Bay 12 Games Forum

Finally... => General Discussion => Topic started by: Squeegy on July 15, 2009, 05:06:45 pm

Title: The Bay 12 Games Zombie Survival Guide
Post by: Squeegy on July 15, 2009, 05:06:45 pm
The old thread was in Various Nonsense, so let's begin anew! What would you do if zombies invaded?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Heron TSG on July 15, 2009, 05:29:50 pm
>Find high ground
>Build fortifications
>Hide scent
>Recruit
>While pillaging
>Build solar panels and Thermoelectric devices to get electricity from the light and heat of the sun.
>Build ten thousand Tesla coils around the perimiter of my land.
>Farm with recruits
>Profit

Thank you, electronics class x4!
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 15, 2009, 05:31:17 pm
Climb something.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Jude on July 15, 2009, 08:11:57 pm
In all likelihood, attempt fleeing and get ambushed and eaten. As would all of us, really, don't kid yourself.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 15, 2009, 08:13:03 pm
Smoke ALOT.
Infect myself.
Shoot long tongue and choke people.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Techhead on July 15, 2009, 08:15:01 pm
Make a tank out of a bulldozer and run zombies down.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Gunner-Chan on July 15, 2009, 08:16:02 pm
I'd probably just shoot zombies till I had one bullet left, then shoot myself.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Duke 2.0 on July 15, 2009, 08:16:14 pm
 Douse the entire surrounding area with flammable liquids. Get atop a large concrete structure. Dump everything flammable into a barricade on the ground floor. Get a lighter.

 Then just wait for the zombies to come.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: THLawrence on July 15, 2009, 08:31:55 pm
Laugh at you losers on the mainland.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Strife26 on July 15, 2009, 08:34:48 pm
Get to roof. Snipe with R700. Drive to fleet farm. Get more bullets. Drive to airbase. Leave.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 15, 2009, 08:36:12 pm
Leave to whur?
No whur to hide Strife. No whur to hide.
Heh heh heh
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Jreengus on July 15, 2009, 08:40:48 pm
Smoke ALOT.
Infect myself.
Shoot long tongue and choke people.
Hah! I'd pump myself full of steroids and go on a rampage, deliberately throwing cars in front of doorways.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 15, 2009, 08:42:57 pm
Light self on fire.

Run into zombie mob.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Strife26 on July 15, 2009, 08:57:08 pm
Leave to whur?
No whur to hide Strife. No whur to hide.
Heh heh heh

Zombies = Little threat to anyone with a rifle and a roof.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 15, 2009, 09:11:10 pm
On Topic:
What is best CC weapons against zombies?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Heron TSG on July 15, 2009, 09:30:55 pm
CC weapon?

Well, gonna have to go with electric chainsaw if you have a generator pack.

If not, katanas. (real ones that don't break)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 15, 2009, 09:34:23 pm
Chainsaw=Bad
Zombie Guts get caught in it. Stop it from working.

Also: Look at this I need Help./url] (http://www.bay12games.com/forum/index.php?topic=38897.msg655969#new)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Heron TSG on July 15, 2009, 09:39:00 pm
Apply double voltage.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 15, 2009, 11:18:31 pm
Where I am at the moment is suprisingly defensable, we can offer shelter and power for munitions and guns, (AK47s mostly) and good luck seing the zombies try to climb here. Even the main road to my house would send them off a cliff if they lose their footing.

We have a generator, and half a wall, but we also have metallic blinds on the outside of all the windows.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Toady One on July 15, 2009, 11:27:23 pm
(I've deleted the spam I could identify as such, and the discussion surrounding the spam.  Org and ToonyMan have been warned.  Please try to hold the discussion in earnest!)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Heron TSG on July 16, 2009, 12:08:31 am
Sorry 'bout that, Toady.

I live only half a mile from a cement plant and a mile from the highschool, which is on the same road and would be highly defensible. (As it's the biggest building in town.)

Fortify the compound with huge amounts of cement, and start looting WalMart for food with help from other people.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Luke_Prowler on July 16, 2009, 02:57:46 am
Fortunitly, I live out in a rural area, and I don't think that I would have to worry all that much.

BTW, I've worked with chainsaws before, and I can tell you that you would be fine using it on a zombie. They could jam on the guts, but that would only happen if you were trying to cut the zombie in half. The real problem with chainsaws would keeping them fueled. Gas would be a rare comodity if there was a zombie attack. the best CC weapon would actually be an Ax, because not only can it be used as a weapon, but as a tool as well.

 
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 16, 2009, 04:23:00 am
I do believe there is a zombie thread on every forum, thus I will not participate for it is outlandish.

If there's a thread where the world gets overrun by dirty, underground Minotaurs, then count me in.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 16, 2009, 05:26:02 am
I've often told my friends something like the following:

Quote from: me
Yes, I have a plan.  No, I'm not telling you it, because there's no reason to believe that any actual zombies will forget absolutely everything they knew when alive, and with all due respect, I don't want you eating my brains.
(Also, I'd rather they ask first before raiding my food supplies.  Though of course I would be happy to honour the concept of leaving first-aid kits randomly dotted around for others to find, if I can spare any. ;)


If there's a thread where the world gets overrun by dirty, underground Minotaurs, then count me in.
Threads are useful when it comes to Minotaurs in underground mazes, I hear. ;)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 16, 2009, 07:52:10 am
Sorry Toady.

Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Ohaeri on July 16, 2009, 10:37:58 am
The old thread was in Various Nonsense, so let's begin anew! What would you do if zombies invaded?

I'd be the first to die. Not because I want to, mind you, but because I'm not hardcore enough to survive zombies. :(
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 16, 2009, 10:47:52 am
Id get a crowbar.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 11:24:52 am
Well, crowbars are ok against zombies.  They're more useful opening stuff though.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 16, 2009, 11:27:32 am
Crowbars are good against ANYTHING.

Ever played Half Life?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 16, 2009, 11:29:14 am
The old thread was in Various Nonsense, so let's begin anew! What would you do if zombies invaded?

I'd be the first to die. Not because I want to, mind you, but because I'm not hardcore enough to survive zombies. :(
Contact your local authorities, if they don't have some sort of plan then you'll be the first to die. A suprising amount of people put thought into this problem, and most of them are otherwise sane.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 11:30:17 am
Crowbars are good against ANYTHING.

Ever played Half Life?

Ever played Real Life?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 16, 2009, 11:31:51 am
Do you guys know how many plans schools and those sort of places have for emergencies?

I would doubt they have zombie plans, but I remember one school I went to that had many plans, even one for if a plane crashed onto the school.

Toonyman-Its a joke.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 11:32:32 am
Ah jeez, you need to label these things or I forget.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 16, 2009, 11:42:35 am
Contact your local authorities, if they don't have some sort of plan then you'll be the first to die. A suprising amount of people put thought into this problem, and most of them are otherwise sane.

Yes/no (delete whichever is inapplicable).

Given that one of the basic responses to a bioterror outbreak is to contain the possibly infected, infected (a.k.a on the way to zombification) and uninfected (but suspected to be so) then find themselves in the same sealed-off area.

Hence my plans (such as they are) include keeping out of the way of the authoritiues, as much as from the undead, the other desperate scavengers and the roving mobs of religion-struck masses with chance immunity to whatever Z-effect occurs.  Now, on the downside this means I won't get inocculated as quickly as I might need to.  But on the upside, it means I won't be inocculated by nefarious authorities who are in reality controlled by the Zombie Masterminds and infecting everyone.

If all the many variables fall in my favour (hey, I could find myself under the first airliner that falls out of the sky and die without even knowing I ought to put any of the plan into action) I still then need to keep myself isolated from infection/happen to be naturally immune, of course.  I could foresee myself like whossisname in I Am Legend (the book version, not the completely redone film) and having to deal with a world full of sentient  zombies.  Although the chances are I'd not survive that far.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 16, 2009, 11:44:54 am
Yeah, one thing not to do, is go to a church. Mostly because others will probably be there, and there is always some sort of fanatic. Who might be the end of you.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 11:46:12 am
Head to the nearest hospital and start biting people for no reason.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Ohaeri on July 16, 2009, 01:18:46 pm
The old thread was in Various Nonsense, so let's begin anew! What would you do if zombies invaded?

I'd be the first to die. Not because I want to, mind you, but because I'm not hardcore enough to survive zombies. :(
Contact your local authorities, if they don't have some sort of plan then you'll be the first to die. A suprising amount of people put thought into this problem, and most of them are otherwise sane.

Oh, I know. I listen to Geek Survival Guide when it comes out, I've read Max Brook's books (World War Z and the zombie survival guide primarily), etc. etc. I also have no doubt that I'd be one of the masses perishing in the initial outbreak. It's in line with my luck. :D
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Leafsnail on July 16, 2009, 04:01:34 pm
Just stay the hell away from the zombie zone.  To be honest, it would be fairly easy to contain a virus with such obvious symptoms as zombiism, and the army would probably contain it.  Otherwise, run like hell.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: sonerohi on July 16, 2009, 04:26:27 pm
My house is basically a motte and bailey castle. The actual house is up on a large hill, except instead of flat land, the land under the hill is sloped ever so slightly. We have a brick wall with barbed-wire on top, and because of the sloped ground, we need drainage ditches outside the wall. There is a pond inside the wall, stocked with fish, and without any out-of-wall tributaries for zombies to creep in through. We already have a large farm inside, and it could easily be expanded and maintained. My dad, brothers, and myself, all own a rifle and a shotgun, and we have a fair amount of ammo (there's 5 of us). I'm out in the country, so I wouldn't be at ground zero, and there's an Army base two miles down the road, in the opposite direction of the nearest town. I probably wouldn't survive the whole thing, but I'd sure as hell make my life count towards thinning out the zombie ranks.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 04:29:24 pm
You have barbed-wire fence!?  You live in the rural?!  Well I live in ground zero so good bye world.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Virex on July 16, 2009, 04:29:42 pm
Head for the authorities is probably the worst thing you can do, since you can almost be dead sure they they're brain-slobering zombies by the time you arive. For that mater, if we are to believe anything written about zombies, you'd best make sure you are all alone because damn near everyone else is going to turn into a zombie pretty soon.

That also means that there is no viable means for resuplying yourself. In other words, you need to be prepared in such a way that you can come up with all supplies yourself. breaking throguh the zombie mobs to get suplies is not feasable and witha  bit of bad luck the infection spreads to animals as well. That only leaves a guarded farm as an option. In theory it's possible to supply yourself with food through farming, but finding sufficient amounts of fertiliser is going to be a problem, since animals are out of the question. Crop rotation can solve a part of the problem, but there is going to be a time that you need to move on because the ground's been depleted. Best would probably be a modified SUV that runs on vegetable oil. You'd need to have multiple guarded compounds or a way to secure an area for long enough that yuo can fortify it, both of which will be problematic.

If we assume that zombies can only move at the speed of an average human, then it's possible to temporaly outrun them, but very soon after the infection, nearly all sources of human flesh will be depleted. With zombies being immortal and having no natural needs (worst case scenario), this means that eventualy they'll swarm out over the entire continent you're on and the zombie concentration becomes roughly equall everywhere, except in your vicinity because you'll draw the attention of every zombie in a pretty big radius. So in short, you're screwed.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 04:31:21 pm
They'll eventually decay in like a decade, but only if you can live that long.   ::)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 16, 2009, 04:34:52 pm
They'll eventually decay in like a decade, but only if you can live that long.   ::)
They will decay much sooner then that, but that wouldent solve anything. Then you would just have SKELETONS.

Those are even worse!
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 04:35:54 pm
Hey, which lore are we talking about?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Enzo on July 16, 2009, 05:05:28 pm
I live on an island. Zombies can't swim. Unless it's zombie carp, in which case everyone's screwed anyway.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 05:09:37 pm
They can walk over to your island though.  They don't breath neither.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Duke 2.0 on July 16, 2009, 05:23:57 pm
They can walk over to your island though.  They don't breath neither.
Skellies would not be able to swim. And the ocean pressure at the bottom of the ocean would make it difficult to walk and make their bones brittle. Then a well-placed smack would work fine. Not to mention Skeletons can't infect you.

 But yes, one would need to have a ship with no way of climbing the sides. That would work perfectly.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Rilder on July 16, 2009, 05:41:56 pm
Low earth orbit would be good as long as you could get supplies/grow your own food.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Virex on July 16, 2009, 05:58:31 pm
They can walk over to your island though.  They don't breath neither.
Skellies would not be able to swim. And the ocean pressure at the bottom of the ocean would make it difficult to walk and make their bones brittle. Then a well-placed smack would work fine. Not to mention Skeletons can't infect you.

 But yes, one would need to have a ship with no way of climbing the sides. That would work perfectly.

Not realy. The vector might become airborn.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 16, 2009, 06:15:07 pm
They can walk over to your island though.  They don't breath neither.
Skellies would not be able to swim. And the ocean pressure at the bottom of the ocean would make it difficult to walk and make their bones brittle. Then a well-placed smack would work fine. Not to mention Skeletons can't infect you.

 But yes, one would need to have a ship with no way of climbing the sides. That would work perfectly.
Skeletons can infect you just as well as any other undead.

But yes going through water is something zombies do poorly. They would probably be eaten by all the fish.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: userpay on July 16, 2009, 06:26:40 pm
They can walk over to your island though.  They don't breath neither.
Skellies would not be able to swim. And the ocean pressure at the bottom of the ocean would make it difficult to walk and make their bones brittle. Then a well-placed smack would work fine. Not to mention Skeletons can't infect you.

 But yes, one would need to have a ship with no way of climbing the sides. That would work perfectly.

Not realy. The vector might become airborn.
If it becomes airborn then unless you leave earth entirely your screwed no matter what.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Luke_Prowler on July 16, 2009, 06:47:13 pm
Depending on the state of rot, zombies can also float on the water. so islands are not %100 safe.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 07:14:37 pm
Reports have shown of bloated zombies floating onto unexpecting island shores...
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Duke 2.0 on July 16, 2009, 07:18:47 pm
eaten by all the fish.
Those are some beastly fish we're talkin' here.

 I still maintain a ship with sides that cannot be climbed would be the best bet. You can site any mutations or powers that would allow them on, but such powers and mutations would make every other plan just as impossible.

 "I have a zombie plan..."
 "It won't work if they have EYE LAZERS!"
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Nilocy on July 16, 2009, 07:20:47 pm
Find an island, put a massive shark net all around it and live there till the whole thing blows over.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Techhead on July 16, 2009, 09:02:32 pm
Reports have shown of bloated zombies floating onto unexpecting island shores...
Boomer! (http://www.vgcats.com/comics/?strip_id=276)
Spoiler (click to show/hide)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Strife26 on July 16, 2009, 09:25:50 pm
Shoot them. Problem solved.

Roof plus scoped rifle plus box of bullets.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 09:27:12 pm
How long would you last Strife though?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 16, 2009, 09:28:39 pm
Once ammo is gone and food are gone, strife is dead.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 16, 2009, 10:12:17 pm
Once ammo is gone and food are gone, strife is dead.
There is no food to start with!
Quote
Roof plus scoped rifle plus box of bullets.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 16, 2009, 10:13:35 pm
Ammo=Food.

Or you could eat the lead paint off your roof.  Your choice.  I'd say you swallow a grenade and jump off.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Strife26 on July 16, 2009, 10:16:40 pm
I'd obviously have my preparedness bag, which has enough food to keep me alive for at least a week. Plus, I can sneak back into my house.

Actually, if I had time, I could run an extension cord to my roof and have my electric kettle there as well. Then I could boil and drink rainwater, or have a bucket tied to a rope and get stuff from the river.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 16, 2009, 10:19:00 pm
Quote
could boil and drink rainwater
Why would you need to boil rainwater?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: sonerohi on July 16, 2009, 10:49:36 pm
Better safe than sorry.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Enzo on July 16, 2009, 11:42:01 pm
Quote
could boil and drink rainwater
Why would you need to boil rainwater?

Yeah, depending on the air pollution in your area, rain water won't actually be very pure. If you're drinking nothing but rain water you should definitely be boiling it.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 17, 2009, 02:38:57 am
Find an island, put a massive shark net all around it and live there till the whole thing blows over.

Living like Gilligan might not be such a great idea. A really bad tropical storm, hurricane, or tidal wave, and you're dead!

Not to mention maintaining such a shark net would be dubiously hard.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 17, 2009, 05:46:00 am
Tropical climates are bad, you'll want someplace where you can be comfy, it takes the edge off of stress. Running from the zombie menace is not advisable, you might run into other groups of them and you will tire yourself out. If you can set up a fortress, that would be optimal, it just depends on where you can set up, and whether you have thick rock walls or just piles of furniture.

If the dead do freeze over the winter, you can scavenge for food and supplies such as medicine, food, entertainment and maybe even soil and seeds. Weapons should only be used in fight or die situations, conserve ammo as not many people will produce them after the appocalipse. Blunt weapons don't dull.

It would be a good idea to soundproof the living areas so that you can get peace of mind. If you are going to try tunneling out of your area, then make sure you do it the right way.

Islands are a good idea, so long as you are not in the tropics, temperate climates do not suffer as much storms. If you are on an island with a seaside cliff, choose the cliff tip for your settlement, this gives you an easily defensible location, and if you are lucky enough to find some means of decending the cliff, a supply of fish to comlement your farming. You can use the living dead as fertalizer once you neutralize them.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 17, 2009, 05:49:22 am
Antartica seems ideal for zomibes(although less so then a boat at sea).
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 17, 2009, 06:18:00 am
Antartica is probably worse than zombies, zombite is preferable to frostbite. Besides, food is a problem.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 17, 2009, 06:20:33 am
 How about something more practical?

LIke say, a Hot air balloon, or Underwater dome, or Dwarven fortress?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 17, 2009, 06:26:14 am
Hot air baloon? That is a stupid idea, you should get a zeplin!
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 17, 2009, 07:47:52 am
That also means that there is no viable means for resuplying yourself.  [...]  In theory it's possible to supply yourself with food through farming, but finding sufficient amounts of fertiliser is going to be a problem, since animals are out of the question. Crop rotation can solve a part of the problem, but there is going to be a time that you need to move on because the ground's been depleted. Best would probably be a modified SUV that runs on vegetable oil. You'd need to have multiple guarded compounds or a way to secure an area for long enough that yuo can fortify it, both of which will be problematic.
Plump Helmets!  Underground farms!  Impenetrable Walls sealing oneself off from everyone else!

(What?  Fictional?  Ah, right.)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 17, 2009, 07:55:46 am
But yes going through water is something zombies do poorly. They would probably be eaten by all the fish.

They did it in "<insert time of the day here> Of The Dead".  Third or fourth in the 'series'.  "Hang on" think's particularly non-brainless zombie leader-type, "All those living people are sitting on an island, thinking we can't get across.  And we've been trying everything but traipsing along the river-bed.  Let's try it!"

So.  Get your moat/other water seperation, but save your ammo for any shambler who looks smarter than the others, and snipe them off. :)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 17, 2009, 07:59:59 am
Actually, if I had time, I could run an extension cord to my roof and have my electric kettle there as well.
Ah yes.  The priority of the authorities/zombie overloads (delete either, if inapplicable) is keeping your electricity supply running/generator fueled up.   ;D
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 17, 2009, 10:20:51 am
A sun-powered type device to cook your food would probably be preferable, as the sun isn't going away anytime soon, and you need food pretty much everyday. Might want to invest in learning how to preserve food for when those cloudy or stormy days.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Org on July 17, 2009, 10:22:48 am
or make a fire.

Get lots of canned food. And a can opener.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Jreengus on July 17, 2009, 01:16:13 pm
The best thing to do would be to gradually acclimatise your body to raw food then if needs be you can eat without having to cook. Bonus points if you prepare yourself now so your ready when the time comes.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 17, 2009, 02:11:59 pm
(http://www.geekologie.com/2007/12/12/tall-tennis-court.jpg)

Try to interfere with my tennis game now ZOMBIES!

Dude #1: "Oh dude we lost the ball again."

Dude #2: "Maybe this wasn't such a good idea dude..."
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 17, 2009, 02:17:53 pm
That's a hotel in Dubai of the United Arab Emirates. Way in the middle east, and it's one of the most expensive hotels in the world!

It might not work, is what I'm trying to say.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 17, 2009, 02:34:23 pm
Nice to see you recognized it, but if you had a helicopter, you could get to the helipad. Remember the new rule of the world: my gun is bigger than your gun, therefore, your stuff is now mine.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Squeegy on July 18, 2009, 08:00:31 pm
What about my turret is bigger than your gun so my stuff is still mine
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Pleeb on July 18, 2009, 08:04:39 pm
I'm too lazy to read 6 pages... have we established what kind of zombies we are talking about?

The kind I think of I can bunker up until they starve to death. Easy as that and cabin fever.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: umiman on July 18, 2009, 08:14:39 pm
How about, "I shoot you while you compare your gun to mine" so your stuff is now mine.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Techhead on July 18, 2009, 08:43:26 pm
Pleeb raises a good point. What kind of zombies?

Can zombies be made to stay dead?
Are they capable of basic tool use?
Do they share information with other zombies?
Can they execute basic tactics?
Is their agility comparable to that of a normal human?
Is their strength comparable to that of a normal human?
How well can they track/hunt living humans?
How contagious is the zombie plague?
Et Cetera.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 18, 2009, 08:53:26 pm
I'm thinking Max Brooks' zombies.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Rilder on July 19, 2009, 12:04:13 am
Nice to see you recognized it, but if you had a helicopter, you could get to the helipad. Remember the new rule of the world: my gun is bigger than your gun, therefore, your stuff is now mine.

My ammo is smaller then yours thus you will run out of it first.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Strife26 on July 19, 2009, 01:02:51 am
Nice to see you recognized it, but if you had a helicopter, you could get to the helipad. Remember the new rule of the world: my gun is bigger than your gun, therefore, your stuff is now mine.

My ammo is smaller then yours thus you will run out of it first.

And thus, the .22's shall inherit the earth.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Zironic on July 19, 2009, 04:56:18 am
I'm thinking Max Brooks' zombies.

Aim for the head gentlemen, burn&bury.
Well, the first thing I would do is sharpen a bunch of shovels and train heavily in how to use them. By a mountain bike with -heavily reinforced tires- and practice daily in riding -specially in urban and forest environments.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 19, 2009, 07:16:02 am
Don't forget though, automatic weapons work wonders on raiders; fighting other people is just as likely in this scenario.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 19, 2009, 07:33:19 am
Well, seeing as how zombies are slow, dumb, unagile, and have no real concern for their own lives, would setting some razor wire at ankle level in a checkerboard pattern over a large area act like something of a zombie-stopper? They'd trip over the first wire, then continually get tangled in it as they repeatedly try to get up, only to keep tripping and screwing up because of the razor wire. They'd continue to do this until there bodies are too damaged and useless to move. If they did make it, a deep ditch would be able to stop them, as they'd be in no position to climb after the wire field.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: chaoticag on July 19, 2009, 09:08:58 am
If you were dealing with only a handful of zombies, that tactic works, but if you were dealing with more then the zombies pile on the barbed wire, making it useless unless you just plan on slowing them down to get yourself an early warning. It would be more effective if tugging the rope caused some bells to ring somewhere away from you, distracting the zombies and moving them to some random useless location.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 19, 2009, 09:13:53 am
That sounds like it would work really well, unless there where thousands of zombies.  Things will break eventually.



PRE-EDIT:  Well, d'oh!  This was for Sir Josh.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 19, 2009, 09:23:39 am
If you were dealing with only a handful of zombies, that tactic works, but if you were dealing with more then the zombies pile on the barbed wire, making it useless unless you just plan on slowing them down to get yourself an early warning. It would be more effective if tugging the rope caused some bells to ring somewhere away from you, distracting the zombies and moving them to some random useless location.

Now there's an idea. First couple zombies trip the trap, and start jingling bells somewhere else. The Struggling zombies'll continue to ring the bells while all the others crowd around the noise, which remains alive, and since they never learn, they'll never build up a defense against it.

Bonus points if the bells lead them to another trap, preferably one that can handle throngs of zombies at once. Like maybe a very deep canyon or a powerful river that'll carry them away.

Once the coast is clear, we can use spears or something to pick out the flailing zombies from the Wire trap.

Extra bonus points if it's possible to escape from canyon/river, but whatever path they take back to you funnels them into the original trap to start over again.

By the way, there's a difference between barbed wire and razor wire:

Spoiler: barbed (click to show/hide)
Spoiler: razor (click to show/hide)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Techhead on July 19, 2009, 04:56:28 pm
Razor wire? Zombies feel no pain from shallow cuts.

Lethal-voltage electric fences and sentry guns are the way to go. Directed energy weapons are better in a post-apocalyptic scenario, as long as you have enough solar panels to recharge the capacitors.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on July 19, 2009, 04:59:40 pm
I'd go with the razor wire personally.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Techhead on July 19, 2009, 05:09:13 pm
Or a moat.
A moat filled with Magma.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: JoshuaFH on July 19, 2009, 05:14:17 pm
Razor wire? Zombies feel no pain from shallow cuts.

Lethal-voltage electric fences and sentry guns are the way to go. Directed energy weapons are better in a post-apocalyptic scenario, as long as you have enough solar panels to recharge the capacitors.

It's not the shallow cuts part. A zombie flailing about in a razor wire field would eventually slash up all his tendons and muscles, rendering him completely sessile, and thus mostly harmless.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Nilocy on July 19, 2009, 06:04:57 pm
(http://2.bp.blogspot.com/_wBHNNbM7s80/R9VxijeEHvI/AAAAAAAAAY4/ETadx9mTvd0/s320/Largest+vehicle+in+the+World+-+Bagger+288+1.jpg)

You could always make a fortress in this thing, and slowly crawl to places.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: sonerohi on July 19, 2009, 06:25:59 pm
Or set to work on making a stilted platform with enough space for you to live and farm in.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on July 19, 2009, 11:35:57 pm
Or a moat.
A moat filled with Magma.
A moat full of bleach could work just as well, and bleach is more easily aquired.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Zironic on July 19, 2009, 11:53:41 pm
Don't forget though, automatic weapons work wonders on raiders; fighting other people is just as likely in this scenario.
So does razor wire. You have to have a magma moat then razor wire.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 20, 2009, 06:37:09 am
The best thing to do would be to gradually acclimatise your body to raw food then if needs be you can eat without having to cook. Bonus points if you prepare yourself now so your ready when the time comes.
Yes.  Learn to consume raw flesh.  Of any creature, including humans.  And I'm sure you'll mentally benefit from the ingestion of fresh cerebellum.

Learn to do this, and you shall definitely not be a victim of a zombie outbreak.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on July 20, 2009, 06:43:10 am
A moat full of bleach could work just as well, and bleach is more easily aquired.
"Digging designation cancelled: disinfected stone located"
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Leafsnail on July 20, 2009, 04:42:31 pm
Razor wire does not give shallow cuts.  It shreds your flesh.  If something with no sense of pain walked into it it would almost certainly incapacitate itself.  I suppose after a while they might be able to crawl over the piles of dead zombies though.  Hmm.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Nilocy on August 18, 2009, 06:50:32 am
Sorry to necro (hee hee) this thread, but an intersting article popped up on the BBC today:

http://news.bbc.co.uk/1/hi/sci/tech/8206280.stm
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Sappho on August 18, 2009, 07:55:07 am
Quote
Professor Robert Smith? (the question mark is part of his surname and not a typographical mistake) and colleagues wrote: "We model a zombie attack using biological assumptions based on popular zombie movies.

"We introduce a basic model for zombie infection and illustrate the outcome with numerical solutions."

On his university web page, the mathematics professor at Ottawa University says the question mark distinguishes him from Robert Smith, lead singer of rock band The Cure.

Robert Smith?

Seriously?  The guy legally added a question mark to his name rather than use a middle name, nickname, or changing his last name?  Seriously?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on August 18, 2009, 07:58:41 am
Seriously?  The guy legally added a question mark to his name rather than use a middle name, nickname, or changing his last name?  Seriously?
Yes?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Aqizzar on August 18, 2009, 08:04:40 am
If I knew I could do that, I'd do it too, just to fuck with bureaucrats and cops.

I love that there's a panel of university researchers seriously considering the ramifications of a zombie plague.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Chutney on August 18, 2009, 10:46:35 am
My plan for the zombie apocalypse?
Be on the winning team.

Blaaaaaaaargh *grunt*
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 18, 2009, 02:31:01 pm
Some rules I can think of...
-Get a rifle, they are fairly accurate, some might have auto mode (M1 Carbine), just don't get an MG, a bullet to the head is better then several to the body.
-Try to be in a secluded/rural area, but not to rural so you can find supplies.
-When traveling, try to stay in a group, maximum about 3 people + you.
-Try building a barricade, if you find some steel plates like a cars hood, use it.
-No fatties, they are hard to kill when they are zombies, and more hungry then others.
-No malls, to many people.
-If you live near a military base/national guard depot, good for you, I live near a national guard depot, which has tanks.
-The dead don't breathe, but infected need to, make sure you know what kind of zed you have.
-Try to be in cold areas/hot areas, the cold will freeze the deads flesh, and the heat would make them rot, infected can go anywhere though.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: sonerohi on August 18, 2009, 08:08:58 pm
I thought the whole reason we require breathing is that the brain needs oxygen, correct? How exactly would an undead brain replace the oxygen? Obviously, since they don't breathe, their using a different reaction to power their body, meaning that it might be possible to starve them of a chemical that, to them, is like oxygen for us.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Heron TSG on August 18, 2009, 08:23:05 pm
Actually, every cell in our body needs oxygen, which is why blood goes LITERALLY to every cell.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Nilocy on August 18, 2009, 08:25:07 pm
Then again, there are bactaria that breath Iron and eat uranium.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: sonerohi on August 18, 2009, 08:26:28 pm
Exactly. So, what do zombies run on? It must be something abundant in brain cells, which leads me to believe that it is simply their alternative oxygen source, meaning you can starve them by simply, well, starving them. Except it would be much more rapid, and zombies would have to eat near constantly to prevent death.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Zangi on August 18, 2009, 08:32:28 pm
Living flesh and brains?  Coupled with low metabolism...

What kind of zombie are you talking about anyways?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Zironic on August 18, 2009, 08:54:45 pm
The anger of disappointed fans.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: sonerohi on August 18, 2009, 09:19:59 pm
Well, what type of zombie is anyone talking about? Realistically, your 'never starve never falter always waiting' type zombies are utter bullshit unless they've mastered photosynthesis and absorb rainwater through their skin. The zombies have to consume something, and it most likely will have oxygen in it if they really don't breathe. Otherwise, they've figured out a way to power their cells with a reaction that doesn't use oxygen, in which case they still need a way to consume it. I'm talking about zombies that, say, need a semi-constant influx of sulfur, or mercury, or iron.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Heron TSG on August 18, 2009, 10:42:01 pm
They need Iron, explained by the fact that everything living (animals, at least) has blood.

Their low metabolisms make them slow moving, but can sustain themselves for far longer on less iron than a human needs oxygen.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 18, 2009, 10:44:00 pm
Just one thing, if you live in china, your screwed.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ein on August 18, 2009, 10:47:46 pm
I'd have a fortress set up somewhere secluded and farmable (I have everything planned out in a desert oasis). It would have a three layer defence of razor wire, a deep ditch with flamethrowers (I call it the burninator), and a steel wall with overhangs to the outside. Inside would be the farms, living quarters, and solar generators. There would also be a helipad. If at all possible, turrets would be set up on the wall. They'd probably have to be flamethrowers or ballistae to conserve ammo. Yes, flamethrowers save ammo because they don't use bullets and vegetable oil could be used as fuel. It wouldn't be as effective as butane or petrol, but it would work. Also, I know fire is supposed to be ineffective, but it would look cool and wouldn't matter if they couldn't get to you anyway.

Barring that, get an M1 Carbine, lots of bullets, lots of food, and fortify my current position. I should live. Also, because I'm on an island, I have a higher chance of survival. And if I can get to the beach without being mauled (walls or something), there is decent fishing. The survival guide suggests preparing for up to 20 years. I could probably also farm here, but I'd need to create soil out of dead plants if I can't get potting soil.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on August 18, 2009, 10:49:47 pm
And if you need to keep yourself busy you could play some Game of Life!

Hah!
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 18, 2009, 10:50:42 pm
Silence dead man, oh wait, TOONY MANS A ZOMBIE!
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on August 18, 2009, 10:59:39 pm
I was spy all along.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 18, 2009, 11:00:47 pm
Be careful, Im part of the Burchell Arms Regulars, pro survivor group and guardians of beer.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ein on August 19, 2009, 12:33:34 am
Be careful, Im part of the Burchell Arms Regulars, pro survivor group and guardians of beer.

Where do I sign up?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 19, 2009, 12:37:09 am
Eh, its part of a zed apocalypse MMORPG that is a text adventure, urban dead, it turns out even one dude can make a great game better than the big shot companies.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ein on August 19, 2009, 12:46:44 am
Ah. I have trouble getting into multiplayer games. Unless they're really fast paced. Like a FPS.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 19, 2009, 12:47:56 am
Combat Arms would be good for you then.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ein on August 19, 2009, 12:53:27 am
I'd like to see a fantasy mmo that isn't a grindfest with stripperiffic armour and wtf drops. I seriously doubt that'll ever happen.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 19, 2009, 12:58:30 am
I would make one, but im more of an Urban Conflict man than a Fantasy man.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ein on August 19, 2009, 01:59:34 am
Yeah, and I have a tendency to plug in technology where it doesn't appear to belong.

I modded guns and power armour into DF without removing anything. And chainswords. Can't forget the chainswords.

It just really bothers me that wolves somehow end up with gp and female characters wear chainmail bikinis that actually PREVENT DAMAGE.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: umiman on August 19, 2009, 02:08:34 am
You know how shields are painted to look like targets? Yeah, same principle with the metal boobies.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Sappho on August 19, 2009, 02:31:59 am
So yesterday afternoon I taught an upper-intermediate EFL class on the topic of zombies.  I had three students who are all very cool and fun, but none of them really understood the zombie mythology.  They kept trying to treat them like vampires.  There were a lot of exchanges like this:

Student: We will kill them with piece of wood in the chest.
Me: What monster do you kill that way?
Student: [hesitation] Vampyr?  Vampires?
Me: Right!  Are zombies the same as vampires?
Student: No, they are not the same thing.
Me: So can you kill them with a stake?
Student: Well, we will just try it.  Who knows, maybe it work.

Then, when I gave them a scenario where the zombies were coming and they had ten minutes to fortify the room and get supplies, they threw me to the zombies and said they'd go across the street and barricade themselves in the pub and enjoy a beer!

My students are so mean.  Hilarious, but mean...
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: umiman on August 19, 2009, 02:52:59 am
How can people not know what zombies are?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on August 19, 2009, 08:42:05 am
Then again, there are bactaria that breath Iron and eat uranium.
Yes/No (delete as inapplicable).

But, anyway, I think the (novelisation) I Am Legend version of the zombie (identified as Vampire, but sufficienty zombie-esque insofar as reanimation stakes, so it applies to the 'practical' zombies we're discussing) the truly dead are completely powered by the microbial infection.  Echoed in several other intelligent zombie explanations (and at least one 'grey-goo' novel, where it's microbes evolved to have emergent-intelligence, and which go on to consume most of the biosphere, rather than the 'traditional' nano-mechanical grey goo), these might self-organise into the powerhouse, nervous and even structural components of the body, according to need.

If the dead-zombie body still has a working cardio-pulminary system, and isn't underwater or in some other situation where it is useless, then there's no need to substitute the function.  If there's a problem (e.g. lungs effectively removed, thanks to a shotgun blast to the torso) then the piggy-backing turns to life-support functionality.  Of course, this indicates a massively redundant functionality within the infective microbe, both to contain the functionality (from a form of calcification to overcome broken bones to the absorbtion anmd distribution of various alternate life-supporting elements/transportation products to analogise the original respiration function) and to actually respond well to the situation (proper body-plan mapping to tell when the host is damaged, and not mistake the normally deoxiginated blood in the circulatory system immediately before the lungs as an indicator of respiratory problems requiring drastic measures).  The fact that the brainstem might be a vital requirement for the infection to get and keep a basic hold upon the host du jour could be the reason behind decapitation (or any form of 'headsplosion') being the take-down method for such composite creatures.

Difficult to design into such an infective organism, possible (but lengthily trial-and-error) to evolve in a natural and/or forced manner.  Probably the realms of alternate reality, but theoretically possible.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on August 19, 2009, 11:48:49 am
How can people not know what zombies are?

Hmmm.  I don't know.  They're like a famous figure now.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Jualin on August 19, 2009, 12:16:24 pm
There's a basic kit which will help in most non-combat situations during a zombie apocalypse on PopSci (http://www.popsci.com/gear-amp-gadgets/gallery/2009-06/gallery-apocalypse-now).
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 19, 2009, 12:20:31 pm
Anyone remember that case that says: In case of zombies, break glass
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: GruffyBears on August 20, 2009, 12:02:56 pm
(http://landrysplace.com/files/images/IncaseofZombiesBreakGlass.jpg)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: GruffyBears on August 20, 2009, 01:02:21 pm
I'd prefer something small, with a silencer so that I'm harder to track.

I'd probably use the house I'm living in.
One side faces a closed-in cul-de-sac, the other a main road. 4 floors, an entrance to both sides, balconies overlooking both sides amd a five minute walk to a dock(for escaping by sea).

There's also a church in my town with an awesome bell tower that'd be perfect for sniping.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 20, 2009, 01:07:28 pm
I'd prefer an SA 80, I just like that rifle for some reason.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: GruffyBears on August 20, 2009, 02:10:56 pm
Well if it was purely on preference I'd like a FAMAS.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Xogrim on August 20, 2009, 06:31:57 pm
Alright, time to show just how nerdy I really am.

In case of Zombies, read the to do list: (Home Survival Addition)
#1: Panic
#2: Identify situation
#3: Locate my .22 rifle and ammo.
#4: Turn on the Bathtub, sink until filled.
#5: Barricade windows and doors from the outside and inside.
#6: Move all supplies to the second floor.
#7: Destroy the stair case.
#8: Setup a survival kit in case in need of speedy escape.
#9: Play Dwarf Fortress 2 until power is turned off.
#10: Gripe after the power goes out.
#11: Take out anger on zombies with .22.
#12: Break out the board games.
#13: Slowly go insane.

In case of Zombies, read to do list: (On the run addition.)
#1: Panic
#2: Gripe
#3: Grab .22 Rifle and ammo; 30-30 and ammo, Machete.
#4: Pack Survival Kit (food, first aid kit, flashlight, etc.)
#5: Walk outside, load the .22, grit my teeth, light a cigarette, say the following, "I'm here to chew bubble gum and kick ass and I'm all out of bubble gum."
#6: Always bet on Duke.


Did any of you even read the Zombie Survival Guide?

.22 is one of the best guns you can have in case of a zombie attack. They're light, they're ammo is light, they're easy to maintain.

You should also use the gun only in emergencies because of the bang they give off. It attracts zombies to your location.

You also want to avoid people and military/police facilities mainly because of how crowded they are. This is because you'd probably get trampled to death or shot.

Crowbars = God's hand with a hook. At least when surviving a zombie Holocaust.

Spoiler (click to show/hide)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Techhead on August 24, 2009, 04:42:57 pm
Just remember kids...
It pays to be prepared (http://www.hookiedookiepanic.com/geist/comic.php?&ID=13)
Also, never bring a knife to a gunfight.
Spoiler (click to show/hide)
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: blah28722 on August 24, 2009, 08:35:31 pm
I'd take a nice, long shower and put on my best clothes.

I'm screwed if an outbreak happens near me, so I might as well be the snazziest zombie around.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: LegoLord on August 24, 2009, 08:49:23 pm
I would go to Denmark, break into the LEGO headquarters armed with a shotgun, take out any zombies there, and have survivors and party members fortify it and any handy farm area nearby (even if it's small).  We would plan tunnels, which would be supported by LEGO columns and lead to other locations that might be better strategically (yeah, coulda gone there from the start, but I need to secure the throne, right?) and then secure those areas, assuming other resistance groups were not already there.  If they were, we would ally and establish trade for needed equipment.

Overtime we'd establish medieval weapon training for weapons capable of taking out the head efficiently (swords, axes, maybe halberds?).  This would be for silent, neigh-infinitely usable weapons to defend ourselves from zombies without attracting their attention.

Um, what do they call the language they speak in Denmark?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: TheNewerMartianEmperor on August 24, 2009, 08:55:34 pm
Danish.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: LegoLord on August 24, 2009, 08:59:42 pm
Argh.  How could I forget that? (thanks)

Right.  I'd buy a Danish phrasebook along the way unless I had already learned Danish.  Whatever's most highly recommended of what I can find at an airport.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Killas[SiN] on August 24, 2009, 10:43:03 pm
Thankfully, I live nearby a place with access to a very isolated island, with no land around for kilometres and miles. So unless the dead make a bridge to get to me, im pretty save there. I can grow vegetables and bring my GF and the future of the human race will depend on my inbred ancestors :o
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on August 25, 2009, 05:00:43 am
Right.  I'd buy a Danish phrasebook along the way unless I had already learned Danish.  Whatever's most highly recommended of what I can find at an airport.
I went to Denmark once.  When I was young.  When there was only one and only Legoland (and I've not yet found a decent enough excuse to visit Legoland Windsor... like having kidnapped my friends' kids or something).

All you really need to remember (assuming that my younger self is a suitable benchmark) is that Pif Paf Puf are Rice Crispies.  And while this online dictionary that I've just prodded says that "Kartoffel mase" might well be Mashed Potato (or, rather, "Potato Mash"), my memory (probably coloured by the remnant memories of the accompanying accent) is of something like "Kartoffl Moss", showing a trivial degree of mnemonic deterioration over the past few decades.  The five Ore coin (really needs an umlaut, if not totally misspelt, but can't be bothered to pursuade this computer to provide one or check the appropriate references) was reeeealy small.  Oh, and Danish Blue is a quite strong cheese, but was not unappealing to my young pallette.  (Actually, as a fromagophile, I've never found a cheese I don't like, although I have found many that I most definitely prefer in leiu.  It appears I am digressing.)

BTW, to stay on (or return to) subject, I was wandered around the web on other business and found: this (http://armorgames.com/play/269/the-last-stand)...  I've just found out that on the gun-selection page, you can click on the diary as well.  I may have to play it again from the beginning just to see what scribblings I've missed.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: LegoLord on August 25, 2009, 04:22:13 pm
Thankfully, I live nearby a place with access to a very isolated island, with no land around for kilometres and miles. So unless the dead make a bridge to get to me, im pretty save there. I can grow vegetables and bring my GF and the future of the human race will depend on my inbred ancestors :o
But they're dead.  Drowning's not a problem for them.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Twiggie on August 25, 2009, 04:37:03 pm
tbh the most important thing is to find out about what the zombies actually are. if you make a wrong assumption about them then you'll end up dead.
for example, the need for nutrients, headshots, burning, virus/raised dead/both etc.

anyways, TO MADAGASCAR!
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 25, 2009, 04:38:42 pm
We can always live in antratrica, zombies can't swim their anyway, and all dangerous animals are out of the question.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on August 25, 2009, 04:40:26 pm
Heh.  You can go to Antarctica.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 25, 2009, 04:42:26 pm
I just said that.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Twiggie on August 25, 2009, 04:42:52 pm
im good with not freezing to death and running outta food but go ahead...
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Post by: redacted123 on August 25, 2009, 04:47:31 pm
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Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: ToonyMan on August 25, 2009, 04:48:49 pm
I just said that.

We can always live in antratrica, zombies can't swim their anyway, and all dangerous animals are out of the question.
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Post by: redacted123 on August 25, 2009, 05:06:32 pm
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Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 25, 2009, 05:07:41 pm
Zombie sharks would be a problem, and water since you can't drink salt water... Go to the North Pole?
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Post by: redacted123 on August 25, 2009, 05:13:30 pm
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Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: cowofdoom78963 on August 25, 2009, 09:19:39 pm
Zombie sharks would be a problem, and water since you can't drink salt water... Go to the North Pole?
Even if the sharks are zombies, their still sharks...

As for water ever heard of desalination?
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Phantom on August 25, 2009, 09:21:14 pm
I don't think cruise ships have that, or oil drilling devices.
Title: Re: The Bay 12 Games Zombie Survival Guide
Post by: Starver on August 26, 2009, 05:53:26 am
I don't think cruise ships have that, or oil drilling devices.
I'd say fuel would be your main concern, and of course food.  But there's virtually unlimited amounts of fresh water sitting on both poles[1] in a solid mass that is doesn't need anything so complex as desalination, just application of heat.

(Remote-controlled high precision orbital solar reflectors FTW?)

[1] Although some current predictions for the northern one an be a bit pessamistic about it for the summer months, and you'd probably need a floatable base of operations to be sure, up there.