Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: ephrion on June 17, 2009, 09:50:24 pm

Title: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 17, 2009, 09:50:24 pm
Hey everyone,

Earlier I made a topic about writing some music for Dwarf Fortress.  And I feel that I have done sieges justice...  Here's the "Siege Theme".

Myspace: http://www.myspace.com/parsonsmatt
Soundclick: http://www.soundclick.com/bands/page_songInfo.cfm?bandID=442291&songID=7724161

Anyway, I know you can't really use this in the game, but I did it for my own enjoyment, so...  have fun!
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Efun on June 17, 2009, 09:52:49 pm
Its nice, The drums keep the heavy beat of war, I like the flutes and...is that an organ!!
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Labs on June 17, 2009, 09:53:04 pm
One word, EPIC! ;D
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 17, 2009, 09:55:09 pm
Its nice, The drums keep the heavy beat of war, I like the flutes and...is that and organ!!

Dude watch out for the organ.  That's when you know you're in trouble :D

One word, EPIC! ;D

Thanks!
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Lummox JR on June 17, 2009, 10:03:01 pm
I haven't tried this with DF yet, but I believe you can rename the file to the right filename and .ogg extension and it will work. FMod doesn't really care about the filename of the music it plays; it checks the format itself. I believe there's a chance this will work for .mod, .xm, .it, and .s3m formats as well. But, I suppose this is all moot because DF doesn't support context-sensitive music (yet) so it's not like it'll play on cue.

I like the theme a lot. Very creative arrangement, and I like that it's not all just heavy thudding drums.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Humberticus on June 17, 2009, 10:25:54 pm
whenever the black 'a vile force of darkness' screen appears, I pause whatever music im listening to and put on a good ensiferum track until the siege ends.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Elvang on June 18, 2009, 12:00:45 am
Very nice, I like it.  :)
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Eagle on June 18, 2009, 12:34:23 am
Nice. Epic. You need to get Toady to take a look at this; maybe he'd be willing to let others work on music for DF.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: AtomicPaperclip on June 18, 2009, 12:51:21 am
Something like this most certainly needs to be implemented.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Mephansteras on June 18, 2009, 12:57:50 am
Awesome, I really like it!
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 18, 2009, 01:00:03 am
Thanks for listening guys!

Nice. Epic. You need to get Toady to take a look at this; maybe he'd be willing to let others work on music for DF.

I contacted him a few months back and he told me that he wanted to do it all himself.

Also, if anyone has any requests for other themes, I'll try and get some done
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Lonewolf on June 18, 2009, 01:02:33 am
Excellent.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Eagle on June 18, 2009, 01:03:48 am
Also, if anyone has any requests for other themes, I'll try and get some done

How about a breaching the HFS theme? Or "the fall of Boatmurdered"?
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Fortis on June 18, 2009, 01:16:05 am
Wow, that's one badass piece of music. A little too badass for goblin sieges. Now I'll have to download that orc mod to use this piece properly.

But do you have any music for times of piece? Or how about a mischievious one for those little kobold thieves that always get run off by the war dogs?
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 18, 2009, 01:20:58 am
I think a Kobold theme would be really funny :D

HFS sounds awesome...  I have a good idea for that.  I need to actually BREACH the HFS though, never got around to it.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: tp12 on June 18, 2009, 04:07:29 am
I'm gonna manually turn this on every siege from now on :D.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Shades on June 18, 2009, 04:22:14 am
Thanks for listening guys!

Nice. Epic. You need to get Toady to take a look at this; maybe he'd be willing to let others work on music for DF.

I contacted him a few months back and he told me that he wanted to do it all himself.

Also, if anyone has any requests for other themes, I'll try and get some done

He might be open to allowing a trigger system for other tracks on events though. I would assume he'll have to implement something like that when he does it anyway and it sounds like a minimal bit of work if your not writing the music now as well :)
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Kate Wissen on June 18, 2009, 04:48:29 am
Yes, very nice, I too will be using this as some bg music in my fortress.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Scruga on June 18, 2009, 04:54:36 am
whenever the black 'a vile force of darkness' screen appears, I pause whatever music im listening to and put on a good ensiferum track until the siege ends.

You know how it's done 8)

EDIT: To avoid getting off-topic, the music's very nice :P
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Doppel on June 18, 2009, 06:32:17 am
Extremely nice, but i feel it just lacks that extra quirkness, dunno, its too much a "piece of music" maybe.
Hmmm, i'm very eager to hear what Toady comes up with.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Mashirafen on June 18, 2009, 01:43:52 pm
I love it.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Leafsnail on June 18, 2009, 01:51:27 pm
Epic, although perhaps more suited to orcs than useless goblins.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ein on June 18, 2009, 02:13:45 pm
Reminds me of Final Fantasy.
That's a good thing.
Final Fantasy soundtracks are epic.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: kotekzot on June 18, 2009, 02:34:05 pm
not bad at all, although i thought that the rhythm could use some work at times and the organ could be more epic, for lack of a better word.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Creamcorn on June 18, 2009, 05:23:38 pm
Huh, I'm the first to say that I wouldn't like the song to be in the game, don't get me wrong it's good just not DF good.

It doesn't exactly fit the "this is the fantasy medieval theme" and personally I don't feel that snare drums were exactly within the time frame that DF is trying to set.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: illarion on June 18, 2009, 05:52:29 pm
Can't find it at the first link, and the second requires registration :(
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Eagle on June 18, 2009, 06:12:36 pm
Click the first link, it should start playing automatically. If not, its on the right side of the page, just hit the "play" button.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: illarion on June 18, 2009, 06:15:30 pm
Ahh, sorted.  FlashBlock was killing it invisibly  ::)
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Samus1111111 on June 18, 2009, 06:22:14 pm
very nice, grats

my suggestion would be like someone else said, a breaching the HFS music, or maybe music for ambushs
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Eagle on June 18, 2009, 06:46:43 pm
Ambushes should play the Metal Gear Solid "!" noise.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Doppel on June 19, 2009, 07:21:07 am
Huh, I'm the first to say that I wouldn't like the song to be in the game, don't get me wrong it's good just not DF good.

It doesn't exactly fit the "this is the fantasy medieval theme" and personally I don't feel that snare drums were exactly within the time frame that DF is trying to set.

I kinda said that.  ;)
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 19, 2009, 08:56:07 am
not bad at all, although i thought that the rhythm could use some work at times and the organ could be more epic, for lack of a better word.

The snare/bass/timpani rhythm is for the most part the same throughout the whole song...  I should have added a bit more variety, but I didn't want it to be too distracting from the melody, or the gameplay for that matter.

He might be open to allowing a trigger system for other tracks on events though. I would assume he'll have to implement something like that when he does it anyway and it sounds like a minimal bit of work if your not writing the music now as well :)

That would be ideal! 

Huh, I'm the first to say that I wouldn't like the song to be in the game, don't get me wrong it's good just not DF good.

It doesn't exactly fit the "this is the fantasy medieval theme" and personally I don't feel that snare drums were exactly within the time frame that DF is trying to set.

I see where you're coming from.  The game does appear to be set in the Dark Ages, and I doubt they had half the instruments I used in that.  I know violin/viola/cello weren't around until the 16th century, and the French Horn doesn't come around until much later.

Luckily the church organ came of age around the 12th century, so that one is fair game :D 
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Organ on June 19, 2009, 09:34:38 am
Nothing against your composition, but I think stylistically it's too far from Toady's minimalist and nonstandard sounding guitar. I think Toady is right to do the soundtrack himself, if only to keep it consistent. He really is a great guitarist, I liked the music for kobold's  quest as well.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 19, 2009, 09:57:31 am
Nothing against your composition, but I think stylistically it's too far from Toady's minimalist and nonstandard sounding guitar. I think Toady is right to do the soundtrack himself, if only to keep it consistent. He really is a great guitarist, I liked the music for kobold's  quest as well.

Likewise the Mayday graphics pack is pretty far from the standard ASCII..  But it was still made and a lot of people enjoy it, and a lot of people don't.  That's the great thing about DF, is that it currently is so open and adjustable that it can be made "perfect" for just about anyone.  I like the more bombastic, epic, full symphonic works reminiscent of Final Fantasy.  Toady's guitar work is definitely VERY good, and fits the game great, but this is an alternate flavor.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Kayla on June 19, 2009, 10:03:09 am
I love the song!

On a pseudo-off topic railing, What did you use to create it? A step-by-step would be awesome. I like seeing the production that goes into making something awesome.

- Melly
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Uninvited Guest on June 19, 2009, 10:14:39 am
pretty cool indeed. hopefully when toady adds more music, he'll put in various triggers (seasons, HFS, sieges...), and we can just add to the song pool (like how morrowind works). i have confidence in toady as i enjoy the current epic dwarf fortress medley.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: ephrion on June 19, 2009, 02:19:03 pm
I love the song!

On a pseudo-off topic railing, What did you use to create it? A step-by-step would be awesome. I like seeing the production that goes into making something awesome.

- Melly

First I write out the melodies in Guitar Pro 4, then I export the MIDI into Reaper.  In there I humanize the tracks to make it sound more realistic, and then I render everything with East West Quantum Leap Symphonic Orchestra Silver.  I don't recommend East West, though, it is pretty buggy and annoying to use.  Vienna Symphonic Library SE is a much better program for not a whole lot more money.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Efun on June 19, 2009, 02:21:11 pm
Also, if anyone has any requests for other themes, I'll try and get some done

Elf merchants.....

But seriously now, do one for Kobolds that sounds like Yakety Sax or something catchy and happy sounding, cuz all you do is chase the kobolds around, its like soccer but the ball is alive and the only goal is to behead the ball.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Scruga on June 19, 2009, 03:33:10 pm
Also, if anyone has any requests for other themes, I'll try and get some done

Elf merchants.....

But seriously now, do one for Kobolds that sounds like Yakety Sax or something catchy and happy sounding, cuz all you do is chase the kobolds around, its like soccer but the ball is alive and the only goal is to behead the ball.

Not like soccer at all ;P
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Leafsnail on June 19, 2009, 05:17:57 pm
Also, if anyone has any requests for other themes, I'll try and get some done

Elf merchants.....

But seriously now, do one for Kobolds that sounds like Yakety Sax or something catchy and happy sounding, cuz all you do is chase the kobolds around, its like soccer but the ball is alive and the only goal is to behead the ball.

Not like soccer at all ;P
I had a fey mood recently, and came up with a blue print for a turn based strategy game made in df called "Dwarf Fortball".  Suffice to say the goal is to get a bauxite "Ball" into your opponents "Goal".  You can't attack the opponents team, but you take turns pulling an elaborate series of levers and giving your team orders.  the levers can raise and lower bridges, send jets of water out, realse random cages full of animals and of course relase the magma.  This has not been constructed yet.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Organ on June 19, 2009, 11:52:13 pm
Nothing against your composition, but I think stylistically it's too far from Toady's minimalist and nonstandard sounding guitar. I think Toady is right to do the soundtrack himself, if only to keep it consistent. He really is a great guitarist, I liked the music for kobold's  quest as well.

Likewise the Mayday graphics pack is pretty far from the standard ASCII..  But it was still made and a lot of people enjoy it, and a lot of people don't.  That's the great thing about DF, is that it currently is so open and adjustable that it can be made "perfect" for just about anyone.  I like the more bombastic, epic, full symphonic works reminiscent of Final Fantasy.  Toady's guitar work is definitely VERY good, and fits the game great, but this is an alternate flavor.
You're right of course, there's something to be said for customization in a game where you're telling your story. Still I guess you wouldn't be surprised to hear that I'm not a fan of the Mayday graphics pack either.  ;D
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Earthquake Damage on July 05, 2009, 07:57:07 am
This is pretty sweet.

Also...
Ambushes should play the Metal Gear Solid "!" noise.
Yes, please!
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: MC Dirty on July 05, 2009, 09:00:00 am
Very epic music!

Although it's much too epic for goblins. I only had two goblin sieges yet and I didn't have a military ready. So I just closed the doors and nothing happened. I had a bit of wood shortage, but that's all. I guess it would've annoyed me to hear this music the whole time.
HFS music would be awesome and I also support the idea of a happy kobold music.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: shadow_archmagi on July 05, 2009, 09:31:12 pm
This is so the theme song of my next major Lawful Evil D&D villian.
Title: Re: A Vile Force of Darkness Appears! ( music )
Post by: Hippoman on July 05, 2009, 10:39:19 pm
Should get this implanted into the game whenever a seige happens.