Bay 12 Games Forum
Dwarf Fortress => DF Bug Reports => Topic started by: Troas on July 11, 2009, 10:51:16 pm
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Setup - I have a hunting dog that is minus one eye after a confrontation with a goblin ambush. He still follows the hunter around but due to phantom pain he goes unconscious fairly often. And when he goes unconscious over the cage trap I have at the entrance to the fort it activates, caging the dog. As I consider him a wounded veteran I'm not interested in putting him down, I just release him from the cage whenever I see him in the animal stockpile. All well and good so far.
two bugs:
1) when caged the hunting dog does not show up on the assign list for pre-built cages. I have to build his cage and release him from it.
2) a cage trap had been loaded with a zinc cage I'd bought from the merchants intending to melt in the smelter since I don't have sphalerite on the map. The dungeon master picked up the zinc cage and started walking to the smelter - with the dog still inside. As I happened to see this I stopped the melt order to save the dog, I don't know what would have happened had the melt object order proceeded.
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Saw a movie on dwarf fortress map archive of melting a dwarf cage. The dwarf escaped with minor injuries, and gave the melter a black eye!