Urist enjoys hunting and telling jokes.
Translation: Urist has preffered jobs in hunting and being a comedian.
The way these could work would be dependant on the skill obviously, but in general terms, I imagine that instead of just going on break, a dwarf who likes to smooth stone might go and smooth a couple places that you have designated. In like terms, if they like something like weaponsmithing, they might go to a forge and make a weapon. Until the economy starts up, these items would belong to the fortress but after the economy starts up, each dwarf would keep their items as personal possessions. They could then place them in a store to sell as a secondary source of income.
These hobby jobs could develop skills in the dwarves wether or not a skill is assigned them. They also could be the source of happy/bad thoughts if the resources are there for their hobbies: "He has complained about the lack of wood lately. He has complained about the lack of carpenter workshops lately. He enjoyed a good hunt lately."
When a dwarf is assigned to work on a job that matches his hobby, he would get happy thoughts. Eventually though, the hobby would turn into a job (ie when they gain that deignation) and they might look to get a new hobby. Hobbies could change as dwarves form friendships too, There could be a chance that one of the friend's hobbies is added to theirs or replaces theirs. It also would allow dwarves with the same hobbies to make friendships based on their similarities.
Since dwarves with a hobby would effectively have that job enabled occasionally you could use that as an alternative to the tantrum code in some cases so that a dwarf that likes mining might go on a digging spree for his tantrum. Granted this could cause problems but if doing one of his hobbies gave him happy thoughts, he might calm down more quickly.
They could also have disliked jobs that give them bad thoughts when they did them.
Ideas for writing up the likes and dislikes (In the form "Urist likes/hates to..."):
code:
Mining dig tunnels
Wood cutter cut wood or defile trees
Carpenter work with wood
Mason work with stone
Engraver make graffitti
Building designer create flying buttresses
Weaponsmith create destruction
Bowyer create tension or make crossbows
Armorsmith polish armor or protect the weak
Metalsmith make horseshoes
Furnace Operator work bellows
Wood Burner start fires
Metal Crafter work metal
Stone Crafter export his work or carve stone
Wood Crafter anger elves
Bone Carver carve bone
Gem Setter make things flashy
Gem Cutter cut gems
Mechanic make things work
Fisherdwarf fish or taunt carp
Miller grind things up
Thresher beat grain
Grower plow the soil
Herbalist look at plants
Brewer make bubbles
Cook cook or make good victuals
Weaver create intricate patterns
Clothier run fashion shows
Dyer change colors
Trapper capture animals
Ambusher hunt
Butcher hack up corpses or cut meat
Tanner tan hides
Leatherworker work leather
Fish Dissector dissect fish
Animal Dissector vivisect squirrels
Fish Cleaner behead carp
Cheese Maker eat mold
Milker get up early
Animal Trainer train dogs
Animal Caretaker care for birds
Soaper promote clenliness
Lye Maker make lye
Potash Maker bake ash
Glassmaker gather sand or blow glass
Wrestler grapple or wrestle or get physical
Axedwarf cleave flesh
Swordsdwarf cut off limbs
Macedwarf crush heads
Hammerdwarf beat things flat or play polo
Speardwarf skewer his enemies or go boar-hunting
Marksdwarf shoot things
Shield User (not sure what works here)
Armor User wear armor
Siege Engineer smash goblins (this could be better)
Siege Operator throw rocks
Pump Operator crank
Swimmer get wet
Persuader influence others
Negotiator work things out
Liar fib
Intimidator look strong
Judge of Intent understand motivations
Appraiser examine goods
Organizer organize
Record Keeper take notes
Conversationalist talk with others
Comedian tell jokes
Flatterer kiss up
Consoler give comfort
Pacifier calm others
code:
Music make music
Dance kick his heels up
fight punch things
arson start fires (probably limited to male children)
I'm sure there are many other good ways to write them up.
Although with this there needs to be a way of designating jobs to be done for a specific quality. So you could have the master miners clear out the gem veins and the hobbyists make new stockpile rooms.
That and ban specific materials for hobbyists. "Wood shall only be used by our carpenters, nobody else!"
But other than that, sounds good.
quote:The OP didn't suggest this; in fact, he said that if dwarves end up with their jobs being what their hobbies currently are, they'd find new hobbies.
Originally posted by Capntastic:
<STRONG>I don't see why hobbies have to be related to one's job. I mean, most people use hobbies to get away from their work.</STRONG>
I would have loved to see Dwarves collect bugs and end up with a collection stemming from fairies to Monarch Butterflies.
Or Dwarves start a rock collection.
Maybe a coin collection (should you ever be capable of buying currency from every part of the world)
However let me get to your idea...
The Idea is generally that Dwarves should have a particular job that they enjoy doing. No problem so far, as long as it isn't TOO life changing. Them finding it easier to make friends of similar hobbies is good too.
The idea that they against your will use up your resources outside they Fay moods is as of right now a bad idea since your almost always strapped for resources... but in the future when you can take other's resources or when Dwarves can buy from carrivans themselves (so they don't drain your resources) this idea will fit better. I guess you could have it so you can ban resources from hobbyists, but that just puts you in the possition where useful hobbies can never be fulfilled due to limited resources (I never get THAT much metal ever)
The Idea that in a Tantrum they do their hobby is just the weakening of Tantrums...
Overall the idea needs some revisions, some forms of it should change, and REAL hobbies would be nice too. It is still a do-able suggestion in my mind.
You could have rock collecting, trinket collecting, pet training (kind of already there), reading (if we had books), sports (need to implement something, could be good for physical training without combat training), people watching, shopping, etc. You could even add things as hobbies that have no special impact like admiring a certain historical figure (imagine a dwarf engraving the walls of his room with "posters" of the goddess of love).
As far as using up resources, I agree that you should not lose all your resources, if you allow them to use resources, there has to be a way to control it. Then, if every dwarf has three hobbies it is unlikely that one will get three wood working ones. The other thing is that a hoobyist's hobby could be filled with a current work order, i.e. the hobbyist miner might just go swing his pick where you have already designated mines. You would need some way of saying which jobs were allowed to be done by hobbyists.
Overall it could add depth to the dwarf, even if it was just a superficial change and had no effect in-game.
One other thing I thought of was that if a dwarf was hurt seriously doing a job, he might gain a dislike for that job, especially if he was low level in it.
Urist Underminedkeep is throwing tantrum!
Urist Underminedkeep has claimed the <Copper>
A part of cavern has collapsed!
A part of cavern has collapsed!
A part of cavern has collapsed!
The dwarf slams into an obstacle! x119
The dwarf has bled to death! x119
Urist Underminedkeep has calmed down.
quote:
Originally posted by pikkusiili:
<STRONG>code:
Wood Burner start fires
fight punch things
arson start fires (probably limited to male children)I'm sure there are many other good ways to write them up.</STRONG>
O_O
Do not want Dwarven arsonists or bored wood burners. Or bored soldiers, for that matter.
[ May 07, 2008: Message edited by: Sithlordz ]
Arson is not a hobby...
Also note that we have the management technology to get around most of the old problems now. A workshop can be restricted based on skill or simply restricted for all but a few select Dwarves (through the manager), miners don't drop stone from their work based on skill anymore, and stockpile links can prevent hobbyists from snapping up vital strategic resources.
I would keep a close eye on the dwarf who vivisects squirrels for fun though...