves:
(http://chariot.nickersonm.com/dwfortress/graphics/dwarves.PNG)
graphics_dwarf.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_dwarf.txt)
Humans(these use the base DR human shape):
(http://chariot.nickersonm.com/dwfortress/graphics/humans.PNG)
graphics_human.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_human.txt)
Elves(these use an altered base DR elf shape):
(http://chariot.nickersonm.com/dwfortress/graphics/elves.PNG)
graphics_elf.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_elf.txt)
Goblins(these use an altered base DR goblin shape):
(http://chariot.nickersonm.com/dwfortress/graphics/goblins.PNG)
graphics_goblin.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_goblin.txt)
Kobolds:
(http://chariot.nickersonm.com/dwfortress/graphics/kobolds.PNG)
graphics_kobold.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_kobold.txt)
Drow(these use an altered base DR elf shape):
(http://chariot.nickersonm.com/dwfortress/graphics/drow.PNG)
graphics_drow.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_drow.txt)
Hobgoblins(these use an altered base DR goblin shape):
(http://chariot.nickersonm.com/dwfortress/graphics/hobgoblins.PNG)
graphics_hobgoblin.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_hobgoblin.txt)
Orcs:
(http://chariot.nickersonm.com/dwfortress/graphics/orcs.PNG)
graphics_orc.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_orc.txt)
Frogmen:
(http://chariot.nickersonm.com/dwfortress/graphics/frogmen.PNG)
graphics_frogman.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_frogman.txt)
Ratmen:
(http://chariot.nickersonm.com/dwfortress/graphics/ratmen.PNG)
graphics_ratman.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_ratman.txt)
Antmen(these use the base DR antman shape):
(http://chariot.nickersonm.com/dwfortress/graphics/antmen.PNG)
graphics_antman.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_antman.txt)
Halflings:
(http://chariot.nickersonm.com/dwfortress/graphics/halflings.PNG)
graphics_halfling.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_halfling.txt)
Centaurs:
(http://chariot.nickersonm.com/dwfortress/graphics/centaurs.PNG)
graphics_centaur.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_centaur.txt)
Trolls:
(http://chariot.nickersonm.com/dwfortress/graphics/trolls.PNG)
graphics_troll.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_troll.txt)
Ogres:
(http://chariot.nickersonm.com/dwfortress/graphics/ogres.PNG)
graphics_ogre.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_ogre.txt)
Cyclops:
(http://chariot.nickersonm.com/dwfortress/graphics/cyclopses.PNG)
graphics_cyclops.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_cyclops.txt)
Giants:
(http://chariot.nickersonm.com/dwfortress/graphics/giants.PNG)
graphics_giant.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_giant.txt)
Lizardmen:
(http://chariot.nickersonm.com/dwfortress/graphics/lizardmen.PNG)
graphics_lizardman.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_lizardman.txt)
Duergar:
(http://chariot.nickersonm.com/dwfortress/graphics/duergar.PNG)
graphics_duergar.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_duergar.txt)
Wildmen:
(http://chariot.nickersonm.com/dwfortress/graphics/wildmen.PNG)
graphics_wildman.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_wildman.txt)
Tribesmen(request by Praetyre):
(http://chariot.nickersonm.com/dwfortress/graphics/tribesmen.PNG)
graphics_tribesman.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_tribesman.txt)
Ettins:
(http://chariot.nickersonm.com/dwfortress/graphics/ettins.PNG)
graphics_ettin.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_ettin.txt)
High Elves(these use an altered base DR elf shape):
(http://chariot.nickersonm.com/dwfortress/graphics/highelves.PNG)
graphics_highelf.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_highelf.txt)
Frost Giants:
(http://chariot.nickersonm.com/dwfortress/graphics/frostgiants.PNG)
graphics_frostgiant.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_frostgiant.txt)
Minotaurs:
(http://chariot.nickersonm.com/dwfortress/graphics/minotaurs.PNG)
graphics_minotaur.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_minotaur.txt)
Mountain Gnomes:
(http://chariot.nickersonm.com/dwfortress/graphics/mountaingnomes.PNG)
graphics_mountaingnome.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_mountaingnome.txt)
Dark Gnomes:
(http://chariot.nickersonm.com/dwfortress/graphics/darkgnomes.PNG)
graphics_darkgnome.txt (http://chariot.nickersonm.com/dwfortress/graphics/graphics_darkgnome.txt)
Work in progress(meaning i have a base tile done that i like, but haven't yet made the full set):
- Elephants
- Snakemen
- Batmen
- Werewolves
- Beemen
- Foxmen
- Deermen
- Raccoonmen
- Gremlins
- Tigermen
- Wizards
- Olmmen
- Cave Swallowmen
- Satyrs
Possible To-Do list(may or may not get made):
- Snailmen
- Slugmen
- Leechmen
- All sorts of other -men
- Dryads
- Vampires
- Driders
Full set progress:
Released (http://dffd.wimbli.com/file.php?id=1202)
Only have top hats for some of them, maybe about a third. And have some of the gnomes wearing plain red or plain green, preferably the lower ranking ones. Some of the nobles could sport monocles and these really tall hats/neck things you see on the New Yorker.
(http://xroads.virginia.edu/~UG02/NewYorker/eustacetilley.jpg)
Awesome, where can i get the actual mods that work with this charsets and works with mayday or any other god tileset?
the arthor of these graphics already said that the custom civilizations need to me made personally. as for the mayday i'd suggest making a new GRAPHICS_<name>.txt file then copy from the .txt files from here and paste to the new file. copy mayday's first then use that one as like a template of place holder but be careful if you want to use both i'd had to edit (picture based copy pasting through an image edit tool) to not have any overwriting or keep which ones i wanted to use.
example:(http://img2.imageshack.us/img2/9800/example1.png)graphics_all
[OBJECT:GRAPHICS]
[TILE_PAGE:DORFS]
[FILE:mayday/dorfsMAYDAY.png]
[TILE_DIM:16:16]
[PAGE_DIM:12:27]
[CREATURE_GRAPHICS:DWARF]
[TRADER:DORFS:3:1:AS_IS:DEFAULT]
[TRAPPER:DORFS:5:21:AS_IS:DEFAULT]
[DEFAULT:DORFS:0:0:ADD_COLOR]
[STANDARD:DORFS:1:0:AS_IS:DEFAULT]
[CHILD:DORFS:2:0:AS_IS:DEFAULT]
[BABY:DORFS:3:0:AS_IS:DEFAULT]
[DRUNK:DORFS:4:0:AS_IS:DEFAULT]
[MERCHANT:DORFS:5:0:AS_IS:DEFAULT]
[DEFAULT:DORFS:10:0:AS_IS:ZOMBIE]
[DEFAULT:DORFS:11:0:AS_IS:SKELETON]
[STANDARD:DORFS:10:0:AS_IS:ZOMBIE]
[STANDARD:DORFS:11:0:AS_IS:SKELETON]
[TILE_PAGE:KOBOLDS]
[FILE:civ-chariot/kobolds.png]
[TILE_DIM:16:16]
[PAGE_DIM:12:22]
[CREATURE_GRAPHICS:KOBOLD]
[DEFAULT:KOBOLDS:0:0:AS_IS:DEFAULT]
[STANDARD:KOBOLDS:1:0:AS_IS:DEFAULT]
[BABY:KOBOLDS:2:0:AS_IS:DEFAULT]
[CHILD:KOBOLDS:3:0:AS_IS:DEFAULT]
[DRUNK:KOBOLDS:4:0:AS_IS:DEFAULT]
[CHAMPION:KOBOLDS:5:0:AS_IS:DEFAULT]
[THIEF:KOBOLDS:6:0:AS_IS:DEFAULT]
[MASTER_THIEF:KOBOLDS:7:0:AS_IS:DEFAULT]
[MINER:KOBOLDS:0:1:AS_IS:DEFAULT]
image is example if image based copy-paste mixing the two. both actually used same reference so i just "kept" chariot's image file and replaced (covered up if referring to the edit process) the thief classes with mayday's.
the code text is example of using a bigger single file then linking proper image and directories. key point is where it says [FILE: <location> ] then everything will be good.
of course always backup but in the case of the text files, just move them out of the raw/graphics folder while keeping the new single .txt file.