Bay 12 Games Forum
Finally... => Creative Projects => Topic started by: FluffyToast J on July 15, 2009, 03:25:37 am
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Yeah. I'm making midis. You should be able to listen to these in itunes or windows media player or whatever. You dont need a special program or anything.
Originals:
Atmospheric Jungle:
http://www.box.net/shared/rtrrgfu57p
Generic Metal Song:
http://www.box.net/shared/701savj12h
The Inner Demon:
http://www.box.net/shared/jiqzk1ez9n
Requests:
Bustling Medieval Town(IWM's request):
http://www.box.net/shared/vt4iff2t2a
Readying for War(Armok's Request):
http://www.box.net/shared/0yvbeuyhx3
Readying for War II (Armok's Request, revised):
http://www.box.net/shared/hct5lfh7fy
A short Seafaring Ditty (Labs' Request):
http://www.box.net/shared/5cq9s0ta6v
Hardcore Chuck Norris Fight (Sensei's Request):
http://www.box.net/shared/0tbn4sfsm7
Indiana Jones style Puzzle Music (Psyco Jelly's Request):
http://www.box.net/shared/cbj3jmugkv
Concept Style Song (Armok's OTHER Request):
http://www.box.net/shared/5uav789bvo
Voidler Conquest (Davion's Request):
http://www.box.net/shared/vitejb3y9s
Misc:
DF Game music (Not the whole thing, just the first 40 seconds or so)
http://www.box.net/shared/nh0p7ya3ai
Oh and I use Anvil Studio if anyones interested.
Taking requests for various pieces of music, I guess? And I can do covers, if people want.
Oh, and if anyone knows a better hosting site, then let me know please?
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Hmm..
Do you like remixing some eastern musics?
(Note: They have been remixed to hell, and there are many insteresting ones)
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Wait, what? I dont think I understand your question. You want me to remix some eastern style music? Or compose some? ???
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Well.
You know
>_< Touhou. I really want some western rendition of it's all (many weaboos can't make, only interact <- proof = /jp/)
Edit: OH MY GOD AWESOME MUSIC.
REALLY AWSOME. REALLY.
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Okay now I'm really confused.
Thanks for the compliment, thats a massive ego boost :D (unless I detect sarcasm, in which case ego drop. Silly internet and your inability to convey tone and stuff!)
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Nah, I was not in sarcasm mode.
Seriously. good ambient music to play at night at jungles or something.
The atmosphere kicks in.
Edit: The trumpet(?) sound was good
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The high part? That would be the flute.
Anyway, accepting requests and whatnot.
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Make a song that's good for a bustling medieval castle city!
I know you can do it!
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Alright, I'll have a go at that. Tomorrow though, cause I'm rather tired. (its 11 o'clock pm here)
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this is good, a few things that makes it possible to distinguish it prom profesional I think, but I'm no expert.
What program(s) do you use to make this?
also, a request:
A fast paced (look out Sabre Dance, about that pace) thing whit deem wardrums, warhorns, rumbling sounds, and on top of it all an ocarina. Think dwarven, like a giant horde of elephants raging through underground halls. have it start relatively sane, and then become more and more neurotic and towards the end completely insane and chaotic. try to make it as overwhelming as possible.
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Well, I couldnt sleep (yeah hour and a half, I didnt try that hard) so here's IWM's request. I think it's pretty good. Its fairly upbeat, lots of snare, and a bell. Hope its what you wanted :D
http://www.box.net/shared/vt4iff2t2a
I'll get workin on you're war drums now, Armok.
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Woah, this is AWESOME! :o :D
Added permanently to my music collection.
Seriously, you rule.
What software do you use to make these?
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Wow, thanks alot :D
I use Anvil Studio (http://www.anvilstudio.com/), which is free.
I cant quite get a tune that I like for yours, Armok. I'll keep trying.
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Thanks for the link! I've been looking for a good program like this for a while but I didn't find any good ones. It looks like it might be crippleware rather than freeware, but I'll certainly try it out.
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Alright, Armok. I finished yours. I'm not too happy with the little solo the ocarina has, but overall it sounds rightfully epic. Enjoy!
http://www.box.net/shared/0yvbeuyhx3
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Awesome music, but noting like I imagined it, and I'm not sure it even was like I described it.
it sounds almost timid, like warriors sneaking thought a swamp, not the the almost noisy overwhelming giant rumbling of elephant cavalry charging.
Think the olipiphant battle in LotR, think dwarven mega projects. think nuke, not bullets. think multi ton stone gears driven by magma. think the drums being multiple battling rams striking against the gate to a castle were giants live. think the laughter of an ogre who just took a bite out of Greenland.
Still just as good music as if it had accorded exactly to my vision, and YOU are the artist after all, I'm just making suggestions, but I'm trying to make suggestions that will make you evolve as an artist. Not that I know the first thing about music mind you.
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Hah, alright then. Well, I'll have another shot at that, and I hope I can get it right.
Theres only so much you can do with MIDIs, too. theres only 128 sounds, excluding drum and rythym sounds, and alot of those are useless(to me) sounds, like gunshots and applause. Actually, now that I think about it... gunshots... huh.
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I'm not sure, but I think those are only example/commonly used sounds, and you are meant to make your own sounds for most things.
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Those are general MIDIs or something. AFAIK those are the only ones that Anvil can take, but I recently downloaded a demo version of Fruity Loops, so I can use SoftSynths, that sound like real instruments. So now the sound quality will be a bit higher than before. Hopefully.
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Woah, reminds me of when I used to play runescape. It really does. Great music anyway.
EDIT: Could you make a seafaring tune by any chance?
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I'll have a shot. This is good, all the requesting people have done. It's getting me away from the average boring drum+guitar+bass things I always did before. Armok, I'm almost done yours, dont think I've forgotten you!
Alrighty, all uploaded and (hopefully) to your request. I dont think I could try doing that again, if it doesnt sound right. I'm all war-drum'd out.
http://www.box.net/shared/hct5lfh7fy
Alright, Labs. Yours is done, too:
http://www.box.net/shared/5cq9s0ta6v
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Yes that is good... As a START. >:D
Use that same file, but add some kind of constant rumbling in the background (think earthquake, or thunder, or a stampeding horde of giant animals), another set of much darker, larger-sounding drums, and some horns.
Keep a backup of the current version however, in case something goes wrong.
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Hehe. Well the only rumbling sound I can think of would be really fast kicks or something... Whatever, I'll work something out. ;D
Edit: Okay, I've slapped some really fast double kicks and a snare over that, Armok. I've updated the download, try it out.
Edit2: What do you think of Dwarven Angel choirs and electric guitar in the same track? ;D
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that was not what I meant *at all*, your first version was better, this one dosn't sound like rumbling one bit, just like the drummer should drink less Coffey.
I made a sound that you might find usefull, both for drums and rumbling: http://www.box.net/shared/x923vbhn62 (http://www.box.net/shared/x923vbhn62)
I just synthesised for a hastily drawn spectrogram and quickly tested in 15 min, but better than nothing.
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Well, I had a go at trying to put that rumble into my midi, but everything I tried ended up being really clicky, and there was nothing I could do about it. Sorry :-\
You could always have a go yourself, I gave you a link to Anvil. You can open up midis in that.
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I tried that, but I need some more practice at it before I can do anything useful.
What do you mean by clicky? There is no way it could possibly be anything one would describe as clicky if you got the right file.
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I imported the .wav into my .mid file, it showed up as another channel. I went into the .wav, did some editing to make it one long continuous rumble, and it ended up clicky. I tried lowering the volume, it stayed clicky. By clicky I mean that it would be a low rumble, and every now and then (read, 1/10 of a second) it would 'click'.
I have another version of the one with the caffeinated drummer, its a bit slower. Want me to upload that, so you can have a listen? Its not particularly rumbly, but it really is the best I can do. I'm no professional, really I just do the MIDI making for fun, and wanted a place to put my songs. What better place than Bay12?
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I imported the .wav into my .mid file, it showed up as another channel. I went into the .wav, did some editing to make it one long continuous rumble, and it ended up clicky.
Ok, now I see what you did. don't edit the file, and import it as a drum not as an audio channel. If you use that drum every once in a while there will be new rumbling before the old dies out thus making it continuous.
I have another version of the one with the caffeinated drummer, its a bit slower. Want me to upload that, so you can have a listen?
Not really necessary, the usage of the default instruments in the original version was best I think. If you cant figure out how to do this rumbling just concentrate on adding... what are those horns they used to signal armies attacking called anyway? the instrument called "horns" seems completely different I think.
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Ha! I just listened to the seafaring tune. Nice job, you have talent.
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@Labs, Thanks :D
@Armok,
what are those horns they used to signal armies attacking called anyway? the instrument called "horns" seems completely different I think.
I think the horns used to signal armies were made from some kind of bone or actual ram's horn. The horns in general midi are brass horns. There's no such "ram's horn" general midi, unfortunately.
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Maybe you should look into finding additional MIDIs to download from somewhere, or how to make your own, rather than just using the defaults?
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I really wouldnt know where to start. I'll have a search, but I cant guarentee anything.
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@Armok:
In MIDI files actually a great deal of the sound is dependent on the computer/keyboard/"device" playing them. Notice how small the files are? That's because they don't actually contain any sound information - all they have is instructions that say "play instrument 24 now for 2 beats" and the like. MIDI files are actually a replacement for sheet music, not a replacement for recorded albums.
So if a different "instrument" would make something sound better without re-composing the song, you have to do that part yourself, as the person with the device "performing" the "sheet music".
It sounds like you're using Windows, which I know nothing about, but there should be a way to load a new soundfont (a bunch of sampled instruments) into the memory of your sound card. That'll change the way any MIDI file you play sounds.
Another way (in case your sound card doesn't have a wavetable synthesizer built in) is to use something like Timidity to make a fake wavetable synthesis device (Linux only - I assume there's something similar for Windows, but no idea what or how). Then you can remap instruments to different samples using that.
@Manifold1:
If you want to get around the "every computer playing my MIDI file will make it sound different" problem (if it is a problem - all in the eye of the beholder), you should look into MOD files. They were invented back in the day on the Amiga to get around exactly this problem. They're basically MIDI files but they have the instrument samples embedded in them and process them as audio instead of as MIDI instructions, so they do all the synthesis in software ensuring it sounds the same everywhere.
The original MOD format only supported 4 channels (you could have more instruments of course, but only 4 samples could play simultaneously), but modern updates to the format (IT, XM, etc.) support 256 simultaneous channels or higher (the limit is set by your sound card's capabilities if you go TOO high :) ).
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I know that; the file I sent him was a .wav.
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I know that; the file I sent him was a .wav.
Er, right - but my point is the wave file YOU send HIM isn't going to change the way the song sounds on YOUR computer - only on his (unless of course he records the output of his composer as audio and puts that up instead of the midi file).
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And im back!
I just got back into MIDI making, so I decided to try and do the DF game music. This is all from ear, so if theres any mistakes, its mine. Its not the whole track, just the first 40 seconds or so.
http://www.box.net/shared/nh0p7ya3ai
As well as another original...
http://www.box.net/shared/jiqzk1ez9n
Good? Bad?
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Honestly? Rather bad, but the task is nearly impossible, because the DF song is so disorganized.
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The game music theme pretty much stopped me dead in my tracks. It's not a perfect replica of the Dwarf Fortress theme, but it's close enough, and in some respect, I like it more than the original; it seems to fit the ASCII... better. Perhaps it was just a sudden attack of nostalgia for the days of Warcraft II, Lemmings, Duke Nukem... but there's something peculiarly charming about it. I look forward to more!
No disrespect to Toady, by the way; the original music is still amazing. Ah, if only there were more. *Wistful sigh*
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Not bad. Not bad at all.
Maybe you should try something really hardcore- like, envision Chuck Norris battling ninjas on the surface of the sun at the end of the universe with his mind powers.
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I could try. MIDI isnt terribly good for epic things like Chuck Norris battling ninjas on the surface of the sun at the end of the universe with his mind powers. Still... I could try.
Would anyone mind if I changed the topic to my creativity corner and showed other random stuff I'm doing, like game concepts and stuff?
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I have a request.
Could you compose a song that reminds you of ancient ruins, stereotypical Indiana Jones style puzzles? Perhaps a lot of drums, a sort of tense, but slow paced. Like you should think about your next move, but it may be your last.
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Argh. Rage of the week. I had just about finished Psyco's request, when anvil crashes on me. Damnit!
Ah well. I can remember most of it.
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Argh. Rage of the week. I had just about finished Psyco's request, when anvil crashes on me. Damnit!
Ah well. I can remember most of it.
>:]
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I'm learning to use anvil, and I find it very intuitive. Here is my first creation, the Song of Storms from Legend of Zelda: Ocarina of time:
http://www.box.net/shared/xj2gucgmfz (http://www.box.net/shared/xj2gucgmfz)
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Hey, that's pretty good. Better than my first few tries...
Ive finished both requests, but they're on my laptop, and I cant access that till later tonight. So, Ill have them up in a couple of hours.
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Alright. Sorry for double post, but since its with new content I guess its ok?
New ones are up, check the first post. Hope people like them.
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The adventuring trap one is realy nice!
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Weeeell. I'm still here, if people want to request things. And to prove it, I redid Armok's request. Again.
Readied for War:
http://www.box.net/shared/dmpiv4zt69
It's 3.5 cause 3.0 sucked.
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Ok, that's nice!
I just came up with another request:
Is it possible to make longer pieces? (I remember something about the program posing limitations, but you could make several files and stitch them together with another program or something?)
Make a piece that almost tells a story, the feel should be somewhat like a mix between Zelda-ish and a fairy tale by the Grimm brothers:
"You are walking through a spooky forest, a cloudy night of full moon, gnarled trees and strange sounds in the dark.
You come to a tower, a hundred feet tall, carved out of a giant toadstool, you remember terifying tales told abaut this place. You sneak up and knock on the door.
The door swing open as if by an invisible hand, and the sound the rusty hinges make is like a the whine soul tortured in hell.
Inside, you enter a massive hall, gargoyle statues everywhere, the walls covered in portraits of old kings and queens, all distorted to be a mockery of the human form, and all seeming to follow you with their eyes. in pots on the floor grow plants with their roots extending into the air like grasping fingers, and their leaves and branches dinging into the soil like scared rabbits.
You walk up the giant granite steps, one step at a time, wary. Then suddenly a step breaks under your foot, starling you, and you can see the pieces of rock falling into a bottomless pit below. You continue up.
The next room in a hall of mirrors, but instead of distorting your physical form, the mirrors distort your personality, and as you navigate the labyrinth you are constantly mocked by perversions of yourself.
Then you enter the throne room, the vary air is filled with magic. It has the design of a cathedral, but all the details are mockeries, distortions, and in general the same style of creepiness that you have seen so far. Instead of a podium, there is a throne made of rubies tied together with human hair, and above that is the cathedrals crucifix, but the Christ on it has a female body (with the normal, bearded Jesus head) being graphically molested by Lucifer.
As you behold this in terror, there is suddenly a backwards pang (gnap?) and the witch herself Appears before you! THE witch, the one who made Babajaga cry like a baby, and who bring doubt to the demons of hell. She is older than time, so covered in wrinkles and warts that her face looks like a mummy boiled in lye. Her hair is seaweed, her robes are sewn from the hides of baby girls, and coloured black by al the sins she committed wearing them alone. Her hands are claws, reminding more of scissors than flesh. Moss is growing on her.
She laugh hysterically, an insane laugher of glee and cruelty beyond human comprehension, and cracked by countless millennia, it makes your ears become glowing infernos of pain.
Then she reaches with those claws, and rip out your heart.
Do you want your possessions identified? y/n"
(no, I'm not religious, it just makes for good imagery.)
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Its entirely possible to have long pieces. I do short ones cause most of the time I cant think of much else. I'll give it a shot. It'll be like a concept album, only with one song. Wish me luck!
Hell, I might even borrow mum's synth keyboard and record with that, since doing it with a mouse is a bit hard.
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Alright... I think I've finished. There are some parts I'm not happy with, but overall, I rather like it.
This is by far the biggest song I've made so far. 10 tracks, 4:02.
http://www.box.net/shared/5uav789bvo
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Someone I showed this image (http://i16.photobucket.com/albums/b2/DavionShores/VoidlerConquest.jpg) to said it looked like it might belong in a still cutscene from a 90's computer game, think you could make something inspired by the visual? I guess it'd probably have an air of defeat to it, or whatever you get from it.
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Nice! Tied in quite a bit less with the story than I imagined, and it's not scary enoguth, but otherwise it's good!
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@Davion, sure. I'll have a shot.
@Armok, I don't think I could fix it, cause its that bloody long. :-\ Thanks though.
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Davion, your request is done.
http://www.box.net/shared/vitejb3y9s
Watcha think?
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wow, that's really nice!
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Completely awesome.
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Bumping this because I'm feeling musically creative. Requests anyone?
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Hmmm... I don't have any specific ideas in my head, but how about something evocative of flight? ;D
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Very well. Flight evocing music, coming up. ;)
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Hurrah! ;D
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Wow. Finished this one rather quick compared to others. Here you go:
http://www.box.net/shared/dv9t5y822t
Also, if you use earphones, you need both. I used the pan feature. Two guitars, one on either side.
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Some of these bring to mind Duke Nukem 2.
How about...
The mental turmoil of someone who has just gone insane? Sounds tricky.
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Wow. Finished this one rather quick compared to others. Here you go:
http://www.box.net/shared/dv9t5y822t
Also, if you use earphones, you need both. I used the pan feature. Two guitars, one on either side.
It's a bit... hmmm, I think the best word would be deliberate. The impression I get is not of a seagull, but of a titanic prehistoric thing advancing across the skyline, and heading my way.
Greatness! :D
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I love midis.
Okay, try this one:
Video game boss battle in a dark and scary cave.
Not fast-paced, nice and slow.
Epic battle with the closest thing to an ominous latin chorus as you can get.
If it helps, the boss is some giant physical manifestation of darkness.
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Someone mentioned the MOD format?
Psycle can render into wav or XM, and XM is just MOD with support for more tracks.
Except Psycle works alot like a spreadsheet, with an optional flowchart if you aren't just using samples and saving as XM.
There is also MuseScore, that may be able to import your music and render it with a soundfont, possibly to a wav or other constant format. The soundfont used is selectable.
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Hm, I'd like you to do something as well.
A voyage. The warrior maiden travels into unknown territory in her quest for... her past. Yes, that sounds good. Now she faces the final gatekeeper... her father, the man who knows, the man who has to test her... because what lurks behind the gate was sealed for a dang good reason. Epic climatic battle ensues. The girl wins, of course, and her father lets her pass, being proud of her...
Now do all of this, IN SPACE. With spaceships, of course.
Instrument limitations: Piano and E-Organ need to be having significant roles. The latter should only be used in battle. Choir and E-Guitar are to be used sparsingly. Not too tranquil, not too many strings, make it sound electronic overall, it should be fast-paced most of the time. Focus on the battle with an 0:30 to 1:00 voyage intro depending on actual length. Although it should start with some action right away, multiple tracks, not stuff like the instruments gradually going in.
Phew... that's a shitload of limits :/ Sorry 'bout that.
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Righto, doing them now.
@ein:
Define 'Latin Chorus'?
@Hawkfrost:
Everybody likes crazy people. Except.. you know, the people they hurt.
@Errol:
Holy crap dude. Yeah. I'll have a shot. Hey, it wasnt as specific as Armok's was.
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It's like ominous latin chanting, but with less chant and more melodic sounds.
It's hard to explain, and I can't think of any examples right now.
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I have reiterate how much I enjoyed your rendition of the DF game music. If you'd like, and if you can, consider it a request that you finish it completely; personally, I'd rather have it looping while I play. It's... cleaner. The original music has some annoying background noise, in particular a sort of fuzziness.
Also your new musics are neat; ya don't see many people working with midi's these days. *More wistful sighing*
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These are great! Keep up the good work.