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Dwarf Fortress => DF Community Games & Stories => Topic started by: nahkh on June 27, 2009, 04:16:13 am

Title: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nahkh on June 27, 2009, 04:16:13 am
Ok you sons of goblins, it is time to start preparing for next months SparkGear.
It looks like it's turning into a twisted little mockery of a tradition already.

Disclaimer
This fortress has now reached legendary status.
It's also the creepiest fortress I've seen,
with longer and bloodier history than any other.
Currently we have approximately one hundred and eighty
dead dwarves to around fifty living.
The fortress is full of grand, beautifully engraved halls,
barely used, now filling with cobwebs and dust.
Corridors form a twisty and confusing maze,
and there are levers everywhere. Marked? Hell no.
There's barely a place left where there hasn't been a murder,
suicide, starving to death or cut to pieces by orcs
(and don't even get me started on the zombie wyverns).
Our noble housing is located inside an engraved obsidian tower,
that was created when our defenses malfunctioned
(it was still a beta, after all)
and magma flowed down the corridors into a pool,
previously full of zombies.
Now the pool is a park, and the noble housing stands empty,
since we don't have any fucking nobles.
Surrounded on all sides by fields of blood,
abandoned equipment scattered about,
the fortress looms over a lake of magma,
like a shapeless monster, waiting.
And yet, the migrants come.

So, I ask you, are you ready for


SparkGear 3

[size=8]-With A Vengeance-[/size]


(not for children, elves or the faint of heart)


(http://i283.photobucket.com/albums/kk308/nahkh/INTRO.png)

For the uninitiated, SparkGear (or SG, or that fucking disaster as it's lovingly called) is a type of succession game where each turn is measured in real time, not game time. Since we're all extremely dorfy and well-endowed we play for one 24h period. The turn is switched at 22 GMT (definitely not chosen for my convenience. It just coincidentally hits midnight in my timezone). Being late means the next player can either choose to wait or just discard you turn and play from the previous save. Experience has shown that groveling works.

In previous incarnations there haven't been really any rules to speak of. This time around, I propose an addendum: In the interest of keeping the FPS low, DO NOT LEAVE STONE LYING AROUND. You dig it, you dispose of it. Violation of this rule may induce verbal abuse and visceral mockery by other players. This is more of a guideline than a strict rule, some stone is bound to be left around, but PLEASE FOR THE LOVE OF ARMOK don't bury us in stone. Try to use all the stone you dig out. Like what I did with that fuckhuge statue.

Player signups (dates in July, naturally. The exception being me, I'm going to prep the site in June):
Turn   Player                           Achievements
initial: Nahkh                           HUEG statue,awesome mural, death by construction accident.
    1.    Barbarossa the tl;dr       Charged an orc siege and got everyone killed. [FAIL]
    2.    ArkDelgato the Defiler     Fixed the tantrum spiral [AWESOME]
    3.    Demonic Spoon the Impaler   Gave up [FAIL], passed the turn to ArkDelgato for awesome
    4.    abculatter_2                   Zombie wyverns and zombie giant eagles. [HILARIOUS]
                                               handed the rest of his turn to nil for awesome
    5.    Skid                               Killed off our military to goblins, including Ark.
                                               Stopped a tantrum spiral, had starvation [MIXED]
    6.    cerapa                           Fixed food issue, some food-related deaths [SO-SO]
    7.    nil                                 Further stabilization, a couple of deaths by orcs [GROOVY]
    8.    crashNAHKH                    Kicked ass like the unholy love-child of Chuck Norris and River Tam.
                                               Got magma, made forges, replenished food and booze.[MANLY]
    9.    Aldaris                           RETOOK THE OVERFORTRESS! [GREAT JUSTICE]
                                              (actually, he kinda sucked at keeping dwarves fed and drunk)
    10.  Kamrusepas No reply.    abculatter_2 played a bit but gave up. FORTRESS REORG COMING UP                   
    11.  Nahkh                            FIXING THE FORTRESS. Imma patchin holes here.
                                             Permanently fixed the booze issue, beefed up the defenses,     
                                             DEFEATED AN ORC SIEGE. [PARAGON]
    12.  Wimdit                          Began construction of an orbital magma cannon,
                                             KILLED BUTTERCUP's BABY. Dakost the Mighty is dead too. [NYOR~ON]
    13.  Barbarossa                     Located Adamantine, got nobody killed, excavated huge areas.
                                             Gave half a turn to Iluogo. [IMPROVED FROM LAST TIME]
    13.5 Iluogo                          Constructed OCDS, GOT EVERYONE KILLED, AGAIN. [FAIL]
    14.  Samus127                     Ryan the God-King of dwarfkind was killed. That seems to be a
                                             recurring theme here. Also began construction of FUCKAWESOME
                                             magma defense system (different from the orbital thingy). [DASTARDLY]
    15.  Demonic Spoon              The king arrived, and fucked everyone up.
                                             Then went mad and died.[AWESOME]
    16.  Crash                           Put finishing touches on the magma defense, now just needs testing. [NICE]
    17.  Demonic Spoon [fastest turn request in the west] Readjusted the magma defense system,
                                            and then he fired it. There is magma inside the fortress. Why is there
                                            magma inside the fortress? [WHAT IS THIS I DON'T EVEN]
    18.  Tarquinius                    Improved efficiency, made things neater, expanded the fortress
                                            [MODEL CITIZEN]
    19.  iluogo                          Some decorating, including a magmafall. [NOT BAD I GUESS]
                                            [HOLY CRAP THAT MAGMAFALL IS AWESOME]
    20.  Skid                            Wound up reverting to the old save after food related incdients [FFF]
    21.  Akreaveter                   No-show [FAIL]
    22.  nil                               Converted the pool into a park, refined our magma defenses, mined
                                            some adamantine, got migrants to the creepiest place on earth,
                                            took some 3Dwarf pictures (on page 33)[JUST AS KEIKAKU]
    23.  crash2455skaltum          Built some more creepy hallways and mausoleums, as well as
                                            recording a suicide. Jumping into magma seems the most the most
                                            popular method. Also made some graffiti art.  [MEH]
    24.  iluogo                          Built an arena, held the fort together. Gave rest of turn to DS
    24.5 Demonic Spoon             Didn't kill too many dwarves, exterminated some zombies.
                                            General repairs in the overfortress.[DECENT]
    25.  Tarquinius                     Got migrants, and expanded the living quarters to accommodate.
                                             Started a largeish silk industry. [POP GROWTH FUCK YEAH]
    26.  Demonic Spoon              Dealt with more orcs and zombie wyvern. Upgraded the cannon to
                                             v1.2 [IL MAGNIFICO]
    27.  Kamrusepas                   Rocks fall, everyone dies. [FAIL] Reverted to old save, after which
                                             I, Nahkh, kicked it around some. FPS is really bad. [MEH]
    28.  Barbarossa DS                 Magmacannon upgraded to 1.3 [SAMEOLD]
    29.  ToonyMan
    30.  Samus
    31.  Filiusenox
So. The site. It's totally awesome.
We've got magma, a bit of a river, an underground pool and HFS. Plus it's a terrifying mountain, and we're using the Dig Deeper (http://www.bay12games.com/forum/index.php?topic=35736.0) mod. It should keep things nice and hard as aids challenging.
(Later edit: OH GODS WHAT HAVE I DONE?)

Everyone is welcome here. Even ifEspecially if you have no idea what you're doing. Remember to say which day you want in your "Me too!"-post. If none is provided I'll just sign you up for the first available date.
To play, you will need a copy of DF 40d (d11 or d12 should work too) with DD installed.
Here's a prepackaged folder (http://dffd.wimbli.com/file.php?id=1154) for you, courtesy of crash2455 (blessed be his name).


Some general notes about the game: I hate micromanagement. Don't expect me to be there to hold your hand if you run into problems. I just keep the player list up to date. If it's your turn, you're the boss. If the previous guy is late, you decide the fate of his save. Et cetera. I'll just be providing very friendly commentary and taking the occasional 3d picture of the current fort.

So, here's a link (http://mkv25.net/dfma/map-6495-sparkgear3) to the archived maps of the place. Reading the thread through and examining the maps and their POIs in detail is essential to understanding the fortress  layout. It's the most confusing mess I've ever seen. The corridors and other connections get redesigned all the time, so understand the historical reasons why something is like it is is pretty important. If you're strapped for time, checking the map from early summer 217 is a good way to get ahead, it's pretty recent and has most of the necessary information in POIs.

If you've missed out on the previous SparkGears, the threads are still there for you amazement.

SparkGear, the one that started it all, may be found here (http://www.bay12games.com/forum/index.php?topic=35238.0).
It included a gigantic skull over the entrance (unforgivably defaced later), kitchens made of pitchblende (that's uranium, folks) and royal bedrooms one square away from the pits.
The fort ended due to FPS problems and lack of challenge (after we killed the HFS).

SparkGear 2, the successor, the golden boy, the miserable hole.
It included crazy megaprojects, tantrum spirals, massive executions and a phallic tower complete with testicles. We even had an automated spike trap. It ended in fire and mass executions.
If you really must, you can see it here (http://www.bay12games.com/forum/index.php?topic=36550.0).

Other notes: LEARN THE MOTHERFUCKING GMT SYSTEM YOU FUCKING AMERICANS. I HATE YOUR STUPID TIMEZONE IDIOCY. If you don't know your timezone in GMT, you have no excuse (http://wwp.greenwichmeantime.com/gmt-converter.htm).


(http://i283.photobucket.com/albums/kk308/nahkh/SparkGear.png)
SparkGear
Spawning more sigs than you can shake a stick at.
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on June 27, 2009, 05:46:06 am
Sign me up for the 9th, please.

As for the site:
River: Yeah
Magma: We must have it.
HFS: N/A
Underground water: Must have
I think mountain with either desert or glacier/tundra, sand if possible.

And about the stone: Let's say we get rid of any stone within the actual fort, the mines are only to be cleared out in periods of stability and unemployment.
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 27, 2009, 06:25:48 am
Last time we got people digging huge exploratory tunnels criss-crossing throughout the map, leaving huge amounts of stone lying about, bringing the FPS to it's knees. Just so you know.
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on June 27, 2009, 09:02:49 am
Me next!

EDIT:
Area: Terrifying/Merely savage
Terrain: Mountains/Ocean shore/Tundra/Desert
Aquifer: Y/N
River: Y/N
Magma pipe: Y/N
HFS: Y/N
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on June 27, 2009, 09:33:23 am
Ding, Time to fuck up some art project you make.

Sign me up.
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 27, 2009, 09:44:36 am
Sign me up as well please, also anything is suitable as long as we have a magma pipe and underground river.
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on June 27, 2009, 09:53:44 am
Sign me up for the eighth...

I vote for a haunted beach with magma.
Title: Re: SparGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 27, 2009, 10:05:22 am
Also, I vote that we mod in spirits of fire as a playable adventurer so we can inspect the ruins of our fortress after it is inevitably destroyed.

P.S. You mispelled SparkGear in the title.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 27, 2009, 11:15:57 am
Hmh? I did no such thing.
That, combined with your elvish pessimism is definitely marking you as a potential traitor. I'll have the royal guard keep an eye on you.

Incidentally, I've yet to see any votes on the new rule.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 27, 2009, 11:21:49 am
I will try to keep to it if it passes but I fear that it would consume valuable dwarf labour that could be better used to make fuck the world devices.

P.S. Don't I get a cool title as well?  :(
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Skid on June 27, 2009, 11:31:36 am
Area: Terrifying/Merely savage
Terrain: Mountains/Ocean shore/Tundra/Desert
Aquifer: Y/N
(Underground) River: Y/N
Magma pipe: Y/N
HFS: Y/N

I'll take the 5th.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 27, 2009, 11:32:20 am
It wouldn't significantly reduce dwarven labor, it would instead encourage people to keep their digging limited. Slowing it down a bit, as it were.
Just designate the stone to be dumped as you dig and designate some stone haulers.

So far terrifying mountains with magma pipe, hfs and underground river are winning. I doubt we could find mountains with an aquifer though. (maybe aquifer on part of the map? Do we really need it with an underground river?)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 27, 2009, 11:37:16 am
    3.    Demonic Spoon the Impaler

:D Thanks. I vote for the no stones rule.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 27, 2009, 11:44:09 am
This is in no way a reference to Prince Vlad III the Impaler, AKA Dracula, and the recent MASS MURDER you performed in SG2. No no. It's a compliment on your manhood.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on June 27, 2009, 11:54:27 am
6th for me.

I have never had a military so you can say goodbye to all the dwarves you know and love. And the turn ends are midnight for me too...or is it 1 am. Im confused about that.

I vote for the stuff Skid voted for and the stone rule.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 27, 2009, 11:58:00 am
This is in no way a reference to Prince Vlad III the Impaler, AKA Dracula, and the recent MASS MURDER you performed in SG2. No no. It's a compliment on your manhood.

So sigged
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on June 27, 2009, 03:29:38 pm
Sign me up for the eighth.

Also, I believe that as for stones, we should employ a rule of Equal and Opposite Stonework.  For however much stone you dig out, you MUST build a megaproject of at least that size.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on June 27, 2009, 03:34:12 pm
May I ask for my name to be spelled right?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Skid on June 27, 2009, 03:37:22 pm
I second crash2455's suggestion.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 27, 2009, 03:42:51 pm
Sure thing cerapa. That about right?

crash: Well that does get rid of the stone. Fine by me.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on June 27, 2009, 05:09:35 pm
Posted an epilogue to SG2, including a narrative that is far better than what actually happened: http://www.bay12games.com/forum/index.php?topic=36550.msg622810#msg622810

Also, demo of TRAPAVOID: http://www.mkv25.net/dfma/movie-1491-sofvstraps
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on June 27, 2009, 11:21:38 pm
Sign me up for day 4, please.

For the site:
Area: Terrifying, with only orcs and goblins for neighbors.
Terrain: Mountains/Tundra/Desert. Figure it out.
Aquifer: Depends on what other water sources there are.
River: Would be nice. Make it underground for bonus points.
Magma pipe: Y
HFS: Y
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 28, 2009, 08:35:34 am
Ok, current winner seems to be:
Terrifying mountains
underground river
magma pipe
HFS

With orcs in play, having only orc neighbors happens quite often.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 28, 2009, 03:33:32 pm
Update: I've managed to gen a 3X4 site with terrifying mountains, magma pipe, a bit of a brook, an underground pool and HFS.
It turns out it's damn hard to get a 4x4 site or smaller with a magma pipe, underground river and HFS.

It's likely this site will be used for great justice.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 29, 2009, 12:41:52 am
All are guilty, they simply have different degrees of guilt...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on June 29, 2009, 02:33:41 am
It's that line that makes me worry about the possible return of the SG Space Program.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 29, 2009, 06:00:43 am
I don't think that's what "great justice" means.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 29, 2009, 07:01:39 am
In any proper system of justice the punishment for guilt of any degree should be death  :).
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Kamrusepas on June 29, 2009, 07:16:44 am
Sign me up. however due to College my turn might have to be skipped (but unlikely).
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 29, 2009, 07:23:54 am
Welcome aboard. :)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 29, 2009, 07:37:32 am
I signed you up.

DS: http://en.wikipedia.org/wiki/Draco_(lawgiver) (http://en.wikipedia.org/wiki/Draco_(lawgiver))
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on June 29, 2009, 08:24:51 am
I'm flattered  ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Tarquinius on June 29, 2009, 09:06:37 am
I'll take the 11th. I must admit though, I'm not the greatest Dwarf Fortress player.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on June 29, 2009, 09:17:08 am
I'm not the greatest Dwarf Fortress player.
This will only make the story more fun.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 30, 2009, 12:01:09 pm
Hokay.
Here's the low-down. I'll upload the modded game folder to dffd, and the save just before GMT 22. That way we only have to pass around the save. Good, yes?

Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Kamrusepas on June 30, 2009, 02:35:58 pm
Hokay.
Here's the low-down. I'll upload the modded game folder to dffd, and the save just before GMT 22. That way we only have to pass around the save. Good, yes?

Why wouldnt that be fine? xD
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 30, 2009, 03:29:13 pm
Well my browser seems to have collapsed on dffd. Will have to find alternative form of distributing the modified game.

Also, my megaproject T_T It will be unfinished.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 30, 2009, 03:45:10 pm
Ookay. My internet seems so flaky that any kind of upload bigger than a DF save isn't gonna work.
To play: Download and install Dig Deeper. Just follow the instructions. Easy. Like your mom.

The save:http://www.mediafire.com/?ix9zbu1b1yn (http://www.mediafire.com/?ix9zbu1b1yn)

The map: (coming later)

Story:
Spoiler (click to show/hide)
Read the story first, then this.
Spoiler (click to show/hide)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on June 30, 2009, 05:35:48 pm
There's not nearly enough room for the beard.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 30, 2009, 05:50:54 pm
Yeah well, it turned a little wonky in a lot of ways. I think it fits.

[If you seriously want to improve on it, make the head bigger, double-layer the beard and finish the arms and axe. Also, rebuilding the left leg might be a good idea. That's one seriously disfigured puppy right there.]
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on June 30, 2009, 06:05:50 pm
Read the story first, then this.
Spoiler (click to show/hide)
http://www.youtube.com/watch?v=-Jgma--0WYU

Oh Nahkhy boy, the floor, the floor, is falling
From end to end, and deep in the mountain side
The artist's gone, and all our hopes are dying
'Tis you, 'tis you must go and I must bide.
But come ye back when elves are in the meadow
Or when the valley's hushed and red with magma
'Tis I'll be here in shadow or in (more) shadow
Oh Nahkhy boy, oh Nahkhy boy, I ruined your forts.

And if you come, when all the dwarves are dying
And I am dead, as dead I will (undoubtedly) be
You'll come and find the place where I am lying
And kneel and say a "good riddance" for me.

And I shall hear, tho' soft you tread above me
And all my dreams will dark and dwarven be
If you will fail to tell us how to build it
I'll simply party in the dining room until you draft me.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on June 30, 2009, 06:13:20 pm
So, I shall be starting my reign of terror shortly?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on June 30, 2009, 06:22:34 pm
Barbarossa: Begin whenever you choose.

ArkDelgato: That's... surprisingly beautiful. Thanks.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on June 30, 2009, 06:47:30 pm
Two things:

1) 40d with Dig Deeper: http://dffd.wimbli.com/file.php?id=1154 (should work, if it doesn't well thems the breaks)

2) After looking at the save, I can safely say that Barbarossa's gonna have a lot of fun (http://dwarf.lendemaindeveille.com/index.php/Fun) in this next turn.  In fact, I don't think nahkh could have left it any more fun.

Also, I could upload the map, if that is your desire.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on June 30, 2009, 07:17:41 pm
Also, I could upload the map, if that is your desire.

Upload it. I want to see this statue.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on June 30, 2009, 09:43:58 pm
downloading.

PS: You just replaced "Danny" with "Nakhy" and added dwarven words, didn't you?

still good though.
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Post by: Wimdit on June 30, 2009, 09:52:03 pm
I'm taking the twelfth. I just hope the place isn't too screwed up by then...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on June 30, 2009, 11:33:01 pm
Go and add some PoI before we have to reclaim.

http://www.mkv25.net/dfma/map-6257-sparkgear3
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Post by: ArkDelgato on June 30, 2009, 11:40:49 pm
downloading.

PS: You just replaced "Danny" with "Nakhy" and added dwarven words, didn't you?

still good though.
No, I replaced Danny with "Nahkhy"  ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 01, 2009, 12:32:47 am
I just hope the place isn't too screwed up by then...

Haha, like that's gonna happen.
Signing you up anyway.


EDIT:
Oh and Crash, thanks for uploading that. I guess my U is pretty draconian about uploads.
And hey, if I have a choice between a crazy megaproject and preparing a stable fortress, what do you think I'll choose?
The food's stable enough, if you don't count the little wine mishap (Ran out of booze because it was all used for cooking) and the fortress is impenetrable. Unless you pull the levers that is. Or the planets align. Or quantum resonance. Everyone has a place to crash, and the dining room is smoothed out. The orcs are waiting outside.
What could go wrong?

EDIT EDIT:
Added some POIs.

EDIT EDIT EDIT:
I hope I at least get a state funeral, Barbarossa.
There better be a fucking funeral.

EDIT EDIT EDIT EDIT:
I take back the mean stuff I said about my ISP. It was bugging because they were updating the network. They brought the campus internet to the 90's. Dynamic IP's and all that. I guess they can be forgiven for that.
Also, if you're wondering why I'm hanging around the forums at work... Hell, it beats working.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 01, 2009, 09:33:45 am
You my dear nahkh have given me a idea with your added POIs, be afraid  :)
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Post by: nahkh on July 01, 2009, 09:54:00 am
... cancels eat - interrupted by Demonic Spoon

EDIT: Oh. Oh no.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 01, 2009, 11:57:53 am
Dude, you don't even have to kill everyone.  The orcs will do that by themselves.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 01, 2009, 12:48:00 pm
That's the beauty of it, I can concentrate on more...important things, like making the rest of their short pitiful lives as miserable as possible.  ;D
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Post by: Heron TSG on July 01, 2009, 01:45:00 pm
Well, so far, one miner has died from a cave in, a wounded person died of thirst, the fisherdwarf trapped outside went berserk, I'm building a tower to shoot at the orcs from on the northeastern hill, and I'm trying to get a secret path to the water pool going.

PS: Trying to cage the berserk dwarf, so that I can stick him in a pit and worship him as the godking of gearspark.
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Post by: Demonic Spoon on July 01, 2009, 01:46:45 pm
In others words business as usual and nothing out of the ordinary going on?

Edit: You found the underground water pool? Sweet!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 01, 2009, 04:33:48 pm
Barbarossa, where be thine save? Dost thou not know thine turn is up? Fie on you.
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Post by: Heron TSG on July 01, 2009, 06:45:31 pm
@Spoon: No, the pond in a valley guarded by orcs.

@Nahkh: I'm sorry, I can't leave private "Ryan" Fisher die to the orcs! I have to go save him! If I'm not done within 100 minutes of this post, go on without me.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 01, 2009, 10:44:56 pm
Took a bit longer, just gotta save after moving Ryan's cage.

PS: We have ~ ten dwarves left after the all out charge that allowed us access to the water we need for our wounded, and to rescue the godking.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 12:01:27 am
Here ya go. "Ryan" crawled back in, bleeding all over, semiconscious, wounded, and starving. That puts him on even footing with ~half the dwarves left alive after the brutal charge that left every orc dead, as well as 20 or more of our own.

It'll be just like embark, only with less useful dwarves, slightly less useful equipment (You'll have to go dig through the corpses for the picks), a couple less dwarves, and healthcare. Also, you have a fort with 2 holes in the walls. On the north, I'm not sure if I put a door in, and on the west I couldn't find the lever drawbridge, so I dug around and put in a door. A melancholy dwarf is moping in the west drawbridge pit, Ryan the Berserk (Our Godking) is crawling around on the northwest hill, and the rest are sitting around bleeding or making coffins for the bottom layer of the refurbished bedroom complex. Also, a legendary dining room has been started.

Go (http://dffd.wimbli.com/file.php?id=1159).

PS: Attempt to catch Ryan (he's a fast little berserk one!) and place him in a throne room with plenty of food and booze.

PPS: Good first day, amiright?

EDIT: I bet you're all wondering how I possibly lost that many dwarves. WELL. I got 28 dwarves put into the squad "The Terrible Tools", headed by Barbarossa the Wise Guy. A miner dug us out of the fortress, and we charged the orcs headlong. half a dozen of the new recruits died instantly in the crossfire from the orcs, including Barbarossa. The melee was fierce. The champion orc wrestler sent with the siege was repeatedly throwing waves of recruits into cliffs, but was eventually mobbed down. The woodcutter (The only one with a weapon, besides the miners and their picks) was losing a limb for every archer orc that he slew (five). A team of wrestlers who had skilled up during the fight finished off the archer orcs and closed in on the wrestlers. limbs flew, and dwarves were mortally injured. one went insane and threw himself into a pit in a fit of melancholy. Several others went berserk in the middle of the battlefield, rending dwarf and orc alike. (mostly orcs left by that time, but they beat the hell out of them) Finally it was down to Zuglar the Wrestler and some Orc.

Zuglar, overexerted and fading in and out of consciousness, realized that the orc was in the same situation. He flailed at the orc's hips, and bruised them. Somehow, the wounds disappeared almost instantly. Both were unconscious then. Suddenly, Zuglar woke up and poked out both of the wrestler's eyes. They were both awake. The orc ran in circles, flailing and (probably) cursing. Zuglar caught up and apparently ripped the feet off of the orc while tripping him. They were both unconscious. Rovod the Gem Cutter ran out of the fortress and ripped the orc apart. The siege had ended with only 22 deaths.
-----------------------------------------------------------------------------------------------------------
PPPS:Did I mention that the dwarves were temporarily on [SPEED:0] during the assault on the orcs, and STILL were mangled horribly?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 12:46:49 am
Uhhh, that's not how you deal with orcs.

Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 12:52:20 am
That's how I deal with ranged people.

set the dwarves to speed:0 while they run up, and then take the tag out when they get there.
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Post by: Demonic Spoon on July 02, 2009, 12:55:53 am
I just had to get the insane idiot before my turn...
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Post by: Heron TSG on July 02, 2009, 01:06:06 am
Well, at least save the berserk guy so the citizen army's sacrifice won't be in vain?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 02, 2009, 01:09:02 am
I will save him from his miserable existence in his mortal coil, since he would just die of thirst in any case...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 01:09:36 am
DS: As opposed to you being the insane idiot before someone else's turn?

Dealing with orcs is not really that hard. I prefer the floodable maze myself. Of course, it needs careful design if you want it to drain in reasonable time.

But don't worry. We can rebuild. Never forget the SparkGear motto: "Screw you guys, imma going home."
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 02, 2009, 01:11:50 am
If they're all (or mostly) melee, then grab a crossbow and start shooting.

If they're bowmen, apply magma or wait for them to get bored.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 01:15:13 am
I will save him from his miserable existence in his mortal coil, since he would just die of thirst in any case...

NO! SAVE PRIVATE RYAN!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 02, 2009, 01:16:00 am
I already said I will, sheesh what's you're problem dude?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 01:18:06 am
It's a good thing I don't care. Otherwise I'd be pretty pissed at this blatant mismanagement of the fort.
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Post by: Demonic Spoon on July 02, 2009, 01:21:40 am
I thought being pissed was your normal state?  ;)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 01:24:58 am
http://en.wiktionary.org/wiki/pissed_as_a_fart (http://en.wiktionary.org/wiki/pissed_as_a_fart)

...yes, yes it is.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 02, 2009, 04:39:25 am
I vote we ignore barborassa's save, it's unplayable  :(. Half the remaining live sane dwarves are tantrumming, the other half are in bed resting form their injuries...and tantrumming.

Edit: I continued playing for a bit and the fortress was inhabited only by insane dwarves and tantrumming bedridden dwarves, I'm going to use nahkh's save.


Sorry, I don't know what came over me there, the only option is of course to reclaim!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 02, 2009, 04:57:43 am
Sparkgear was destroyed after 2 turns.

That has got to be some sort of record.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 05:46:31 am
Heathen.

Demonic Spoon, go and reclaim it. For great justice.

And people, ORCS ARE FUCKING BADASS. They will fuck you up. I made the fort inaccessible for a reason.
I recommend you fix the holes that Barbarossa made, the heretic >I.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 02, 2009, 06:17:17 am
I give up, someone else can try and do something with this hellhole, I hate it. I hate the layout. I hate the stupid beserk dwarves that killed one of my reclaiming dwarves causing a tantrum spiral because they're all friends. I hate my psycho reclaimer brewer who killed just about all my wounded dwarves while they were asleep when he went beserk. And most of all I hate those pheasants!(the birds)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 06:32:43 am
Hmm. Looks like I'll need to salvage this one. Unless the next player feels like picking up the slack?

Also: DS: POST SOME PICTURES. And if you're really giving up, upload what you've got and I'll try work with it.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 02, 2009, 07:32:10 am
Did I miss my turn waiting for barbarossa's save?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 08:16:10 am
No?

... Demonic Spoon? You little rat, you've been playing on ArkDelgato's turn.

ArkDelgato: Your pick. Do you want to play from Barbarossa's save and try to reclaim or revert to the initial save?
And since DS is chickening out you're free to use his turn too, if you want.

EDIT: And I'm giving you six extra hours in any case, due to this faggotry from these two.
Your turn is now doesn't end until 4 GMT. The next turn ends normally at 22GMT.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 09:08:00 am
well, when I quit out, the gem cutter and animal caretaker were still sane.

PS: I didn't destroy the fort, I just lowered the population of enemies and friendlies to a somewhat "reasonable" (the low end of reasonable) level.

10 dwarves? That's more than Nahkh got!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 09:46:53 am
And how many of those ten were "operable"?

But it's up to ArkDelgato to decide if he wants to revert or reclaim. Or even, heaven forbid, carry on.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 09:52:54 am
Well, three were wounded and resting, one wanted a meeting with the tantruming/unconscious mayor. Four were operable. Also, there is one berserk guy (Ryan) and one melancholy dwarf stuck in a pit. (The recruit that I didn't count)

PS: Delgato, If you decide to carry on, it will be the most epic feat ever. You'll probably get into the hall of legends, or the future equivalent thereof.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Kamrusepas on July 02, 2009, 10:23:47 am
Oh wow, kinda confused. what just happened? screenshots required!
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Post by: Heron TSG on July 02, 2009, 10:26:50 am
I'd love to give you a screenshot, but I no longer have the save. I suppose I could get pics of the gore-stained battlefield, the godking, and the unit list?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 10:32:16 am
That would be fine I think.
In short summary, Barbarossa butchered everyone.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 10:35:35 am
Okay, going back for pictures.

PS: Could I start a challenge in the community games forum (after SG3 is done) where people try and rebuild from my save?  ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 02, 2009, 10:38:22 am
HOW DID YOU MANAGE TO LEAVE THE FORT IN THIS CONDITION.

LIKE JEEZ.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 02, 2009, 10:51:34 am
It's the magic touch.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 10:54:29 am
Okay, pics.

Where many a dwarf lays to rest- The Mausoleum
(http://i200.photobucket.com/albums/aa238/Fumblez/MausoleumSG3.png)

Where many a dwarf (some put in the mausoleum already) lies bleeding and/or dead-
(http://i200.photobucket.com/albums/aa238/Fumblez/LowerBattlefieldSG3.png)

A scene of utmost carnage, you can see war the orc warchief threw those recruits. (look north!)
(http://i200.photobucket.com/albums/aa238/Fumblez/UpperBattlefieldSG3.png)

I couldn't seem to get a pic of Ryan. (Every time I tried, I got a BSOD.)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 02, 2009, 11:56:27 am
Ark, I have a few suggestions, should you decide to revert:

Nahkh has drawbridges all over the fort, each containing pits about 6x3.  Get one guy to be your lever puller and just drop the orcs in.  Easy peasy.

Also, the Orcs are really dumb.  I lowered the drawbridge, and all my dwarves were able to get to the pond to drink before the orcs even thought about resuming their charge.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 12:23:23 pm
reverting is for quitters.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 02, 2009, 01:14:34 pm
Or maybe quitting is for reverters.  Did you ever think of that?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 02, 2009, 09:33:11 pm
Done and Done.
Map - http://www.mkv25.net/dfma/map-6290-sparkgear3
Save - http://dffd.wimbli.com/file.php?id=1163

Story -
Spoiler (click to show/hide)
PS: Delgato, If you decide to carry on, it will be the most epic feat ever. You'll probably get into the hall of legends, or the future equivalent thereof.
Hehehehe.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 02, 2009, 10:28:51 pm
Okay, requesting Sparkgear 3 put in the hall of legends.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 02, 2009, 11:09:00 pm
I've always been good/lucky with pulling through on stupid-hard saves.
If no one saw my castle contest story,
At one point the fort was hinged on the life of a planter. Who was in the same room as a beserk recruit.
Within one minute of a migrant wave arriving, crazy found this guy and slaughtered him. CLOSE CALL 1.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 03, 2009, 12:25:17 am
Woah, sorry about that guys, my internet went haywire soon after my last post, also, I delted the entire save to stop it form infecting the computer, so no pics for you, sorry. The layout of the fort just really gave me a headache so I didn't try very hard to save it.

Edit: After seeing that map ark, I commend you, well done. also, the layout is much better :).
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 03, 2009, 01:08:21 am
Oh wow. Good job there.

Also, DS, it's technically your turn, do you want to play or give the turn to ArkDelgato for his awesome achievement?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 03, 2009, 01:21:37 am
Yeah sure, let him have it :)
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Post by: crash2455 on July 03, 2009, 02:33:39 am
Yeah, wow.  Nice going dude.  I hope you get some migrants, or else nobody will be able to finish the epic dwarf statue.

Also, I can't wait to see the engravings.  I just hope they're not super-lame like the ones following (and during) the SG2 tantrum spiral.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 09:34:15 am
Yay! extra turn!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 03, 2009, 03:04:13 pm
An hour left. All's well I hope?
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Post by: Heron TSG on July 03, 2009, 03:08:22 pm
Can I have the 13th?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 03:27:11 pm
Yup.

(I THINK MY GMT CONVERTER WORKS POORLY)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 03:47:05 pm
Lo and behold!

map - http://mkv25.net/dfma/map-6298-sparkgear3
Save - http://dffd.wimbli.com/file.php?id=1166
Story -
Spoiler (click to show/hide)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 03, 2009, 04:01:53 pm
Awesome. just Awesome.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 03, 2009, 04:17:21 pm
Barbarossa: That depends. Do you intend to charge more orcs?
ArkDelgato: Good job. Now we're getting somewhere.
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Post by: Heron TSG on July 03, 2009, 04:20:48 pm
I'll only use the unloved ones, and I will train them first.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 03, 2009, 04:51:34 pm
*sigh* I guess by turn 13 we'll have some champions who can pull their weight.
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Post by: Samus1111111 on July 03, 2009, 05:30:03 pm
I'll take the 14th
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Post by: ToonyMan on July 03, 2009, 05:35:30 pm
SparkGear awe-inspiring.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 06:23:16 pm
just a supplementary picture of how the fort should run while working.
Spoiler (click to show/hide)
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Post by: abculatter_2 on July 03, 2009, 06:32:47 pm
ArkDelgato, that was an amazing achievement. Bravo, I'll do my best to keep up with it on my turn.

Oh wait, is it my turn now?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 03, 2009, 06:55:34 pm
Assuming it's my turn, I'm going to start playing now.

OH GAWD THIS PLACE IS CONFUSING

We have 19 corn kernels.
3 pig tail seeds.
and 24 rat weed seeds.

I'm building an underground chamber for underground shrubs and, in the meantime, will start farming some corn.
Hope they like corn...

(http://i140.photobucket.com/albums/r31/abculatter_2/1ajnjlndkjdd.png)
OH GOD OH GOD OH GOD WE'RE ALL GONNA DIE OH GOD OH GOD OH GOD

It seems those Wyverns are just hanging out near the statue...

Of course, the last leader made a large bedroom for himself adorned with yellow orthoclause (obviously attempting to simulate gold) furniture complete with an eye-blasting microline throne room. Unfortunately, everyone's too bust to deface it.

WHAT THE HELL ARE YOU DOING, ROVOD!?! A BREAK!? GET BACK TO WORK YOU DAMN SLACKER!!!

The bedrooms here are so large...
Waste of space if you ask me.

There seems to be a lot of entrances into the fort. Too many.

Mining out a large area for underground shrubs, tower-caps, and fishing.

SHIT AN AMBUSH

Holy crap. Ark just slaughtered an entire goblin ambush single-handedly (well, actually I think the outpost liaison helped. Don't know exactly how it happened.) All we lost was a worthless engineer.

STOP COMPLAINING ABOUT THE DAMN ZOMBIES AND DO THE GOD-DAMN WORK!

DAMN IT ANOTHER AMBUSH! THIS TIME WITH CROSSBOWS UP THE BUM.

SHIT

I'VE HAD IT WITH THESE MOTHER FUCKING SNAKEMEN IN THAT MOTHER FUCKING UNDERGROUND POOL!
How about we open some magma ducts?

Migrants! YAAAAAAAAAAAY!!!

We now have 18 dwarves! Including two miners who brought their own picks!

The goblins are being attacked by the Wyrvens. Haha!

RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE SNAKEMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE CAVE CROCODILE! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE SNAKEMAN! RANDOMDWARFNAME CANCELS CONSTRUCT BUILDING, INTERRUPTED BY ZOMBIE WYRVEN! THE DWARVES HAVE SUSPENDED CONSTRUCTION OF THE FLOOR! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN!

Found some plump helmet spawn. Farming has begun.

Finished the tower-cap farm/fishing area. Now we just have to wait for the water to evaporate...

GOD DAMN IT ROVOD GET BACK TO WORK!!!

OHGODOHGODOHGOD THE BOOZE IS GONE

THE BOOZE MUST FLOW!

An elven caravan. Let's see what they've got.

AHG ANOTHER AMBUSH

Well, there goes the elven caravan...

ANOTHER ambush

ANOTHER GOD-DAMN AMBUSH. EVERYONE, GET INSIDE!

(http://i140.photobucket.com/albums/r31/abculatter_2/1awse.png)
hehe, BALLS of constructing...

We lost two to the sudden wave of ambushes, a peasent and a woodcutter.

More migrants! Our population is now 37.

We. Need. More. Beds.

(http://i140.photobucket.com/albums/r31/abculatter_2/1asgvdf.png)
OHSHI-OHSHI-OHSHI-

IT. IS. RIGHT. OUT. SIDE. THE. DOOR.

WE HAVE NUMBERS ON OUR SIDE! CHAAAAAAAAAAAARGE!!!

Half the fortress is dog-piling this thing, but it just. Won't. Die.

IT'S DEAD YAAAAAAAAAAAY! It seems most of the dwarves got seriously injured though. No casualties. Yet.

3 injured. More then 3. Need more beds before I can tell exactly how many. 2 moderately wounded, 4 badly wounded.  And quite a few unhappy, too...

That was stupid. Very stupid. But at least now I know not to attack zombies with wrestlers anymore.

Damn no stone rule. If It weren't for that I'd have found the lava pipe by now.

Yeah, I'm done. I think I've done just about all I can for this fort, and I think I'm tittering on the brink of a tantrum spiral.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 07:34:18 pm
That Rovod has NO work ethic ::)

And those wyverns will fuck you up in many directions.
Srsly.
The first time I Dl'd the save, a Wyvern got into the fort and killed EVERYONE (who could walk, not the hidden away bleedies)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 03, 2009, 07:46:22 pm
That Rovod has NO work ethic ::)

And those wyverns will fuck you up in many directions.
Srsly.
The first time I Dl'd the save, a Wyvern got into the fort and killed EVERYONE (who could walk, not the hidden away bleedies)

What the hell were you thinking when you made this entrance?

Also, what are those pressure plates set to?

Also also, you remembered to channel out the ground under the bridges BEFORE you built them, right?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 08:42:48 pm
I didn't make the entrance the wyverns got into (I'm looking at you nahkh)
And the plates are set to the bridges.
And They are on a 2 tile wide area.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 03, 2009, 08:48:45 pm
I didn't make the entrance the wyverns got into (I'm looking at you nahkh)
And the plates are set to the bridges.
And They are on a 2 tile wide area.

I mean are what are they set to go off at, and will I have to replace them once they go off?
I also mean the entrance to the 2nd fort.
Also, this laptop overheats a lot and when it overheats it lags. A lot. I have a fan to prevent this, but my brother just took it. So, until I get that fan back, I can't play. I should get it back before my turn's done though.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 08:55:04 pm
They are set to go off at any size creature, and it is designed to lift in the respective direction to fling them into the zombie cave pool.

And the "entrance" is designed to be a labyrinth of deathtraps for orcs and the such.

The realllllly long tunnel was to keep the liaison from getting killed once.
So, I guess you could keep building bridges, grates, floodgates and other wacky inventions to keep out the orcs.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 03, 2009, 09:00:21 pm
They are set to go off at any size creature, and it is designed to lift in the respective direction to fling them into the zombie cave pool.

And the "entrance" is designed to be a labyrinth of deathtraps for orcs and the such.

The realllllly long tunnel was to keep the liaison from getting killed once.
So, I guess you could keep building bridges, grates, floodgates and other wacky inventions to keep out the orcs.

I prefer a tunnel which my marksdwarves can shoot into and, if the markdwarves fail to kill the enemy or they have their own bows, then have it rigged to flood with magma at the pull of a lever.

But then again, I also prefer a fortress that's NOT a hastily-made hole in the ground
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 03, 2009, 09:04:51 pm
I worked with what I was given.
I regret nothing ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 03, 2009, 09:11:35 pm
Okay, I'm moving DF over to our other computer using an external harddrive. It has much better processing speed and such, and has a proper fan, but it uses vista. Hopefully DF will run on it.

EDIT: IT WORKS! AND IT'S RUNNING AT A PERFECT 100 FPS! F YEAH!

Now all I need is some magma...

EDIT 2: I actually had to turn down the max FPS because it was going too fast.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 04, 2009, 01:58:09 am
I'm ending my turn now, both because I don't feel like playing this anymore and because I think I've done all I can for this fort.

Save: http://www.mediafire.com/?nzdmzeyywym
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 04, 2009, 02:52:55 am
Damnit, if I wasn't going away for the weekend I'd take it.

THE FIRST PERSON TO POST AFTER ME GETS THE REST OF HIS TURN

Also:
I didn't make the entrance the wyverns got into (I'm looking at you nahkh)
Hey I didn't make any wyvern-passable entrances, the roof was already gone when I started!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 04, 2009, 06:58:24 am
that's like another 7 hours right?  dibs!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 04, 2009, 08:31:55 am
Holy crap. Ark just slaughtered an entire goblin ambush single-handedly (well, actually I think the outpost liaison helped. Don't know exactly how it happened.) All we lost was a worthless engineer.
New signature  ;D
RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE SNAKEMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE CAVE CROCODILE! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE SNAKEMAN! RANDOMDWARFNAME CANCELS CONSTRUCT BUILDING, INTERRUPTED BY ZOMBIE WYRVEN! THE DWARVES HAVE SUSPENDED CONSTRUCTION OF THE FLOOR! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE LIZARDMAN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN! RANDOMDWARFNAME CANCELS STORE ITEM IN STOCKPILE, INTERRUPTED BY ZOMBIE WYRVEN!
If you edit eye's out of dwarfs, they can't get interrupted. :P

And is my guy still alive?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 04, 2009, 08:43:26 am
And is my guy still alive?

Still alive, and still kickin' ass.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 04, 2009, 08:52:40 am
Wow.
What kind of goblins did the liaison and I slaughter?
Just wrestlers?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 04, 2009, 09:16:40 am
Wow.
What kind of goblins did the liaison and I slaughter?
Just wrestlers?

Just an ambush squad. I think it had hammergoblins, but I don't remember exactly.

Though you were still one of the most badass people there when I left.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 04, 2009, 01:16:45 pm
holy fuck is this cancel spam from the bridge ever annoying..  it's too bad because it looks cool as hell, but I might have to wall it off just to preserve my sanity

and why do you guys play without graphics I mean I get that you can and that's cool that's cool but why?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 04, 2009, 01:30:54 pm
I dont like the look of graphics.

Would there be any other reason?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 04, 2009, 01:36:03 pm
I dont like the look of graphics.

Would there be any other reason?
just can't imagine why you would (except for when people get fancy with the tilesets and you start getting buckets and bags inserted into names, that can be annoying)

no matter though, I'll deal, any hopefully by the time my actual turn comes around I can figure out how to get mayday working on this
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 04, 2009, 01:54:18 pm
Why did you take the turn when you arent even going to play it before your actual turn?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 04, 2009, 02:05:27 pm
There is a service tunnel to avoid the bridge for a reason :P

(OR GET RID OF THE DWARVES EYES. WORKS JUST AS WELL)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 04, 2009, 03:24:52 pm
save: http://dffd.wimbli.com/file.php?id=1169  (http://dffd.wimbli.com/file.php?id=1169)

map: http://mkv25.net/dfma/map-6308-sparkgear3 (http://mkv25.net/dfma/map-6308-sparkgear3)

other stuff here (http://www.bay12games.com/forum/index.php?topic=37940.msg635967#msg635967)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 04, 2009, 03:26:25 pm
OR GET RID OF THE DWARVES EYES. WORKS JUST AS WELL
The avatar fits you perfectly, you know.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 04, 2009, 05:23:20 pm
Played through late summer, fall, and some of winter.  Early on, I looted some beds and barrels from the ruins of the overfortress.  Also, I ordered some of the peasents to fill some crucial gaps in brewing and masonry.

In the fall, the caravan showed up.  No wagons, because I wasn't able to build the drawbridge to the main entrance--zombified aquatic life strikes again.  Some of the caravan guards took potshots into the pool, killing the cave crocodile and one or two other creatures.  According to the liaison, the mountainhomes will pay top dollar for rings, quivers, and prepared food.  I also made a bunch of bedrooms and spruced up the dining hall.

While the caravan was in, another zombie giant eagle showed up.

During the winter, Lorbam the glassmaker went into a mood.  He didn't have a chance--we don't even have sand, let alone a functioning glass industry--and is now running around babbling.

Also, a hermit moved into a cave in one of the hills above the ruins of the overfortress.  It is prophesied that one day he will come down and teach dwarves about their limitations and how to overcome them--although if he isn't careful he'll run out of booze and die of thirst first.

Finally there was a goblin ambush, described as follows.

Spoiler (click to show/hide)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Skid on July 04, 2009, 10:32:06 pm
Fortress downloaded. Control seized.

Oh no no nono nonononononoooooo...  :o
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 05, 2009, 01:55:55 am
You know that hermit's probably going to have a mood now, right?

Also, your story was good, though I was confused as tp exactly what happened.  Did you have a dwarf smacking goblins down the stairs?  If so, how?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 05, 2009, 04:12:02 am
You know that hermit's probably going to have a mood now, right?

Also, your story was good, though I was confused as tp exactly what happened.  Did you have a dwarf smacking goblins down the stairs?  If so, how?
unconscious creatures count stairs as open space.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 05, 2009, 09:59:44 am
You know that hermit's probably going to have a mood now, right?

Also, your story was good, though I was confused as tp exactly what happened.  Did you have a dwarf smacking goblins down the stairs?  If so, how?
In hindsight there wasn't as much falling as I remembered (a lot of the goblins just walked down and got tore up there) but I did save a movie (http://www.mkv25.net/dfma/movie-1504-goblinambush).  Aldaris is right, though, combat can send creatures falling down stairs (I'm 90 percent sure dodging can cause this too).  The parts just before it (with Ark nearly getting caught outside twice and the miner drawing them in) really did happen as described, honest.

And heh, didn't even consider a mood--figured he'd go down due to other players, or no one being kind enough to restock his booze, or maybe a zombie giant eagle.  I give him even chances to make it to the 7th.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 05, 2009, 10:41:00 am
Oh, right. I forgot we had a room that was entirely stairs.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Skid on July 05, 2009, 01:21:56 pm
Summary of turn.
Spoiler (click to show/hide)

File:
http://dffd.wimbli.com/file.php?id=1171 (http://dffd.wimbli.com/file.php?id=1171)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 05, 2009, 03:01:21 pm
Why is the dining room undesignated? The only one I found I assume is the nobles.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 05, 2009, 04:18:48 pm
Why isn't the cave pool drop trap being used.
A tunnel right into the food stockpile is a BAD place for goblins to enter.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Skid on July 05, 2009, 04:23:54 pm
Mainly because the bridge that would route goblins through that area cannot be built until the zombies are removed.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 06, 2009, 01:27:50 am
Seriously, I leave for one second and this happens...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 06, 2009, 07:50:22 am
Seriously, I leave for one second and this happens...
I feel this is the moment I should repeat that I've also got a turn.
I think I'll try expermineting with advanced mechanics...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 06, 2009, 07:58:07 am
I have a feeling that any dwarves that survive until the end of the month will be FUCKING EPIC.


Also: The upper fort is now officially "ruins of the overfortress".


Also also: I think we can safely call Dig Deeper a success[1]. What with the orcs and zombie wyverns utterly murdering everybody.




[1] Success being used in it's usual SparkGear sense here.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 06, 2009, 09:52:53 am
Apparently the planters were carrying stuff around and all food that came out anyway was made into booze.
I blame the zombies.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 06, 2009, 10:04:53 am
Stupid zombies.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 06, 2009, 11:24:54 am
I have the food issue almost resolved. There are still hungry dwarves but the fields are constantly making more plump helmet.

EDIT: And an animal dissector starved to death. He will not be missed.
EDIT2: And now someone with the profession of hopeless parasite.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 06, 2009, 11:44:57 am
Well, you can't make an omelet without starving some dwarves.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: cerapa on July 06, 2009, 12:46:56 pm
http://dffd.wimbli.com/file.php?id=1175

I fixed the food problem and turned on making booze from plump helmet. Whoever has the next turn should check that constantly so he doesnt run out of food.

And theres absolutely no fear of a tantrum spiral in the dining room, that was started by a child having a fey mood, failing and killing a marksdwarf and finally getting killed himself by a dogpile of an axedwarf and a couple of peasants. None whatsoever.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 06, 2009, 04:05:49 pm
EDIT2: And now someone with the profession of hopeless parasite.
That was a dwarf who was missing a leg up to the hip, he would have never gotten out of bed.  Good riddance.

Edit: Oh, wow, my turn again already?  Sweetness!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 06, 2009, 04:13:08 pm
Yeah isn't it nice?

Oh and by the way, if you notice something missing from the achievements bit in the first post, let me know.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 06, 2009, 06:24:38 pm
Rovod must make it to the end of the month. If he does, he should be the mayor of sparkgear 4.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 07, 2009, 01:03:03 am
Give me another turn would ya nahkh?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 07, 2009, 01:31:09 am
I was gonna open the signup for week three tomorrow, but I guess today is fine too.

Nintendo: Sure thing. Not gonna quit this time around, eh?

nil: So how's the game coming up?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 07, 2009, 08:07:58 am
It goes well, although I ended up doing a lot less "cool self-indulgent stuff" and more "just holding stuff together."  Also spent a lot of time on a project to make the entrance work that doesn't look like it will work as well as I'd hoped.  Nobody too important died tho and everyone's keeping it together
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 07, 2009, 08:49:49 am
Oh I love it how SG lowers your expectations.
"Nobody too important died" sounds like a huge success to me now.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 07, 2009, 08:56:33 am
Oh I love it how SG lowers your expectations.
"Nobody too important died" sounds like a huge success to me now.
Awesome, isn't it?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 07, 2009, 09:07:30 am
Frankly, I'm surprised that we made it past nahkh's turn.

How's the stone supply coming, by the way?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 07, 2009, 09:50:41 am
By the way, under my achievements you forgot to put in that I fixed the booze issue.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 07, 2009, 10:30:03 am
By removing all demand for it? Dead dwarves don't drink the precious booze eh?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 07, 2009, 11:37:50 am
well, that and raising the booze stockpile from 5 to 57.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 07, 2009, 12:07:36 pm
I wouldn't really call that "achievement" as such.

nil: I'm thankful someone is doing the work though. Just keep her running.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 07, 2009, 12:30:33 pm
Anything increasing booze production is an achievement. without that, Ark probably couldn't have reined in the fortress.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 07, 2009, 12:37:13 pm
Without the other business he wouldn't have needed to rein in the fortress.
We'd still be living comfortably in the overfortress, basking in the glorious sight of the statue of the watchman.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 07, 2009, 03:59:25 pm
save up (http://dffd.wimbli.com/file.php?id=1181), map up  (http://mkv25.net/dfma/map-6332-sparkgear3)

Spoiler (click to show/hide)
 

I had plans, you know.  I was gonna build an army. I was gonna retake the ruins of the overfortress.  I was gonna do a goddamned extended Nietzsche reference.  But, alas, Sparkgear did not care for my plans.  As least I may have started to make the main entrance clear, plus there's plenty of food and a decent corp of siege operators.  I recommend the next player do some exploratory mining and try and get a metal industry started; even some tin would at least get us bronze, altho obviously some iron armor would be ideal.  Until you do, just stay underground.  No good comes from going outside.

Also there's a bunch of orcs right in front of a catapult near the ruins of the overfortress, get those bastards
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Wimdit on July 07, 2009, 08:29:19 pm
Do we even have a sedimentary layer on this map? Because if not, the only source of iron might be goblins...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 07, 2009, 09:23:21 pm
Do we even have a sedimentary layer on this map? Because if not, the only source of iron might be goblins...
There's always adamantine...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 02:02:33 am
True, true.

Sedimentary layer was one of the things I wanted but couldn't gen, with all the other requirements.
Nil is right of course.

Oh and I added some PoI's, making a kinda sorta tourist guide thingy. I'll continue it later, when I'm no longer at work.
http://mkv25.net/dfma/map-6332-sparkgear3 (http://mkv25.net/dfma/map-6332-sparkgear3)

Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 08, 2009, 04:25:32 am
Don't rivers make sedimentary layers?

And what are the layers here? If we have obsidian, then there is almost guaranteed to be blackmetal.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 05:38:57 am
Oh yeah, Dig Deeper introduces some new metals. I'll be buggered if I know what they are though.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 08, 2009, 10:41:02 am
Crap, it's my turn already?  I thought I planned for the end of today.  Just skip me for now and sign me up for the 16th.  I know I'm not gonna be busy then.  I call dibs if aldaris doesn't show up.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 11:27:45 am
He shoots! He scores! Nahkh gets the turn!

Now, let's see what I've got.

Ok, here's a quick rundown of the fortress:
Population: Fifty-eight, five of which are children.
Deathtoll: Seventy. Seventy fuckmothering dwarves have given their lives for the glory of SparkGear. A few more deaths and the dead would outnumber the living twice over.
Drinks: Only about a hundred drinks in the fort. That's only twice the number of dwarves, needs fixing. We should have at least ten drinks per dwarf on store.
Food: A hundred or so prepared meals, no fish, no meat, some five-fifty plants, same number of seeds. That's pretty good I guess, I'm going to have to get some fishing going and turn those plants to booze.
Military: Six wrestlers. Screw that.
Environment: Sieged. We have seventy five hostiles on the map. Including orcs, goblins and zombies of various stripes. Note to self: Don't go outside.
Overall mood: Good. Most of the dwarves queried in this poll were ecstatic. Looks like the dining hall is working for them.

The fort itself:
Oh boy. A huge universal stockpile, inadequate defenses, no artistic taste... Needs work.


So here's the plan:
1)Breweries to full
2)cook some of the abundant/useless seeds
3)Get some fishing going (I assume you didn't notice that the "fishing" area isn't suitable for fishing?
4)Find that fucking magma and get some metalworking going, we needs our armor.


Ongoing action report:
I set some carpenters to start cranking out barrels for our increasing needs. I made some more kitchens and stills.
Hasn't it occurred to anyone that our storeroom is on the opposite side of the fortress from our workshops?

Rovod demands titanium items. Fat chance.
Oh hey. Skid has a mood. Should I let him succeed or cause him to fail? VOTE NOW Nevermind he finished it when I wasn't looking. A sphalerite cabinet, nothing terribly interesting. No pictures of dwarves being maimed.

Aand found thee magma... punching in from above.


Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 08, 2009, 12:59:30 pm
now bring back Ryan from the dead and build an evil glowing throne room above the magma!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 01:01:51 pm
Gloving magma pits aside, where is the anvil I brought with us?

....

You guys left it outside didn't you?

...

Yes. Yes you did.



EDIT:
You know how there are fire imps in magma pipes?
Well, we don't.
We have zombie fire imps
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 08, 2009, 01:17:06 pm
I've gotten zombie Mag-men
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 08, 2009, 01:22:25 pm
Rovod demands titanium items. Fat chance.
Oh lol, Rovod is the mayor.
Good dude that Rovod.
He's seen things no dorf should ever see.

You guys left it outside didn't you?
I DID WHAT I HAD TO DO.
JE REGRET.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 08, 2009, 01:26:50 pm
Rovod must live to the end! He's our hero!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 08, 2009, 01:29:02 pm
Oh god I am feeling castle contest deja-vu.

In that one Bastion was the only survivor for 3 different situations.
Seige(about 20 lived)
resulting tantrum spiral(Bastion was book keeping and never even met all the dead guys)
and another seige (3 alive)

Rovod needs to be the main character of Sparkgear4.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 08, 2009, 01:31:19 pm
Food: A hundred or so prepared meals, no fish, no meat, some five-fifty plants, same number of seeds. That's pretty good I guess, I'm going to have to get some fishing going and turn those plants to booze.
I had like 500 plump helmets, what happened?
Quote
You guys left it outside didn't you?

...

Yes. Yes you did.
sounds like it's time for a daring raid into hostile territory...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 01:35:26 pm
Five-fifty as in fivehundred and fifty. Don't panic.
I've got the booze to over 200, I'm currently wrangling the magma-issue, as well as retrieving the anvil.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 08, 2009, 01:37:59 pm
I would just dig the anvil from below, then break the ramp up to it.

But look how my turn went  ;)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 01:44:30 pm
Great success!
It's currently a lull in between sieges. So I had a team construct an entrance to the Overfortress, and loot the anvil.

The entrance should be secure. a 2x2 pit with a bridge over it and flyersafe. Dunno about flying building destroyers (At least ender goblins never broke those, and they had flyer and buildingdestroyer).
The metalworker who dashed out, broke down the old forge and dashed back in with the anvil was dubbed Vin Diesel, Hero.

EDIT:
Do we have any charcoal?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 08, 2009, 01:49:50 pm
Rovod must live to the end! He's our hero!
The metalworker who dashed out, broke down the old forge and dashed back in with the anvil was dubbed Vin Diesel, Hero.
Uh oh, Something bad is going to go down!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 01:51:42 pm
Holy shit. Brak Obama just built the stupid door blocking the view of the zombies.
No more "cancels task" spams!

Uh oh, Something bad is going to go down!
I could always relabel him as "Hero of the People". We all know that stands for squat.
I relabeled his professions as "Double Hero".


EDIT:
Dang, I hope I didn't kill our FPS. What with my exploratory mining and all.
Don't worry: I have a brilliant plan for getting rid of the stone.
Free cat tallow biscuit to whoever guesses what that method is?


EDIT EDIT:
Uh-oh. Rovod was just voted out of office.
His replacement promptly claimed his office and quarters, and threw him out into the corridor.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 08, 2009, 02:04:45 pm
I guess atom smasher.

Also, you know that there is now a bunch of magma-safe stone in Dig Deeper, right?

Taken from the magma-safe mod which I keep in my Dig-Deeper readme for reference:


"M" means that melting point data has been added.
"B" means that boiling point data has been added.
"H" means that specific heat has been added.
"!" means that this rock is now magma-safe.
A rock without any indicator has not been updated, but has been determined to not be magma-safe.
SANDSTONE M
SHALE
ROCK_SALT MB
LIMESTONE M
DOLOMITE M!
FLINT M!
CHERT M!
CHALK M
GRANITE M
DIORITE M
GABBRO M
RHYOLITE M
BASALT M
ANDESITE M
QUARTZITE MB!
SLATE
PHYLLITE
SCHIST
GNEISS
MARBLE M
HEMATITE M!
GOLD MB
SILVER MBH
COPPER MBH
MALACHITE M
GALENA MB
TETRAHEDRITE M
HORN_SILVER M
GYPSUM M
TALC M!
BRIMSTONE MB
REALGAR MB
ORPIMENT MB
STIBNITE M
SYLVITE MB
CRYOLITE M
PERICLASE M!
ILMENITE M
RUTILE M!
MAGNETITE M!
CHROMITE M!
PYROLUSITE M
PITCHBLENDE MB
ALUMINUM MBH
BORAX MB
OLIVINE M!
KAOLINITE M!
SERPENTINE M
ORTHOCLASE M
MICA M
CALCITE M!
SALTPETER MB
ALABASTER MB
SELENITE M
SATINSPAR M
ANHYDRITE M!
ALUNITE MB!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 02:10:36 pm
Uhh, funny you should bring that up now.
Whew, none of the stone in question is on that !-list.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 08, 2009, 02:12:57 pm
Uhh, funny you should bring that up now.
Whew, none of the stone in question is on that !-list.

I put it up so that, instead of wasting time making charcoal to make bars, you could use one of those stones to make a grate. Unless that's not what you needed charcoal for.

Also, I change my guess to magma-melter.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 02:16:35 pm
Close enough.
I'm currently flooding my exploratory tunnels with magma.


Oshiii....
I was gonna ask if you guys feel like trading with the dwarves, but a few seconds later an orc siege appeared. Nevermind.
(http://i283.photobucket.com/albums/kk308/nahkh/siegevstraders.png)

Orcs are good throwers by the way.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 08, 2009, 02:32:55 pm
Oh, hey. My turn tommorow.
I think I'm going to try to reclaim the overfortress.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 02:33:24 pm
Yeah. Good luck with that. I left you a nice entrance.

EDIT: Ugh, low FPS is low...
It'll get better though. Right now some 1000 pieces of stone are melting.

EDIT EDIT:
Damnit, why do all the arftifacts have pictures of Humble Fire the perfect amethyst on it? No starving dwarves or even goblins being killed by zombie giant eagles anywhere.

EDIT EDIT EDIT:
Damnit. Looks like I really did kill the FPS. It's about half of what it was before. I'm hesitating to upload the save because of that. The stone is slowly melting, but the key word there is slowly.
Taking the temperature off kicks it up by about 20, back to almost normal. I'll try to melt as much of this stuff as I possibly can.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 08, 2009, 03:19:32 pm
Does melted stone truly disappear?

Also, do we have an obsidian layer? If so then we should have blackmetal up the bum, which is even better then steel.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 08, 2009, 03:23:45 pm
Yes, it disappears. After a while.

And no, I don't think we have an obsidian _layer_, just what's around the magma pipe.

Currently I have some 25-30 FPS, which is just and just playable. Before my little fact-finding project I had 60-70 FPS. (I have a mid-range computer btw)

I'm pissed off about this. It would be entirely reasonable to disregard my save, but then my awesome metal processing plant would go to waste. And I've prettied up the place and made a huge pile of meals and booze.
Aldaris, as the next player it's your call. Maybe download both saves before you make up your mind? (Of course, you could just turn temp off and be done with it)

Pic of the metalworks:
Spoiler (click to show/hide)

EDIT:
Hey, the stone just vanished.
Hm. The FPS is still down. I guess it's the heat flow that's slowing it down. Oh well, guess that means it wasn't my fault :P
Anyway, turning the temp off solves the FPS problem with the save. Uploading now.

EDIT EDIT: And late too.
Well, to make up for it I made some Mspaint art.
(http://i283.photobucket.com/albums/kk308/nahkh/SparkGear.png)


EDIT EDIT EDIT: Holy shit. I've been complaining about nothing. The U offers hosting services.
The save (http://users.utu.fi/jypval/SG3-1.7z) (of Doooom)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 08, 2009, 06:35:54 pm
looks like draining the pool worked better than I thought; if someone were to bust in there with even the pathetic current military they should be able to take out the two remaining zombies pretty easy and finally free up the main entrance
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 08, 2009, 06:42:00 pm
In that picture, is rovod in the red or the blue?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 12:43:44 am
ArkDelgato: Dunno. What does Rovod look like?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 09, 2009, 12:48:03 am
ArkDelgato: Dunno. What does Rovod look like?
6/7ths the height of a human, bearded, dirty and smelling of alcohol.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 01:09:01 am
Oh, is he the one wearing rags?

Oh and nil: Yeah the zombies look easy enough to take care of now. Just couldn't be arsed. I assume all the bolts littered around are from the previous rulers' attempts at shooting them while they were submerged?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 01:53:31 am
Okay, downloaded the save, I'm used to playing at 20 fps anyway, And I'm getting a stable 40.

I'll now take a look at the fort, I wonder if I'll emerge running and screaming...

EDIT: What idiot organized this military? Everything's in one squad and they all have different weapons. Switching over to swords and crossbows...

EDIT: And could somebody explain to me why there are catapult parts littered all over the damn place?

Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 02:00:20 am
How's the FPS?
And don't point that military at me, I had nothing to do with it.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 02:03:33 am
Around 47 for me.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 02:04:45 am
Whew. Dodged a bullet there.

Well, good luck with taking back the Overfortress.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 02:12:38 am
Question: Can marksdwarfs shoot through horizontal bars/grates?
Also: Nankh, you forgot to link up the undercity bridge/door/thing to its lever.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 02:21:31 am
Uhhh, no I didn't?
Oshi--- It was cancelled? DAMN ZOMBIES
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 02:42:17 am
Success! The overfortress is buzzing with activity, construction, stone blockification, and vomit. Oh armok, the vomit.
And nobody died yet!
EDIT:
DAMMIT.
For some extremely weird reason, most of the sparkgear DF folder (Everything that isn't Data/save/current/art_image-9.dat or gamelog.txt) sceased to exist halfway through playing, and I hadn't saved yet. Restarting in an hour or so.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 04:31:11 am

It's the SPIRIT of GEARSPARK!

NO, YOU CAN'T HAVE THE OVERFORTRESS!

IT IS THE WILL OF GEARSPARK




Spoiler (click to show/hide)

Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 06:41:58 am
Erm, no, actually. I was messing with the folder that contained the sparkgear version of DF, as I was moving all my different versions of the game into 1 folder. (40d, 40d9, 40d11, sparkgear, the newest 2d version, etc.) I must have pressed a wrong key combination.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 07:00:14 am
(I was kidding, of course)
Well, stuff like that happens. It's shitty but you gotta roll with it.
Don't do that again, though ^^
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 07:15:14 am
Attempt number two, now with even worse story stuff.
Spoiler (click to show/hide)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 09:45:20 am
Hm, how come your guys keep getting interrupted? I thought I sealed the only firing hole. Did you make new ones?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 11:15:42 am
I may have unforbidden the wrong door... Anyway, the pool's clear now, although I forgot that it should be a deathtrap and not a park, so I'm closing it up again and rebuilding the entrance trap.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 11:41:07 am
You know, I was going to suggest that you refill it with water. But then it occurred to me that the magma pipe is right next to the pool. Albeit it's a level lower than the bottom but that's nothing a few pumps can't fix.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 09, 2009, 11:42:38 am
I think you should stick with plan a--four z levels should make sure anything that falls to the bottom is at least mostly dead and the occational falling, screaming orc or goblin and subsequent gore explosion will give the place a pleasant dwarven (or Sparkgeary) ambiance.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 11:45:56 am
I think you should stick with plan a--four z levels should make sure anything that falls to the bottom is at least mostly dead and the occational falling, screaming orc or goblin and subsequent gore explosion will give the place a pleasant dwarven (or Sparkgeary) ambiance.
Well, there's that, I've also got an extra planned. The next player will see what I mean. Also, if we get some iron for pumps there can be even more fun. I'm uploading the save and finalizing the story thing now.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 11:48:45 am
You don't need iron pumps, any metal works just fine. I used a copper pump to fill the exploratory shafts.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 12:00:11 pm
...
Really?
...
damn
...
Oh, well, here's the save. http://dffd.wimbli.com/file.php?id=1189 Writeup is 2 or 3 posts ago. Whoever is next: HAVE FUN!
Althought the fort is somewhat functional, I did basicaly no actual management, you may want to look into that.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 02:07:56 pm
Uhh, who is that weaver being maimed by goblins?

EDIT: Oh gawd she's friends with everybody
It's a good thing none of our dwarves care about anything anymore.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 09, 2009, 03:19:28 pm
Uhh, who is that weaver being maimed by goblins?

EDIT: Oh gawd she's friends with everybody
It's a good thing none of our dwarves care about anything anymore.
Wait, she's important? She's been out there for months....
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 09, 2009, 03:45:33 pm
Well, I guess she isn't that important. The loss of a single dwarf is hardly going to cause a tantrum spiral anymore.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ArkDelgato on July 09, 2009, 03:50:52 pm
We should put a ceiling over the entire fort, fill it with magma, and have a single pressureplate hold it up.

Just because.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 06:05:28 am
Meh. Since the current player seems absent (I PM'd him before his turn began, with no reply),
BONUS ROUND TO THE FIRST RESPONDER

If whatshisname shows up and complains, I'll give him priority though.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 10, 2009, 08:25:21 am
AIDs

How long do I have?

Oooooh, man. I can tell this is going to be FUN!

JESUS CHRIST 53 DWARVES.
Okay, that's not a lot, but I've never played a fort past around 20 or 30 or so,

AND NOT A SINGLE ONE OF THESE FUCKERS HAS THE APPRAISAL SKILL.

(http://i140.photobucket.com/albums/r31/abculatter_2/adafdfdd.png)

DAMN IT, ALDARIS!

The butcher has a pet dog...

Nahkh, just out of curiosity how the hell are supposed to get the magma out of the exploration tunnels?


RAAAAAAAAAAAAAAAAAAAAAAA DAMN IT SPARKGEAR.
I SPENT LIKE A MINUTE TRYING TO FIND THE MAGMA FORGES AGAIN THEN FORGOT WHAT I WANTED WITH THEM RAAAAAGH

See also; Rage

YOU CALL THIS A REFUSE STOCKPILE?!
IT'S NOT EVEN OUTSIDE!

WHY THE HELL DO WE ONLY HAVE ONE BREWER?!

GAHHHHH A BABY DIED

The liaison went berserk right in the middle of the dining room/meeting area...
I think I'm going to film this.
Bah. He killed a donkey then some wrestlers killed him.

gggaaaaAAAAAAAAAAHHHHHHHH this place is confusing!
Use notes when you make things!

(http://i140.photobucket.com/albums/r31/abculatter_2/adfsfdsaf.png)
wat

BARRELS. WE NEED MORE BARRELS!!!

A farmhand has given birth.
Whoopdy damn do.

We also need cats.
And guess what the dead elves have?

brb

I have no idea what the hell to do for this hellhole.

There are 5 mason's workshops, all making stone blocks.
Why?

YAAAAAAAAAAAAAAAY ZOMBIE GIANT EAGLE!

SOMEONE GET THOSE GODDAMN CATS, DAMN IT!

ORC SIEGE YAY
I'd like to just leave the drawbridge lowered, enlist EVERYBODY, and see what happens.

The mayor just mandated an export ban on something.
He was also outside when the orcs came and didn't get inside fast enough.

AH FUCK THIS FORT, LOWER THE DRAWBRIDGE!!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 10, 2009, 09:06:16 am
Whoever is next: HAVE FUN!
Althought the fort is somewhat functional, I did basicaly no actual management, you may want to look into that.
I didn't do any fort management, it even fits with my character, he's a soapmaker, after all.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 10, 2009, 10:16:58 am
Whoever is next: HAVE FUN!
Althought the fort is somewhat functional, I did basicaly no actual management, you may want to look into that.
I didn't do any fort management, it even fits with my character, he's a soapmaker, after all.

That's why I'm yelling at you.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 10, 2009, 01:22:13 pm
Moar update!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 10, 2009, 01:26:16 pm
Moar update!

I lowered the drawbridge and everyone died. The end.

I could try to play it again, but damn that fortress was really living up to it's name of "the fortress of failure"
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 10, 2009, 01:34:17 pm
...How could everyone die of just one drawbridge lowering? I smell fowl play!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 01:52:47 pm
>_<

I'm gonna have to call veto on that turn. No killing the fort on purpose, please. Shame on you, abculatter.

As for the management issues, WTF? I left the fort with ~300 drinks, more than enough food, with magma forges set up. What the fuck happened?


I'm curious as to why this fortress is more prone to people intentionally fucking it up. It's way more fun if it happens accidentally, plus intentional fuck-upery just pisses everyone off.
I wonder if I'm doing something different than the previous ones. I think I'm going to curse at you more. It's either that or is the appeal of the SG style wearing off? Fuck no. It's you players. I need some new ones.



SparkGear Demands Fresh Blood!




Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 10, 2009, 01:58:55 pm
>_<

I'm gonna have to call veto on that turn. No killing the fort on purpose, please. Shame on you, abculatter.

Shame on me.

I'm curious as to why this fortress is more prone to people intentionally fucking it up. It's way more fun if it happens accidentally, plus intentional fuck-upery just pisses everyone off.
I wonder if I'm doing something different than the previous ones. I think I'm going to curse at you more. It's either that or is the appeal of the SG style wearing off? Fuck no. It's you players. I need some new ones.

I think that it's the fort. It's turned into a disorganized, unmanageable mess (or maybe it always was...) with unfinished projects everywhere in varying levels of completeness.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 02:05:18 pm
Huh. For some reason it didn't bother me in the slightest. I could easily figure out where everything was, what worked and what didn't. Of course, I didn't try anything hard, like opening the gates.
Whenever I saw a project I didn't know the purpose for, I just ignored it and worked my way around it. Served me well.

... Looking at the fortress from that angle, I guess you have a point. Looks like it needs some major reorganization.
Would you mind uploading the most recent map (without your "hai guise let's have a picnic outside!" -move)?
After you have it up I'd like to ask everyone who's played on the fort to leave PoIs explaining what their projects are for. I'll then compile some kind of a to-do list or maybe even go the save over and fix/clarify/Note everything that needs it.

The booze situation sounds really bad though. We have next to no wood, and if the barrels are all holding useless crap noone cares about the fort will go sober for a _long_ while. Worst case - I'll roll back to before Aldaris' save and fix the fort from there.
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Post by: Demonic Spoon on July 10, 2009, 02:05:58 pm
!!BLOOD!!
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Post by: abculatter_2 on July 10, 2009, 02:09:14 pm
Huh. For some reason it didn't bother me in the slightest. I could easily figure out where everything was, what worked and what didn't. Of course, I didn't try anything hard, like opening the gates.
Whenever I saw a project I didn't know the purpose for, I just ignored it and worked my way around it. Served me well.

... Looking at the fortress from that angle, I guess you have a point. Looks like it needs some major reorganization.
Would you mind uploading the most recent map (without your "hai guise let's have a picnic outside!" -move)?
After you have it up I'd like to ask everyone who's played on the fort to leave PoIs explaining what their projects are for. I'll then compile some kind of a to-do list or maybe even go the save over and fix/clarify/Note everything that needs it.

The booze situation sounds really bad though. We have next to no wood, and if the barrels are all holding useless crap noone cares about the fort will go sober for a _long_ while. Worst case - I'll roll back to before Aldaris' save and fix the fort from there.

Aldaris' save is currently the most recent save. I'll get a map up in a bit...

Also, the booze shortage isn't a problem, it's just that nobody told the dwarves to more more.
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Post by: nahkh on July 10, 2009, 02:10:46 pm
I'm pretty sure I left standing orders to brew stuff. If they stopped it's because we ran out of barrels.
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Post by: Demonic Spoon on July 10, 2009, 02:11:30 pm
You realize what this means of course...gold barrels!
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Post by: abculatter_2 on July 10, 2009, 02:13:29 pm
You realize what this means of course...gold barrels!

The only gold I saw on the entire map was from a dead caravan. Though I didn't do much digging.

There's quite a bit of zinc and copper though.
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Post by: nahkh on July 10, 2009, 02:14:44 pm
... damn I'm stupid. Metal barrels. Of course.
I don't think we have gold, just ortoclase, but we've got plenty of scrap metal. Zinc barrels, here we come!
(Come to think of it, DD has a composite metal called Nordic gold. Anyone know what that is? Copper-Aluminium? EDIT: Oh, it's the stuff some euro coins are made of. 89% copper, 5% aluminium, 5% zinc, and 1% tin.)




About the map thing. When you post a PoI, make sure the name is so descriptive that it would be easy to identify. If you still remember the year it was built, include it in the PoI text.
Speculating or commenting on other people's projects is allowed, but add the text "Spec:" in front of the PoI name. This allows for others to easily see which PoI's describe the true purpose behind a construction, and which don't.

Is that too confusing for you?

Example:
There is an unknown lever that is currently in the "activated"-position. If it was made by me, here's what I would post:
Name:"Lever in north corridor, near the unfinished hall"
Text:"I used this lever to trigger a support to fall, cutting off the magma flow. It's unnecessary now, you can remove or reuse it."

Now suppose I wasn't the person who built it, and was curious as to what it was. I could post:
Name: "Spec: Mysterious lever in the north corridor"
Text: "Does this lever connect to anything in particular? I was too afraid to touch it."

(As for why "Spec:"? Speculation or Spectator or whatever. Just a randomly selected tag.)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: abculatter_2 on July 10, 2009, 02:26:31 pm
http://mkv25.net/dfma/map-6353-sparkgear3
 GO GO GO
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 02:40:50 pm
Oh and someone asked how the exploratory tunnels were supposed to be cleared of magma: They aren't. I left it like that as a convenient magma dispensation system. Should you ever need magma, it's not far away.
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Post by: nahkh on July 10, 2009, 02:58:59 pm
Ok, NOTICE TIME:


If you just wonder what something is without contributing anything useful to the general knowledge about the workings of the fort, use the comments or ask about it on the thread.

Don't clutter the PoI's so much.

I'm looking at you, DS.
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Post by: Heron TSG on July 10, 2009, 03:04:28 pm
I've never fought orcs before, and That strategy massacres goblins.

Most likely won't happen again.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 03:15:17 pm
Yeah well, you've been long forgiven. It didn't kill the fort, partly due to EPIC AWESOMENESS by ArkDelgato.
Although I have this strangest recollection of warning you that orcs will fuck you up. I guess seeing is believing...

Haaang on. I don't seem to be able to find a post of me warning you that orcs fuck you up. In that case my apologies. At least it was implied.


EDIT: I just sent the next player, Tarquinius, a PM explaining our current state. I asked if he'd agree to having his turn rearranged a bit so I could arrange the fort into a better shape.

EDIT EDIT:
I guess that while I'm rearranging the fort I'll draw up some kind of a map to the fort. Showing where the main bits are, how they're connected, where the exits are and how they're controlled.

But damn this place has a lot of exits. It's like swiss cheese, by Armok.
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Post by: Demonic Spoon on July 10, 2009, 03:23:52 pm
Who says your so great at reorganizing a fort anyway? Your probably going to use the extra time to try complete your statue.

EDIT: Stop editing so much, I have to keep checking your posts to make sure you didn't edit them  >:(
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Post by: nahkh on July 10, 2009, 03:26:47 pm
Heh, if I wanted that I would've completed it instead of looking for magma.

Besides, I kind of like the look the unfinished statue gives the whole fort. Looks delightfully downtrodden. Broken and battered.
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Post by: nahkh on July 10, 2009, 03:27:49 pm
I do it because I don't like double-posting.


I never edit a post once someone has posted after it. (Well, sometimes if someone posted while I was editing, but that hardly counts)
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Post by: Demonic Spoon on July 10, 2009, 03:28:16 pm
Perhaps even...habitable? What with no giant dwarven groin hanging over our heads.

I wasn't paying attention to the state of completion of the statue.

Like just now maybe eh?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 03:32:11 pm
That was an example, since you complained.
The only advantage to double posting is that it keeps the thread bumped. But since we have far more posts per day than any other thread ever, I think we're safe in that regard.

Also, I don't really understand what you just said. That first sentence, it hurts my head.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 10, 2009, 03:35:21 pm
The giant dwarf statue right. It would have been standing right over the fortress. Only the legs are complete. What come after the legs? If you know what I mean.
Nevermind, nothing to see here, move along.
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Post by: nahkh on July 10, 2009, 03:36:50 pm
Uhh, it's more complete than that.
Only the hands and weapon are incomplete. Actually that map has the whole thing. Also, there's a picture of it ON THE FIRST POST.
EDIT:
Oh I guess editing the first post is the only exception to editing my posts.
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Post by: Demonic Spoon on July 10, 2009, 03:37:21 pm
Oh right, my bad then. Sorry.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 03:39:16 pm
So yes, the fortress is toiling nobly beneath a giant dwarven crotch.
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Post by: Demonic Spoon on July 10, 2009, 03:40:08 pm
Is that why the place smells of urine? Or is it just the lack of any plumbing whatsoever.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 03:42:06 pm
Hey we have pumbing! ... filled with magma.

It does make the huge puddle of vomit look a bit suspect though.




EDIT:
So, we still need someone to point out the levers that control the exits. I have no fucking idea how and in what ways the underfortress connects to the surface, beyond the access hatches to the overfortress.
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Post by: Demonic Spoon on July 10, 2009, 03:43:24 pm
Well as long as you don't mind urine steam the magma plumbing may very well work!
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Post by: nahkh on July 10, 2009, 03:46:34 pm
I can think of a few problems with that. The first and foremost would be: You know how sometimes when you're taking a dump the water splashes up? I think you can see where I'm going with this.
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Post by: Demonic Spoon on July 10, 2009, 03:58:28 pm
Yeah, simply make the space between the magma and the place where you do your business a bit larger.
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Post by: nahkh on July 10, 2009, 04:00:03 pm
Quote
okace
Qwertyitis?
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Post by: Demonic Spoon on July 10, 2009, 04:00:22 pm
I don't get it?
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Post by: nahkh on July 10, 2009, 04:01:14 pm
Did you get it after I, *sigh*, edited my post?
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Post by: Demonic Spoon on July 10, 2009, 04:02:09 pm
ummm...maybe?  ;)
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Post by: Kamrusepas on July 10, 2009, 05:21:01 pm
Crap, missed my turn. had to rebuild the extension's roof. Luck is against me, stupid life  :'(
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 10, 2009, 05:27:27 pm
Oh no worries, just sign up for a new turn.
17th work for you?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Kamrusepas on July 10, 2009, 05:35:10 pm
Oh no worries, just sign up for a new turn.
17th work for you?

Theres to much work to be done (Re-Tiling, Plastering and painting...oh god) theres way to little time to be playing DF. maybe 27th if the fortress keeps alive that long.  ;D
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Post by: nahkh on July 10, 2009, 05:49:26 pm
Oh it'll stay alive even if I have to drag it there with my teeth. 27th it is, then.
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Post by: Heron TSG on July 10, 2009, 05:57:29 pm
Oh it'll stay alive even if I have to drag it there with my teeth. 27th it is, then.

Don't jinx my turn.
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Post by: nahkh on July 10, 2009, 06:02:44 pm
I'm not jinxing anything.

Tarquinius agreed to have his turned bumped down. I'm gonna spend the time getting the fortress to a decent shape.

Post some PoI's for me to work with. Lever designations, questions, whatever. I'll be posting a big state of the nation post, along with simplified maps and stuff.
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Post by: Wimdit on July 10, 2009, 06:03:40 pm
Woo, this means I get the least screwed-up turn for a while.

...Hopefully.
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Post by: nahkh on July 10, 2009, 06:05:13 pm
Did I mention I'm a math student? So my definitions of "clear" and "organized" might vary :P
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Post by: Heron TSG on July 10, 2009, 06:12:23 pm
To clear some stuff up...

The "Back door" was part of a crazy plan to get Ryan back into the fort before the orcs came and then lock the door.

He then underwent the transformation into godking Ryan, charged the orcs, and mangled a few of them horribly. he crawled away, I charged, and we saved him. (Unlike Ark.)

The Tower was for when we had bows so that we could shoot at the orcs. This was before I discovered Fisherdwarf Ryan had been left outside.
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Post by: The13thRonin on July 10, 2009, 10:23:11 pm
I approve of this succession fortress.

I hope it comes to a suitably bloody and awesome end.

PS - If you experience any oddities with Dig Deeper you can post in the main thread in the modding forums or personal message me [THE TRADE BUG HAS ALREADY BEEN REPORTED THOUGH].

I'm already working on the next incremental patch/version.

Keep up the awesomeness!

PS - You guys might want to fix the trade bug yourselves while you wait. Just copy the [trADECAPICITY] tag thinga-ma-jiggy from donkeys and give it to yaks.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Aldaris on July 11, 2009, 01:53:27 am
I added POIs regarding my turn. The blockmaking was happening to give the masons something to do and get rid of excess stone (They take less space in block form), and buildings just look nicer with blocks instead of crude stone. The catapults are everywhere, you can use the huge room for whatever else you want. There are currently 3 connections between the under and overforts, and the majority of the flying undead have bee cut down. I also added a tanners shop and marked most of the animals for slaughter, so you may have some leather lying around here and there.

EDIT: And as a disclaimer about the food and booze situation, my own forts tend to have working and pretty much automated supply chains for critical things like that. So I'm not used to checking that every minute. Any job cancelations probably got lost in the tsunami of cave-pool related cancelations.
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Post by: nahkh on July 11, 2009, 04:40:57 am
The13thRonin:
Heh, thanks. I'm aware of the trade bug, but we haven't run into it. I don't think we've ever traded with anyone ^^
I'm loving your mod though. Zombie giant wyverns, priceless :D

Aldaris:
Yeah it was screwed up when I got it, and didn't fix it properly, just patched it a bit.

Everyone:
If you know of any particular oddities in our fort maintenance, tell me about it. Any advice or otherwise relevant information is appreciated.


EDIT:
For instance, Aldaris, did you know that the underground pool drainage is currently open to the fort's lower levels? IE if someone actually tried to refill the pool, you'd flood the magma forges?
Now that's the sort of thing that needs to be mentioned.
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Post by: Aldaris on July 11, 2009, 05:14:35 am
Aldaris:
Yeah it was screwed up when I got it, and didn't fix it properly, just patched it a bit.

EDIT:
For instance, Aldaris, did you know that the underground pool drainage is currently open to the fort's lower levels? IE if someone actually tried to refill the pool, you'd flood the magma forges?
Now that's the sort of thing that needs to be mentioned.
Pool drainag.. Oh, right, that.
Oops.
That was to get at those bones and stuff. You may indeed mant to put a door in there.
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Post by: nahkh on July 11, 2009, 05:16:48 am
I'm going to keep posting updates on what I'm doing.

The most pressing problem is booze. We have no free barrels whatsoever.
Since we're currently not under siege I'm going to clearcut THE FUCK out of all surrounding terrain.
I'm making more axes and assigning woodcutters as I'm writing this.
Then we'll go out under armed guard to CUT THAT WOO-OOD.
The overfortress is now temporarily a giant logging camp, with the SW hall used as wood/barrel stockpile and carpenters shop.
I've also forbidden our food stockpiles from using barrels.

EDIT:
You may indeed mant to put a door in there.
Yes I think I mant to do that.
I think I'll just wall it up instead.

Also your system directly connects to the kitchens as well.
SHEESH, how many forts have you drowned?


EDIT EDIT:
Aaaand a kobold ambush. Meh.

E3:
Our proud military eliminated the feeble threat. The weaver that was being assaulted by goblins was rescued, but bled to death of his wounds.

Right now I'm having issues with a certain zombie giant eagle.

E4:
Uhh. Just look at this mess.
Spoiler (click to show/hide)

E5:
NO. NO FUCKING PARTIES. GET BACK TO WORK.

E6:
<long, ugly words directed at whoever designed our food making processes>
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Post by: Demonic Spoon on July 11, 2009, 06:17:18 am
You?
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Post by: nahkh on July 11, 2009, 06:22:38 am
Me? Hell no. I worked in the upper fortress.
The food processing was already in place. I just tweaked what's allowed to be cooked a bit.
My point is that we have sixteen farmers. Sixteen! With 58 dwarves? We need maybe six competent people working on food and we're set for life. With sixteen the xp is spread so thin we might as well start gathering vermin now.
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Post by: Aldaris on July 11, 2009, 06:23:46 am
I only drowned my 3rd trial fort, when I tried to make an underground well and the deprssurizing pump didn't work out. Also, there was more vomit by the entrance when I was busy reclaiming it. Also, you should probably train some melee dwarves, as right now all soldiers are marksdwarves. Still, we now have the siege weaponry to thin out ork sieges...

I also made sure only farmers harvest, so the xp is at least a bit concentrated.
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Post by: nahkh on July 11, 2009, 06:34:42 am
I'll have to reduce the number of workers. We can't spare the dwarfpower right now.

Also, Brak Obama is having a mood. It doesn't look good.
I think he has everything else but the shells. Fortunately we have two raw turtles in store, but no fishery (remedying this now)

UPDATE:
They've been processed, and I forbade everything else. Someone should it one soon.

UPDATE:
HA! It worked. The prophet ate the turtle!
Brak Obama is working furiously.
I also found that one of the caravans left a huge pile of booze after them. Guess the orcs are tee-totalers.

UPDATE:
Oh my sweet Armok.
This sock is the best sock ever.
Spoiler (click to show/hide)
All hail Brak Obama!

And Aldaris, I'm planning on churning out some obsidian swords in the near future.

UPDATE:
I'm fed up with that stupid zombie eagle, interrupting all my work. MARKSDWARVES, TO YOUR DUTY!

UPDATE:
Hah! Death to the undead!
Got one red wound, but it's an arm. He'll be fine.

Update:
Uh-oh.
More kobold ambushers. The only ones anywhere near were Rovod and Zarathustra.
Together they were doing fine against the kobold swordsmen, and were killing the last one, when suddenly a kobold bowman appeared and shot Zarathustra, hitting him in the heart. Rovod yet out a fell cry and charged the lonely bowman, dodging his arrows with devilish agility.
Picture:
Spoiler (click to show/hide)
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Post by: iluogo on July 11, 2009, 08:07:46 am
this fort is awesome ;D
i'd like to take the 17th if that is possible
I haven't played dwarffortress in a long time but since it is vacation i have plenty of time
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Post by: nahkh on July 11, 2009, 08:16:19 am
I added you to the list.
A little rustiness with DF shouldn't be a problem.

But DAMN this fort is confusing. Zig-zagging corridors everywhere. Oh fuck it, I'll just seal everything and carve my own corridors, then color-code everything.

EDIT: ZOMBIE GOATS LEAVE THIS PLACE

EDIT:
You know, I've never actually played a fort where adamantite was necessary for survival. It was always just a fun extra.

But now it's beginning to look like it's crucial for survival. I suggest that someone start looking for it (I'm busy with the reorganization, no time for such)
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Post by: nahkh on July 11, 2009, 09:40:56 am
A VILE FORCE OF DARKNESS HAS ARRIVED!

Oshit, half of our dwarves are at risk here.
I'm ordering a fighting retreat back into the fort. Good thing we had the military on alert. If only I COULD SOMEHOW GET THOSE GODDAMN CHILDREN INTO THE FORT. AND THAT STUPID DUNGEON MASTER.


UPDATE:
Lost an elite wrestler and a stoneworker, but everyone else is locked in and safe. PLUS MY PLAN IS WORKING, we're killing orcs left and right.

ANNOUNCEMENT: I'll be offline for a few hours.Thunderstorm.nevermind, it cleared out. Game me time to get something to eat.



Writeup of the action:
Spoiler (click to show/hide)
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Post by: nil on July 11, 2009, 11:43:51 am
FYI there's a few barrels up in the hermit's cave, should be easy to get at now that the overfort is secure...  and no reason not to clear it out now that Zarathustra is dead (may the prophet of the uberdwarf (unterdwarf?) rest in peace!)

Also: Who mined out the main entrance after we went to all that work clearing out the pool?
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Post by: Demonic Spoon on July 11, 2009, 11:56:31 am
Let me guess nahkh...ingish went to get a drink didn't he?
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Post by: abculatter_2 on July 11, 2009, 11:58:15 am
Oh BTW, there are two caged cats just outside the underfort main entrance which should really help with that vermin problem (or, at least, i had a vermin problem when I played). They also have a bunch of diamonds, which are always nice.

Also, random post.
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Post by: nahkh on July 11, 2009, 11:59:35 am
No, Ingish refused to pull back. I tried everything, up to and including redrafting him.
(I'm going to keep updating that previous post, but the thunderstorm is back. I'll be offline for a while.) Sounds like the storm is passing.



Yeah it passed.

You know how people are used to thinking that crossbows are overpowered? Not against orcs they aren't. I'm having a hard time killing them even with two crossbowsquads shooting at them.


UPDATE:
YES! WE HAVE DRIVEN BACK THE ORCISH HORDES!
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Post by: abculatter_2 on July 11, 2009, 02:23:04 pm
You know how people are used to thinking that crossbows are overpowered? Not against orcs they aren't. I'm having a hard time killing them even with two crossbowsquads shooting at them.

This is why you use magma.
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Post by: nahkh on July 11, 2009, 02:46:04 pm
Hey I broke their siege all right.

Only to have goblins ambush me, kill our mayor and wound Stub.
At least Rovod is now mayor.
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Post by: nahkh on July 11, 2009, 03:47:09 pm
SAVE UP: clicky (http://users.utu.fi/jypval/SG3%20fixed.7z)

I think we can consider the booze situation solved.

I've also made the fortress more defensible, and I've made the layout a little clearer.

We now have precisely uno path connecting the over and underfortresses: The main corridor. I've blocked/repurposed everything else.
The military is supposed to live in the overfortress, along with siege operators. All fortifications and catapults are only accessible from the overfortress proper.

The other big change is the caravan road: Now all trade passes through a long, heavily fortified road. We have two catapults shooting along the road, a large number of different firing angles for marksdwarves, four bridges that can close it off and it passes over the trap pool (currently refilling, don't overfill it. The controls are next to the reservoir).
There's one door along the road that needs to be removed: It's in the overfortress, easily spotted. Remove and wall it up once the bridge is built.
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Post by: Wimdit on July 11, 2009, 05:18:03 pm
Got the save. If we're semi-secure now, I think it's enormous impractical defense system time.

EDIT: Can't open the save. I have 7-zip, but apparently it 'cannot open the file as archive.' Can you put it in .zip format or something?
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Post by: Wimdit on July 11, 2009, 06:13:14 pm
Double posting so that this issue may be submitted in a frank and forthright manner for nakh's judicious appraisal, provided he has notification enabled. Which he probably does.
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Post by: nahkh on July 11, 2009, 06:15:14 pm
I don't. I just read the forums like an addict.

reuploaded (http://users.utu.fi/jypval/SG3fix.zip)

I think you should start training the military. Maybe force every civilian to take crossbow classes or something. But that's just my opinion. Remember to stop the pool refill before it floods the fort.
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Post by: Wimdit on July 11, 2009, 06:25:02 pm
Got the save for reals. This place is a mess. I'm not going to ask why there are dwarf bones underneath the room where Stubs is recovering.
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Post by: nahkh on July 11, 2009, 06:30:02 pm
Dunno. Something to do with the previous owners of the room.
I guess Ark liked it that way.

I better upload a map with some clarifying notes.
Do you have any particular questions about the fort?



Oh yeah, one or two things need fixing. Currently all the fortress booze is stored in the overfortress. That needs to be fixed. The overfortress should have it's own food/booze storage though.
Plus there's that one door along the caravan road that needs to be walled up.

Can you figure out what corridor connects where? I took some liberties with the existing passages.
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Post by: Akreaveter on July 12, 2009, 04:03:37 am
Sign me up for the 21st.

Here's hoping I remember.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 12, 2009, 04:10:01 am
I'll sign you up, and PM you once your turn is imminent.

By the way, has anyone else looked at Dakost when he's shooting with that artifact crossbow of his? It's like a fucking machine gun. I recommend not having him as the squad leader because he constantly keeps running back for more ammo.


How's it going, Wimdit?
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Post by: Aldaris on July 12, 2009, 05:18:01 am
Here's a trick: Place ammo stockpiles in every bunker and produce more ammo than you have stockpile space for. They'll pretty much always be full. Also, once adventurers can remove constructed walls (With effort), forts like this will be awesome, what with all the walled of corridors.
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Post by: Wimdit on July 12, 2009, 06:01:39 am
I'll sign you up, and PM you once your turn is imminent.

By the way, has anyone else looked at Dakost when he's shooting with that artifact crossbow of his? It's like a fucking machine gun. I recommend not having him as the squad leader because he constantly keeps running back for more ammo.


How's it going, Wimdit?

I'll tell you one thing: Dakost's dead.

:/

Full update and save coming soon, 'cause I should be going to bed.
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Post by: nahkh on July 12, 2009, 06:05:28 am
*CRIES MANLY TEARS*

Oh Dakost, I hardly knew ye. May your tables always be masterwork and your beer always cold.




On completely different note, cats in real life are just as good at hunting vermin as they are in DF. I just watched my cat hunt, kill and eat a fly. Gross.
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Post by: Wimdit on July 12, 2009, 06:07:49 am
That means dogs are better than cats, relative to DF. My dog catches flies all the time.
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Post by: nahkh on July 12, 2009, 06:49:15 am
HERESY
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Post by: Wimdit on July 12, 2009, 07:08:51 am
Archimedes' Log
I feel that now the time is right. I managed to get myself appointed Dungeon Master of this remote, orc-ridden village on the fringes of civilization so that I could realize my dream of the Dwarven Orbital Magma Cannon. The poor saps here will build the tower for me, and then they will pave the sky, and it will be glorious. I will make the screws and pipes necessary for such an endeavour.

1st Hematite
Few notable events. I am levelling the top of the northwestern hill in order to have flat terrian for my masterpiece. Elves arrived and were ambushed by goblins. That was most entertaining. A miner was possessed and started running around gathering things, so I paid him no mind. Eventually he went insane, however. I suppose he wanted glass or shells or something. They found his naked corpse at the bottom of the stairs. The clearing of the hill ran into a few difficulties: my miners caused a cave-in. One of them died, so I ordered them to mine from the top downwards. That often led to them mining away the rock they were standing on: one miner landed on his horse and broke her leg. Most amusing. Then he somehow caused another cave-in, but, tough as he was, he was merely horribly mutilated instead of killed. He is now recovering in the barracks, with his injured horse on top of him.

I also ordered my quarters expanded. I now have proper rooms, instead of the cubbyholes which are common in this fort.

25th Limestone
Work on the cannon is encountering some difficulties, primarily the lack of wood for the windmills and axles. Nevertheless, we can now pump magma to the surface: the next step is to build a tower and pave the sky. I considered using the gigantic statue that was apparently built in the first year here, but it was not in a suitable location.

Two interesting events also happened: a child has been possessed and is demanding wood and shells and cloth and gems and bones... it figures. There was also an orc siege of three squads, mainly swordsorcs, axeorcs and wrestlers, with a few hammerorcs mixed in. No boworcs, fortunately. They are still outside, thanks to a zombie wyvern that intercepted my marksdwarves when they went to a hill which I didn't order them to go to: apparently they were acting on the orders of a previous ruler of this place. The first casualty was a baby one of the marksdwarves had been carrying; the second, also a baby she was carrying. She was carrying them both into combat. Her two older children also followed her, and spent the battle running around waving their arms in the air. Stubs the marksdwarf joined them for a while before overcoming his brain injury and actually fighting. To make a long story short, the wyvern disabled my entire military. Retreat is not the dwarven way, and so my course was clear. I drafted the entire fort (except myself, of course) and sent them against the wyvern. Zuglar the combat clerk got the kill.
(http://i30.tinypic.com/fc8o4w.jpg)(http://i26.tinypic.com/2qtlrw7.jpg)

Casualties:
Dakost Akmamingiz Ninurvanel, elite wrestler. His machine-gun crossbow skills will be missed.
Kikrost Oslandesor, random woodcutter.
Zas Olonsefol, Buttercup's baby.
Melbil Rithlutmonom, Buttercup's other baby.

Injuries:
Skid, bald tyrant (entire left arm and half his right arm cut off, lower body broken. Is superdwarvenly tough, but unconscious and will likely never be able to walk around without falling unconscious constantly). Pity it wasn't Stub - would have been appropriate.
Kib Rigothusen, butcher and siege operator, (left leg cut off at the knee, remains able to move around without falling unconscious).
Stubs, elite wrestler (mangled arm).
Sibrek the child (right arm and leg mangled).
Lor the marksdwarf (broken arm).
Buttercup the marksdwarf (broken arm, still ecstatic despite having lost two children).
Edem the farmhand (broken leg).
Urist the marksdwarf (broken leg).
Ducim the woodcutter (mangled leg).

Most of an orc squad was eliminated, but there are still a lot out there. A special tomb will be constructed for the casualties beneath the site where the battle took place, and the wyvern corpse will be placed within. Dakost's tomb will be decorated in recognition of his champion status.

1st Moonstone
Gasp! The wyvern corpse has entirely disappeared, except for a single bone... odd. We are still short of wood, and have no shells for the child. I wish the tower caps would grow faster.

3rd Moonstone
The child finally went berserk. Aldaris saw him causing a public disturbance and laid into him with such ferocity that I immediately promoted him to Captain of the Guard. Nobody will commit minor offences on his watch.
(http://i26.tinypic.com/2lvelbc.jpg)

10th Moonstone
A vile force of darkness has arrived! I thought we were already under siege. Oh well. I can make out five squads, one of which is boworcs. A child has been taken by a fey mood as well.

26th Moonstone
(http://i28.tinypic.com/2mmy16d.jpg)
He says they're markets. Smoking markets. I don't know what that has to do with anything, but alright.

28th Obsidian
We have begun to pave the sky. Oddly, the dwarves seem to be afraid of the orcs waiting below, even though they are separated by quite a large amount of sky. One of the masons also gave birth while working on top.

22nd Granite
A carpenter made an artifact hatch cover.
(http://i26.tinypic.com/2gvo5eu.jpg)

17th Slate
Saw a full-grown tower cap in the underground forest today. Soon we will have wood! Just need to wait for more to mature...

8th Felsite
My tomb is complete. Once I am buried there, my underlings will pump the room full of magma. I am relinquishing control of the fort now, in the hopes that others will carry on my work.

Notes:

Played for a year and a bit. Save (http://www.megaupload.com/?d=KS6JPJG2)

A million points to anyone for whom the phrase 'Buttercup's Baby' rings a bell.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 12, 2009, 07:37:59 am
The... the children. You killed Buttercup's children.
YOU MONSTER

Aaargh. I _just_ got the fort running half-decent.
Perhaps the next guy should just lock everyone back in the underfortress. Anyway, who's next?
Oh lord. It's Barbarossa.
As much as I dread this, you can start your turn early since Wimdit is already done.


(Obvious Princess Bride reference is obvious)


EDIT:
Could you post a complete list of deaths/arrivals/births that happened during your turn? Who's the dead miner?

Also, waah at people not being careful with zombie wyverns.
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Post by: Heron TSG on July 12, 2009, 09:14:51 am
Here is me. I am downloading.
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Post by: nahkh on July 12, 2009, 09:37:15 am
Don't kill too many dwarves. I don't think we'll ever get any more immigrants.
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Post by: Demonic Spoon on July 12, 2009, 09:58:31 am
What! You claimed the dungeon master?! Booo!!  >:(
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Post by: nahkh on July 12, 2009, 11:08:18 am
About megaprojects, could you please make them even semi-plausible? While the engine technically lets you pave the whole map over while supported by a single tile, it tends to break the mood quite a bit. Build some supports for it or something.
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Post by: ToonyMan on July 12, 2009, 11:13:56 am
BEWARE THE SINISTAR.
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Post by: nahkh on July 12, 2009, 11:22:24 am
... I see we have a new meme on the block.
I guess my reply would be "Run, coward!"
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Post by: ToonyMan on July 12, 2009, 11:25:12 am
The Seal God must make a giant Sinistar statue to honor the Sinistar.
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Post by: nahkh on July 12, 2009, 11:40:47 am
Not a half-bad idea actually. Our current dining room is kinda primitive. A massive dining hall with a Sinistar mosaic floor?
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Post by: ToonyMan on July 12, 2009, 12:03:13 pm
Not a half-bad idea actually. Our current dining room is kinda primitive. A massive dining hall with a Sinistar mosaic floor?

Yes.
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Post by: nahkh on July 12, 2009, 12:26:36 pm
I think we even have the necessary materials. some realgar, lots of microcline, alunite for the white parts. I don't think we have any really dark stone though.

Oh scratch the realgar, magma pools.
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Post by: crash2455 on July 12, 2009, 12:49:44 pm
On completely different note, cats in real life are just as good at hunting vermin as they are in DF. I just watched my cat hunt, kill and eat a fly. Gross.

Yeah, I've seen that too.  You can hear the fly trying to escape every time the cat opens its mouth.
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Post by: nahkh on July 12, 2009, 01:03:46 pm
I guess I made a mistake in fixing some of the logistical issues with the fort. Now players have more time to mischief. All our problems seem to be caused by players.
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Post by: Aldaris on July 12, 2009, 01:42:56 pm
Yay! My alter ego mutiliated a child and emotionally scarred him (her?) for life!
 
Noes! My military has been crippled!
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Post by: Demonic Spoon on July 12, 2009, 02:43:23 pm
Well of course all the problems are caused by the players nahkh, what you thought the dwarves were to blame?
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Post by: nahkh on July 12, 2009, 03:03:48 pm
*facepalm* Maybe I thought that the game itself was hard? Or dwarves were idiots?

Anyway, time for SHAMELESS PLUGIN.
Check out my new community fort. Over that way (http://www.bay12games.com/forum/index.php?topic=38673.0). We have some free slots for the initial dwarves. Go and join the condemned.
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Post by: Heron TSG on July 12, 2009, 07:34:46 pm
Almost done. The THRONE OF DESTINY is proceeding as planned.

PS: I'm not graphically talented enough to make a sinistar mosaic...
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Post by: crash2455 on July 12, 2009, 07:37:59 pm
That's all the more reason to do it. A half-assed attempt would keep in the spirit of this fort.  Make sure you get halfway done with it and then a siege destroys everything.
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Post by: Heron TSG on July 12, 2009, 11:22:41 pm
SAVE (http://dffd.wimbli.com/file.php?id=1201)

Well, that one went much better. Found some Adamantine beneath the throne...

Well, here are my achievements.

*Found Adamantine

*No Deaths

*Installed doors by adamantine access shaft in case of demons.

*Started a gulag, followed by a cleanup sweatshop.

*Made gulag in adamantine mines for non-metallic stones.

*Ryan possessed the peasant

*Ryan became Mayor

*Ryan named Godking

*Ryan gets royal throne room (with magma moat), royal bedroom, and royal dining room.

*Four rooms inside Ryan's magma-moated area made for future bodyguards (Megatrons). The rooms are F'in sweet. Next person, start training them in every combat form, starting with wrestling.

*Farms replanted

*Stabilized ingestion industries

*? ? ? (in times of dire need, this will be revealed)

*Paved a bit more sky
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Post by: abculatter_2 on July 13, 2009, 01:28:20 am
NEW MAP UPLOADED

http://mkv25.net/dfma/map-6374-sparkgear3

ADD PoI, PLZTHNX.
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Post by: iluogo on July 13, 2009, 03:14:22 am
*Installed doors by adamantine access shaft in case of demons.

very funny  :-X

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Post by: nahkh on July 13, 2009, 03:20:36 am
Barbarossa, are you aware that there are 12 hours of your turn left? 'cuz I'm handing it to someone else if you don't want it.
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Post by: iluogo on July 13, 2009, 03:22:55 am
ME!
please ;D
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Post by: nahkh on July 13, 2009, 03:36:30 am
Depending on Barbarossa's answer, it's yours.
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Post by: Heron TSG on July 13, 2009, 03:40:18 am
yours. I accomplished mah goal.

@Nahkh- how was that compared to my first turn?
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Post by: iluogo on July 13, 2009, 03:43:38 am
downloading
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Post by: Heron TSG on July 13, 2009, 03:56:53 am
@Iluogo-
DO NOT open the floor hatches in Ryan's magma land.

adding PoI's to map.

PS: I just gave sparkgear a religion with a mortal deity! wooooo! this can't possibly go wrong!
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Post by: Demonic Spoon on July 13, 2009, 04:28:14 am
Totally foolproof man!
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Post by: iluogo on July 13, 2009, 06:12:55 am
where is the lever for the main front gate ???
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Post by: nahkh on July 13, 2009, 06:17:10 am
Which gate do you mean?

The south gate? Check the diamond-shaped lever cluster in NW hill, overfortress.
If you mean some of the gates along the caravan path, check the control room near the depot. (I didn't have time to connect the first gate though, I hope Barbarossa did?)
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Post by: iluogo on July 13, 2009, 06:33:19 am
found it thanks

edit: to bad that it was to late
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Post by: nahkh on July 13, 2009, 06:34:39 am
Ominous much?
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Post by: ToonyMan on July 13, 2009, 06:38:27 am
I bet the siege got through and killed them all.
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Post by: Demonic Spoon on July 13, 2009, 06:38:55 am
Execpt for whatshisname the godking of course  ::)
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Post by: iluogo on July 13, 2009, 10:54:44 am
oh god, i screwed up royally this time :-[
i'll tell you what happened in a bit
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Post by: iluogo on July 13, 2009, 11:21:56 am
the save (http://dffd.wimbli.com/file.php?id=1206)

before you start screaming let me explain what happened


I decided the fort needed a over complicated defense system (OCDS in short)
when my year started i almost immediately got a bunch of immigrants who were all slaughtered together with a few of the military dwarfs.
 When they finally left I designed the OCDS. Construction went well and almost nobody was killed. When the OCDS was almost finished, there was an orc siege.
Luckily all of the outside work was already finished and so the final doors were placed and connected. The first time I got 3 orcs.
They all drowned and it didn’t take long to reset the system. The second time around I got about  10 orcs.
When I left to check other things there were a few messages about dwarfs cancelling because of orcs.
So I checked them and well… I’ll let the picture speak for itself.
Spoiler (click to show/hide)
about 20 of the 50 dwarves were killed or injured
1 of the orc bodies blocked the door so when i used the trap again all the orcs were just washed into the reservoir where they could easily get out

i suggest we revert back to barbarossa's save because a tantrum spiral seems inevitable
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Post by: Heron TSG on July 13, 2009, 11:27:34 am
Or... it could be Ark's turn! Can I do another turn on the 27th or later?
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Post by: ToonyMan on July 13, 2009, 11:43:20 am
I bet the siege got through and killed them all.

Hot damn I was right!
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Post by: abculatter_2 on July 13, 2009, 11:44:05 am
This is why we use floodgates, not doors.
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Post by: nahkh on July 13, 2009, 12:21:17 pm
All in favor of passing over iluogo's turn with nary a glance? Aye? Aye.
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Post by: Heron TSG on July 13, 2009, 12:26:58 pm
Nay! onwards!
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Post by: iluogo on July 13, 2009, 12:36:59 pm
This is why we use floodgates, not doors.

floodgates are also blocked by bodies.
still i guess this was a kind of learning moment to always put grates or bars to prevent this from happening  :-\
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Post by: nahkh on July 13, 2009, 12:37:54 pm
Did anyone important die?
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Post by: iluogo on July 13, 2009, 01:00:25 pm
barbarossa, aldaris, buttercup, archimedes and a bunch of legendaries

so i guess the answer is yes
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Post by: ToonyMan on July 13, 2009, 01:05:12 pm
Ah, keep going you'll be fine.  It'll blow over.
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Post by: Heron TSG on July 13, 2009, 01:05:23 pm
Wait a sec... I didn't name anyone Barbarossa!
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Post by: abculatter_2 on July 13, 2009, 01:06:07 pm
This is why we use floodgates, not doors.

floodgates are also blocked by bodies.
still i guess this was a kind of learning moment to always put grates or bars to prevent this from happening  :-\


What about that bug that pushes stuff through bars and grates?
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Post by: iluogo on July 13, 2009, 01:10:58 pm
Wait a sec... I didn't name anyone Barbarossa!

I meant Brak Obama
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Post by: Heron TSG on July 13, 2009, 01:12:09 pm
Fine. go from my save.
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Post by: iluogo on July 13, 2009, 01:14:26 pm
This is why we use floodgates, not doors.

floodgates are also blocked by bodies.
still i guess this was a kind of learning moment to always put grates or bars to prevent this from happening  :-\


What about that bug that pushes stuff through bars and grates?

fine fortifications then
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Post by: Skid on July 13, 2009, 01:52:34 pm
Same problem there.  However it'll still be better than having nothing in the way.

Can I have the 20th?
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Post by: Heron TSG on July 13, 2009, 02:49:26 pm
28th please.

PS: Rovod is a badass. murdered two thieves with his bare hands.
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Post by: ToonyMan on July 13, 2009, 02:53:13 pm
28th please.

PS: Rovod is a badass. murdered two thieves with his bare hands.

Sounds likely, I've had a bear kill two thieves before.  A black bear at that.
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Post by: nahkh on July 14, 2009, 01:11:50 am
So what's the word? Go with what we've got? (ie: damn near everyone killed)
Also, anyone seen Samus? Isn't it his turn?
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Post by: Samus1111111 on July 14, 2009, 07:59:58 am
ok, I'll be reverting to Barbarossa's save, downloading now
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Post by: Samus1111111 on July 14, 2009, 08:32:41 am
where are the levers to control the bridges to outside?
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Post by: nahkh on July 14, 2009, 03:01:40 pm
Which bridges? The ones in the overfortress? Check the northwestern hill (there should be five levers there).
If you mean the ones along the caravan road, next to the trade depot.
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Post by: Samus1111111 on July 14, 2009, 03:43:20 pm
assuming the overfortress is the part above ground with the mural around the ramps down I am looking for the levers to control the bridges south and east of the downward ramps in the middle of the overfortress. I have checked the levers by the trade depo and the one that says "first caravan route bridge" does not do anything that I can see and I can't find any levers on the northwest hill.

There is a group of 5 levers that is next to the Trade Depo (along with the three labled as caravan paths...) that say they are overfortress gate controls, but that they aren't hooked up yet. I am now hooking them up and hoping that they work.....

scratch that, whatever they are trying to link to is unaccesible.

dang, need that lever, migrants have arrived
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Post by: nahkh on July 14, 2009, 04:08:35 pm
Inside the northwestern hill, right next to the staircase. The diamond-shaped cluster. The bottom lever opens the south gate and the rightmost lever opens the east gate.

In order to connect the levers the gates must be open. I couldn't connect them due to siege reasons.
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Post by: Samus1111111 on July 14, 2009, 04:20:30 pm
ah, thank you, found them :)
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Post by: Samus1111111 on July 14, 2009, 07:33:37 pm
ok, I'm done. Here's the save: http://dffd.wimbli.com/file.php?id=1215

Nothing much happened.

I added to the section of the overfortress where someone had set up a system to pump the magma to the surface and created a magma defence for the southern gate. I set up a system where the magma is pumped along an "aqueduct" to the southern gate where it is held back by some floodgates. When and enemy enters the southern gate path, you pull the left lever under the gate levers section (PoI added for ease of access) and floodgates close (still need to be added). Then pull the right lever and the magma is released.

Now for the sad news.....
I regret to inform you all the Ryan the Godking has been killed :(. He was out gathering wood when he was ambushed by a squad of goblin crossbowmen. He valiently slew 5, but had been shot through the heart and both lungs and died, just as the millitary arrived.

In other news.....
We got one wave of migrants pushing our popluation near the 70 mark (I think... not sure on the exact number). I recruited most of them into the millitary and they then proceded to get themselves killed in the numerous sieges that occured during my turn (one of which was the one that killed Ryan). The food and booze stores are sitting at around 1000 and I have pulled everyone inside and shut all the gates so that everyone may properly mourn the passing of the famed Ryan the Godking. Other than that, not much happened.

I have named one of the marksdwarves after myself. 'Samus' is personally responsible for running out solo and attempting to defend Ryan, however, it was too late, but has been rewarded with her own tomb (to the right of the spiral room area in the northwest). Please finish smoothing it and then engrave it and add any "dwarfy" additions you think neccesary ;D
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Post by: Heron TSG on July 14, 2009, 09:22:09 pm
Ryan must possess another.
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Post by: nahkh on July 15, 2009, 04:15:29 am
We should totally get a baron.
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Post by: nahkh on July 15, 2009, 09:42:19 am
Oh goody, next up Demonic Spoon. Start whenever you feel like it.
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Post by: Demonic Spoon on July 15, 2009, 10:35:40 am
wah? mine turn? already?
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Post by: nahkh on July 15, 2009, 11:40:16 am
Yes, your turn.

Does nobody read the turn list?
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Post by: iluogo on July 15, 2009, 02:23:35 pm
I just found out I don't have a lot of time the 17th so can i be moved to the 19th please?
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Post by: Demonic Spoon on July 15, 2009, 03:20:39 pm
Let me start with the customary omfg what fuck is going on. Aargh haven't played in awhile, going to have to get used to ascii again.
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Post by: nahkh on July 15, 2009, 03:21:12 pm
No! NO! YOU WILL SCREW UP EVERYTHING! MY BEAUTIFUL PERFECT ORDER!

Hang on, the 19th? Oh that's cool
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Post by: Demonic Spoon on July 15, 2009, 03:49:43 pm
It would appear that samus's magma defense system is a failure, the windmills do not seem to produce enough power.
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Post by: Samus1111111 on July 15, 2009, 03:58:44 pm
the windmills were there before my turn and someone didn't look and see that unfortunately (or maybe in the SparkGear way :P) our map has 0 wind power. the pumps will have to be pumped manually or you will have to hook up waterwheels to them. also you will have to install the floodgates in the south passage if you want them.
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Post by: Demonic Spoon on July 15, 2009, 04:09:45 pm
Plans on the great power plant are underway.
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Post by: Demonic Spoon on July 15, 2009, 04:12:46 pm
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/Ruler.jpg?t=1247692354)

FFFFFFFFffffffffffffffffffffffffffff
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Post by: ToonyMan on July 15, 2009, 04:15:43 pm
uuuuuuuuuuuuunnnnnnnnnnnn.
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Post by: Demonic Spoon on July 15, 2009, 04:17:29 pm
OKay poeple, where did you put that larch bed artifact? Found it
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Post by: Heron TSG on July 15, 2009, 04:25:08 pm
Rename him Ryan and give him the Godking's quarters.

Those SHOULD be sufficient, as ryan's throne room, bedroom, and dining room were all Royal due to the articafts.
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Post by: Demonic Spoon on July 15, 2009, 04:28:03 pm
Never! He is Demonic Spoon the III!
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Post by: Heron TSG on July 15, 2009, 04:39:50 pm
Ryan's temple must not have an infidel inhabitant!
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Post by: Demonic Spoon on July 15, 2009, 04:43:43 pm
Who said he was going to live in ryan's temple?
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Post by: nahkh on July 15, 2009, 05:07:39 pm
Yeah, loot his temple and steal his furniture.
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Post by: Demonic Spoon on July 15, 2009, 05:12:55 pm
Precisely my plan :D
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Post by: Heron TSG on July 15, 2009, 05:25:47 pm
Beware, the spirit of Ryan will come for ye, heathen!
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Post by: Demonic Spoon on July 15, 2009, 06:55:52 pm
Done, uploading now, basically all I did was (theoretically) make the magma defense work, you just have to wait for everything to pan out.

Save: http://dffd.wimbli.com/file.php?id=1223

Over to you crash, I will possibly write a story in the morning.
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Post by: nil on July 15, 2009, 10:33:22 pm
the crypts are flooding...

otherwise it's hard to believe this is the same gearspark--look at those defenses!  it's almost like someone wanted these dwarves to survive, rather than lead short miserable lives of five years or less.
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Post by: nahkh on July 16, 2009, 01:34:47 am
Post a map? Wanna inspect, even though I'm stuck at work.
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Post by: Demonic Spoon on July 16, 2009, 02:26:02 am
Map: http://mkv25.net/dfma/map-6420-sparkgear3

Edit: I forgot about connecting all the upper pumps to the power grid, and it seems crash hasn't started yet, could I maybe complete that?
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Post by: Aldaris on July 16, 2009, 02:41:53 am
...
I'd hate to break the future fun, but the magma defense won't work. Pumped magma is pressurized, so you'd murder the fort if you activated it.
Just mentioning.
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Post by: Demonic Spoon on July 16, 2009, 02:43:02 am
...you know, I was hoping no one would notice that... but no, you had to go open your big mouth.
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Post by: nahkh on July 16, 2009, 02:49:54 am
All magma traps murder the whole fortress.
I hope you've used magmaproof rock in making those floodgates and associated mechanisms. Also, some kind of system draining the magma from the _caravan_road_.

Also, am I the only one who's taken a wider look at that magma dispensory system?
A huge tube coming out from between the statues legs?
Must I say more?
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Post by: Demonic Spoon on July 16, 2009, 02:52:37 am
 :P No draining system that I know of, the previous guy was the one who made the floodgates and associated mechanisms.

Is that a yes to me quickly hooking everything up?
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Post by: crash2455 on July 16, 2009, 03:16:32 am
You know, I spent like 3 hours working on this stupid magma defense thing and didn't even consider that I might need bauxite mechanisms/floodgates.  I should investigate that.  Also, whoever put in the waterwheels put them in wrong, and also didn't consider that they need a constant supply of moving water beneath them.

Furthermore, DS, your king is one high maintenance motherfucker.  I only got his bedroom to the right price level because I unearthed a bunch of jewels and then just happened to get masterwork engravings on them.
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Post by: Demonic Spoon on July 16, 2009, 03:17:53 am
The moving water is getting to them... Also, what did you do to my poor magma defense?
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Post by: nahkh on July 16, 2009, 03:30:39 am
Well you don't actually need bauxite with Dig Deeper. Check the magma filled exploratory tunnels, some of the rock types there are magma proof.

But yeah, the magma defense looks awesome, make it so number one.
Maybe also install a water pump system so you can turn the magma to obsidian after use. Obsidian is easier to clean after all.
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Post by: iluogo on July 16, 2009, 06:36:49 am
my Watertrap atleast sort of worked.
this thing is just going to flood everything with magma ;D
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Post by: Samus1111111 on July 16, 2009, 06:40:41 am
the floodgates at the end of the magma tunnel thing have magma proof mechanisms

and dang, why did you have to go and say that about my magma trap....... I was hoping for a Boatmurdered ;D
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Post by: nahkh on July 16, 2009, 07:10:11 am
I guess Aldaris gets dwarven karma for Services Rendered for the Common Good.
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Post by: Demonic Spoon on July 16, 2009, 07:20:10 am
 >:(
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Post by: crash2455 on July 16, 2009, 01:11:57 pm
The moving water is getting to them... Also, what did you do to my poor magma defense?

The water was 7 deep and nothing was happening.  Also, I'll post a map.


Also, the king went insane because his dwellings were not lavish enough (I got to Royal Bedroom and Royal Mausoleum, but that wasn't enough).
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Post by: Heron TSG on July 16, 2009, 01:22:09 pm
RYAN STRIKES!
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Post by: Demonic Spoon on July 16, 2009, 02:08:43 pm
Aw, well I thought it would work, wonder what went wrong?
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Post by: crash2455 on July 16, 2009, 02:14:09 pm
Okay, when did locking the door stop keeping out invaders?  I got the magma defense running, but it didn't matter because the orcs piled in through a door in the back.  Since there were more orcs than I have dwarves, the fortress was destroyed.  I'm uploading the save prior to that.
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Post by: crash2455 on July 16, 2009, 02:31:08 pm
Map:  http://mkv25.net/dfma/poi-16721

Save:  http://dffd.wimbli.com/file.php?id=1224

Now off to get some wisdom teeth pulled! (*Yay*)
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Post by: Heron TSG on July 16, 2009, 02:50:27 pm
Aw, well I thought it would work, wonder what went wrong?

YOU LOOTED RYAN'S TEMPLE!!!

but seriously, you must have forgotten to give him 30+ chests.
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Post by: Demonic Spoon on July 16, 2009, 02:55:28 pm
I was speaking about the waterwheels...
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Post by: Demonic Spoon on July 16, 2009, 02:56:26 pm
I claim the open day!
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Post by: Heron TSG on July 16, 2009, 02:56:58 pm
My comment remains sensical. Replace chests with gear assemblies.
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Post by: nil on July 16, 2009, 03:42:30 pm
So for the last several turns, the same plump helmets have been sitting, ripe for the picking, in the unaccessible hermit's cave above the overfortress.  Shouldn't they have spoiled a long time ago, or do plumpt helmets not do that?
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Post by: Demonic Spoon on July 16, 2009, 03:53:59 pm
They do spoil if unharvested yes.
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Post by: nil on July 16, 2009, 04:31:42 pm
Yeah that's what I thought.  Something strange is going on in that cave, then....  it's definitely a plot, not a stockpile.
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Post by: nahkh on July 16, 2009, 04:46:41 pm
do rotting plants produce seeds, perhaps?

Also, I think it's about time we took some new 3d pictures of the fort.
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Post by: Demonic Spoon on July 17, 2009, 02:36:50 am
Apparently, orcs several z-levels above you and on the other side of a moat and wall are a threat  :P This is slowing everything down somewhat, when are these frikkin orcs gonna leave?
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Post by: Ignem on July 17, 2009, 02:58:38 am
The pure awesomeness of SparkGear 3 tickles my dwarven beard, it has my seal of approval and deepest sympathies. May the corpses of SparkGear III rest in peace and not rise unrest.
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Post by: nahkh on July 17, 2009, 03:47:55 am
Ignem: Want a turn? Just say the word. 22nd is the next available day.
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Post by: Ignem on July 17, 2009, 06:11:23 am
Thanks for the offer, I need to play a bit more before I am willing to ruin any community game with my dwarven leadership, so for now I'll politely step back into the shadows of the thread-lurkers and practice orc-and-zombie-wyvern-survival tactics.
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Post by: nahkh on July 17, 2009, 06:13:00 am
Well, I can't see how you could ruin this fort any worse than it's already been ruined. Hey, what's the worst thing that could happen?
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Post by: Demonic Spoon on July 17, 2009, 07:31:16 am
...he could win?

Edit: Build faster you lazy excuses for dwarves!  >:(
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Post by: Demonic Spoon on July 17, 2009, 04:57:48 pm
The Save: http://dffd.wimbli.com/file.php?id=1228

Disclaimer: The map isn't unplayable just challenging

P.S. It would seem I'm draining the magma pipe faster than it refills :(
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Post by: Tarquinius on July 17, 2009, 05:09:18 pm
I've downloaded the save and am waiting to see the full scale of the trainwreck.
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Post by: nahkh on July 17, 2009, 05:28:12 pm
POST YOUR FIST IMPRESSIONS

I lust for your confusion and fear.
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Post by: iluogo on July 17, 2009, 05:57:32 pm
THE WORLD IT IS BURNING

edit: well yeah that was pretty much it
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Post by: Tarquinius on July 17, 2009, 06:27:18 pm
After about a half-hour of work, my thoughts. (1) Apparently no-one besides me makes use of the hide button. It makes the fortress much nicer to look at. (2) How am I supposed to turn off the magma in the obsidian-making room? The magma seems to be connected to the Burn-The-World project (How does this work and why do we have it?) and I'm not sure where the magma for that comes from. (3) Why is the food stockpile so far away from the main dining room? On that subject, why is almost everything important on Z-level 147? However, we have impenetrable defences and plenty of resourses, so there shouldn't be too many problems.
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Post by: nil on July 17, 2009, 11:55:32 pm
Hey can I get on the next open spot, on the 22nd?

Tarq, the answer to your third question can be found here (http://www.bay12games.com/forum/index.php?topic=37940.msg630487#msg630487) and here (http://www.bay12games.com/forum/index.php?topic=37940.msg632433#msg632433).  Indirectly that answers your first question, too; things have just been dicey for so much of the time there haven't been many beautification projects, even basic stuff like using hide.

I don't know anything about any levers though.
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Post by: Demonic Spoon on July 18, 2009, 01:40:33 am
I accidently punched through to the lower rooms with a cave in, allowing the magma to leak out, the water was simply to stop the flow of magma.

P.S. I suggest linking a lever to one of the gear assemblies of the fuck the world device, allowing the magma pipe to refill.

Edit: Uploaded map: http://www.mkv25.net/dfma/poi-16749-thegreatpurging
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Post by: crash2455 on July 18, 2009, 03:33:04 am
Ah, I was wondering how the magma was flooding the world until I saw that you messed it up.
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Post by: nahkh on July 18, 2009, 03:34:59 am
OH GAWD

At least the magma won't reach inside the fortress. That doesn't look like that much magma in the caravan road, plus it leads to the lake. Probably nothing to worry about IF THE MAGMA IS TURNED OFF NOW.
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Post by: Demonic Spoon on July 18, 2009, 03:36:02 am
The magma flooding the world was intentional crash.
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Post by: nahkh on July 18, 2009, 03:41:47 am
Oh man. I wasn't planning on that kind of magma defense when I made the entrance.
Looks like we'll need to do some remodeling once the magma clears out.

I guess making the entry bridge higher, then walling up all the fortifications on the lowest level would be good.
Making the walls one level higher on the fortress side would also be one honkin great idea.
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Post by: Demonic Spoon on July 18, 2009, 09:58:39 am
How goes it?
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Post by: nahkh on July 18, 2009, 11:45:38 am
Ominous silence.

It must mean that.... THE STATUE HAS COME ALIVE!
And it's using the magma defense system as an unholy Ghostbuster gun!
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Post by: Demonic Spoon on July 18, 2009, 12:29:29 pm
... *horrible mental pictures about a giant headless dwarf statue attacking poeple with it's magma spewing genitals*...I hate you so much nahkh.
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Post by: Tarquinius on July 18, 2009, 12:49:47 pm
Unfortunately, I lost a few hours of work thanks to a computer crash. I still should be able to get quite a bit done but not as much as a wanted. So far I have: (1) A lever to shut off the magma aquedect. (2) A new, larger dining room capable of seating 60 dwarves that should be royal once engraved. (3) A workshop district located near the centre of the fortress, currently holding 14 mason's workshops, 2 mechanic's workshops, and 4 craftdwarf's workshops. (4) A new 12x12 food stockpile located next to the new dining room. (5) A bedroom complex that will have 26 3x3 engraved bedrooms, located above the workshops. Unfortunately that means that the dwarves will complain of noise, but the rooms should be nice enough to offset that.
EDIT: FPS is currently hovering between 40 and 50.
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Post by: Demonic Spoon on July 18, 2009, 01:18:37 pm
Does the former fish cleaner and ex ruler turned hermit still live?
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Post by: nahkh on July 18, 2009, 01:47:35 pm
Too bad to hear about the crash, but sounds like you got a lot of work done regardless. Fancy another turn sometime later?
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Post by: Tarquinius on July 18, 2009, 04:28:22 pm
Save: http://dffd.wimbli.com/file.php?id=1232 (http://dffd.wimbli.com/file.php?id=1232)
Map: http://mkv25.net/dfma/map-6435-sparkgear3 (http://mkv25.net/dfma/map-6435-sparkgear3)
The fortress turned out well. I didn't add anything other than what I mentioned in my last post, but a few other things did happen. There were three strange moods, two ending in insanity - they both wanted shells - but one was successful. Unfortunately, it was a possession and resulted in a rather useless artifact (an almost undecorated alunite floodgate, made by Vin Diesel). I moved almost all of the food storage to a room near the two main dining rooms, and got rid of some of the mason's workshops that were excessively far from the fortress proper. 4 recruits were added to the army, all of them training as marksdwarves. Other than that, it was a mostly eventless turn. If you don't mind, please sign me up for the 25th.
Does the former fish cleaner and ex ruler turned hermit still live?
Yes, and he's currently a competent miner (with 50 dwarves, including the invalids, children, and soldiers, I cannot afford any hermits)
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Post by: nahkh on July 18, 2009, 08:03:23 pm
Damn fine work. We need more dwarves like you.

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Post by: nil on July 18, 2009, 08:08:24 pm
Who killed Rovod?  It was Spoon, wasn't it?
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Post by: nahkh on July 18, 2009, 09:13:07 pm
Yeah. Blame Spoon.
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Post by: abculatter_2 on July 18, 2009, 10:00:14 pm
(an almost undecorated alunite floodgate, made by Vin Diesel)

Alunite is magma-safe in Dig Deeper.

Just to let you know.
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Post by: Demonic Spoon on July 19, 2009, 12:55:12 am
Who's Rovod?

Edit: that 'refuse stocpile' was supposed to become a underground forest...
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Post by: iluogo on July 19, 2009, 05:49:47 am
I'll fix the mistake
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Post by: Demonic Spoon on July 19, 2009, 05:54:41 am
Also, it seems he kept the magma spewer running, awesome kudos for that.

P.S. someone should totally install some floodgates in that obsidianized brook.
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Post by: Samus1111111 on July 19, 2009, 01:59:37 pm
Can I grab the 30th?
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Post by: iluogo on July 19, 2009, 02:07:20 pm
here is the map (http://mkv25.net/dfma/map-6450-sparkgear3) and the save (http://dffd.wimbli.com/file.php?id=1237)


I build a nice statue garden and some new tombs in my turn.
the stairway has a magma fall what looks very cool.

we don't have a lot of food left so the next ruler might want to take a look at that

nobody important died except demonic spoon (again) while trying to clean up some molten rock and catching fire
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Post by: ToonyMan on July 19, 2009, 02:09:33 pm
...trying to clean up some molten rock and catching fire

Haha.
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Post by: Demonic Spoon on July 19, 2009, 02:26:48 pm
...WHY?!   :'(
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Post by: ToonyMan on July 19, 2009, 02:28:01 pm
It's the Ryan curse.......BOOO!!!
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Post by: nahkh on July 19, 2009, 03:28:03 pm
All things considered, I can't believe this fort is still alive. And not just alive, but actually pretty sweet.


Samus: Added you.
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Post by: crash2455 on July 19, 2009, 04:02:34 pm
Hey, I'll take the 23rd
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Post by: nahkh on July 19, 2009, 04:18:12 pm
Added
...
didn't you request that once before?
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Post by: iluogo on July 19, 2009, 04:20:09 pm
sign me up for the 24th
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Post by: nahkh on July 19, 2009, 04:22:29 pm
iluogo: Done
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Post by: crash2455 on July 19, 2009, 04:31:51 pm
Not according to the search feature.
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Post by: nahkh on July 19, 2009, 05:02:05 pm
Eh good. I had a nagging suspicion that you had.
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Post by: Skid on July 19, 2009, 05:28:36 pm
Well, I've got control now.

Combat arena in construction, Stubs offed by a goblin ambush, unlabeled levers everywhere, various other deaths, cheap artifact throne created, the food system is in a mess, 1600 drinks for some reason but no food.

Population down to 35.
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Post by: nahkh on July 19, 2009, 05:46:47 pm
Oh don't you dare kill this fort now. Don't you fucking dare.
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Post by: iluogo on July 19, 2009, 05:57:11 pm
35?!?!?! :o
i think i labeled all my levers but i'm not so sure
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Post by: Tarquinius on July 19, 2009, 06:22:01 pm
I only added a single lever, which I labeled. (The lever by the waterwheels)
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Post by: nahkh on July 19, 2009, 06:23:27 pm
Well I for one don't recall labeling ANY levers at all!...err. Hm.
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Post by: Skid on July 19, 2009, 06:27:53 pm
Hey, I wouldn't be the first person to.  :P

Something to do with the magmafall keeps burning dwarves.

And all of the injured dwarves, including myself have now starved to death.

What's with this? An entire field of ripe plump helmets standing unattended and dwarves are still waiting around idle and complaining of being hungry.
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Post by: nahkh on July 19, 2009, 06:38:13 pm
Oh gawd. Remove the statue garden for future fire safety?
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Post by: Skid on July 19, 2009, 06:45:26 pm
Tantrums everywhere, Vin Diesel just got struck down.  I think I'll revert to the last save and fix all the things that should have been the instant I got control instead of waiting until the symptoms started showing up.

Also, what exactly is the magma defence system defending? There's not even a working entrance to the fortress in that direction.
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Post by: abculatter_2 on July 19, 2009, 08:31:37 pm
What's with this? An entire field of ripe plump helmets standing unattended and dwarves are still waiting around idle and complaining of being hungry.

Did you make sure "Only farmers harvest" in orders was changed to "All dwarves harvest"?
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Post by: Skid on July 19, 2009, 09:11:08 pm
Yes, done while the game was paused at the start.  Empty barrels lying around, huge empty food stockpiles, and yet more than half of the mushrooms go to rot in the fields.  Then the farmers don't bother to plant anything once the fields are empty for entire months at a time.  I've checked everything, made sure that they were in fact tasked to farm, that the farms needed stuff grown in that season, and that there was seeds to plant. Even with full booze cooking turned on and one dwarf dedicated to just cooking they still manage to go all wrong.
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Post by: Samus1111111 on July 19, 2009, 09:38:46 pm
when I left the magma defence, it was set up to defend the southern enterance and pour into the tunnel thing that is before the ramp leading up to the southern gate
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Post by: iluogo on July 20, 2009, 04:59:11 am
the burning dwarves are probably because they want to clean up some moltenrock by the pumps and get splashed met magma from the pump. they aren't hurt because it is immidiatly pumped away but are set on fire. you should block all the doors to prevent it
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Post by: Skid on July 20, 2009, 10:57:48 am
Well, I can't accomplish anything in the fort with everything going wrong so the next person might as well just go now.

Hope you have better luck than I did.
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Post by: Demonic Spoon on July 21, 2009, 07:35:14 am
Arkreveater? You started yet?
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Post by: nil on July 21, 2009, 02:24:39 pm
man I can't figure out what's going on with these farms they just won't harvest

edit: to be more accurate, they're harvesting they're just not bringing them back to the stockpiles.

edit2: anyone know where the lever to shut off the water supply to the pool is?
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Post by: nahkh on July 21, 2009, 03:01:17 pm
Next to the pool drain. Theres a room with two levers. They should have Notes on them.
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Post by: nil on July 21, 2009, 03:09:47 pm
Next to the pool drain. Theres a room with two levers. They should have Notes on them.
Ha, how'd I miss that?  Thanks.
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Post by: nahkh on July 21, 2009, 03:56:41 pm
All that booze made you blind?
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Post by: nahkh on July 22, 2009, 01:20:27 am
Ooooh hey
I think I might know what's with our food production. Set the number of barrels allowed in the food stockpile to max. I had to remove that when I was fixing the booze situation.
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Post by: nil on July 22, 2009, 02:03:41 am
It actually turned out to be something even simpler and more random--"dwarves gather food" was turned off in the orders menu.  Didn't even think of it for the longest time because I've never even considered using it and forgot it was there; I bet it happened by accident.
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Post by: nil on July 22, 2009, 01:06:23 pm
I've already played more than a game year, wouldn't want to be greedy so the save is up here. (http://dffd.wimbli.com/file.php?id=1250)  Was gonna put up a map too but I can't get it to compress right, probably something about the tilesets I used...  if someone else manages to upload one I'll put on the POIs.

Spoiler (click to show/hide)

So I drained the pool and converted it to a park (and converted that slab of obsidian into the top floor of a sweet, albeit unfinished, tower; although it's not big it is obsidian fully engraved by legendary carvers, therefore it ended up the most valuable room in the fortress.)  Had sort of wanted to to this anyway, but my main motivation was to get some FPS back by getting rid of a flow.  I also put a couple floodgates in the magmaduct to more properly control it, the control room for them is just to the left of the original dining hall in the underfort, blue and yellow levers labeled with notes.  I put in some drainage ditches to help prevent magma reaching the underfort, and put a rise in the road both to block magma and put enemies more fully into the line of sight of fortifications.  I connected the road from the center of the overfortress to the road that leads to the underfort (there's a drawbridge that is connected to the same lever that raises the bridge across the old pool). 

Made a small zoo with the new animals--I leave more interesting uses for them up to the next player.  Also started to make a drop spot over the vent, it's not finished though because it went to a low priority after I remembered there was already an atom smasher.  If you finish it, you can have yet another dump (it would be the third); you could also use it for an execution device pretty easily.  Tossed in some new hallways, too; there were some very strange and circuitous routes needed to get between some important places that were actually pretty close together.  Didn't do anything too epic because for most of my turn there was at most 20 (probably more like 15 or 12) able-bodied dwarves; this last migrant wave will be a big help--especially when it comes to dumping excess stone, which should definitely be on the to-do list (I got some but didn't have the manpower to make much more than a dent).

I turned off the magmafall, it was cool but just too deadly to keep on.

Also just realized I forgot to name a dwarf; if the next player could rename the legendary mechanic to "nil the tinker" that would be great [/lumbergh].

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Post by: nil on July 22, 2009, 01:45:10 pm
btw when the blind goblin came a second time he was carrying or picked an oak log.  he also had a crown--despite being a regular wrestler with no stat boosts.  Maybe dig deeper adds these things, or maybe nako the blind just uses a cane...
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Post by: Demonic Spoon on July 22, 2009, 01:46:19 pm
Map uploaded: http://mkv25.net/dfma/map-6481-sparkgear3
I demand that someone take some new 3d art
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Post by: nil on July 22, 2009, 02:52:26 pm
Thanks Spoon, and agreed on the 3d stuff.  POIs up.

ALSO OHSHIT I LEFT THE EAST GATE OPEN CLOSE THAT QUICK (use the lever in the main control room, in the underfort; the one in the overfort you'd need to pull twice)
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Post by: nil on July 22, 2009, 03:41:58 pm
3D SCREENSHOTS:

Spoiler (click to show/hide)
Gearspark has about 53 living dwarves and 180 dead ones. It's filled with massive but mostly unused chambers, tombs, bedrooms, throne rooms and dining halls.  There is a fairly distinct second fortress built around a faded mural with enough space to probably house every living dwarf with no problem, but its empty and used as little more than a warehouse/alternative entrance.  There are cobwebs everywhere.  There is barely a single place in the fortress where someone wasn't hacked to pieces by orcs or throttled to death in their sleep by a berserk dwarf and somewhere in the depths demons wait.

As and after I put up the POIs, I reread the thread straight through, and realized--this place is spooky. Its long and miserable history is getting to be right up there with the hall of famers. It ain't over yet but I'm prepared to call it a complete success regardless.
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Post by: ArkDelgato on July 22, 2009, 05:48:25 pm
It's a damn shame that Rovod died.

He is was my favorite dwarf ever.
He didn't go insane when all his friends died, slacked off during all of the underfortress building, and became spontaneous mayor for some reason.

He shows what it really ment to be a dwarf.

I vote to name the statue Rovod the Great.
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Post by: crash2455 on July 23, 2009, 01:54:29 am
Hey, I'm gonna have to pass on my turn again.  Shit came up.
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Post by: nahkh on July 23, 2009, 01:57:15 am
Silly Ark. You don't _vote_ on stuff like that. You call him Rovod the Great and beat anyone up who objects.

Nil: Great screenshots by the way.

Crash: Well damn. WHO WANTS HIS TURN?
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Post by: skaltum on July 23, 2009, 05:27:56 am
Silly Ark. You don't _vote_ on stuff like that. You call him Rovod the Great and beat anyone up who objects.

Nil: Great screenshots by the way.

Crash: Well damn. WHO WANTS HIS TURN?

53 dwarves. hmmm i can live with that. MEE :D
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Post by: Demonic Spoon on July 23, 2009, 07:48:12 am
Crash: Well damn. WHO WANTS HIS TURN?

Ooh! Ooh! Pick me! Pick me!
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Post by: skaltum on July 23, 2009, 07:50:21 am
don't pick spoon he may cause another mass murder by not locking the front door when the magma gun is switched on before i do  ;D (not holing anything agianst you spoon it's just a joke really)
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Post by: Demonic Spoon on July 23, 2009, 07:54:38 am
I was actually trying to be very safe with the magma spewer, made lots of walls at a few places, and tried to raise the drawbridges to prevent the magma from flowing in, they melted though.
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Post by: skaltum on July 23, 2009, 07:56:41 am
I was actually trying to very safe with the magma spewer, made lots of walls at a few places, and tried to raise the drawbridges to prevent the magma from flowing in, they melted though.

diddums i guess. i kinda found out that nasty bridge melting in magma in an old fort so i wasn't too happy about it tbh.
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Post by: nahkh on July 23, 2009, 08:46:54 am
I figured you'd know by now the first responder gets the turn. Skaltum, it's all yours.
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Post by: skaltum on July 23, 2009, 08:50:28 am
right-o downloadin nils save now and erm i'm kinda useless with screenshots but i'll do me best

[EDIT: urrrrggghh thats a lot of dead dwarves. i hop u lot are proud lol  >:(  :P

hmmmm i wonder what these levers do. better keep an eye on Urist the miner lol
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Post by: Demonic Spoon on July 23, 2009, 09:38:03 am
There are various notes, POI and comments that explain what the levers do.
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Post by: skaltum on July 23, 2009, 09:39:48 am
yeah i found them. right now with the help of the posted maps i'm finding my way around the fort. updates soon once i start playin proper. 15 fps urrgg i've had much worse tho

EDIT: time to butcher some useless animals (dogs 4 cats, 1 breedin pair of each type and exotics wont be buthchered)
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Post by: nahkh on July 23, 2009, 10:33:57 am
Don't butcher our watch-giant-scorpion.
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Post by: skaltum on July 23, 2009, 10:36:02 am
Don't butcher our watch-giant-scorpion.

its okay besides i class it as an exotic pet

+ first case of dwarficide caught on tape
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Post by: Demonic Spoon on July 23, 2009, 10:36:34 am
ooh! linky linky :D
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Post by: nahkh on July 23, 2009, 10:42:12 am
Nil:
You're right. The place must be damn spooky to visit. Not just the locale, but the survivors are probably the creepiest dwarves ever. Maybe with the exception of the little girl in Boatmurdered, but even that is a maybe.
Once we're done with it I say we load it up on adventure mode, travel to the spot and make the save public.

And thanks for the great pictures.

Skaltum: Oh gawd. I guess you should keep the tape rolling. What caused it? Tantrum? Berserk? Violating mandate?
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Post by: skaltum on July 23, 2009, 10:42:35 am
ooh! linky linky :D

dwarficide! http://www.mkv25.net/dfma/movie-1546-bombulsdwarficide
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Post by: skaltum on July 23, 2009, 10:44:03 am
Nil:
You're right. The place must be damn spooky to visit. Not just the locale, but the survivors are probably the creepiest dwarves ever. Maybe with the exception of the little girl in Boatmurdered, but even that is a maybe.
Once we're done with it I say we load it up on adventure mode, travel to the spot and make the save public.

And thanks for the great pictures.

Skaltum: Oh gawd. I guess you should keep the tape rolling. What caused it? Tantrum? Berserk? Violating mandate?

melancholy  :( decent mason as well i reckon it was a failed mood on nils turn or before that
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Post by: nahkh on July 23, 2009, 10:44:15 am
Oooh suicide you meant.... WHAT? Someone still cares about stuff enough to want to kill themselves?
But yeah, walking to magma is definitely the way to go.
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Post by: skaltum on July 23, 2009, 10:51:11 am
uumm yeaarhh about the skorpian. well its kinda dead. and i know it didn't happen wen i started playin
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Post by: nahkh on July 23, 2009, 10:53:06 am
Awww, well it's a small matter. At least it isn't lonely.
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Post by: nil on July 23, 2009, 11:03:45 am
Awww, well it's a small matter. At least it isn't lonely.
I think it died long ago, I certainly haven't seen it in a while.  Remember, we have a giant leopard, a giant eagle, and a crocodile now though--together they're just as good, right?!?!?!
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Post by: Demonic Spoon on July 23, 2009, 11:06:15 am
No, skorpy will be missed :(
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Post by: nahkh on July 23, 2009, 11:12:41 am
Poor scorpy. Give Rovod a good kiss from us when you see him.
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Post by: Demonic Spoon on July 23, 2009, 11:13:54 am
...I don't believe scorpions have lips...
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Post by: skaltum on July 23, 2009, 11:31:04 am
okay we now have a bit moar meat than we did. we got enough drinks to blow up the fort and heres a journal update.

*Skal's scorpian leather journal*

well i'm here at long last. the infamous sparkgear III. there are rumours that this place has cost the lives of untold numbers of dwarves and the king himself -_-* so there have been many rumours that it is this place that will become the home and tomb of all who live here and were born here. well one thing is clear from the start. this place is huege and that mighty cannon dunt look to friendly either. well i've talked with the mayor and found out that there is no captian of the guard or hoardmaster so those positions are now mine now if only i could get a few recruits hmmmmm. Anyway i have just heard that a dwarf who was dubbed sir mopes-a-lot comitted suicide or should i say dwarficide seeing as we are not those tall apes known as humans. i've noticed bones of my bretherin lying around so i have ordered a new mausolium to be carved out with a tomb in the middle for me  :D. i have had my quaters made so now i must make this haunted place much more inviting so bye bye rough stone and hello smooth :D. i think a mosaic will be nice in the power plant which i will leave rough for now

end painfully long entry
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Post by: Demonic Spoon on July 23, 2009, 11:39:30 am
okay we now have a bit moar meat than we did. we got enough drinks to blow up the fort
enough drinks to blow up the fort
blow up the fort
blow up the fort
!!BLOW UP THE FORT!!

Do eet
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Post by: skaltum on July 23, 2009, 11:42:57 am
okay we now have a bit moar meat than we did. we got enough drinks to blow up the fort
enough drinks to blow up the fort
blow up the fort
blow up the fort
!!BLOW UP THE FORT!!

Do eet

haha maybe after my turn lol its only maybe a lever or wall breach away  ;)
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Post by: skaltum on July 23, 2009, 11:53:51 am
journal entry  10th malacite mid summer 217

well nothing importants happened really only some smoothin out of the place. the mausoliam is almost smoothed  out. next step is engraving. some random dwarf who no one realised they even exsisted started babblin at me about how they will now be known as demonic spoon the true. all i can say is i hope that dwarf has a nice dilusional life 

end entry

p.s must remember to move all booze AWAY from anything to do with magma or levers to prevent an explosion equivilent to armok sneezing from destroyin the continent
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Post by: Demonic Spoon on July 23, 2009, 11:57:13 am
please, name him Demonic Spoon the III Reborn(again).
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Post by: skaltum on July 23, 2009, 11:58:02 am
please, name him Demonic Spoon the III Reborn(again).

arise demonic spoon the III reborn
profession: mad zombie
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Post by: Demonic Spoon on July 23, 2009, 11:59:32 am
please, I prefer misunderstood or mentally superior
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Post by: skaltum on July 23, 2009, 12:01:25 pm
please, I prefer misunderstood or mentally superior

umm okay..

ARISE!!!! DEMONIC SPOOOON  :P III ReBoRn  [insert crash of thunder and evil laugh hear]

profession: misunderstood
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Post by: nil on July 23, 2009, 12:03:53 pm
yo did you name my guy too?  I forgot during my turn

(to review I wanted the legendary mechanic to be 'nil the tinker')
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Post by: Demonic Spoon on July 23, 2009, 12:04:01 pm
 :P Thanks, how're things going? And nahkh, me give 26th, kay?
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Post by: skaltum on July 23, 2009, 12:10:11 pm
slowly urrg but i'm doin fine :) no ambushes sieges or thiefs yet so umm really all i'm doing now is decorating the place and building more tombs bins but most of all a few bags. food is fine we have 58 meat 16 fish 290 plants 1032 seeds ::) 1641 drinks! and 894 other crap. so what i'm planning to do next is disallow the drinks meats and plants from the kitchin and process all the fat and tallow into biscuits. btw i hav not touched the adamtine yet so the stocks stand at 73 wafers. all looks fine. no tantrums on the horizon and only one death which was the melancholy guy
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Post by: skaltum on July 23, 2009, 12:11:45 pm
btw spoon you live in the hermits cave :P and nil the dwarf is now named as nil the tinker
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Post by: Demonic Spoon on July 23, 2009, 12:12:34 pm
mmm, it would seem this fortress this fortress needs someone to inject some chaos back into it, forcefully if neccesary. The return of the Sparkgear Space Program perhaps? And thanks a bunch skaltum, who was my dwarf before his possesion?
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Post by: skaltum on July 23, 2009, 12:13:50 pm
doshmab i think  ???
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Post by: Demonic Spoon on July 23, 2009, 12:14:15 pm
proffesion?
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Post by: skaltum on July 23, 2009, 12:15:26 pm
dyer O_O but now something useful such as masonry and engraving due to the shocking lack of them
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Post by: ArkDelgato on July 23, 2009, 12:18:56 pm
mmm, it would seem this fortress this fortress needs someone to inject some chaos back into it, forcefully if neccesary. The return of the Sparkgear Space Program perhaps? And thanks a bunch skaltum, who was my dwarf before his possesion?
I say we should finish paving the sky.
then pump magma above that, and make it into some kind of horrible dwarven raincloud.

Like, pressureplates that activate hatches on the ceiling.
Controlled by a kitteh randomizer.

Or many of them.
Yes.
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Post by: Demonic Spoon on July 23, 2009, 12:20:16 pm
This has my seal of approval, if you replace kitten with elf.
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Post by: ArkDelgato on July 23, 2009, 12:23:43 pm
But we should cage the elves, and sell them to the elves, for more elves!
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Post by: Demonic Spoon on July 23, 2009, 12:26:42 pm
what, and give the elves metal cages?! possibly leading to them discovering mettallurgy?! The only good elf is a dead elf, but caged forever pushing random pressure plates will do.
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Post by: crash2455 on July 23, 2009, 01:43:01 pm
Wait, we have a mod that gives us crazy difficult enemies, and you're going to let the dwarves kill themselves?  No, I say the last turn of Sparkgear sends the dwarves mano-a-mano with a full orc siege, and if any survive, they get to clear out HFS.  If any still live, they shall be crowned kings of Sparkgear, and their power shall be feared and never matched.
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Post by: Demonic Spoon on July 23, 2009, 01:55:09 pm
What!? We are dwarves! We do not fight mano-a-mano, we fight with overwhelming advantage at our side!
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Post by: skaltum on July 23, 2009, 02:06:46 pm
from here onwards the mayor shall now be noen as spammer with the profession of bein a pain in the arse
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Post by: crash2455 on July 23, 2009, 02:13:28 pm
What!? We are dwarves! We do not fight mano-a-mano, we fight with overwhelming advantage at our side!

And true dwarves (http://www.bay12games.com/forum/index.php?topic=34933.msg603464;topicseen#msg603464) fight 4 squads of orcs singlehandedly.
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Post by: ToonyMan on July 23, 2009, 02:25:59 pm
I know that guy!  Morul!
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Post by: skaltum on July 23, 2009, 02:55:52 pm
phew i managed to save the dungeon master from tantruming over the mayors better office (the ungrateful brate) so the masters now quite content and the overal decoration of the fort is coming along very nicely :D map will be up later as well as the save
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 23, 2009, 03:09:59 pm
Hmmm.  Maybe I should sign up for the 26th....ok!


I mean, I keep posting here, but havn't actually done anything.  I want to join in on the fun!
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Post by: skaltum on July 23, 2009, 04:07:05 pm
heres the save http://dffd.wimbli.com/file.php?id=1251 (http://dffd.wimbli.com/file.php?id=1251)

map http://www.mkv25.net/dfma/map-6495-sparkgear3 (http://www.mkv25.net/dfma/map-6495-sparkgear3)

theres a fey dwarf in powerplant. i've smoothed most of the fort cause i had nowt 2 do and cooked most of the crap into valued crap (p.s bad mood cause i tried uploadin this 5 min ago and it froze my com  >:( >:( >:( >:( >:( >:()
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Post by: nahkh on July 23, 2009, 04:53:45 pm
I was just looking through the map archive, scanning over the history of the fort. And holy hell guys. Holy hell.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 23, 2009, 04:56:07 pm
:P Thanks, how're things going? And nahkh, me give 26th, kay?

Oh.  I didn't see that.   ;D



EDIT:  29th then.


29th.
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Post by: nahkh on July 23, 2009, 05:07:29 pm
Aye aye, added you for the 29th.

*blink blink*
What? The signup chart is full?
Naw, can't be. Sobriety-induced stupor.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 23, 2009, 05:10:16 pm
You know a person is great when he uppercases his M's.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 23, 2009, 05:19:42 pm
Truly, you are like He-Man.


That aside, I'm starting to mentally categorize players who participate in this thread.
So far I have four categories.

1 - The good players.
 These guys know what the fuck they're doing. Good architecture, efficient designs, impressive megaprojects. These guys I like. We need people like that evenly spaced throughout the game to stop the fort from crashing and burning. Expect little to no casualties, well documented levers and timely upload.

2 - The average players.
 Nothing too spectacular, but they do make the occasional harmless expansion. Expect maybe a five percent casualty rate. They're ok.

3 - The bad players.
 Best characterized by "Oh god how did I get here I am no good at computer." Half the time they don't even show up for their turn, and do Bad Things to the fort (like charging orcs) just for kicks. (No Barb, you aren't in this category despite your little stunt.) They're fine for their entertainment value, as long as they only join in occasionally. Except high casualties, confusing design, zero documentation.

4 - Demonic Spoon
 Don't you ever change.


EDIT:
oh yeah, added a disclaimer to the first post, as well as a link to the maps.

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Post by: skaltum on July 23, 2009, 05:21:46 pm
WOO i'm number 1.9 ;D for my awesome smoothing and mosaics of the fort
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Post by: ToonyMan on July 23, 2009, 05:22:22 pm
I'm number 0.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 23, 2009, 05:23:15 pm
skaltum: Nope, you're down to two for misspelling "mausoleum".
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 23, 2009, 05:24:40 pm
:O so it's not a word i type much lol number 1.999 instead :D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 23, 2009, 05:25:36 pm
But nah, don't take that category system seriously. I'm pissed as a fart at the moment.
Also they're fuzzy categories and thus not clear-cut.

Edit:
But there is hardly an excuse for poor spelling these days. Doesn't your browser have an automatic spell-checker? And google's wonderful define: function is great for checking the spelling of something.
I do that all the time.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 23, 2009, 05:26:08 pm
Don't worry fellos.  I have proof that I am good with DF.


PROOF. (http://www.mkv25.net/dfma/map-5769-deathquest)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 23, 2009, 05:26:30 pm
hmm nahkh is dwarfy :D
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Post by: skaltum on July 23, 2009, 05:41:11 pm
so toony how fairs deathquest V2?
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Post by: nahkh on July 23, 2009, 05:47:30 pm
Off topic PAAAAAIN.


EDIT:
So, anyone thought about making some kind of remotely lockable gate (magma safe of course) to the south end of the trench? That way we could trap enemies within the trench and magma em to death.
Too cheesy?
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Post by: Kamrusepas on July 23, 2009, 06:58:03 pm
Woah, threads exploded. last time i visited it was only on like 20.

Also; this must be the most confusing fort ever...and thats just looking at the map! (OCD suffers nightmare ^_^)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nil on July 23, 2009, 07:27:59 pm
1 - The good players.
 These guys know what the fuck they're doing. Good architecture, efficient designs, impressive megaprojects. These guys I like. We need people like that evenly spaced throughout the game to stop the fort from crashing and burning. Expect little to no casualties, well documented levers and timely upload.

2 - The average players.
 Nothing too spectacular, but they do make the occasional harmless expansion. Expect maybe a five percent casualty rate. They're ok.

3 - The bad players.
 Best characterized by "Oh god how did I get here I am no good at computer." Half the time they don't even show up for their turn, and do Bad Things to the fort (like charging orcs) just for kicks. (No Barb, you aren't in this category despite your little stunt.) They're fine for their entertainment value, as long as they only join in occasionally. Except high casualties, confusing design, zero documentation.

4 - Demonic Spoon
 Don't you ever change.
That's what makes secession games and Sparkgears in particular great.  If you only have bad players, the fort dies a quick and terrible death.  If you only have good ones, thing either get boring and the game dies or the fort gets too large and complex and suffers FPS-death.  It's only when you have the 1s and 2s mixed with the 3s and 4s that you have the bust and boom cycles that make a secession game great.

It is the yin and the yang, the circle of life, the sound of two hands clapping, etc etc

edit: haha sweet I'm digging the first post that's exactly what I hoped would happen

edit2: also I'm totally into having an adventurer explore the place in well-documented detail after we're done but it better not replace or delay Sparkgears 4!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 23, 2009, 07:57:36 pm
Ok, I've got six days to learn how this damn fort works.  No sweat.

*clicks map link

[insert ambiguous curse word here]
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 23, 2009, 11:41:00 pm
Truly, you are like He-Man.


That aside, I'm starting to mentally categorize players who participate in this thread.
So far I have four categories.

1 - The good players.
 These guys know what the fuck they're doing. Good architecture, efficient designs, impressive megaprojects. These guys I like. We need people like that evenly spaced throughout the game to stop the fort from crashing and burning. Expect little to no casualties, well documented levers and timely upload.

2 - The average players.
 Nothing too spectacular, but they do make the occasional harmless expansion. Expect maybe a five percent casualty rate. They're ok.

3 - The bad players.
 Best characterized by "Oh god how did I get here I am no good at computer." Half the time they don't even show up for their turn, and do Bad Things to the fort (like charging orcs) just for kicks. (No Barb, you aren't in this category despite your little stunt.) They're fine for their entertainment value, as long as they only join in occasionally. Except high casualties, confusing design, zero documentation.

4 - Demonic Spoon
 Don't you ever change.


EDIT:
oh yeah, added a disclaimer to the first post, as well as a link to the maps.



Hey cool, I have my own category! Yay!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: crash2455 on July 23, 2009, 11:45:23 pm
I'd like to say I'm a 1 for my amazing sack of architectural goodness in SG2, but I'm guessing my attendance record in SG3 bumped me down to like 1.78 or something.  I did make a strand-extraction factory.
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Post by: nahkh on July 24, 2009, 02:34:45 am
So, about the future.

Firstly, I express the firm dedication that this fort must be played properly to the end of the month. Speculation about the future must not take precedence over the fortress we have now. That said, I'm also rather fond of the place, so avoid running it to the ground like earlier forts. No fucking space programs, all right?

Secondly, SGIV will not be delayed / replaced by anything. As much as I like this one, the fps rating and confusion quotient are getting unsuited for further playing. So a new SG is definitely coming up.

So far, this fortress has a been a hilariously, terribly, tear-jerkingly wonderful. Thanks to all those who have played. Dwarf fortress at it's finest.

Methinks that we should definitely keep using DD in the future (except that we should upgrade to 1.2).

Your truly,
 -Nahkh
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Post by: Demonic Spoon on July 24, 2009, 08:04:32 am
Iluogo?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 24, 2009, 08:17:15 am
I sent him a PM a few hours ago, no response.
Looks like he's gone AWOL.

The first player to respond gets the rest of his turn.
If he does show up and has been playing, his save will take precedence.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 24, 2009, 08:23:28 am
ewo again ;D nah i don't want his turn this time ( i can't take anymore slow fps for now) why don't you do it nahkh or give it to spoon.

just rember who ever takes this turn is that theres a fey dwarf needing shells in the powerplant. the area is havind a mass smoothing but should be done quickly with around 4-6 engravers. the plant extracts and fat are now all lavish prepared meals. other than that enjoy p.s the dungeon master is quite content now due to the adamantine cabinat in his office. he was very unhappy O_O so i had to guys. theres one peasent in the guard as a swordsman so the normal military get some training. make some chain armor because the squads were previosly asigned for leather armor when there was none.
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Post by: Demonic Spoon on July 24, 2009, 08:37:52 am
I claim his turn!
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Post by: nahkh on July 24, 2009, 08:47:44 am
DS it is then. Have fun. Errr, by that I mean keep the fort running smoothly.
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Post by: iluogo on July 24, 2009, 08:51:01 am
sorry for not posting but i already finished my turn so i'll upload it now ;D

Edit: the save (http://dffd.wimbli.com/file.php?id=1253)

the only notable thing i did was build a arena for the dwarves. i also cheated a bit to get some orc cages

Demonic Spoon can take the rest of my turn as long as he continues with my save ;D
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Post by: nahkh on July 24, 2009, 09:06:26 am
Whoops sorry for passing you by. Your save is of course canon.

But if you are done then I guess Demonic Spoon can play around a bit with your save.
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Post by: Demonic Spoon on July 24, 2009, 09:12:51 am
Right, redownloading now then.
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Post by: Demonic Spoon on July 24, 2009, 09:25:57 am
What!? We are dwarves! We do not fight mano-a-mano, we fight with overwhelming advantage at our side!

And true dwarves (http://www.bay12games.com/forum/index.php?topic=34933.msg603464;topicseen#msg603464) fight 4 squads of orcs singlehandedly.

As I said, with massive adavantage at our side, don't you listen?

Also, map added: http://www.mkv25.net/dfma/map-6511-sparkgear3
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Post by: Demonic Spoon on July 24, 2009, 12:20:15 pm
I'm glad to report the reappearance of the zombie wyvern.

And it's destruction.
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Post by: nahkh on July 24, 2009, 12:39:07 pm
Technically, you can't kill the undead. The technical term is "destroy".
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Post by: Demonic Spoon on July 24, 2009, 12:40:13 pm
Technically I don't care about your technicalities.
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Post by: nahkh on July 24, 2009, 12:45:08 pm
And that's what makes you special.
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Post by: filiusenox on July 24, 2009, 12:46:28 pm
Put me up for the 30?
I might join if the save  isnt a .rar file.
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Post by: Demonic Spoon on July 24, 2009, 12:51:32 pm
It isn't, though 7zip can handle rar.
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Post by: ToonyMan on July 24, 2009, 12:53:57 pm
Has anybody tested the magma cannon yet?  Heh.  I don't remember anyone using it.   :)


EDIT:  I mean on like invaders.
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Post by: Demonic Spoon on July 24, 2009, 12:56:54 pm
It's been used on them a few times, even by me just now, works if you can get everyone inside in time.
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Post by: ToonyMan on July 24, 2009, 12:58:30 pm
It's been used on them a few times, even by me just now, works if you can get everyone inside in time.

if?
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Post by: filiusenox on July 24, 2009, 12:59:58 pm
make it the 31st

Anyadvice for a new playe of the fort?
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Post by: ToonyMan on July 24, 2009, 01:00:49 pm
make it the 31st

Anyadvice for a new playe of the fort?

Follow the leader.
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Post by: Demonic Spoon on July 24, 2009, 01:03:20 pm
Try not to fuck everything up to much.

If you don't they burn in magma or get killed by that damn goblin ambushing party, your choice.
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Post by: nahkh on July 24, 2009, 01:09:58 pm
Read through the thread and the map POIs, otherwise you'll be lost as hell.
I've put you up on the list.
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Post by: Demonic Spoon on July 24, 2009, 01:52:22 pm
All preparations for the great purging MK II are nearly complete.
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Post by: filiusenox on July 24, 2009, 02:03:06 pm
Hey umm...when i try and run dig deeper and try to generate a world it crashes. This is a brand new df  file so i dont what to do.It says it has a improvished word selector?
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Post by: Demonic Spoon on July 24, 2009, 02:07:21 pm
Try the prepackaged folder in the first post, also I narrowly avoided pulling a boarmurdered on the dwarven merchants. But no, there had to be a ambush in any case.
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Post by: nahkh on July 24, 2009, 03:26:18 pm
You know that if you perform mass murder I'll just declare your turn non-canon, right?

That's right my puppets, dance!
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Post by: Demonic Spoon on July 24, 2009, 03:28:38 pm
Save: http://dffd.wimbli.com/file.php?id=1254

Disclaimer: Less than 10 dwarves were killed during my turn.

Spring:

After taking possesion of another host, again I decide it's time to end what I started in this fortress, namely the great purging, if the magam pipe once again does not hold out I will have to look into some things and continue at a later date. Nothing much happenend in spring, contruction and taunting the orcs mostly.

Summer:

Siege lifted, got some migrants that escaped the goblin ambush on the other side. Zombie Wyvern appeared and was killed. No humans showed up  >:( Pansies. Killed some of the goblins as well.

Autumn:

Work progresses, also the dwarven caravan showed up and was promptly annihilated by an ambush, not before the guards killed most of the sqaud though. This was rather irritating. Finally the levers have been pulled and the fiery red blood of the earth is pouring out, we will see if the magma pipe reserves hold. In the mean time I think I'm going to take a vacation and let someone else think that they're 'in charge' for a while.
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Post by: filiusenox on July 24, 2009, 03:34:12 pm
40d13 is screwed up for me but the rest works. Ill have to use my 40d11 to play.
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Post by: ToonyMan on July 24, 2009, 03:36:31 pm
If I get a chance during my turn I'll record a video of the magma cannon in action.
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Post by: Demonic Spoon on July 24, 2009, 03:37:12 pm
I't actually very unimpressive, since it's not pressurized, only the results are something to look at.
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Post by: nahkh on July 24, 2009, 03:40:30 pm
That could be... Corrected.
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Post by: Demonic Spoon on July 24, 2009, 03:43:32 pm
That's what I'm planning to do in my upcoming turn, among other things.
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Post by: ToonyMan on July 24, 2009, 03:45:06 pm
That's what I'm planning to do in my upcoming turn, among other things.

Sweeeeet.
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Post by: Demonic Spoon on July 24, 2009, 03:52:10 pm
Hey nahkh, I did also smooth the entire overfort, floored large parts of it over and fired the magma cannon. And got two artifacts.

EDIT: And here's the map to prove it: http://www.mkv25.net/dfma/map-6514-sparkgear3
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Post by: nahkh on July 24, 2009, 04:05:06 pm
I don't think firing the magma cannon deserves special mention. But hey. I'll mark you up for general repairs of the overfortress.

So how many dwarves did you come down to?
I understand you even got some migrants. No idea why they would even consider coming to this ghostly place, but it's good to get fresh workers.
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Post by: ToonyMan on July 24, 2009, 04:06:17 pm
Magma looks good.
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Post by: nahkh on July 24, 2009, 04:08:08 pm
We should extract the magma from the second lowest level. Like what I did with the Dwarven Magma Cannon (in a much earlier fort). That way the entire magma pipe functions as our reservoir.

EDIT:
Gah, just had a look at our magma systems. And boy do they suck.
The original magma-filled tunnels were designed so that they could be filled to 7/7 by pumps. Now that you're reconnected those pressurised pumps to the previous system, using said pumps would cause the magma level to rise from behind the pump, destroying it and the pumping dwarf.
Didn't your mom teach you how to build safe magma systems?
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Post by: filiusenox on July 24, 2009, 04:12:11 pm
Well i been looking over the map and i have to say...this place is creepy as that old mansion on that hill.
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Post by: Tarquinius on July 24, 2009, 04:39:11 pm
The save is now downloaded. Hopefully I'll be able to do more than on my last turn.
EDIT: Seven new migrants arrived fairly quickly. All managed to enter the fortress without drawing orc attention. Current fortress wealth is 7,260,788.
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Post by: nahkh on July 24, 2009, 05:32:52 pm
What's our current population?
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Post by: Tarquinius on July 24, 2009, 07:34:06 pm
Current population is 73. I'm probably not going to get much done on this turn, just because I can't think of much to build. Right now, I'm just adding more fortifications to the overfortress and I think I'm going to make a weaving/clothesmaking complex. Also, I propose that for SparkGear 4, anyone who fails to label a lever should be subkect to verbal mockery and/or punishment. There's a minor lava flood within the fortress in an area that I had neglected to pay attention to. It should be easy to fix, but it would be easier if the levers to activate the gear assemblies and floodgates were labeled. Judging from a quick check, less than half of our 62 levers are labelled.
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Post by: nahkh on July 24, 2009, 07:51:12 pm
Check the map archive too. I think nil left some lever-related notes.

Frankly I don't understand why dwarves keep coming in here.
Common sense says it's totally stupid to do so.
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Post by: ToonyMan on July 24, 2009, 07:57:16 pm
Check the map archive too. I think nil left some lever-related notes.

Frankly I don't understand why dwarves keep coming in here.
Common sense says it's totally stupid to do so.
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Post by: Tarquinius on July 24, 2009, 08:06:36 pm
I found out what the lever was for the floodgates and rebuilt the troublesome gear assembly and hooked it up to a new lever. However, the problem went on for a bit too long, so there's an appreciable chance that one dwarf might die. He's a soaper/legendary mason/dabbling engraver (artifact creator) His list of relationships consists solely of his deity and ten passing acquintances, so no-one should mourn too much and cause a tantrum.
EDIT: Forgot to preview, had bad word choice.
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Post by: nahkh on July 24, 2009, 08:21:34 pm
Try to rescue him. A legendary mason isn't something you want to throw away. And I doubt anyone of the residents would miss someone should they die. Dwarven lifespan is like two years around here anyway.
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Post by: Tarquinius on July 24, 2009, 09:24:11 pm
The mason has been rescued. The interesting Dwarven physcology shows itself again: despite suffering from hunger, dehydration, miasma, being caught in the rain, and a lack of dining tables, he was quite content because he had slept in a nice bedroom recently. The true casualties of the lava flood were the 28 engravings destroyed, including multiple masterpieces. Also, a wood burner who was in a strange mood just went melancholy. Why do about half of strange moods require shells?
EDIT: Also, I must say that one of the currently living dwarfs, Rigòth Kûbukrimtar, is quite impressive: she has had a mangled right lung since, at the very least, my turn 5 in-game years ago, yet still manages to be very useful in the fortress as an engraver, mason, and miner.
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Post by: nil on July 24, 2009, 10:00:26 pm
Is she also a siege operator?  If so she was around on my turn back on the 7th, I remember a wheezer that had one or two of those skills.

She's seen things.
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Post by: Tarquinius on July 24, 2009, 10:17:21 pm
She's an expert siege operator. Also, champion Kikrost has just been struck down, while inside and with the outer drawbridges closed. I have no idea where his corpse is, so I have no idea how he died. His last thought was "he had a satisfying sparring session recently", so I'm guessing death via sparring. And on that happy note, I'm off to sleep.
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Post by: Demonic Spoon on July 24, 2009, 11:40:29 pm
How'd we get a magma flood inside? I thought I'd made everything safe.
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Post by: nahkh on July 25, 2009, 03:38:22 am
Ugh. I could show you a few holes in your "safe" magmaworks.
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Post by: Demonic Spoon on July 25, 2009, 06:54:35 am
Please do
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Post by: nahkh on July 25, 2009, 07:47:34 am
Mkay, I'll add them as POIs to the most recent map.
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Post by: Demonic Spoon on July 25, 2009, 07:55:19 am
Neither of those two points can be reached by the magma as long as the bridges remain safely shut.
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Post by: nahkh on July 25, 2009, 07:56:32 am
I'm still writing, pal.
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Post by: skaltum on July 25, 2009, 07:56:57 am
so then am i still the captian or did i become dwarven roast in the recent flood?
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Post by: nahkh on July 25, 2009, 08:02:55 am
Well, that's five points.

Actually, now that I think about it, building that vertical magma pipe down to the trench is probably not a good idea. Sure, it would make it safer, but right now the fort looks like a rugged keep, desperately clinging to rocks on a river of magma. Which is indescribably cool.
Maybe just raise the walls a little higher and block the vulnerable fortifications.
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Post by: Demonic Spoon on July 25, 2009, 08:08:05 am
I'm aware of points 3-5, but that shouldn't flood the inside of the fortress, and my earlier post was reffering to points 1-2 which were the only ones listed when I posted it.

And I think you're still alive skaltum, and I didn't change any noble assignments.
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Post by: nahkh on July 25, 2009, 08:16:50 am
Well, my primary concern is how uncontrolled that whole thing is. Just seems really... shaky. I guess the new bridge helps a little, but the whole thing just makes me really uneasy.
I guess I could live with it, if we at leased raised the walls another level and filled the first level fortifications.
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Post by: nahkh on July 25, 2009, 08:17:56 am
Damnit, now I want a turn with this thing.
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Post by: ToonyMan on July 25, 2009, 08:19:51 am
Demand it with an iron fist!
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Post by: nahkh on July 25, 2009, 08:23:41 am
Iron fistings have never been my style.
Someone's bound to cancel, I'll just call dibs on that.
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Post by: Demonic Spoon on July 25, 2009, 08:34:03 am
I began a vertical shaft into the trench for magma, just never completed it, a vertical shaft from down below that is.
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Post by: Tarquinius on July 25, 2009, 09:11:20 am
The lava flood was my fault. I opened the alunite floodgates a few Z-levels above the statue gallery/tombs while searching for the lever to turn the magma aqueduct off, which had mysteriously disappeared. As to noble assignments, I left the position of captain vacant because the current mayor has a crystal glass obsession and I want to avoid punishments.
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Post by: Demonic Spoon on July 25, 2009, 09:13:37 am
Ha! I knew I was innocent! And if you look very hard you might find some walled in levers, that's all I'm going to say.
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Post by: Tarquinius on July 25, 2009, 09:31:34 am
The butcher Tun Astodkultet just created the artifact mechanism "Alakilid" (Acerules) via possession. Value: 62,400. Among other decorations, it menaces with four different materials of spikes and has an image of Demonic Spoon the III in cave spider silk.
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Post by: Demonic Spoon on July 25, 2009, 09:33:57 am
Really?! Awesome! Give that dwarf a medal and a lifetime supply of sunshine!! And btw, how's the processing of the cave spiders webs going?
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Post by: Tarquinius on July 25, 2009, 10:22:19 am
Currently, we have 561 cave spider silk thread and 297 cave spider silk cloth. I have made about a hundred pieces of silk clothing already. The engraver Mistêm Kizbizalåth has been elected mayor. Unfortunately, her favourite metal is titanium. Current fortress wealth: 7,403,476.
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Post by: Demonic Spoon on July 25, 2009, 10:42:51 am
Make silk cloaks!!
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Post by: Tarquinius on July 25, 2009, 10:49:45 am
Seven new migrants. Current population is 78.
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Post by: Demonic Spoon on July 25, 2009, 11:01:11 am
Gogo tarquinius! Did we get the even though might be tomb message?
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Post by: Tarquinius on July 25, 2009, 11:32:31 am
The message was just "Some migrants have arrived". The reputation of the fortress seems to be improving.
Edit: The dungeon master just demanded a bed in her dining room. Why does she need a bed in her dining room?
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Post by: ToonyMan on July 25, 2009, 11:33:58 am
I approve of Tarquinius' actions.
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Post by: Tarquinius on July 25, 2009, 12:34:11 pm
Eight migrants have arrived. This, plus a birth from a resident, puts us at 87 dwarves.
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Post by: nahkh on July 25, 2009, 12:43:34 pm
BARON TIEM NAO
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Post by: Tarquinius on July 25, 2009, 12:51:48 pm
Ushat Kuletmilol the planter went berserk from a failed strange mood (he wanted shells) and killed Tulon Nethathel and Urdim Cattenzon before being killed by champion Lokum Arzeslikot, who was also responsible for the sparring accident that killed champion Kikrost earlier in my turn.
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Post by: nahkh on July 25, 2009, 12:55:34 pm
Any orphans left behind?
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Post by: Tarquinius on July 25, 2009, 01:06:15 pm
Appearantly, the berserk planter wounded another dwarf before dying - cook Sigun Losisvucar just bled to death. None of the three dwarves killed by the planter had any relationships beyond passing acquintances, but champion Kikrost Èrithostar left behind a wife and two children, all three of whom are still living.
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Post by: nahkh on July 25, 2009, 01:08:40 pm
You should make sure they have nice living quarters. It's the least you could do. And it's not like we'll be running out of space anytime soon.


Heey. That's probably why you're getting so many migrants. They all figured that housing would be cheap here.
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Post by: Tarquinius on July 25, 2009, 01:19:20 pm
We actually have less beds than dwarves right now so I'm expanding the living quarters to include 20 new decent-to-fine quarters. Also, we have almost five times more coffins than we have beds (339 to 72)
EDIT: I don't mind the mayor that much. I just received the easiest mandate ever: Make thrones (1/1)
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Post by: nahkh on July 25, 2009, 01:23:42 pm
five times more coffins than beds

... That, if anything, is signature material.
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Post by: skaltum on July 25, 2009, 02:47:33 pm
so sigged when i figure out how to do it ;D
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Post by: Demonic Spoon on July 25, 2009, 02:52:25 pm
Not if I sig it first! Ha! Take that!!
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Post by: skaltum on July 25, 2009, 02:53:11 pm
Not if I sig it first! Ha! Take that!!

i h8 u naw  >:( still gona get it tho :P
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Post by: Demonic Spoon on July 25, 2009, 02:55:48 pm
You see the profile button at the top of the page? Click it, and then forum profile, from there it's easy.
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Post by: skaltum on July 25, 2009, 02:58:04 pm
* still offtopic*

i meant as in using the quote as a sig like you have DS
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Post by: Demonic Spoon on July 25, 2009, 03:05:01 pm
what I personally do is I click the insert quote button and then copy and paste.
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Post by: skaltum on July 25, 2009, 03:05:36 pm
what I personally do is I click the insert quote button and then copy and paste.

*faceplams*
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Post by: nahkh on July 25, 2009, 04:31:07 pm
I see the deadline has arrived, and the save is not.
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Post by: skaltum on July 25, 2009, 04:33:35 pm
I see the deadline has arrived, and the save is not.


looks like your oppertunity to take over
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Post by: nahkh on July 25, 2009, 04:50:48 pm
No it isn't. Tarquinium needs to upload his save first.
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Post by: Tarquinius on July 25, 2009, 04:57:10 pm
Save (http://dffd.wimbli.com/file.php?id=1256)
Map (http://mkv25.net/dfma/map-6524-sparkgear3)
Summary: The two POIs in the map are the only two real additions I made. (Originally, I was planning to put the both in Latin due to my username, but I decided that while people might guess what 'Domi Tarquini' meant, they probably wouldn't figure out 'Officina Bombycis') Other than that, I did a lot of engraving. Starting population: 64. End population: 83. Population growth : 19. Starting wealth: 7,260,788. End wealth: 7,591,046. Wealth growth: 330,258.
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Post by: nahkh on July 25, 2009, 07:20:37 pm
Good job. Now I'm off to bed.
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Post by: Demonic Spoon on July 26, 2009, 12:08:15 am
Downloading now.
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Post by: nahkh on July 26, 2009, 08:31:31 am
Dare I ask how is it going?
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Post by: Demonic Spoon on July 26, 2009, 08:48:45 am
Not too bad, though half the military went insane and committed suicide, and two fluing wyverns of the ilk that has plagued the fortress since it's founding appeared. Made a slight mistake in the building of the magma cannon, delaying it's completetion, also, I didn't realize you were the one that invented the magma cannon nahkh, kudos to you.
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Post by: nahkh on July 26, 2009, 09:12:15 am
Well I can't take full credit for the magma cannon. I think me and this other guy invented it around the same time independent of each other.
Although I think I'm the first to actually make such a thing. Also, mine handles CONSIDERABLY more volume than our flimsy little pipe.
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Post by: Demonic Spoon on July 26, 2009, 09:48:01 am
Well that's fucking great, no sooner does the one siege lift than the next one sets, but not for much longer, oh no, not much longer.
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Post by: ToonyMan on July 26, 2009, 01:00:41 pm
DeathQuest had an instant siege before, let me find it....

Here. (http://www.mkv25.net/dfma/movie-1258-atoughgoblinbattleorisit)
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Post by: Demonic Spoon on July 26, 2009, 01:28:19 pm
I've been contantly sieged for three fucking seasons now!! I'm worried I won't be able to finish the magma cannon in time. :( Also, do you change your avatar daily or something? And you read Godot?
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Post by: ToonyMan on July 26, 2009, 02:04:30 pm
It goes with my mood.
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Post by: Demonic Spoon on July 26, 2009, 04:31:18 pm
Save: http://dffd.wimbli.com/file.php?id=1259

Magma cannon is nearly complete, just need to build two more pumps, the magma pipe has been enlarged. Walled up the fortifications as per nahks's request and probably did a few more things I'm forgetting about.

Goodnight everyone
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Post by: ToonyMan on July 26, 2009, 04:38:59 pm
Three more days for me.  I almost got this fort down, this will help in my endeavors.
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Post by: Demonic Spoon on July 26, 2009, 11:53:10 pm
Map: http://mkv25.net/dfma/map-6536-sparkgear3

Story:

Spoiler (click to show/hide)
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Post by: nahkh on July 27, 2009, 07:48:41 am
Good thing you're ofrgin it into something great. Too bad they ignored tyhe warning.

Looks like the current player is absent, then. Dibs on his turn if he doesn't show up.



Also, this is probably the only fortress to refer to champions as "useless".
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Post by: Demonic Spoon on July 27, 2009, 07:55:36 am
If he doesn't show up could I maybe just complete the magma cannon and then you could play? And it says he was active today. And fixed that typo  :P
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Post by: Kamrusepas on July 27, 2009, 08:18:16 am
Downloaded and already playing, nothing really has happened apart from a 2 Sieges and the miners  defacing a few things.

FPS wise its bad :( takes forever to do anything.
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Post by: nahkh on July 27, 2009, 08:18:46 am
And made four new ones.
An you've had quite a few turns recently, my turn now.
Don't worry I'll completely redesign complete the magma cannon anyway.

EDIT:
Awwwwww.

Well, what's the FPS in precise terms? 15?
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Post by: Kamrusepas on July 27, 2009, 08:20:25 am
Uh, you can carry on your turn if you want but FPS wise its 23 on average.

Edit: another siege...
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Post by: nahkh on July 27, 2009, 08:27:52 am
Oh I haven't even downloaded the save yet. Keep going, pal.
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Post by: Kamrusepas on July 27, 2009, 08:43:14 am
Well, cured the FPS problem...but now theres only 14 dwarves left. Orcs got in while I was "playing" with the cannon :( might have to revert or it may just be better to skip my turn.
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Post by: skaltum on July 27, 2009, 08:44:24 am
Well, cured the FPS problem...but now theres only 14 dwarves left. Orcs got in while I was "playing" with the cannon :( might have to revert or it may just be better to skip my turn.

14 O_O
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Post by: Kamrusepas on July 27, 2009, 08:45:03 am
Well, cured the FPS problem...but now theres only 14 dwarves left. Orcs got in while I was "playing" with the cannon :( might have to revert or it may just be better to skip my turn.

14 O_O

8 now, a few bled to death...

Edit - They got into the sleeping quarters. I would love to blame this on lever hell :(
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Post by: skaltum on July 27, 2009, 08:53:37 am
well i guess u can pretty much garuntee DS III is dead (again) no doubt i died as well. and this my friend is why theres so many more goddam tombs than beds

EDIT: Upload the "what if" map so we can see the devastation caused by orcs and then we may be forced to revert unless ark can do another miricle
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Post by: Kamrusepas on July 27, 2009, 09:01:07 am
well i guess u can pretty much garuntee DS III is dead (again) no doubt i died as well. and this my friend is why theres so many more goddam tombs than beds

EDIT: Upload the "what if" map so we can see the devastation caused by orcs and then we may be forced to revert unless ark can do another miricle

There all dead, cant upload a map :(  ark really couldnt have revived the fort this time. even if he could it would take him weeks due to the fps.
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Post by: skaltum on July 27, 2009, 09:03:03 am
well i guess u can pretty much garuntee DS III is dead (again) no doubt i died as well. and this my friend is why theres so many more goddam tombs than beds

EDIT: Upload the "what if" map so we can see the devastation caused by orcs and then we may be forced to revert unless ark can do another miricle

There all dead, cant upload a map :(  ark really couldnt have revived the fort this time. even if he could it would take him weeks due to the fps.


nooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!  :'(


ah well time to revert   >:( and orcs are badass  :'(
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Post by: nahkh on July 27, 2009, 09:30:59 am
Yes, revert back. Do you want to try again (it's still your turn)
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Post by: Kamrusepas on July 27, 2009, 09:36:43 am
Giving it another go, its going slightly better. but 3 ambushes within 2 minutes (not kidding) is beyond annoying.

Edit - Another ambush? never seen this before Q_Q
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Post by: Demonic Spoon on July 27, 2009, 10:11:45 am
You completed the magma cannon?
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Post by: Kamrusepas on July 27, 2009, 10:13:43 am
You completed the magma cannon? And how did you deface stuff?

Didnt reallt complete it as much as screwed something up and flooded parts of the fortress with magma. I have decided not to even touch it this time around.

Defacing stuff is mining engraved walls... (I think the person before me set the mining just before saving)
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Post by: Demonic Spoon on July 27, 2009, 10:15:01 am
There is plenty of graffiti using mining designations, all my stuff was already mined out when my turn was over so there' shouldn't have been any left over mining designations. All you need to do is build one pump and then pull the marked lever to activate the cannon. I'll add a POI for the lever if you like. The place that needs a pump is already marked.

The lever: http://mkv25.net/dfma/poi-17213-leveroffun
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Post by: Kamrusepas on July 27, 2009, 10:42:28 am
Ok, somebody might as well take over my turn. due to low fps and crazy amount of ambushes (6 in 20 minutes) I cant get anywhere without 70% of my fortress getting killed.

Note - The levers need moving inside. once even a single orc gets inside its Impossible to close/defend or do pretty much anything.

I failed T_T forgive me
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Post by: nahkh on July 27, 2009, 11:10:51 am
Dibs!
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Post by: skaltum on July 27, 2009, 11:12:57 am
Dibs!

finally....  ;D the grand masta of pasta takes up the throne once more
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Post by: Kamrusepas on July 27, 2009, 11:36:13 am
On a side note while my fortress slowly got destoryed (very slowly) I decided to play with my wax candle making kit. look at the results!
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Post by: skaltum on July 27, 2009, 11:41:04 am
On a side note while my fortress slowly got destoryed (very slowly) I decided to play with my wax candle making kit. look at the results! ^_^

http://img505.imageshack.us/i/img6519.jpg/ (http://img505.imageshack.us/i/img6519.jpg/)

yay my qoute owns your monitor ;D

nice candle :P reminds me of an old ice lollie i used to munch but i can't remember name of it now  :( and sorry about how you lost the fort to orcs  >:( i hate those thing so much.
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Post by: Kamrusepas on July 27, 2009, 11:43:44 am
Quote
yay my qoute owns your monitor ;D

nice candle :P reminds me of an old ice lollie i used to munch but i can't remember name of it now  :( and sorry about how you lost the fort to orcs  >:( i hate those thing so much.

It might, but my two cheap monitors equal yours! (duel screen ftw)
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Post by: ToonyMan on July 27, 2009, 11:46:03 am
Candles are sweeeeeeeeeet.
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Post by: skaltum on July 27, 2009, 11:46:13 am
 :o me only has laptop hence my worshippind of the 40d# series but i can plug into a 32" HD tv if i want to :P and have duel monitors :D
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Post by: skaltum on July 27, 2009, 11:51:01 am
Candles are sweeeeeeeeeet.

i kno lets make a giant rock scented candle with a magma core and a hatch at the bottom linked to a lever so that when pulled will realease the "scents" onto the booze pile below (also with the cat cages) ;D
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Post by: ToonyMan on July 27, 2009, 11:59:32 am
I'll work on that my turn.
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Post by: Demonic Spoon on July 27, 2009, 01:52:21 pm
Note - The levers need moving inside. once even a single orc gets inside its Impossible to close/defend or do pretty much anything.

Wha? All the levers are inside, underground, next to pool mostly, the ones at the top are mostly left over and rarely used.
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Post by: nahkh on July 27, 2009, 02:33:05 pm
Argh, how the hell did you fix that FPS?
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Post by: Demonic Spoon on July 27, 2009, 02:38:15 pm
Killed just about all the dwarves?
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Post by: nahkh on July 27, 2009, 02:45:42 pm
Getting less than 10 FPS here.
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Post by: Demonic Spoon on July 27, 2009, 02:47:26 pm
Poor nahkh, I guess the only thing you can do is hand the rest of the turn to me.
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Post by: filiusenox on July 27, 2009, 02:49:43 pm
Or ME i can and will fix it up so that the fps is good.
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Post by: Demonic Spoon on July 27, 2009, 02:54:50 pm
Yeah I was kidding, have to go sleep now anyway, good luck with the fps.
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Post by: nahkh on July 27, 2009, 03:02:44 pm
I'm taking temp off for the time being, but I suspect it's either serious pathing issues or the huge number of objects.
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Post by: nahkh on July 27, 2009, 03:33:43 pm
Interesting. My FPS increased when a siege arrived.
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Post by: Kamrusepas on July 27, 2009, 03:41:07 pm
Interesting. My FPS increased when a siege arrived.

Lul wut? sieges reduced my FPS. Nahkh is crazy o_o
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Post by: nahkh on July 27, 2009, 03:51:00 pm
Anyways, here's the save (http://users.utu.fi/jypval/df/SG3.7z).
Couldn't do too much, since the FPS was crazy bad.
I did design a magma drainage system for the entrance, and finished the magma cannon v. 1.2.
The drainage is unfinished, but the idea is to have an outer layer with carved fortifications and an inner layer of magmaproof floodgates. When a lever is pulled (it's the blue unlabeled one east of the drainage), excess magma is supposedly drained out of the entry path. Well, at least it will hopefully speed the drainage of excess magma after use.

There are currently some temporary mason shops in the drainage system, as it was a convenient source of alunite. Remove them and patch the hole before letting magma in.
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Post by: Kamrusepas on July 27, 2009, 04:04:57 pm
If only somebody recreated my "Great Dining Hall". that thing took 3 hours, 40 dwarves and almost doubled the wealth. it would have been great; if slightly useless. More dining halls required! (bored)
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Post by: nahkh on July 27, 2009, 04:09:17 pm
You'll have a chance next month.
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Post by: Kamrusepas on July 27, 2009, 04:22:57 pm
You'll have a chance next month.

For the next SparkGear we should do the timed Doomsday Clock challenge!

13 (Triskaidekaphobia!) turns, after the time has ran out (on the mechanical clock that has been built) triggers the support which holds the fortress up!
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Post by: nahkh on July 27, 2009, 06:20:45 pm
Anyways, Barbarossa is up next.
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Post by: crash2455 on July 27, 2009, 09:43:16 pm
For the next SparkGear we should do the timed Doomsday Clock challenge!

13 (Triskaidekaphobia!) turns, after the time has ran out (on the mechanical clock that has been built) triggers the support which holds the fortress up!

That would be difficult to plan, as turns don't follow a specific number of seasons, and aren't played consistently over the 24 hours they are alotted.
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Post by: Kamrusepas on July 28, 2009, 06:03:09 am
For the next SparkGear we should do the timed Doomsday Clock challenge!

13 (Triskaidekaphobia!) turns, after the time has ran out (on the mechanical clock that has been built) triggers the support which holds the fortress up!

That would be difficult to plan, as turns don't follow a specific number of seasons, and aren't played consistently over the 24 hours they are alotted.

But not Impossible! I shall attempt my own timed death fortress succession game...someday...
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Post by: Demonic Spoon on July 28, 2009, 07:15:21 am
If only somebody recreated my "Great Dining Hall". that thing took 3 hours, 40 dwarves and almost doubled the wealth. it would have been great; if slightly useless. More dining halls required! (bored)

We have so many bloody dining halls in this bloody fortress...

EDIT: Map: http://mkv25.net/dfma/map-6554-sparkgear3
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Post by: nahkh on July 28, 2009, 07:50:20 am
Mind you, the magma cannon is not designed right at the moment. You know that stacked magma doesn't pressurize, right? Also, a broadband loader doesn't help your magma flow any, since you still have 1-pump bottlenecks in it.

But don't feel bad, What you've designed makes for an excellent (well, passable) storage tank for the proper cannon.
The idea behind the magma cannon is that you should have a large tank full of magma, designed so that the output-zone (that is, the squares that get pumped) is refilled as quickly and for as long a period of time as possible, then use as many pumps as possible to squeeze the magma through the barrel. The thickness of the barrel doesn't matter as the magma paths just fine through thin corridors. Having the pumps close to the target also helps, as the distance that the magma has to travel reduces the effectiveness of the cannon.


EDIT:
Oh, it is an improvement on the old one, sure. Just needs work to be truly terrifying.
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Post by: Demonic Spoon on July 28, 2009, 07:54:17 am
Oh ok, I get it now, I misunderstood about pumps and magma, I thought after the magma went through the pump it would have pressure like water and so would work if stacked on itself. I know about the single pump stuff, I began setting up a system to add another three pumps to the input from another source but couldn't finish it in time.
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Post by: Kamrusepas on July 28, 2009, 09:02:41 am
Could you build/create something that "holds" the magma until a lever is pulled? then it drops it over the sieging orcs...
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Post by: Demonic Spoon on July 28, 2009, 09:15:47 am
Yes, retracting bridge or hatchways.
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Post by: crash2455 on July 28, 2009, 09:41:48 am
We used to have a set of floodgates right at the end which we could probably reinstate.
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Post by: nahkh on July 28, 2009, 10:08:15 am
No word from Barbie. I guess the turn is up for grabs. (His turn retains the priority)
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Post by: Demonic Spoon on July 28, 2009, 10:29:04 am
I grab his turn.
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Post by: skaltum on July 28, 2009, 10:30:13 am
I grab his turn.

wow spoon i'm surprised your not yet sick of this forts FPS O_O but magma cannon v1.# awaits you sire
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Post by: ToonyMan on July 28, 2009, 11:58:43 am
My turns next.  I'm going to it label [MEH].
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Post by: Demonic Spoon on July 28, 2009, 01:00:05 pm
Save: http://dffd.wimbli.com/file.php?id=1267

Basically just fixed the magma cannon, upgrading it to vesion 1.3.
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Post by: ToonyMan on July 28, 2009, 01:05:45 pm
That's my save right?  YEAH.
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Post by: Demonic Spoon on July 28, 2009, 01:15:03 pm
Yup  ;) All the levers that control the magma cannon are marked.
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Post by: ToonyMan on July 28, 2009, 01:17:22 pm
Started it up, pretty sweet magma cannon.



20 FPS.
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Post by: Demonic Spoon on July 28, 2009, 01:19:13 pm
Thanks :D
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Post by: ToonyMan on July 28, 2009, 01:35:23 pm
Fixed a broken down door.  Told some dwarves to make more food.
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Post by: Demonic Spoon on July 28, 2009, 01:38:51 pm
What?! Sanity?! Wasn't expecting this from you ToonyMan :(
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Post by: ToonyMan on July 28, 2009, 01:41:04 pm
Nothing bad has happen yet, on an unrelated note...where is the magma cannon lever?
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Post by: Demonic Spoon on July 28, 2009, 01:45:39 pm
The lever: http://mkv25.net/dfma/poi-17213-leveroffun

The two levers that control the magma cannon are there. They have notes.
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Post by: ToonyMan on July 28, 2009, 01:48:25 pm
Thanks.  Did someone move it?  I don't remember it being there.
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Post by: ToonyMan on July 28, 2009, 01:50:01 pm
Oh, by the way your magma cannon sprung a leak the pumps were destroyed and the magma is now slowly infiltrating the base.
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Post by: ToonyMan on July 28, 2009, 01:54:37 pm
Problem averted.  I emptied the cannon so it won't leak and I'll fix it when it empties out.
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Post by: Kamrusepas on July 28, 2009, 02:35:53 pm
Oh, by the way your magma cannon sprung a leak the pumps were destroyed and the magma is now slowly infiltrating the base.

The same happens to me, but it was like "Oh god, where the hell is this leak...too late...". but it was most likely caused due to my screwing with pumps levers and the cannon itself.
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Post by: Maggarg - Eater of chicke on July 28, 2009, 02:41:43 pm
What is this place. What monster was created in this thread.
I just read through the lot and it seems to have been in a state of constant Boatmurdered for 20 years.
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Post by: ToonyMan on July 28, 2009, 02:46:49 pm
Everything is going great except for the magma cannon problem.  I don't know how to repair it so I jammed it shut.
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Post by: ToonyMan on July 28, 2009, 03:02:00 pm
(http://i27.tinypic.com/2cmutdf.png)

Luckily, this will be gone soon.
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Post by: filiusenox on July 28, 2009, 03:05:11 pm
.....

Thats what its like outside,all tha time?
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Post by: ToonyMan on July 28, 2009, 03:05:57 pm
Some of the time.
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Post by: Kamrusepas on July 28, 2009, 03:36:50 pm
Cant stop Laughing, Toony what the hell did you do?
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Post by: ToonyMan on July 28, 2009, 03:39:21 pm
I ain't did nothing!  The pump most of broke or somethin'.
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Post by: skaltum on July 28, 2009, 03:41:13 pm
I ain't did nothing!  The pump most of broke or somethin'.

i suspect it's the final act of the godking ryan and all the deceased DS's (cause its like kenny with them)
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Post by: ToonyMan on July 28, 2009, 03:46:07 pm
One dwarf went suicide in a magma pipe.

POPULATION: 75
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Post by: skaltum on July 28, 2009, 03:46:46 pm
One dwarf went suicide in a magma pipe.

POPULATION: 75

did you record it like moi?
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Post by: ToonyMan on July 28, 2009, 03:50:38 pm
I fell asleep.
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Post by: skaltum on July 28, 2009, 04:24:48 pm
I fell asleep.

and you say you like coffee! :O lol ah well  :) so toony whats the low down of the turn besides map flood and a suicide
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Post by: ToonyMan on July 28, 2009, 04:26:25 pm
Migrants.

I do not know how well they travel magma.
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Post by: skaltum on July 28, 2009, 04:27:06 pm
Migrants.

I do not know how well they travel magma.

maybe they're using an airship ???
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Post by: ToonyMan on July 28, 2009, 05:08:24 pm
The Mayor got possessed.  Nothing I can do, he wants shells and I have none.
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Post by: Kamrusepas on July 28, 2009, 05:11:25 pm
The Mayor got possessed.  Nothing I can do, he wants shells and I have none.

Everything falls to hell on Toony's turn. Classicly funny (o_o)
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Post by: ToonyMan on July 28, 2009, 05:13:07 pm
Food production went up 500%!
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Post by: skaltum on July 28, 2009, 05:13:24 pm
The Mayor got possessed.  Nothing I can do, he wants shells and I have none.

is my guy still alive? name: skal and i was the captain and i think hoardmaster
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Post by: skaltum on July 28, 2009, 05:15:06 pm
Food production went up 500%!

yay now dorfs areb't in the hellish version of africa anymore just the hellish version of (please forgive me and i apologise to all americans) america :D minus the rampaging gangs and mcdonalds but with undead and orcs oh god the orcs thrown in  :P
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Post by: ToonyMan on July 28, 2009, 05:17:20 pm
The Mayor got possessed.  Nothing I can do, he wants shells and I have none.

is my guy still alive? name: skal and i was the captain and i think hoardmaster


No one has died yet except for the suicider.  Well, except the migrants.  Magam stops them.
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Post by: nahkh on July 28, 2009, 05:55:28 pm
OK, so our food production went up 500% from 0, so... still 0. Meh. I could've done 1000%.
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Post by: ToonyMan on July 28, 2009, 05:58:10 pm
Whatever you say.
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Post by: nahkh on July 28, 2009, 06:01:45 pm

I'm feeling rather reminiscent about the pre-SG days.
Bright colorful days, having faith in humanity, life was beautiful.
Then one day it all changed. I remember it like it was yesterday...


Hey, I found a photo from that day.


(http://www.epicwin.org/img/fma/01/07.jpg)



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Post by: ToonyMan on July 28, 2009, 06:02:31 pm
No!  NOT THE ROBOTS.
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Post by: nahkh on July 28, 2009, 06:05:24 pm
Hmm, speaking of memories. When I last had the save Buttercup was still alive, with four children. Is she still among the living?
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Post by: ToonyMan on July 28, 2009, 06:06:25 pm
She is alive, her eldest son "MISTER MAYOR".  Will be not soon.
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Post by: nahkh on July 28, 2009, 06:10:08 pm
YOU BETTER NOT BE PLANNING HER MURDER, BITCH.
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Post by: ToonyMan on July 28, 2009, 06:11:24 pm
No never.  All deaths are 100% natural here!
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Post by: nahkh on July 28, 2009, 06:13:00 pm
Ugh. The only fortress where murder is "a natural cause".
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Post by: Kamrusepas on July 28, 2009, 06:38:48 pm
(http://i27.tinypic.com/2cmutdf.png)


Random boredem post:

Should have recorded the "leak" with lordi's "Hard Rock Hallelujah" playing in the background (Eurovision 2007 version).
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Post by: ToonyMan on July 28, 2009, 06:40:19 pm
It got worse.
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Post by: Kamrusepas on July 28, 2009, 06:42:45 pm
How the hell did you make it worst? is that even possable...Screenshot!

Edit: Just losted 3 hunters on my personal fortress T_T made the news of "its gotten worst" much more tragic.
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Post by: ToonyMan on July 28, 2009, 06:46:08 pm
(http://i31.tinypic.com/x55p8n.png)

It's going into the realm of intentional now.
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Post by: Kamrusepas on July 28, 2009, 06:47:48 pm
...Grats ToonyMan, your the first person in dwarven history to stumple upon hell. that makes even boatmurdered look tame.
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Post by: skaltum on July 28, 2009, 07:13:25 pm
...Grats ToonyMan, your the first person in dwarven history to stumple upon hell. that makes even boatmurdered look tame.

nah this merely makes boatmurdered untamed wilds. but if this keeps up it may make boatmurdered look benign
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Post by: ToonyMan on July 28, 2009, 07:41:38 pm
(http://i29.tinypic.com/2wqy1k1.png)
(http://i29.tinypic.com/2md16w.png)
(http://i26.tinypic.com/2dslggj.png)
(http://i30.tinypic.com/bg2oug.png)
(http://i28.tinypic.com/4k77fq.png)

Buttercup is badass.
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Post by: Kamrusepas on July 28, 2009, 07:45:13 pm
Buttercup is an emo on steroids? time to start brewing beer Toony...
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Post by: filiusenox on July 28, 2009, 07:47:57 pm
Buttercup is badass.

This is the only fort in history,where the buttercups are badass
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Post by: ToonyMan on July 28, 2009, 07:48:12 pm
SHE KILLED HER ELDEST SON WITH HER HANDS AND WALKED AWAY FEELIN' FINE.
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Post by: filiusenox on July 28, 2009, 07:52:13 pm
She actully took joy in slaughter and she was esastic
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Post by: ToonyMan on July 28, 2009, 07:54:24 pm
I'm sorry, I don't read sentences that start with actually.

TOO BUSY FELLING FINE AFTER I KILL MY ELDEST SON LOOK AT PICTURES.
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Post by: Kamrusepas on July 28, 2009, 08:11:18 pm
She actully took joy in slaughter and she was esastic

I'm sorry, I don't read sentences that start with actually.

But it started with she?
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Post by: filiusenox on July 28, 2009, 08:23:17 pm
I edited.
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Post by: Kamrusepas on July 28, 2009, 08:51:23 pm
I edited.

you failed me! how could you do this? T_T
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Post by: filiusenox on July 28, 2009, 08:56:39 pm
You go up to the tp of your reply and there shoud be a thing that says modify click it. Now you can edit.
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Post by: Kamrusepas on July 28, 2009, 09:20:17 pm
Sigh, wasnt asking how you can edit but how could you fail me. -_- meh its late, 6am; time to sleeep.
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Post by: Demonic Spoon on July 28, 2009, 11:39:03 pm
This is what I expect of you toonyman! Two thumbs up! Though did the magma cannon really malfunction? Whoops.
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Post by: eerr on July 29, 2009, 12:44:08 am
did I miss the most epic sparkgear?
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Post by: nahkh on July 29, 2009, 01:23:07 am
There's always next time.
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Post by: nahkh on July 29, 2009, 09:33:14 am
So ToonyMan, updates please. You're killing us with suspense. And magma. Suspense and magma.
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Post by: ToonyMan on July 29, 2009, 09:37:19 am
I made one half of the map magma, I don't have enough time so I won't be able to redirect the magma cannon at the north half this turn.  If I get another turn I'll do that, so we would be on an island!  It's been about a year since the start of my turn.

EDIT:  Two deaths so far (the mayor and magma jumper), got migrants again so the population went up again to 80 something.
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Post by: Demonic Spoon on July 29, 2009, 09:41:15 am
Survivor Magma Island! Who will walk away with a full set of artifact furniture and a lifetime supply of tower cap wood?
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Post by: skaltum on July 29, 2009, 09:45:17 am
Survivor Magma Island! Who will walk away with a full set of artifact furniture and a lifetime supply of tower cap wood?

small print. participation may result in: suidide, beserk, zombie attacks, decapitation, burning, more burning, booze explosions, tantrums, orcs, death,more orcs, magma leaks, imps, drowning, art defacement, sieges, and crushing.
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Post by: ToonyMan on July 29, 2009, 09:48:16 am
Not really an island, but more like two giant magma lakes next to SparkGear.  North and south.


Population: 87  (it went up about 10)

277 plants and 775 drinks.
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Post by: ToonyMan on July 29, 2009, 09:51:53 am
Oh, and 1500 prepared meals just in case.
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Post by: skaltum on July 29, 2009, 09:52:50 am
Oh, and 1500 prepared meals just in case.

i think i made most of them during my turn ;D

we had WAAAAAAY!! to much syrup and all that
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Post by: ToonyMan on July 29, 2009, 09:55:59 am
We had no prepared meals when we started.  We did have 1500 dwarven syrup though.   ;D  Thank you.


Give or take.
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Post by: skaltum on July 29, 2009, 09:57:36 am
We had no prepared meals when we started.  We did have 1500 dwarven syrup though.   ;D  Thank you.

O_O 1500?................. [insert absurdly long qoute with ! here]

what happened to all my food!  :o

goddamm tantrums and fatty dwarves
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Post by: ToonyMan on July 29, 2009, 09:58:09 am
I think maybe we had one happy meal when I started.
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Post by: skaltum on July 29, 2009, 09:59:04 am
I think maybe we had one happy meal when I started.

hmmmpfff  >:(

at least we had plenty of booze i hope
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 10:00:09 am
About 40.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 29, 2009, 10:02:33 am
i hereby state that this fort is an acursed deathtrap!

how is the dwarven empire meant to flourish with no booze or cat tallow biscuits  >:(

but at least we have magma  ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 10:04:42 am
You read time backwards.  Food and booze is UP.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 29, 2009, 10:06:01 am
You read time backwards.  Food and booze is UP.

i know. i was just actin like a pansy for a bit
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 10:42:31 am
SAVE:  http://dffd.wimbli.com/file.php?id=1273

MAP:  http://www.mkv25.net/dfma/map-6560-sparkgear3


Its been a year, I don't feel like waiting.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 29, 2009, 10:46:56 am
I call first for next month! Also, we need raptors!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 10:48:05 am
ToonyMan: Surely you know that you aren't restricted to one year?

Barb: Sure thing.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 29, 2009, 10:52:09 am
Is Rovod still alive? If so, he's the expedition leader.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 10:53:23 am
ToonyMan: Surely you know that you aren't restricted to one year?

Barb: Sure thing.

Yeah, but I don't have enough time to mess with the magma cannon so why bother waiting.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 10:54:57 am
Barbarossa, want SG for yourself for the rest of this turn?

Guess I'll diddle with the turn a bit then.

I also tweaked the disclaimer a little.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 11:17:09 am
Damnit, I wanted to be first in the next SG!! Put me second then.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 29, 2009, 11:17:54 am
Damnit, I wanted to be first in the next SG!! Put me second then.

dibs 5th with SP4 ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 11:20:32 am
Skaltum: Surely you mean SG4? But added.

DS: Added.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 11:20:58 am
I'll join SG4.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 11:22:04 am
Would that be the third?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 11:23:23 am
Sure.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 29, 2009, 11:25:26 am
thanks nahkh  :) duno where SP came from :S i was thinking of spear poll. (an old fort)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 12:36:07 pm
The funny thing is we haven't even ever breached the HFS...nahkh, get on that ASAP.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 12:37:09 pm
Oh GODS no.

By the way, the new thread is up. We'll keep this going to the end regardless.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 12:37:57 pm
C'mon, since we're going to move on to a new fortress in any case, do it for old times sake, and the lulz.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 12:41:57 pm
And deprive the last players of their turns? Not for any number of lulz.

Plus I'm pretty busy expanding your cannon.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 12:43:16 pm
Really? Awesome.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 01:05:39 pm
Uh-oh. A mason has a fey mood.
And she has her baby boy with her.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 01:11:01 pm
Baby dwarf leather socks? And is hellchains gonna get updated anytime soon?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 01:13:33 pm
She'll go berserk and strangle her baby to death.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 01:16:28 pm
DS:
I've been sleeping ~4 hours a night for the past two weeks. Even writing the new SG thread intro was pain. I'll need to get a few nights of good sleep before I can write stuff.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 29, 2009, 01:28:09 pm
expanding your cannon.

harharhar...

but seriously, is Rovod alive?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 01:35:13 pm
Not as far as I can tell.
There's one epic looking dwarf named Rovod. He's dead, by burning.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 01:35:27 pm
Kk, fit in that sleep man.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 02:01:29 pm
Aaah.

Well, at least the mason didn't go nuts.

Also, FFFFFFFF WHY IS DECONSTRUCTING SHIT SO SLOW?

Argh.
My project is delayed by having to remove old constructions by DS.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 02:03:01 pm
Yeah, deconstruction is a bitch.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 02:06:57 pm
This is when child labor comes into play!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 29, 2009, 02:09:08 pm
The horrible thing is that he's 100% correct...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 02:48:21 pm
What the hell is with all these dabbling mechanics? They take _forever_ to do anything! Who's responsible for this?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 29, 2009, 02:49:29 pm
Not me.  I only gave a few dwarves farming labor.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 29, 2009, 03:03:01 pm
Well I fired the incompetent louts and finally got my only qualified engineer to do the work. Too bad he hasn't even seen alcohol in years. So, sloooow. The good news is that our new shiny magma cannon is nearly done.

Just needs some fine tuning before it can be called finished.

EDIT:

Ok, I'm not going to finish it.
I've included the very cryptic cannon operation manual in the save file.
clicky (http://users.utu.fi/jypval/df/SG3cannon.7z)

Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Heron TSG on July 29, 2009, 06:51:06 pm
Well, at least I made sure that only the best dwarves would continue past day one! I didn't let any sniveling mechanics live!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 02:59:43 am
Doesn't look like Samus is showing up. Turn up for grabs, with the same caveats as before.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 04:58:27 am
Doesn't look like Samus is showing up. Turn up for grabs, with the same caveats as before.

oh gawd from what you've told us i think this would be a total pain in the **** for me  >:(

give it to spoon again  ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 07:12:55 am
It's not too bad I guess. The workers are just slow for sobriety reasons.



Now, attention.

I've made a new thread for screenshots
and whatever depraved fanart
your black souls can summon up.
Help us make it a success;
go post your stuff there (http://www.bay12games.com/forum/index.php?topic=39603.0)


Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 07:35:25 am
so ummm which of us "named dwarves" are still alive?

EDIT: COD (cause of death) if you know please
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Samus1111111 on July 30, 2009, 07:49:16 am
sry about the late responce.......

was on vacation and just got back like 9 hrs. ago and went to bed immediately :P. I'll still take my turn if that's fine :)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 07:50:23 am
Sure. Try to finish the magma cannon I was building.

Oh yeah, I intended to collapse that support near the top to clear away excess floors.
You'll have to rebuild the floor at the bottom though.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 07:57:00 am
Double posting just for this.
I logged into the forums from my motherfucking new cell phone. Man this is so cool. I wonder if I can get DF to run on this thing :D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 07:57:50 am
Not likely, supercomputers would have problems with df.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: forsaken1111 on July 30, 2009, 07:59:05 am
Double posting just for this.
I logged into the forums from my motherfucking new cell phone. Man this is so cool. I wonder if I can get DF to run on this thing :D

No cellphone on the market could handle Dwarf Fortress, and none of them have an OS that will even run it.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 08:02:04 am
Double posting just for this.
I logged into the forums from my motherfucking new cell phone. Man this is so cool. I wonder if I can get DF to run on this thing :D

No cellphone on the market could handle Dwarf Fortress, and none of them have an OS that will even run it.

and then there came slaves to armok III: dwarf fortress Mobile  8)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 08:02:31 am
You need BIG cellphone from the BIG 80's.  That way since it is BIG the cellphone will somehow have more power.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 08:03:14 am
Genius!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 08:04:22 am
Or a bolt of lightning.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 08:15:35 am
Or a bolt of lightning.

how about a personal kitten powered mini powerplant?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 08:24:25 am
(http://img184.imageshack.us/img184/6502/docsg3.jpg)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 08:26:47 am
(http://img184.imageshack.us/img184/6502/docsg3.jpg)

maybe he saw a SOF or maybe it's a future toady :P
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 08:27:37 am
Unsolved mysteries of the world.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 08:39:46 am
I could, theoretically, get DF to run on a linux server, then ssh -X to it with my cell.
Oh this is genius.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Samus1111111 on July 30, 2009, 08:44:37 am
actually, cancel that.......

today just got booked and I won't be able to do my turn :(. On the next guy (if there is one....)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 08:52:34 am
I claim turn!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 08:53:35 am
I claim turn!

DS youv'e had so much of this fort you may as well claim it your own  :-\
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 08:55:01 am
I haven't really changed much of it's basic structure though, all that was already completed when my turn mania came around. I intend to change that though...oh yes.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 09:17:13 am
Do you understand the cannon operational principles?
The z-1 floodgates aren't strictly necessary, if you don't pressurize the magma. And by that I mean DON'T FUCKING DO IT.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 09:19:50 am
Do you understand the cannon operational principles?
The z-1 floodgates aren't strictly necessary, if you don't pressurize the magma. And by that I mean DON'T FUCKING DO IT.

crap now he is gona do it O_O
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 09:21:19 am
Not true.........it'll happen by accident or something blah blah.  ZVARRI!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: skaltum on July 30, 2009, 09:22:12 am
i hereby dub SG3

SG the magma paradise  :P
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 09:22:30 am
I sorta get the magma cannon nahkh.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 09:26:18 am
Make sure it doesn't leak again!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 09:52:59 am
Gah! Just as they start finishing linking up the lever they go get a drink, or a snack or go take a nap...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: nahkh on July 30, 2009, 11:01:31 am
Yeah I noticed that. Sucks don't it.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: Demonic Spoon on July 30, 2009, 11:19:05 am
We've struck adamantine!!...again.

(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/adamantine.jpg?t=1248970756)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [Sign up now]
Post by: ToonyMan on July 30, 2009, 11:20:09 am
I want another turn here!  I'm not sure if I can!  Nice adamantine!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 11:38:10 am
oh my this must be the pit level O_O
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 11:43:31 am
No, I think it's one level down or something, also the adamantine veins are intersected with clusters of
pitchblende, lol.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 11:45:42 am
No, I think it's one level down or something

shame demons can fly and SOF can throw fireballs

otherwise you could channel a hole into the pit and dig around the outside of the pit before doin the legendary move of caving in the pit.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 11:50:06 am
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/adamantine2.jpg?t=1248972604)

We've struck adamantine...again, this is getting old  :(
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 11:51:24 am
and then mcurist or if my totally awesum dwarf is alive will become the new kind/queen ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 11:52:46 am
Sorry, it would appear that 'skal' mastermind is listed among the dead.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 11:53:46 am
Sorry, it would appear that 'skal' mastermind is listed among the dead.

BUT HOW!!!!  :'(

i guess it was either tantrum,orc,or magma
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 11:54:15 am
You forget cave-ins and 'accidents'
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 11:55:33 am
You forget cave-ins and 'accidents'

seems like you know how i perished. do tell if you know.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 11:56:33 am
No sorry, just happen to know how many dwarves have died so far, what with being responsible for many of those deaths.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 11:59:08 am
No sorry, just happen to know how many dwarves have died so far, what with being responsible for many of those deaths.

[MEH] ah well i "did" beat up several criminals during my turn. nothing serious though. just a bruise here and a recruits broken limb their.

DS i hope you perish very slowly in SG4 (i'll just name a random dying dwarf after you and laugh)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:01:23 pm
Eh, it's happenend before, each one of my incarnations is sure to have many descendants, what with the high mortality rate in the DS family.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:02:34 pm
i'll never forget how much i laughed about the masacre to rescue ryan who died anyway
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:05:15 pm
We're getting close...I can feel it in my beard, dig harder my minions!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:05:41 pm
We're getting close...I can feel it in my beard, dig harder my minions!

pic n vid?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:09:59 pm
As we carted of the precious blue metal I encouraged the lazy miners of the fortress to dig harder and faster, the motherload of adamantine was sure to close by. Even though many of them reported hearing screams of tortured souls I told them to stop smoking the plump helmets and get to digging!

It would appear that adamantine veins give not only the greatest of all metals but also free slaves! Awesome!
(http://i709.photobucket.com/albums/ww99/Demonic_Spoon/Dwarf%20Fortress/DemonPit.jpg?t=1248973807)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:11:05 pm
spoon i belive you have ended the fort prematurely O_O

i hope your proud
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 12:11:38 pm
Nah.  It'll shrug off.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:12:08 pm
Hah! Also I'm gonna do the only dwarven thing there is to do and zerg rush the demons.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 12:12:42 pm
Nevermind, we're doomed.  So I guess this is ending?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:12:53 pm
belive it or not. i have NEVER delt with sof. it's always been tenticales and frog demons O_O
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:16:59 pm
Hey, me neither  :D.

Journal of Demonic Spoon the III, Year 34, third day of the week, the GRDM calendar.

Apparently the slaves already have owners, I have decided to mobilize the entire fortress into a militia force under Buttercup to deal with these hostiles.

EDIT: The discovery of the Demon Pits has brought my FPS to it's knees  :'(
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:20:34 pm
Hey, me neither  :D.

Journal of Demonic Spoon the III, Year 34, third day of the week, the GRDM calendar.

Apparently the slaves already have owners, I have decided to mobilize the entire fortress into a militia force under Buttercup to deal with these hostiles.

oh gawd i hope youv'e put blossom and bubbles in the squad
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:21:56 pm
Alas, I couldn't find them anywhere.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:23:07 pm
Alas, I couldn't find them anywhere.

thanks to the powa of renaming (aka possesion) urist and urist2 change names  :D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:23:48 pm
Nein, Buttercup does this one solo...well execpt for the army of civilian dwarves at her back.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:24:38 pm
Nein, Buttercup does this one solo...well execpt for the army of civilian dwarves at her back.

THIS IS BUTTERCUPS WAR!!!

and kicks several demons into the pits
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:25:50 pm
My FPS is hovering at the 2-5 range :(
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:27:30 pm
My FPS is hovering at the 2-5 range :(

yeah i've noticed that FPS drops dramatically when the pit is opened
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:28:42 pm
The frog demons are attacking! Where are you my civilian army?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 12:29:46 pm
The frog demons are attacking! Where are you my civilian army?

RECORD IT MAAAAAAAN!!!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:30:25 pm
I am
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: nahkh on July 30, 2009, 12:51:31 pm
No.
Fuck you.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 12:55:08 pm
You have to admit, I have shown restraint, what with only releasing the HFS now.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: nahkh on July 30, 2009, 01:08:52 pm
Keep that shit up and I'm booting you from SG.
Not every fortress must end in destruction.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 01:11:12 pm
Aw... the fortress still lives though.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Heron TSG on July 30, 2009, 01:14:56 pm
i'll never forget how much i laughed about the masacre to rescue ryan who died anyway
Hah! Also I'm gonna do the only dwarven thing there is to do and zerg rush the demons.
See? My turn was DWARVEN! Just a tip though, try giving them picks or at least some form of equipment. ONE fort must make it!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: nahkh on July 30, 2009, 01:16:28 pm
At the end of this turn it fucking better still be.
If it's unplayable, don't think I won't call revert just because there's only one turn left.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 01:50:57 pm
What's the population?  Last I checked it was 87.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 01:55:43 pm
Part 1: http://www.mkv25.net/dfma/movie-1562-demonattackpart1
Part 2: http://www.mkv25.net/dfma/movie-1563-demonattackpart2
Part 3: http://www.mkv25.net/dfma/movie-1564-demonattackpart3

Most of the videos were too long and I'm too lazy to edit them.

Save: http://dffd.wimbli.com/file.php?id=1281

We live! What I did was neccesary, for the good of all dwarvenkind.

The population is 4.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 01:56:14 pm
GOD DMAN NOOOOOOOOO
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Heron TSG on July 30, 2009, 02:09:54 pm
Wait a second. You charged with DOUBLE the amount of dwarves I used, but didn't even win against half as many foes?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 02:11:31 pm
demonic spoon the diabolical dwarf chuker
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Heron TSG on July 30, 2009, 02:15:57 pm
@Demonic Spoon - Next time, don't try to steal my plans from 30 days ago. None of them work.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 02:19:21 pm
You think I am a mere imitator? There was no goal of rescuing anyone in mind!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 02:22:34 pm
ZVARRI!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 02:23:58 pm
ZVARRI!

care to explain? also DS how could you kill all but 4 dwarves which are likely to be mortally wounded AND tantruming
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 02:32:20 pm
Only three of them are wounded. And the last one is at least content.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 02:35:21 pm
but all shall perish   :'(

poor buttercup

may her hardcore soul rest in hell
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Skid on July 30, 2009, 02:35:45 pm
And there's 40 million orcs and demons killing each other all over the fortress.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Demonic Spoon on July 30, 2009, 02:38:06 pm
Yup. Awesome isn't it?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Heron TSG on July 30, 2009, 03:16:20 pm
This is the way all fortresses SHOULD end.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Kamrusepas on July 30, 2009, 03:16:49 pm
Another epic ending to SparkGear, damn you Demonic Spoon damn you.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 03:17:41 pm
Migrants are here!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Kamrusepas on July 30, 2009, 03:18:18 pm
Migrants are here!

Wow, just wow...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: skaltum on July 30, 2009, 03:18:39 pm
This is the way all fortresses SHOULD end.

i have lost 1 fort to demons

2 forts to water

1 fort to tantrums

1 fort to dehydration

1 fort to gobbos

3 forts to fire

1 fort to magma

and 1 fort with all of the above only with orcs instead of gobbos
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: Kamrusepas on July 30, 2009, 03:20:46 pm
All my forts end due to me getting bored, one almost ended due to water flooding.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: crash2455 on July 30, 2009, 04:12:58 pm
ZVARRI!

care to explain?

It's a reference to Phoenix Wright.  The great "detective" Luke Atmey says it every time he proves a point, and occasionally for no reason whatsoever.  It's his catchphrase, basically.

Also, that avatar suggests ToonyMan has just discovered the Japanese Tradition series (from the Sushi vid, I take it?).
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: ToonyMan on July 30, 2009, 04:27:38 pm
I'm just using it, because Footkerchief is dissing my mother.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: nahkh on July 31, 2009, 03:22:11 am
So, I guess it's up to Filiusenox to decide if he wants to revert.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [End is nigh]
Post by: crash2455 on July 31, 2009, 01:29:21 pm
Or if he wants to even participate in the madness.

lol, split infinitives
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 02:50:47 am
Hey cool, he didn't show up, thus my save is canon! Awesome!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nahkh on August 01, 2009, 04:05:42 am
Ugh, since this is your fault I'm charging YOU, Demonic Spoon, with taking that save, making and gearing an adventurer, taking him to the fort location and uploading the save for public consumption.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 06:27:15 am
Very well, after I'm done with these two succsession game turns of mine.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ArkDelgato on August 01, 2009, 08:06:49 am
So, should I attempt to save the fort again?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 08:20:04 am
Go right ahead, I'm predicting you'll fail.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ArkDelgato on August 01, 2009, 08:22:52 am
And I am predicting you will eat those words!

HA.
EAT THEM ALL.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 08:27:01 am
We'll see...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ArkDelgato on August 01, 2009, 08:28:20 am
We will see the words.

THAT YOU WILL EAT.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Kamrusepas on August 01, 2009, 08:43:20 am
Ark, if you are able to somehow save the fort then you shall be classified as Savior of the weak, God of the strong.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 12:12:23 pm
I told you we should mod fire spirits in as playable adventurers nahkh...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 12:28:43 pm
Lol, exploring this fort as an adventurer is some scary shit...
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ArkDelgato on August 01, 2009, 02:12:28 pm
WHAT DID YOU DO.

WHAT THE HELL.

LIKE.

WHAT THE HELL.

SKID HAS NO ARMS.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ToonyMan on August 01, 2009, 02:41:52 pm
That's funny right there.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 01, 2009, 03:06:05 pm
Gah, had almost found the fortress with my party of human adventurers when I got a fatal error  >:(
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Samus1111111 on August 01, 2009, 03:24:07 pm
SG3 is cursed!!!!!!! Ryan is haunting the deeps and destroys all adventurers that near his tomb!!!!!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on August 01, 2009, 03:48:03 pm
No, Ryan has moved on to a much grander temple. It's just the sheer awesomeness of my charge against the orcs that is preventing people from entering.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 02, 2009, 03:48:52 am
Well Ark? How goes the doomed save the fortress project?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ArkDelgato on August 02, 2009, 01:10:05 pm
SKID HAS NO ARMS.
Says it all.

Needless to say, The failure was swift and merciless.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 02, 2009, 01:40:16 pm
Who's eating their words now?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: ArkDelgato on August 02, 2009, 01:58:57 pm
They are bitterly delicious.
Like good coffee.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 02, 2009, 02:35:32 pm
Lol
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: skaltum on August 02, 2009, 02:43:01 pm
Lol

All flee from the ruler that is

DEMONIC SPOON THE DESTROYER!
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: The13thRonin on August 08, 2009, 11:38:39 pm
I declare SparkGear 3 the best succession game I have ever (fucking ever, ever, ever) had the pleasure of reading... I laughed the whole way through... I shared many frustrations and I was even brought to tears by the brave charge of that dwarf that was killed right before the first time you beat the orcs back...

Fucking BEST succession fortress EVERRR.

Also the SparkGear gave me a number of ideas for DD V1.3... I'm not going to give it all away but lets just say that the next time you open the pits missing arms will be the least of your dwarves problems.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 09, 2009, 12:59:35 am
We didn't just have missing arms, everyone was dead, execpt for three wounded poeple and one unharmed child, fomr the original 80+, I locked the child away in Ryan's temple as a fortress preserver with some food that was lying around. Also I really should get that adventurer save done.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nil on August 09, 2009, 01:04:37 am
Didn't the missing arms come from the magmafall?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 09, 2009, 01:05:20 am
I don't know?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nahkh on August 09, 2009, 04:58:05 am
I'm... uhh... honored I guess?

Thanks for everyone who played in SG3. You are all horrible players but it was hilarious.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on August 09, 2009, 09:24:26 pm
I was even brought to tears by the brave charge of that dwarf that was killed right before the first time you beat the orcs back...

You're welcome. Me too.

I locked the child away in Ryan's temple as a fortress preserver with some food that was lying around.

That's why I stocked the basement of the temple.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nahkh on August 09, 2009, 11:59:53 pm
I think he's talking about that Buttercup's friend who wouldn't pull back no matter what I did.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on August 10, 2009, 12:08:23 am
He said first time the orcs were beaten back.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: The13thRonin on August 10, 2009, 12:33:24 am
I also liked the part Buttercup brutally murdered her own son with her bare hands...

That Buttercup was bad-ass.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nahkh on August 10, 2009, 01:00:56 am
Saint Buttercup should have a place in the pantheon.

Also:
Quote
I shared many frustrations and I was even brought to tears by the brave charge of that dwarf that was killed right before the first time you beat the orcs back...
Quote
was killed right before the first time
Quote
right before

You were saying?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on August 10, 2009, 01:09:02 am
The only ones that died before that were the people dying from thirst and Ryan going BERSERK.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nahkh on August 10, 2009, 01:11:20 am
Quote
I shared many frustrations and I was even brought to tears by the brave charge of that dwarf that was killed right before the first time you beat the orcs back...
Quote
right before the first time you beat the orcs back...
Quote
beat the orcs back

I believe I was the first to beat the orcs back?

Well, hmm... I suppose that you technically beat them back, but getting all your dwarves slaughtered in the process kinda drops your karma quite a bit.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: The13thRonin on August 10, 2009, 06:36:32 am
Quote
I shared many frustrations and I was even brought to tears by the brave charge of that dwarf that was killed right before the first time you beat the orcs back...
Quote
right before the first time you beat the orcs back...
Quote
beat the orcs back

I believe I was the first to beat the orcs back?

Well, hmm... I suppose that you technically beat them back, but getting all your dwarves slaughtered in the process kinda drops your karma quite a bit.

I was referring to an episode that happened during nahkhs turn.

Barbarossa the Seal God I'm not sure if you can classify that as beating them back... If I recall a certain champion orc was throwing your dwarves like javelins hundreds of meters through the air right into the face of a cliff.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on August 10, 2009, 08:36:32 am
But then he got shot by three of his own crossboworcs repeatedly, killing him. It all worked out.  ::)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Demonic Spoon on August 23, 2009, 04:49:53 am
Well the belated adventurer save, a foolish group of elves have ventured forth to Gearspark.

Save: http://dffd.wimbli.com/file.php?id=1371
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: skaltum on August 24, 2009, 04:49:35 am
Well the belated adventurer save, a foolish group of elves have ventured forth to Gearspark.

Save: http://dffd.wimbli.com/file.php?id=1371

DS's personal elven guards ??? anyways i hope the mechinisems and levers are still intact. so the cannon will live on. and beware the magma lake
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Tyrael the Archangel on October 14, 2009, 01:54:45 am
Can we still sign up? you caught me at "bloodiest history"  ;)
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nil on October 14, 2009, 02:20:35 am
The current Sparkgear is here (http://www.bay12games.com/forum/index.php?topic=42635.0).
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Tyrael the Archangel on October 14, 2009, 02:25:07 am
Thanks, looks like i have a lot of catching up to do
 ;D
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: The Architect on October 25, 2009, 04:34:50 pm
Sparkgear must not die. Is there a Sparkgear 4 in the works?
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on October 25, 2009, 06:35:27 pm
No, but number 7 is starting November first.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: The Architect on October 26, 2009, 06:25:12 am
Looking forward to it. Glad I didn't read the whole thread; it could take days to go through 6 of them.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: nil on October 26, 2009, 11:46:05 am
Looking forward to it. Glad I didn't read the whole thread; it could take days to go through 6 of them.
Heh, each Sparkgear has it's own thread; Sparkgear 4 alone has 74 pages... 
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: The Architect on October 27, 2009, 01:34:57 am
Mind posting a link to 7 for me? If i can find one in search, I'll delete this post.
Title: Re: SparkGear 3 - With A Vengeance [Now with Dig Deeper] [OVER]
Post by: Heron TSG on October 27, 2009, 07:53:51 am
#7 won't be up until friday, at least.